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Iron

32 Iron active cards, all melee, and 8 passives.

The Iron family: 32 active cards, all melee, and 8 passives. Actives come first, in the order of the game's table, then the passives. Damage figures are at hero level 1 before gear and the Forge, as a draft card prints them at level 1.

Iron CleaveMelee, cone, 4 s cooldown. Casts when a foe is in front of you within 3 m.
Iron familyMeleeCone4 s cooldown

On the card

Card text
A wide arc; damage climbs with each enemy caught (capped at 5).
When it casts
Casts when a foe is in front of you within 3 m.

Damage by rank

The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.

Rank12345
Damage1822283544

In play

First blood
Can be offered by the first-blood draft (cooldown 6 s or less).
Enemies
Guardians and bosses can roll this card into their own kit.
SunderMelee, single, 6 s cooldown, mark 8 s. Casts when a foe is in front of you within 3 m.
Iron familyMeleeSingle6 s cooldownMark 8 s

On the card

Card text
Heavy blow that strips a chunk of the target's armour for 8s.
When it casts
Casts when a foe is in front of you within 3 m.

Damage by rank

The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.

Rank12345
Damage3544556885

In play

Mark
Marks each foe it hits for 8 s: it takes 3.4% more damage.
First blood
Can be offered by the first-blood draft (cooldown 6 s or less).
Enemies
Guardians and bosses can roll this card into their own kit.
Anvil DropMelee, nova, 9 s cooldown, displace 0.5 s. Casts when a foe is within 3 m of you.
Iron familyMeleeNova9 s cooldownDisplace 0.5 s

On the card

Card text
Slam the ground; knocks everything nearby backwards.
When it casts
Casts when a foe is within 3 m of you.

Damage by rank

The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.

Rank12345
Damage3138486075

In play

Displace
Knocks each foe it hits back as far as it walks in 0.4 s.
Enemies
Guardians and bosses can roll this card into their own kit.
Bull RushMelee, line, 10 s cooldown, stun 0.5 s. Casts when a foe is in front of you within 3 m.
Iron familyMeleeLine10 s cooldownStun 0.5 s

On the card

Card text
Charge forward through enemies; first one hit is stunned 1s.
When it casts
Casts when a foe is in front of you within 3 m.

Damage by rank

The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.

Rank12345
Damage43546884106

In play

Stun
Stuns each foe it hits for 0.5 s.
Enemies
Guardians and bosses can roll this card into their own kit.
RivetMelee, single, 4 s cooldown, refund. Casts when a foe is in front of you within 3 m.
Iron familyMeleeSingle4 s cooldownRefund

On the card

Card text
A fast cheap strike; on crit it refunds 1s from every cooldown.
When it casts
Casts when a foe is in front of you within 3 m.

Damage by rank

The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.

Rank12345
Damage2531394861

In play

Refund
Takes 0.6 s off every cooldown.
First blood
Can be offered by the first-blood draft (cooldown 6 s or less).
Enemies
Guardians and bosses can roll this card into their own kit.
Whetstone EdgeMelee, self, 12 s cooldown, empower 6 s. Casts when a foe is within 12 m of you.
Iron familyMeleeSelf12 s cooldownEmpower 6 s

On the card

Card text
Your next 3 hits deal double damage.
When it casts
Casts when a foe is within 12 m of you.

Damage by rank

The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062. A self card deals none of it: the figure sizes its heal, burn or grave-warden.

Rank12345
Damage3543546885

In play

Shape
Self: it hits no one. It is worn, not thrown; any effect it has on foes lands on those within 3 m of you.
Empower
Your damage rises by 12% for 6 s.
Gutter SwingMelee, cone, 5 s cooldown. Casts when a foe below 35% health is in front of you within 3 m.
Iron familyMeleeCone5 s cooldown

On the card

Card text
A low arc; deals triple damage to anything under 35% health.
When it casts
Casts when a foe below 35% health is in front of you within 3 m.

Damage by rank

The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.

Rank12345
Damage3139496176

In play

Finisher
Hits for 3× its card figure. At rank 5 it kills outright a foe at or below 20% health.
First blood
Can be offered by the first-blood draft (cooldown 6 s or less).
Enemies
Guardians and bosses can roll this card into their own kit.
Forge BrandMelee, single, 8 s cooldown, mark 10 s. Casts when a foe is in front of you within 3 m.
Iron familyMeleeSingle8 s cooldownMark 10 s

On the card

Card text
Brand a target; it takes +15% damage from every source for 10s.
When it casts
Casts when a foe is in front of you within 3 m.

