All 100 achievements; the game calls them deeds and lists them under DEEDS. Steam has the same 100. Eighteen are hidden until earned, in the game and here. Each entry says exactly how the game counts it.
Two rules run through the list. Anything that counts kills counts every enemy death, whether your card, a burn, a grave-warden, a zone or a trap did it. And anything that says clear a floor is counted as you leave the floor alive, which a fall through a Rotating Floor Tile also does.
Past the StairkeeperReach depth 5.
How it is counted
- Rule
- Counted when you arrive on depth 5 or deeper, by the portal or by falling through a Rotating Floor Tile.
Below the HouseholdReach depth 10.
How it is counted
- Rule
- Counted when you arrive on depth 10 or deeper, by the portal or by falling through a Rotating Floor Tile.
The Sovereign's FloorReach depth 15.
How it is counted
- Rule
- Counted when you arrive on depth 15 or deeper, by the portal or by falling through a Rotating Floor Tile.
Twenty DownReach depth 20.
How it is counted
- Rule
- Counted when you arrive on depth 20 or deeper, by the portal or by falling through a Rotating Floor Tile.
Deeper Than the MapsReach depth 25.
How it is counted
- Rule
- Counted when you arrive on depth 25 or deeper, by the portal or by falling through a Rotating Floor Tile.
Secret achievementEarn this achievement in-game to reveal its details.
The game keeps this achievement hidden until it is earned.
Secret achievementEarn this achievement in-game to reveal its details.
The game keeps this achievement hidden until it is earned.
Secret achievementEarn this achievement in-game to reveal its details.
The game keeps this achievement hidden until it is earned.
UnaidedReach depth 10 on an account that has never spent Slag.
How it is counted
- Rule
- Counted when you arrive on depth 10 or deeper in a run that began with no Slag ever spent at the Forge on this account. Any purchase, a body included, rules it out for good: Forge ranks are never refunded.
Grave-Robber's HoursReach depth 5 in under eight minutes.
How it is counted
- Rule
- Counted when you arrive on depth 5 or deeper while the run clock (TIME on the HUD) is under 8:00. The clock stops while the game is paused and while an offer is on screen.
Before the Lamps GutterReach depth 10 in under twenty minutes.
How it is counted
- Rule
- Counted when you arrive on depth 10 or deeper while the run clock is under 20:00. The clock stops while the game is paused and while an offer is on screen.
Secret achievementEarn this achievement in-game to reveal its details.
The game keeps this achievement hidden until it is earned.
Secret achievementEarn this achievement in-game to reveal its details.
The game keeps this achievement hidden until it is earned.
Nothing Left to WearClear a floor at depth 8 or deeper holding three cards of the Armour Breaker build.
How it is counted
- Rule
- Counted when you leave a floor of depth 8 or deeper alive: at that moment your cards (actives and passives, any rank) must include at least 3 of Sunder, Filing Field, Crush, Armour Thief and Pressure Cracks.
Control Is AmmunitionClear a floor at depth 8 or deeper holding three cards of the Shatter build.
How it is counted
- Rule
- Counted when you leave a floor of depth 8 or deeper alive: at that moment your cards (actives and passives, any rank) must include at least 3 of Grave Chill, Crystal Slick, Shatter, Cold Blooded and Burial Debt.
You Outlived ItClear a floor at depth 8 or deeper holding three cards of the Patient Rot build.
How it is counted
- Rule
- Counted when you leave a floor of depth 8 or deeper alive: at that moment your cards (actives and passives, any rank) must include at least 3 of The Long Death, Spore Stalk, Pallid Marker, Virulence and Threshold Rot.
Hovering at LowClear a floor at depth 8 or deeper holding three cards of the Detonator build.
How it is counted
- Rule
- Counted when you leave a floor of depth 8 or deeper alive: at that moment your cards (actives and passives, any rank) must include at least 3 of Kindle, Detonate, Flash Fuel and Overheat.
The Room Died of ItClear a floor at depth 8 or deeper holding three cards of the Contagion build.
How it is counted
- Rule
- Counted when you leave a floor of depth 8 or deeper alive: at that moment your cards (actives and passives, any rank) must include at least 3 of Hollow Chain, Contagion, Exhume, Spread and Ashen Corona.
Where You WereClear a floor at depth 8 or deeper holding three cards of the Trapper build.
