Spells first, by slot and in the order they open, then the passives by level, then the three keystones. Every figure and line is the spellbook's own, for a hand with no passives or gear that change it.
Ringing FistStrike the enemy you aim at. 14–18 physical.
On the spellbook page
- Cost
- 6 breath
- Recovery
- 0.4 s recovery
- Reach
- 2.5 m
- While casting
- You slow to 50% pace while it lands.
Runes
One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.
- Heavy Ring · level 3
- +35% damage; cast lock 0.55 s
- Twin Chime · level 5
- 2 hits; −35% damage
- Sanctified Knuckle · level 10
- deals holy
- Frost Chime · level 20
- deals frost; −13% damage; applies chill +1
- Resonant Fist · level 32
- pierces 2; falloff 56%
- Grounding Fist · level 39
- −45% damage; applies stagger
Chain of ChimesThree quick strikes whose chime jumps on to two more enemies nearby. 3 × 5–8 physical.
On the spellbook page
- Cost
- 8 breath
- Recovery
- 0.4 s recovery
- Reach
- 2.5 m · cone 160°
- Effect
- Chains: jumps 2, range 4 m, 50% strength.
- While casting
- You slow to 50% pace while it lands.
Runes
One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.
- Fast Cadence · level 5
- 3 hits of 6-8; cast lock 0.32 s
- Silent Cadence · level 8
- +8 breath per hit; cap 8 per cast
- Holy Cadence · level 13
- deals holy; heals 2% per hit
- Building Cadence · level 26
- 3 hits of 5-7, 7-9, 9-12
- Frost Cadence · level 34
- freezes at chill: stacks 5, for 1.5 s
- Wide Cadence · level 41
- cast as a nova; range 3 m; 3 hits of 5-7
Palm TollSweep the enemies in front of you. 12–16 physical.
On the spellbook page
- Cost
- 5 breath
- Recovery
- 0.4 s recovery
- Reach
- 2.5 m · cone 160°
- Effect
- Pushes 2.0 m.
- While casting
- You slow to 50% pace while it lands.
Runes
One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.
- Longer Reach · level 11
- range 3.5 m; pushes 1.2 m
- Sanctified Palm · level 12
- deals holy; pushes 4.0 m; on collision: 6-8 holy, dist 4 m, applies stagger
- Warding Palm · level 16
- shield: 10%, for 2 s
- Echoing Palm · level 28
- cast as a nova; range 3 m
- Frostbite Palm · level 36
- deals frost; −14% damage; applies chill +2
- Cracked Bell · level 43
- −14% damage; applies knockdown 0.6 s; status icd 1.6 s
Bell HookStrike the enemy you aim at. 10–14 physical.
On the spellbook page
- Cost
- 6 breath
- Recovery
- 0.4 s recovery
- Cooldown
- 3 s cooldown
- Reach
- 6 m
- Effect
- Pulls 6.0 m.
- While casting
- You keep your full pace while casting.
Runes
One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.
- Strong Grip · level 19
- range 8 m; pulls 8.0 m
- Sanctified Hook · level 20
- deals holy; cleanses 1 on hit
- Reverse Toll · level 21
- pull self
- Frost Hook · level 30
- applies chill +2
- Iron Hook · level 38
- +40% damage; applies stun 1 s
- Wide Hook · level 45
- cast as a cell; radius 4 m; −21% damage
Resonant WaveStrike every enemy around you. 28–36 holy.
On the spellbook page
- Cost
- 20 breath
- Recovery
- 0.3 s recovery
- Cooldown
- 6 s cooldown
- Reach
- 4.5 m
- While casting
- You slow to 70% pace while it lands.
Runes
One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.
- Wider Wave · level 3
- −15% damage; range 6.0 m
- Shattering Wave · level 6
- when cold: +50% damage; +20% cost
- Sanctified Wave · level 11
- applies wither 10%, for 3 s
- Gathering Wave · level 22
- pulls 2.0 m
- Echo Wave · level 33
- echoes: delay 0.6 s, 45% strength
- Frost Toll · level 40
- deals frost; −13% damage; applies chill +2
Chime StormStrike the ground where you aim. 4 × 7–10 physical.
On the spellbook page
- Cost
- 22 breath
- Recovery
- 0.9 s recovery
- Cooldown
- 8 s cooldown
- Reach
- 8 m · radius 3 m
- While casting
- You keep your full pace while casting.
Runes
One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.
