Morass GamesWiki

Morrowvane · Wiki

Start here

The menus into a journey, what the first minutes hold, and how to play.

Morrowvane is a single-player action RPG seen from a fixed isometric camera: one province, four regions walked in order, and a story with an ending that the game itself puts at about two hours. You choose one of eight classes, build it from that class's sixteen spells, their runes and a list of passives, and nothing in the build is rolled. The dice are in the loot.

From launch into the province

  1. The title screen offers Play, Load, Achievements, Settings and Quit. Move with the left stick or D-pad and confirm with the south face button (Cross, A), or use ↑↓ and Enter, or click.
  2. Play always starts a new journey with a save file of its own; it never continues or overwrites one. Load lists every journey you have started, newest first.
  3. Choose your character lists the eight classes. Up and down pick a class; left and right turn the figure between the man and the woman, shown as two small portraits under Appearance. The card on the right gives the class's combat reach and damage kinds, its resource, and its four starting skills. The number keys 1–8 start a class at once.
  4. Confirm (begin this hand) and the journey opens in the Hollow Fields, at the hub of Tallow's Cross, level 1, with the class's starting gear on. The first quest, The Road In, asks you to read the clerk's board a few steps away.
The title screen: MORROWVANE over a flooded field, with the buttons Play, Load, Achievements, Settings and Quit
The title screen. The version is printed in the bottom-right corner.
Choose your character: the eight classes on the left, the Magus standing in the middle, his card on the right with Combat, Resource and Starting skills
Choose your character, with the Magus picked. The two portraits under the figure switch between the man and the woman.

How to play

Tallow's Cross at the start of a journey: the provisioner, the clerk's board and the apothecary around the Magus, the narrator's first line in a card, the HUD around the edges
The first moment of a journey at Tallow's Cross: the narrator's opening line, the provisioner, the clerk's board and the apothecary. Life and the class's pool bottom left, the flask, the four spell slots and blink along the bottom, the quest and the minimap top right.