How it is counted
- Rule
- Counted when you leave a floor of depth 8 or deeper alive: at that moment your cards (actives and passives, any rank) must include at least 3 of Tripline, Pitch Slick, Hooked Spread, Slip Knot and Drop Echo.
Pick OneClear a floor at depth 8 or deeper holding three cards of the Positional Tyrant build.
How it is counted
- Rule
- Counted when you leave a floor of depth 8 or deeper alive: at that moment your cards (actives and passives, any rank) must include at least 3 of Sealing Mark, Still Ward, Anchor and Immovable.
Come to MeClear a floor at depth 8 or deeper holding three cards of the Anchor Turret build.
How it is counted
- Rule
- Counted when you leave a floor of depth 8 or deeper alive: at that moment your cards (actives and passives, any rank) must include at least 3 of Anchor, Immovable, Ward Mantle and Ossuary.
Never TouchedClear a floor at depth 8 or deeper holding three cards of the Kiter build.
How it is counted
- Rule
- Counted when you leave a floor of depth 8 or deeper alive: at that moment your cards (actives and passives, any rank) must include at least 3 of Frost Wake, Panic Powder, Haul Line, Light Feet and Escape Artist.
Never WaitingClear a floor at depth 8 or deeper holding three cards of the Cooldown Engine build.
How it is counted
- Rule
- Counted when you leave a floor of depth 8 or deeper alive: at that moment your cards (actives and passives, any rank) must include at least 3 of Rivet, Quick Hands, Cold Snap, Timing Ritual and Resonant Seal.
Through the FightClear a floor at depth 8 or deeper holding three cards of the Executioner build.
How it is counted
- Rule
- Counted when you leave a floor of depth 8 or deeper alive: at that moment your cards (actives and passives, any rank) must include at least 3 of Gutter Swing, Gravedigger, Assassinate and Dead Weight.
Dying RichClear a floor at depth 8 or deeper holding three cards of The Levy build.
How it is counted
- Rule
- Counted when you leave a floor of depth 8 or deeper alive: at that moment your cards (actives and passives, any rank) must include at least 3 of Graverobber, Shade Double and Appraiser.
An Iron RunClear a floor at depth 8 or deeper with every drafted active drawn from Iron.
How it is counted
- Rule
- Counted when you leave a floor of depth 8 or deeper alive: every active card you hold at that moment must be Iron. Passives do not matter, and a card you drafted earlier and have since replaced or melted does not spoil it.
A Hush RunClear a floor at depth 8 or deeper with every drafted active drawn from Hush.
How it is counted
- Rule
- Counted when you leave a floor of depth 8 or deeper alive: every active card you hold at that moment must be Hush. Passives do not matter, and a card you drafted earlier and have since replaced or melted does not spoil it.
A Grave-Cold RunClear a floor at depth 8 or deeper with every drafted active drawn from Grave-Cold.
How it is counted
- Rule
- Counted when you leave a floor of depth 8 or deeper alive: every active card you hold at that moment must be Grave-Cold. Passives do not matter, and a card you drafted earlier and have since replaced or melted does not spoil it.
An Emberwork RunClear a floor at depth 8 or deeper with every drafted active drawn from Emberwork.
How it is counted
- Rule
- Counted when you leave a floor of depth 8 or deeper alive: every active card you hold at that moment must be Emberwork. Passives do not matter, and a card you drafted earlier and have since replaced or melted does not spoil it.
A Bindings RunClear a floor at depth 8 or deeper with every drafted active drawn from Bindings.
How it is counted
- Rule
- Counted when you leave a floor of depth 8 or deeper alive: every active card you hold at that moment must be Bindings. Passives do not matter, and a card you drafted earlier and have since replaced or melted does not spoil it.
A Tomb-Dust RunClear a floor at depth 8 or deeper with every drafted active drawn from Tomb-Dust.
How it is counted
- Rule
- Counted when you leave a floor of depth 8 or deeper alive: every active card you hold at that moment must be Tomb-Dust. Passives do not matter, and a card you drafted earlier and have since replaced or melted does not spoil it.
Iron, AwakenedTake a rank-5 awakening on an Iron card.
How it is counted
- Rule
- Counted when you take a rank-up that brings a Iron active card to rank 5, the highest rank. Passives do not count. Rank 5 adds no new effect of its own: it is the fifth ×1.25 damage step.
