Morass GamesWiki

Morrowvane · Wiki

Shade

The Shade's 16 spells with their runes, and its 40 passives and keystones.

Spells first, by slot and in the order they open, then the passives by level, then the three keystones. Every figure and line is the spellbook's own, for a hand with no passives or gear that change it.

Fan of KnivesSweep the enemies in front of you. 19–25 physical.
Slot 1Known from the startPhysical damage

On the spellbook page

Cost
8 guile
Recovery
0.4 s recovery
Reach
5 m · cone 60°
While casting
You slow to 50% pace while it lands.

Runes

One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.

Widening Fan · level 3
cone 180 deg; −27% damage
Heavy Set · level 5
+37% damage; applies armor shred 5
Homing Steel · level 10
cast as a missile; heals 1% per hit; when unaware: heals 2% per hit
Returning Blades · level 20
echoes: delay 0.3 s, 60% strength
Envenomed Edge · level 32
deals poison; applies venom 4/s, for 6 s
Black Glass · level 39
deals shadow; applies blind 3 s
Piercing ThrustStrike every enemy along a line ahead. 17–23 physical.
Slot 1Opens at level 2Physical damage

On the spellbook page

Cost
9 guile
Recovery
0.4 s recovery
Reach
7 m
Effect
Pierces 3.
While casting
You keep your full pace while casting.

Runes

One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.

Riposte Grip · level 5
refund 9 guile on kill; free recast within 1.5 s
Long Steel · level 8
range 11 m; pierces 1
Twin Stab · level 13
chains: hops 1, range 5 m, 60% strength
Shadow Reach · level 26
when unaware: pierces 2; falloff 50%
Gutting Edge · level 34
no damage of its own; applies bleed 6.7/s, for 3 s
Nightshade Point · level 41
deals poison; applies slow 15%, for 2 s
Cross-CutA close crossing cut that leaves the wounds bleeding. 20–27 physical.
Slot 1Opens at level 10Physical damage

On the spellbook page

Cost
7 guile
Recovery
0.4 s recovery
Reach
2.5 m · cone 120°
Effect
Applies bleed 2/s, for 3 s.
While casting
You slow to 50% pace while it lands.

Runes

One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.

Practiced Cut · level 11
−29% cost; cast lock 0.25 s; cone 80 deg
Double Cross · level 12
burst: 14-19 physical, at the behind, radius 2.5 m
Umbral Cut · level 16
burst: 10-14 shadow, at the aim, radius 1.5 m
Single Grip · level 28
cast as a missile; +57% damage
Disarming Cut · level 36
−25% damage; interrupt 0.3 s
Rusted Edge · level 43
deals poison; no damage of its own; applies venom 3.9/s, for 3 s, stacks 2
Throat SlitStrike the enemy you aim at. 24–32 physical.
Slot 1Opens at level 18Physical damage

On the spellbook page

Cost
10 guile
Recovery
0.4 s recovery
Reach
2.5 m
Effect
When unaware:, +50% damage.
While casting
You slow to 50% pace while it lands.

Runes

One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.

Blood Price · level 19
refund 10 guile on kill
Practiced Hand · level 20
−30% cost; when unaware: no bonus
Quiet Work · level 21
when unaware: +50% damage; crit bonus 20%
Twin Fangs · level 30
up to 2 targets; cast as a arc; −40% damage
Choking Grip · level 38
when unaware: applies silence 2 s
Venom Kiss · level 45
deals poison; applies venom 4/s, for 6 s, stacks 2
Rot SachetStrike the ground where you aim. 30–40 poison.
Slot 2Known from the startPoison damage

On the spellbook page

Cost
20 guile
Recovery
0.3 s recovery
Cooldown
6 s cooldown
Reach
8 m · radius 3 m
Effect
Applies venom 3/s, for 6 s.
While casting
You keep your full pace while casting.

Runes

One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.

Trip Wire · level 3
lands after 2.0 s; trip
Concentrated Dose · level 6
+26% damage; radius 2 m; when unaware: cd refund on hit 3
Sticky Rot · level 11
lays ground: radius 2 m, for 3 s, 4/s, every 1 s
Multiple Sachets · level 22
blooms: 12-16, ×3, offset 2.5 m, radius 2 m; lands after 0.4 s
Withering Bloom · level 33
applies venom 3/s, for 6 s, healing cut 5
Shadow Seed · level 40
deals shadow; pulls 1.5 m
Blinding PowderStrike the ground where you aim.
Slot 2Opens at level 4

On the spellbook page

Cost
20 guile
Recovery
0.3 s recovery
Cooldown
9 s cooldown
Reach
7 m · radius 3 m
Effect
Applies blind 4 s.
While casting
You keep your full pace while casting.

