Spells first, by slot and in the order they open, then the passives by level, then the three keystones. Every figure and line is the spellbook's own, for a hand with no passives or gear that change it.
Ledger NockStrike every enemy along a line ahead. 12–17 physical.
On the spellbook page
- Cost
- 7 focus
- Recovery
- 0.4 s recovery
- Reach
- 14 m
- While casting
- You keep your full pace while casting.
Runes
One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.
- Long Nock · level 3
- −20% damage; range 20.0 m
- Barbed Fletching · level 5
- applies bleed 1.7/s, for 3 s
- Focus Draw · level 10
- on multiple targets: targets 2, 3
- Wide Nock · level 20
- cast as a arc; cone 20 deg
- Quickloose · level 32
- cast lock 0.25 s; range 8 m; when bleeding: +2 focus per hit; cap 2 per cast
- Splitting Shaft · level 39
- 2 hits; −40% damage
RimeshotStrike the enemy you aim at. 11–16 frost.
On the spellbook page
- Cost
- 8 focus
- Recovery
- 0.4 s recovery
- Reach
- 14 m
- Effect
- Applies chill +1.
- While casting
- You keep your full pace while casting.
Runes
One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.
- Winterbite · level 5
- applies chill +1, swing slow 8%, for 4 s
- Breakshot · level 8
- when chilled: consumes 1 chill; +8 focus per hit; cap 8 per cast
- Lingering Frost · level 13
- instead of the usual status; applies chill +1; every nth hit: nth 2, focus 2
- Icebreaker · level 26
- when chilled: applies chill +2
- Snap Shot · level 34
- cast lock 0.25 s; consumes 5 chill; when chilled: +20% damage
- Frost Line · level 41
- spreads: range 3 m, applies chill +1
Adderhead BoltStrike the enemy you aim at. 10–14 poison.
On the spellbook page
- Cost
- 8 focus
- Recovery
- 0.4 s recovery
- Reach
- 13 m
- Effect
- Applies venom 4/s, for 6 s.
- While casting
- You keep your full pace while casting.
Runes
One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.
- Deep Vein · level 11
- applies venom 3.4/s, for 6 s, +20% build rate; instead of the usual status
- Wasting Venom · level 12
- applies venom 4/s, for 6 s, wither 10%, for 3 s
- Spreading Venom · level 16
- on kill: range 4 m, applies venom 4/s, for 6 s
- Numbing Venom · level 28
- applies venom 4/s, for 6 s, slow 8%, for 3 s
- Quick Dose · level 36
- cast lock 0.25 s; applies venom 2.8/s, for 6 s; after 3 hits on the same target within 2 s: applies venom 4/s, for 6 s; instead of the usual status
- Adder's Cache · level 43
- refund 6 focus on kill
Bleeding PointStrike the enemy you aim at. 13–18 physical.
On the spellbook page
- Cost
- 9 focus
- Recovery
- 0.4 s recovery
- Reach
- 12 m
- Effect
- Applies bleed 1.8/s, for 3 s.
- While casting
- You keep your full pace while casting.
Runes
One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.
- Open Wound · level 19
- instead of the usual status; applies ramp mark bleed, 1.4/s, grow 0.7, every 1 s, for 3 s
- Precision Point · level 20
- applies bleed 1.8/s, for 3 s, crit refund 4
- Twin Point · level 21
- 2 hits; −30% damage
- Wide Point · level 30
- interrupt 0.2 s
- Fletcher's Haste · level 38
- cast lock 0.25 s; applies bleed 1.26/s, for 3 s; instead of the usual status; when bleeding: +2 focus per hit; cap 2 per cast
- Vital Point · level 45
- on kill: range 4 m, applies bleed 1.8/s, for 3 s
Hailstorm VolleyStrike the ground where you aim. 26–36 frost.
On the spellbook page
- Cost
- 22 focus
- Recovery
- 0.9 s recovery
- Cooldown
- 7 s cooldown
- Reach
- 10 m · radius 3 m
- Effect
- Applies chill +1.
