Krevholt · Wiki
Iron
32 Iron active cards, all melee, and 8 passives.
The Iron family: 32 active cards, all melee, and 8 passives. Actives come first, in the order of the game's table, then the passives. Damage figures are at hero level 1 before gear and the Forge, as a draft card prints them at level 1.
Iron CleaveMelee, cone, 4 s cooldown. Casts when a foe is in front of you within 3 m.
Iron familyMeleeCone4 s cooldown
On the card
- Card text
- A wide arc; damage climbs with each enemy caught (capped at 5).
- When it casts
- Casts when a foe is in front of you within 3 m.
Damage by rank
The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.
In play
- First blood
- Can be offered by the first-blood draft (cooldown 6 s or less).
- Enemies
- Guardians and bosses can roll this card into their own kit.
SunderMelee, single, 6 s cooldown, mark 8 s. Casts when a foe is in front of you within 3 m.
Iron familyMeleeSingle6 s cooldownMark 8 s
On the card
- Card text
- Heavy blow that strips a chunk of the target's armour for 8s.
- When it casts
- Casts when a foe is in front of you within 3 m.
Damage by rank
The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.
In play
- Mark
- Marks each foe it hits for 8 s: it takes 3.4% more damage.
- First blood
- Can be offered by the first-blood draft (cooldown 6 s or less).
- Enemies
- Guardians and bosses can roll this card into their own kit.
Anvil DropMelee, nova, 9 s cooldown, displace 0.5 s. Casts when a foe is within 3 m of you.
Iron familyMeleeNova9 s cooldownDisplace 0.5 s
On the card
- Card text
- Slam the ground; knocks everything nearby backwards.
- When it casts
- Casts when a foe is within 3 m of you.
Damage by rank
The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.
In play
- Displace
- Knocks each foe it hits back as far as it walks in 0.4 s.
- Enemies
- Guardians and bosses can roll this card into their own kit.
Bull RushMelee, line, 10 s cooldown, stun 0.5 s. Casts when a foe is in front of you within 3 m.
Iron familyMeleeLine10 s cooldownStun 0.5 s
On the card
- Card text
- Charge forward through enemies; first one hit is stunned 1s.
- When it casts
- Casts when a foe is in front of you within 3 m.
Damage by rank
The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.
In play
- Stun
- Stuns each foe it hits for 0.5 s.
- Enemies
- Guardians and bosses can roll this card into their own kit.
RivetMelee, single, 4 s cooldown, refund. Casts when a foe is in front of you within 3 m.
Iron familyMeleeSingle4 s cooldownRefund
On the card
- Card text
- A fast cheap strike; on crit it refunds 1s from every cooldown.
- When it casts
- Casts when a foe is in front of you within 3 m.
Damage by rank
The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.
In play
- Refund
- Takes 0.6 s off every cooldown.
- First blood
- Can be offered by the first-blood draft (cooldown 6 s or less).
- Enemies
- Guardians and bosses can roll this card into their own kit.
Whetstone EdgeMelee, self, 12 s cooldown, empower 6 s. Casts when a foe is within 12 m of you.
Iron familyMeleeSelf12 s cooldownEmpower 6 s
On the card
- Card text
- Your next 3 hits deal double damage.
- When it casts
- Casts when a foe is within 12 m of you.
Damage by rank
The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062. A self card deals none of it: the figure sizes its heal, burn or grave-warden.
In play
- Shape
- Self: it hits no one. It is worn, not thrown; any effect it has on foes lands on those within 3 m of you.
- Empower
- Your damage rises by 12% for 6 s.
Gutter SwingMelee, cone, 5 s cooldown. Casts when a foe below 35% health is in front of you within 3 m.
Iron familyMeleeCone5 s cooldown
On the card
- Card text
- A low arc; deals triple damage to anything under 35% health.
- When it casts
- Casts when a foe below 35% health is in front of you within 3 m.
Damage by rank
The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.
