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Spoilers ahead. Room guides solve each room completely, achievement guides lay out whole-journey routes, and the room list names every space of the journey. Guides contain solutions and may reveal encounters and progression.

Velstraven · Wiki

Bell chamber

The signal bell will not ring: its clapper is stuck fast in old resin.

A small room of chapter 1. When you walk in, the room card reads: The signal bell will not ring; its clapper sticks and the flag stays down.

Narrated walkthrough

Bell chamber from its entranceNarrated video coming soon
Bell chamber: how to solve it

Getting there

Chapter 1, ground floor, a dead end. Go east from the Entrance court through the Counterweight repair room; the octagonal Bell chamber opens off the end of its passage.

What is wrong

"The signal bell will not ring; its clapper sticks and the flag stays down." The Bearing's card: "Old resin packs the clapper's pivot bearing, cold and set hard; warmed, it would run."

What you can work

Bearing
The clapper's pivot bearing, the amber patch beside the bell, packed with hard resin.
Clapper
The bell's clapper, held stiff by the resin above it.
Pull
The bell pull; the cord runs up to the clapper.

Solution

A nudge

Heat carries warmth into the material it roots in. Warm resin softens and runs out of the pivot.

The full solution
  1. Aim at the Bearing and cast Heat (Fire + Fire + Growth).
    Heat carries warmth into the material it roots in. Warm resin softens and runs out of the pivot.
    What you see: "Heat enters the resin-fouled bearing." Soon its card reads "The resin in the bearing is warm and softening."
  2. Wait about seven seconds, until the Bearing's card says the pivot turns freely.
    The resin first has to warm through, then run out. The heat stays on, so you only wait.
    What you see: Bearing card: "The resin has run out of the bearing; the pivot turns freely." Room card: 1 of 2 put right, the hard resin is gone from the bearing.
  3. Handle the Pull.
    With the pivot clean, one tug swings the clapper far enough to strike the bell, and the strike raises the flag.
    What you see: "The freed clapper swings on its clean bearing." The bell rings, then "Bell chamber settled."

Other ways that work

Watch for

If it goes wrong

Achievements here

Spells used

Heat, Cleanse surface, Directed impulse.