- More Chimes · level 5
- 6 hits of 5-7
- Focused Chimes · level 8
- cast as a missile
- Deep Chimes · level 14
- applies swing slow 20%, for 3 s
- Holy Chimes · level 27
- deals holy; heals 1% per hit
- Frozen Chimes · level 34
- deals frost; may freeze: chance 15%, for 1.5 s
- Silencing Chimes · level 42
- on a numbered hit: index 4, no damage, applies silence 1.5 s
Discordant PealStrike the ground where you aim. 10–14 physical.
On the spellbook page
- Cost
- 20 breath
- Recovery
- 0.3 s recovery
- Cooldown
- 10 s cooldown
- Reach
- 7 m · radius 4 m
- Effect
- Applies blind 3 s.
- While casting
- You keep your full pace while casting.
Runes
One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.
- Sharper Peal · level 13
- +30% damage; instead of the usual status; applies blind 2 s
- Purifying Peal · level 14
- cleanses 1
- Holy Discord · level 17
- deals holy; applies wither 10%, for 3 s
- Shattering Peal · level 29
- when chilled: +50% damage; +25% cost
- Spreading Peal · level 36
- jumps to the cluster: 7-10 physical, range 5 m, radius 3 m, applies blind 3 s
- Frost Discord · level 44
- deals frost; −10% damage; instead of the usual status; applies root 1.5 s
Standing BellPlant a bell that strikes nearby enemies and refills your pool while you stay close.
On the spellbook page
- Cost
- 20 breath
- Recovery
- 0.3 s recovery
- Cooldown
- 12 s cooldown
- Reach
- 6 m
- Effect
- Totem: standing bell, for 20 s, 60 hp, drops 6, ring 8-12 physical, radius 4 m, every 3 s, regen 12, radius 4 m, every 3 s.
- While casting
- You keep your full pace while casting.
Runes
One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.
- Louder Toll · level 21
- totem: radius 6 m, ring radius 6 m, every 4 s, regen radius 6 m, every 4 s
- Mobile Bell · level 22
- totem: standing bell, moves 1
- Warding Bell · level 23
- totem: ward 8%, for 3 s, radius 4 m
- Holy Bell · level 31
- totem: ring , cleanse 1
- Frost Bell · level 38
- totem: ring 7-10 frost, applies chill +1
- Deafening Bell · level 45
- totem: ring every 4 s, applies silence 1.5 s
Still Water StepStep forward and land composed, taking less damage for a moment.
On the spellbook page
- Cost
- 8 breath
- Recovery
- 0.3 s recovery
- Cooldown
- 5 s cooldown
- Reach
- 6 m
- Effect
- Self: taken 80%, for 1.5 s.
- While casting
- You keep your full pace while casting.
Runes
One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.
- Extended Stride · level 4
- range 9 m
- Silent Step · level 6
- free
- Sanctified Step · level 11
- shield: 8%, for 2 s
- Rippling Step · level 22
- burst: 8-11 physical, at the origin, radius 2 m
- Frost Step · level 33
- lays ground: radius 2 m, for 4 s, every 1 s, applies chill +1
- Echo Step · level 40
- charges: max 2, recharge 5 s, shared
Windfall StepStep forward, staggering enemies in your path.
On the spellbook page
- Cost
- 10 breath
- Recovery
- 0.3 s recovery
- Cooldown
- 6 s cooldown
- Reach
- 6 m
- Effect
- Along the path: width 1 m, applies stagger.
- While casting
- You keep your full pace while casting.
Runes
One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.
- Longer Slide · level 7
- range 9 m; cast lock 0.7 s
- Featherstep · level 9
- range 8 m; burst of speed: 20%, for 1 s; cast lock 0.3 s
- Sanctified Wind · level 15
- shield: 8%, for 2 s
- Reaping Step · level 27
- burst: 10-14 holy, radius 2 m, at the landing
- Rime Trail · level 35
- trail: width 2 m, for 3 s, applies chill +1
- Cutting Wind · level 42
- along the path: 8-11 physical, width 1 m, applies stagger
Hollow Bell MeditationVanish for a moment and refill your pool.
On the spellbook page
- Cost
- free
- Recovery
- 0.3 s recovery
- Cooldown
- 14 s cooldown
- Effect
- Self: resource 20, for 1 s, unseen: for 1 s.
- While casting
- You slow to 70% pace while it lands.
Runes
One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.
- Deep Breath · level 15
- on cast, self: breath 28, for 1 s; unseen: for 0.7 s
- Swift Meditation · level 16
- unseen: for 0.6 s; cooldown -4 s
- Warding Meditation · level 18
- shield: 15%, for 3 s
- Holy Meditation · level 29
- on cast, self: breath 20, heal 6%, for 1 s
- Purging Meditation · level 37
- cleanses 9; on cast, self: for 1 s
- Frost Meditation · level 44
- burst: 12-16 frost, radius 3 m, at the landing
Stillness StanceBrace against blows; the guard and its answer last a moment.