- While casting
- You keep your full pace while casting.
Runes
One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.
- Sprawling Hail · level 3
- −25% damage; radius 5.0 m
- Focused Hail · level 6
- +30% damage; radius 2.0 m
- Chilled Ground · level 11
- lays ground: radius 3 m, for 3 s, every 1 s, applies chill +1
- Quickfall · level 22
- cast lock 0.3 s
- Piercing Hail · level 33
- pierces 2; falloff 80%; −20% damage
- Focus Rain · level 40
- +2 focus per hit; cap 10 per cast
Weeping CaltropsStrike the ground where you aim.
On the spellbook page
- Cost
- 24 focus
- Recovery
- 0.3 s recovery
- Cooldown
- 8 s cooldown
- Reach
- 9 m · radius 4 m
- Effect
- Lays ground: radius 4 m, for 5 s, 6.5/s, every 1 s, applies venom 4/s, for 6 s, trap field.
- While casting
- You keep your full pace while casting.
Runes
One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.
- Deep Weep · level 5
- lays ground: applies venom 4/s, for 6 s, stacks 3, status once
- Wide Weep · level 8
- lays ground: spawns behind radius 2 m, for 3 s, 50% strength, every 2 s
- Numbing Ground · level 14
- lays ground: applies venom 4/s, for 6 s, slow 8%, for 3 s
- Lasting Weep · level 27
- lays ground: for 9 s, 4.55/s, focus dwell seconds 1, 100%, cap 4
- Quickscatter · level 34
- radius 2.5 m; lays ground: radius 2.5 m
- Bleeding Ground · level 42
- lays ground: applies venom 4/s, for 6 s, bleed 1.2/s, for 3 s, every 2 s
Collector's SnareSet a trap where you aim; it springs when an enemy comes near.
On the spellbook page
- Cost
- 20 focus
- Recovery
- 0.3 s recovery
- Cooldown
- 9 s cooldown
- Reach
- 9 m · radius 3 m
- Effect
- Trap: trigger 3 m, applies root 2.5 s.
- While casting
- You keep your full pace while casting.
Runes
One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.
- Chain Snare · level 13
- trap: window 2.5 s, cap 4, applies root 2.5 s
- Cruel Wire · level 14
- trap: applies root 2.5 s, bleed 1.2/s, for 3 s
- Hidden Snare · level 17
- trap: no tell, applies root 2.5 s, blind 3 s
- Long Arm · level 29
- trap: trigger 5 m, arm 1.2 s, refund 6, refund x2 armed 2
- Quick-set · level 36
- trap: arm 0.2 s, applies root 1.5 s, refund 6, refund x2 fresh 1 s
- Snap Back · level 44
- trap: pull 2 m, applies root 2.5 s
Rimewire TrapSet a trap where you aim; it springs when an enemy comes near.
On the spellbook page
- Cost
- 22 focus
- Recovery
- 0.3 s recovery
- Cooldown
- 9 s cooldown
- Reach
- 9 m · radius 3 m
- Effect
- Trap: 10-14 frost, trigger 3 m, applies freeze 1.5 s.
- While casting
- You keep your full pace while casting.
Runes
One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.
- Shatter Wire · level 21
- trap: applies freeze 1.5 s, on thaw armor shred 3
- Chain Freeze · level 22
- trap: applies freeze 1.5 s, chill +3
- Long Wire · level 23
- trap: trigger 5 m, arm 1.2 s, refund 6, refund x2 recent
- Hidden Wire · level 31
- trap: no tell, applies freeze 1.5 s, blind 3 s
- Quick Rime · level 38
- trap: arm 0.2 s, applies freeze 0.8 s, chill +1
- Cascading Frost · level 45
- trap: lays ground radius 2 m, for 3 s, applies chill +1, every 1 s
Quick RetreatLeap back, leaving caltrops that slow whatever follows.
