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Tomb-Dust

31 Tomb-Dust active cards and 8 passives.

The Tomb-Dust family: 31 active cards and 8 passives. Actives come first, in the order of the game's table, then the passives. Damage figures are at hero level 1 before gear and the Forge, as a draft card prints them at level 1.

Dust BurstSpell, nova, 5 s cooldown, decay 5 s. Casts when a foe is within 14 m of you.
Tomb-Dust familySpellNova5 s cooldownDecay 5 s

On the card

Card text
A cloud of grave-dust; applies 2 stacks of decay to everything near.
When it casts
Casts when a foe is within 14 m of you.

Damage by rank

The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.

Rank12345
Damage1923293645

In play

Decay
Gives each foe it hits one decay stack for 5 s. Each stack makes the foe take 3.6% more damage; stacks cap at 5.
First blood
Can be offered by the first-blood draft (cooldown 6 s or less).
Enemies
Guardians and bosses can roll this card into their own kit.
Rot BoltRanged, single, 4 s cooldown, decay 4 s. Casts when a foe is in front of you within 14 m.
Tomb-Dust familyRangedSingle4 s cooldownDecay 4 s

On the card

Card text
A cheap bolt of rot; applies 1 stack of decay.
When it casts
Casts when a foe is in front of you within 14 m.

Damage by rank

The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.

Rank12345
Damage2531394861

In play

Decay
Gives each foe it hits one decay stack for 4 s. Each stack makes the foe take 4.5% more damage; stacks cap at 5.
First blood
Can be offered by the first-blood draft (cooldown 6 s or less).
Enemies
Guardians and bosses can roll this card into their own kit.
Spore CairnSpell, pool, 9 s cooldown, decay 6 s. Casts when a foe is in front of you within 14 m.
Tomb-Dust familySpellPool9 s cooldownDecay 6 s

On the card

Card text
A cairn of spores; everything inside gathers decay while it stands there.
When it casts
Casts when a foe is in front of you within 14 m.

Damage by rank

The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.

Rank12345
Damage2734425366

In play

Decay
Gives each foe it hits one decay stack for 6 s. Each stack makes the foe take 3% more damage; stacks cap at 5.
Enemies
Guardians and bosses can roll this card into their own kit.
WitherSpell, single, 8 s cooldown, weaken 8 s. Casts when a foe is in front of you within 14 m.
Tomb-Dust familySpellSingle8 s cooldownWeaken 8 s

On the card

Card text
The target deals 40% less damage for 8s.
When it casts
Casts when a foe is in front of you within 14 m.

Damage by rank

The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.

Rank12345
Damage2734425265

In play

Weaken
Weakens each foe it hits for 8 s: it deals 8% less damage.
Enemies
Guardians and bosses can roll this card into their own kit.
ContagionSpell, single, 10 s cooldown, decay 5 s. Casts when a DECAYED foe is in front of you within 14 m.
Tomb-Dust familySpellSingle10 s cooldownDecay 5 s

On the card

Card text
When a decayed enemy dies its stacks leap to everything nearby.
When it casts
Casts when a DECAYED foe is in front of you within 14 m.

Damage by rank

The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.

Rank12345
Damage6884106132165

In play

Decay
Gives each foe it hits one decay stack for 5 s. Each stack makes the foe take 3.6% more damage; stacks cap at 5.
Enemies
Guardians and bosses can roll this card into their own kit.
Dust VeilSpell, self, 14 s cooldown, displace 1.4 s. Casts when a foe is within 3 m of you.
Tomb-Dust familySpellSelf14 s cooldownDisplace 1.4 s

On the card

Card text
A veil of dust; enemies within 3m cannot see you for 4s.
When it casts
Casts when a foe is within 3 m of you.

Damage by rank

The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062. A self card deals none of it: the figure sizes its heal, burn or grave-warden.