On the spellbook page
- Cost
- 8 breath
- Recovery
- 0.4 s recovery
- Cooldown
- 8 s cooldown
- Effect
- Stance: for 2.5 s, guard 30%, window 0.6 s, regen 16, counter 18-24, resource 15.
- While casting
- A stance: it holds until you change it. You slow to 70% pace while it lands.
Runes
One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.
- Longer Stance · level 23
- stance: for 4 s, window 0.4 s
- Cleansing Stillness · level 24
- cleanses 1
- Breath of Stillness · level 25
- stance: guard 15%, counter 18-24, breath 30, keep window
- Bell's Answer · level 31
- stance: counter 18-24 holy, breath 15, push 2 m
- Frozen Stillness · level 38
- lays ground: radius 4 m, for 2.5 s, applies chill +1, every 1 s
- Vengeful Stillness · level 46
- stance: counter 18-24, breath 15, radius 4 m
Toll of JudgmentStrike the ground where you aim. 33–44 physical + 33–44 holy.
On the spellbook page
- Cost
- 40 breath
- Recovery
- 0.9 s recovery
- Cooldown
- 14 s cooldown
- Reach
- 8 m · radius 3 m
- Effect
- Applies knockdown 0.5 s.
- While casting
- You keep your full pace while casting.
Runes
One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.
- Heavier Toll · level 4
- +15% damage; range 6.0 m
- Rolling Toll · level 7
- range 11 m; −12% damage; pierces 2; falloff 100%
- Sanctified Toll · level 12
- applies wither 3 s
- Shattering Toll · level 24
- when cold: +50% damage; +20% cost
- Reverberating Toll · level 33
- echoes: delay 0.6 s, 57% strength
- Frozen Toll · level 41
- deals frost; −9% damage; instead of the usual status; at the centre, freeze 1.5 s
Nine BellsStrike every enemy around you. 9 × 6–9 physical.
On the spellbook page
- Cost
- 44 breath
- Recovery
- 0.9 s recovery
- Cooldown
- 18 s cooldown
- Reach
- 5 m
- While casting
- You stand still while it lands.
Runes
One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.
- Swift Nine · level 9
- 9 hits of 5-7; cast lock 0.65 s
- Focused Nine · level 10
- cast as a missile
- Rising Nine · level 16
- 9 hits of 5-6, 5-6, 5-6, 6-8, 6-8, 6-8, 7-10, 7-10, 7-10
- Sanctified Nine · level 28
- deals holy; every nth hit: nth 3, 2%
- Frostbound Nine · level 35
- deals frost; may freeze: chance 20%, for 1.5 s, every nth 3
- Silent Nine · level 43
- on a numbered hit: index 9, no damage, applies silence 2 s
Requiem TollStrike every enemy around you. 30–40 holy + 26–34 frost.
On the spellbook page
- Cost
- 50 breath
- Recovery
- 0.9 s recovery
- Cooldown
- 24 s cooldown
- Reach
- 9 m
- Effect
- Holy 30-40, frost 26-34.
- While casting
- You keep your full pace while casting.
Runes
One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.
- Wider Requiem · level 17
- range 12 m; holy 25-33, frost 22-29
- Vengeful Requiem · level 18
- the more life missing: cap 25%, at missing 50%
- Absolving Requiem · level 19
- lifesteal 8%
- Twin Requiem · level 30
- echoes: delay 0.8 s, 50% strength
- Frozen Requiem · level 37
- deals frost; frost 56-74; at the centre, freeze 1.5 s
- Silent Requiem · level 44
- no damage of its own; applies silence 2 s
The Long VigilPour out repeated pulses for as long as it lasts.
On the spellbook page
- Cost
- 26 breath
- Recovery
- 0.5 s recovery
- Cooldown
- 16 s cooldown
- Reach
- 5 m
- Effect
- Channelled: 10-14 physical, for 4 s, every 1 s, radius 5 m, nova.
- While casting
- Hold the button to keep it going. You slow to 45% pace while it lands.
Runes
One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.