Damage by rank

The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.

Rank12345
Damage2734425265

In play

Mark
Marks each foe it hits for 10 s: it takes 7.2% more damage.
Enemies
Guardians and bosses can roll this card into their own kit.
GravediggerMelee, single, 20 s cooldown. Casts when a foe is in front of you within 3 m.
Iron familyMeleeSingle20 s cooldown

On the card

Card text
A heavy sentence on one target; no rider - all of its weight is damage.
When it casts
Casts when a foe is in front of you within 3 m.

Damage by rank

The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.

Rank12345
Damage97122152190238

In play

Enemies
Guardians and bosses can roll this card into their own kit.
Iron CoffinMelee, placed, 18 s cooldown, root 0.8 s. Casts when a foe is in front of you within 3 m.
Iron familyMeleePlaced18 s cooldownRoot 0.8 s

On the card

Card text
Drop an iron slab on a spot; anything under it is pinned and loses all armour.
When it casts
Casts when a foe is in front of you within 3 m.

Damage by rank

The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.

Rank12345
Damage49617796120

In play

Shape
Sets down a zone 3 m in radius (wider with Area) for 6 s. Every foe standing in it takes the card's damage, spread over the zone's life.
Root
Roots each foe it hits for 0.8 s.
Enemies
Guardians and bosses can roll this card into their own kit.
Slag PullMelee, line, 12 s cooldown, displace 1.4 s. Casts when a foe is in front of you within 3 m.
Iron familyMeleeLine12 s cooldownDisplace 1.4 s

On the card

Card text
Drag your weapon along the ground pulling every enemy in the line to your feet.
When it casts
Casts when a foe is in front of you within 3 m.

Damage by rank

The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.

Rank12345
Damage2835435468

In play

Displace
Knocks each foe it hits back as far as it walks in 1.3 s.
Enemies
Guardians and bosses can roll this card into their own kit.
True WeightMelee, single, 22 s cooldown. Casts when a foe is in front of you within 3 m.
Iron familyMeleeSingle22 s cooldown

On the card

Card text
Plant your feet and hold your ground - one flat heavy strike with no rider.
When it casts
Casts when a foe is in front of you within 3 m.

Damage by rank

The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.

Rank12345
Damage106132165206258

In play

Condition
Its description asks for a foe that is still; the fight does not check that, so it fires at any foe in reach.
Hammer RingMelee, nova, 5 s cooldown, stun 0.5 s. Casts when a foe is within 3 m of you.
Iron familyMeleeNova5 s cooldownStun 0.5 s

On the card

Card text
A short burst of force in every direction; staggers everything in reach.
When it casts
Casts when a foe is within 3 m of you.

Damage by rank

The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.

Rank12345
Damage1923293645

In play

Stun
Stuns each foe it hits for 0.5 s.
First blood
Can be offered by the first-blood draft (cooldown 6 s or less).
Enemies
Guardians and bosses can roll this card into their own kit.
RazorlineMelee, line, 4 s cooldown. Casts when a foe is in front of you within 3 m.
Iron familyMeleeLine4 s cooldown

On the card

Card text
A fast slash across a short lane; plain damage - nothing else on the blade.
When it casts
Casts when a foe is in front of you within 3 m.

Damage by rank

The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.

Rank12345
Damage2025313948

In play

First blood
Can be offered by the first-blood draft (cooldown 6 s or less).
Enemies
Guardians and bosses can roll this card into their own kit.
Drive SpikeMelee, placed, 6 s cooldown, stun 0.5 s. Casts when a foe is in front of you within 3 m.
Iron familyMeleePlaced6 s cooldownStun 0.5 s

On the card

Card text
Hammer a spike into the floor; the first enemy to step on it is tripped and struck.
When it casts
Casts when a foe is in front of you within 3 m.

Damage by rank

The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.

Rank12345
Damage1924303847

In play

Shape
Sets down a zone 3 m in radius (wider with Area) for 6 s. Every foe standing in it takes the card's damage, spread over the zone's life.
Stun
Stuns each foe it hits for 0.5 s.
First blood
Can be offered by the first-blood draft (cooldown 6 s or less).
Whip ChainMelee, chain, 5 s cooldown, mark 5 s. Casts when a foe is in front of you within 3 m.
Iron familyMeleeChain5 s cooldownMark 5 s

On the card

Card text
Lash a short chain that bounces between three nearby enemies stripping a little armour each.
When it casts
Casts when a foe is in front of you within 3 m.