On the spellbook page
- Cost
- 10 focus
- Recovery
- 0.3 s recovery
- Cooldown
- 5 s cooldown
- Reach
- 6 m
- Effect
- Lays ground: radius 2 m, for 3 s, every 1 s, applies slow 20%, for 1.5 s.
- While casting
- You keep your full pace while casting.
Runes
One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.
- Longer Step · level 4
- range 9 m; cooldown +2 s
- Parting Gift · level 6
- a shot: 6-9 physical, range 8 m, applies bleed 0.9/s, for 3 s
- Free Step · level 11
- near miss 40%
- Covering Shot · level 22
- a shot: 5-8 physical, range 8 m, applies chill +1
- Silent Retreat · level 33
- range 4 m; cooldown -1.5 s
- Double Back · level 40
- charges: max 2, recharge 5 s
Frost SkateSkate forward, leaving a chilling patch behind.
On the spellbook page
- Cost
- 12 focus
- Recovery
- 0.3 s recovery
- Cooldown
- 8 s cooldown
- Reach
- 8 m
- Effect
- Lays ground: radius 2 m, for 3 s, every 1 s, applies chill +1.
- While casting
- You keep your full pace while casting.
Runes
One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.
- Long Glide · level 7
- range 12 m; no ground
- Icy Wake · level 9
- range 6 m; lays ground: for 6 s
- Cold Shoulder · level 15
- on cast, self: taken 85%, for 1.5 s
- Quick Skate · level 27
- cast lock 0.15 s; range 5 m; arms traps
- Frost Armor · level 35
- lays ground: ring on the caster radius 3 m, every 1 s, applies chill +1
- Rebound Skate · level 42
- recast refund: within 2 s, fraction 50%
Vane's WarningStrike every enemy around you. 8–12 physical.
On the spellbook page
- Cost
- 15 focus
- Recovery
- 0.3 s recovery
- Cooldown
- 10 s cooldown
- Reach
- 5 m
- Effect
- Applies stagger.
- While casting
- You slow to 70% pace while it lands.
Runes
One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.
- Loud Warning · level 15
- range 8 m
- Sharp Wire · level 16
- instead of the usual status; applies bleed 0.83/s, for 3 s
- Quiet Warning · level 18
- range 3 m; when unaware: applies expose 15%, stagger
- Long Trip · level 29
- lays ground: radius 5 m, for 3 s, applies stagger, every 1 s
- Focus Trip · level 37
- +2 focus per hit; cap 8 per cast
- Snap Warning · level 44
- cast lock 0.1 s; instead of the usual status; reveals: radius 5 m
Bramble SnareSet a trap where you aim; it springs when an enemy comes near.
On the spellbook page
- Cost
- 18 focus
- Recovery
- 0.3 s recovery
- Cooldown
- 9 s cooldown
- Reach
- 8 m · radius 3 m
- Effect
- Trap: trigger 3 m, applies root 2 s, venom 4/s, for 6 s.
- While casting
- You keep your full pace while casting.
Runes
One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.
- Anchoring Roots · level 23
- trap: applies root 3.5 s
- Choking Vine · level 24
- trap: applies root 2 s, ramp mark venom, 4/s, grow 4, every 1 s, for 2 s, while rooted
- Wide Bramble · level 25
- trap: lays ground radius 2.5 m, for 4 s, 3/s, every 1 s
- Thorned Ground · level 31
- trap: applies root 2 s, venom 4/s, for 6 s, bleed 1/s, for 3 s
- Quicksnare · level 38
- trap: arm 0.2 s, applies root 1 s, refund 5, refund x2 recent
- Snapping Bramble · level 46
- trap: pull 1.5 m, applies root 2 s, venom 4/s, for 6 s
Kill OrderStrike the enemy you aim at. 42–58 physical.
On the spellbook page
- Cost
- 25 focus
- Recovery
- 0.9 s recovery
- Cooldown
- 14 s cooldown
- Reach
- 14 m
- Effect
- Applies expose 15%, when marked:, +40% damage.