In play
- Finisher
- Hits for 3× its card figure. At rank 5 it kills outright a foe at or below 20% health.
- First blood
- Can be offered by the first-blood draft (cooldown 6 s or less).
- Enemies
- Guardians and bosses can roll this card into their own kit.
Forge BrandMelee, single, 8 s cooldown, mark 10 s. Casts when a foe is in front of you within 3 m.
Iron familyMeleeSingle8 s cooldownMark 10 s
On the card
- Card text
- Brand a target; it takes +15% damage from every source for 10s.
- When it casts
- Casts when a foe is in front of you within 3 m.
Damage by rank
The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.
In play
- Mark
- Marks each foe it hits for 10 s: it takes 7.2% more damage.
- Enemies
- Guardians and bosses can roll this card into their own kit.
GravediggerMelee, single, 20 s cooldown. Casts when a foe is in front of you within 3 m.
Iron familyMeleeSingle20 s cooldown
On the card
- Card text
- A heavy sentence on one target; no rider - all of its weight is damage.
- When it casts
- Casts when a foe is in front of you within 3 m.
Damage by rank
The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.
In play
- Enemies
- Guardians and bosses can roll this card into their own kit.
Iron CoffinMelee, placed, 18 s cooldown, root 0.8 s. Casts when a foe is in front of you within 3 m.
Iron familyMeleePlaced18 s cooldownRoot 0.8 s
On the card
- Card text
- Drop an iron slab on a spot; anything under it is pinned and loses all armour.
- When it casts
- Casts when a foe is in front of you within 3 m.
Damage by rank
The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.
In play
- Shape
- Sets down a zone 3 m in radius (wider with Area) for 6 s. Every foe standing in it takes the card's damage, spread over the zone's life.
- Root
- Roots each foe it hits for 0.8 s.
- Enemies
- Guardians and bosses can roll this card into their own kit.
Slag PullMelee, line, 12 s cooldown, displace 1.4 s. Casts when a foe is in front of you within 3 m.
Iron familyMeleeLine12 s cooldownDisplace 1.4 s
On the card
- Card text
- Drag your weapon along the ground pulling every enemy in the line to your feet.
- When it casts
- Casts when a foe is in front of you within 3 m.
Damage by rank
The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.
In play
- Displace
- Knocks each foe it hits back as far as it walks in 1.3 s.
- Enemies
- Guardians and bosses can roll this card into their own kit.
True WeightMelee, single, 22 s cooldown. Casts when a foe is in front of you within 3 m.
Iron familyMeleeSingle22 s cooldown
On the card
- Card text
- Plant your feet and hold your ground - one flat heavy strike with no rider.
- When it casts
- Casts when a foe is in front of you within 3 m.
Damage by rank
The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.
In play
- Condition
- Its description asks for a foe that is still; the fight does not check that, so it fires at any foe in reach.
Hammer RingMelee, nova, 5 s cooldown, stun 0.5 s. Casts when a foe is within 3 m of you.
Iron familyMeleeNova5 s cooldownStun 0.5 s
On the card
- Card text
- A short burst of force in every direction; staggers everything in reach.
- When it casts
- Casts when a foe is within 3 m of you.
Damage by rank
The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.
In play
- Stun
- Stuns each foe it hits for 0.5 s.
- First blood
- Can be offered by the first-blood draft (cooldown 6 s or less).
- Enemies
- Guardians and bosses can roll this card into their own kit.
RazorlineMelee, line, 4 s cooldown. Casts when a foe is in front of you within 3 m.
Iron familyMeleeLine4 s cooldown
On the card
- Card text
- A fast slash across a short lane; plain damage - nothing else on the blade.
- When it casts
- Casts when a foe is in front of you within 3 m.
Damage by rank
The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.
In play
- First blood
- Can be offered by the first-blood draft (cooldown 6 s or less).
- Enemies
- Guardians and bosses can roll this card into their own kit.
