The Tomb-Dust family: 31 active cards and 8 passives. Actives come first, in the order of the game's table, then the passives. Damage figures are at hero level 1 before gear and the Forge, as a draft card prints them at level 1.
Dust BurstSpell, nova, 5 s cooldown, decay 5 s. Casts when a foe is within 14 m of you.
Tomb-Dust familySpellNova5 s cooldownDecay 5 s
On the card
Card text
A cloud of grave-dust; applies 2 stacks of decay to everything near.
When it casts
Casts when a foe is within 14 m of you.
Damage by rank
The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.
Rank
1
2
3
4
5
Damage
19
23
29
36
45
In play
Decay
Gives each foe it hits one decay stack for 5 s. Each stack makes the foe take 3.6% more damage; stacks cap at 5.
First blood
Can be offered by the first-blood draft (cooldown 6 s or less).
Enemies
Guardians and bosses can roll this card into their own kit.
Rot BoltRanged, single, 4 s cooldown, decay 4 s. Casts when a foe is in front of you within 14 m.
Tomb-Dust familyRangedSingle4 s cooldownDecay 4 s
On the card
Card text
A cheap bolt of rot; applies 1 stack of decay.
When it casts
Casts when a foe is in front of you within 14 m.
Damage by rank
The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.
Rank
1
2
3
4
5
Damage
25
31
39
48
61
In play
Decay
Gives each foe it hits one decay stack for 4 s. Each stack makes the foe take 4.5% more damage; stacks cap at 5.
First blood
Can be offered by the first-blood draft (cooldown 6 s or less).
Enemies
Guardians and bosses can roll this card into their own kit.
Spore CairnSpell, pool, 9 s cooldown, decay 6 s. Casts when a foe is in front of you within 14 m.
Tomb-Dust familySpellPool9 s cooldownDecay 6 s
On the card
Card text
A cairn of spores; everything inside gathers decay while it stands there.
When it casts
Casts when a foe is in front of you within 14 m.
Damage by rank
The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.
Rank
1
2
3
4
5
Damage
27
34
42
53
66
In play
Decay
Gives each foe it hits one decay stack for 6 s. Each stack makes the foe take 3% more damage; stacks cap at 5.
Enemies
Guardians and bosses can roll this card into their own kit.
WitherSpell, single, 8 s cooldown, weaken 8 s. Casts when a foe is in front of you within 14 m.
Tomb-Dust familySpellSingle8 s cooldownWeaken 8 s
On the card
Card text
The target deals 40% less damage for 8s.
When it casts
Casts when a foe is in front of you within 14 m.
Damage by rank
The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.
Rank
1
2
3
4
5
Damage
27
34
42
52
65
In play
Weaken
Weakens each foe it hits for 8 s: it deals 8% less damage.
Enemies
Guardians and bosses can roll this card into their own kit.
ContagionSpell, single, 10 s cooldown, decay 5 s. Casts when a DECAYED foe is in front of you within 14 m.
Tomb-Dust familySpellSingle10 s cooldownDecay 5 s
On the card
Card text
When a decayed enemy dies its stacks leap to everything nearby.
When it casts
Casts when a DECAYED foe is in front of you within 14 m.
Damage by rank
The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.
Rank
1
2
3
4
5
Damage
68
84
106
132
165
In play
Decay
Gives each foe it hits one decay stack for 5 s. Each stack makes the foe take 3.6% more damage; stacks cap at 5.
Enemies
Guardians and bosses can roll this card into their own kit.
Dust VeilSpell, self, 14 s cooldown, displace 1.4 s. Casts when a foe is within 3 m of you.
Tomb-Dust familySpellSelf14 s cooldownDisplace 1.4 s
On the card
Card text
A veil of dust; enemies within 3m cannot see you for 4s.
When it casts
Casts when a foe is within 3 m of you.
Damage by rank
The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062. A self card deals none of it: the figure sizes its heal, burn or grave-warden.
Rank
1
2
3
4
5
Damage
40
49
62
77
97
In play
Shape
Self: it hits no one. It is worn, not thrown; any effect it has on foes lands on those within 3 m of you.
Displace
Knocks each foe within 3 m of you back as far as it walks in 1.3 s.
CrumbleMelee, cone, 6 s cooldown. Casts when a DECAYED foe is in front of you within 3 m.
Tomb-Dust familyMeleeCone6 s cooldown
On the card
Card text
A sweep that deals bonus damage per stack of decay on each target hit.
When it casts
Casts when a DECAYED foe is in front of you within 3 m.
Damage by rank
The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.
Rank
1
2
3
4
5
Damage
31
39
49
62
77
In play
First blood
Can be offered by the first-blood draft (cooldown 6 s or less).
Enemies
Guardians and bosses can roll this card into their own kit.
GravebloomSpell, pool, 12 s cooldown, heal. Casts when a foe is in front of you within 14 m.
Tomb-Dust familySpellPool12 s cooldownHeal
On the card
Card text
A bloom of grave-flowers; heals you inside it and rots them.
When it casts
Casts when a foe is in front of you within 14 m.
Damage by rank
The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062. A sustain card deals none of it: the figure sizes its heal.
Rank
1
2
3
4
5
Damage
14
17
22
27
34
In play
Heal
Heals you for 80% of its damage figure instead of dealing damage.
ExhumeSpell, nova, 18 s cooldown. Casts when a DECAYED foe is within 14 m of you.
Tomb-Dust familySpellNova18 s cooldown
On the card
Card text
A heavy burst on every decayed enemy around you.
When it casts
Casts when a DECAYED foe is within 14 m of you.
Damage by rank
The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.
Rank
1
2
3
4
5
Damage
69
86
108
135
168
In play
Enemies
Guardians and bosses can roll this card into their own kit.
