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Bog-Shaman

The Bog-Shaman's 16 spells with their runes, and its 43 passives and keystones.

Spells first, by slot and in the order they open, then the passives by level, then the three keystones. Every figure and line is the spellbook's own, for a hand with no passives or gear that change it.

Vine LashStrike every enemy along a line ahead. 18–24 physical.
Slot 1Known from the startPhysical damage

On the spellbook page

Cost
6 spirit
Recovery
0.4 s recovery
Reach
8 m
While casting
You keep your full pace while casting.

Runes

One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.

Long Vine · level 3
−27% damage; range 12.0 m
Grasping Vine · level 5
pulls 3.0 m
Barbed Lash · level 10
deals poison; −21% damage; applies venom 4/s, for 6 s
Frost Bramble · level 20
deals frost; −21% damage; applies chill +1; +2 spirit per hit; cap 2 per cast
Chain Lash · level 32
chains: jumps 2, range 4 m, 60% strength
Root Lash · level 39
status chance 30%; instead of damage; applies root 1.5 s
Fang StrikeStrike the enemy you aim at. 16–22 poison.
Slot 1Opens at level 2Poison damage

On the spellbook page

Cost
7 spirit
Recovery
0.4 s recovery
Reach
9 m
While casting
You keep your full pace while casting.

Runes

One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.

Deep Bite · level 5
+30% damage; +43% cost
Venom Fang · level 8
−27% damage; applies venom 4/s, for 6 s, stacks 2
Frost Fang · level 13
deals frost; −27% damage; applies chill +1; when chilled: chains: hops 1, range 4 m, 60% strength
Double Fang · level 26
2 hits of 9-12
Feral Mark · level 34
applies prey mark for 6 s
Spirit Fang · level 41
free; cooldown +6 s
Rotten ClawSweep the enemies in front of you. 15–20 poison.
Slot 1Opens at level 10Poison damage

On the spellbook page

Cost
8 spirit
Recovery
0.4 s recovery
Reach
4 m · cone 160°
Effect
Applies venom 4/s, for 6 s.
While casting
You slow to 50% pace while it lands.

Runes

One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.

Sharper Claws · level 11
+27% damage; range 3 m
Static Claw · level 12
chains: hops 1, range 4 m, 50% strength
Numbing Claw · level 16
deals frost; −20% damage; instead of the usual status; applies chill +1, swing slow 15%, for 3 s
Rending Claw · level 28
instead of the usual status; applies armor shred 5
Deep Rot · level 36
applies venom 4/s, for 6 s, healing cut 5
Festering Claw · level 43
on kill: range 3 m, applies venom 4/s, for 6 s
Toxic BiteBite one enemy hard, pumping in two stacks of venom. 24–32 poison.
Slot 1Opens at level 18Poison damage

On the spellbook page

Cost
11 spirit
Recovery
0.4 s recovery
Reach
4 m
Effect
Applies venom 4/s, for 6 s, stacks 2.
While casting
You slow to 50% pace while it lands.

Runes

One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.

Concentrated Venom · level 19
applies venom 6/s, for 6 s, stacks 2; cast lock 0.45 s
Patient Bite · level 20
no damage of its own; applies venom 4/s, for 8 s, stacks 2
Storm Venom · level 21
burst: 10-14 lightning, radius 1.5 m, at the aim
Creeping Venom · level 30
on kill, forks: 12-16 poison, range 3 m, ×4
Frostvenom · level 38
when venom capped: consumes the dot; instead of the usual status; applies venom 4/s, for 6 s
Paralytic Venom · level 45
when venom capped: applies stun 1 s; status chance 20%; status icd 2 s; status icd per target
Locust SwarmStrike the ground where you aim. 26–34 poison.
Slot 2Known from the startPoison damage

On the spellbook page

Cost
20 spirit
Recovery
0.9 s recovery
Cooldown
6 s cooldown
Reach
8 m · radius 3.5 m
Effect
Applies venom 6/s, for 6 s.
While casting
You keep your full pace while casting.