Drive SpikeMelee, placed, 6 s cooldown, stun 0.5 s. Casts when a foe is in front of you within 3 m.
Iron familyMeleePlaced6 s cooldownStun 0.5 s
On the card
- Card text
- Hammer a spike into the floor; the first enemy to step on it is tripped and struck.
- When it casts
- Casts when a foe is in front of you within 3 m.
Damage by rank
The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.
In play
- Shape
- Sets down a zone 3 m in radius (wider with Area) for 6 s. Every foe standing in it takes the card's damage, spread over the zone's life.
- Stun
- Stuns each foe it hits for 0.5 s.
- First blood
- Can be offered by the first-blood draft (cooldown 6 s or less).
Whip ChainMelee, chain, 5 s cooldown, mark 5 s. Casts when a foe is in front of you within 3 m.
Iron familyMeleeChain5 s cooldownMark 5 s
On the card
- Card text
- Lash a short chain that bounces between three nearby enemies stripping a little armour each.
- When it casts
- Casts when a foe is in front of you within 3 m.
Damage by rank
The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.
In play
- Mark
- Marks each foe it hits for 5 s: it takes 5.4% more damage.
- First blood
- Can be offered by the first-blood draft (cooldown 6 s or less).
- Enemies
- Guardians and bosses can roll this card into their own kit.
Filing FieldMelee, pool, 9 s cooldown, mark 6 s. Casts when a foe is in front of you within 3 m.
Iron familyMeleePool9 s cooldownMark 6 s
On the card
- Card text
- Scatter iron filings across a patch; anything standing in them loses armour each second.
- When it casts
- Casts when a foe is in front of you within 3 m.
Damage by rank
The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.
In play
- Mark
- Marks each foe it hits for 6 s: it takes 4.5% more damage.
- Enemies
- Guardians and bosses can roll this card into their own kit.
OverhandMelee, cone, 11 s cooldown. Casts when a foe is in front of you within 3 m.
Iron familyMeleeCone11 s cooldown
On the card
- Card text
- A slow heavy overhead arc; no rider - all of its weight is damage.
- When it casts
- Casts when a foe is in front of you within 3 m.
Damage by rank
The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.
In play
- Enemies
- Guardians and bosses can roll this card into their own kit.
Ironclad StanceMelee, self, 7 s cooldown, ward 4 s. Casts when a foe is within 12 m of you.
Iron familyMeleeSelf7 s cooldownWard 4 s
On the card
- Card text
- Plant your feet for 4s; each hit taken is partly absorbed and returns armour to you.
- When it casts
- Casts when a foe is within 12 m of you.
Damage by rank
The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062. A self card deals none of it: the figure sizes its heal, burn or grave-warden.
In play
- Shape
- Self: it hits no one. It is worn, not thrown; any effect it has on foes lands on those within 3 m of you.
- Ward
- You take 16% less damage for 4 s.
- Condition
- Its description asks for a foe that is still; the fight does not check that, so it fires at any foe in reach.
Piledriver StakeMelee, summon, 8 s cooldown, mark 8 s. Casts when a foe is in front of you within 3 m.
Iron familyMeleeSummon8 s cooldownMark 8 s
On the card
- Card text
- Drive a stake into a spot; it pulses every 2s stripping armour from anything near it.
- When it casts
- Casts when a foe is in front of you within 3 m.
Damage by rank
The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.
In play
- Shape
- Sets down a zone 3 m in radius (wider with Area) for 6 s. Every foe standing in it takes the card's damage, spread over the zone's life.
- Mark
- Marks each foe it hits for 8 s: it takes 3.4% more damage.
Ringing IronMelee, nova, 16 s cooldown, displace 0.5 s. Casts when a foe is within 3 m of you.
Iron familyMeleeNova16 s cooldownDisplace 0.5 s
On the card
- Card text
- A full-circle hammerblow that knocks back everything it catches.
- When it casts
- Casts when a foe is within 3 m of you.
Damage by rank
The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.
