Eight classes, each playable as a man or a woman; the figure changes only how the hero looks. A class decides your pool, your sixteen spells and your passives. Life and pool below are a new hand's at level 1, in its starting gear.
MagusThe province's storm-scholar: a returning academic of the old elemental disciplines, welcome at hearths for lighting fires and suspected of much more.
At level 1
- Life
- 221
- Mana
- 100 · Mana - a deep pool, slow to refill
- Walking pace
- 6.3 m/s
Spells by slot
The first spell of each slot is equipped from the start; the other twelve open one a level, on every second level from 2 to 24. Swapping is free outside a fight.
41 passives, three of them keystones at level 50.

GravecallerThe one who talks to what won't stay down. A necromancer the province side-eyes and quietly needs.
At level 1
- Life
- 216
- Essence
- 100 · Essence - a deep pool, slow to refill
- Walking pace
- 6.3 m/s
Spells by slot
The first spell of each slot is equipped from the start; the other twelve open one a level, on every second level from 2 to 24. Swapping is free outside a fight.
41 passives, three of them keystones at level 50.

WardenThe old debt-collectors made flesh in plate and notched steel. They don't flinch, don't retreat, and don't forget who owes what.
At level 1
- Life
- 236
- Fury
- 80 · Fury - built by blows dealt and blocked
- Walking pace
- 6 m/s
Spells by slot
The first spell of each slot is equipped from the start; the other twelve open one a level, on every second level from 2 to 24. Swapping is free outside a fight.
40 passives, three of them keystones at level 50.

HuntsmanWhere Wardens collect debts up close, Huntsmen collect them from the treeline. Patient, precise, never where the target last saw them.
At level 1
- Life
- 176
- Focus
- 60 · Focus - a small pool, swift to refill
- Walking pace
- 6.6 m/s
Spells by slot
The first spell of each slot is equipped from the start; the other twelve open one a level, on every second level from 2 to 24. Swapping is free outside a fight.
41 passives, three of them keystones at level 50.

ShadeThe back-alley reckoning: a knife between the ribs, a powder on the wind, a name crossed off before the mark ever sees a face.
At level 1
- Life
- 196
- Guile
- 60 · Guile - a small pool, swift to refill
- Walking pace
- 6.7 m/s
Spells by slot
The first spell of each slot is equipped from the start; the other twelve open one a level, on every second level from 2 to 24. Swapping is free outside a fight.
40 passives, three of them keystones at level 50.

VowboundHedge-priests sworn against whatever it is the province owes. Armor blessed over unmarked graves; a tradition that still insists settlement is possible.
At level 1
- Life
- 226
- Faith
- 100 · Faith - a deep pool, slow to refill
- Walking pace
- 6.1 m/s
Spells by slot
The first spell of each slot is equipped from the start; the other twelve open one a level, on every second level from 2 to 24. Swapping is free outside a fight.
40 passives, three of them keystones at level 50.

Bog-ShamanThe Tithe Woods' oldest tenants, older than the bargain itself. They speak for the bog that preserves what should rot, and turn that patience into fang, swarm and storm.
At level 1
- Life
- 176
- Spirit
- 100 · Spirit - a deep pool, slow to refill
- Walking pace
- 6.3 m/s
Spells by slot
The first spell of each slot is equipped from the start; the other twelve open one a level, on every second level from 2 to 24. Swapping is free outside a fight.
43 passives, three of them keystones at level 50.

BellringerA wandering order that answers the unsettling with cadence: fists that ring like struck bronze, chimes sanctified against what won't stay buried.
At level 1
- Life
- 206
- Breath
- 60 · Breath - a small pool, swift to refill
- Walking pace
- 6.4 m/s
Spells by slot
The first spell of each slot is equipped from the start; the other twelve open one a level, on every second level from 2 to 24. Swapping is free outside a fight.
43 passives, three of them keystones at level 50.
