
Brief Custody
Kill a guardian within 12 seconds of first striking it.
The 12 seconds start at the guardian's first damage from anything: your cards, a burn, your grave-warden, a zone you placed or a trap. Only guardians count, the holders of the way down on floors that are not a multiple of 5. A boss does not count.
Do it on depth 1
The recorded run
One run from depth 1 to depth 6, played by the game's test autopilot at the game's real speed on an account with every Forge track at rank 12. It earned all five speed achievements: Brief Custody, Three Stairs at a Run, Grave-Robber's Hours, Smash and Grab and No Time for Grave-Goods. Brief Custody came on depth 1, 40 seconds in.
The HUD clock in this video reads low. The test autopilot stops the run clock whenever it halts to fight, so its TIME shows 1:13 on arriving at depth 4, after 1:44 of play. A player's clock keeps running through fights. The floor times and the guardian's 12 seconds are counted on a separate clock, which is not affected.
What goes wrong
- A slow opening kit. On a fresh account you start with one card from the opening offer. Take the first-blood offer's card, and anything else that adds damage, before you open the guardian's chamber.
- Chipping it and backing off. The count does not pause while you retreat. If it has survived 12 seconds, that guardian is spent; try the next floor's.
- Depths 2 to 4 have the same guardian, a little tougher each floor. From depth 6 it is the Household Doorward.


