Krevholt · Wiki
Tomb-Dust
31 Tomb-Dust active cards and 8 passives.
The Tomb-Dust family: 31 active cards and 8 passives. Actives come first, in the order of the game's table, then the passives. Damage figures are at hero level 1 before gear and the Forge, as a draft card prints them at level 1.
Dust BurstSpell, nova, 5 s cooldown, decay 5 s. Casts when a foe is within 14 m of you.
Tomb-Dust familySpellNova5 s cooldownDecay 5 s
On the card
- Card text
- A cloud of grave-dust; applies 2 stacks of decay to everything near.
- When it casts
- Casts when a foe is within 14 m of you.
Damage by rank
The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.
In play
- Decay
- Gives each foe it hits one decay stack for 5 s. Each stack makes the foe take 3.6% more damage; stacks cap at 5.
- First blood
- Can be offered by the first-blood draft (cooldown 6 s or less).
- Enemies
- Guardians and bosses can roll this card into their own kit.
Rot BoltRanged, single, 4 s cooldown, decay 4 s. Casts when a foe is in front of you within 14 m.
Tomb-Dust familyRangedSingle4 s cooldownDecay 4 s
On the card
- Card text
- A cheap bolt of rot; applies 1 stack of decay.
- When it casts
- Casts when a foe is in front of you within 14 m.
Damage by rank
The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.
In play
- Decay
- Gives each foe it hits one decay stack for 4 s. Each stack makes the foe take 4.5% more damage; stacks cap at 5.
- First blood
- Can be offered by the first-blood draft (cooldown 6 s or less).
- Enemies
- Guardians and bosses can roll this card into their own kit.
Spore CairnSpell, pool, 9 s cooldown, decay 6 s. Casts when a foe is in front of you within 14 m.
Tomb-Dust familySpellPool9 s cooldownDecay 6 s
On the card
- Card text
- A cairn of spores; everything inside gathers decay while it stands there.
- When it casts
- Casts when a foe is in front of you within 14 m.
Damage by rank
The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.
In play
- Decay
- Gives each foe it hits one decay stack for 6 s. Each stack makes the foe take 3% more damage; stacks cap at 5.
- Enemies
- Guardians and bosses can roll this card into their own kit.
WitherSpell, single, 8 s cooldown, weaken 8 s. Casts when a foe is in front of you within 14 m.
Tomb-Dust familySpellSingle8 s cooldownWeaken 8 s
On the card
- Card text
- The target deals 40% less damage for 8s.
- When it casts
- Casts when a foe is in front of you within 14 m.
Damage by rank
The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.
In play
- Weaken
- Weakens each foe it hits for 8 s: it deals 8% less damage.
- Enemies
- Guardians and bosses can roll this card into their own kit.
ContagionSpell, single, 10 s cooldown, decay 5 s. Casts when a DECAYED foe is in front of you within 14 m.
Tomb-Dust familySpellSingle10 s cooldownDecay 5 s
On the card
- Card text
- When a decayed enemy dies its stacks leap to everything nearby.
- When it casts
- Casts when a DECAYED foe is in front of you within 14 m.
Damage by rank
The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.
In play
- Decay
- Gives each foe it hits one decay stack for 5 s. Each stack makes the foe take 3.6% more damage; stacks cap at 5.
- Enemies
- Guardians and bosses can roll this card into their own kit.
Dust VeilSpell, self, 14 s cooldown, displace 1.4 s. Casts when a foe is within 3 m of you.
Tomb-Dust familySpellSelf14 s cooldownDisplace 1.4 s
On the card
- Card text
- A veil of dust; enemies within 3m cannot see you for 4s.
- When it casts
- Casts when a foe is within 3 m of you.
Damage by rank
The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062. A self card deals none of it: the figure sizes its heal, burn or grave-warden.
In play
- Shape
- Self: it hits no one. It is worn, not thrown; any effect it has on foes lands on those within 3 m of you.
- Displace
- Knocks each foe within 3 m of you back as far as it walks in 1.3 s.
CrumbleMelee, cone, 6 s cooldown. Casts when a DECAYED foe is in front of you within 3 m.
