Spells first, by slot and in the order they open, then the passives by level, then the three keystones. Every figure and line is the spellbook's own, for a hand with no passives or gear that change it.
Vine LashStrike every enemy along a line ahead. 18–24 physical.
On the spellbook page
- Cost
- 6 spirit
- Recovery
- 0.4 s recovery
- Reach
- 8 m
- While casting
- You keep your full pace while casting.
Runes
One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.
- Long Vine · level 3
- −27% damage; range 12.0 m
- Grasping Vine · level 5
- pulls 3.0 m
- Barbed Lash · level 10
- deals poison; −21% damage; applies venom 4/s, for 6 s
- Frost Bramble · level 20
- deals frost; −21% damage; applies chill +1; +2 spirit per hit; cap 2 per cast
- Chain Lash · level 32
- chains: jumps 2, range 4 m, 60% strength
- Root Lash · level 39
- status chance 30%; instead of damage; applies root 1.5 s
Fang StrikeStrike the enemy you aim at. 16–22 poison.
On the spellbook page
- Cost
- 7 spirit
- Recovery
- 0.4 s recovery
- Reach
- 9 m
- While casting
- You keep your full pace while casting.
Runes
One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.
- Deep Bite · level 5
- +30% damage; +43% cost
- Venom Fang · level 8
- −27% damage; applies venom 4/s, for 6 s, stacks 2
- Frost Fang · level 13
- deals frost; −27% damage; applies chill +1; when chilled: chains: hops 1, range 4 m, 60% strength
- Double Fang · level 26
- 2 hits of 9-12
- Feral Mark · level 34
- applies prey mark for 6 s
- Spirit Fang · level 41
- free; cooldown +6 s
Rotten ClawSweep the enemies in front of you. 15–20 poison.
On the spellbook page
- Cost
- 8 spirit
- Recovery
- 0.4 s recovery
- Reach
- 4 m · cone 160°
- Effect
- Applies venom 4/s, for 6 s.
- While casting
- You slow to 50% pace while it lands.
Runes
One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.
- Sharper Claws · level 11
- +27% damage; range 3 m
- Static Claw · level 12
- chains: hops 1, range 4 m, 50% strength
- Numbing Claw · level 16
- deals frost; −20% damage; instead of the usual status; applies chill +1, swing slow 15%, for 3 s
- Rending Claw · level 28
- instead of the usual status; applies armor shred 5
- Deep Rot · level 36
- applies venom 4/s, for 6 s, healing cut 5
- Festering Claw · level 43
- on kill: range 3 m, applies venom 4/s, for 6 s
Toxic BiteBite one enemy hard, pumping in two stacks of venom. 24–32 poison.
On the spellbook page
- Cost
- 11 spirit
- Recovery
- 0.4 s recovery
- Reach
- 4 m
- Effect
- Applies venom 4/s, for 6 s, stacks 2.
- While casting
- You slow to 50% pace while it lands.
Runes
One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.
- Concentrated Venom · level 19
- applies venom 6/s, for 6 s, stacks 2; cast lock 0.45 s
- Patient Bite · level 20
- no damage of its own; applies venom 4/s, for 8 s, stacks 2
- Storm Venom · level 21
- burst: 10-14 lightning, radius 1.5 m, at the aim
- Creeping Venom · level 30
- on kill, forks: 12-16 poison, range 3 m, ×4
- Frostvenom · level 38
- when venom capped: consumes the dot; instead of the usual status; applies venom 4/s, for 6 s
- Paralytic Venom · level 45
- when venom capped: applies stun 1 s; status chance 20%; status icd 2 s; status icd per target
Locust SwarmStrike the ground where you aim. 26–34 poison.
On the spellbook page
- Cost
- 20 spirit
- Recovery
- 0.9 s recovery
- Cooldown
- 6 s cooldown
- Reach
- 8 m · radius 3.5 m
- Effect
- Applies venom 6/s, for 6 s.