In play
- Displace
- Knocks each foe it hits back as far as it walks in 0.4 s.
- Enemies
- Guardians and bosses can roll this card into their own kit.
Maul ThrowMelee, line, 14 s cooldown. Casts when a foe is in front of you within 3 m.
Iron familyMeleeLine14 s cooldown
On the card
- Card text
- Hurl your weapon down a lane; it hits harder the further it flies and returns to you.
- When it casts
- Casts when a foe is in front of you within 3 m.
Damage by rank
The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.
In play
- Condition
- Its description asks for a foe that is distance; the fight does not check that, so it fires at any foe in reach.
- Enemies
- Guardians and bosses can roll this card into their own kit.
Siege AnchorMelee, placed, 13 s cooldown, displace 1.4 s. Casts when a foe is in front of you within 3 m.
Iron familyMeleePlaced13 s cooldownDisplace 1.4 s
On the card
- Card text
- Plant an anchor; for 8s it drags every enemy within 6m toward it and strips their armour.
- When it casts
- Casts when a foe is in front of you within 3 m.
Damage by rank
The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.
In play
- Shape
- Sets down a zone 3 m in radius (wider with Area) for 6 s. Every foe standing in it takes the card's damage, spread over the zone's life.
- Displace
- Knocks each foe it hits back as far as it walks in 1.3 s.
Tyrant's CoilMelee, chain, 15 s cooldown. Casts when a foe is in front of you within 3 m.
Iron familyMeleeChain15 s cooldown
On the card
- Card text
- A heavy chain looping four enemies together; damage to one is felt by all of them.
- When it casts
- Casts when a foe is in front of you within 3 m.
Damage by rank
The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.
In play
- Enemies
- Guardians and bosses can roll this card into their own kit.
ImmovableMelee, self, 20 s cooldown, mark 6 s. Casts when a foe is within 3 m of you.
Iron familyMeleeSelf20 s cooldownMark 6 s
On the card
- Card text
- For 6s you cannot be moved and every hit that lands strips armour from its source.
- When it casts
- Casts when a foe is within 3 m of you.
Damage by rank
The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062. A self card deals none of it: the figure sizes its heal, burn or grave-warden.
In play
- Shape
- Self: it hits no one. It is worn, not thrown; any effect it has on foes lands on those within 3 m of you.
- Mark
- Marks each foe within 3 m of you for 6 s: it takes 16.5% more damage.
- Condition
- Its description asks for a foe that is still; the fight does not check that, so it fires at any foe in reach.
GoreMelee, single, 4 s cooldown. Casts when a foe is in front of you within 3 m.
Iron familyMeleeSingle4 s cooldown
On the card
- Card text
- A fast thrust with no rider; full weight behind one clean single-target hit.
- When it casts
- Casts when a foe is in front of you within 3 m.
Damage by rank
The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.
In play
- First blood
- Can be offered by the first-blood draft (cooldown 6 s or less).
- Enemies
- Guardians and bosses can roll this card into their own kit.
CrushMelee, single, 9 s cooldown. Casts when a foe is in front of you within 3 m.
Iron familyMeleeSingle9 s cooldown
On the card
- Card text
- A heavy overhead blow; no setup and no rider - full weight on one strike.
- When it casts
- Casts when a foe is in front of you within 3 m.
Damage by rank
The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.
In play
- Enemies
- Guardians and bosses can roll this card into their own kit.
Low SweepMelee, cone, 7 s cooldown, stun 0.5 s. Casts when a foe is in front of you within 3 m.
Iron familyMeleeCone7 s cooldownStun 0.5 s
On the card
- Card text
- A low arc that knocks down everything it catches.
- When it casts
- Casts when a foe is in front of you within 3 m.
Damage by rank
The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.
In play
- Stun
- Stuns each foe it hits for 0.5 s.
- Enemies
- Guardians and bosses can roll this card into their own kit.
HammerfallMelee, placed, 5 s cooldown. Casts when a foe is in front of you within 3 m.
