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Bellringer

The Bellringer's 16 spells with their runes, and its 43 passives and keystones.

Spells first, by slot and in the order they open, then the passives by level, then the three keystones. Every figure and line is the spellbook's own, for a hand with no passives or gear that change it.

Ringing FistStrike the enemy you aim at. 14–18 physical.
Slot 1Known from the startPhysical damage

On the spellbook page

Cost
6 breath
Recovery
0.4 s recovery
Reach
2.5 m
While casting
You slow to 50% pace while it lands.

Runes

One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.

Heavy Ring · level 3
+35% damage; cast lock 0.55 s
Twin Chime · level 5
2 hits; −35% damage
Sanctified Knuckle · level 10
deals holy
Frost Chime · level 20
deals frost; −13% damage; applies chill +1
Resonant Fist · level 32
pierces 2; falloff 56%
Grounding Fist · level 39
−45% damage; applies stagger
Chain of ChimesThree quick strikes whose chime jumps on to two more enemies nearby. 3 × 5–8 physical.
Slot 1Opens at level 2Physical damage

On the spellbook page

Cost
8 breath
Recovery
0.4 s recovery
Reach
2.5 m · cone 160°
Effect
Chains: jumps 2, range 4 m, 50% strength.
While casting
You slow to 50% pace while it lands.

Runes

One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.

Fast Cadence · level 5
3 hits of 6-8; cast lock 0.32 s
Silent Cadence · level 8
+8 breath per hit; cap 8 per cast
Holy Cadence · level 13
deals holy; heals 2% per hit
Building Cadence · level 26
3 hits of 5-7, 7-9, 9-12
Frost Cadence · level 34
freezes at chill: stacks 5, for 1.5 s
Wide Cadence · level 41
cast as a nova; range 3 m; 3 hits of 5-7
Palm TollSweep the enemies in front of you. 12–16 physical.
Slot 1Opens at level 10Physical damage

On the spellbook page

Cost
5 breath
Recovery
0.4 s recovery
Reach
2.5 m · cone 160°
Effect
Pushes 2.0 m.
While casting
You slow to 50% pace while it lands.

Runes

One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.

Longer Reach · level 11
range 3.5 m; pushes 1.2 m
Sanctified Palm · level 12
deals holy; pushes 4.0 m; on collision: 6-8 holy, dist 4 m, applies stagger
Warding Palm · level 16
shield: 10%, for 2 s
Echoing Palm · level 28
cast as a nova; range 3 m
Frostbite Palm · level 36
deals frost; −14% damage; applies chill +2
Cracked Bell · level 43
−14% damage; applies knockdown 0.6 s; status icd 1.6 s
Bell HookStrike the enemy you aim at. 10–14 physical.
Slot 1Opens at level 18Physical damage

On the spellbook page

Cost
6 breath
Recovery
0.4 s recovery
Cooldown
3 s cooldown
Reach
6 m
Effect
Pulls 6.0 m.
While casting
You keep your full pace while casting.

Runes

One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.

Strong Grip · level 19
range 8 m; pulls 8.0 m
Sanctified Hook · level 20
deals holy; cleanses 1 on hit
Reverse Toll · level 21
pull self
Frost Hook · level 30
applies chill +2
Iron Hook · level 38
+40% damage; applies stun 1 s
Wide Hook · level 45
cast as a cell; radius 4 m; −21% damage
Resonant WaveStrike every enemy around you. 28–36 holy.
Slot 2Known from the startHoly damage

On the spellbook page

Cost
20 breath
Recovery
0.3 s recovery
Cooldown
6 s cooldown
Reach
4.5 m
While casting
You slow to 70% pace while it lands.

Runes

One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.

Wider Wave · level 3
−15% damage; range 6.0 m
Shattering Wave · level 6
when cold: +50% damage; +20% cost
Sanctified Wave · level 11
applies wither 10%, for 3 s
Gathering Wave · level 22
pulls 2.0 m
Echo Wave · level 33
echoes: delay 0.6 s, 45% strength
Frost Toll · level 40
deals frost; −13% damage; applies chill +2
Chime StormStrike the ground where you aim. 4 × 7–10 physical.
Slot 2Opens at level 4Physical damage

On the spellbook page

Cost
22 breath
Recovery
0.9 s recovery
Cooldown
8 s cooldown
Reach
8 m · radius 3 m
While casting
You keep your full pace while casting.

Runes

One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.

