Krevholt · Wiki
Hush
32 Hush active cards and 8 passives.
The Hush family: 32 active cards and 8 passives. Actives come first, in the order of the game's table, then the passives. Damage figures are at hero level 1 before gear and the Forge, as a draft card prints them at level 1.
SlipMelee, self, 8 s cooldown, displace 2 s. Casts when a foe is within 3 m of you.
Hush familyMeleeSelf8 s cooldownDisplace 2 s
On the card
- Card text
- A short quick dash in any direction.
- When it casts
- Casts when a foe is within 3 m of you.
Damage by rank
The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062. A self card deals none of it: the figure sizes its heal, burn or grave-warden.
In play
- Shape
- Self: it hits no one. It is worn, not thrown; any effect it has on foes lands on those within 3 m of you.
- Dash
- Carries you forward as far as you walk in 2 s, in the direction you face. Not while you are rooted.
- Displace
- Knocks each foe within 3 m of you back as far as it walks in 2 s.
CutpurseMelee, single, 5 s cooldown. Casts when a foe is in front of you within 3 m.
Hush familyMeleeSingle5 s cooldown
On the card
- Card text
- A quick cut; the target drops extra Slag when it dies.
- When it casts
- Casts when a foe is in front of you within 3 m.
Damage by rank
The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.
In play
- First blood
- Can be offered by the first-blood draft (cooldown 6 s or less).
- Enemies
- Guardians and bosses can roll this card into their own kit.
TriplineRanged, placed, 10 s cooldown, root 2.3 s. Casts when a foe is in front of you within 14 m.
Hush familyRangedPlaced10 s cooldownRoot 2.3 s
On the card
- Card text
- Set a line; the first enemy across it is rooted 3s and takes a hit.
- When it casts
- Casts when a foe is in front of you within 14 m.
Damage by rank
The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.
In play
- Shape
- Sets down a zone 3 m in radius (wider with Area) for 6 s. Every foe standing in it takes the card's damage, spread over the zone's life.
- Root
- Roots each foe it hits for 2.2 s.
Shadow StepMelee, self, 12 s cooldown, displace 2 s. Casts when a foe is within 3 m of you.
Hush familyMeleeSelf12 s cooldownDisplace 2 s
On the card
- Card text
- Step instantly behind a chosen enemy; your next hit on it crits.
- When it casts
- Casts when a foe is within 3 m of you.
Damage by rank
The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062. A self card deals none of it: the figure sizes its heal, burn or grave-warden.
In play
- Shape
- Self: it hits no one. It is worn, not thrown; any effect it has on foes lands on those within 3 m of you.
- Dash
- Carries you forward as far as you walk in 2 s, in the direction you face. Not while you are rooted.
- Displace
- Knocks each foe within 3 m of you back as far as it walks in 2 s.
HarpoonRanged, single, 14 s cooldown, root 2.3 s. Casts when a foe is in front of you within 14 m.
Hush familyRangedSingle14 s cooldownRoot 2.3 s
On the card
- Card text
- Drag one enemy to you and root it for 2s.
- When it casts
- Casts when a foe is in front of you within 14 m.
Damage by rank
The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.
In play
- Root
- Roots each foe it hits for 2.2 s.
- Enemies
- Guardians and bosses can roll this card into their own kit.
Dead DropRanged, placed, 15 s cooldown, summon 6 s. Casts when a foe is in front of you within 14 m.
Hush familyRangedPlaced15 s cooldownSummon 6 s
On the card
- Card text
- Drop a decoy; nearby enemies attack it for 6s.
- When it casts
- Casts when a foe is in front of you within 14 m.
Damage by rank
The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.
In play
- Summon
- A grave-warden fights beside you for 6 s, dealing 9% of the cast's damage every second.
Quick HandsMelee, self, 10 s cooldown, refund. Casts when a foe is within 12 m of you.
Hush familyMeleeSelf10 s cooldownRefund
On the card
- Card text
- Knock 4s off every cooldown you are holding.
- When it casts
- Casts when a foe is within 12 m of you.
Damage by rank
The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062. A self card deals none of it: the figure sizes its heal, burn or grave-warden.
In play
- Shape
- Self: it hits no one. It is worn, not thrown; any effect it has on foes lands on those within 3 m of you.
- Refund
- Takes 2.8 s off every cooldown.
GraverobberMelee, self, 20 s cooldown. Casts when a foe is within 12 m of you.
Hush familyMeleeSelf20 s cooldown
On the card
- Card text
- For 12s the next enemy or chest you open yields one extra loot offer.
- When it casts
- Casts when a foe is within 12 m of you.
Damage by rank
The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062. A self card deals none of it: the figure sizes its heal, burn or grave-warden.
In play
- Shape
- Self: it hits no one. It is worn, not thrown; any effect it has on foes lands on those within 3 m of you.