Rank12345
Damage4049627797

In play

Shape
Self: it hits no one. It is worn, not thrown; any effect it has on foes lands on those within 3 m of you.
Displace
Knocks each foe within 3 m of you back as far as it walks in 1.3 s.
CrumbleMelee, cone, 6 s cooldown. Casts when a DECAYED foe is in front of you within 3 m.
Tomb-Dust familyMeleeCone6 s cooldown

On the card

Card text
A sweep that deals bonus damage per stack of decay on each target hit.
When it casts
Casts when a DECAYED foe is in front of you within 3 m.

Damage by rank

The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.

Rank12345
Damage3139496277

In play

First blood
Can be offered by the first-blood draft (cooldown 6 s or less).
Enemies
Guardians and bosses can roll this card into their own kit.
GravebloomSpell, pool, 12 s cooldown, heal. Casts when a foe is in front of you within 14 m.
Tomb-Dust familySpellPool12 s cooldownHeal

On the card

Card text
A bloom of grave-flowers; heals you inside it and rots them.
When it casts
Casts when a foe is in front of you within 14 m.

Damage by rank

The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062. A sustain card deals none of it: the figure sizes its heal.

Rank12345
Damage1417222734

In play

Heal
Heals you for 80% of its damage figure instead of dealing damage.
ExhumeSpell, nova, 18 s cooldown. Casts when a DECAYED foe is within 14 m of you.
Tomb-Dust familySpellNova18 s cooldown

On the card

Card text
A heavy burst on every decayed enemy around you.
When it casts
Casts when a DECAYED foe is within 14 m of you.

Damage by rank

The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.

Rank12345
Damage6986108135168

In play

Enemies
Guardians and bosses can roll this card into their own kit.
Bone SprayRanged, cone, 5 s cooldown. Casts when a foe is in front of you within 14 m.
Tomb-Dust familyRangedCone5 s cooldown

On the card

Card text
A spray of splintered bone in a short wide cone; no decay attached.
When it casts
Casts when a foe is in front of you within 14 m.

Damage by rank

The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.

Rank12345
Damage2227344253

In play

First blood
Can be offered by the first-blood draft (cooldown 6 s or less).
Enemies
Guardians and bosses can roll this card into their own kit.
Spore CrownSpell, self, 18 s cooldown, decay 6 s. Casts when a foe is within 3 m of you.
Tomb-Dust familySpellSelf18 s cooldownDecay 6 s

On the card

Card text
A halo of spores for 6s; whatever strikes you takes decay for it.
When it casts
Casts when a foe is within 3 m of you.

Damage by rank

The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062. A self card deals none of it: the figure sizes its heal, burn or grave-warden.

Rank12345
Damage89111139174217

In play

Shape
Self: it hits no one. It is worn, not thrown; any effect it has on foes lands on those within 3 m of you.
Decay
Gives each foe within 3 m of you one decay stack for 6 s. Each stack makes the foe take 3% more damage; stacks cap at 5.
Enemies
Guardians and bosses can roll this card into their own kit.
Marrow SiphonRanged, chain, 14 s cooldown, heal. Casts when a DECAYED foe is in front of you within 14 m.
Tomb-Dust familyRangedChain14 s cooldownHeal

On the card

Card text
A bone shard that chains between decayed enemies stripping stacks and healing you per stack.
When it casts
Casts when a DECAYED foe is in front of you within 14 m.

Damage by rank

The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062. A sustain card deals none of it: the figure sizes its heal.

Rank12345
Damage2734425366

In play

Heal
Heals you for 80% of its damage figure instead of dealing damage.
Enemies
Guardians and bosses can roll this card into their own kit.
Ash CollapseSpell, line, 22 s cooldown, root 2.3 s. Casts when a foe is in front of you within 14 m.
Tomb-Dust familySpellLine22 s cooldownRoot 2.3 s

On the card

Card text
Collapse a corridor of spore-laden air and ROOT everything caught in it.
When it casts
Casts when a foe is in front of you within 14 m.

