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Huntsman

The Huntsman's 16 spells with their runes, and its 41 passives and keystones.

Spells first, by slot and in the order they open, then the passives by level, then the three keystones. Every figure and line is the spellbook's own, for a hand with no passives or gear that change it.

Ledger NockStrike every enemy along a line ahead. 12–17 physical.
Slot 1Known from the startPhysical damage

On the spellbook page

Cost
7 focus
Recovery
0.4 s recovery
Reach
14 m
While casting
You keep your full pace while casting.

Runes

One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.

Long Nock · level 3
−20% damage; range 20.0 m
Barbed Fletching · level 5
applies bleed 1.7/s, for 3 s
Focus Draw · level 10
on multiple targets: targets 2, 3
Wide Nock · level 20
cast as a arc; cone 20 deg
Quickloose · level 32
cast lock 0.25 s; range 8 m; when bleeding: +2 focus per hit; cap 2 per cast
Splitting Shaft · level 39
2 hits; −40% damage
RimeshotStrike the enemy you aim at. 11–16 frost.
Slot 1Opens at level 2Frost damage

On the spellbook page

Cost
8 focus
Recovery
0.4 s recovery
Reach
14 m
Effect
Applies chill +1.
While casting
You keep your full pace while casting.

Runes

One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.

Winterbite · level 5
applies chill +1, swing slow 8%, for 4 s
Breakshot · level 8
when chilled: consumes 1 chill; +8 focus per hit; cap 8 per cast
Lingering Frost · level 13
instead of the usual status; applies chill +1; every nth hit: nth 2, focus 2
Icebreaker · level 26
when chilled: applies chill +2
Snap Shot · level 34
cast lock 0.25 s; consumes 5 chill; when chilled: +20% damage
Frost Line · level 41
spreads: range 3 m, applies chill +1
Adderhead BoltStrike the enemy you aim at. 10–14 poison.
Slot 1Opens at level 10Poison damage

On the spellbook page

Cost
8 focus
Recovery
0.4 s recovery
Reach
13 m
Effect
Applies venom 4/s, for 6 s.
While casting
You keep your full pace while casting.

Runes

One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.

Deep Vein · level 11
applies venom 3.4/s, for 6 s, +20% build rate; instead of the usual status
Wasting Venom · level 12
applies venom 4/s, for 6 s, wither 10%, for 3 s
Spreading Venom · level 16
on kill: range 4 m, applies venom 4/s, for 6 s
Numbing Venom · level 28
applies venom 4/s, for 6 s, slow 8%, for 3 s
Quick Dose · level 36
cast lock 0.25 s; applies venom 2.8/s, for 6 s; after 3 hits on the same target within 2 s: applies venom 4/s, for 6 s; instead of the usual status
Adder's Cache · level 43
refund 6 focus on kill
Bleeding PointStrike the enemy you aim at. 13–18 physical.
Slot 1Opens at level 18Physical damage

On the spellbook page

Cost
9 focus
Recovery
0.4 s recovery
Reach
12 m
Effect
Applies bleed 1.8/s, for 3 s.
While casting
You keep your full pace while casting.

Runes

One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.

Open Wound · level 19
instead of the usual status; applies ramp mark bleed, 1.4/s, grow 0.7, every 1 s, for 3 s
Precision Point · level 20
applies bleed 1.8/s, for 3 s, crit refund 4
Twin Point · level 21
2 hits; −30% damage
Wide Point · level 30
interrupt 0.2 s
Fletcher's Haste · level 38
cast lock 0.25 s; applies bleed 1.26/s, for 3 s; instead of the usual status; when bleeding: +2 focus per hit; cap 2 per cast
Vital Point · level 45
on kill: range 4 m, applies bleed 1.8/s, for 3 s
Hailstorm VolleyStrike the ground where you aim. 26–36 frost.
Slot 2Known from the startFrost damage

On the spellbook page

Cost
22 focus
Recovery
0.9 s recovery
Cooldown
7 s cooldown
Reach
10 m · radius 3 m
Effect
Applies chill +1.
While casting
You keep your full pace while casting.

Runes

One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.

