Spells first, by slot and in the order they open, then the passives by level, then the three keystones. Every figure and line is the spellbook's own, for a hand with no passives or gear that change it.
Cinder BoltStrike the enemy you aim at. 14–20 fire.
On the spellbook page
- Cost
- 8 mana
- Recovery
- 0.4 s recovery
- Reach
- 14 m
- Effect
- On a crit, applies burn 3/s, for 3 s.
- While casting
- You keep your full pace while casting.
Runes
One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.
- Searing · level 3
- always burn: 3/s, for 3 s
- Greedy Flame · level 5
- refund 8 mana on kill
- Whitehot · level 10
- when burning: crit bonus 20%; +38% cost
- Kindling · level 20
- spread burn: 3/s, for 3 s, radius 3 m
- Slowburn · level 32
- +30% damage; applies knockdown 0.8 s; cooldown +1.2 s
- Twinflame · level 39
- 2 hits; −40% damage
Shard of RimeStrike the enemy you aim at. 12–17 frost.
On the spellbook page
- Cost
- 9 mana
- Recovery
- 0.4 s recovery
- Reach
- 14 m
- Effect
- Applies chill +1.
- While casting
- You keep your full pace while casting.
Runes
One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.
- Cheap Ice · level 5
- free when chilled
- Deepchill · level 8
- applies chill +2
- Shatterpoint · level 13
- when frozen: +30% damage; +22% cost
- Ice Ward · level 26
- self: armor 15%, for 2 s
- Hoarfrost · level 34
- lays ground: radius 2 m, for 3 s, every 1 s, applies slow 15%, for 1.5 s
- Splinters · level 41
- chains: jumps 1, range 4 m, 50% strength
Arc LanceStrike every enemy along a line ahead. 15–22 lightning.
On the spellbook page
- Cost
- 12 mana
- Recovery
- 0.4 s recovery
- Reach
- 12 m
- Effect
- Applies shock +25.
- While casting
- You keep your full pace while casting.
Runes
One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.
- Static Gift · level 11
- +3 mana per hit
- Grounding · level 12
- when shocked: applies armor shred 5
- Long Arc · level 16
- when shocked: self: crit 10%, for 4 s
- Overcharge · level 28
- applies shock +35
- Twin Circuit · level 36
- echoes: delay 0.3 s, 60% strength
- Conduit · level 43
- chains: jumps 1, range 4 m, 70% strength
EmberfallStrike the ground where you aim. 16–24 fire.
On the spellbook page
- Cost
- 14 mana
- Recovery
- 0.4 s recovery
- Reach
- 10 m · radius 2 m
- While casting
- You keep your full pace while casting.
Runes
One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.
- Featherlight · level 19
- cast lock 0.3 s
- Direct Hit · level 20
- +25% at the centre
- Mortar · level 21
- when chilled: +20% damage; consumes 1 chill
- Napalm · level 30
- lays ground: radius 2 m, for 3 s, 4/s
- Flashpowder · level 38
- applies blind 3 s
- Cluster · level 45
- 3 hits; −55% damage; radius 1.5 m
Ring of FrostStrike every enemy around you. 20–28 frost.
On the spellbook page
- Cost
- 25 mana
- Recovery
- 0.3 s recovery
- Cooldown
- 6 s cooldown
- Reach
- 5 m
- Effect
- Applies chill +2.
- While casting
- You slow to 70% pace while it lands.
Runes
One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.
- Frostbite · level 3
- when chilled: spreads: range 3 m, applies chill +1
- Cold Snap · level 6
- no cast lock; range 3.5 m; −32% damage; −28% cost; when chilled: +8 mana per hit; cap 8 per cast
- Wide Ring · level 11
- radius 7 m; when chilled: +20% damage
- Permafrost · level 22
- lays ground: radius 5 m, for 4 s, every 1 s, applies slow 15%, for 1.5 s
- Mirror Ring · level 33
- free recast within 2 s
- Sudden Winter · level 40
- applies chill +2
Rain of SparksStrike the ground where you aim. 48–54 lightning.
On the spellbook page
- Cost
- 30 mana
- Recovery
- 0.9 s recovery
- Cooldown
- 8 s cooldown
- Reach
- 9 m · radius 4 m
- Effect
- Applies shock +40.
- While casting
- You keep your full pace while casting.
Runes
One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.