Bone SprayRanged, cone, 5 s cooldown. Casts when a foe is in front of you within 14 m.
Tomb-Dust familyRangedCone5 s cooldown
On the card
Card text
A spray of splintered bone in a short wide cone; no decay attached.
When it casts
Casts when a foe is in front of you within 14 m.
Damage by rank
The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.
Rank
1
2
3
4
5
Damage
22
27
34
42
53
In play
First blood
Can be offered by the first-blood draft (cooldown 6 s or less).
Enemies
Guardians and bosses can roll this card into their own kit.
Spore CrownSpell, self, 18 s cooldown, decay 6 s. Casts when a foe is within 3 m of you.
Tomb-Dust familySpellSelf18 s cooldownDecay 6 s
On the card
Card text
A halo of spores for 6s; whatever strikes you takes decay for it.
When it casts
Casts when a foe is within 3 m of you.
Damage by rank
The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062. A self card deals none of it: the figure sizes its heal, burn or grave-warden.
Rank
1
2
3
4
5
Damage
89
111
139
174
217
In play
Shape
Self: it hits no one. It is worn, not thrown; any effect it has on foes lands on those within 3 m of you.
Decay
Gives each foe within 3 m of you one decay stack for 6 s. Each stack makes the foe take 3% more damage; stacks cap at 5.
Enemies
Guardians and bosses can roll this card into their own kit.
Marrow SiphonRanged, chain, 14 s cooldown, heal. Casts when a DECAYED foe is in front of you within 14 m.
Tomb-Dust familyRangedChain14 s cooldownHeal
On the card
Card text
A bone shard that chains between decayed enemies stripping stacks and healing you per stack.
When it casts
Casts when a DECAYED foe is in front of you within 14 m.
Damage by rank
The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062. A sustain card deals none of it: the figure sizes its heal.
Rank
1
2
3
4
5
Damage
27
34
42
53
66
In play
Heal
Heals you for 80% of its damage figure instead of dealing damage.
Enemies
Guardians and bosses can roll this card into their own kit.
Ash CollapseSpell, line, 22 s cooldown, root 2.3 s. Casts when a foe is in front of you within 14 m.
Tomb-Dust familySpellLine22 s cooldownRoot 2.3 s
On the card
Card text
Collapse a corridor of spore-laden air and ROOT everything caught in it.
When it casts
Casts when a foe is in front of you within 14 m.
Damage by rank
The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.
Rank
1
2
3
4
5
Damage
46
58
73
91
113
In play
Root
Roots each foe it hits for 2.2 s.
Enemies
Guardians and bosses can roll this card into their own kit.
Dust PyreSpell, placed, 7 s cooldown, decay 5 s. Casts when a foe is in front of you within 14 m.
Tomb-Dust familySpellPlaced7 s cooldownDecay 5 s
On the card
Card text
Press a spore-pyre into the floor; it clouds 3m and stacks decay on anything inside.
When it casts
Casts when a foe is in front of you within 14 m.
Damage by rank
The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.
Rank
1
2
3
4
5
Damage
22
27
34
43
54
In play
Shape
Sets down a zone 3 m in radius (wider with Area) for 6 s. Every foe standing in it takes the card's damage, spread over the zone's life.
Decay
Gives each foe it hits one decay stack for 5 s. Each stack makes the foe take 3.6% more damage; stacks cap at 5.
Enemies
Guardians and bosses can roll this card into their own kit.
Spore StalkSpell, summon, 16 s cooldown, decay 10 s. Casts when a foe is in front of you within 14 m.
Tomb-Dust familySpellSummon16 s cooldownDecay 10 s
On the card
Card text
Raise a fruiting stalk for 10s; it pulses decay onto everything within 5m.
When it casts
Casts when a foe is in front of you within 14 m.
Damage by rank
The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.
Rank
1
2
3
4
5
Damage
24
30
38
47
59
In play
Shape
Sets down a zone 3 m in radius (wider with Area) for 6 s. Every foe standing in it takes the card's damage, spread over the zone's life.
Decay
Gives each foe it hits one decay stack for 10 s. Each stack makes the foe take 4.8% more damage; stacks cap at 5.
Enemies
Guardians and bosses can roll this card into their own kit.
Dust StepSpell, self, 6 s cooldown, decay 3 s. Casts when a foe is within 3 m of you.
Tomb-Dust familySpellSelf6 s cooldownDecay 3 s
On the card
Card text
Step forward in a cloud of spores leaving one stack on anything you pass through.
When it casts
Casts when a foe is within 3 m of you.
Damage by rank
The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062. A self card deals none of it: the figure sizes its heal, burn or grave-warden.
Rank
1
2
3
4
5
Damage
12
15
19
24
30
In play
Shape
Self: it hits no one. It is worn, not thrown; any effect it has on foes lands on those within 3 m of you.
Dash
Carries you forward as far as you walk in 3 s, in the direction you face. Not while you are rooted.
Decay
Gives each foe within 3 m of you one decay stack for 3 s. Each stack makes the foe take 26% more damage; stacks cap at 5.
First blood
Can be offered by the first-blood draft (cooldown 6 s or less).
Bone ShardRanged, single, 3 s cooldown. Casts when a foe is in front of you within 14 m.
Tomb-Dust familyRangedSingle3 s cooldown
On the card
Card text
A thrown shard of bone; cheap fast damage with no decay attached.
When it casts
Casts when a foe is in front of you within 14 m.
Damage by rank
The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.
Rank
1
2
3
4
5
Damage
19
24
30
38
47
In play
First blood
Can be offered by the first-blood draft (cooldown 6 s or less).
Enemies
Guardians and bosses can roll this card into their own kit.