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Velstraven · Wiki

Vent antechamber

A vent hood's draft keeps swinging the door shut before you can get through.

A small room of chapter 1. When you walk in, the room card reads: The vent door swings shut in the draft before anyone can pass.

Narrated walkthrough

Vent antechamber from its entranceNarrated video coming soon
Vent antechamber: how to solve it

Getting there

Chapter 1, ground floor. Take the Entrance court's west arch; the Vent antechamber is the first room, and its south passage leads on to the Shelf passage. The vent door is a doorway in a partition inside the room, with a small landing behind it.

What is wrong

"The vent door swings shut in the draft before anyone can pass." The metal vent hood above and to the side of the door blows its draft straight down onto the door; the Hood's card says "Its breath blows straight down onto the door; the hood turns on a collar."

What you can work

Hood
The vent hood, about 2.3 m up. It turns on a collar in quarter-turn detents and sets where its draft blows.
Door
The vent door in the partition. A push swings it open; the draft swings it back unless something stops it.
Sill
A stone sill under the door's lower rib; a prop grown there can hold the open door.
Catch
A spring catch on the wall that takes the door once it is swung fully back.

Solution

A nudge

Orient turns the hood one detent on its collar. At one quarter turn its draft breathes up the wall instead of down onto the door, so nothing pushes the door shut any more.

The full solution
  1. Aim at the Hood and cast Orient (Will + Will + Water) once.
    Orient turns the hood one detent on its collar. At one quarter turn its draft breathes up the wall instead of down onto the door, so nothing pushes the door shut any more.
    What you see: "The hood turns; its draft now breathes away from the door, up the wall."
  2. Handle the Door (E; pad Square) to push it open.
    A hinged door with no draft on it stays at whatever angle you leave it. Before the hood was turned, the draft swung it straight back.
    What you see: "You push the door open; with the draft turned away it stays where you leave it."
  3. Optional: once the door has swung fully back, Handle the Catch on the wall.
    The spring catch holds the door by itself, so it stays open even if the hood is turned back later.
    What you see: "The mechanical catch takes the door." Too early: "The open catch does not yet meet the door."
  4. Walk through the doorway onto the landing behind the partition.
    The room's goal is getting through, not just opening the door; crossing the doorway is what counts.
    What you see: "Vent antechamber settled." The room card names the last repair: you are through the vent door.

Other ways that work

Watch for

If it goes wrong

Achievements here

Spells used

Orient, Brace.