VanishMelee, self, 20 s cooldown, displace 1.7 s. Casts when a foe is within 3 m of you.
Hush familyMeleeSelf20 s cooldownDisplace 1.7 s
On the card
- Card text
- Every enemy loses track of you for 2s; your next attack is a guaranteed crit.
- When it casts
- Casts when a foe is within 3 m of you.
Damage by rank
The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062. A self card deals none of it: the figure sizes its heal, burn or grave-warden.
In play
- Shape
- Self: it hits no one. It is worn, not thrown; any effect it has on foes lands on those within 3 m of you.
- Displace
- Knocks each foe within 3 m of you back as far as it walks in 1.7 s.
CaltropsRanged, placed, 10 s cooldown, slow 6 s. Casts when a foe is in front of you within 14 m.
Hush familyRangedPlaced10 s cooldownSlow 6 s
On the card
- Card text
- Scatter caltrops; anything crossing them is slowed heavily and takes a little damage.
- When it casts
- Casts when a foe is in front of you within 14 m.
Damage by rank
The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.
In play
- Shape
- Sets down a zone 3 m in radius (wider with Area) for 6 s. Every foe standing in it takes the card's damage, spread over the zone's life.
- Slow
- Slows each foe it hits by 27% for 6 s.
Smoke PipSpell, nova, 14 s cooldown, haste 5 s. Casts when a foe is within 14 m of you.
Hush familySpellNova14 s cooldownHaste 5 s
On the card
- Card text
- A burst of smoke around you; enemies inside lose you and you move faster in it.
- When it casts
- Casts when a foe is within 14 m of you.
Damage by rank
The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.
In play
- Haste
- Your cooldowns run 11% shorter for 5 s.
Lash BackRanged, single, 8 s cooldown, displace 2 s. Casts when a foe is in front of you within 14 m.
Hush familyRangedSingle8 s cooldownDisplace 2 s
On the card
- Card text
- Hook an enemy and swap places with it - it inherits whatever it swapped onto.
- When it casts
- Casts when a foe is in front of you within 14 m.
Damage by rank
The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.
In play
- Dash
- Carries you forward as far as you walk in 2 s, in the direction you face. Not while you are rooted.
- Displace
- Knocks each foe it hits back as far as it walks in 2 s.
- Enemies
- Guardians and bosses can roll this card into their own kit.
Snare ChainRanged, chain, 4 s cooldown, displace 1.4 s. Casts when a foe is in front of you within 14 m.
Hush familyRangedChain4 s cooldownDisplace 1.4 s
On the card
- Card text
- Throw a hooked chain linking two nearby enemies and dragging them into each other.
- When it casts
- Casts when a foe is in front of you within 14 m.
Damage by rank
The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.
In play
- Displace
- Knocks each foe it hits back as far as it walks in 1.3 s.
- First blood
- Can be offered by the first-blood draft (cooldown 6 s or less).
- Enemies
- Guardians and bosses can roll this card into their own kit.
Nail ScatterRanged, cone, 3 s cooldown, slow 3 s. Casts when a foe is in front of you within 14 m.
Hush familyRangedCone3 s cooldownSlow 3 s
On the card
- Card text
- Fling a handful of nails in a short cone; everything struck is slowed for 3s.
- When it casts
- Casts when a foe is in front of you within 14 m.
Damage by rank
The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.
In play
- Slow
- Slows each foe it hits by 18% for 3 s.
- First blood
- Can be offered by the first-blood draft (cooldown 6 s or less).
- Enemies
- Guardians and bosses can roll this card into their own kit.
Trip CordRanged, line, 5 s cooldown, stun 1.4 s. Casts when a foe is in front of you within 14 m.
Hush familyRangedLine5 s cooldownStun 1.4 s
On the card
- Card text
- Throw a cord across a lane; the next enemy to cross it is tripped flat.
- When it casts
- Casts when a foe is in front of you within 14 m.
Damage by rank
The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.
In play
- Stun
- Stuns each foe it hits for 1.4 s.
- First blood
- Can be offered by the first-blood draft (cooldown 6 s or less).
Oil FlaskRanged, pool, 6 s cooldown, slow 5 s. Casts when a foe is in front of you within 14 m.
Hush familyRangedPool6 s cooldownSlow 5 s
On the card
- Card text
- Smash a flask of lamp-oil; anything crossing the slick is slowed heavily.
- When it casts
- Casts when a foe is in front of you within 14 m.
Damage by rank
The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.
In play
- Slow
- Slows each foe it hits by 32% for 5 s.
- First blood
- Can be offered by the first-blood draft (cooldown 6 s or less).
Debt ChainRanged, chain, 9 s cooldown. Casts when a foe below 35% health is in front of you within 14 m.
Hush familyRangedChain9 s cooldown
On the card
- Card text
- A cutpurse chain hopping a wound between three enemies in sequence.
