Spells first, by slot and in the order they open, then the passives by level, then the three keystones. Every figure and line is the spellbook's own, for a hand with no passives or gear that change it.
Ledger CleaveSweep the enemies in front of you. 10–14 physical.
On the spellbook page
- Cost
- free
- Recovery
- 0.4 s recovery
- Reach
- 3.5 m · cone 70°
- Effect
- Builds 8.
- While casting
- You slow to 50% pace while it lands.
Runes
One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.
- Wider Arc · level 3
- cone 100 deg; range 3.0 m; when bleeding: +15% damage
- Backhand · level 5
- burst: 6-8 physical, at the behind, radius 1.5 m
- Bleeding Cut · level 10
- applies bleed 1.2/s, for 3 s
- Fury Edge · level 20
- builds 10; costs 4 on a whiff
- Guard Break · level 32
- guard break
- Momentum · level 39
- recovery on kill
Rivet PunchSweep the enemies in front of you. 14–20 physical.
On the spellbook page
- Cost
- free
- Recovery
- 0.4 s recovery
- Reach
- 2.5 m · cone 160°
- Effect
- Applies stagger, builds 8.
- While casting
- You slow to 50% pace while it lands.
Runes
One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.
- Quickfist · level 5
- cast lock 0.28 s; applies stagger 0.2 s; instead of the usual status; after 3 hits within 4 s: restores 10 fury
- Piercing Rivet · level 8
- pierces 2; falloff 50%
- Cracked Plate · level 13
- applies armor shred 5
- Haymaker · level 26
- instead of the usual status; pushes 2.0 m; applies knockdown 0.6 s
- Twin Rivet · level 34
- 2 hits of 14-20, 7-10
- Counter-Set · level 41
- counter set
Brand of EmbersSweep the enemies in front of you. 10–15 fire.
On the spellbook page
- Cost
- free
- Recovery
- 0.4 s recovery
- Reach
- 3 m · cone 160°
- Effect
- Applies burn 2.5/s, for 3 s, builds 8.
- While casting
- You slow to 50% pace while it lands.
Runes
One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.
- Low Ember · level 11
- applies burn 1/s, for 5 s, dot payout every 1 s, fury 1; instead of the usual status
- Smoldering Grip · level 12
- applies dot payout every 1 s, heal share 5%
- Cinder Cloud · level 16
- lays ground: radius 1.5 m, for 3 s, 4/s, every 1 s
- Flash Brand · level 28
- consumes the dot: after status
- Spreading Brand · level 36
- on kill: range 4 m, applies burn 1.5/s, for 3 s
- Hot Iron · level 43
- instead of the usual status; applies stun 1 s; status icd 5 s
Grave ChainStrike the enemy you aim at. 10–15 shadow.
On the spellbook page
- Cost
- free
- Recovery
- 0.4 s recovery
- Reach
- 6 m
- Effect
- Applies armor shred 5, builds 8.
- While casting
- You keep your full pace while casting.
Runes
One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.
- Long Chain · level 19
- range 8 m; pulls 1.5 m
- Choking Links · level 20
- applies armor shred 5, silence 1 s
- Rusted Barbs · level 21
- spreads: range 3 m, applies armor shred 5
- Cruel Yank · level 30
- pulls 6.0 m
- Shadow Bind · level 38
- pulls 1.5 m; applies armor shred 5, root 1.2 s
- Vane's Grip · level 45
- chains: hops 1, range 5 m, 50% strength
Reaping ArcStrike every enemy around you. 24–34 physical.
On the spellbook page
- Cost
- 30 fury
- Recovery
- 0.3 s recovery
- Cooldown
- 6 s cooldown
- Reach
- 4 m
- While casting
- You slow to 70% pace while it lands.
Runes
One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.
- Wide Reap · level 3
- range 5.5 m; when bleeding: +15% damage
- Bloody Harvest · level 6
- heals 1% per hit; heal cap 5%
- Cleaving Step · level 11
- moves forward; move dist 2 m
- Armor Shred · level 22
- applies armor shred 5
- Full Circle · level 33
- 2 hits; −25% damage
- Grinding Reap · level 40
- channelled: 14-20 physical, mobile, for 3 s, every 0.5 s, radius 4 m, nova; no damage of its own; +100% cost
Vane's BellowBellow to regain Fury and hit harder for a while.
On the spellbook page
- Cost
- free
- Recovery
- 0.3 s recovery
- Cooldown
- 14 s cooldown
- Effect
- Self: damage 15%, for 6 s, resource 20.