More Chimes · level 5
6 hits of 5-7
Focused Chimes · level 8
cast as a missile
Deep Chimes · level 14
applies swing slow 20%, for 3 s
Holy Chimes · level 27
deals holy; heals 1% per hit
Frozen Chimes · level 34
deals frost; may freeze: chance 15%, for 1.5 s
Silencing Chimes · level 42
on a numbered hit: index 4, no damage, applies silence 1.5 s
Discordant PealStrike the ground where you aim. 10–14 physical.
Slot 2Opens at level 12Physical damage

On the spellbook page

Cost
20 breath
Recovery
0.3 s recovery
Cooldown
10 s cooldown
Reach
7 m · radius 4 m
Effect
Applies blind 3 s.
While casting
You keep your full pace while casting.

Runes

One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.

Sharper Peal · level 13
+30% damage; instead of the usual status; applies blind 2 s
Purifying Peal · level 14
cleanses 1
Holy Discord · level 17
deals holy; applies wither 10%, for 3 s
Shattering Peal · level 29
when chilled: +50% damage; +25% cost
Spreading Peal · level 36
jumps to the cluster: 7-10 physical, range 5 m, radius 3 m, applies blind 3 s
Frost Discord · level 44
deals frost; −10% damage; instead of the usual status; applies root 1.5 s
Standing BellPlant a bell that strikes nearby enemies and refills your pool while you stay close.
Slot 2Opens at level 20

On the spellbook page

Cost
20 breath
Recovery
0.3 s recovery
Cooldown
12 s cooldown
Reach
6 m
Effect
Totem: standing bell, for 20 s, 60 hp, drops 6, ring 8-12 physical, radius 4 m, every 3 s, regen 12, radius 4 m, every 3 s.
While casting
You keep your full pace while casting.

Runes

One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.

Louder Toll · level 21
totem: radius 6 m, ring radius 6 m, every 4 s, regen radius 6 m, every 4 s
Mobile Bell · level 22
totem: standing bell, moves 1
Warding Bell · level 23
totem: ward 8%, for 3 s, radius 4 m
Holy Bell · level 31
totem: ring , cleanse 1
Frost Bell · level 38
totem: ring 7-10 frost, applies chill +1
Deafening Bell · level 45
totem: ring every 4 s, applies silence 1.5 s
Still Water StepStep forward and land composed, taking less damage for a moment.
Slot 3Known from the start

On the spellbook page

Cost
8 breath
Recovery
0.3 s recovery
Cooldown
5 s cooldown
Reach
6 m
Effect
Self: taken 80%, for 1.5 s.
While casting
You keep your full pace while casting.

Runes

One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.

Extended Stride · level 4
range 9 m
Silent Step · level 6
free
Sanctified Step · level 11
shield: 8%, for 2 s
Rippling Step · level 22
burst: 8-11 physical, at the origin, radius 2 m
Frost Step · level 33
lays ground: radius 2 m, for 4 s, every 1 s, applies chill +1
Echo Step · level 40
charges: max 2, recharge 5 s, shared
Windfall StepStep forward, staggering enemies in your path.
Slot 3Opens at level 6

On the spellbook page

Cost
10 breath
Recovery
0.3 s recovery
Cooldown
6 s cooldown
Reach
6 m
Effect
Along the path: width 1 m, applies stagger.
While casting
You keep your full pace while casting.

Runes

One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.

Longer Slide · level 7
range 9 m; cast lock 0.7 s
Featherstep · level 9
range 8 m; burst of speed: 20%, for 1 s; cast lock 0.3 s
Sanctified Wind · level 15
shield: 8%, for 2 s
Reaping Step · level 27
burst: 10-14 holy, radius 2 m, at the landing
Rime Trail · level 35
trail: width 2 m, for 3 s, applies chill +1
Cutting Wind · level 42
along the path: 8-11 physical, width 1 m, applies stagger
Hollow Bell MeditationVanish for a moment and refill your pool.
Slot 3Opens at level 14

On the spellbook page

Cost
free
Recovery
0.3 s recovery
Cooldown
14 s cooldown
Effect
Self: resource 20, for 1 s, unseen: for 1 s.
While casting
You slow to 70% pace while it lands.

Runes

One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.

Deep Breath · level 15
on cast, self: breath 28, for 1 s; unseen: for 0.7 s
Swift Meditation · level 16
unseen: for 0.6 s; cooldown -4 s
Warding Meditation · level 18
shield: 15%, for 3 s
Holy Meditation · level 29
on cast, self: breath 20, heal 6%, for 1 s
Purging Meditation · level 37
cleanses 9; on cast, self: for 1 s
Frost Meditation · level 44
burst: 12-16 frost, radius 3 m, at the landing
Stillness StanceBrace against blows; the guard and its answer last a moment.
Slot 3Opens at level 22

On the spellbook page

Cost
8 breath
Recovery
0.4 s recovery
Cooldown
8 s cooldown
Effect
Stance: for 2.5 s, guard 30%, window 0.6 s, regen 16, counter 18-24, resource 15.
While casting
A stance: it holds until you change it. You slow to 70% pace while it lands.