Tomb-Dust familyMeleeCone6 s cooldown
On the card
- Card text
- A sweep that deals bonus damage per stack of decay on each target hit.
- When it casts
- Casts when a DECAYED foe is in front of you within 3 m.
Damage by rank
The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.
In play
- First blood
- Can be offered by the first-blood draft (cooldown 6 s or less).
- Enemies
- Guardians and bosses can roll this card into their own kit.
GravebloomSpell, pool, 12 s cooldown, heal. Casts when a foe is in front of you within 14 m.
Tomb-Dust familySpellPool12 s cooldownHeal
On the card
- Card text
- A bloom of grave-flowers; heals you inside it and rots them.
- When it casts
- Casts when a foe is in front of you within 14 m.
Damage by rank
The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062. A sustain card deals none of it: the figure sizes its heal.
In play
- Heal
- Heals you for 80% of its damage figure instead of dealing damage.
ExhumeSpell, nova, 18 s cooldown. Casts when a DECAYED foe is within 14 m of you.
Tomb-Dust familySpellNova18 s cooldown
On the card
- Card text
- A heavy burst on every decayed enemy around you.
- When it casts
- Casts when a DECAYED foe is within 14 m of you.
Damage by rank
The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.
In play
- Enemies
- Guardians and bosses can roll this card into their own kit.
Bone SprayRanged, cone, 5 s cooldown. Casts when a foe is in front of you within 14 m.
Tomb-Dust familyRangedCone5 s cooldown
On the card
- Card text
- A spray of splintered bone in a short wide cone; no decay attached.
- When it casts
- Casts when a foe is in front of you within 14 m.
Damage by rank
The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.
In play
- First blood
- Can be offered by the first-blood draft (cooldown 6 s or less).
- Enemies
- Guardians and bosses can roll this card into their own kit.
Spore CrownSpell, self, 18 s cooldown, decay 6 s. Casts when a foe is within 3 m of you.
Tomb-Dust familySpellSelf18 s cooldownDecay 6 s
On the card
- Card text
- A halo of spores for 6s; whatever strikes you takes decay for it.
- When it casts
- Casts when a foe is within 3 m of you.
Damage by rank
The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062. A self card deals none of it: the figure sizes its heal, burn or grave-warden.
In play
- Shape
- Self: it hits no one. It is worn, not thrown; any effect it has on foes lands on those within 3 m of you.
- Decay
- Gives each foe within 3 m of you one decay stack for 6 s. Each stack makes the foe take 3% more damage; stacks cap at 5.
- Enemies
- Guardians and bosses can roll this card into their own kit.
Marrow SiphonRanged, chain, 14 s cooldown, heal. Casts when a DECAYED foe is in front of you within 14 m.
Tomb-Dust familyRangedChain14 s cooldownHeal
On the card
- Card text
- A bone shard that chains between decayed enemies stripping stacks and healing you per stack.
- When it casts
- Casts when a DECAYED foe is in front of you within 14 m.
Damage by rank
The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062. A sustain card deals none of it: the figure sizes its heal.
In play
- Heal
- Heals you for 80% of its damage figure instead of dealing damage.
- Enemies
- Guardians and bosses can roll this card into their own kit.
Ash CollapseSpell, line, 22 s cooldown, root 2.3 s. Casts when a foe is in front of you within 14 m.
Tomb-Dust familySpellLine22 s cooldownRoot 2.3 s
On the card
- Card text
- Collapse a corridor of spore-laden air and ROOT everything caught in it.
- When it casts
- Casts when a foe is in front of you within 14 m.
Damage by rank
The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.
In play
- Root
- Roots each foe it hits for 2.2 s.
- Enemies
- Guardians and bosses can roll this card into their own kit.
Dust PyreSpell, placed, 7 s cooldown, decay 5 s. Casts when a foe is in front of you within 14 m.
Tomb-Dust familySpellPlaced7 s cooldownDecay 5 s
On the card
- Card text
- Press a spore-pyre into the floor; it clouds 3m and stacks decay on anything inside.
- When it casts
- Casts when a foe is in front of you within 14 m.
Damage by rank
The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.