- While casting
- You slow to 70% pace while it lands.
Runes
One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.
- Long Shout · level 5
- on cast, self: damage 10%, fury 20, for 10 s; refreshed on hit: per hit 1, cap 10
- Rallying Cry · level 8
- on cast, self: damage 15%, fury 20, heal 5%, for 6 s
- Dread Bellow · level 14
- range 5 m; cast as a nova; applies wither 10%, for 4 s
- Iron Resolve · level 27
- ward cc resist 0%; on cast, self: damage 15%, fury 20, for 6 s
- Fury Surge · level 34
- on cast, self: fury 35, for 6 s
- Echoing Vane · level 42
- cooldown -3.5 s; on cast, self: damage 11%, fury 15, for 6 s; when low: below 30, fury 10
Brimstone SweepStrike every enemy around you. 18–26 fire.
On the spellbook page
- Cost
- 25 fury
- Recovery
- 0.3 s recovery
- Cooldown
- 8 s cooldown
- Reach
- 5 m
- Effect
- Lays ground: radius 3 m, for 3 s, 5/s, every 1 s.
- While casting
- You slow to 70% pace while it lands.
Runes
One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.
- Long Burn · level 13
- lays ground: for 7 s, 3.5/s, fury per hit 2, fury cap 6
- Wildfire · level 14
- lays ground: grow rate 50%, max 5
- Cauterize · level 17
- lays ground: heal caster pct 3%
- Ashfall · level 29
- lays ground: applies blind 3 s, status once
- Ember Trail · level 36
- trail: width 1.5 m, for 3 s, 5/s, every 1 s
- Flash Ignite · level 44
- no ground; +82% damage
Collector's RoarStrike every enemy around you.
On the spellbook page
- Cost
- free
- Recovery
- 0.3 s recovery
- Cooldown
- 16 s cooldown
- Reach
- 6 m
- Effect
- Applies expose 15%, fear, up to 4 targets.
- While casting
- You keep your full pace while casting.
Runes
One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.
- Wide Notice · level 21
- range 9 m; applies expose 10%, fear; +5 fury per hit; cap 20 per cast; instead of the usual status
- Collective Notice · level 22
- up to 0 targets
- Marked for Debt · level 23
- applies expose 25%, fear
- Quiet Ledger · level 31
- instead of the usual status; applies expose 15%
- Debt Collector · level 38
- +15 fury on death
- True Fear · level 45
- stagger refreshes fear; applies expose 15%, fear
Debtor's ChargeRush the enemy you aim at and strike. 12–18 physical.
On the spellbook page
- Cost
- 15 fury
- Recovery
- 0.3 s recovery
- Cooldown
- 8 s cooldown
- Reach
- 10 m
- Effect
- Applies knockdown 0.5 s, closes to the target.
- While casting
- You keep your full pace while casting.
Runes
One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.
- Bracing Charge · level 4
- shield: 15%, for 2 s
- Long Collection · level 6
- −40% damage; range 16.0 m; after a long charge: min travel 12, applies expose 15%, for 4 s
- Silent Approach · level 11
- range 7 m; applies knockdown 0.5 s, blind 3 s
- Wrecking Charge · level 22
- applies knockdown 0.6 s
- Pack Collector · level 33
- along the path: width 1.5 m, applies stagger
- Double Debt · level 40
- charges: max 2, recharge 8 s, shared; free recast within 1.5 s
CinderleapDash forward the way you face.
On the spellbook page
- Cost
- 15 fury
- Recovery
- 0.3 s recovery
- Cooldown
- 9 s cooldown
- Reach
- 8 m
- Effect
- Trail: width 1.5 m, for 3 s, 5/s, every 1 s, burst: 10-14 fire, at the landing, radius 2 m.
- While casting
- You keep your full pace while casting.
Runes
One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.
- Cinder Veil · level 7
- on cast, self: taken 80%, for 0.4 s
- Lingering Cinders · level 9
- trail: width 1.5 m, for 5 s, 4/s, every 1 s
- Flare Landing · level 15
- burst: 15-15 fire, at the landing, radius 2 m
- Rolling Cinder · level 27
- free recast within 1 s
- Long Fuse · level 35
- range 11 m; trail: width 1.5 m, for 3 s, 3/s, every 1 s
- Hearth Return · level 42
- free recast within 3 s
Umbral StepStep forward out of shadow, striking and slowing what stands at your landing.