Damage by rank

The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.

Rank12345
Damage2228354455

In play

Mark
Marks each foe it hits for 5 s: it takes 5.4% more damage.
First blood
Can be offered by the first-blood draft (cooldown 6 s or less).
Enemies
Guardians and bosses can roll this card into their own kit.
Filing FieldMelee, pool, 9 s cooldown, mark 6 s. Casts when a foe is in front of you within 3 m.
Iron familyMeleePool9 s cooldownMark 6 s

On the card

Card text
Scatter iron filings across a patch; anything standing in them loses armour each second.
When it casts
Casts when a foe is in front of you within 3 m.

Damage by rank

The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.

Rank12345
Damage2734425366

In play

Mark
Marks each foe it hits for 6 s: it takes 4.5% more damage.
Enemies
Guardians and bosses can roll this card into their own kit.
OverhandMelee, cone, 11 s cooldown. Casts when a foe is in front of you within 3 m.
Iron familyMeleeCone11 s cooldown

On the card

Card text
A slow heavy overhead arc; no rider - all of its weight is damage.
When it casts
Casts when a foe is in front of you within 3 m.

Damage by rank

The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.

Rank12345
Damage42536682103

In play

Enemies
Guardians and bosses can roll this card into their own kit.
Ironclad StanceMelee, self, 7 s cooldown, ward 4 s. Casts when a foe is within 12 m of you.
Iron familyMeleeSelf7 s cooldownWard 4 s

On the card

Card text
Plant your feet for 4s; each hit taken is partly absorbed and returns armour to you.
When it casts
Casts when a foe is within 12 m of you.

Damage by rank

The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062. A self card deals none of it: the figure sizes its heal, burn or grave-warden.

Rank12345
Damage1822283544

In play

Shape
Self: it hits no one. It is worn, not thrown; any effect it has on foes lands on those within 3 m of you.
Ward
You take 16% less damage for 4 s.
Condition
Its description asks for a foe that is still; the fight does not check that, so it fires at any foe in reach.
Piledriver StakeMelee, summon, 8 s cooldown, mark 8 s. Casts when a foe is in front of you within 3 m.
Iron familyMeleeSummon8 s cooldownMark 8 s

On the card

Card text
Drive a stake into a spot; it pulses every 2s stripping armour from anything near it.
When it casts
Casts when a foe is in front of you within 3 m.

Damage by rank

The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.

Rank12345
Damage2228354455

In play

Shape
Sets down a zone 3 m in radius (wider with Area) for 6 s. Every foe standing in it takes the card's damage, spread over the zone's life.
Mark
Marks each foe it hits for 8 s: it takes 3.4% more damage.
Ringing IronMelee, nova, 16 s cooldown, displace 0.5 s. Casts when a foe is within 3 m of you.
Iron familyMeleeNova16 s cooldownDisplace 0.5 s

On the card

Card text
A full-circle hammerblow that knocks back everything it catches.
When it casts
Casts when a foe is within 3 m of you.

Damage by rank

The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.

Rank12345
Damage50627898122

In play

Displace
Knocks each foe it hits back as far as it walks in 0.4 s.
Enemies
Guardians and bosses can roll this card into their own kit.
Maul ThrowMelee, line, 14 s cooldown. Casts when a foe is in front of you within 3 m.
Iron familyMeleeLine14 s cooldown

On the card

Card text
Hurl your weapon down a lane; it hits harder the further it flies and returns to you.
When it casts
Casts when a foe is in front of you within 3 m.

Damage by rank

The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.

Rank12345
Damage587290112140

In play

Condition
Its description asks for a foe that is distance; the fight does not check that, so it fires at any foe in reach.
Enemies
Guardians and bosses can roll this card into their own kit.
Siege AnchorMelee, placed, 13 s cooldown, displace 1.4 s. Casts when a foe is in front of you within 3 m.
Iron familyMeleePlaced13 s cooldownDisplace 1.4 s

On the card

Card text
Plant an anchor; for 8s it drags every enemy within 6m toward it and strips their armour.
When it casts
Casts when a foe is in front of you within 3 m.