In play
- Shape
- Sets down a zone 3 m in radius (wider with Area) for 6 s. Every foe standing in it takes the card's damage, spread over the zone's life.
- Decay
- Gives each foe it hits one decay stack for 5 s. Each stack makes the foe take 3.6% more damage; stacks cap at 5.
- Enemies
- Guardians and bosses can roll this card into their own kit.
Spore StalkSpell, summon, 16 s cooldown, decay 10 s. Casts when a foe is in front of you within 14 m.
Tomb-Dust familySpellSummon16 s cooldownDecay 10 s
On the card
- Card text
- Raise a fruiting stalk for 10s; it pulses decay onto everything within 5m.
- When it casts
- Casts when a foe is in front of you within 14 m.
Damage by rank
The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.
In play
- Shape
- Sets down a zone 3 m in radius (wider with Area) for 6 s. Every foe standing in it takes the card's damage, spread over the zone's life.
- Decay
- Gives each foe it hits one decay stack for 10 s. Each stack makes the foe take 4.8% more damage; stacks cap at 5.
- Enemies
- Guardians and bosses can roll this card into their own kit.
Grey RingSpell, nova, 11 s cooldown, decay 4 s. Casts when a foe is within 14 m of you.
Tomb-Dust familySpellNova11 s cooldownDecay 4 s
On the card
- Card text
- A widening ring of spore-laden air that stacks decay and slows what it passes.
- When it casts
- Casts when a foe is within 14 m of you.
Damage by rank
The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.
In play
- Decay
- Gives each foe it hits one decay stack for 4 s. Each stack makes the foe take 4.5% more damage; stacks cap at 5.
- Enemies
- Guardians and bosses can roll this card into their own kit.
Pallid BreathSpell, cone, 9 s cooldown, mark 6 s. Casts when a foe is in front of you within 14 m.
Tomb-Dust familySpellCone9 s cooldownMark 6 s
On the card
- Card text
- A wide exhalation of grey spores; two stacks of decay and shredded armour for 6s.
- When it casts
- Casts when a foe is in front of you within 14 m.
Damage by rank
The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.
In play
- Mark
- Marks each foe it hits for 6 s: it takes 4.5% more damage.
- Enemies
- Guardians and bosses can roll this card into their own kit.
Hollow ChainRanged, chain, 6 s cooldown, decay 5 s. Casts when a foe is in front of you within 14 m.
Tomb-Dust familyRangedChain6 s cooldownDecay 5 s
On the card
- Card text
- A bone thread hopping to three enemies; one stack each and one hop per cast.
- When it casts
- Casts when a foe is in front of you within 14 m.
Damage by rank
The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.
In play
- Decay
- Gives each foe it hits one decay stack for 5 s. Each stack makes the foe take 3.6% more damage; stacks cap at 5.
- First blood
- Can be offered by the first-blood draft (cooldown 6 s or less).
- Enemies
- Guardians and bosses can roll this card into their own kit.
Dust LanceRanged, line, 5 s cooldown, decay 4 s. Casts when a foe is in front of you within 14 m.
Tomb-Dust familyRangedLine5 s cooldownDecay 4 s
On the card
- Card text
- A dense shaft of spores that pierces every enemy in a line for one stack.
- When it casts
- Casts when a foe is in front of you within 14 m.
Damage by rank
The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.
In play
- Decay
- Gives each foe it hits one decay stack for 4 s. Each stack makes the foe take 4.5% more damage; stacks cap at 5.
- First blood
- Can be offered by the first-blood draft (cooldown 6 s or less).
- Enemies
- Guardians and bosses can roll this card into their own kit.
Spore BurstSpell, cone, 4 s cooldown, decay 3 s. Casts when a foe is in front of you within 14 m.
Tomb-Dust familySpellCone4 s cooldownDecay 3 s
On the card
- Card text
- A short puff of spores; cheap and fast and applies one stack of decay.
- When it casts
- Casts when a foe is in front of you within 14 m.
Damage by rank
The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.
In play
- Decay
- Gives each foe it hits one decay stack for 3 s. Each stack makes the foe take 6% more damage; stacks cap at 5.
- First blood
- Can be offered by the first-blood draft (cooldown 6 s or less).