Hush, AwakenedTake a rank-5 awakening on a Hush card.
How it is counted
- Rule
- Counted when you take a rank-up that brings a Hush active card to rank 5, the highest rank. Passives do not count. Rank 5 adds no new effect of its own: it is the fifth ×1.25 damage step.
Grave-Cold, AwakenedTake a rank-5 awakening on a Grave-Cold card.
How it is counted
- Rule
- Counted when you take a rank-up that brings a Grave-Cold active card to rank 5, the highest rank. Passives do not count. Rank 5 adds no new effect of its own: it is the fifth ×1.25 damage step.
Emberwork, AwakenedTake a rank-5 awakening on an Emberwork card.
How it is counted
- Rule
- Counted when you take a rank-up that brings a Emberwork active card to rank 5, the highest rank. Passives do not count. Rank 5 adds no new effect of its own: it is the fifth ×1.25 damage step.
Bindings, AwakenedTake a rank-5 awakening on a Bindings card.
How it is counted
- Rule
- Counted when you take a rank-up that brings a Bindings active card to rank 5, the highest rank. Passives do not count. Rank 5 adds no new effect of its own: it is the fifth ×1.25 damage step.
Tomb-Dust, AwakenedTake a rank-5 awakening on a Tomb-Dust card.
How it is counted
- Rule
- Counted when you take a rank-up that brings a Tomb-Dust active card to rank 5, the highest rank. Passives do not count. Rank 5 adds no new effect of its own: it is the fifth ×1.25 damage step.
Smash and GrabClear a floor at depth 5 or deeper in under 60 seconds.
How it is counted
- Rule
- Counted when you leave a floor of depth 5 or deeper less than 60 seconds after its enemies appeared. Falling through a Rotating Floor Tile also leaves the floor.
Secret achievementEarn this achievement in-game to reveal its details.
The game keeps this achievement hidden until it is earned.
Three Stairs at a RunReach depth 4 in under four minutes.
How it is counted
- Rule
- Counted when you arrive on depth 4 or deeper while the run clock is under 4:00.
No Time for Grave-GoodsClear five floors in a row, each in under 90 seconds.
How it is counted
- Rule
- Counted when you leave five floors in a row, each less than 90 seconds after its enemies appeared. One slower floor starts the count again.
Brief CustodyKill a guardian within 12 seconds of first striking it.
How it is counted
- Rule
- Counted when a guardian (the holder of the way down on a floor that is not a multiple of 5) dies less than 12 seconds after it first took damage from anything: your cards, a burn, a grave-warden, a zone or a trap. Bosses do not count.
Secret achievementEarn this achievement in-game to reveal its details.
The game keeps this achievement hidden until it is earned.
Not a Scratch on the IronClear a floor at depth 5 or deeper without taking damage.
How it is counted
- Rule
- Counted when you leave a floor of depth 5 or deeper having lost no health on it. Damage a shield soaks up is not lost health.
Swept CleanKill 16 enemies on a single floor at depth 8 or deeper.
How it is counted
- Rule
- Counted when you leave a floor of depth 8 or deeper on which at least 16 enemies died, whatever killed them.
Arrow TrapLure an enemy into an Arrow Trap.
How it is counted
- Rule
- Counted when a Arrow Trap fires, or is set off, with an enemy caught in it; the enemy need not die and the game does not ask how it got there. Arrow Traps appear from depth 1.
Spike PitLure an enemy into a Spike Pit.
How it is counted
- Rule
- Counted when a Spike Pit fires, or is set off, with an enemy caught in it; the enemy need not die and the game does not ask how it got there. Spike Pits appear from depth 1.
Blade SwingLure an enemy into a Blade Swing.
How it is counted
- Rule
- Counted when a Blade Swing fires, or is set off, with an enemy caught in it; the enemy need not die and the game does not ask how it got there. Blade Swings appear from depth 3.
Warden-BellLure an enemy into a Warden-Bell.
How it is counted
- Rule
- Counted when a Warden-Bell fires, or is set off, with an enemy caught in it; the enemy need not die and the game does not ask how it got there. Warden-Bells appear from depth 3.
Falling BlockLure an enemy into a Falling Block.
How it is counted
- Rule
- Counted when a Falling Block fires, or is set off, with an enemy caught in it; the enemy need not die and the game does not ask how it got there. Falling Blocks appear from depth 5.
Trapped ChestLure an enemy into a Trapped Chest.