Runes

One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.

Fine Grain · level 5
radius 4.5 m; lays ground: radius 4.5 m, for 6 s, applies blind 4 s, every 1 s; instead of the usual status
Lingering Haze · level 8
lays ground: radius 3 m, for 4 s, applies blind 4 s, every 1 s, follow; instead of the usual status
Smoke Veil · level 14
lays ground: radius 3 m, for 4 s, applies blind 4 s, every 1 s, stealth inside; instead of the usual status
Caustic Mix · level 27
instead of the usual status; applies armor shred 5
Choking Cloud · level 34
instead of the usual status; lays ground: radius 3 m, for 4 s, 5/s, every 1 s
Shadowpowder · level 42
lays ground: radius 3 m, for 4 s, 7.5/s, every 1 s, lock inside; instead of the usual status
Ambush ChargeRush the enemy you aim at and strike. 26–34 physical.
Slot 2Opens at level 12Physical damage

On the spellbook page

Cost
24 guile
Recovery
0.3 s recovery
Cooldown
10 s cooldown
Reach
10 m
Effect
Closes to the target.
While casting
You keep your full pace while casting.

Runes

One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.

Longer Leash · level 13
range 14 m; −15% damage
Twin Ambush · level 14
chains: hops 1, range 4 m, 60% strength
Backstabber's Grace · level 17
when unaware: +50% damage
Poisoned Approach · level 29
deals poison; applies venom 4/s, for 6 s, stacks 2
Night Tether · level 36
applies root 1.2 s
Shrouded Return · level 44
unseen: for 1.5 s, stealth
CaltropsSet a trap where you aim; it springs when an enemy comes near.
Slot 2Opens at level 20

On the spellbook page

Cost
18 guile
Recovery
0.3 s recovery
Cooldown
8 s cooldown
Reach
6 m · radius 3 m
Effect
Trap: 8-12 physical, trigger 3 m, window 6 s, cap 6, applies chill +1.
While casting
You keep your full pace while casting.

Runes

One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.

Dense Bed · level 21
radius 4.5 m; trap: trigger 4.5 m
Trail of Thorns · level 22
moves forward; move dist 6 m; no trap; trail: width 2 m, for 6 s, applies chill +1
Glass Splinters · level 23
trap: applies chill +1, venom 4/s, for 6 s
Bear Trap Cluster · level 31
trap: applies chill +1, root 1.5 s
Shrapnel Burst · level 38
trap: cap 3, at the end 18-24 shadow, at bodies 3, radius 4 m
Poisoned Barbs · level 45
trap: applies venom 4/s, for 6 s
ShadowstepStep through the dark; your blows land harder for a moment after.
Slot 3Known from the start

On the spellbook page

Cost
12 guile
Recovery
0.3 s recovery
Cooldown
5 s cooldown
Reach
8 m
Effect
Self: damage 15%, for 2 s.
While casting
You keep your full pace while casting.

Runes

One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.

Farther Step · level 4
range 12 m
Trail of Dark · level 6
lays ground: radius 3 m, for 3 s, applies slow 15%, for 3 s, every 1 s
Double Step · level 11
charges: max 2, recharge 5 s, shared
Cutting Step · level 22
along the path: 12-16 physical, width 1 m
Vanishing Step · level 33
unseen: for 1.5 s, stealth
Poisoned Wake · level 40
trail: width 2 m, for 3 s, 5/s, every 1 s
Smoke BombStrike every enemy around you.
Slot 3Opens at level 6

On the spellbook page

Cost
16 guile
Recovery
0.3 s recovery
Cooldown
9 s cooldown
Reach
4 m
Effect
Applies blind 3 s.
While casting
You slow to 70% pace while it lands.

Runes

One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.

Thick Smoke · level 7
range 5.5 m; lays ground: radius 5.5 m, for 4.5 s, applies blind 3 s, every 1 s; instead of the usual status
Shattering Bomb · level 9
moves forward; move dist 4 m
Quickstep Powder · level 15
instead of the usual status; on cast, self: guile 15, for 1 s
Decoy Puff · level 27
decoy: for 4 s, life 20%, taunt 4 s
Umbral Fog · level 35
burst: 10-14 shadow, at the landing, radius 4 m; applies blind 3 s, slow 15%, for 3 s
Choking Smoke · level 42
instead of the usual status; lays ground: radius 4 m, for 3 s, 6/s, every 1 s
Grapple LineRush the enemy you aim at and strike.
Slot 3Opens at level 14

On the spellbook page

Cost
14 guile
Recovery
0.3 s recovery
Cooldown
10 s cooldown
Reach
10 m
Effect
Closes to the target.
While casting
You keep your full pace while casting.

Runes

One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.