- While casting
- You keep your full pace while casting.
Runes
One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.
- Thick Swarm · level 3
- −23% damage; radius 4.5 m
- Homing Swarm · level 6
- lays ground: radius 3.5 m, for 5 s, 6/s, every 1 s, chase 2 m/s; no damage of its own
- Carrion Swarm · level 11
- heals 1% per hit; heal cap 5%
- Blinding Swarm · level 22
- applies blind 3 s
- Static Swarm · level 33
- deals lightning; applies shock +30
- Frost Gnats · level 40
- when shocked: +10% damage
Rot BloomStrike the ground where you aim. 28–38 poison.
On the spellbook page
- Cost
- 22 spirit
- Recovery
- 0.9 s recovery
- Cooldown
- 8 s cooldown
- Reach
- 9 m · radius 3 m
- Effect
- Lands after 1.0 s.
- While casting
- You keep your full pace while casting.
Runes
One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.
- Potent Bloom · level 5
- +27% damage; lands after 1.6 s
- Trip Bloom · level 8
- trip
- Multi-Bloom · level 14
- blooms: 12-16, ×3, radius 2 m, offset 2.5 m
- Chilling Spores · level 27
- instead of the usual status; applies wither 15%, for 5 s, necrosis 12-16 shadow, radius 2 m
- Static Bloom · level 34
- deals lightning; −21% damage; chains: hops 1, range 3 m, 50% strength
- Spreading Spores · level 42
- lays ground: radius 3 m, for 4 s, 6/s, every 1 s
Plague CloudStrike the ground where you aim.
On the spellbook page
- Cost
- 28 spirit
- Recovery
- 0.9 s recovery
- Cooldown
- 10 s cooldown
- Reach
- 8 m · radius 4.5 m
- Effect
- Lays ground: radius 4.5 m, for 5 s, 8/s, every 1 s.
- While casting
- You keep your full pace while casting.
Runes
One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.
- Broad Cloud · level 13
- radius 6 m; lays ground: radius 6 m, for 4 s, applies blind 3 s, status once
- Purging Cloud · level 14
- lays ground: cleanse 1, every 2 s
- Static Fog · level 17
- lays ground: a bolt 10-14 lightning, every 2 s
- Withering Cloud · level 29
- lays ground: applies wither 15%, for 5 s
- Clinging Cloud · level 36
- lays ground: radius 2 m, for 3 s, 5/s, stick
- Frozen Mire · level 44
- lays ground: applies chill +1
Bramble GrowthStrike the ground where you aim.
On the spellbook page
- Cost
- 18 spirit
- Recovery
- 0.3 s recovery
- Cooldown
- 10 s cooldown
- Reach
- 9 m · radius 1.5 m
- Effect
- Barrier: length 6 m, for 6 s, 60 hp.
- While casting
- You keep your full pace while casting.
Runes
One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.
- Thick Wall · level 21
- barrier: length 9 m, for 4 s
- Healing Bramble · level 22
- lays ground: radius 3 m, for 6 s, heal caster pct 1%, every 1 s
- Biting Brambles · level 23
- barrier: on touch 14-18 physical
- Icy Brambles · level 31
- barrier: on touch applies chill +1, spirit 1
- Creeping Brambles · level 38
- barrier: advance 1 s
- Charged Brambles · level 45
- barrier: against a crowd 18-24 lightning, bodies 3
Spirit WalkWalk forward as a spirit, through enemies, poisoning each one you pass.
On the spellbook page
- Cost
- 15 spirit
- Recovery
- 0.3 s recovery
- Cooldown
- 8 s cooldown
- Reach
- 7 m
- Effect
- Along the path: width 1 m, applies venom 3/s, for 4 s.
- While casting
- You keep your full pace while casting.
Runes
One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.