Runes

One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.

Longer Stance · level 23
stance: for 4 s, window 0.4 s
Cleansing Stillness · level 24
cleanses 1
Breath of Stillness · level 25
stance: guard 15%, counter 18-24, breath 30, keep window
Bell's Answer · level 31
stance: counter 18-24 holy, breath 15, push 2 m
Frozen Stillness · level 38
lays ground: radius 4 m, for 2.5 s, applies chill +1, every 1 s
Vengeful Stillness · level 46
stance: counter 18-24, breath 15, radius 4 m
Toll of JudgmentStrike the ground where you aim. 33–44 physical + 33–44 holy.
Slot 4Known from the startPhysical / holy damage

On the spellbook page

Cost
40 breath
Recovery
0.9 s recovery
Cooldown
14 s cooldown
Reach
8 m · radius 3 m
Effect
Applies knockdown 0.5 s.
While casting
You keep your full pace while casting.

Runes

One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.

Heavier Toll · level 4
+15% damage; range 6.0 m
Rolling Toll · level 7
range 11 m; −12% damage; pierces 2; falloff 100%
Sanctified Toll · level 12
applies wither 3 s
Shattering Toll · level 24
when cold: +50% damage; +20% cost
Reverberating Toll · level 33
echoes: delay 0.6 s, 57% strength
Frozen Toll · level 41
deals frost; −9% damage; instead of the usual status; at the centre, freeze 1.5 s
Nine BellsStrike every enemy around you. 9 × 6–9 physical.
Slot 4Opens at level 8Physical damage

On the spellbook page

Cost
44 breath
Recovery
0.9 s recovery
Cooldown
18 s cooldown
Reach
5 m
While casting
You stand still while it lands.

Runes

One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.

Swift Nine · level 9
9 hits of 5-7; cast lock 0.65 s
Focused Nine · level 10
cast as a missile
Rising Nine · level 16
9 hits of 5-6, 5-6, 5-6, 6-8, 6-8, 6-8, 7-10, 7-10, 7-10
Sanctified Nine · level 28
deals holy; every nth hit: nth 3, 2%
Frostbound Nine · level 35
deals frost; may freeze: chance 20%, for 1.5 s, every nth 3
Silent Nine · level 43
on a numbered hit: index 9, no damage, applies silence 2 s
Requiem TollStrike every enemy around you. 30–40 holy + 26–34 frost.
Slot 4Opens at level 16Holy / frost damage

On the spellbook page

Cost
50 breath
Recovery
0.9 s recovery
Cooldown
24 s cooldown
Reach
9 m
Effect
Holy 30-40, frost 26-34.
While casting
You keep your full pace while casting.

Runes

One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.

Wider Requiem · level 17
range 12 m; holy 25-33, frost 22-29
Vengeful Requiem · level 18
the more life missing: cap 25%, at missing 50%
Absolving Requiem · level 19
lifesteal 8%
Twin Requiem · level 30
echoes: delay 0.8 s, 50% strength
Frozen Requiem · level 37
deals frost; frost 56-74; at the centre, freeze 1.5 s
Silent Requiem · level 44
no damage of its own; applies silence 2 s
The Long VigilPour out repeated pulses for as long as it lasts.
Slot 4Opens at level 24Physical damage

On the spellbook page

Cost
26 breath
Recovery
0.5 s recovery
Cooldown
16 s cooldown
Reach
5 m
Effect
Channelled: 10-14 physical, for 4 s, every 1 s, radius 5 m, nova.
While casting
Hold the button to keep it going. You slow to 45% pace while it lands.

Runes

One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.