- While casting
- You keep your full pace while casting.
Runes
One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.
- Final Order · level 4
- when marked: +40% damage; executes below 25%; +14% execute damage
- Twin Order · level 7
- 2 hits; −35% damage
- Long Order · level 12
- range 20 m; instead of the usual status
- Silent Order · level 24
- cast lock 0.6 s; when marked: +25% damage; curse jumps: range 6 m, applies expose 15%
- Focus Order · level 33
- refund 8 focus on kill
- Wide Order · level 41
- chains: jumps 1, range 3 m, 50% strength
Tallyman's MarkAfflict the enemy you aim at.
On the spellbook page
- Cost
- 24 focus
- Recovery
- 0.3 s recovery
- Cooldown
- 13 s cooldown
- Reach
- 14 m
- Effect
- Applies expose 15%, for 6 s.
- While casting
- You keep your full pace while casting.
Runes
One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.
- Long Account · level 9
- applies expose 15%, for 10 s, while this mark is active, a trap trigger marks its nearest target: expose 15%, for 6 s
- Shared Ledger · level 10
- spreads: range 4 m, applies expose 15%, for 6 s
- Heavy Mark · level 16
- applies expose 25%, for 4 s; when the marked enemy dies, marks the nearest enemy within 8 m: expose 25%, for 4 s
- Silent Mark · level 28
- no tell; applies expose 15%, for 6 s, blind 3 s
- Quick Notice · level 35
- cast lock 0.1 s; reveals: radius 6 m
- Collector's Due · level 43
- refund 8 focus on kill
Toxic QuarryAfflict the enemy you aim at.
On the spellbook page
- Cost
- 26 focus
- Recovery
- 0.3 s recovery
- Cooldown
- 15 s cooldown
- Reach
- 13 m
- Effect
- Applies ramp mark venom, 4/s, grow 1, every 1 s, for 6 s.
- While casting
- You keep your full pace while casting.
Runes
One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.
- Slow Poison · level 17
- instead of the usual status; applies ramp mark venom, 4/s, grow 1.5, every 1 s, for 4 s
- Spreading Quarry · level 18
- curse jumps: range 4 m, applies ramp mark venom, 4/s, grow 1, every 1 s, for 6 s, carry ramp
- Weakening Mark · level 19
- instead of the usual status; applies ramp mark venom, 4/s, grow 1, every 1 s, for 6 s, wither 10%, for 6 s
- Quiet Quarry · level 30
- instead of the usual status; applies ramp mark venom, 4/s, grow 0.5, every 1 s, for 6 s, a trap catching this marked target adds 2 poison steps
- Fast Mark · level 37
- cast lock 0.1 s; reveals: radius 6 m
- Lethal Quarry · level 44
- instead of the usual status; applies ramp mark venom, 4/s, grow 1, every 1 s, for 6 s, poison step 5 deals 150% extra damage
FrostmarkAfflict the enemy you aim at.
On the spellbook page
- Cost
- 26 focus
- Recovery
- 0.3 s recovery
- Cooldown
- 15 s cooldown
- Reach
- 13 m
- Effect
- Applies chill +1, ramp mark chill, grow 1, every 2 s, for 6 s.
- While casting
- You keep your full pace while casting.
Runes
One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.
- Heavy Rime · level 25
- applies chill +1, ramp mark chill, grow 1, every 1 s, for 6 s
- Brittle Mark · level 26
- when chilled: applies expose 15%
- Wide Mark · level 27
- spreads: range 4 m, applies chill +1, ramp mark chill, grow 1, every 2 s, for 6 s
- Silent Frost · level 32
- applies chill +1, ramp mark chill, grow 1, every 2 s, for 4 s, stack rate 150% strength, for 4 s
- Snap Mark · level 39
- cast lock 0.1 s; spreads: range 8 m, behind, applies chill +1, ramp mark chill, grow 1, every 2 s, for 6 s
- Frozen Ledger · level 46
- applies chill +1, ramp mark chill, grow 1, every 2 s, for 6 s, refresh chill on hit 6 s
Bowyer's Craft+8% damage
Hunter's Focus+4% crit chance
Steady HandBasic-attack hits grant +25% Focus regeneration for 2 s. Further hits refresh the duration.