- Long Storm · level 5
- lays ground: radius 4 m, for 8 s, 6.4/s, every 1 s; no damage of its own
- Charged Ground · level 8
- lays ground: radius 4 m, for 4 s, 12/s, every 1 s, charges the caster dmg lightning, per stack 25%, cap 1, for 6 s; no damage of its own
- Focused Cell · level 14
- radius 2.5 m; 6 hits of 9-10; +1 mana per hit; cap 6 per cast
- Ball Lightning · level 27
- lays ground: radius 4 m, for 4 s, 12.75/s, every 1 s, drift 1.5 m/s; no damage of its own
- Twin Cells · level 34
- blooms: ×2, offset 4 m, radius 2.5 m; lands after 0.2 s; −50% damage
- Last Spark · level 42
- 6 hits of 8-9; on a numbered hit: index 6, applies stun 1 s
FirebloomStrike every enemy around you. 26–36 fire.
On the spellbook page
- Cost
- 28 mana
- Recovery
- 0.9 s recovery
- Cooldown
- 8 s cooldown
- Reach
- 8 m
- While casting
- You keep your full pace while casting.
Runes
One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.
- Tall Flame · level 13
- when elite: +20% damage; +14% cost
- Quick Bloom · level 14
- cast lock 0.6 s; consumes the dot: after status
- Ashcloud · level 17
- applies wither 5 s
- Scorched Earth · level 29
- lays ground: radius 8 m, for 3 s, 3/s
- Implosion · level 36
- pulls 1.5 m
- Double Bloom · level 44
- echoes: delay 0.4 s, 60% strength
ThunderheadCarry a storm with you that strikes nearby enemies.
On the spellbook page
- Cost
- 30 mana
- Recovery
- 0.3 s recovery
- Cooldown
- 12 s cooldown
- Effect
- Lays ground: radius 4 m, for 8 s, 6.5/s, every 1 s, follow.
- While casting
- You slow to 70% pace while it lands.
Runes
One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.
- Charged Air · level 21
- lays ground: charges the caster cost 1, per stack 30%, cap 1, for 4 s
- Personal Squall · level 22
- lays ground: radius 3 m, regen caster 2/s
- Long Front · level 23
- lays ground: radius 4 m, for 12 s, 6.5/s, every 1 s, follow, applies shock +5
- Stormcall · level 31
- lays ground: radius 6 m, for 8 s, 6.5/s, every 1 s, no follow
- Two Fronts · level 38
- lays ground: radius 2.5 m, 3.25/s; a second cloud
- Rolling Thunder · level 45
- lays ground: radius 4 m, for 8 s, 6.5/s, every 3 s, follow, applies knockdown 0.6 s
BlinkstepBlink forward; what you pass through is shocked.
On the spellbook page
- Cost
- 15 mana
- Recovery
- 0.3 s recovery
- Cooldown
- 5 s cooldown
- Reach
- 8 m
- Effect
- Along the path: width 1 m, applies shock +10.
- While casting
- You keep your full pace while casting.
Runes
One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.
- Long Step · level 4
- range 12 m
- Cold Exit · level 6
- lays ground: radius 2 m, for 2 s, every 1 s, applies chill +1
- Spark Arrival · level 11
- burst: 10-14 lightning, at the landing, radius 2 m, applies shock +15
- Burning Wake · level 22
- trail: width 1 m, for 2 s, 3/s, every 1 s
- Quickened · level 33
- reset on kill within 2 s
- Twostep · level 40
- charges: max 2, recharge 5 s
Frost WardRaise a ward that absorbs damage.
On the spellbook page
- Cost
- 20 mana
- Recovery
- 0.3 s recovery
- Cooldown
- 10 s cooldown
- Effect
- Shield: 30%, for 6 s.
- While casting
- You slow to 70% pace while it lands.
Runes
One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.
- Cheap Ward · level 7
- −40% cost; recasting returns remaining shield life as mana, capped by the fresh ward
- Long Frost · level 9
- ward lasts 11 s; restores 5 mana every 3 s while the ward holds
- Thick Ice · level 15
- ward cc resist 50%
- Sharp Ice · level 27
- ward reflects: 12-17 frost
- Winter Mantle · level 35
- lays ground: radius 3 m, for 6 s, every 1 s, follow, ward bound, applies chill +1
- Shatter Guard · level 42
- ward bursts: 20-28 frost, radius 3 m, applies chill +2
Mirror VeilLeave a decoy that draws enemies off you.
On the spellbook page
- Cost
- 18 mana
- Recovery
- 0.3 s recovery
- Cooldown
- 12 s cooldown
- Effect
- Decoy: for 5 s, life 20%, burst of speed: 20%, for 2 s.
