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Krevholt · Wiki

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The menus into a run, the controls, and what to know before the first floor.

Krevholt is a roguelite tomb-delve. You rob the Krevorn tombs of the Iron-Fog Coast one floor at a time: your cards cast themselves, you steer the hero, and each floor's way down stays sealed until the enemy holding it is dead. A run lasts until you die, or until you take the way down on depth 60 and win. What you carry out is Slag, spent at the Forge on ranks that make every later run stronger.

From launch into a run

  1. The title menu offers DESCEND, DEEDS, THE FORGE, SETTINGS and QUIT. Move with ↑↓ or WS, choose with Enter or Space, or click. On a pad: the D-pad or left stick, then the south face button.
  2. DESCEND starts a run at once. There is no character screen, difficulty or seed to choose: the hero is the body you last wore in the Forge, and every run gets a new random tomb.
  3. Before the first fight the run offers three cards, one melee, one ranged and one spell, and you keep one. Which three depends on the body you wear; see Heroes. Take one with 1 2 3, or move with ←→ and press Enter, or click it.
The title menu: DESCEND, DEEDS, THE FORGE, SETTINGS, QUIT, with the version in the corner
The title menu. The version is printed in the bottom-right corner.
The opening offer on depth 1: Gore, Bone Shard and Kin Bolt, each at rank 1 of 5
The opening offer of a Krevorn body: Gore (25 melee, 4 s), Bone Shard and Kin Bolt. The clock stands at 0:00 until you choose.

How to play

  • You never press a cast key. Every card casts itself when its cooldown is up and a foe is where it needs one: most fire at a foe in the 90° in front of you, melee within 3 m and ranged or spell within 14 m. So where you stand and which way you face is the whole of your aim.
  • Kill the holder, then take the way down. Each floor's portal is sealed until the guardian or boss that holds it is dead. Walk to the open portal and press E (pad south face button) to descend. Chests open the same way.
  • Health does not come back by itself. It carries from floor to floor. Heal from the globes some kills drop (9% of your health), by stepping into a breather chamber (45%, once per chamber), with healing cards, or with health on new gear.
  • Every level-up brings two offers of four cards, first a spell (an active card), then a passive. The clock stops while any offer is open.
Depth 1 at 0:20: the hero at a wall among three foes, a 25 over one of them, Gore's cooldown circle at the bottom
Depth 1 at 0:20: health and XP top left, depth, level, Slag and the run clock top right, the kit's cooldowns at the bottom. A screenshot of a run played by the game's test autopilot.

Controls

ActionKeyboard and mouseGamepad
MoveWASD or the arrow keysLeft stick
Walk to a pointLeft mouse on the floor (hold to keep steering)—
TurnMove the mouse while standingRight stick
Open a chest, descendESouth face button
Take card 1, 2, 3, 41 2 3 4, or clickWest, north, east, then right shoulder
Move between cards, take it←→, then Enter or SpaceD-pad or left stick, then south face button
PauseEscMenu/Start (also east face button when no cards are up)

While cards are on screen the arrow keys move between them instead of moving the hero; WASD still walk. The keys cannot be rebound. Face-button names here describe their positions, so they work across controller brands.

Between runs

  • THE FORGE spends Slag: fourteen tracks of stat ranks, and four more bodies at 60 Slag each. It also holds the free appearance pages: hair, beard and hair colour.
  • DEEDS lists the game's 100 achievements (Steam gets the same ones). Hidden ones read A deed not yet spoken of until you earn them.
  • Slag is banked the moment you earn it: dying, abandoning a run or quitting loses none of it.
THE FORGE on a new account: the TRACKS page from Iron Marrow to Lit Mind at rank 0 of 12, with prices, and the hero's preview
The Forge on a new account: 0 Slag, every track at 0/12.
The DEEDS list: 0 / 100 held, the first rows with their conditions
DEEDS on a new account.