Damage by rank

The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.

Rank12345
Damage2026324050

In play

Shape
Sets down a zone 3 m in radius (wider with Area) for 6 s. Every foe standing in it takes the card's damage, spread over the zone's life.
Displace
Knocks each foe it hits back as far as it walks in 1.3 s.
Tyrant's CoilMelee, chain, 15 s cooldown. Casts when a foe is in front of you within 3 m.
Iron familyMeleeChain15 s cooldown

On the card

Card text
A heavy chain looping four enemies together; damage to one is felt by all of them.
When it casts
Casts when a foe is in front of you within 3 m.

Damage by rank

The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.

Rank12345
Damage577189112140

In play

Enemies
Guardians and bosses can roll this card into their own kit.
ImmovableMelee, self, 20 s cooldown, mark 6 s. Casts when a foe is within 3 m of you.
Iron familyMeleeSelf20 s cooldownMark 6 s

On the card

Card text
For 6s you cannot be moved and every hit that lands strips armour from its source.
When it casts
Casts when a foe is within 3 m of you.

Damage by rank

The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062. A self card deals none of it: the figure sizes its heal, burn or grave-warden.

Rank12345
Damage44556886107

In play

Shape
Self: it hits no one. It is worn, not thrown; any effect it has on foes lands on those within 3 m of you.
Mark
Marks each foe within 3 m of you for 6 s: it takes 16.5% more damage.
Condition
Its description asks for a foe that is still; the fight does not check that, so it fires at any foe in reach.
GoreMelee, single, 4 s cooldown. Casts when a foe is in front of you within 3 m.
Iron familyMeleeSingle4 s cooldown

On the card

Card text
A fast thrust with no rider; full weight behind one clean single-target hit.
When it casts
Casts when a foe is in front of you within 3 m.

Damage by rank

The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.

Rank12345
Damage2531394861

In play

First blood
Can be offered by the first-blood draft (cooldown 6 s or less).
Enemies
Guardians and bosses can roll this card into their own kit.
CrushMelee, single, 9 s cooldown. Casts when a foe is in front of you within 3 m.
Iron familyMeleeSingle9 s cooldown

On the card

Card text
A heavy overhead blow; no setup and no rider - full weight on one strike.
When it casts
Casts when a foe is in front of you within 3 m.

Damage by rank

The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.

Rank12345
Damage49627796121

In play

Enemies
Guardians and bosses can roll this card into their own kit.
Low SweepMelee, cone, 7 s cooldown, stun 0.5 s. Casts when a foe is in front of you within 3 m.
Iron familyMeleeCone7 s cooldownStun 0.5 s

On the card

Card text
A low arc that knocks down everything it catches.
When it casts
Casts when a foe is in front of you within 3 m.

Damage by rank

The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.

Rank12345
Damage2936455670

In play

Stun
Stuns each foe it hits for 0.5 s.
Enemies
Guardians and bosses can roll this card into their own kit.
HammerfallMelee, placed, 5 s cooldown. Casts when a foe is in front of you within 3 m.
Iron familyMeleePlaced5 s cooldown

On the card

Card text
A quick overhead onto a chosen spot; solid damage in a tight circle.
When it casts
Casts when a foe is in front of you within 3 m.

Damage by rank

The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.

Rank12345
Damage1621263240

In play

Shape
Sets down a zone 3 m in radius (wider with Area) for 6 s. Every foe standing in it takes the card's damage, spread over the zone's life.
First blood
Can be offered by the first-blood draft (cooldown 6 s or less).
Enemies
Guardians and bosses can roll this card into their own kit.
BreakerMelee, line, 18 s cooldown. Casts when a foe is in front of you within 3 m.
Iron familyMeleeLine18 s cooldown

On the card

Card text
A lane of raw force that ignores armour entirely.
When it casts
Casts when a foe is in front of you within 3 m.

Damage by rank

The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.

Rank12345
Damage7189111139174

In play

Enemies
Guardians and bosses can roll this card into their own kit.
Blood TollMelee, single, 5 s cooldown, heal. Casts when a foe is in front of you within 3 m.
Iron familyMeleeSingle5 s cooldownHeal

On the card

Card text
A heavy blow; a share of the damage it deals returns to you as health.
When it casts
Casts when a foe is in front of you within 3 m.

Damage by rank

The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.

