Spells first, by slot and in the order they open, then the passives by level, then the three keystones. Every figure and line is the spellbook's own, for a hand with no passives or gear that change it.
Fan of KnivesSweep the enemies in front of you. 19–25 physical.
On the spellbook page
- Cost
- 8 guile
- Recovery
- 0.4 s recovery
- Reach
- 5 m · cone 60°
- While casting
- You slow to 50% pace while it lands.
Runes
One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.
- Widening Fan · level 3
- cone 180 deg; −27% damage
- Heavy Set · level 5
- +37% damage; applies armor shred 5
- Homing Steel · level 10
- cast as a missile; heals 1% per hit; when unaware: heals 2% per hit
- Returning Blades · level 20
- echoes: delay 0.3 s, 60% strength
- Envenomed Edge · level 32
- deals poison; applies venom 4/s, for 6 s
- Black Glass · level 39
- deals shadow; applies blind 3 s
Piercing ThrustStrike every enemy along a line ahead. 17–23 physical.
On the spellbook page
- Cost
- 9 guile
- Recovery
- 0.4 s recovery
- Reach
- 7 m
- Effect
- Pierces 3.
- While casting
- You keep your full pace while casting.
Runes
One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.
- Riposte Grip · level 5
- refund 9 guile on kill; free recast within 1.5 s
- Long Steel · level 8
- range 11 m; pierces 1
- Twin Stab · level 13
- chains: hops 1, range 5 m, 60% strength
- Shadow Reach · level 26
- when unaware: pierces 2; falloff 50%
- Gutting Edge · level 34
- no damage of its own; applies bleed 6.7/s, for 3 s
- Nightshade Point · level 41
- deals poison; applies slow 15%, for 2 s
Cross-CutA close crossing cut that leaves the wounds bleeding. 20–27 physical.
On the spellbook page
- Cost
- 7 guile
- Recovery
- 0.4 s recovery
- Reach
- 2.5 m · cone 120°
- Effect
- Applies bleed 2/s, for 3 s.
- While casting
- You slow to 50% pace while it lands.
Runes
One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.
- Practiced Cut · level 11
- −29% cost; cast lock 0.25 s; cone 80 deg
- Double Cross · level 12
- burst: 14-19 physical, at the behind, radius 2.5 m
- Umbral Cut · level 16
- burst: 10-14 shadow, at the aim, radius 1.5 m
- Single Grip · level 28
- cast as a missile; +57% damage
- Disarming Cut · level 36
- −25% damage; interrupt 0.3 s
- Rusted Edge · level 43
- deals poison; no damage of its own; applies venom 3.9/s, for 3 s, stacks 2
Throat SlitStrike the enemy you aim at. 24–32 physical.
On the spellbook page
- Cost
- 10 guile
- Recovery
- 0.4 s recovery
- Reach
- 2.5 m
- Effect
- When unaware:, +50% damage.
- While casting
- You slow to 50% pace while it lands.
Runes
One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.
- Blood Price · level 19
- refund 10 guile on kill
- Practiced Hand · level 20
- −30% cost; when unaware: no bonus
- Quiet Work · level 21
- when unaware: +50% damage; crit bonus 20%
- Twin Fangs · level 30
- up to 2 targets; cast as a arc; −40% damage
- Choking Grip · level 38
- when unaware: applies silence 2 s
- Venom Kiss · level 45
- deals poison; applies venom 4/s, for 6 s, stacks 2
Rot SachetStrike the ground where you aim. 30–40 poison.
On the spellbook page
- Cost
- 20 guile
- Recovery
- 0.3 s recovery
- Cooldown
- 6 s cooldown
- Reach
- 8 m · radius 3 m
- Effect
- Applies venom 3/s, for 6 s.
- While casting
- You keep your full pace while casting.
Runes
One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.
- Trip Wire · level 3
- lands after 2.0 s; trip
- Concentrated Dose · level 6
- +26% damage; radius 2 m; when unaware: cd refund on hit 3
- Sticky Rot · level 11
- lays ground: radius 2 m, for 3 s, 4/s, every 1 s
- Multiple Sachets · level 22
- blooms: 12-16, ×3, offset 2.5 m, radius 2 m; lands after 0.4 s
- Withering Bloom · level 33
- applies venom 3/s, for 6 s, healing cut 5
- Shadow Seed · level 40
- deals shadow; pulls 1.5 m
Blinding PowderStrike the ground where you aim.