- Longer Vigil · level 25
- channelled: for 6 s
- Breath of the Vigil · level 26
- channelled: pulse breath 6, pays from 3
- Mobile Vigil · level 27
- channelled: mobile
- Sanctified Vigil · level 32
- channelled: holy; heals 2% per hit
- Rooting Vigil · level 39
- channelled: applies root 1 s
- Frozen Vigil · level 46
- channelled: frost, applies chill +1
Bronze Study+8% damage
Waxen Cassock+30 armor
Cracked Bell Temper+4% crit chance -15 maximum life
Deep Lung+20 maximum breath
Even Breath+6% cost reduction
Long Toll-6% cooldown
Fleet Sole+6% movement speed
Iron Ribcage+30 maximum life
Sanctified Edge+15% crit damage
Frost-Warded Wrap+12% breath regeneration
Steady BreathBreath regenerates 40% faster while you are not moving.
Silencing TollInterrupting an enemy cast (via Silencing Chimes, Deafening Bell, Silent Nine, Silent Requiem, or any Silence pulse) refunds 15 additional Breath.
Measured BreathStillness Stance's counter-trigger window widens from 0.6 s to 0.9 s.
Resonant BodyStanding within 6 m of your own Standing Bell totem grants +8% damage.
Quick RecoveryRoll cooldown reduced by 15%.
Silent TollLanding 3 basic attacks in a row without a miss refunds 6 Breath.
Answered TollSuccessfully countering an attack in Stillness Stance refunds 20 Breath, on top of any counter damage.
Warding ChimeTaking a hit while NOT in Stillness Stance has a 10% chance to grant a Shield absorbing 10% max HP.
Winter's PatienceChilled enemies take +12% damage from your holy spells.
Featherfall StepStill Water Step and Windfall Step's dash/slide distance +15%.
OvertolledEach Breath gain that overflows your available pool grants +4% spell damage for 4 s, up to 3 stacks. Further overflow refreshes the buff.
Broken RhythmEach enemy special/cast you interrupt this encounter reduces Toll of Judgment, Nine Bells, and Requiem Toll's cooldowns by 1 s. Stacks; resets on true combat exit.
Longer WatchStillness Stance's Guard 30% damage reduction persists for 1 s after the stance ends.
Chiming CritLanding a critical hit with a holy spell rings out: the next enemy you hit within 2 s takes +10% damage.
Echo of the VigilThe Long Vigil's pulses tick 25% more often.
Empty BellSpending your last Breath on a cast, leaving you at 0, makes that cast deal +15% damage.
Perfect StillnessEntering Stillness Stance within 0.3 s of an enemy attack landing (a 'perfect' entry) refunds the stance's full Breath cost.
Bell's PatienceStillness Stance's cooldown is reduced by 2 s every time its counter successfully triggers.
Full PealEvery 4th spell cast, from any slot, resonates: your next Resonance-slot spell (Resonant Wave, Chime Storm, Standing Bell, Discordant Peal) costs 0 Breath.
Between StepsYou are untargetable for 0.15 s at the start of Windfall Step's slide, on top of the phase-through itself.
Ledger of BreathBasic-attack hits grant +50% Breath regeneration for 3 s. Further hits refresh the duration.
Cascading TollEach interrupt you land makes your next spell cast within 4 s cost 20% less Breath.
Iron TollHeal 1% of maximum life after each hit Guard mitigates. Lethal hits cannot heal. Damage over time and unguarded hits grant no healing.
Grave Discipline+12% shadow resistance. +12% poison resistance.
Restful MeditationHollow Bell Meditation's untargetable window is extended 0.2 s when cast below 50% HP.
Hollow ReserveYour maximum Breath pool grows by 1 for every 10 enemies you've defeated this run (cap +15).
Final WordLanding the killing blow on an enemy mid-cast (interrupting it via the kill) refunds 30 Breath.
Vigil's GuardThe Long Vigil's channel grants Stillness Stance's Guard 30% damage reduction for its duration.
Final NoteA Great Toll (slot 4) kill refunds a burst of 25 Breath.
Light FootfallStill Water Step and Windfall Step cost 20% less Breath.
Breath of AshYour Breath pool is halved. 30 instead of 60. In exchange, every spell costs 0 Breath. You spend HP instead: each cast costs 3% of your max HP.
A keystone. Three are offered at level 50 and you may hold only one of them, in one of your seven passive slots.
Endless TollStillness Stance no longer has a hold-duration limit. You may hold it indefinitely. In exchange, its Guard drops from 30% to 15%, and it can no longer be exited early to attack. A mandatory 0.4 s recovery on release.
A keystone. Three are offered at level 50 and you may hold only one of them, in one of your seven passive slots.
Last BellBelow 25% HP, all your Great Toll (slot 4) spells cost 0 Breath and have 25% reduced cooldowns. The total reduction cap. In exchange, potions heal 50% less while above 25% HP.
A keystone. Three are offered at level 50 and you may hold only one of them, in one of your seven passive slots.