Longer Vigil · level 25
channelled: for 6 s
Breath of the Vigil · level 26
channelled: pulse breath 6, pays from 3
Mobile Vigil · level 27
channelled: mobile
Sanctified Vigil · level 32
channelled: holy; heals 2% per hit
Rooting Vigil · level 39
channelled: applies root 1 s
Frozen Vigil · level 46
channelled: frost, applies chill +1
Bronze Study+8% damage
Opens at level 3
Waxen Cassock+30 armor
Opens at level 4
Cracked Bell Temper+4% crit chance -15 maximum life
Opens at level 5
Deep Lung+20 maximum breath
Opens at level 6
Even Breath+6% cost reduction
Opens at level 7
Long Toll-6% cooldown
Opens at level 8
Fleet Sole+6% movement speed
Opens at level 9
Iron Ribcage+30 maximum life
Opens at level 10
Sanctified Edge+15% crit damage
Opens at level 11
Frost-Warded Wrap+12% breath regeneration
Opens at level 12
Steady BreathBreath regenerates 40% faster while you are not moving.
Opens at level 13
Silencing TollInterrupting an enemy cast (via Silencing Chimes, Deafening Bell, Silent Nine, Silent Requiem, or any Silence pulse) refunds 15 additional Breath.
Opens at level 14
Measured BreathStillness Stance's counter-trigger window widens from 0.6 s to 0.9 s.
Opens at level 15
Resonant BodyStanding within 6 m of your own Standing Bell totem grants +8% damage.
Opens at level 16
Quick RecoveryRoll cooldown reduced by 15%.
Opens at level 17
Silent TollLanding 3 basic attacks in a row without a miss refunds 6 Breath.
Opens at level 18
Answered TollSuccessfully countering an attack in Stillness Stance refunds 20 Breath, on top of any counter damage.
Opens at level 19
Warding ChimeTaking a hit while NOT in Stillness Stance has a 10% chance to grant a Shield absorbing 10% max HP.
Opens at level 20
Winter's PatienceChilled enemies take +12% damage from your holy spells.
Opens at level 21
Featherfall StepStill Water Step and Windfall Step's dash/slide distance +15%.
Opens at level 22
OvertolledEach Breath gain that overflows your available pool grants +4% spell damage for 4 s, up to 3 stacks. Further overflow refreshes the buff.
Opens at level 23
Broken RhythmEach enemy special/cast you interrupt this encounter reduces Toll of Judgment, Nine Bells, and Requiem Toll's cooldowns by 1 s. Stacks; resets on true combat exit.
Opens at level 24
Longer WatchStillness Stance's Guard 30% damage reduction persists for 1 s after the stance ends.
Opens at level 25
Chiming CritLanding a critical hit with a holy spell rings out: the next enemy you hit within 2 s takes +10% damage.
Opens at level 26
Echo of the VigilThe Long Vigil's pulses tick 25% more often.
Opens at level 27
Empty BellSpending your last Breath on a cast, leaving you at 0, makes that cast deal +15% damage.
Opens at level 28
Perfect StillnessEntering Stillness Stance within 0.3 s of an enemy attack landing (a 'perfect' entry) refunds the stance's full Breath cost.
Opens at level 29
Bell's PatienceStillness Stance's cooldown is reduced by 2 s every time its counter successfully triggers.
Opens at level 30
Full PealEvery 4th spell cast, from any slot, resonates: your next Resonance-slot spell (Resonant Wave, Chime Storm, Standing Bell, Discordant Peal) costs 0 Breath.
Opens at level 31
Between StepsYou are untargetable for 0.15 s at the start of Windfall Step's slide, on top of the phase-through itself.
Opens at level 32
Ledger of BreathBasic-attack hits grant +50% Breath regeneration for 3 s. Further hits refresh the duration.
Opens at level 33
Cascading TollEach interrupt you land makes your next spell cast within 4 s cost 20% less Breath.
Opens at level 34
Iron TollHeal 1% of maximum life after each hit Guard mitigates. Lethal hits cannot heal. Damage over time and unguarded hits grant no healing.
Opens at level 35
Grave Discipline+12% shadow resistance. +12% poison resistance.
Opens at level 36
Restful MeditationHollow Bell Meditation's untargetable window is extended 0.2 s when cast below 50% HP.
Opens at level 38
Hollow ReserveYour maximum Breath pool grows by 1 for every 10 enemies you've defeated this run (cap +15).
Opens at level 40
Final WordLanding the killing blow on an enemy mid-cast (interrupting it via the kill) refunds 30 Breath.
Opens at level 42
Vigil's GuardThe Long Vigil's channel grants Stillness Stance's Guard 30% damage reduction for its duration.
Opens at level 44
Final NoteA Great Toll (slot 4) kill refunds a burst of 25 Breath.
Opens at level 46
Light FootfallStill Water Step and Windfall Step cost 20% less Breath.
Opens at level 48
Breath of AshYour Breath pool is halved. 30 instead of 60. In exchange, every spell costs 0 Breath. You spend HP instead: each cast costs 3% of your max HP.
Keystone, level 50

A keystone. Three are offered at level 50 and you may hold only one of them, in one of your seven passive slots.

Endless TollStillness Stance no longer has a hold-duration limit. You may hold it indefinitely. In exchange, its Guard drops from 30% to 15%, and it can no longer be exited early to attack. A mandatory 0.4 s recovery on release.
Keystone, level 50

A keystone. Three are offered at level 50 and you may hold only one of them, in one of your seven passive slots.

Last BellBelow 25% HP, all your Great Toll (slot 4) spells cost 0 Breath and have 25% reduced cooldowns. The total reduction cap. In exchange, potions heal 50% less while above 25% HP.
Keystone, level 50

A keystone. Three are offered at level 50 and you may hold only one of them, in one of your seven passive slots.