How to play
- Goal
- Light every shrine and roll the awakened stone onto the final altar.
- How it ends
- A course is complete when you stop on its altar after lighting every shrine; falling returns you to the last shrine with five seconds added, and a six-minute run ends unfinished.
- Record
- Each course keeps your fastest completed time and most collected relics independently, with replay-verified top tens for both.
- Steer with arrows or WASD, or drag the round steering disc on a phone. Hold Space or the separate Brake button to slow down while turning. Up always rolls toward the top of the screen.
- Light the three shrines in order by moving slowly inside their rings, then stop gently on the blue final altar. The next shrine glows, and the small map shows your route. Three gold relics on side ledges are optional.
- A fall returns you to the last lit shrine and adds five seconds. Menus hold the stone but keep the clock running; a six-minute attempt ends unfinished. Completed courses keep your fastest time and most relics independently.
Controls
| Arrows / WASD / steering disc | Steer |
|---|---|
| Space / Brake (held) | Brake while steering |
| R | Restart after confirmation |
| Escape / Menu | Open or close the course menu |
Tips for Relic Roll
- Narrow turns Brake before a narrow turn rather than after it.
- Two crossings Take a careful treasure crossing, then return for a faster direct route.
- Wind and crystal Crystal slides farther. Blue arrows show where the wind pushes.
Your completed bests stay in this browser. Each course has independent replay-verified top tens for time and relics. No ads or analytics run inside the game.
Watch how to play
About Relic Roll
A banded stone rolls over pale masonry above the clouds. Guide it across narrow bridges, light the three shrine rings in order and settle on the blue final altar. Gold relics wait on side ledges, tempting a detour away from the fastest line.
Eighteen short courses span Dawn Cloisters, Gale Spires and Glass Gardens. Later ruins add crosswind vents and slippery crystal terraces. Falls return you to the last awakened shrine, with five seconds added; collected relics stay with you.