Damage by rank

The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.

Rank12345
Damage46587391113

In play

Root
Roots each foe it hits for 2.2 s.
Enemies
Guardians and bosses can roll this card into their own kit.
Dust PyreSpell, placed, 7 s cooldown, decay 5 s. Casts when a foe is in front of you within 14 m.
Tomb-Dust familySpellPlaced7 s cooldownDecay 5 s

On the card

Card text
Press a spore-pyre into the floor; it clouds 3m and stacks decay on anything inside.
When it casts
Casts when a foe is in front of you within 14 m.

Damage by rank

The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.

Rank12345
Damage2227344354

In play

Shape
Sets down a zone 3 m in radius (wider with Area) for 6 s. Every foe standing in it takes the card's damage, spread over the zone's life.
Decay
Gives each foe it hits one decay stack for 5 s. Each stack makes the foe take 3.6% more damage; stacks cap at 5.
Enemies
Guardians and bosses can roll this card into their own kit.
Spore StalkSpell, summon, 16 s cooldown, decay 10 s. Casts when a foe is in front of you within 14 m.
Tomb-Dust familySpellSummon16 s cooldownDecay 10 s

On the card

Card text
Raise a fruiting stalk for 10s; it pulses decay onto everything within 5m.
When it casts
Casts when a foe is in front of you within 14 m.

Damage by rank

The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.

Rank12345
Damage2430384759

In play

Shape
Sets down a zone 3 m in radius (wider with Area) for 6 s. Every foe standing in it takes the card's damage, spread over the zone's life.
Decay
Gives each foe it hits one decay stack for 10 s. Each stack makes the foe take 4.8% more damage; stacks cap at 5.
Enemies
Guardians and bosses can roll this card into their own kit.
Grey RingSpell, nova, 11 s cooldown, decay 4 s. Casts when a foe is within 14 m of you.
Tomb-Dust familySpellNova11 s cooldownDecay 4 s

On the card

Card text
A widening ring of spore-laden air that stacks decay and slows what it passes.
When it casts
Casts when a foe is within 14 m of you.

Damage by rank

The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.

Rank12345
Damage3645577189

In play

Decay
Gives each foe it hits one decay stack for 4 s. Each stack makes the foe take 4.5% more damage; stacks cap at 5.
Enemies
Guardians and bosses can roll this card into their own kit.
Pallid BreathSpell, cone, 9 s cooldown, mark 6 s. Casts when a foe is in front of you within 14 m.
Tomb-Dust familySpellCone9 s cooldownMark 6 s

On the card

Card text
A wide exhalation of grey spores; two stacks of decay and shredded armour for 6s.
When it casts
Casts when a foe is in front of you within 14 m.

Damage by rank

The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.

Rank12345
Damage3644566987

In play

Mark
Marks each foe it hits for 6 s: it takes 4.5% more damage.
Enemies
Guardians and bosses can roll this card into their own kit.
Hollow ChainRanged, chain, 6 s cooldown, decay 5 s. Casts when a foe is in front of you within 14 m.
Tomb-Dust familyRangedChain6 s cooldownDecay 5 s

On the card

Card text
A bone thread hopping to three enemies; one stack each and one hop per cast.
When it casts
Casts when a foe is in front of you within 14 m.

Damage by rank

The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.

Rank12345
Damage2633415164

In play

Decay
Gives each foe it hits one decay stack for 5 s. Each stack makes the foe take 3.6% more damage; stacks cap at 5.
First blood
Can be offered by the first-blood draft (cooldown 6 s or less).
Enemies
Guardians and bosses can roll this card into their own kit.
Dust LanceRanged, line, 5 s cooldown, decay 4 s. Casts when a foe is in front of you within 14 m.
Tomb-Dust familyRangedLine5 s cooldownDecay 4 s

On the card

Card text
A dense shaft of spores that pierces every enemy in a line for one stack.
When it casts
Casts when a foe is in front of you within 14 m.