Sprawling Hail · level 3
−25% damage; radius 5.0 m
Focused Hail · level 6
+30% damage; radius 2.0 m
Chilled Ground · level 11
lays ground: radius 3 m, for 3 s, every 1 s, applies chill +1
Quickfall · level 22
cast lock 0.3 s
Piercing Hail · level 33
pierces 2; falloff 80%; −20% damage
Focus Rain · level 40
+2 focus per hit; cap 10 per cast
Weeping CaltropsStrike the ground where you aim.
Slot 2Opens at level 4Poison damage

On the spellbook page

Cost
24 focus
Recovery
0.3 s recovery
Cooldown
8 s cooldown
Reach
9 m · radius 4 m
Effect
Lays ground: radius 4 m, for 5 s, 6.5/s, every 1 s, applies venom 4/s, for 6 s, trap field.
While casting
You keep your full pace while casting.

Runes

One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.

Deep Weep · level 5
lays ground: applies venom 4/s, for 6 s, stacks 3, status once
Wide Weep · level 8
lays ground: spawns behind radius 2 m, for 3 s, 50% strength, every 2 s
Numbing Ground · level 14
lays ground: applies venom 4/s, for 6 s, slow 8%, for 3 s
Lasting Weep · level 27
lays ground: for 9 s, 4.55/s, focus dwell seconds 1, 100%, cap 4
Quickscatter · level 34
radius 2.5 m; lays ground: radius 2.5 m
Bleeding Ground · level 42
lays ground: applies venom 4/s, for 6 s, bleed 1.2/s, for 3 s, every 2 s
Collector's SnareSet a trap where you aim; it springs when an enemy comes near.
Slot 2Opens at level 12

On the spellbook page

Cost
20 focus
Recovery
0.3 s recovery
Cooldown
9 s cooldown
Reach
9 m · radius 3 m
Effect
Trap: trigger 3 m, applies root 2.5 s.
While casting
You keep your full pace while casting.

Runes

One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.

Chain Snare · level 13
trap: window 2.5 s, cap 4, applies root 2.5 s
Cruel Wire · level 14
trap: applies root 2.5 s, bleed 1.2/s, for 3 s
Hidden Snare · level 17
trap: no tell, applies root 2.5 s, blind 3 s
Long Arm · level 29
trap: trigger 5 m, arm 1.2 s, refund 6, refund x2 armed 2
Quick-set · level 36
trap: arm 0.2 s, applies root 1.5 s, refund 6, refund x2 fresh 1 s
Snap Back · level 44
trap: pull 2 m, applies root 2.5 s
Rimewire TrapSet a trap where you aim; it springs when an enemy comes near.
Slot 2Opens at level 20Frost damage

On the spellbook page

Cost
22 focus
Recovery
0.3 s recovery
Cooldown
9 s cooldown
Reach
9 m · radius 3 m
Effect
Trap: 10-14 frost, trigger 3 m, applies freeze 1.5 s.
While casting
You keep your full pace while casting.

Runes

One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.

Shatter Wire · level 21
trap: applies freeze 1.5 s, on thaw armor shred 3
Chain Freeze · level 22
trap: applies freeze 1.5 s, chill +3
Long Wire · level 23
trap: trigger 5 m, arm 1.2 s, refund 6, refund x2 recent
Hidden Wire · level 31
trap: no tell, applies freeze 1.5 s, blind 3 s
Quick Rime · level 38
trap: arm 0.2 s, applies freeze 0.8 s, chill +1
Cascading Frost · level 45
trap: lays ground radius 2 m, for 3 s, applies chill +1, every 1 s
Quick RetreatLeap back, leaving caltrops that slow whatever follows.
Slot 3Known from the start

On the spellbook page

Cost
10 focus
Recovery
0.3 s recovery
Cooldown
5 s cooldown
Reach
6 m
Effect
Lays ground: radius 2 m, for 3 s, every 1 s, applies slow 20%, for 1.5 s.
While casting
You keep your full pace while casting.

Runes

One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.