Rank12345
Damage3037475973

In play

Heal
Also heals you for 6% of the damage it deals.
First blood
Can be offered by the first-blood draft (cooldown 6 s or less).
Marrow DraughtMelee, nova, 14 s cooldown, heal. Casts when a foe is within 3 m of you.
Iron familyMeleeNova14 s cooldownHeal

On the card

Card text
Smash the ground; every enemy caught returns a sliver of your health.
When it casts
Casts when a foe is within 3 m of you.

Damage by rank

The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062. A sustain card deals none of it: the figure sizes its heal.

Rank12345
Damage1822283544

In play

Heal
Heals you for 80% of its damage figure instead of dealing damage.
Heavy Hands+12% damage.
Iron familyPassiveAlways onEmpowerMax rank 5

By rank

RankThe card says
1+12% damage
2+15% damage
3+19% damage
4+23% damage
5+29% damage

In play

Uptime
Always on: it renews itself the moment it lapses.
Dead WeightOn every kill: +18% damage for 6s.
Iron familyPassiveOn every killEmpowerMax rank 5

By rank

RankThe card says
1On every kill: +18% damage for 6s
2On every kill: +23% damage for 6s
3On every kill: +28% damage for 6s
4On every kill: +35% damage for 6s
5On every kill: +40% damage for 6s

In play

Re-fire
After it fires it waits 6 s before it can fire again, whatever the card's trigger says.
Pressure CracksOn every critical hit: target takes 16% more damage for 6s.
Iron familyPassiveOn every critical hitMarkMax rank 5

By rank

RankThe card says
1On every critical hit: target takes 16% more damage for 6s
2On every critical hit: target takes 20% more damage for 6s
3On every critical hit: target takes 24% more damage for 6s
4On every critical hit: target takes 31% more damage for 6s
5On every critical hit: target takes 38% more damage for 6s

In play

Re-fire
After it fires it waits 6 s before it can fire again, whatever the card's trigger says.
Armour ThiefOn every hit: 9% less damage taken for 6s.
Iron familyPassiveOn every hitWardMax rank 5

By rank

RankThe card says
1On every hit: 9% less damage taken for 6s
2On every hit: 11% less damage taken for 6s
3On every hit: 14% less damage taken for 6s
4On every hit: 18% less damage taken for 6s
5On every hit: 22% less damage taken for 6s

In play

Re-fire
After it fires it waits 6 s before it can fire again, whatever the card's trigger says.
Iron SpiteEvery time you are hit: +31% damage for 6s.
Iron familyPassiveEvery time you are hitEmpowerMax rank 3

By rank

RankThe card says
1Every time you are hit: +31% damage for 6s
2Every time you are hit: +39% damage for 6s
3Every time you are hit: +40% damage for 6s

In play

Re-fire
After it fires it waits 6 s before it can fire again, whatever the card's trigger says.
Last RitesWhile below 50% health: a shield of 50% of your health, once per run.
Iron familyPassiveWhile below 50% healthShieldMax rank 3

By rank

RankThe card says
1While below 50% health: a shield of 50% of your health, once per run
2While below 50% health: a shield of 50% of your health, 2 times per run
3While below 50% health: a shield of 50% of your health, 3 times per run

In play

Re-fire
After it fires it waits 6 s before it can fire again, whatever the card's trigger says.
Charges
Limited uses per run: 1 at rank 1, one more per rank, up to 3.
Timing RitualOn every cast: 1.8s off every cooldown.
Iron familyPassiveOn every castRefundMax rank 5

By rank

RankThe card says
1On every cast: 1.8s off every cooldown
2On every cast: 2.3s off every cooldown
3On every cast: 2.8s off every cooldown
4On every cast: 3.5s off every cooldown
5On every cast: 4.4s off every cooldown

In play

Re-fire
After it fires it waits 6 s before it can fire again, whatever the card's trigger says.
WhettedOn every new floor: nearest foe takes 5% more damage for 30s.
Iron familyPassiveOn every new floorMarkMax rank 5

By rank

RankThe card says
1On every new floor: nearest foe takes 5% more damage for 30s
2On every new floor: nearest foe takes 6% more damage for 30s
3On every new floor: nearest foe takes 8% more damage for 30s
4On every new floor: nearest foe takes 10% more damage for 30s
5On every new floor: nearest foe takes 12% more damage for 30s

In play

Re-fire
After it fires it waits 30 s before it can fire again, whatever the card's trigger says.