Runes

One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.

Thick Swarm · level 3
−23% damage; radius 4.5 m
Homing Swarm · level 6
lays ground: radius 3.5 m, for 5 s, 6/s, every 1 s, chase 2 m/s; no damage of its own
Carrion Swarm · level 11
heals 1% per hit; heal cap 5%
Blinding Swarm · level 22
applies blind 3 s
Static Swarm · level 33
deals lightning; applies shock +30
Frost Gnats · level 40
when shocked: +10% damage
Rot BloomStrike the ground where you aim. 28–38 poison.
Slot 2Opens at level 4Poison damage

On the spellbook page

Cost
22 spirit
Recovery
0.9 s recovery
Cooldown
8 s cooldown
Reach
9 m · radius 3 m
Effect
Lands after 1.0 s.
While casting
You keep your full pace while casting.

Runes

One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.

Potent Bloom · level 5
+27% damage; lands after 1.6 s
Trip Bloom · level 8
trip
Multi-Bloom · level 14
blooms: 12-16, ×3, radius 2 m, offset 2.5 m
Chilling Spores · level 27
instead of the usual status; applies wither 15%, for 5 s, necrosis 12-16 shadow, radius 2 m
Static Bloom · level 34
deals lightning; −21% damage; chains: hops 1, range 3 m, 50% strength
Spreading Spores · level 42
lays ground: radius 3 m, for 4 s, 6/s, every 1 s
Plague CloudStrike the ground where you aim.
Slot 2Opens at level 12Poison damage

On the spellbook page

Cost
28 spirit
Recovery
0.9 s recovery
Cooldown
10 s cooldown
Reach
8 m · radius 4.5 m
Effect
Lays ground: radius 4.5 m, for 5 s, 8/s, every 1 s.
While casting
You keep your full pace while casting.

Runes

One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.

Broad Cloud · level 13
radius 6 m; lays ground: radius 6 m, for 4 s, applies blind 3 s, status once
Purging Cloud · level 14
lays ground: cleanse 1, every 2 s
Static Fog · level 17
lays ground: a bolt 10-14 lightning, every 2 s
Withering Cloud · level 29
lays ground: applies wither 15%, for 5 s
Clinging Cloud · level 36
lays ground: radius 2 m, for 3 s, 5/s, stick
Frozen Mire · level 44
lays ground: applies chill +1
Bramble GrowthStrike the ground where you aim.
Slot 2Opens at level 20

On the spellbook page

Cost
18 spirit
Recovery
0.3 s recovery
Cooldown
10 s cooldown
Reach
9 m · radius 1.5 m
Effect
Barrier: length 6 m, for 6 s, 60 hp.
While casting
You keep your full pace while casting.

Runes

One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.

Thick Wall · level 21
barrier: length 9 m, for 4 s
Healing Bramble · level 22
lays ground: radius 3 m, for 6 s, heal caster pct 1%, every 1 s
Biting Brambles · level 23
barrier: on touch 14-18 physical
Icy Brambles · level 31
barrier: on touch applies chill +1, spirit 1
Creeping Brambles · level 38
barrier: advance 1 s
Charged Brambles · level 45
barrier: against a crowd 18-24 lightning, bodies 3
Spirit WalkWalk forward as a spirit, through enemies, poisoning each one you pass.
Slot 3Known from the start

On the spellbook page

Cost
15 spirit
Recovery
0.3 s recovery
Cooldown
8 s cooldown
Reach
7 m
Effect
Along the path: width 1 m, applies venom 3/s, for 4 s.
While casting
You keep your full pace while casting.

Runes

One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.