- Enemies
- Guardians and bosses can roll this card into their own kit.
Pallid MarkerSpell, placed, 20 s cooldown, mark 12 s. Casts when a foe is in front of you within 14 m.
Tomb-Dust familySpellPlaced20 s cooldownMark 12 s
On the card
- Card text
- Set a grave-marker; for 12s anything passing within 3m is marked and stacks decay.
- When it casts
- Casts when a foe is in front of you within 14 m.
Damage by rank
The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.
In play
- Shape
- Sets down a zone 3 m in radius (wider with Area) for 6 s. Every foe standing in it takes the card's damage, spread over the zone's life.
- Mark
- Marks each foe it hits for 12 s: it takes 2.3% more damage.
- Enemies
- Guardians and bosses can roll this card into their own kit.
Rot NovaSpell, nova, 18 s cooldown. Casts when a DECAYED foe is within 14 m of you.
Tomb-Dust familySpellNova18 s cooldown
On the card
- Card text
- A burst on every decayed enemy around you.
- When it casts
- Casts when a DECAYED foe is within 14 m of you.
Damage by rank
The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.
In play
- Enemies
- Guardians and bosses can roll this card into their own kit.
Crumble LineMelee, line, 13 s cooldown. Casts when a DECAYED foe is in front of you within 3 m.
Tomb-Dust familyMeleeLine13 s cooldown
On the card
- Card text
- A short lane that strikes every decayed enemy in it.
- When it casts
- Casts when a DECAYED foe is in front of you within 3 m.
Damage by rank
The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.
In play
- Enemies
- Guardians and bosses can roll this card into their own kit.
The Long DeathSpell, single, 20 s cooldown, decay 10 s. Casts when a foe is in front of you within 14 m.
Tomb-Dust familySpellSingle20 s cooldownDecay 10 s
On the card
- Card text
- Sentence one enemy; it gathers a stack of decay every second for 10s and cannot be cleansed.
- When it casts
- Casts when a foe is in front of you within 14 m.
Damage by rank
The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.
In play
- Decay
- Gives each foe it hits one decay stack for 10 s. Each stack makes the foe take 1.8% more damage; stacks cap at 5.
- Enemies
- Guardians and bosses can roll this card into their own kit.
Dust StepSpell, self, 6 s cooldown, decay 3 s. Casts when a foe is within 3 m of you.
Tomb-Dust familySpellSelf6 s cooldownDecay 3 s
On the card
- Card text
- Step forward in a cloud of spores leaving one stack on anything you pass through.
- When it casts
- Casts when a foe is within 3 m of you.
Damage by rank
The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062. A self card deals none of it: the figure sizes its heal, burn or grave-warden.
In play
- Shape
- Self: it hits no one. It is worn, not thrown; any effect it has on foes lands on those within 3 m of you.
- Dash
- Carries you forward as far as you walk in 3 s, in the direction you face. Not while you are rooted.
- Decay
- Gives each foe within 3 m of you one decay stack for 3 s. Each stack makes the foe take 26% more damage; stacks cap at 5.
- First blood
- Can be offered by the first-blood draft (cooldown 6 s or less).
Bone ShardRanged, single, 3 s cooldown. Casts when a foe is in front of you within 14 m.
Tomb-Dust familyRangedSingle3 s cooldown
On the card
- Card text
- A thrown shard of bone; cheap fast damage with no decay attached.
- When it casts
- Casts when a foe is in front of you within 14 m.
Damage by rank
The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.
In play
- First blood
- Can be offered by the first-blood draft (cooldown 6 s or less).
- Enemies
- Guardians and bosses can roll this card into their own kit.
Grave FistMelee, single, 6 s cooldown. Casts when a foe is in front of you within 3 m.
Tomb-Dust familyMeleeSingle6 s cooldown
On the card
- Card text
- A heavy grave-fist; plain reliable melee damage.
- When it casts
- Casts when a foe is in front of you within 3 m.
Damage by rank
The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.
In play
- First blood
- Can be offered by the first-blood draft (cooldown 6 s or less).
- Enemies
- Guardians and bosses can roll this card into their own kit.