WoodcraftMove 6% faster outside combat, within the total movement-speed cap.
Killing Draw+15% crit damage
Trapper's SenseTrap trigger radius increased by 25%.
Woodsman's Grit+30 maximum life
Boiled Leather+30 armor
Cold TrailChill and freeze effects you apply last 50% longer.
Long LedgerThe Huntsman's marks last 50% longer.
Quick-Set CacheCollector’s Snare, Rimewire Trap, Bramble Snare and Weeping Caltrops recover 25% sooner, sharing the 25% cooldown-reduction cap with equipment. Focus payments, instant arming and the three-placement cap are unchanged.
Thick Boughs+5% maximum life
Quarry's EndSpell kills against a marked enemy reduce that spell's remaining cooldown by 20%.
Tireless Tracker+6% movement speed
Venom CacheYour poison damage over time deals 12% more damage.
Weathered Hide+6% all resist
Deep Quiver+20 maximum focus
Fleet FootFocus regenerates 20% faster while moving.
Light Feet+6% movement speed
Steady Draw+12% focus regeneration
Collector's InterestYour basic attacks and spells deal 15% more damage to marked enemies.
Frostbite FletchingBasic-attack hits have a 15% chance to apply 1 Chill stack.
Ghost SnareEnemies caught by your traps take 20% more damage for 4 s. Each trap exposes each enemy once. Your traps remain visible.
Thick HideTake 15% less physical damage.
Hushed StepRoll cooldown is reduced 25%, subject to the 25% cooldown-reduction cap. Roll distance, invulnerability and spell cooldowns are unchanged.
Snare LineRoots from Collector’s Snare and Bramble Snare last 25% longer. A rooted enemy cannot move but can still attack. Instant arming and the three-placement cap are unchanged.
Trap-Sprung ReserveEach trap trigger restores 6 Focus, in addition to Collector's Toll and any on-kill refill.
Split LedgerTallyman's Mark and Frostmark can each apply to one additional enemy.
Toxic ResolveWhile a poisoned enemy is within 6 m, the Huntsman takes 15% less poison damage.
Collector's TollEach trap trigger restores 6 Focus, even without a kill.
Numbing ColdYour basic attacks and direct spell hits deal +10% damage to Chilled enemies.
Cache of SixYour trap spells cost 30% less Focus. The shared three-placement limit is unchanged.
Last ArrowYour damaging shot spells deal +15% direct-hit damage while below 25% Focus.
Reset the LineQuick Retreat has a 20% chance to keep its cooldown or charge ready.
Heavy DosePoison the Huntsman applies can stack one additional time before capping.
Second NoticeMarking an already-marked enemy refreshes the mark and returns 6 Focus.
Empty QuiverEmptying Focus makes your next bow spell free, at most once every 12 s.
Vanishing TrailA successful roll restores 6 Focus, up to your maximum. Rejected rolls restore nothing. Roll distance, invulnerability and enemy awareness are unchanged.
One Shot, One KillCritical hits against marked or Unaware targets deal massively more damage, but the Huntsman's crit chance from every other source is 0.
A keystone. Three are offered at level 50 and you may hold only one of them, in one of your seven passive slots.
Overloaded CacheEnemies caught by your traps take 25% more damage for 8 s. Each trap exposes each enemy once, and this does not stack with Ghost Snare. Maximum life is reduced 20%, additive with equipment bonuses. Arming and the three-placement cap are unchanged.
A keystone. Three are offered at level 50 and you may hold only one of them, in one of your seven passive slots.
The Long WatchMarks never expire on their own, but while any mark is active, Focus regen is halved.
A keystone. Three are offered at level 50 and you may hold only one of them, in one of your seven passive slots.