Restful Walk · level 4
range 5 m; +8 spirit
Long Walk · level 6
range 10 m; cooldown +4 s
Vengeful Spirit · level 11
lays ground: radius 2 m, for 3 s, 6/s, every 1 s
Frost Wake · level 22
trail: width 2 m, for 3 s, applies chill +1
Storm Step · level 33
burst: 14-18 lightning, at the landing, radius 2 m
Rooted Spirit · level 40
moves; decoy: for 2 s, life 1%, ahead 10 m
Wasp Nest TotemPlant a nest that looses wasps; they count toward your companion limit.
Slot 3Opens at level 6

On the spellbook page

Cost
25 spirit
Recovery
0.3 s recovery
Cooldown
3 s cooldown
Reach
4 m
Effect
Totem: wasp nest, for 20 s, 40 hp, drops 4, spawns 5-8, wasp, ×3, 25 hp.
While casting
You slow to 70% pace while it lands.

Runes

One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.

Angry Nest · level 7
totem: 40 hp, spawns with −33% time between summons
Dense Nest · level 9
totem: spawns 4-6, ×4
Mobile Nest · level 15
totem: crawl 1.5 m/s
Guardian Nest · level 27
totem: spawns guard r 4 m
Frost Nest · level 35
totem: spawns with frost, minions apply chill +1
Storm Nest · level 42
totem: spawns 5-8, with lightning, minions chain range 3 m, 50% strength
Thornshield TotemPlant a totem that lashes nearby enemies with rings of poison.
Slot 3Opens at level 14

On the spellbook page

Cost
22 spirit
Recovery
0.3 s recovery
Cooldown
3 s cooldown
Reach
4 m
Effect
Totem: thornshield, for 20 s, 80 hp, drops 4, ring 6-9 poison, radius 3 m, every 1 s.
While casting
You slow to 70% pace while it lands.

Runes

One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.

Ironroot · level 15
totem: 120 hp, ring 4-6, radius 4 m
Creeping Growth · level 16
totem: ring radius 5 m
Healing Roots · level 18
totem: heal 1%, radius 5 m, every 1 s
Living Wall · level 29
totem: ring applies root 1.5 s
Storm Root · level 37
totem: ring 12-16 lightning, radius 3 m, every 2 s
Frost Ring · level 44
totem: ring consumes 60% strength
Totem of RenewalPlant a totem that heals you and your companions near it.
Slot 3Opens at level 22

On the spellbook page

Cost
24 spirit
Recovery
0.3 s recovery
Cooldown
3 s cooldown
Reach
4 m
Effect
Totem: renewal, for 20 s, 40 hp, drops 4, heal 4%, radius 5 m, every 2 s.
While casting
You slow to 70% pace while it lands.

Runes

One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.

Enduring Totem · level 23
totem: heal 3%, radius 8 m, every 2 s, cleanse 1
Mobile Totem · level 24
redeploy costs 50% less while your previous totem stands
Purging Totem · level 25
totem: cleanse 1
Thorn-Guarded Totem · level 31
totem: ring 3-5 poison, radius 2 m, every 1 s
Storm Charge Totem · level 38
totem: charges up dmg lightning, per stack 5%, cap 3, for 6 s
Frost Ward Totem · level 46
totem: heal, ward 10%, for 3 s, radius 5 m
Wrath of the MarshStrike the ground where you aim. 100–140 lightning.
Slot 4Known from the startLightning damage

On the spellbook page

Cost
48 spirit
Recovery
0.9 s recovery
Cooldown
14 s cooldown
Reach
9 m · radius 4 m
Effect
Applies shock +50.
While casting
You keep your full pace while casting.

Runes

One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.

Earthbound Storm · level 4
applies slow 15%, for 4 s
Lingering Storm · level 7
lays ground: radius 4 m, for 6 s, grow rate -25%, min 2.5 m
Bridging Storm · level 12
chains: jumps 1, range 3 m, 50% strength, chance 40%
Gathering Storm · level 24
6 hits of 16-23; ramps per hit: to 25%
Venomous Rain · level 33
deals poison; lays ground: radius 4 m, for 4 s, 6/s
Frozen Storm · level 41
crit bonus 10%; when shocked: chains: hops 1, range 3 m, 50% strength
Bog SurgeStrike the ground where you aim. 26–36 physical.
Slot 4Opens at level 8Physical damage

On the spellbook page

Cost
30 spirit
Recovery
0.9 s recovery
Cooldown
10 s cooldown
Reach
8 m · radius 3.5 m
Effect
Applies slow 20%, for 3 s.
While casting
You keep your full pace while casting.