Damage by rank

The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.

Rank12345
Damage2430374759

In play

Decay
Gives each foe it hits one decay stack for 4 s. Each stack makes the foe take 4.5% more damage; stacks cap at 5.
First blood
Can be offered by the first-blood draft (cooldown 6 s or less).
Enemies
Guardians and bosses can roll this card into their own kit.
Spore BurstSpell, cone, 4 s cooldown, decay 3 s. Casts when a foe is in front of you within 14 m.
Tomb-Dust familySpellCone4 s cooldownDecay 3 s

On the card

Card text
A short puff of spores; cheap and fast and applies one stack of decay.
When it casts
Casts when a foe is in front of you within 14 m.

Damage by rank

The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.

Rank12345
Damage1822283544

In play

Decay
Gives each foe it hits one decay stack for 3 s. Each stack makes the foe take 6% more damage; stacks cap at 5.
First blood
Can be offered by the first-blood draft (cooldown 6 s or less).
Enemies
Guardians and bosses can roll this card into their own kit.
Pallid MarkerSpell, placed, 20 s cooldown, mark 12 s. Casts when a foe is in front of you within 14 m.
Tomb-Dust familySpellPlaced20 s cooldownMark 12 s

On the card

Card text
Set a grave-marker; for 12s anything passing within 3m is marked and stacks decay.
When it casts
Casts when a foe is in front of you within 14 m.

Damage by rank

The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.

Rank12345
Damage546784105131

In play

Shape
Sets down a zone 3 m in radius (wider with Area) for 6 s. Every foe standing in it takes the card's damage, spread over the zone's life.
Mark
Marks each foe it hits for 12 s: it takes 2.3% more damage.
Enemies
Guardians and bosses can roll this card into their own kit.
Rot NovaSpell, nova, 18 s cooldown. Casts when a DECAYED foe is within 14 m of you.
Tomb-Dust familySpellNova18 s cooldown

On the card

Card text
A burst on every decayed enemy around you.
When it casts
Casts when a DECAYED foe is within 14 m of you.

Damage by rank

The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.

Rank12345
Damage6986108135168

In play

Enemies
Guardians and bosses can roll this card into their own kit.
Crumble LineMelee, line, 13 s cooldown. Casts when a DECAYED foe is in front of you within 3 m.
Tomb-Dust familyMeleeLine13 s cooldown

On the card

Card text
A short lane that strikes every decayed enemy in it.
When it casts
Casts when a DECAYED foe is in front of you within 3 m.

Damage by rank

The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.

Rank12345
Damage6884106132165

In play

Enemies
Guardians and bosses can roll this card into their own kit.
The Long DeathSpell, single, 20 s cooldown, decay 10 s. Casts when a foe is in front of you within 14 m.
Tomb-Dust familySpellSingle20 s cooldownDecay 10 s

On the card

Card text
Sentence one enemy; it gathers a stack of decay every second for 10s and cannot be cleansed.
When it casts
Casts when a foe is in front of you within 14 m.

Damage by rank

The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.

Rank12345
Damage97122152190238

In play

Decay
Gives each foe it hits one decay stack for 10 s. Each stack makes the foe take 1.8% more damage; stacks cap at 5.
Enemies
Guardians and bosses can roll this card into their own kit.
Dust StepSpell, self, 6 s cooldown, decay 3 s. Casts when a foe is within 3 m of you.
Tomb-Dust familySpellSelf6 s cooldownDecay 3 s

On the card

Card text
Step forward in a cloud of spores leaving one stack on anything you pass through.
When it casts
Casts when a foe is within 3 m of you.

Damage by rank

The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062. A self card deals none of it: the figure sizes its heal, burn or grave-warden.

