Spells first, by slot and in the order they open, then the passives by level, then the three keystones. Every figure and line is the spellbook's own, for a hand with no passives or gear that change it.
Soul DartStrike the enemy you aim at. 12–17 shadow.
On the spellbook page
- Cost
- 8 essence
- Recovery
- 0.4 s recovery
- Reach
- 14 m
- While casting
- You keep your full pace while casting.
Runes
One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.
- Cheap Death · level 3
- −40% cost
- Greedy Dart · level 5
- when unaware: +2 essence per hit; cap 2 per cast; heals 1% per hit
- Cold Grip · level 10
- applies slow 20%, for 3 s
- Marked Soul · level 20
- applies minion mark damage 20%, for 4 s
- Piercing Dart · level 32
- pierces 3; falloff 75%
- Splitting Soul · level 39
- on kill, forks: ×2, range 8 m, 50% strength
Grave ScytheSweep the enemies in front of you. 14–20 shadow.
On the spellbook page
- Cost
- 9 essence
- Recovery
- 0.4 s recovery
- Reach
- 4 m · cone 90°
- While casting
- You slow to 50% pace while it lands.
Runes
One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.
- Keen Edge · level 5
- crit bonus 8%
- Tithe · level 8
- +1 essence per hit; heals 1% per hit
- Withering Cut · level 13
- applies wither 5 s
- Wide Harvest · level 26
- cone 180 deg
- Twin Reap · level 34
- 2 hits; −20% damage
- Heavy Scythe · level 41
- cast lock 0.56 s; applies knockdown 0.6 s; cooldown +3 s
Rot SpitStrike the enemy you aim at. 10–14 poison.
On the spellbook page
- Cost
- 10 essence
- Recovery
- 0.4 s recovery
- Reach
- 11 m
- Effect
- Applies venom 3/s, for 6 s.
- While casting
- You keep your full pace while casting.
Runes
One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.
- Feverish · level 11
- caster stacks: cast speed, per stack 5%, cap 3, for 4 s
- Patient Poison · level 12
- applies venom 3/s, for 6 s, refresh at cap 2
- Lingering Rot · level 16
- applies venom 3/s, for 9 s
- Corrosive · level 28
- applies armor shred 5
- Plague Lob · level 36
- radius 2.5 m; cast as a cell
- Gutspray · level 43
- cast as a arc; range 5 m; −20% damage
Bone SawPour out repeated pulses for as long as it lasts.
On the spellbook page
- Cost
- 9 essence
- Recovery
- 0.5 s recovery
- Reach
- 6 m
- Effect
- Channelled: 5-7 physical, for 1.5 s, every 0.5 s, radius 1.5 m, cell, applies stagger.
- While casting
- Hold the button to keep it going.
Runes
One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.
- Long Saw · level 19
- range 8 m
- Essence Saw · level 20
- +1 essence per hit; cap 3 per cast
- Gravel Voice · level 21
- channelled: first hit stagger
- Bloody Work · level 30
- channelled: applies bleed 4/s, for 3 s
- Wide Saw · level 38
- channelled: radius 2 m
- Anchored Saw · level 45
- +50% damage; +50% cost; self root 1.5 s
Corpse BurstBurst a nearby corpse against the enemies around it; with none, a weaker burst around you. 30–42 shadow.
On the spellbook page
- Cost
- 22 essence
- Recovery
- 0.3 s recovery
- Cooldown
- 5 s cooldown
- Reach
- 10 m · radius 3 m
- Effect
- Works a corpse.
- While casting
- You keep your full pace while casting.
Runes
One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.
- Septic Burst · level 3
- applies venom 2/s, for 4 s
- Elder Burst · level 6
- radius 4 m; no fallback
- Efficient Rites · level 11
- no corpse; −15% without a corpse; +36% cost
- Bone Shrapnel · level 22
- a shot: 8-12 physical, range 5 m
- Chain of Graves · level 33
- ignites corpses: 21-29 shadow, ×2, radius 3 m
- Loud Passing · level 40
- applies fear; cooldown +4 s
MiasmaStrike the ground where you aim.
On the spellbook page
- Cost
- 26 essence
- Recovery
- 0.9 s recovery
- Cooldown
- 8 s cooldown
- Reach
- 8 m · radius 4 m
- Effect
- Lays ground: radius 4 m, for 5 s, 7/s, every 1 s.
- While casting
- You keep your full pace while casting.