Longer Step · level 4
range 9 m; cooldown +2 s
Parting Gift · level 6
a shot: 6-9 physical, range 8 m, applies bleed 0.9/s, for 3 s
Free Step · level 11
near miss 40%
Covering Shot · level 22
a shot: 5-8 physical, range 8 m, applies chill +1
Silent Retreat · level 33
range 4 m; cooldown -1.5 s
Double Back · level 40
charges: max 2, recharge 5 s
Frost SkateSkate forward, leaving a chilling patch behind.
Slot 3Opens at level 6

On the spellbook page

Cost
12 focus
Recovery
0.3 s recovery
Cooldown
8 s cooldown
Reach
8 m
Effect
Lays ground: radius 2 m, for 3 s, every 1 s, applies chill +1.
While casting
You keep your full pace while casting.

Runes

One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.

Long Glide · level 7
range 12 m; no ground
Icy Wake · level 9
range 6 m; lays ground: for 6 s
Cold Shoulder · level 15
on cast, self: taken 85%, for 1.5 s
Quick Skate · level 27
cast lock 0.15 s; range 5 m; arms traps
Frost Armor · level 35
lays ground: ring on the caster radius 3 m, every 1 s, applies chill +1
Rebound Skate · level 42
recast refund: within 2 s, fraction 50%
Vane's WarningStrike every enemy around you. 8–12 physical.
Slot 3Opens at level 14Physical damage

On the spellbook page

Cost
15 focus
Recovery
0.3 s recovery
Cooldown
10 s cooldown
Reach
5 m
Effect
Applies stagger.
While casting
You slow to 70% pace while it lands.

Runes

One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.

Loud Warning · level 15
range 8 m
Sharp Wire · level 16
instead of the usual status; applies bleed 0.83/s, for 3 s
Quiet Warning · level 18
range 3 m; when unaware: applies expose 15%, stagger
Long Trip · level 29
lays ground: radius 5 m, for 3 s, applies stagger, every 1 s
Focus Trip · level 37
+2 focus per hit; cap 8 per cast
Snap Warning · level 44
cast lock 0.1 s; instead of the usual status; reveals: radius 5 m
Bramble SnareSet a trap where you aim; it springs when an enemy comes near.
Slot 3Opens at level 22

On the spellbook page

Cost
18 focus
Recovery
0.3 s recovery
Cooldown
9 s cooldown
Reach
8 m · radius 3 m
Effect
Trap: trigger 3 m, applies root 2 s, venom 4/s, for 6 s.
While casting
You keep your full pace while casting.

Runes

One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.

Anchoring Roots · level 23
trap: applies root 3.5 s
Choking Vine · level 24
trap: applies root 2 s, ramp mark venom, 4/s, grow 4, every 1 s, for 2 s, while rooted
Wide Bramble · level 25
trap: lays ground radius 2.5 m, for 4 s, 3/s, every 1 s
Thorned Ground · level 31
trap: applies root 2 s, venom 4/s, for 6 s, bleed 1/s, for 3 s
Quicksnare · level 38
trap: arm 0.2 s, applies root 1 s, refund 5, refund x2 recent
Snapping Bramble · level 46
trap: pull 1.5 m, applies root 2 s, venom 4/s, for 6 s
Kill OrderStrike the enemy you aim at. 42–58 physical.
Slot 4Known from the startPhysical damage

On the spellbook page

Cost
25 focus
Recovery
0.9 s recovery
Cooldown
14 s cooldown
Reach
14 m
Effect
Applies expose 15%, when marked:, +40% damage.
While casting
You keep your full pace while casting.

Runes

One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.

Final Order · level 4
when marked: +40% damage; executes below 25%; +14% execute damage
Twin Order · level 7
2 hits; −35% damage
Long Order · level 12
range 20 m; instead of the usual status
Silent Order · level 24
cast lock 0.6 s; when marked: +25% damage; curse jumps: range 6 m, applies expose 15%
Focus Order · level 33
refund 8 focus on kill
Wide Order · level 41
chains: jumps 1, range 3 m, 50% strength
Tallyman's MarkAfflict the enemy you aim at.
Slot 4Opens at level 8

On the spellbook page

Cost
24 focus
Recovery
0.3 s recovery
Cooldown
13 s cooldown
Reach
14 m
Effect
Applies expose 15%, for 6 s.
While casting
You keep your full pace while casting.