- While casting
- You slow to 70% pace while it lands.
Runes
One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.
- Patient Image · level 15
- decoy: for 8 s, life 20%
- Loud Decoy · level 16
- decoy: for 5 s, life 20%, taunt 8 s
- Cold Twin · level 18
- decoy: for 5 s, life 20%, pulses radius 2 m, applies chill +1, every 1 s
- Fleeting · level 29
- decoy: for 3 s, life 20%; burst of speed: 20%, for 4 s
- Burning Image · level 37
- decoy: for 5 s, life 20%, at the end 18-24 fire, radius 2.5 m
- Twin Veils · level 44
- decoy: for 5 s, life 20%, ×2, offset 3 m
StormshellStays active while part of your pool is held. Cast again to end it; one at a time.
On the spellbook page
- Cost
- reserves 20% mana
- Recovery
- 0.3 s recovery
- Reach
- 3.5 m
- Effect
- Aura 4-6 lightning, radius 3.5 m, every 1 s.
- While casting
- Stays on until you turn it off. You slow to 70% pace while it lands.
Runes
One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.
- Efficient Shell · level 23
- −47% cost; reactivating within 1 s pays no activation fee
- Sparkfeed · level 24
- aura: 4-6 lightning, radius 3.5 m, every 1 s, mana per hit 1
- Wide Field · level 25
- aura: 4-6 lightning, radius 4.5 m, every 1 s
- Static Field · level 31
- aura: 4-6 lightning, radius 3.5 m, every 1 s, applies shock +25
- Crown of Sparks · level 38
- aura: 6-9 lightning, radius 2.5 m, every 1 s, applies armor shred 5
- Thunder Skin · level 46
- aura: 4-6 lightning, radius 3.5 m, every 1 s, when struck chance 15%, icd 1.5 s, applies knockdown 0.5 s
Pyre ColumnStrike the ground where you aim. 45–65 fire.
On the spellbook page
- Cost
- 40 mana
- Recovery
- 0.9 s recovery
- Cooldown
- 14 s cooldown
- Reach
- 9 m · radius 3 m
- Effect
- Applies burn 6/s, for 3 s.
- While casting
- You keep your full pace while casting.
Runes
One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.
- Elite's Bane · level 4
- when elite: applies wither 5 s
- Cheap Pyre · level 7
- −34% damage; −35% cost; cooldown -3.5 s; when burning: +15 mana per hit
- Beacon · level 12
- lays ground: radius 3 m, for 4 s, 5/s
- Slow Pyre · level 24
- radius 4 m; +33% damage
- Twin Pyres · level 33
- twin: offset 3 m, 70% strength
- Pyre March · level 41
- blooms: ×3, offset 3 m, radius 3 m, along; −40% damage; lands after 0.4 s
StormfallCall a storm down on a wide area, falling where a shocked enemy already stands. 96–144 lightning.
On the spellbook page
- Cost
- 50 mana
- Recovery
- 0.9 s recovery
- Cooldown
- 25 s cooldown
- Reach
- 10 m · radius 6 m
- Effect
- Applies shock +60.
- While casting
- You keep your full pace while casting.
Runes
One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.
- Guided Storm · level 9
- centres on an elite or boss in reach; otherwise targets an ordinary enemy
- Opening Barrage · level 10
- threshold refund 30%
- Static Rain · level 16
- applies shock +75
- Concentrated · level 28
- radius 3.5 m; +25% damage; when shocked: chains: jumps 1, range 4 m, 50% strength
- Gathering Fury · level 35
- 16 hits of 8-11; cooldown cut: shocked, fraction 20%
- Rolling Fury · level 43
- blooms: ×3, offset 4 m, radius 6 m; lands after 0.2 s; −67% damage; cooldown -15 s
Sunder the AirStrike the ground where you aim. 30–40 fire + 30–40 lightning.
On the spellbook page
- Cost
- 55 mana
- Recovery
- 0.9 s recovery
- Cooldown
- 22 s cooldown
- Reach
- 9 m · radius 3 m
- While casting
- You keep your full pace while casting.
Runes
One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.
- Aftershock · level 17
- echoes: delay 0.6 s, 40% strength
- Pure Flame · level 18
- deals fire; applies burn 14/s, for 3 s
- Pure Storm · level 19
- deals lightning; applies shock +40
- Far Sunder · level 30
- range 13 m; when chilled: applies expose 15%
- Close Sunder · level 37
- cast as a nova; range 5 m
- Deafening · level 44
- applies fear
GlacierStrike every enemy along a line ahead. 40–55 frost.
