The Hush family: 32 active cards and 8 passives. Actives come first, in the order of the game's table, then the passives. Damage figures are at hero level 1 before gear and the Forge, as a draft card prints them at level 1.
SlipMelee, self, 8 s cooldown, displace 2 s. Casts when a foe is within 3 m of you.
Hush familyMeleeSelf8 s cooldownDisplace 2 s
On the card
Card text
A short quick dash in any direction.
When it casts
Casts when a foe is within 3 m of you.
Damage by rank
The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062. A self card deals none of it: the figure sizes its heal, burn or grave-warden.
Rank
1
2
3
4
5
Damage
16
20
24
31
38
In play
Shape
Self: it hits no one. It is worn, not thrown; any effect it has on foes lands on those within 3 m of you.
Dash
Carries you forward as far as you walk in 2 s, in the direction you face. Not while you are rooted.
Displace
Knocks each foe within 3 m of you back as far as it walks in 2 s.
CutpurseMelee, single, 5 s cooldown. Casts when a foe is in front of you within 3 m.
Hush familyMeleeSingle5 s cooldown
On the card
Card text
A quick cut; the target drops extra Slag when it dies.
When it casts
Casts when a foe is in front of you within 3 m.
Damage by rank
The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.
Rank
1
2
3
4
5
Damage
30
37
47
59
73
In play
First blood
Can be offered by the first-blood draft (cooldown 6 s or less).
Enemies
Guardians and bosses can roll this card into their own kit.
TriplineRanged, placed, 10 s cooldown, root 2.3 s. Casts when a foe is in front of you within 14 m.
Hush familyRangedPlaced10 s cooldownRoot 2.3 s
On the card
Card text
Set a line; the first enemy across it is rooted 3s and takes a hit.
When it casts
Casts when a foe is in front of you within 14 m.
Damage by rank
The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.
Rank
1
2
3
4
5
Damage
16
20
26
32
40
In play
Shape
Sets down a zone 3 m in radius (wider with Area) for 6 s. Every foe standing in it takes the card's damage, spread over the zone's life.
Shadow StepMelee, self, 12 s cooldown, displace 2 s. Casts when a foe is within 3 m of you.
Hush familyMeleeSelf12 s cooldownDisplace 2 s
On the card
Card text
Step instantly behind a chosen enemy; your next hit on it crits.
When it casts
Casts when a foe is within 3 m of you.
Damage by rank
The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062. A self card deals none of it: the figure sizes its heal, burn or grave-warden.
Rank
1
2
3
4
5
Damage
22
28
35
43
54
In play
Shape
Self: it hits no one. It is worn, not thrown; any effect it has on foes lands on those within 3 m of you.
Dash
Carries you forward as far as you walk in 2 s, in the direction you face. Not while you are rooted.
Displace
Knocks each foe within 3 m of you back as far as it walks in 2 s.
HarpoonRanged, single, 14 s cooldown, root 2.3 s. Casts when a foe is in front of you within 14 m.
Hush familyRangedSingle14 s cooldownRoot 2.3 s
On the card
Card text
Drag one enemy to you and root it for 2s.
When it casts
Casts when a foe is in front of you within 14 m.
Damage by rank
The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.
Rank
1
2
3
4
5
Damage
40
49
62
77
97
In play
Root
Roots each foe it hits for 2.2 s.
Enemies
Guardians and bosses can roll this card into their own kit.
Dead DropRanged, placed, 15 s cooldown, summon 6 s. Casts when a foe is in front of you within 14 m.
Hush familyRangedPlaced15 s cooldownSummon 6 s
On the card
Card text
Drop a decoy; nearby enemies attack it for 6s.
When it casts
Casts when a foe is in front of you within 14 m.
Damage by rank
The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.
Rank
1
2
3
4
5
Damage
23
29
36
45
56
In play
Summon
A grave-warden fights beside you for 6 s, dealing 9% of the cast's damage every second.
Quick HandsMelee, self, 10 s cooldown, refund. Casts when a foe is within 12 m of you.
Hush familyMeleeSelf10 s cooldownRefund
On the card
Card text
Knock 4s off every cooldown you are holding.
When it casts
Casts when a foe is within 12 m of you.
Damage by rank
The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062. A self card deals none of it: the figure sizes its heal, burn or grave-warden.
Rank
1
2
3
4
5
Damage
16
20
25
32
40
In play
Shape
Self: it hits no one. It is worn, not thrown; any effect it has on foes lands on those within 3 m of you.
GraverobberMelee, self, 20 s cooldown. Casts when a foe is within 12 m of you.
Hush familyMeleeSelf20 s cooldown
On the card
Card text
For 12s the next enemy or chest you open yields one extra loot offer.
When it casts
Casts when a foe is within 12 m of you.
Damage by rank
The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062. A self card deals none of it: the figure sizes its heal, burn or grave-warden.
Rank
1
2
3
4
5
Damage
29
37
46
57
71
In play
Shape
Self: it hits no one. It is worn, not thrown; any effect it has on foes lands on those within 3 m of you.
VanishMelee, self, 20 s cooldown, displace 1.7 s. Casts when a foe is within 3 m of you.