- When it casts
- Casts when a foe below 35% health is in front of you within 14 m.
Damage by rank
The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.
In play
- Enemies
- Guardians and bosses can roll this card into their own kit.
Pocket ChargeRanged, cone, 7 s cooldown, displace 0.5 s. Casts when a foe is in front of you within 14 m.
Hush familyRangedCone7 s cooldownDisplace 0.5 s
On the card
- Card text
- Set off a small charge; enemies are shoved away and you are thrown back a little.
- When it casts
- Casts when a foe is in front of you within 14 m.
Damage by rank
The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.
In play
- Displace
- Knocks each foe it hits back as far as it walks in 0.4 s.
Rope BoltRanged, line, 11 s cooldown, displace 2 s. Casts when a foe is in front of you within 14 m.
Hush familyRangedLine11 s cooldownDisplace 2 s
On the card
- Card text
- Fire a bolt into a far wall and haul yourself to it shoving everything in the lane.
- When it casts
- Casts when a foe is in front of you within 14 m.
Damage by rank
The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.
In play
- Dash
- Carries you forward as far as you walk in 2 s, in the direction you face. Not while you are rooted.
- Displace
- Knocks each foe it hits back as far as it walks in 2 s.
Pitch SlickRanged, pool, 9 s cooldown, slow 7 s. Casts when a foe is in front of you within 14 m.
Hush familyRangedPool9 s cooldownSlow 7 s
On the card
- Card text
- Pour thick tar; enemies inside are slowed and drag a tar trail out with them.
- When it casts
- Casts when a foe is in front of you within 14 m.
Damage by rank
The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.
In play
- Slow
- Slows each foe it hits by 23% for 7 s.
Clockwork LureRanged, summon, 10 s cooldown, summon 6 s. Casts when a foe is in front of you within 14 m.
Hush familyRangedSummon10 s cooldownSummon 6 s
On the card
- Card text
- Wind up a rattling device; enemies walk toward it for 6s and then it pops.
- When it casts
- Casts when a foe is in front of you within 14 m.
Damage by rank
The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.
In play
- Summon
- A grave-warden fights beside you for 6 s, dealing 13% of the cast's damage every second.
Hooked SpreadRanged, cone, 14 s cooldown, slow 5 s. Casts when a foe is in front of you within 14 m.
Hush familyRangedCone14 s cooldownSlow 5 s
On the card
- Card text
- Fling a wide arc of hooked caltrops; each one slows and cuts whatever steps on it.
- When it casts
- Casts when a foe is in front of you within 14 m.
Damage by rank
The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.
In play
- Slow
- Slows each foe it hits by 32% for 5 s.
Haul LineRanged, line, 16 s cooldown, root 2.3 s. Casts when a foe is in front of you within 14 m.
Hush familyRangedLine16 s cooldownRoot 2.3 s
On the card
- Card text
- Fire a drag-line hauling every enemy in a lane to your feet and rooting the nearest.
- When it casts
- Casts when a foe is in front of you within 14 m.
Damage by rank
The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.
In play
- Root
- Roots each foe it hits for 2.2 s.
- Enemies
- Guardians and bosses can roll this card into their own kit.
Panic PowderRanged, pool, 20 s cooldown, displace 1.4 s. Casts when a foe is in front of you within 14 m.
Hush familyRangedPool20 s cooldownDisplace 1.4 s
On the card
- Card text
- Plant your feet and lay a wide cloud; enemies inside flee toward its edge instead of you.
- When it casts
- Casts when a foe is in front of you within 14 m.
Damage by rank
The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.
In play
- Displace
- Knocks each foe it hits back as far as it walks in 1.3 s.
- Condition
- Its description asks for a foe that is still; the fight does not check that, so it fires at any foe in reach.
Shade DoubleRanged, summon, 22 s cooldown, summon 10 s. Casts when a foe is in front of you within 14 m.
Hush familyRangedSummon22 s cooldownSummon 10 s
On the card
- Card text
- Drop a full-silhouette copy that mimics your last move; enemies fixate on it for 10s.
- When it casts
- Casts when a foe is in front of you within 14 m.
Damage by rank
The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.
In play
- Summon
- A grave-warden fights beside you for 10 s, dealing 8% of the cast's damage every second.
Quick StabMelee, single, 4 s cooldown. Casts when a foe is in front of you within 3 m.
Hush familyMeleeSingle4 s cooldown
On the card
- Card text
- A fast cheap stab; it hits much harder from behind.
- When it casts
- Casts when a foe is in front of you within 3 m.
Damage by rank
The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.
In play
- First blood
- Can be offered by the first-blood draft (cooldown 6 s or less).
- Enemies
- Guardians and bosses can roll this card into their own kit.