Runes

One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.

Wider Surge · level 9
radius 5 m; pushes 1.5 m; applies slow 12%, for 3 s; instead of the usual status
Rising Surge · level 10
burst of speed: 20%, for 1 s
Swallowing Surge · level 16
instead of the usual status; applies root 1.5 s
Toxic Surge · level 28
deals poison; instead of the usual status; applies venom 4/s, for 6 s, stacks 1
Storm Surge · level 35
cast lock 0.4 s; chains: hops 3, range 3 m, lightning
Freezing Surge · level 43
instead of the usual status; applies chill +3
Elder BramblewakeStrike the ground where you aim. 55–75 physical.
Slot 4Opens at level 16Physical damage

On the spellbook page

Cost
55 spirit
Recovery
0.9 s recovery
Cooldown
22 s cooldown
Reach
8 m · radius 4 m
Effect
Lays ground: radius 4 m, for 5 s, 8/s, every 1 s.
While casting
You keep your full pace while casting.

Runes

One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.

Heavier Slam · level 17
+27% damage; radius 3 m
Devouring Elder · level 18
pulls 6.0 m
Rotting Wake · level 19
lays ground: for 9 s, applies venom 4/s, for 6 s, every 3 s
Storm-Wreathed Elder · level 30
echoes: delay 0.5 s, 25% strength, radius 5 m
Frostbound Elder · level 37
deals frost; at the centre, freeze 1.5 s
Guardian Elder · level 44
channelled: 20-28 physical, for 6 s, every 1.5 s, radius 4 m, nova; no damage of its own; no ground
Undying BogSlip from ranged enemies' sight and set up your next move. 45–65 poison.
Slot 4Opens at level 24Poison damage

On the spellbook page

Cost
45 spirit
Recovery
0.9 s recovery
Cooldown
18 s cooldown
Reach
4 m · radius 4 m
Effect
Unseen: for 1.2 s, lands after 1.2 s.
While casting
You stand still while it lands.

Runes

One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.