Sepulchre BlastSpell, nova, 8 s cooldown. Casts when a foe is within 14 m of you.
Tomb-Dust familySpellNova8 s cooldown
On the card
- Card text
- A flat burst of grave-force around you; no stacks and no conditions.
- When it casts
- Casts when a foe is within 14 m of you.
Damage by rank
The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.
In play
- Enemies
- Guardians and bosses can roll this card into their own kit.
OssuarySpell, placed, 15 s cooldown. Casts when a foe is in front of you within 14 m.
Tomb-Dust familySpellPlaced15 s cooldown
On the card
- Card text
- Raise a ring of bone; everything inside takes heavy damage each second.
- When it casts
- Casts when a foe is in front of you within 14 m.
Damage by rank
The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.
In play
- Shape
- Sets down a zone 3 m in radius (wider with Area) for 6 s. Every foe standing in it takes the card's damage, spread over the zone's life.
- Enemies
- Guardians and bosses can roll this card into their own kit.
Carrion LanceRanged, line, 11 s cooldown. Casts when a foe is in front of you within 14 m.
Tomb-Dust familyRangedLine11 s cooldown
On the card
- Card text
- A heavy lance of bone that pierces every enemy in a line.
- When it casts
- Casts when a foe is in front of you within 14 m.
Damage by rank
The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.
In play
- Enemies
- Guardians and bosses can roll this card into their own kit.
Rot TitheSpell, single, 4 s cooldown, heal. Casts when a foe is in front of you within 14 m.
Tomb-Dust familySpellSingle4 s cooldownHeal
On the card
- Card text
- A bolt that damages and heals you for part of what it deals.
- When it casts
- Casts when a foe is in front of you within 14 m.
Damage by rank
The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.
In play
- Heal
- Also heals you for 6% of the damage it deals.
- First blood
- Can be offered by the first-blood draft (cooldown 6 s or less).
VirulenceNearest foe gains a decay stack: 9% more damage taken.
Tomb-Dust familyPassiveAlways onDecayMax rank 5
By rank
In play
- Uptime
- Always on: it renews itself the moment it lapses.
Hollow HarvestOn every kill: 2.7s off every cooldown.
Tomb-Dust familyPassiveOn every killRefundMax rank 5
By rank
In play
- Re-fire
- After it fires it waits 6 s before it can fire again, whatever the card's trigger says.
Ashen CoronaOn every critical hit: target gains a decay stack: 10% more damage taken for 6s.
Tomb-Dust familyPassiveOn every critical hitDecayMax rank 5
By rank
In play
- Re-fire
- After it fires it waits 6 s before it can fire again, whatever the card's trigger says.
SpreadOn every hit: target gains a decay stack: 9% more damage taken for 6s.
Tomb-Dust familyPassiveOn every hitDecayMax rank 5
By rank
In play
- Re-fire
- After it fires it waits 6 s before it can fire again, whatever the card's trigger says.
Seeping WoundEvery time you are hit: attacker gains a decay stack: 24% more damage taken for 6s.
Tomb-Dust familyPassiveEvery time you are hitDecayMax rank 5
By rank
In play
- Re-fire
- After it fires it waits 6 s before it can fire again, whatever the card's trigger says.
Threshold RotWhile below 50% health: attacker gains a decay stack: 50% more damage taken for 6s.
Tomb-Dust familyPassiveWhile below 50% healthDecayMax rank 1
On the card
- Rank 1
- While below 50% health: attacker gains a decay stack: 50% more damage taken for 6s.
In play
- Re-fire
- After it fires it waits 6 s before it can fire again, whatever the card's trigger says.
Grey PatienceOn every cast: first target gains a decay stack: 9% more damage taken for 6s.
Tomb-Dust familyPassiveOn every castDecayMax rank 5
By rank
In play
- Re-fire
- After it fires it waits 6 s before it can fire again, whatever the card's trigger says.
Dust LungsOn every new floor: 3% less damage taken for 30s.
Tomb-Dust familyPassiveOn every new floorWardMax rank 5
By rank
In play
- Re-fire
- After it fires it waits 30 s before it can fire again, whatever the card's trigger says.