How to play
- Goal
- Race your marble to the finish and shove rivals out of your way.
- How it ends
- Cross the finish to place in the race; falling off ends your run.
- Record
- Each course keeps your fastest finish and most collected shards in Race and Challenge.
- The marble rolls forward after a three-second countdown. Use A/D or left/right arrows to steer, drag across the track, or hold the phone arrow buttons. Steer before stone pillars: they slow and deflect you.
- Hold Space or Nitro to accelerate on a clear straight. Release it to refill the meter. Turquoise strips also give a speed boost. Contact pushes both marbles; a strong shove can overturn a rival, and broken edges have no protection. Falling ends the run.
- Race ranks your finish against seven rivals. Challenge removes the rivals. Gold shards are optional; each course and mode keeps the fastest finish and most shards independently. Menus hold the race and make the attempt practice. The three-minute limit includes the countdown.
- 2 Player shares one race with two views: P1 uses A/D and W for Nitro, P2 uses arrows and Up. Phone players use their labelled control rows. First across the line, or the last human on the track, wins; simultaneous crossings tie. Friend races stay local.
Controls
| A/D or left/right arrows | Steer sideways |
|---|---|
| Space / Nitro (held) | Accelerate; release to refill |
| Drag / arrow buttons | Phone steering |
| P1 A/D + W · P2 arrows + Up | Two local players |
| Escape / Menu | Hold the race as practice |
Tips for Marble Race
- Clear straights Spend Nitro where you can see a clear line.
- Stone pillars Choose a side before you reach the pillar.
- Open edges A broken parapet offers no protection from a rival shove.
Your completed bests stay in this browser. Race and Challenge have separate replay-verified top tens for time and shards on every course. No ads or analytics run inside the game.
About Marble Race
Eight ward marbles race across elevated stone causeways between Sunlit Causeways, Moonstone Spires and Ember Bridges. The race moves forward automatically; sideways steering, stone obstacles, speed strips and rival contact decide the line.
Race seven rivals, chase independent time and shard records in a solo Challenge, or share one race in two local player views. Twelve short courses add tighter turns, moving obstacles and broken parapets.