On the spellbook page
- Cost
- 20 guile
- Recovery
- 0.3 s recovery
- Cooldown
- 9 s cooldown
- Reach
- 7 m · radius 3 m
- Effect
- Applies blind 4 s.
- While casting
- You keep your full pace while casting.
Runes
One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.
- Fine Grain · level 5
- radius 4.5 m; lays ground: radius 4.5 m, for 6 s, applies blind 4 s, every 1 s; instead of the usual status
- Lingering Haze · level 8
- lays ground: radius 3 m, for 4 s, applies blind 4 s, every 1 s, follow; instead of the usual status
- Smoke Veil · level 14
- lays ground: radius 3 m, for 4 s, applies blind 4 s, every 1 s, stealth inside; instead of the usual status
- Caustic Mix · level 27
- instead of the usual status; applies armor shred 5
- Choking Cloud · level 34
- instead of the usual status; lays ground: radius 3 m, for 4 s, 5/s, every 1 s
- Shadowpowder · level 42
- lays ground: radius 3 m, for 4 s, 7.5/s, every 1 s, lock inside; instead of the usual status
Ambush ChargeRush the enemy you aim at and strike. 26–34 physical.
On the spellbook page
- Cost
- 24 guile
- Recovery
- 0.3 s recovery
- Cooldown
- 10 s cooldown
- Reach
- 10 m
- Effect
- Closes to the target.
- While casting
- You keep your full pace while casting.
Runes
One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.
- Longer Leash · level 13
- range 14 m; −15% damage
- Twin Ambush · level 14
- chains: hops 1, range 4 m, 60% strength
- Backstabber's Grace · level 17
- when unaware: +50% damage
- Poisoned Approach · level 29
- deals poison; applies venom 4/s, for 6 s, stacks 2
- Night Tether · level 36
- applies root 1.2 s
- Shrouded Return · level 44
- unseen: for 1.5 s, stealth
CaltropsSet a trap where you aim; it springs when an enemy comes near.
On the spellbook page
- Cost
- 18 guile
- Recovery
- 0.3 s recovery
- Cooldown
- 8 s cooldown
- Reach
- 6 m · radius 3 m
- Effect
- Trap: 8-12 physical, trigger 3 m, window 6 s, cap 6, applies chill +1.
- While casting
- You keep your full pace while casting.
Runes
One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.
- Dense Bed · level 21
- radius 4.5 m; trap: trigger 4.5 m
- Trail of Thorns · level 22
- moves forward; move dist 6 m; no trap; trail: width 2 m, for 6 s, applies chill +1
- Glass Splinters · level 23
- trap: applies chill +1, venom 4/s, for 6 s
- Bear Trap Cluster · level 31
- trap: applies chill +1, root 1.5 s
- Shrapnel Burst · level 38
- trap: cap 3, at the end 18-24 shadow, at bodies 3, radius 4 m
- Poisoned Barbs · level 45
- trap: applies venom 4/s, for 6 s
ShadowstepStep through the dark; your blows land harder for a moment after.
On the spellbook page
- Cost
- 12 guile
- Recovery
- 0.3 s recovery
- Cooldown
- 5 s cooldown
- Reach
- 8 m
- Effect
- Self: damage 15%, for 2 s.
- While casting
- You keep your full pace while casting.
Runes
One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.
- Farther Step · level 4
- range 12 m
- Trail of Dark · level 6
- lays ground: radius 3 m, for 3 s, applies slow 15%, for 3 s, every 1 s
- Double Step · level 11
- charges: max 2, recharge 5 s, shared
- Cutting Step · level 22
- along the path: 12-16 physical, width 1 m
- Vanishing Step · level 33
- unseen: for 1.5 s, stealth
- Poisoned Wake · level 40
- trail: width 2 m, for 3 s, 5/s, every 1 s
Smoke BombStrike every enemy around you.
On the spellbook page
- Cost
- 16 guile
- Recovery
- 0.3 s recovery
- Cooldown
- 9 s cooldown
- Reach
- 4 m
- Effect
- Applies blind 3 s.
- While casting
- You slow to 70% pace while it lands.
Runes
One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.
- Thick Smoke · level 7
- range 5.5 m; lays ground: radius 5.5 m, for 4.5 s, applies blind 3 s, every 1 s; instead of the usual status
- Shattering Bomb · level 9
- moves forward; move dist 4 m
- Quickstep Powder · level 15
- instead of the usual status; on cast, self: guile 15, for 1 s
- Decoy Puff · level 27
- decoy: for 4 s, life 20%, taunt 4 s
- Umbral Fog · level 35
- burst: 10-14 shadow, at the landing, radius 4 m; applies blind 3 s, slow 15%, for 3 s
- Choking Smoke · level 42
- instead of the usual status; lays ground: radius 4 m, for 3 s, 6/s, every 1 s
Grapple LineRush the enemy you aim at and strike.