- Restful Walk · level 4
- range 5 m; +8 spirit
- Long Walk · level 6
- range 10 m; cooldown +4 s
- Vengeful Spirit · level 11
- lays ground: radius 2 m, for 3 s, 6/s, every 1 s
- Frost Wake · level 22
- trail: width 2 m, for 3 s, applies chill +1
- Storm Step · level 33
- burst: 14-18 lightning, at the landing, radius 2 m
- Rooted Spirit · level 40
- moves; decoy: for 2 s, life 1%, ahead 10 m
Wasp Nest TotemPlant a nest that looses wasps; they count toward your companion limit.
On the spellbook page
- Cost
- 25 spirit
- Recovery
- 0.3 s recovery
- Cooldown
- 3 s cooldown
- Reach
- 4 m
- Effect
- Totem: wasp nest, for 20 s, 40 hp, drops 4, spawns 5-8, wasp, ×3, 25 hp.
- While casting
- You slow to 70% pace while it lands.
Runes
One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.
- Angry Nest · level 7
- totem: 40 hp, spawns with −33% time between summons
- Dense Nest · level 9
- totem: spawns 4-6, ×4
- Mobile Nest · level 15
- totem: crawl 1.5 m/s
- Guardian Nest · level 27
- totem: spawns guard r 4 m
- Frost Nest · level 35
- totem: spawns with frost, minions apply chill +1
- Storm Nest · level 42
- totem: spawns 5-8, with lightning, minions chain range 3 m, 50% strength
Thornshield TotemPlant a totem that lashes nearby enemies with rings of poison.
On the spellbook page
- Cost
- 22 spirit
- Recovery
- 0.3 s recovery
- Cooldown
- 3 s cooldown
- Reach
- 4 m
- Effect
- Totem: thornshield, for 20 s, 80 hp, drops 4, ring 6-9 poison, radius 3 m, every 1 s.
- While casting
- You slow to 70% pace while it lands.
Runes
One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.
- Ironroot · level 15
- totem: 120 hp, ring 4-6, radius 4 m
- Creeping Growth · level 16
- totem: ring radius 5 m
- Healing Roots · level 18
- totem: heal 1%, radius 5 m, every 1 s
- Living Wall · level 29
- totem: ring applies root 1.5 s
- Storm Root · level 37
- totem: ring 12-16 lightning, radius 3 m, every 2 s
- Frost Ring · level 44
- totem: ring consumes 60% strength
Totem of RenewalPlant a totem that heals you and your companions near it.
On the spellbook page
- Cost
- 24 spirit
- Recovery
- 0.3 s recovery
- Cooldown
- 3 s cooldown
- Reach
- 4 m
- Effect
- Totem: renewal, for 20 s, 40 hp, drops 4, heal 4%, radius 5 m, every 2 s.
- While casting
- You slow to 70% pace while it lands.
Runes
One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.
- Enduring Totem · level 23
- totem: heal 3%, radius 8 m, every 2 s, cleanse 1
- Mobile Totem · level 24
- redeploy costs 50% less while your previous totem stands
- Purging Totem · level 25
- totem: cleanse 1
- Thorn-Guarded Totem · level 31
- totem: ring 3-5 poison, radius 2 m, every 1 s
- Storm Charge Totem · level 38
- totem: charges up dmg lightning, per stack 5%, cap 3, for 6 s
- Frost Ward Totem · level 46
- totem: heal, ward 10%, for 3 s, radius 5 m
Wrath of the MarshStrike the ground where you aim. 100–140 lightning.
On the spellbook page
- Cost
- 48 spirit
- Recovery
- 0.9 s recovery
- Cooldown
- 14 s cooldown
- Reach
- 9 m · radius 4 m
- Effect
- Applies shock +50.
- While casting
- You keep your full pace while casting.
Runes
One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.