Runes
One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.
- Acrid · level 5
- lays ground: applies armor shred 5
- Thick Air · level 8
- lays ground: applies miss chance 15%, for 3 s
- Rolling Fog · level 14
- lays ground: drift 2 m/s, applies necrosis 12-16 shadow, radius 2 m, miasma
- Long Sickness · level 27
- lays ground: for 10 s; cooldown +4 s
- Twin Plumes · level 34
- a second cloud: offset 3 m; +31% cost
- Still Air · level 42
- radius 6 m; lays ground: radius 6 m; self root 1.2 s
Grasping GravesStrike the ground where you aim. 18–26 physical.
On the spellbook page
- Cost
- 28 essence
- Recovery
- 0.9 s recovery
- Cooldown
- 9 s cooldown
- Reach
- 9 m · radius 3.5 m
- Effect
- Lays ground: radius 3.5 m, for 4 s, every 1 s, applies root 1 s.
- While casting
- You keep your full pace while casting.
Runes
One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.
- Deep Roots · level 13
- lays ground: applies root 1.3 s
- Hungry Hands · level 14
- lays ground: 3/s
- Marked Yard · level 17
- lays ground: applies root 1 s, self mark 15%, for 4 s
- Wide Yard · level 29
- radius 4.5 m; lays ground: radius 4.5 m
- Cold Ground · level 36
- lays ground: for 7 s, applies root 1 s, slow 15%, for 3 s
- Quick Grasp · level 44
- cast lock 0.2 s; radius 2 m; −30% damage; cooldown -2 s; lays ground: radius 2 m
Last RitesWork a corpse so your minions' blows heal; with none, heal yourself.
On the spellbook page
- Cost
- 20 essence
- Recovery
- 0.3 s recovery
- Cooldown
- 10 s cooldown
- Reach
- 10 m
- Effect
- Self: for 1 s, minions leech: 4%, for 6 s, works a corpse.
- While casting
- You keep your full pace while casting.
Runes
One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.
- Communion · level 21
- on cast, self: essence 6, for 1 s
- Quick Rites · level 22
- cast lock 0.1 s; cleanses 1
- Shared Rites · level 23
- on cast, self: heal 4%, for 1 s
- Grave Bargain · level 31
- +10% minion damage
- Waste Not · level 38
- no fallback; cooldown +8 s
- Final Rites · level 45
- minions leech: 7%, for 10 s; cooldown +6 s
Raise ShamblerRaise shamblers to fight up close; the oldest leave when the limit is reached.
On the spellbook page
- Cost
- 30 essence
- Recovery
- 0.3 s recovery
- Cooldown
- 2 s cooldown
- Effect
- Summons: 6-9 damage, ×3, 64 hp, shambler.
- While casting
- You slow to 70% pace while it lands.
Runes
One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.
- Shared Tithe · level 4
- +4 essence per minion kill
- Heavy Fists · level 6
- minion stagger 20%
- Plague Bearers · level 11
- minions envenom: 2/s, for 4 s
- Fresh Dead · level 22
- +40% from a corpse
- Stout Dead · level 33
- +50% minion life
- Fourth Grave · level 40
- 4 summoned; −25% minion life
BonearcherRaise skeletal archers whose shots pin and slow; the oldest leave when the limit is reached.
On the spellbook page
- Cost
- 30 essence
- Recovery
- 0.3 s recovery
- Cooldown
- 2 s cooldown
- Effect
- Summons: 8-11 damage, ×2, 40 hp, bonearcher, range 12 m, with minions apply slow 15%, for 1.5 s.
- While casting
- You slow to 70% pace while it lands.
Runes
One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.
- Longbows · level 7
- reach 15 m
- Barbed Shots · level 9
- minions bleed: 3/s, for 3 s
- Third Archer · level 15
- 3 summoned; −25% minion life; −25% minion damage
- Volley Order · level 27
- volley: every 8 s, 150% strength
- Patient Aim · level 35
- +25% time between summons; +40% minion damage
- Shadow Fletching · level 42
- minions deal shadow; minions apply hollowing cap 3, for 5 s, amp 25%
GravehoundCall a gravehound that drags enemies to it and fights up close.
On the spellbook page
- Cost
- 25 essence
- Recovery
- 0.3 s recovery
- Cooldown
- 6 s cooldown
- Effect
- Summons: 10-14 damage, ×1, 80 hp, gravehound, range 1.2 m, taunt r 8.