On the spellbook page
- Cost
- 14 guile
- Recovery
- 0.3 s recovery
- Cooldown
- 10 s cooldown
- Reach
- 10 m
- Effect
- Closes to the target.
- While casting
- You keep your full pace while casting.
Runes
One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.
- Silent Line · level 15
- silent dash
- Reeling Blade · level 16
- crit bonus 20%
- Hook and Drag · level 18
- pulls 9.0 m
- Poisoned Hook · level 29
- applies venom 5/s, for 3 s
- Snap Line · level 37
- along the path: 14-19 shadow, width 1 m
- Long Line · level 44
- range 15 m; burst: 12-16 shadow, at the aim, radius 2 m
Veil of NightSlip from ranged enemies' sight and set up your next move.
On the spellbook page
- Cost
- 18 guile
- Recovery
- 0.3 s recovery
- Cooldown
- 14 s cooldown
- Effect
- Unseen: for 3 s.
- While casting
- You slow to 70% pace while it lands.
Runes
One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.
- Extended Veil · level 23
- unseen: for 5 s; cast lock 0.3 s
- Silent Veil · level 24
- unseen; on cast, self: guile 20, for 1 s
- Swift Veil · level 25
- unseen; burst of speed: 20%, for 3 s
- Poison Cloak · level 31
- burst: 16-22 poison, at the landing, radius 3 m
- Lingering Shade · level 38
- decoy: for 4 s
- Predator's Veil · level 46
- ambush next 3 s
Thousand CutsStrike the enemy you aim at. 62–80 physical.
On the spellbook page
- Cost
- 30 guile
- Recovery
- 0.9 s recovery
- Cooldown
- 5 s cooldown
- Reach
- 3 m
- While casting
- You stand still while it lands.
Runes
One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.
- Guile Frenzy · level 4
- +1 guile per hit; cap 6 per cast
- Longer Flurry · level 7
- 6 hits; −20% damage; after the nth hit: nth 4, 1%
- Final Cut · level 12
- executes below 15%; +100% execute damage
- Spinning Cuts · level 24
- cast as a nova; −40% damage
- Bleeding Flurry · level 33
- no damage of its own; applies bleed 23.7/s, for 3 s
- Venomous Flurry · level 41
- deals poison; applies venom 4/s, for 6 s, stacks 3
The Long SleepStrike the enemy you aim at. 75–100 shadow.
On the spellbook page
- Cost
- 35 guile
- Recovery
- 0.9 s recovery
- Cooldown
- 20 s cooldown
- Reach
- 3 m
- Effect
- Executes below 25%, +40% execute damage.
- While casting
- You stand still while it lands.
Runes
One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.
- Ledger's Due · level 9
- per kill: per kill 3%, cap 15%, within 10 s
- Shared Reckoning · level 10
- unseen: for 1.5 s, stealth; refund 100 guile on kill
- Heavier Blade · level 16
- +26% damage; cooldown +8 s; cooldown cut: unaware, fraction 28.6%
- Twin Rites · level 28
- chains: jumps 1, range 3 m, 70% strength
- Umbral Rites · level 35
- range 12 m
- Plague Rites · level 43
- on kill, forks: 20-28 poison, range 4 m; on kill: range 4 m, applies venom 4/s, for 6 s, stacks 2
Death MarkAfflict the enemy you aim at.
On the spellbook page
- Cost
- 24 guile
- Recovery
- 0.3 s recovery
- Cooldown
- 14 s cooldown
- Reach
- 10 m
- Effect
- Applies self mark 20%, for 6 s, curse jump range 8 m, jumps 2, status self-mark 20%, for 6 s.
- While casting
- You keep your full pace while casting.
Runes
One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.
- Efficient Mark · level 17
- −42% cost; applies self mark 20%, for 6 s; instead of the usual status
- Patient Mark · level 18
- instead of the usual status; applies self mark 12%, for 14 s
- Shared Fate · level 19
- +1 guile per hit; cap 5 per cast
- Shadow Contract · level 30
- applies self mark 20%, for 6 s, blind 3 s
- Spreading Mark · level 37
- spreads: range 5 m, applies self mark 10%, for 6 s
- Poison Legacy · level 44
- curse jumps: range 3 m, applies venom 4/s, for 6 s, stacks 2; on kill, forks: 8-12 poison, range 3 m
GarrotePour out repeated pulses for as long as it lasts.
