
Three Stairs at a Run
Reach depth 4 in under four minutes.
Counted when you arrive on depth 4 (or deeper) while the run clock is under 4:00. That is three floors cleared at under 80 seconds each on average.
The run clock is TIME on the HUD. It starts on depth 1 and does not reset between floors. It stops while the game is paused, while an offer (cards or SPOILS) is on screen, and while you are stunned or rooted. Picking a card costs you no time, so read the offer properly.
Three floors, straight to the portal

The recorded run
One run from depth 1 to depth 6, played by the game's test autopilot at the game's real speed on an account with every Forge track at rank 12. It earned all five speed achievements: Brief Custody, Three Stairs at a Run, Grave-Robber's Hours, Smash and Grab and No Time for Grave-Goods. It arrived on depth 4 after 1:44 of play, the three floors cleared in 46.6, 31.9 and 25.3 seconds.
The HUD clock in this video reads low. The test autopilot stops the run clock whenever it halts to fight, so its TIME shows 1:13 on arriving at depth 4, after 1:44 of play. A player's clock keeps running through fights. The floor times and the guardian's 12 seconds are counted on a separate clock, which is not affected.
What goes wrong
- Exploring. A full sweep of a floor takes minutes. Chambers off the path to the portal hold enemies, chests and sometimes a breather chamber, none of which you need.
- Dying. Nothing refills your health between floors. A breather chamber heals 45% once, if one lies on your way.
- The clock does not reset if you miss the mark. The next chance is Grave-Robber's Hours, depth 5 in under 8:00, in the same run.
