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Spoilers ahead. The achievement roster names late bosses and depths, and the guides show the first six floors and their holders. Guides contain solutions and may reveal encounters and progression.

Krevholt · Wiki

Three Stairs at a Run

Depth 4 inside 4:00 on the run clock: straight to the far chamber, the guardian, the portal.

Three Stairs at a Run achievement emblem

Three Stairs at a Run
Reach depth 4 in under four minutes.

Counted when you arrive on depth 4 (or deeper) while the run clock is under 4:00. That is three floors cleared at under 80 seconds each on average.

The run clock is TIME on the HUD. It starts on depth 1 and does not reset between floors. It stops while the game is paused, while an offer (cards or SPOILS) is on screen, and while you are stunned or rooted. Picking a card costs you no time, so read the offer properly.

Three floors, straight to the portal

  1. Head for the chamber farthest from where you arrive. The portal down is there, sealed until the guardian holding it dies. Only the guardian must die. Nothing else on the floor has to.
  2. Fight only what stands in the way. Enemies you leave in side chambers do not follow you through the portal.
  3. Leave the chests. A chest is a detour, and its reward is not needed here.
  4. Take the way down as soon as it opens, on depths 1, 2 and 3. The card comes on arrival: DEED EARNED · Three Stairs at a Run.
Depth 4, level 3, TIME 1:13: the Three Stairs at a Run card
Arriving on depth 4: Three Stairs at a Run. (The HUD clock in this run reads low; see below.)

The recorded run

One run from depth 1 to depth 6, played by the game's test autopilot at the game's real speed on an account with every Forge track at rank 12. It earned all five speed achievements: Brief Custody, Three Stairs at a Run, Grave-Robber's Hours, Smash and Grab and No Time for Grave-Goods. It arrived on depth 4 after 1:44 of play, the three floors cleared in 46.6, 31.9 and 25.3 seconds.

The HUD clock in this video reads low. The test autopilot stops the run clock whenever it halts to fight, so its TIME shows 1:13 on arriving at depth 4, after 1:44 of play. A player's clock keeps running through fights. The floor times and the guardian's 12 seconds are counted on a separate clock, which is not affected.

The DEEDS screen of the same account: Grave-Robber's Hours, Past the Stairkeeper and Three Stairs at a Run held
The same account's DEEDS screen afterwards: Three Stairs at a Run held.

What goes wrong