How it is counted
- Rule
- Counted when a Trapped Chest fires, or is set off, with an enemy caught in it; the enemy need not die and the game does not ask how it got there. Trapped Chests appear from depth 5.
Rotating Floor TileLure an enemy into a Rotating Floor Tile.
How it is counted
- Rule
- Counted when a Rotating Floor Tile fires, or is set off, with an enemy caught in it; the enemy need not die and the game does not ask how it got there. Rotating Floor Tiles appear from depth 7.
Gear PressLure an enemy into a Gear Press.
How it is counted
- Rule
- Counted when a Gear Press fires, or is set off, with an enemy caught in it; the enemy need not die and the game does not ask how it got there. Gear Presss appear from depth 9.
One Arming, Three WardensKill three enemies with a single trap firing.
How it is counted
- Rule
- Counted when one firing of a trap kills three or more enemies. Only traps that deal damage can do it, and a trap catches only enemies that are awake.
The Portal Holder Fell to the FloorKill a guardian with a trap.
How it is counted
- Rule
- Counted when a trap's damage kills a guardian. A guardian that falls through a Rotating Floor Tile is gone, but it was not killed and does not count.
Warden StairkeeperKill Warden Stairkeeper.
How it is counted
- Rule
- Counted when the Warden Stairkeeper dies, whatever killed it. It holds the way down on depths 1 to 4.
Household DoorwardKill Household Doorward.
How it is counted
- Rule
- Counted when the Household Doorward dies, whatever killed it. It holds the way down on depths 6 to 9 and 11.
Secret achievementEarn this achievement in-game to reveal its details.
The game keeps this achievement hidden until it is earned.
The Warden LordKill The Warden Lord.
How it is counted
- Rule
- Counted when The Warden Lord dies, whatever killed it. It holds the way down on depth 5.
Head of the HouseholdKill Head of the Household.
How it is counted
- Rule
- Counted when the Head of the Household dies, whatever killed it. It holds the way down on depth 10.
The Interred ColossusKill The Interred Colossus.
How it is counted
- Rule
- Counted when The Interred Colossus dies, whatever killed it. It holds the way down on depth 15.
Secret achievementEarn this achievement in-game to reveal its details.
The game keeps this achievement hidden until it is earned.
Secret achievementEarn this achievement in-game to reveal its details.
The game keeps this achievement hidden until it is earned.
Warden CaptainKill Warden Captain.
How it is counted
- Rule
- Counted when a Warden Captain dies, whatever killed it. It is an elite that can appear among the ordinary enemies from depth 5.
Household Master-at-ArmsKill Household Master-at-Arms.
How it is counted
- Rule
- Counted when a Household Master-at-Arms dies, whatever killed it. It is an elite that can appear among the ordinary enemies from depth 9.
Secret achievementEarn this achievement in-game to reveal its details.
The game keeps this achievement hidden until it is earned.
Secret achievementEarn this achievement in-game to reveal its details.
The game keeps this achievement hidden until it is earned.
A Full HandApply eight different effect keywords in one run.
How it is counted
- Rule
- Counted when your active cards have landed eight different effects in one run: on a foe they hit, or on you for a buff, a shield, a refund or a grave-warden. Passive cards do not count, and neither do the later ticks of a zone you set down.
Secret achievementEarn this achievement in-game to reveal its details.
The game keeps this achievement hidden until it is earned.
It StoppedLand a stun on a stratum boss.
How it is counted
- Rule
- Counted when an active card whose effect is a stun hits a stratum boss. Guardians do not count.
The Ward HeldHave a Ward absorb a hit that would have killed you.
How it is counted
- Rule
- Counted when a hit that would have killed you leaves you alive because a ward effect, a Ward passive or a shield took some of it. Armour and the Ward stat on your gear are applied before this check, so they do not count.
Off the FloorClear a floor after dropping below a tenth of your health.
How it is counted
- Rule
- Counted when you leave a floor alive after your health fell below 10% of its maximum at some point on that floor. Any depth counts.
Not Where You WantedDisplace an enemy.
How it is counted
- Rule
- Counted when an active card whose effect is a knockback (DISPLACE) hits an enemy.
Grave HarvestKill 8 enemies in one chain, each within 3 seconds of the last.
How it is counted
- Rule
- Counted when the eighth enemy of a chain dies. Each death within 3 seconds of the one before adds to the chain; a longer gap starts it again. Deaths from any cause count.