Runes

One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.

Long Account · level 9
applies expose 15%, for 10 s, while this mark is active, a trap trigger marks its nearest target: expose 15%, for 6 s
Shared Ledger · level 10
spreads: range 4 m, applies expose 15%, for 6 s
Heavy Mark · level 16
applies expose 25%, for 4 s; when the marked enemy dies, marks the nearest enemy within 8 m: expose 25%, for 4 s
Silent Mark · level 28
no tell; applies expose 15%, for 6 s, blind 3 s
Quick Notice · level 35
cast lock 0.1 s; reveals: radius 6 m
Collector's Due · level 43
refund 8 focus on kill
Toxic QuarryAfflict the enemy you aim at.
Slot 4Opens at level 16

On the spellbook page

Cost
26 focus
Recovery
0.3 s recovery
Cooldown
15 s cooldown
Reach
13 m
Effect
Applies ramp mark venom, 4/s, grow 1, every 1 s, for 6 s.
While casting
You keep your full pace while casting.

Runes

One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.

Slow Poison · level 17
instead of the usual status; applies ramp mark venom, 4/s, grow 1.5, every 1 s, for 4 s
Spreading Quarry · level 18
curse jumps: range 4 m, applies ramp mark venom, 4/s, grow 1, every 1 s, for 6 s, carry ramp
Weakening Mark · level 19
instead of the usual status; applies ramp mark venom, 4/s, grow 1, every 1 s, for 6 s, wither 10%, for 6 s
Quiet Quarry · level 30
instead of the usual status; applies ramp mark venom, 4/s, grow 0.5, every 1 s, for 6 s, a trap catching this marked target adds 2 poison steps
Fast Mark · level 37
cast lock 0.1 s; reveals: radius 6 m
Lethal Quarry · level 44
instead of the usual status; applies ramp mark venom, 4/s, grow 1, every 1 s, for 6 s, poison step 5 deals 150% extra damage
FrostmarkAfflict the enemy you aim at.
Slot 4Opens at level 24

On the spellbook page

Cost
26 focus
Recovery
0.3 s recovery
Cooldown
15 s cooldown
Reach
13 m
Effect
Applies chill +1, ramp mark chill, grow 1, every 2 s, for 6 s.
While casting
You keep your full pace while casting.

Runes

One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.