- While casting
- You slow to 70% pace while it lands.
Runes
One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.
- Fetch · level 15
- fetches: radius 10 m
- Loyal Hound · level 16
- −33% time between summons; when taunted: crit bonus 15%
- Howl · level 18
- on taunt: wither 15%, for 5 s
- Bone Armor · level 29
- +40% minion life; minion taken 80%; last stand: radius 6 m
- Rot Hound · level 37
- minions envenom: 2/s, for 4 s
- Two Hounds · level 44
- 2 summoned; −35% minion life; −35% minion damage
PallbearersCall bearers who catch arrows and bolts meant for you; they deal no damage.
On the spellbook page
- Cost
- 35 essence
- Recovery
- 0.3 s recovery
- Cooldown
- 8 s cooldown
- Effect
- Summons: ×2, 100 hp, pallbearer, range 1.2 m, intercept radius 2 m.
- While casting
- You slow to 70% pace while it lands.
Runes
One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.
- Spiked Shields · level 23
- intercept: radius 2 m, reflect 20%
- Coffin Rite · level 24
- intercept: radius 2 m, corpse
- Funeral March · level 25
- minion aura: radius 2 m, every 1 s, applies slow 10%, for 1.5 s
- Wide Wall · level 31
- intercept: radius 3.5 m, taunt 1 s
- Heavy Coffin · level 38
- cooldown +2 s; intercept: radius 2 m, applies knockdown 0.5 s, icd 1.5 s
- Third Bearer · level 46
- 3 summoned; −25% minion life
DeathknellToll a knell around you: shadow damage to every enemy in reach. 50–70 shadow.
On the spellbook page
- Cost
- 50 essence
- Recovery
- 0.9 s recovery
- Cooldown
- 24 s cooldown
- Reach
- 6 m
- While casting
- You keep your full pace while casting.
Runes
One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.
- Harvest Knell · level 4
- cooldown back per kill: per kill 2, cap 8
- Marked Knell · level 7
- applies wither 5 s
- Elder Knell · level 12
- range 8 m; when withered: cd refund on hit 4
- Close Knell · level 24
- range 4 m; −30% cost; cooldown -6 s
- Second Toll · level 33
- echoes: delay 1.2 s, 50% strength
- Mourner's Knell · level 41
- applies fear; cooldown +6 s
HollowingHollow out an enemy so it takes more damage.
On the spellbook page
- Cost
- 30 essence
- Recovery
- 0.3 s recovery
- Cooldown
- 18 s cooldown
- Reach
- 12 m
- Effect
- Applies expose 15%.
- While casting
- You keep your full pace while casting.
Runes
One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.
- Cheap Curse · level 9
- −50% cost
- Frenzied Grief · level 10
- applies expose 15%, minion mark haste 15%, for 6 s
- Silent Debt · level 16
- applies wither 5 s
- Long Grudge · level 28
- applies expose 15%, minion mark haste 15%, for 12 s, reapply once range 0.1 m, status expose 15%
- Deep Hollow · level 35
- applies expose 25%
- Contagious Curse · level 43
- curse jumps: range 6 m, applies expose 15%
PlaguecolumnStrike the ground where you aim. 40–56 poison.
On the spellbook page
- Cost
- 42 essence
- Recovery
- 0.9 s recovery
- Cooldown
- 14 s cooldown
- Reach
- 9 m · radius 3 m
- Effect
- Applies venom 4/s, for 6 s, lands after 1.0 s.
- While casting
- You keep your full pace while casting.
Runes
One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.
- Corroding Pillar · level 17
- applies venom 4/s, for 6 s, armor shred 5
- Cheap Column · level 18
- −36% cost; cooldown -3 s; −25% damage; applies venom 4/s, for 6 s, self mark 2%, for 4 s, stacks 3
- Bursting Boils · level 19
- applies venom 4/s, for 6 s, curse jump range 2 m, status venom 3/s, for 4 s
- Slow Bloom · level 30
- lands after 2.5 s; radius 4.5 m; +20% damage
- Walking Plague · level 37
- blooms: ×3, offset 3 m, radius 3 m; −55% damage
- Twin Columns · level 44
- blooms: ×2, offset 6 m, radius 3 m; +43% cost
Army of the HourRaise a brief army past your companion limit; it falls when its hour is spent.
