Everything here is read from the game itself: the tables it runs on, its own names and pictures, and the text it shows you. Where the game does something other than what its own words say, the entry says what actually happens.
BackgroundsThe fifteen origins you can begin a life as.
TraitsThe ten traits, pick up to three, and what each one really changes.
TradesAll 28 trades you can open, what each makes, and which ones feed each other.
DistrictsThe five districts of Corenveld and who lives in them.
FactionsThe five powers, what their favour is worth, and how gaining one moves the rest.
People of NoteThe eleven named figures you can befriend, bribe, marry or cross.
Civic OfficesThe Board, the Crown and the Secretariat: every rank and what it takes to win it.
CatastrophesThe eleven great calamities that can strike the city, and what they cost you.
AchievementsAll 201 achievements, with the exact condition the game checks.