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Spoilers ahead. The achievement roster names late bosses and depths, and the guides show the first six floors and their holders. Guides contain solutions and may reveal encounters and progression.

Krevholt · Wiki

Grave-Robber's Hours

Depth 5 inside 8:00: the same route one floor further, and the card that does not show.

Grave-Robber's Hours achievement emblem

Grave-Robber's Hours
Reach depth 5 in under eight minutes.

Counted when you arrive on depth 5 (or deeper) while the run clock is under 8:00: four floors at under two minutes each on average.

The run clock is TIME on the HUD. It starts on depth 1 and does not reset between floors. It stops while the game is paused, while an offer (cards or SPOILS) is on screen, and while you are stunned or rooted. Picking a card costs you no time, so read the offer properly.

Four floors, then the boss floor opens

  1. Play depths 1 to 4 as in Three Stairs at a Run: straight for the farthest chamber, kill the guardian, take the portal. Both achievements can come in one run.
  2. Depth 4's guardian is the last Warden Stairkeeper. Take its portal and you arrive on depth 5, the Warden Lord's floor. You earn the achievement on arrival, and you don't have to beat the Warden Lord.
  3. Two cards, one shown. Arriving on depth 5 also earns Past the Stairkeeper. When two achievements unlock at the same moment the game shows only one card, so Grave-Robber's Hours may not appear on screen. The DEEDS screen lists it.
Depth 5, level 4, TIME 1:31: the Past the Stairkeeper card
Arriving on depth 5: only the Past the Stairkeeper card shows, though Grave-Robber's Hours unlocked at the same moment.

The recorded run

One run from depth 1 to depth 6, played by the game's test autopilot at the game's real speed on an account with every Forge track at rank 12. It earned all five speed achievements: Brief Custody, Three Stairs at a Run, Grave-Robber's Hours, Smash and Grab and No Time for Grave-Goods. It arrived on depth 5 after 2:07 of play.

The HUD clock in this video reads low. The test autopilot stops the run clock whenever it halts to fight, so its TIME shows 1:13 on arriving at depth 4, after 1:44 of play. A player's clock keeps running through fights. The floor times and the guardian's 12 seconds are counted on a separate clock, which is not affected.

The DEEDS screen of the same account: Grave-Robber's Hours at the top, held
The same account's DEEDS screen: Grave-Robber's Hours held.

What goes wrong