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Morrowvane · Wiki

Classes

The eight classes: pool, starting life, starting spells and all sixteen spells by slot.

Eight classes, each playable as a man or a woman; the figure changes only how the hero looks. A class decides your pool, your sixteen spells and your passives. Life and pool below are a new hand's at level 1, in its starting gear.

MagusThe province's storm-scholar: a returning academic of the old elemental disciplines, welcome at hearths for lighting fires and suspected of much more.
Reach: rangedDamage: fire / frost / lightningPool: manaPlayable as a man or a woman

At level 1

Life
221
Mana
100 · Mana - a deep pool, slow to refill
Walking pace
6.3 m/s

Spells by slot

The first spell of each slot is equipped from the start; the other twelve open one a level, on every second level from 2 to 24. Swapping is free outside a fight.

41 passives, three of them keystones at level 50.

Magus
Magus: both figures as the class screen draws them, the game's own models.
GravecallerThe one who talks to what won't stay down. A necromancer the province side-eyes and quietly needs.
Reach: ranged, with minionsDamage: shadow / poison / physicalPool: essencePlayable as a man or a woman

At level 1

Life
216
Essence
100 · Essence - a deep pool, slow to refill
Walking pace
6.3 m/s

Spells by slot

The first spell of each slot is equipped from the start; the other twelve open one a level, on every second level from 2 to 24. Swapping is free outside a fight.

41 passives, three of them keystones at level 50.

Gravecaller
Gravecaller: both figures as the class screen draws them, the game's own models.
WardenThe old debt-collectors made flesh in plate and notched steel. They don't flinch, don't retreat, and don't forget who owes what.
Reach: meleeDamage: physical / fire / shadowPool: furyPlayable as a man or a woman

At level 1

Life
236
Fury
80 · Fury - built by blows dealt and blocked
Walking pace
6 m/s

Spells by slot

The first spell of each slot is equipped from the start; the other twelve open one a level, on every second level from 2 to 24. Swapping is free outside a fight.

40 passives, three of them keystones at level 50.

Warden
Warden: both figures as the class screen draws them, the game's own models.
HuntsmanWhere Wardens collect debts up close, Huntsmen collect them from the treeline. Patient, precise, never where the target last saw them.
Reach: rangedDamage: physical / frost / poisonPool: focusPlayable as a man or a woman

At level 1

Life
176
Focus
60 · Focus - a small pool, swift to refill
Walking pace
6.6 m/s

Spells by slot

The first spell of each slot is equipped from the start; the other twelve open one a level, on every second level from 2 to 24. Swapping is free outside a fight.

41 passives, three of them keystones at level 50.

Huntsman
Huntsman: both figures as the class screen draws them, the game's own models.
ShadeThe back-alley reckoning: a knife between the ribs, a powder on the wind, a name crossed off before the mark ever sees a face.
Reach: meleeDamage: physical / shadow / poisonPool: guilePlayable as a man or a woman

At level 1

Life
196
Guile
60 · Guile - a small pool, swift to refill
Walking pace
6.7 m/s

Spells by slot

The first spell of each slot is equipped from the start; the other twelve open one a level, on every second level from 2 to 24. Swapping is free outside a fight.

40 passives, three of them keystones at level 50.

Shade
Shade: both figures as the class screen draws them, the game's own models.
VowboundHedge-priests sworn against whatever it is the province owes. Armor blessed over unmarked graves; a tradition that still insists settlement is possible.
Reach: meleeDamage: holy / lightning / firePool: faithPlayable as a man or a woman

At level 1

Life
226
Faith
100 · Faith - a deep pool, slow to refill
Walking pace
6.1 m/s

Spells by slot

The first spell of each slot is equipped from the start; the other twelve open one a level, on every second level from 2 to 24. Swapping is free outside a fight.

40 passives, three of them keystones at level 50.

Vowbound
Vowbound: both figures as the class screen draws them, the game's own models.
Bog-ShamanThe Tithe Woods' oldest tenants, older than the bargain itself. They speak for the bog that preserves what should rot, and turn that patience into fang, swarm and storm.
Reach: ranged, with minionsDamage: poison / physical / lightningPool: spiritPlayable as a man or a woman

At level 1

Life
176
Spirit
100 · Spirit - a deep pool, slow to refill
Walking pace
6.3 m/s

Spells by slot

The first spell of each slot is equipped from the start; the other twelve open one a level, on every second level from 2 to 24. Swapping is free outside a fight.

43 passives, three of them keystones at level 50.

Bog-Shaman
Bog-Shaman: both figures as the class screen draws them, the game's own models.
BellringerA wandering order that answers the unsettling with cadence: fists that ring like struck bronze, chimes sanctified against what won't stay buried.
Reach: meleeDamage: physical / holy / frostPool: breathPlayable as a man or a woman

At level 1

Life
206
Breath
60 · Breath - a small pool, swift to refill
Walking pace
6.4 m/s

Spells by slot

The first spell of each slot is equipped from the start; the other twelve open one a level, on every second level from 2 to 24. Swapping is free outside a fight.

43 passives, three of them keystones at level 50.

Bellringer
Bellringer: both figures as the class screen draws them, the game's own models.