On the spellbook page
- Cost
- 45 mana
- Recovery
- 0.9 s recovery
- Cooldown
- 16 s cooldown
- Reach
- 8 m
- Effect
- Applies chill +3.
- While casting
- You keep your full pace while casting.
Runes
One rune at a time is socketed; each opens at its own level and changes only out of combat. The lines are the spellbook's own.
- Cold Harvest · level 25
- refund 10 mana on kill
- Avalanche · level 26
- radius 3.5 m; −20% damage; +8 mana per hit; cap 24 per cast
- Deep Freeze · level 27
- applies chill +5
- Ice Wall · level 32
- barrier: length 6 m, for 4 s, 60 hp
- Sharp Crash · level 39
- deals physical / frost
- Splitting Ice · level 46
- chains: jumps 3, range 6 m, 27% strength
Ember Study+8% damage
Glassblood+4% crit chance -15 maximum life
Battle TrickleBasic attacks grant double mana trickle. +2 → +4 per hit.
Deep Wells+20 maximum mana
Sympathetic CastingA Resonance trigger also adds one stack of the target's ambient status. Chill, shock or burn.
OverloadCritical hits have a 20% chance to refund 4 mana.
BookburnerBurn duration you apply is extended by 50% (3 s → 4.5 s).
Frugal Casting+6% cost reduction
Widened WindowResonance's 2 s cast-tracking window extends to 3 s.
Ward StudentFrost Ward's absorb and Mirror Veil's decoy toughness are increased 25%.
Cold ScholarChill stack cap raised by 1. 5 → 6 stacks before freeze.
Stormtimer-6% cooldown
Waxen Skin+30 armor
Shattering BlowCritical hits against a chilled target shatter 1 chill stack for +20% frost damage.
Long Stride+6% movement speed
Storm MemoryResonance now tracks your last 3 casts instead of 2, making three-type rotations easier to chain.
Lightning RodShock buildup threshold is lowered 15%, reaching stun in fewer hits.
Chain SparkCritical hits have a 15% chance to send a 20–30 lightning bolt to a second enemy within 4 m.
Still Heart+30 maximum life
Overdrawn Circuits+16% damage. −14% maximum life.
Overcharged ResonanceResonant hits have 35% critical chance, respecting the global cap.
Cold Focus+15% crit damage
WeathersenseMove 15% faster while standing inside your own storm or aura area.
Patient DeathDoTs (Burn) you apply tick 25% faster. Same total damage, shorter duration.
Ashen EchoCritical hits leave a 2 m burn-pool at the target’s feet, dealing 3 fire damage per second for 3 s.
Thin Current+20% critical damage. −20 armor.
Tithe of Sparks+12% mana regeneration
Prepared ElementYour first spell cast each combat is always treated as Resonant.
Conductive ChargeA shocked target takes +10% damage from your damage over time.
TwicetoldYour first Slot-4 cataclysm each combat costs 50% less.
Keen MindLanding a crit raises crit chance by +8% for 2 s. No stack, refresh only.
Reckless CadenceCast recovery (the animation lock after casting) is reduced 15%.
Focused CurrentCasting the same damage type twice in a row grants +10% damage on the second cast instead of breaking your Resonance eligibility.
Hoarfrost DoctrineApplying a chill stack also applies a small Armor Shred to the target.
Executioner's SparkCritical hits against targets below 25% HP always empower your next bolt as if it were Resonant.
Volatile CoreTaking a hit while above 80% HP has a 20% chance to empower your next cast +40% damage.
StormfedToggle auras (Stormshell) cost 20% less pool reserve to maintain.
Last EmberDropping below 25% HP grants a one-time (60 s cooldown) burst of +30% damage for 4 s.
Elemental RotationCasting three different damage types in sequence keeps Resonance permanently primed (no 2 s window) for 4 s — but casting the same type twice in a row voids your current Resonance charge entirely.
A keystone. Three are offered at level 50 and you may hold only one of them, in one of your seven passive slots.
Everlasting WardFrost Ward's shield never expires on its own (lasts until consumed) and absorbs 50% less; Stormshell can no longer be toggled off manually. Only broken or swapped.
A keystone. Three are offered at level 50 and you may hold only one of them, in one of your seven passive slots.
MonochordResonance is disabled. Instead, each consecutive cast that shares your last cast's type stacks +5% damage (cap +25%); switching types resets the stack to zero.
A keystone. Three are offered at level 50 and you may hold only one of them, in one of your seven passive slots.