A Wing Before Lunch, a deliberate attempt. The game describes it as: Solve every required puzzle of one chapter within twenty minutes of first entering it.
Narrated guide
Narrated video coming soonWhat the game counts
For any one chapter, the time from your first step into any of its puzzle rooms (optional ones included) to the moment its last required room settles must be 20:00 or less on the journey clock (a provisional threshold). Halls, passages, the refectory and the buttery do not start the timer. Each chapter's start is recorded once per journey and never reset, so the attempt is the first time you enter that chapter. Pausing stops the clock. Any single chapter is enough.
Before you start
- Chapter 1 suits a deliberate attempt: one loadout of four spells covers all six rooms, there is no rebinding, and the longest wait is seven seconds.
- On a new journey, finish the lessons and starters first (they start nothing), then in the buttery bind Heat, Draw, Tether (Will, Growth, Growth) and Orient (Will, Will, Water).
- Do not look into any chapter 1 room before you are ready: the first step into one starts the twenty minutes.
- If chapter 1's chance has gone, chapter 5 is the next best: its six rooms open off one hall, close together.
The route
Chapter 1 sweep (estimates, not measured runs)
| Room | Spells | Rough time |
|---|---|---|
| Shelf passage | Draw | 0:40 |
| Vent antechamber | Orient | 0:30 |
| Counterweight repair room | Tether | 1:00 |
| Bell chamber | Heat | 0:30 |
| The dark frieze | None | 2:00 |
| The sagging gallery | Draw | 1:00 |
| Walking between them | - | 1:30 |
| Total | 4 spells | about 7:00 of the 20:00 |
Watch for
- The timer includes optional rooms: stepping into the upper shelf at the west end of the gallery starts nothing new, but counts as chapter 1.
- In the sagging gallery stay off the cracked middle until the cart has stopped, or the room fails and you lose the time.
- For chapter 5, bind Supply liquid, Span, Suspend and Orient for the cistern, quench the blossoms first, and do the thermal latch vestibule and drip-ladder passage while the student walks out.
What breaks it
- More than 20:00 between your first step into a chapter's puzzle room and that chapter's last required room settling.
- An earlier glance into one of the chapter's rooms: its start time was recorded then.
Rooms involved
Shelf passage, Vent antechamber, Counterweight repair room, Bell chamber, The dark frieze, The sagging gallery.