Throwing KnivesRanged, cone, 5 s cooldown. Casts when a foe is in front of you within 14 m.
Hush familyRangedCone5 s cooldown
On the card
- Card text
- A fan of thrown knives in a short cone.
- When it casts
- Casts when a foe is in front of you within 14 m.
Damage by rank
The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.
In play
- First blood
- Can be offered by the first-blood draft (cooldown 6 s or less).
- Enemies
- Guardians and bosses can roll this card into their own kit.
Bolt VolleyRanged, line, 8 s cooldown. Casts when a foe is in front of you within 14 m.
Hush familyRangedLine8 s cooldown
On the card
- Card text
- A volley of bolts piercing everything in a straight line.
- When it casts
- Casts when a foe is in front of you within 14 m.
Damage by rank
The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.
In play
- Enemies
- Guardians and bosses can roll this card into their own kit.
GarroteMelee, single, 12 s cooldown. Casts when a foe is in front of you within 3 m.
Hush familyMeleeSingle12 s cooldown
On the card
- Card text
- A heavy strangling hold; damage climbs the longer you keep the grip locked.
- When it casts
- Casts when a foe is in front of you within 3 m.
Damage by rank
The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.
In play
- Enemies
- Guardians and bosses can roll this card into their own kit.
AssassinateMelee, single, 20 s cooldown. Casts when a foe is in front of you within 3 m.
Hush familyMeleeSingle20 s cooldown
On the card
- Card text
- One heavy strike on a single target; no rider - all of its weight is damage.
- When it casts
- Casts when a foe is in front of you within 3 m.
Damage by rank
The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.
In play
- Enemies
- Guardians and bosses can roll this card into their own kit.
Pocket MendMelee, single, 5 s cooldown, heal. Casts when a foe is in front of you within 3 m.
Hush familyMeleeSingle5 s cooldownHeal
On the card
- Card text
- A quick cut that heals you if the target had not yet seen you.
- When it casts
- Casts when a foe is in front of you within 3 m.
Damage by rank
The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.
In play
- Heal
- Also heals you for 6% of the damage it deals.
- Condition
- Its description asks for a foe that is target unaware; the fight does not check that, so it fires at any foe in reach.
- First blood
- Can be offered by the first-blood draft (cooldown 6 s or less).
SafehouseSpell, placed, 18 s cooldown, heal. Casts when a foe is in front of you within 14 m.
Hush familySpellPlaced18 s cooldownHeal
On the card
- Card text
- Drop a cache; standing beside it heals you steadily until it is spent.
- When it casts
- Casts when a foe is in front of you within 14 m.
Damage by rank
The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062. A sustain card deals none of it: the figure sizes its heal.
In play
- Shape
- Sets down a zone 3 m in radius (wider with Area) for 6 s. Standing in it heals you: 80% of the damage figure, spread over the zone's life.
Light Feet9% less damage taken.
Hush familyPassiveAlways onWardMax rank 5
By rank
In play
- Uptime
- Always on: it renews itself the moment it lapses.
Slip KnotOn every kill: 2.7s off every cooldown.
Hush familyPassiveOn every killRefundMax rank 5
By rank
In play
- Re-fire
- After it fires it waits 6 s before it can fire again, whatever the card's trigger says.
UnnerveOn every critical hit: target deals 14% less damage for 6s.
Hush familyPassiveOn every critical hitWeakenMax rank 5
By rank
In play
- Re-fire
- After it fires it waits 6 s before it can fire again, whatever the card's trigger says.
MisdirectionOn every hit: target is stunned for 1.5s.
Hush familyPassiveOn every hitStunMax rank 3
By rank
In play
- Re-fire
- After it fires it waits 1.5 to 2 s before it can fire again, whatever the card's trigger says.
Escape ArtistEvery time you are hit: attacker is thrown back for 3s.
Hush familyPassiveEvery time you are hitDisplaceMax rank 1
On the card
- Rank 1
- Every time you are hit: attacker is thrown back for 3s.
In play
- Re-fire
- After it fires it waits 3 s before it can fire again, whatever the card's trigger says.
OpportunistVs foes above 50% health: +40% damage.
Hush familyPassiveVs foes above 50% healthEmpowerMax rank 1
On the card
- Rank 1
- Vs foes above 50% health: +40% damage.
In play
- Uptime
- Holds for exactly as long as your health stays on that side of the line.
Drop EchoOn every cast: first target is rooted for 2.3s.
Hush familyPassiveOn every castRootMax rank 4
By rank
In play
- Re-fire
- After it fires it waits 2.2 to 4 s before it can fire again, whatever the card's trigger says.
AppraiserEvery cache on the floor is lit the moment you arrive, unexplored rooms included.
Hush familyPassiveOn every new floorMax rank 1
On the card
- Rank 1
- Every cache on the floor is lit the moment you arrive, unexplored rooms included.