On the spellbook page
- Cost
- 9 guile
- Recovery
- 0.5 s recovery
- Cooldown
- 16 s cooldown
- Reach
- 2 m
- Effect
- Channelled: 5-7 physical, for 1.5 s, every 0.5 s, radius 1.5 m, cell, on complete silence 2 s.
- While casting
- Hold the button to keep it going. You slow to 45% pace while it lands.
Runes
One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.
- Swift Grip · level 25
- channelled: for 1 s
- Guile Drain · level 26
- channelled: applies swing slow 25%, for 3.5 s
- Shared Grip · level 27
- lays ground: radius 5 m, for 1.5 s, applies chill +2, every 1 s
- Shadow Grip · level 32
- unseen: for 1.5 s
- Choking Poison · level 39
- channelled: poison
- Broken Neck · level 46
- channelled: 43-55, for 0.5 s, every 0.5 s
Blade Discipline+8% damage
Keen Instinct+4% crit chance
Practiced HandsBasic-attack hits grant +35% Guile regeneration for 2 s. Further hits refresh the duration.
Cutthroat's Measure+15% crit damage
First BloodYour basic attacks and spells deal 20% more damage on the first hit against an Unaware enemy.
Poison CoatedBasic-attack hits apply Venom dealing 2 poison damage per second for 4 s.
Wiry Frame+25 maximum life
Cutpurse's ReflexKills have a 25% chance to restore 6 Guile, in addition to the normal on-kill refill.
Dark Leathers+25 armor
Silent FeetEnemies notice you at 25% shorter distance.
Supple Muscle+5% maximum life
Nightskin+15% shadow resist
Quick Feet+6% movement speed
Razor Focus+4% crit chance
Shadowed Skin+6% all resist
Deep Pockets+18 maximum guile
Quiet Pulse+12% guile regeneration
Executioner's GraceKilling a target with a critical hit refunds 6 Guile.
Killing Edge+12% crit damage
Venom Ward+15% poison resist
Quick StudyLanding an ambush damage bonus grants +15% movement speed for 2 s, within the shared 20% cap.
Red WageKilling an Unaware enemy restores 24 Guile, in addition to the normal on-kill refill.
Shadow's FavorWhile Stealth is active, restore 2% of maximum life per second.
Finishing HandAttacks against enemies below 20% health have 35% critical chance, respecting the global cap.
Rot Beneath the RibsYour poison damage over time deals 18% more damage.
Backstabber's LedgerDamage against Unaware targets is increased by 15%, including ongoing damage.
Umbral Reserve+12% all resistances while Stealth or Veil is active.
Vital InstinctCritical hits against Unaware targets add 0.75 to the critical multiplier, within the shared x2.5 cap.
Grim EfficiencyGuile costs are reduced 20% below half health.
Slow VenomPoison damage over time you apply lasts 50% longer.
Empty PocketsWhen Guile is empty, basic attacks build it 50% faster.
Wraith StepTaking damage while Stealth/Veil is active breaks it early and grants a shield worth 10% of maximum life for 4 seconds.
Creeping DarkShadow damage you deal restores 3% of the damage as life.
Opening CutThe first hit of a new engagement has +10% crit chance, within the 35% cap.
Second ChanceA hit against a target that was Unaware when the cast started still counts as an ambush, even if they noticed mid-swing.
Predator's PatienceAfter 4 s without dealing damage, the next attack always counts as an ambush even against an aware target.
Withering TouchPoisoned enemies you kill have a 25% chance to leave a 2 m poison cloud dealing 4 damage per second for 4 s.
Blood for GuileEvery kill fully refills Guile, but the Shade takes 15% more damage while Guile is below 25%.
A keystone. Three are offered at level 50 and you may hold only one of them, in one of your seven passive slots.
Never Seen TwiceVeil of Night and Smoke Bomb have 25% shorter cooldowns, within the shared 25% cooldown-reduction cap, but cost 25% more Guile. Their effects and durations are unchanged.
A keystone. Three are offered at level 50 and you may hold only one of them, in one of your seven passive slots.
One Perfect StrikeThe first attack against an Unaware target each engagement raises critical chance to its 35% cap and always executes below 30% target health, but basic attacks can never crit outside that condition.
A keystone. Three are offered at level 50 and you may hold only one of them, in one of your seven passive slots.