
Smash and Grab
Clear a floor at depth 5 or deeper in under 60 seconds.
Counted when you leave a floor of depth 5 or deeper less than 60 seconds after its enemies appeared. The count starts as you arrive and stops when you take the way down. Offers and the pause menu hold it. Falling through a Rotating Floor Tile (depth 7 and deeper) also leaves the floor.
Depth 5 is a short floor

The recorded run
One run from depth 1 to depth 6, played by the game's test autopilot at the game's real speed on an account with every Forge track at rank 12. It earned all five speed achievements: Brief Custody, Three Stairs at a Run, Grave-Robber's Hours, Smash and Grab and No Time for Grave-Goods. Depth 5 took 16.7 seconds from arrival to the portal.
The HUD clock in this video reads low. The test autopilot stops the run clock whenever it halts to fight, so its TIME shows 1:13 on arriving at depth 4, after 1:44 of play. A player's clock keeps running through fights. The floor times and the guardian's 12 seconds are counted on a separate clock, which is not affected.
What goes wrong
- Stopping for a chest or a breather chamber. A chest's offer holds the clock, but the walk to it does not.
- A long boss fight. If the Warden Lord lasts, the minute is gone. Try again on depth 6 or later.