Silent Line · level 15
silent dash
Reeling Blade · level 16
crit bonus 20%
Hook and Drag · level 18
pulls 9.0 m
Poisoned Hook · level 29
applies venom 5/s, for 3 s
Snap Line · level 37
along the path: 14-19 shadow, width 1 m
Long Line · level 44
range 15 m; burst: 12-16 shadow, at the aim, radius 2 m
Veil of NightSlip from ranged enemies' sight and set up your next move.
Slot 3Opens at level 22

On the spellbook page

Cost
18 guile
Recovery
0.3 s recovery
Cooldown
14 s cooldown
Effect
Unseen: for 3 s.
While casting
You slow to 70% pace while it lands.

Runes

One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.

Extended Veil · level 23
unseen: for 5 s; cast lock 0.3 s
Silent Veil · level 24
unseen; on cast, self: guile 20, for 1 s
Swift Veil · level 25
unseen; burst of speed: 20%, for 3 s
Poison Cloak · level 31
burst: 16-22 poison, at the landing, radius 3 m
Lingering Shade · level 38
decoy: for 4 s
Predator's Veil · level 46
ambush next 3 s
Thousand CutsStrike the enemy you aim at. 62–80 physical.
Slot 4Known from the startPhysical damage

On the spellbook page

Cost
30 guile
Recovery
0.9 s recovery
Cooldown
5 s cooldown
Reach
3 m
While casting
You stand still while it lands.

Runes

One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.

Guile Frenzy · level 4
+1 guile per hit; cap 6 per cast
Longer Flurry · level 7
6 hits; −20% damage; after the nth hit: nth 4, 1%
Final Cut · level 12
executes below 15%; +100% execute damage
Spinning Cuts · level 24
cast as a nova; −40% damage
Bleeding Flurry · level 33
no damage of its own; applies bleed 23.7/s, for 3 s
Venomous Flurry · level 41
deals poison; applies venom 4/s, for 6 s, stacks 3
The Long SleepStrike the enemy you aim at. 75–100 shadow.
Slot 4Opens at level 8Shadow damage

On the spellbook page

Cost
35 guile
Recovery
0.9 s recovery
Cooldown
20 s cooldown
Reach
3 m
Effect
Executes below 25%, +40% execute damage.
While casting
You stand still while it lands.

Runes

One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.

Ledger's Due · level 9
per kill: per kill 3%, cap 15%, within 10 s
Shared Reckoning · level 10
unseen: for 1.5 s, stealth; refund 100 guile on kill
Heavier Blade · level 16
+26% damage; cooldown +8 s; cooldown cut: unaware, fraction 28.6%
Twin Rites · level 28
chains: jumps 1, range 3 m, 70% strength
Umbral Rites · level 35
range 12 m
Plague Rites · level 43
on kill, forks: 20-28 poison, range 4 m; on kill: range 4 m, applies venom 4/s, for 6 s, stacks 2
Death MarkAfflict the enemy you aim at.
Slot 4Opens at level 16

On the spellbook page

Cost
24 guile
Recovery
0.3 s recovery
Cooldown
14 s cooldown
Reach
10 m
Effect
Applies self mark 20%, for 6 s, curse jump range 8 m, jumps 2, status self-mark 20%, for 6 s.
While casting
You keep your full pace while casting.

Runes

One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.

Efficient Mark · level 17
−42% cost; applies self mark 20%, for 6 s; instead of the usual status
Patient Mark · level 18
instead of the usual status; applies self mark 12%, for 14 s
Shared Fate · level 19
+1 guile per hit; cap 5 per cast
Shadow Contract · level 30
applies self mark 20%, for 6 s, blind 3 s
Spreading Mark · level 37
spreads: range 5 m, applies self mark 10%, for 6 s
Poison Legacy · level 44
curse jumps: range 3 m, applies venom 4/s, for 6 s, stacks 2; on kill, forks: 8-12 poison, range 3 m
GarrotePour out repeated pulses for as long as it lasts.
Slot 4Opens at level 24Physical damage

On the spellbook page

Cost
9 guile
Recovery
0.5 s recovery
Cooldown
16 s cooldown
Reach
2 m
Effect
Channelled: 5-7 physical, for 1.5 s, every 0.5 s, radius 1.5 m, cell, on complete silence 2 s.
While casting
Hold the button to keep it going. You slow to 45% pace while it lands.

Runes

One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.