Heavy Rime · level 25
applies chill +1, ramp mark chill, grow 1, every 1 s, for 6 s
Brittle Mark · level 26
when chilled: applies expose 15%
Wide Mark · level 27
spreads: range 4 m, applies chill +1, ramp mark chill, grow 1, every 2 s, for 6 s
Silent Frost · level 32
applies chill +1, ramp mark chill, grow 1, every 2 s, for 4 s, stack rate 150% strength, for 4 s
Snap Mark · level 39
cast lock 0.1 s; spreads: range 8 m, behind, applies chill +1, ramp mark chill, grow 1, every 2 s, for 6 s
Frozen Ledger · level 46
applies chill +1, ramp mark chill, grow 1, every 2 s, for 6 s, refresh chill on hit 6 s
Bowyer's Craft+8% damage
Opens at level 3
Hunter's Focus+4% crit chance
Opens at level 3
Steady HandBasic-attack hits grant +25% Focus regeneration for 2 s. Further hits refresh the duration.
Opens at level 3Lane: refill
WoodcraftMove 6% faster outside combat, within the total movement-speed cap.
Opens at level 3Lane: mobility
Killing Draw+15% crit damage
Opens at level 6
Trapper's SenseTrap trigger radius increased by 25%.
Opens at level 6Lane: trap
Woodsman's Grit+30 maximum life
Opens at level 6
Boiled Leather+30 armor
Opens at level 9
Cold TrailChill and freeze effects you apply last 50% longer.
Opens at level 9Lane: ailment
Long LedgerThe Huntsman's marks last 50% longer.
Opens at level 9Lane: mark
Quick-Set CacheCollector’s Snare, Rimewire Trap, Bramble Snare and Weeping Caltrops recover 25% sooner, sharing the 25% cooldown-reduction cap with equipment. Focus payments, instant arming and the three-placement cap are unchanged.
Opens at level 9Lane: trap
Thick Boughs+5% maximum life
Opens at level 9
Quarry's EndSpell kills against a marked enemy reduce that spell's remaining cooldown by 20%.
Opens at level 12Lane: mark
Tireless Tracker+6% movement speed
Opens at level 12
Venom CacheYour poison damage over time deals 12% more damage.
Opens at level 12Lane: ailment
Weathered Hide+6% all resist
Opens at level 12
Deep Quiver+20 maximum focus
Opens at level 15
Fleet FootFocus regenerates 20% faster while moving.
Opens at level 15Lane: refill
Light Feet+6% movement speed
Opens at level 15Lane: mobility
Steady Draw+12% focus regeneration
Opens at level 15
Collector's InterestYour basic attacks and spells deal 15% more damage to marked enemies.
Opens at level 18Lane: mark
Frostbite FletchingBasic-attack hits have a 15% chance to apply 1 Chill stack.
Opens at level 18Lane: ailment
Ghost SnareEnemies caught by your traps take 20% more damage for 4 s. Each trap exposes each enemy once. Your traps remain visible.
Opens at level 18Lane: trap
Thick HideTake 15% less physical damage.
Opens at level 18
Hushed StepRoll cooldown is reduced 25%, subject to the 25% cooldown-reduction cap. Roll distance, invulnerability and spell cooldowns are unchanged.
Opens at level 21Lane: mobility
Snare LineRoots from Collector’s Snare and Bramble Snare last 25% longer. A rooted enemy cannot move but can still attack. Instant arming and the three-placement cap are unchanged.
Opens at level 21Lane: trap
Trap-Sprung ReserveEach trap trigger restores 6 Focus, in addition to Collector's Toll and any on-kill refill.
Opens at level 21Lane: refill
Split LedgerTallyman's Mark and Frostmark can each apply to one additional enemy.
Opens at level 24Lane: mark
Toxic ResolveWhile a poisoned enemy is within 6 m, the Huntsman takes 15% less poison damage.
Opens at level 24Lane: ailment
Collector's TollEach trap trigger restores 6 Focus, even without a kill.
Opens at level 27Lane: trap
Numbing ColdYour basic attacks and direct spell hits deal +10% damage to Chilled enemies.
Opens at level 27Lane: ailment
Cache of SixYour trap spells cost 30% less Focus. The shared three-placement limit is unchanged.
Opens at level 30Lane: trap
Last ArrowYour damaging shot spells deal +15% direct-hit damage while below 25% Focus.
Opens at level 30Lane: refill
Reset the LineQuick Retreat has a 20% chance to keep its cooldown or charge ready.
Opens at level 30Lane: mobility
Heavy DosePoison the Huntsman applies can stack one additional time before capping.
Opens at level 33Lane: ailment
Second NoticeMarking an already-marked enemy refreshes the mark and returns 6 Focus.
Opens at level 33Lane: mark
Empty QuiverEmptying Focus makes your next bow spell free, at most once every 12 s.
Opens at level 36Lane: refill
Vanishing TrailA successful roll restores 6 Focus, up to your maximum. Rejected rolls restore nothing. Roll distance, invulnerability and enemy awareness are unchanged.
Opens at level 40Lane: mobility
One Shot, One KillCritical hits against marked or Unaware targets deal massively more damage, but the Huntsman's crit chance from every other source is 0.
Keystone, level 50

A keystone. Three are offered at level 50 and you may hold only one of them, in one of your seven passive slots.

Overloaded CacheEnemies caught by your traps take 25% more damage for 8 s. Each trap exposes each enemy once, and this does not stack with Ghost Snare. Maximum life is reduced 20%, additive with equipment bonuses. Arming and the three-placement cap are unchanged.
Keystone, level 50

A keystone. Three are offered at level 50 and you may hold only one of them, in one of your seven passive slots.

The Long WatchMarks never expire on their own, but while any mark is active, Focus regen is halved.
Keystone, level 50

A keystone. Three are offered at level 50 and you may hold only one of them, in one of your seven passive slots.