On the spellbook page
- Cost
- 10 fury
- Recovery
- 0.3 s recovery
- Cooldown
- 7 s cooldown
- Reach
- 5 m
- Effect
- Burst: 6-9 shadow, at the landing, radius 1.8 m, applies slow 20%, for 2 s.
- While casting
- You slow to 70% pace while it lands.
Runes
One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.
- Swift Ledger · level 15
- cooldown -1.75 s; range 3.5 m; along the path: width 1 m, applies blind 1 s
- Vanishing Act · level 16
- unseen: for 0.4 s
- Trailing Dark · level 18
- lays ground: radius 1.5 m, for 3 s, applies armor shred 5, every 1 s
- Long Umbra · level 29
- range 9 m; cooldown +3 s; consumes the dot
- Grasping Shadow · level 37
- pulls 2.0 m; cast as a nova; range 3 m
- Doubled Debt · level 44
- free recast within 1.5 s
Iron BraceBrace against blows; the guard and its answer last a moment.
On the spellbook page
- Cost
- free
- Recovery
- 0.4 s recovery
- Effect
- Stance: for 2 s, guard 30%, window 0.3 s, block gain 6.
- While casting
- A stance: it holds until you change it. You slow to 70% pace while it lands.
Runes
One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.
- Quickset · level 23
- stance: guard 25%, window 0.6 s
- Steady Ground · level 24
- ward cc resist 50%
- Reflective Plate · level 25
- stance: reflect 20%
- Fury Wall · level 31
- stance: block gain 12
- Bulwark · level 38
- stance: guard 30%, block gain 3, guard ramps 30% strength, per s 5%, cap 50%, for 4 s
- Riposte Stance · level 46
- stance: counter 14-20
Final NoticeStrike the enemy you aim at. 40–60 physical.
On the spellbook page
- Cost
- 40 fury
- Recovery
- 0.9 s recovery
- Cooldown
- 14 s cooldown
- Reach
- 3 m
- Effect
- Executes below 35%, +60% execute damage.
- While casting
- You stand still while it lands.
Runes
One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.
- Silent Notice · level 4
- −25% damage; no cast lock; refund on survive 0.5
- Collection Fee · level 7
- heal on execute 15%
- Public Notice · level 12
- on kill: range 4 m, applies fear
- Overdue · level 24
- executes below 45%; +40% execute damage
- Brutal Notice · level 33
- +30% damage
- Chain Collection · level 41
- cooldown back per kill: fraction 80%
Debt Collector's DueStrike every enemy around you. 42–60 physical.
On the spellbook page
- Cost
- 45 fury
- Recovery
- 0.9 s recovery
- Cooldown
- 16 s cooldown
- Reach
- 4 m
- Effect
- Applies knockdown 0.6 s.
- While casting
- You stand still while it lands.
Runes
One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.
- Merciful Due · level 9
- −25% damage; applies knockdown 0.6 s, stagger
- Ground Breaker · level 10
- radius 4 m; cast as a nova; range 4 m
- Ground Echo · level 16
- echoes: delay 1 s, 50% strength
- Twin Due · level 28
- echoes: delay 0.4 s, 70% strength; cast lock 0.5 s
- Long Wind-up · level 35
- cast lock 0.6 s; +35% damage
- Fury Spend · level 43
- spends everything: per point 0.5%, cap 40%
The Last EntryStrike every enemy around you. 35–50 shadow.
On the spellbook page
- Cost
- 40 fury
- Recovery
- 0.9 s recovery
- Cooldown
- 16 s cooldown
- Reach
- 4 m
- Effect
- Lifesteal 30%.
- While casting
- You stand still while it lands.
Runes
One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.
- Silent Entry · level 17
- range 2.5 m; applies blind 3 s
- Shared Debt · level 18
- applies wither 15%, for 5 s
- Full Ledger · level 19
- lifesteal 50%; +38% cost; applies wither 15%, for 5 s, necrosis 12-16 shadow, radius 2 m
- Long Reach · level 30
- range 9 m; lifesteal 0%
- Final Tally · level 37
- the more life missing: cap 50%, at missing 100%
- Closing Chain · level 44
- cooldown back per kill: fraction 100%
Pyre SentenceStrike every enemy around you. 35–50 fire.
