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Velstraven · Wiki

Counterweight repair room

A supply dumbwaiter sits at the bottom because its counterweight is unhooked from the car's line.

A small room of chapter 1. When you walk in, the room card reads: The supply dumbwaiter sits at the bottom; its counterweight rests on a shelf, off the car's line.

Narrated walkthrough

Counterweight repair room from its entranceNarrated video coming soon
Counterweight repair room: how to solve it

Getting there

Chapter 1, ground floor. Take the Entrance court's east arch; this tall square room comes first, and its east passage leads on to the Bell chamber.

What is wrong

"The supply dumbwaiter sits at the bottom; its counterweight rests on a shelf, off the car's line." Here the room card shows the car's live condition instead, starting with "The supply dumbwaiter's car rests at the lower landing; the weight that should balance it rests on its shelf, off the line." The iron weight is heavier than the loaded car, but its broken eye hangs apart from the car's line.

What you can work

Counterweight
The iron weight on its shelf, heavier than the car.
Connector
Two broken steel eyes high on the line, the weight's and the car's, hanging side by side.
Clamp
An inspection clamp beside the broken ends; closed, it presses them into contact.
Brake
The brake lever. It starts on, clamping the winding shaft so nothing moves.
Service shelf / Service shelf lever
The shelf the weight rests on (aim above 1.5 m), and the lever that folds it down (aim below).
Catch
The landing catch at the top of the shaft, about 2.5 m up; it can carry the car on its own.
Supplies
The sealed supply chest riding in the car; it can only be taken out at the upper landing.
Windlass
A hand windlass that winds the weight back onto its shelf and the car back down.
Car
The dumbwaiter car.

Solution

A nudge

Tether grows a flexible link between two points. While the weight sits on its shelf, its broken eye hangs right beside the eye on the car's line, so the short link reaches.

The full solution
  1. Aim at the Connector and cast Tether (Will + Growth + Growth).
    Tether grows a flexible link between two points. While the weight sits on its shelf, its broken eye hangs right beside the eye on the car's line, so the short link reaches.
    What you see: "A tension link joins the two exposed eyes."
  2. Handle the Service shelf lever (the grip low on its stand; aim below the shelf).
    The shelf folds away, so the weight now hangs from the car's line instead of resting on wood. The brake still holds everything still.
    What you see: "The service shelf folds down; the weight now hangs from its line."
  3. Handle the Brake.
    With the shaft free, the heavier weight sinks and hauls the lighter car up the shaft in about two seconds.
    What you see: "The brake lever swings up and frees the winding shaft." The car rises to the upper landing.
  4. Climb the short service steps beside the shaft to their platform and Handle the Catch.
    The catch carries the car by itself, so it no longer depends on the weight. It is above standing reach from the floor; the platform brings it within reach.
    What you see: "The catch now carries the car independently."
  5. Handle the Supplies.
    The chest rides in the car and comes out only at the upper landing.
    What you see: "The sealed supplies are accessible." Then "Counterweight repair room settled."

Other ways that work

Watch for

If it goes wrong

Achievements here

Spells used

Tether, Join, Lighten.