On the spellbook page
- Cost
- 45 essence
- Recovery
- 0.3 s recovery
- Cooldown
- 30 s cooldown
- Effect
- Summons: 6-9 damage, ×4, 60 hp, hour dead, range 1.2 m, for 15 s.
- While casting
- You slow to 70% pace while it lands.
Runes
One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.
- Grave Wages · level 25
- kill extends 2 s
- Marching Orders · level 26
- rush
- Longer Hour · level 27
- lasts 20 s; +3 essence per minion kill
- Honored Dead · level 32
- 2 summoned; +50% minion life; +50% minion damage
- Last Muster · level 39
- no corpse; cooldown +10 s
- The Six · level 46
- 6 summoned; −40% minion life; −40% minion damage; standing replacements 2
Deep Essence+22 maximum essence
Patient Regent+12% essence regeneration
Grave Catechism+9% damage
Quiet StepsFolk fear you less; vendor prices are 3% lower.
Charnel Plate+30 armor
Bone StudyCorpse-work spells' corpse range is increased 50%.
Stitched Vigor+28 maximum life
GravekeeperYour summon spells may overfill by 1, still within the minion cap of 6.
Wasting Form+10% damage -10% maximum life
Long WidowWither you apply lasts 60% longer (5 s → 8 s).
Cold LarderCorpses persist 50% longer before decaying (20 s → 30 s).
Cold EstateMinions inherit 20% of your elemental resists.
Grave Precision+4% crit chance
Bone MarrowMinion kills have a 10% chance to drop a small healing wisp for you. 2% maximum HP.
Plague DoctorVenom stack cap raised by 1. 5 → 6 stacks.
Reaper's Edge+16% crit damage
TithingEssence on ANY minion kill (+2), not just certain minions.
Miser's RitesCorpse-work spells' corpse-less fallback deals 75% power instead of the spell's authored fallback.
Second FuneralThe first minion death each combat auto-reraises it at 50% HP.
Shadowed Hide+18% shadow resist
Death's LedgerAmplify-family marks you apply last 40% longer (5 s → 7 s).
Cheap ReapingSlot-1 reaping spells (Grave Scythe, Soul Dart, Rot Spit, Bone Saw) cost 15% less.
Grave CacheCorpse cap raised from 8 nearest to 10.
Graveyard Gait+6% movement speed
Skirmish ScholarAfter an incoming hit costs you life, your minions’ direct attacks deal 20% more damage for 4 s. Further hits refresh the window; minion damage over time is unchanged.
Grim VigorKilling an enemy while below 50% HP heals you 5% max HP. 1 s internal cooldown.
Deepening RotYour Wither stacks to 3. -5% damage dealt each, -15% at cap. At 3 stacks the target is Hollowed: your shadow damage against it is +25% and your minions have 35% critical chance against it (global cap).
Essence OverflowEssence regen +10% while you have at least 1 minion active.
Marrow FeastMinion kills heal the minion for 10% of its max HP.
Waste ReclaimedConsuming a corpse has a 25% chance to not actually be consumed.
Necrotic BloomA Withered target's death releases a 2 m shadow burst that damages nearby enemies.
Blighted TouchMelee hits that apply Wither heal you for 1% of max HP.
Grave MarchMinions move 20% faster to reach their target.
Essence BloomCasting a Slot-2 corpse-work spell grants +4 essence regardless of whether a corpse was consumed.
Battlefield RitesCorpse-work spells cast 20% faster. Reduced cast-lock.
Hungry DarkKilling a Withered enemy refunds 6 essence.
Sanguine EssenceSpending essence to cast has a 10% chance to heal 2% max HP.
Black LedgerKilling an elite or boss refunds 25% of the essence you've spent this combat. Once per combat.
Endless MusterArmy of the Hour's +4 temporary minions never expire on their own (until they die) — but Army of the Hour's cooldown triples.
A keystone. Three are offered at level 50 and you may hold only one of them, in one of your seven passive slots.
Hollowing DoctrineEvery Wither you apply instantly Hollows the target (skips the 3-stack ramp) — but you can no longer hold Wither on more than 1 enemy at a time. Reapplying elsewhere clears the first.
A keystone. Three are offered at level 50 and you may hold only one of them, in one of your seven passive slots.
Last Rites ReversedCorpse-work spells never need a corpse (always full power, no fallback penalty) — but potions heal 50% less for you.
A keystone. Three are offered at level 50 and you may hold only one of them, in one of your seven passive slots.