Hush familyMeleeSelf20 s cooldownDisplace 1.7 s
On the card
Card text
Every enemy loses track of you for 2s; your next attack is a guaranteed crit.
When it casts
Casts when a foe is within 3 m of you.
Damage by rank
The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062. A self card deals none of it: the figure sizes its heal, burn or grave-warden.
Rank
1
2
3
4
5
Damage
44
55
68
86
107
In play
Shape
Self: it hits no one. It is worn, not thrown; any effect it has on foes lands on those within 3 m of you.
Displace
Knocks each foe within 3 m of you back as far as it walks in 1.7 s.
CaltropsRanged, placed, 10 s cooldown, slow 6 s. Casts when a foe is in front of you within 14 m.
Hush familyRangedPlaced10 s cooldownSlow 6 s
On the card
Card text
Scatter caltrops; anything crossing them is slowed heavily and takes a little damage.
When it casts
Casts when a foe is in front of you within 14 m.
Damage by rank
The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.
Rank
1
2
3
4
5
Damage
16
20
26
32
40
In play
Shape
Sets down a zone 3 m in radius (wider with Area) for 6 s. Every foe standing in it takes the card's damage, spread over the zone's life.
Slow
Slows each foe it hits by 27% for 6 s.
Smoke PipSpell, nova, 14 s cooldown, haste 5 s. Casts when a foe is within 14 m of you.
Hush familySpellNova14 s cooldownHaste 5 s
On the card
Card text
A burst of smoke around you; enemies inside lose you and you move faster in it.
When it casts
Casts when a foe is within 14 m of you.
Damage by rank
The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.
Rank
1
2
3
4
5
Damage
20
25
31
39
49
In play
Haste
Your cooldowns run 11% shorter for 5 s.
Lash BackRanged, single, 8 s cooldown, displace 2 s. Casts when a foe is in front of you within 14 m.
Hush familyRangedSingle8 s cooldownDisplace 2 s
On the card
Card text
Hook an enemy and swap places with it - it inherits whatever it swapped onto.
When it casts
Casts when a foe is in front of you within 14 m.
Damage by rank
The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.
Rank
1
2
3
4
5
Damage
16
20
24
31
38
In play
Dash
Carries you forward as far as you walk in 2 s, in the direction you face. Not while you are rooted.
Displace
Knocks each foe it hits back as far as it walks in 2 s.
Enemies
Guardians and bosses can roll this card into their own kit.
Snare ChainRanged, chain, 4 s cooldown, displace 1.4 s. Casts when a foe is in front of you within 14 m.
Hush familyRangedChain4 s cooldownDisplace 1.4 s
On the card
Card text
Throw a hooked chain linking two nearby enemies and dragging them into each other.
When it casts
Casts when a foe is in front of you within 14 m.
Damage by rank
The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.
Rank
1
2
3
4
5
Damage
10
13
16
20
25
In play
Displace
Knocks each foe it hits back as far as it walks in 1.3 s.
First blood
Can be offered by the first-blood draft (cooldown 6 s or less).
Enemies
Guardians and bosses can roll this card into their own kit.
Nail ScatterRanged, cone, 3 s cooldown, slow 3 s. Casts when a foe is in front of you within 14 m.
Hush familyRangedCone3 s cooldownSlow 3 s
On the card
Card text
Fling a handful of nails in a short cone; everything struck is slowed for 3s.
When it casts
Casts when a foe is in front of you within 14 m.
Damage by rank
The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.
Rank
1
2
3
4
5
Damage
14
17
22
27
34
In play
Slow
Slows each foe it hits by 18% for 3 s.
First blood
Can be offered by the first-blood draft (cooldown 6 s or less).
Enemies
Guardians and bosses can roll this card into their own kit.
Pocket MendMelee, single, 5 s cooldown, heal. Casts when a foe is in front of you within 3 m.
Hush familyMeleeSingle5 s cooldownHeal
On the card
Card text
A quick cut that heals you if the target had not yet seen you.
When it casts
Casts when a foe is in front of you within 3 m.
Damage by rank
The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062.
Rank
1
2
3
4
5
Damage
30
37
47
59
73
In play
Heal
Also heals you for 6% of the damage it deals.
Condition
Its description asks for a foe that is target unaware; the fight does not check that, so it fires at any foe in reach.
First blood
Can be offered by the first-blood draft (cooldown 6 s or less).
SafehouseSpell, placed, 18 s cooldown, heal. Casts when a foe is in front of you within 14 m.
Hush familySpellPlaced18 s cooldownHeal
On the card
Card text
Drop a cache; standing beside it heals you steadily until it is spent.
When it casts
Casts when a foe is in front of you within 14 m.
Damage by rank
The card's figure at hero level 1, before gear and the Forge; every hero level multiplies it by 1.062. A sustain card deals none of it: the figure sizes its heal.
Rank
1
2
3
4
5
Damage
20
24
31
38
48
In play
Shape
Sets down a zone 3 m in radius (wider with Area) for 6 s. Standing in it heals you: 80% of the damage figure, spread over the zone's life.