- Earthbound Storm · level 4
- applies slow 15%, for 4 s
- Lingering Storm · level 7
- lays ground: radius 4 m, for 6 s, grow rate -25%, min 2.5 m
- Bridging Storm · level 12
- chains: jumps 1, range 3 m, 50% strength, chance 40%
- Gathering Storm · level 24
- 6 hits of 16-23; ramps per hit: to 25%
- Venomous Rain · level 33
- deals poison; lays ground: radius 4 m, for 4 s, 6/s
- Frozen Storm · level 41
- crit bonus 10%; when shocked: chains: hops 1, range 3 m, 50% strength
Bog SurgeStrike the ground where you aim. 26–36 physical.
On the spellbook page
- Cost
- 30 spirit
- Recovery
- 0.9 s recovery
- Cooldown
- 10 s cooldown
- Reach
- 8 m · radius 3.5 m
- Effect
- Applies slow 20%, for 3 s.
- While casting
- You keep your full pace while casting.
Runes
One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.
- Wider Surge · level 9
- radius 5 m; pushes 1.5 m; applies slow 12%, for 3 s; instead of the usual status
- Rising Surge · level 10
- burst of speed: 20%, for 1 s
- Swallowing Surge · level 16
- instead of the usual status; applies root 1.5 s
- Toxic Surge · level 28
- deals poison; instead of the usual status; applies venom 4/s, for 6 s, stacks 1
- Storm Surge · level 35
- cast lock 0.4 s; chains: hops 3, range 3 m, lightning
- Freezing Surge · level 43
- instead of the usual status; applies chill +3
Elder BramblewakeStrike the ground where you aim. 55–75 physical.
On the spellbook page
- Cost
- 55 spirit
- Recovery
- 0.9 s recovery
- Cooldown
- 22 s cooldown
- Reach
- 8 m · radius 4 m
- Effect
- Lays ground: radius 4 m, for 5 s, 8/s, every 1 s.
- While casting
- You keep your full pace while casting.
Runes
One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.
- Heavier Slam · level 17
- +27% damage; radius 3 m
- Devouring Elder · level 18
- pulls 6.0 m
- Rotting Wake · level 19
- lays ground: for 9 s, applies venom 4/s, for 6 s, every 3 s
- Storm-Wreathed Elder · level 30
- echoes: delay 0.5 s, 25% strength, radius 5 m
- Frostbound Elder · level 37
- deals frost; at the centre, freeze 1.5 s
- Guardian Elder · level 44
- channelled: 20-28 physical, for 6 s, every 1.5 s, radius 4 m, nova; no damage of its own; no ground
Undying BogSlip from ranged enemies' sight and set up your next move. 45–65 poison.
On the spellbook page
- Cost
- 45 spirit
- Recovery
- 0.9 s recovery
- Cooldown
- 18 s cooldown
- Reach
- 4 m · radius 4 m
- Effect
- Unseen: for 1.2 s, lands after 1.2 s.
- While casting
- You stand still while it lands.
Runes
One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.
- Wider Eruption · level 25
- radius 6 m; −26% damage; submerged regen 2
- Healing Submersion · level 26
- on cast, self: heal missing 15%, for 1 s; −15% damage
- Vengeful Emergence · level 27
- lands after 3.2 s; unseen: for 3.2 s; cast lock 3.2 s; +40% damage
- Twin Emergence · level 32
- blooms: ×2, offset 6 m, radius 4 m; −40% damage
- Storm Emergence · level 39
- burst: 10-14 lightning, radius 4 m, at the landing
- Frozen Emergence · level 46
- deals frost; at the centre, freeze 1.5 s
Tithewater Draught+8% damage
Marsh-Iron Skin+30 armor
Glassbog Charm+4% crit chance -15 maximum life
Deep Marshwell+20 maximum spirit
Frugal Rite+6% cost reduction
Longmoss Vigil-6% cooldown
Quickmire Stride+6% movement speed
Still Water Heart+30 maximum life
Venomed Focus+15% crit damage
Bog-Tempered Hide+12% spirit regeneration
Deep-Set RootsYour totems last 8 s longer (28 s). Still two at a time; a new one replaces the oldest.