Secret achievementEarn this achievement in-game to reveal its details.
The game keeps this achievement hidden until it is earned.
Five With One WordKill five enemies with a single cast.
How it is counted
- Rule
- Counted when the direct hit of one cast kills five or more enemies. A burn or a zone that finishes them later is not part of the cast.
A Crowded AfterlifeKill 250 enemies in a single run.
How it is counted
- Rule
- Counted when 250 enemies have died in one run, whatever killed them.
A Thousand Laid DownKill 1000 enemies across all your runs.
How it is counted
- Rule
- Counted when 1,000 enemies have died across all your runs, whatever killed them.
Secret achievementEarn this achievement in-game to reveal its details.
The game keeps this achievement hidden until it is earned.
A Regular BelowClear 250 floors across all your runs.
How it is counted
- Rule
- Counted when you have left 250 floors alive across all your runs. A fall through a Rotating Floor Tile counts.
Secret achievementEarn this achievement in-game to reveal its details.
The game keeps this achievement hidden until it is earned.
A Cut AboveWear an uncommon item.
How it is counted
- Rule
- Counted when you wear an item of exactly this rarity, from an enemy drop or a chest. A rarer item does not count.
Hard to Come ByWear a rare item.
How it is counted
- Rule
- Counted when you wear an item of exactly this rarity, from an enemy drop or a chest. A rarer item does not count.
Worth the RiskWear an epic item.
How it is counted
- Rule
- Counted when you wear an item of exactly this rarity, from an enemy drop or a chest. A legendary does not count.
The Old MakeWear a legendary item.
How it is counted
- Rule
- Counted when you wear a legendary item: one of the six named pieces.
ScrapMelt 100 Slag in total.
How it is counted
- Rule
- Counted when 100 Slag has come, across all your runs, from items you melted (SMELT, or the piece a new one pushes off) and from Slag chests. Counted before Tomb Sense adds its share; melted cards do not count.
The Account GrowsBank 10000 Slag in total.
How it is counted
- Rule
- Counted when you have banked 10,000 Slag across all your runs. Spending it at the Forge does not lower the count.
A Rich DescentBank 2500 Slag in a single run.
How it is counted
- Rule
- Counted when you have banked 2,500 Slag in one run.
Nothing FitDecline every drop in a run that reaches depth 5.
How it is counted
- Rule
- Counted when you die on depth 5 or deeper in a run in which at least one enemy dropped an offer of gear and you never wore an item. Wearing a chest's item spoils it too, and abandoning the run from the pause menu never counts: only a death ends a run for this.
First BloodTake the first-blood offer.
How it is counted
- Rule
- Counted when you answer the first-blood offer that follows the run's first kill, however you answer it: melting the card counts too.
The First RankBuy a Forge track rank.
How it is counted
- Rule
- Counted when you own one Forge rank. A body bought at the Forge counts.
Five Ways StrongerHold a rank in five Forge tracks.
How it is counted
- Rule
- Counted when five Forge tracks hold at least one rank. Each of the four bodies counts as a track.
One Thing MaxedMax a single Forge track.
How it is counted
- Rule
- Counted when you buy the twelfth rank of any stat track. A body does not count.
Secret achievementEarn this achievement in-game to reveal its details.
The game keeps this achievement hidden until it is earned.
A New HandUnlock a hero base at the Forge.
How it is counted
- Rule
- Counted when you buy any body at the Forge.
Secret achievementEarn this achievement in-game to reveal its details.
The game keeps this achievement hidden until it is earned.
Six Ways to LookStart a run with each of the six hero bases.
How it is counted
- Rule
- Counted when you have started a run wearing each of the six bodies, across all your runs. A run that ends on the first floor still counts.
Dressed for ItWear an epic or better item in every armour slot at once.
How it is counted
- Rule
- Counted when you put on an item while all six armour slots hold epic or legendary pieces.
Went WithoutReach depth 10 with an armour slot empty.
How it is counted
- Rule
- Counted when you arrive on depth 10 or deeper with at least one of the six armour slots empty. The game checks your gear as you leave each floor, so keep the slot empty through the floors before as well.
Every Hand in the HoldUnlock all four hero bases at the Forge.
How it is counted
- Rule
- Counted when you own all four bodies sold at the Forge (60 Slag each).