Wider Eruption · level 25
radius 6 m; −26% damage; submerged regen 2
Healing Submersion · level 26
on cast, self: heal missing 15%, for 1 s; −15% damage
Vengeful Emergence · level 27
lands after 3.2 s; unseen: for 3.2 s; cast lock 3.2 s; +40% damage
Twin Emergence · level 32
blooms: ×2, offset 6 m, radius 4 m; −40% damage
Storm Emergence · level 39
burst: 10-14 lightning, radius 4 m, at the landing
Frozen Emergence · level 46
deals frost; at the centre, freeze 1.5 s
Tithewater Draught+8% damage
Opens at level 3
Marsh-Iron Skin+30 armor
Opens at level 4
Glassbog Charm+4% crit chance -15 maximum life
Opens at level 5
Deep Marshwell+20 maximum spirit
Opens at level 6
Frugal Rite+6% cost reduction
Opens at level 7
Longmoss Vigil-6% cooldown
Opens at level 8
Quickmire Stride+6% movement speed
Opens at level 9
Still Water Heart+30 maximum life
Opens at level 10
Venomed Focus+15% crit damage
Opens at level 11
Bog-Tempered Hide+12% spirit regeneration
Opens at level 12
Deep-Set RootsYour totems last 8 s longer (28 s). Still two at a time; a new one replaces the oldest.
Opens at level 13
Patient RotYour Venom stacks ripen: each grows 10% stronger every second it stays on its target, up to +40%. A refreshed stack starts green again.
Opens at level 14
Mire StepStanding in your own ground hazard (Plague Cloud, Bramble Growth, a Rot Bloom patch) grants +8% move speed.
Opens at level 15
Elder's MemorySpirit Walk's cooldown is reduced by 25%.
Opens at level 16
Swarm MotherWasp Nest Totem's wasps may overfill the nest's own spawn count by 1, still within the minion cap of 6.
Opens at level 17
Root Ward-10% damage taken while standing within any of your active totems' radius.
Opens at level 18
Carrion FeederKilling an enemy that carries a Venom stack restores 10% of your max Spirit.
Opens at level 19
Bog's BlessingSpirit regenerates 25% faster while standing on bog/mud terrain or inside your own ground hazards.
Opens at level 20
UndertowKilling a slowed, chilled, or rooted enemy has a 15% chance to drop a bonus health orb.
Opens at level 21
Feral InstinctSwitching your Slot-1 form grants your next hit +15% damage.
Opens at level 22
Root DeepThornshield Totem and Wasp Nest Totem gain +50% max HP.
Opens at level 23
Bogrot BloomAn enemy that dies carrying 5 Venom stacks bursts, applying 2 Venom stacks to every enemy within 3 m.
Opens at level 24
Rootbound FuryDeal +10% damage to enemies standing inside your own ground hazards.
Opens at level 25
Marsh LeechYour poison damage-over-time ticks heal you for 3% of the damage dealt.
Opens at level 26
Static SkinMelee attackers against you have a 15% chance to take a lightning jolt back. 24-36 damage.
Opens at level 27
Renewed RootsPlanting a totem while your other totem slot is already occupied refunds 25% of its Spirit cost.
Opens at level 28
Toxin OverflowApplying a Venom stack at the current stack cap heals you for 2% max HP.
Opens at level 29
Thickened MireYour ground hazards (Plague Cloud, Bramble Growth, Rot Bloom patches) last 20% longer.
Opens at level 30
Steady TrickleBasic-attack hits, in either Claw or Spirit-Lash Form, restore 1 extra Spirit.
Opens at level 31
Wasp-WiseYour wasp minions deal +15% damage.
Opens at level 32
Twinned ChorusWhile both totem slots are occupied, their periodic pulses/tolls trigger 15% more often.
Opens at level 33
Lingering VenomYour Venom stacks no longer refresh duration on reapplication. Instead each new stack extends the target's longest remaining stack by 2 s. Up to double its base 6 s.
Opens at level 34
Sinking GroundEnemies who remain inside your ground hazards for 3+ s take an extra tick of poison damage equal to 50% of the hazard's normal tick.
Opens at level 35
Second WindDropping below 30% HP grants +60% Spirit regen for 5 s. Once per 20 s.
Opens at level 36
Hardened ChitinYour wasp minions have +40% max HP.
Opens at level 38
Wardstep RootsPlanting a totem grants a shield absorbing 8% of your max HP for 2 s.
Opens at level 40
Toxin AffinityEnemies carrying 3 or more Venom stacks take +8% damage from your poison spells.
Opens at level 42
Clinging GrowthYour ground hazards' radius grows 10% for every enemy currently standing inside them (cap +40%).
Opens at level 44
Wellspring RiteDrinking a potion also restores 20% of your max Spirit.
Opens at level 46
Marked SwarmWhile Fang Strike's Feral Mark aspect is marking a target, your wasps and minions gain +20% attack speed against it.
Opens at level 48
Marsh-BoundYour Spirit no longer regenerates passively at all. Instead, you restore 0.4 Spirit per point of poison/frost/lightning damage you deal.
Keystone, level 50

A keystone. Three are offered at level 50 and you may hold only one of them, in one of your seven passive slots.

One Root, One VoiceWhile exactly one totem stands, its direct damage, its brood's direct attacks and its healing pulses are doubled. -20% Spirit regeneration, additive with equipment bonuses.
Keystone, level 50

A keystone. Three are offered at level 50 and you may hold only one of them, in one of your seven passive slots.

Wasting RotGain +60% Venom damage and -20% maximum life, additive with equipment bonuses.
Keystone, level 50

A keystone. Three are offered at level 50 and you may hold only one of them, in one of your seven passive slots.