Rank12345
Damage1215192430

In play

Shape
Self: it hits no one. It is worn, not thrown; any effect it has on foes lands on those within 3 m of you.
Dash
Carries you forward as far as you walk in 3 s, in the direction you face. Not while you are rooted.
Decay
Gives each foe within 3 m of you one decay stack for 3 s. Each stack makes the foe take 26% more damage; stacks cap at 5.
First blood
Can be offered by the first-blood draft (cooldown 6 s or less).
Bone ShardRanged, single, 3 s cooldown. Casts when a foe is in front of you within 14 m.
Tomb-Dust familyRangedSingle3 s cooldown

On the card

Card text
A thrown shard of bone; cheap fast damage with no decay attached.
When it casts
Casts when a foe is in front of you within 14 m.

Damage by rank

The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.

Rank12345
Damage1924303847

In play

First blood
Can be offered by the first-blood draft (cooldown 6 s or less).
Enemies
Guardians and bosses can roll this card into their own kit.
Grave FistMelee, single, 6 s cooldown. Casts when a foe is in front of you within 3 m.
Tomb-Dust familyMeleeSingle6 s cooldown

On the card

Card text
A heavy grave-fist; plain reliable melee damage.
When it casts
Casts when a foe is in front of you within 3 m.

Damage by rank

The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.

Rank12345
Damage3544556885

In play

First blood
Can be offered by the first-blood draft (cooldown 6 s or less).
Enemies
Guardians and bosses can roll this card into their own kit.
Sepulchre BlastSpell, nova, 8 s cooldown. Casts when a foe is within 14 m of you.
Tomb-Dust familySpellNova8 s cooldown

On the card

Card text
A flat burst of grave-force around you; no stacks and no conditions.
When it casts
Casts when a foe is within 14 m of you.

Damage by rank

The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.

Rank12345
Damage2835435468

In play

Enemies
Guardians and bosses can roll this card into their own kit.
OssuarySpell, placed, 15 s cooldown. Casts when a foe is in front of you within 14 m.
Tomb-Dust familySpellPlaced15 s cooldown

On the card

Card text
Raise a ring of bone; everything inside takes heavy damage each second.
When it casts
Casts when a foe is in front of you within 14 m.

Damage by rank

The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.

Rank12345
Damage42526682102

In play

Shape
Sets down a zone 3 m in radius (wider with Area) for 6 s. Every foe standing in it takes the card's damage, spread over the zone's life.
Enemies
Guardians and bosses can roll this card into their own kit.
Carrion LanceRanged, line, 11 s cooldown. Casts when a foe is in front of you within 14 m.
Tomb-Dust familyRangedLine11 s cooldown

On the card

Card text
A heavy lance of bone that pierces every enemy in a line.
When it casts
Casts when a foe is in front of you within 14 m.

Damage by rank

The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.

Rank12345
Damage47597392114

In play

Enemies
Guardians and bosses can roll this card into their own kit.
Rot TitheSpell, single, 4 s cooldown, heal. Casts when a foe is in front of you within 14 m.
Tomb-Dust familySpellSingle4 s cooldownHeal

On the card

Card text
A bolt that damages and heals you for part of what it deals.
When it casts
Casts when a foe is in front of you within 14 m.

Damage by rank

The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.

Rank12345
Damage2531394861

In play

Heal
Also heals you for 6% of the damage it deals.
First blood
Can be offered by the first-blood draft (cooldown 6 s or less).
VirulenceNearest foe gains a decay stack: 9% more damage taken.
Tomb-Dust familyPassiveAlways onDecayMax rank 5

By rank

RankThe card says
1Nearest foe gains a decay stack: 9% more damage taken
2Nearest foe gains a decay stack: 11% more damage taken
3Nearest foe gains a decay stack: 14% more damage taken
4Nearest foe gains a decay stack: 18% more damage taken
5Nearest foe gains a decay stack: 22% more damage taken

In play

Uptime
Always on: it renews itself the moment it lapses.
Hollow HarvestOn every kill: 2.7s off every cooldown.
Tomb-Dust familyPassiveOn every killRefundMax rank 5