Iron familyMeleePlaced5 s cooldown
On the card
- Card text
- A quick overhead onto a chosen spot; solid damage in a tight circle.
- When it casts
- Casts when a foe is in front of you within 3 m.
Damage by rank
The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.
In play
- Shape
- Sets down a zone 3 m in radius (wider with Area) for 6 s. Every foe standing in it takes the card's damage, spread over the zone's life.
- First blood
- Can be offered by the first-blood draft (cooldown 6 s or less).
- Enemies
- Guardians and bosses can roll this card into their own kit.
BreakerMelee, line, 18 s cooldown. Casts when a foe is in front of you within 3 m.
Iron familyMeleeLine18 s cooldown
On the card
- Card text
- A lane of raw force that ignores armour entirely.
- When it casts
- Casts when a foe is in front of you within 3 m.
Damage by rank
The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.
In play
- Enemies
- Guardians and bosses can roll this card into their own kit.
Blood TollMelee, single, 5 s cooldown, heal. Casts when a foe is in front of you within 3 m.
Iron familyMeleeSingle5 s cooldownHeal
On the card
- Card text
- A heavy blow; a share of the damage it deals returns to you as health.
- When it casts
- Casts when a foe is in front of you within 3 m.
Damage by rank
The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.
In play
- Heal
- Also heals you for 6% of the damage it deals.
- First blood
- Can be offered by the first-blood draft (cooldown 6 s or less).
Marrow DraughtMelee, nova, 14 s cooldown, heal. Casts when a foe is within 3 m of you.
Iron familyMeleeNova14 s cooldownHeal
On the card
- Card text
- Smash the ground; every enemy caught returns a sliver of your health.
- When it casts
- Casts when a foe is within 3 m of you.
Damage by rank
The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062. A sustain card deals none of it: the figure sizes its heal.
In play
- Heal
- Heals you for 80% of its damage figure instead of dealing damage.
Heavy Hands+12% damage.
Iron familyPassiveAlways onEmpowerMax rank 5
By rank
In play
- Uptime
- Always on: it renews itself the moment it lapses.
Dead WeightOn every kill: +18% damage for 6s.
Iron familyPassiveOn every killEmpowerMax rank 5
By rank
In play
- Re-fire
- After it fires it waits 6 s before it can fire again, whatever the card's trigger says.
Pressure CracksOn every critical hit: target takes 16% more damage for 6s.
Iron familyPassiveOn every critical hitMarkMax rank 5
By rank
In play
- Re-fire
- After it fires it waits 6 s before it can fire again, whatever the card's trigger says.
Armour ThiefOn every hit: 9% less damage taken for 6s.
Iron familyPassiveOn every hitWardMax rank 5
By rank
In play
- Re-fire
- After it fires it waits 6 s before it can fire again, whatever the card's trigger says.
Iron SpiteEvery time you are hit: +31% damage for 6s.
Iron familyPassiveEvery time you are hitEmpowerMax rank 3
By rank
In play
- Re-fire
- After it fires it waits 6 s before it can fire again, whatever the card's trigger says.
Last RitesWhile below 50% health: a shield of 50% of your health, once per run.
Iron familyPassiveWhile below 50% healthShieldMax rank 3
By rank
In play
- Re-fire
- After it fires it waits 6 s before it can fire again, whatever the card's trigger says.
- Charges
- Limited uses per run: 1 at rank 1, one more per rank, up to 3.
Timing RitualOn every cast: 1.8s off every cooldown.
Iron familyPassiveOn every castRefundMax rank 5
By rank
In play
- Re-fire
- After it fires it waits 6 s before it can fire again, whatever the card's trigger says.
WhettedOn every new floor: nearest foe takes 5% more damage for 30s.
Iron familyPassiveOn every new floorMarkMax rank 5
By rank
In play
- Re-fire
- After it fires it waits 30 s before it can fire again, whatever the card's trigger says.