Swift Grip · level 25
channelled: for 1 s
Guile Drain · level 26
channelled: applies swing slow 25%, for 3.5 s
Shared Grip · level 27
lays ground: radius 5 m, for 1.5 s, applies chill +2, every 1 s
Shadow Grip · level 32
unseen: for 1.5 s
Choking Poison · level 39
channelled: poison
Broken Neck · level 46
channelled: 43-55, for 0.5 s, every 0.5 s
Blade Discipline+8% damage
Opens at level 3
Keen Instinct+4% crit chance
Opens at level 3
Practiced HandsBasic-attack hits grant +35% Guile regeneration for 2 s. Further hits refresh the duration.
Opens at level 3Lane: refill
Cutthroat's Measure+15% crit damage
Opens at level 6
First BloodYour basic attacks and spells deal 20% more damage on the first hit against an Unaware enemy.
Opens at level 6Lane: ambush
Poison CoatedBasic-attack hits apply Venom dealing 2 poison damage per second for 4 s.
Opens at level 6Lane: poison
Wiry Frame+25 maximum life
Opens at level 6
Cutpurse's ReflexKills have a 25% chance to restore 6 Guile, in addition to the normal on-kill refill.
Opens at level 9Lane: refill
Dark Leathers+25 armor
Opens at level 9
Silent FeetEnemies notice you at 25% shorter distance.
Opens at level 9Lane: ambush
Supple Muscle+5% maximum life
Opens at level 9
Nightskin+15% shadow resist
Opens at level 12Lane: shadow
Quick Feet+6% movement speed
Opens at level 12
Razor Focus+4% crit chance
Opens at level 12Lane: crit
Shadowed Skin+6% all resist
Opens at level 12
Deep Pockets+18 maximum guile
Opens at level 15
Quiet Pulse+12% guile regeneration
Opens at level 15
Executioner's GraceKilling a target with a critical hit refunds 6 Guile.
Opens at level 18Lane: crit
Killing Edge+12% crit damage
Opens at level 18Lane: crit
Venom Ward+15% poison resist
Opens at level 18Lane: poison
Quick StudyLanding an ambush damage bonus grants +15% movement speed for 2 s, within the shared 20% cap.
Opens at level 21Lane: ambush
Red WageKilling an Unaware enemy restores 24 Guile, in addition to the normal on-kill refill.
Opens at level 21Lane: refill
Shadow's FavorWhile Stealth is active, restore 2% of maximum life per second.
Opens at level 21Lane: shadow
Finishing HandAttacks against enemies below 20% health have 35% critical chance, respecting the global cap.
Opens at level 24Lane: crit
Rot Beneath the RibsYour poison damage over time deals 18% more damage.
Opens at level 24Lane: poison
Backstabber's LedgerDamage against Unaware targets is increased by 15%, including ongoing damage.
Opens at level 27Lane: ambush
Umbral Reserve+12% all resistances while Stealth or Veil is active.
Opens at level 27Lane: shadow
Vital InstinctCritical hits against Unaware targets add 0.75 to the critical multiplier, within the shared x2.5 cap.
Opens at level 27Lane: crit
Grim EfficiencyGuile costs are reduced 20% below half health.
Opens at level 30Lane: refill
Slow VenomPoison damage over time you apply lasts 50% longer.
Opens at level 30Lane: poison
Empty PocketsWhen Guile is empty, basic attacks build it 50% faster.
Opens at level 33Lane: refill
Wraith StepTaking damage while Stealth/Veil is active breaks it early and grants a shield worth 10% of maximum life for 4 seconds.
Opens at level 33Lane: shadow
Creeping DarkShadow damage you deal restores 3% of the damage as life.
Opens at level 36Lane: shadow
Opening CutThe first hit of a new engagement has +10% crit chance, within the 35% cap.
Opens at level 36Lane: crit
Second ChanceA hit against a target that was Unaware when the cast started still counts as an ambush, even if they noticed mid-swing.
Opens at level 36Lane: ambush
Predator's PatienceAfter 4 s without dealing damage, the next attack always counts as an ambush even against an aware target.
Opens at level 40Lane: ambush
Withering TouchPoisoned enemies you kill have a 25% chance to leave a 2 m poison cloud dealing 4 damage per second for 4 s.
Opens at level 40Lane: poison
Blood for GuileEvery kill fully refills Guile, but the Shade takes 15% more damage while Guile is below 25%.
Keystone, level 50

A keystone. Three are offered at level 50 and you may hold only one of them, in one of your seven passive slots.

Never Seen TwiceVeil of Night and Smoke Bomb have 25% shorter cooldowns, within the shared 25% cooldown-reduction cap, but cost 25% more Guile. Their effects and durations are unchanged.
Keystone, level 50

A keystone. Three are offered at level 50 and you may hold only one of them, in one of your seven passive slots.

One Perfect StrikeThe first attack against an Unaware target each engagement raises critical chance to its 35% cap and always executes below 30% target health, but basic attacks can never crit outside that condition.
Keystone, level 50

A keystone. Three are offered at level 50 and you may hold only one of them, in one of your seven passive slots.