By rank

RankThe card says
1On every kill: 2.7s off every cooldown
2On every kill: 3.4s off every cooldown
3On every kill: 4.2s off every cooldown
4On every kill: 5.3s off every cooldown
5On every kill: 6s off every cooldown

In play

Re-fire
After it fires it waits 6 s before it can fire again, whatever the card's trigger says.
Ashen CoronaOn every critical hit: target gains a decay stack: 10% more damage taken for 6s.
Tomb-Dust familyPassiveOn every critical hitDecayMax rank 5

By rank

RankThe card says
1On every critical hit: target gains a decay stack: 10% more damage taken for 6s
2On every critical hit: target gains a decay stack: 13% more damage taken for 6s
3On every critical hit: target gains a decay stack: 16% more damage taken for 6s
4On every critical hit: target gains a decay stack: 20% more damage taken for 6s
5On every critical hit: target gains a decay stack: 25% more damage taken for 6s

In play

Re-fire
After it fires it waits 6 s before it can fire again, whatever the card's trigger says.
SpreadOn every hit: target gains a decay stack: 9% more damage taken for 6s.
Tomb-Dust familyPassiveOn every hitDecayMax rank 5

By rank

RankThe card says
1On every hit: target gains a decay stack: 9% more damage taken for 6s
2On every hit: target gains a decay stack: 11% more damage taken for 6s
3On every hit: target gains a decay stack: 14% more damage taken for 6s
4On every hit: target gains a decay stack: 18% more damage taken for 6s
5On every hit: target gains a decay stack: 22% more damage taken for 6s

In play

Re-fire
After it fires it waits 6 s before it can fire again, whatever the card's trigger says.
Seeping WoundEvery time you are hit: attacker gains a decay stack: 24% more damage taken for 6s.
Tomb-Dust familyPassiveEvery time you are hitDecayMax rank 5

By rank

RankThe card says
1Every time you are hit: attacker gains a decay stack: 24% more damage taken for 6s
2Every time you are hit: attacker gains a decay stack: 29% more damage taken for 6s
3Every time you are hit: attacker gains a decay stack: 37% more damage taken for 6s
4Every time you are hit: attacker gains a decay stack: 46% more damage taken for 6s
5Every time you are hit: attacker gains a decay stack: 50% more damage taken for 6s

In play

Re-fire
After it fires it waits 6 s before it can fire again, whatever the card's trigger says.
Threshold RotWhile below 50% health: attacker gains a decay stack: 50% more damage taken for 6s.
Tomb-Dust familyPassiveWhile below 50% healthDecayMax rank 1

On the card

Rank 1
While below 50% health: attacker gains a decay stack: 50% more damage taken for 6s.

In play

Re-fire
After it fires it waits 6 s before it can fire again, whatever the card's trigger says.
Grey PatienceOn every cast: first target gains a decay stack: 9% more damage taken for 6s.
Tomb-Dust familyPassiveOn every castDecayMax rank 5

By rank

RankThe card says
1On every cast: first target gains a decay stack: 9% more damage taken for 6s
2On every cast: first target gains a decay stack: 11% more damage taken for 6s
3On every cast: first target gains a decay stack: 14% more damage taken for 6s
4On every cast: first target gains a decay stack: 18% more damage taken for 6s
5On every cast: first target gains a decay stack: 22% more damage taken for 6s

In play

Re-fire
After it fires it waits 6 s before it can fire again, whatever the card's trigger says.
Dust LungsOn every new floor: 3% less damage taken for 30s.
Tomb-Dust familyPassiveOn every new floorWardMax rank 5

By rank

RankThe card says
1On every new floor: 3% less damage taken for 30s
2On every new floor: 4% less damage taken for 30s
3On every new floor: 5% less damage taken for 30s
4On every new floor: 7% less damage taken for 30s
5On every new floor: 8% less damage taken for 30s

In play

Re-fire
After it fires it waits 30 s before it can fire again, whatever the card's trigger says.