Patient RotYour Venom stacks ripen: each grows 10% stronger every second it stays on its target, up to +40%. A refreshed stack starts green again.
Mire StepStanding in your own ground hazard (Plague Cloud, Bramble Growth, a Rot Bloom patch) grants +8% move speed.
Elder's MemorySpirit Walk's cooldown is reduced by 25%.
Swarm MotherWasp Nest Totem's wasps may overfill the nest's own spawn count by 1, still within the minion cap of 6.
Root Ward-10% damage taken while standing within any of your active totems' radius.
Carrion FeederKilling an enemy that carries a Venom stack restores 10% of your max Spirit.
Bog's BlessingSpirit regenerates 25% faster while standing on bog/mud terrain or inside your own ground hazards.
UndertowKilling a slowed, chilled, or rooted enemy has a 15% chance to drop a bonus health orb.
Feral InstinctSwitching your Slot-1 form grants your next hit +15% damage.
Root DeepThornshield Totem and Wasp Nest Totem gain +50% max HP.
Bogrot BloomAn enemy that dies carrying 5 Venom stacks bursts, applying 2 Venom stacks to every enemy within 3 m.
Rootbound FuryDeal +10% damage to enemies standing inside your own ground hazards.
Marsh LeechYour poison damage-over-time ticks heal you for 3% of the damage dealt.
Static SkinMelee attackers against you have a 15% chance to take a lightning jolt back. 24-36 damage.
Renewed RootsPlanting a totem while your other totem slot is already occupied refunds 25% of its Spirit cost.
Toxin OverflowApplying a Venom stack at the current stack cap heals you for 2% max HP.
Thickened MireYour ground hazards (Plague Cloud, Bramble Growth, Rot Bloom patches) last 20% longer.
Steady TrickleBasic-attack hits, in either Claw or Spirit-Lash Form, restore 1 extra Spirit.
Wasp-WiseYour wasp minions deal +15% damage.
Twinned ChorusWhile both totem slots are occupied, their periodic pulses/tolls trigger 15% more often.
Lingering VenomYour Venom stacks no longer refresh duration on reapplication. Instead each new stack extends the target's longest remaining stack by 2 s. Up to double its base 6 s.
Sinking GroundEnemies who remain inside your ground hazards for 3+ s take an extra tick of poison damage equal to 50% of the hazard's normal tick.
Second WindDropping below 30% HP grants +60% Spirit regen for 5 s. Once per 20 s.
Hardened ChitinYour wasp minions have +40% max HP.
Wardstep RootsPlanting a totem grants a shield absorbing 8% of your max HP for 2 s.
Toxin AffinityEnemies carrying 3 or more Venom stacks take +8% damage from your poison spells.
Clinging GrowthYour ground hazards' radius grows 10% for every enemy currently standing inside them (cap +40%).
Wellspring RiteDrinking a potion also restores 20% of your max Spirit.
Marked SwarmWhile Fang Strike's Feral Mark aspect is marking a target, your wasps and minions gain +20% attack speed against it.
Marsh-BoundYour Spirit no longer regenerates passively at all. Instead, you restore 0.4 Spirit per point of poison/frost/lightning damage you deal.
A keystone. Three are offered at level 50 and you may hold only one of them, in one of your seven passive slots.
One Root, One VoiceWhile exactly one totem stands, its direct damage, its brood's direct attacks and its healing pulses are doubled. -20% Spirit regeneration, additive with equipment bonuses.
A keystone. Three are offered at level 50 and you may hold only one of them, in one of your seven passive slots.
Wasting RotGain +60% Venom damage and -20% maximum life, additive with equipment bonuses.
A keystone. Three are offered at level 50 and you may hold only one of them, in one of your seven passive slots.