On the spellbook page
- Cost
- 40 fury
- Recovery
- 0.9 s recovery
- Cooldown
- 18 s cooldown
- Reach
- 5 m · radius 4 m
- Effect
- Ignites corpses: 15-22 fire, ×3, radius 2 m, fallback 20-28 fire, radius 4 m.
- While casting
- You stand still while it lands.
Runes
One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.
- Quiet Pyre · level 25
- radius 2.5 m; cast lock 0.2 s
- Bright Pyre · level 26
- applies blind 3 s
- Ash Return · level 27
- +5 fury per hit; cap 30 per cast
- Slow Reckoning · level 32
- ignites corpses: ×3, applies burn 4/s, for 10 s
- Mass Grave · level 39
- ignites corpses: ×99
- Stoking · level 46
- consumes the dot: 50% strength
Ledger's Weight+30 maximum life
Scarred Hide+32 armor
Notched Edge+9% damage
Blood DebtKilling blows heal you for 4% max HP.
Iron Bearing+6% maximum life
Quick ReckoningFury from landed blows is increased 25%.
Hardened Plate+6% all resist
Executioner's EyeFinal Notice’s execute threshold rises by 10 percentage points: 35% to 45%, or 45% to 55% with Overdue. Threshold-triggered runes follow the new boundary; other Slot-4 spells are unchanged.
Ironclad LedgerIron Brace gains 5% additional damage reduction per second held, up to 50% total Guard.
Grave-Worn Guard+18% shadow resist
UnbrokenInterrupting an enemy's cast grants a burst of +15 Fury.
Answering SteelA blocked hit has a chance to burn its attacker.
Quick Ledger-6% cooldown
Riposte DisciplineA timed block's counter window is widened by 0.2 s.
Warcry EchoWarcries (Vane's Bellow, Collector's Roar) also grant a small self-heal (4% max HP).
Grim Precision+4% crit chance
Spiked LedgerMelee attackers against you take 8 physical thorns damage.
Steady HandsBlocking an attack halves the cost of your next Slot-3 charge/brace spell.
Executioner's Weight+16% crit damage
Collection Fee's CousinAny kill (not just an execute) refunds 10% of your Slot-4 spell's remaining cooldown.
Held LedgerFury does not decay for 3 s after you block an attack.
Debtor's Stride+6% movement speed
Grim MomentumA kill grants a brief burst of move speed (+20%, 2 s).
Last StandDamage taken is reduced 15% while below 25% HP.
Ember HeartIgnite (Burn) effects you apply last 40% longer.
Heavy LedgerSlot-4 executions deal +30% damage, but their windup is 15% longer.
Running TallyFury cap +20 while in combat. Reverts once combat ends.
Cruel LedgerYour Bleed and Burn deal 15% more damage; your Amplify marks are 15% stronger.
Debt RepaidBeing hit has a 10% chance to instantly stagger the attacker.
Bulwark's PatienceHeal 1% of maximum life after each hit Guard mitigates. Lethal hits cannot heal. Damage over time and unguarded hits grant no healing.
Notched WoundYour named-Bleed effects also apply a stack of Armor Shred on their first tick.
Compound InterestEach full 25% of your combat Fury capacity banked above 75% grants +15% damage, up to +15%. Hits use Fury remaining after payment.
Cold ComfortStanding still for 2 s grants a shell that reduces your next hit taken by 20%, then pops. Standing still for another 2 s earns a new shell.
Tally of WoundsEnemies below 50% HP take +10% Bleed damage from you.
Renewed GuardRolling away from a hit that would have landed grants a brief shield. 10% max HP, 2 s.
Grim TollKilling an elite or boss instantly refills 25% of your Fury.
Marked for RuinYour Amplify marks also cause the target to take +10% damage from Bleed specifically. A separate, narrow rider — the Amplify slot itself still never stacks.
Blood for BloodIron Brace no longer reduces incoming damage at all — but every block grants FULL Fury instead of a partial amount.
A keystone. Three are offered at level 50 and you may hold only one of them, in one of your seven passive slots.
The Final LedgerYour Slot-4 spells’ direct damage is increased 40%, adding to Heavy Ledger and slot potency. Maximum life is reduced 20%, additive with equipment bonuses. Cooldowns, Fury payments and damage over time are unchanged.
A keystone. Three are offered at level 50 and you may hold only one of them, in one of your seven passive slots.
Undying DebtBelow 25% HP, a single hit cannot reduce you below 1 HP (once per combat) — but potions heal 50% less.
A keystone. Three are offered at level 50 and you may hold only one of them, in one of your seven passive slots.