This wiki describes Concord Quarter 0.1.1. The version is printed in the top-right corner of the main menu.
Concord Quarter is a life, not a campaign. You begin at eighteen as a nobody in the city of Corenveld, one day at a time you earn, buy shops, win friends and favour, and you try to take a seat on the city's councils before you die. There is no final level and no score: when the life ends, the Reckoning says what you made of it.
From launch into a life


Your first days
Until you own a shop you work a day-job. Press Trade a day (Enter) and one day passes; your wage lands at dusk. Four chips above the wage change how that day is spent: Work pays the full wage, Hustle pays double but builds heat with the Watch, Mingle pays half and warms the figure you have selected, and Scout pays half and tells you what the selected district most wants to buy.
Save up for your first shop. B opens a copy of the shop you have selected, and with no shop yet that is always a Bakery, at 35 Bits. Choose the district with N and buy with B; buying your first shop ends the day-job. T then retools that shop, for 100 Bits, straight to whatever its district pays the most for.


Where the family house is
Every background but the Pauper newcomer is the last of a fallen trading house. The first time you open a shop in your background's own district, the house is restored and you are paid up to 40 Bits. The welcome card says only that the house stood "in the city"; the district is the one the New Game screen lists under Begins in, and each background entry names it.
Choosing a world
The world seed sets your natural lifespan (55–70 years) and catastrophe schedule. Hardy adds six years; widowhood also varies by world.
Version 0.1.1 normally starts every life in world 42. To replay a guide's world, launch the game with its seed: for example, set Steam’s Properties → General → Launch Options to -seed 4, then choose New Game. There is no seed selector inside the menu. Remove the option to return to the default world; loading an existing life keeps its saved world.
Default world 42: life ends at 62, or 68 with Hardy. Its two catastrophes are a Quarter Riot at age 29 and the Long Dry Summer at age 37. Eleven achievements require another world because they need a longer life or a different catastrophe.
For the age-70 and age-75 achievements: world -seed 9 with Hardy permits age 75. The Long-Lived also needs a stake in the city, such as a shop or loan book.
Achievements carry over
The game has 201 achievements; 100 of them are also Steam achievements, marked with a blue ring in the in-game list. An achievement earned in any life stays earned. Open the list from the main menu, or with W during play.