Morass GamesWiki

Concord Quarter · Wiki

Catastrophes

The eleven great calamities that can strike the city, and what they cost you.

The eleven great calamities the game can bring down on Corenveld. The headline under each name is the game's own.

In version 0.1.1 every life plays the same world, so only two of these ever happen: a Quarter Riot in the Old Quarter when you are 29 years old, and the Long Dry Summer when you are 37. The other nine are listed because the game contains them.

The Great FireTHE GREAT FIRE — a district burns; stores are ash.
Never in year oneAt most two per life

A random district burns: 90% of every shop's stock there is lost. The notice lingers 20 days.

No catastrophe strikes in your first year, and no life sees more than two. After the first year the chance is 1 in 2,500 each day. While one is active, a Crisis Appeal lets you give relief (250 Bits, +18 standing) or profiteer (+300 Bits, −18 standing, +8 heat). A true ally cuts the stock you lose by 25%, guild membership by 15%, together at most 50%.

Granary CollapseGRANARY COLLAPSE — the city's food stores are ruined.
Never in year oneAt most two per life

80% of the stock in every food shop in the city spoils. The notice lingers 20 days.

No catastrophe strikes in your first year, and no life sees more than two. After the first year the chance is 1 in 2,500 each day. While one is active, a Crisis Appeal lets you give relief (250 Bits, +18 standing) or profiteer (+300 Bits, −18 standing, +8 heat). A true ally cuts the stock you lose by 25%, guild membership by 15%, together at most 50%.

Plague YearA PLAGUE YEAR — fever sweeps Corenveld; the wards overflow.
Never in year oneAt most two per life

No stock is lost. The plague runs for 45 days.

No catastrophe strikes in your first year, and no life sees more than two. After the first year the chance is 1 in 2,500 each day. While one is active, a Crisis Appeal lets you give relief (250 Bits, +18 standing) or profiteer (+300 Bits, −18 standing, +8 heat). A true ally cuts the stock you lose by 25%, guild membership by 15%, together at most 50%.

The Great FloodTHE GREAT FLOOD — the river takes Confluence Spit; the homeless crowd the wards.
Never in year oneAt most two per life

Confluence Spit loses 85% of its shop stock, and the crush on lodging lasts 30 days.

No catastrophe strikes in your first year, and no life sees more than two. After the first year the chance is 1 in 2,500 each day. While one is active, a Crisis Appeal lets you give relief (250 Bits, +18 standing) or profiteer (+300 Bits, −18 standing, +8 heat). A true ally cuts the stock you lose by 25%, guild membership by 15%, together at most 50%.

Quarter RiotBREAD RIOTS erupt in a district — the market stalls are smashed and looted.
Never in year oneAt most two per life

A random district's stalls are smashed: 70% of its shop stock is lost. The notice lingers 20 days.

No catastrophe strikes in your first year, and no life sees more than two. After the first year the chance is 1 in 2,500 each day. While one is active, a Crisis Appeal lets you give relief (250 Bits, +18 standing) or profiteer (+300 Bits, −18 standing, +8 heat). A true ally cuts the stock you lose by 25%, guild membership by 15%, together at most 50%.

Trade BlockadeTHE TRADE BLOCKADE — a route is cut; iron and tools choke to scarcity citywide.
Never in year oneAt most two per life

No stock is lost. The route stays cut for 40 days.

No catastrophe strikes in your first year, and no life sees more than two. After the first year the chance is 1 in 2,500 each day. While one is active, a Crisis Appeal lets you give relief (250 Bits, +18 standing) or profiteer (+300 Bits, −18 standing, +8 heat). A true ally cuts the stock you lose by 25%, guild membership by 15%, together at most 50%.

Border CrisisBORDER CRISIS — the roads fill with the displaced; Corenveld strains under a surge of hungry mouths.
Never in year oneAt most two per life

No stock is lost. The displaced keep arriving for 60 days.

No catastrophe strikes in your first year, and no life sees more than two. After the first year the chance is 1 in 2,500 each day. While one is active, a Crisis Appeal lets you give relief (250 Bits, +18 standing) or profiteer (+300 Bits, −18 standing, +8 heat). A true ally cuts the stock you lose by 25%, guild membership by 15%, together at most 50%.

Counting-House CollapseTHE COUNTING-HOUSE COLLAPSES — credit freezes across Corenveld; loan books bleed as debtors default in waves.
Never in year oneAt most two per life

No stock is lost, but loan defaults surge. The crisis lasts 35 days.

No catastrophe strikes in your first year, and no life sees more than two. After the first year the chance is 1 in 2,500 each day. While one is active, a Crisis Appeal lets you give relief (250 Bits, +18 standing) or profiteer (+300 Bits, −18 standing, +8 heat). A true ally cuts the stock you lose by 25%, guild membership by 15%, together at most 50%.

The Frozen RiverThe Halvorn locks solid — river trade stops dead. Fuel, cloth, and food grow scarce as the cold grips the city.
Never in year oneAt most two per life

No stock is lost. The river stays locked for 50 days.

No catastrophe strikes in your first year, and no life sees more than two. After the first year the chance is 1 in 2,500 each day. While one is active, a Crisis Appeal lets you give relief (250 Bits, +18 standing) or profiteer (+300 Bits, −18 standing, +8 heat). A true ally cuts the stock you lose by 25%, guild membership by 15%, together at most 50%.

Cellars CollapseThe Old Quarter's cellars give way — ancient timbers crack, packed-earth walls slump. Goods are lost and the homeless crowd the wards seeking shelter.
Never in year oneAt most two per life

The Old Quarter loses 75% of its shop stock, and the displaced fill the lodging houses for 30 days.

No catastrophe strikes in your first year, and no life sees more than two. After the first year the chance is 1 in 2,500 each day. While one is active, a Crisis Appeal lets you give relief (250 Bits, +18 standing) or profiteer (+300 Bits, −18 standing, +8 heat). A true ally cuts the stock you lose by 25%, guild membership by 15%, together at most 50%.

The Long Dry SummerThe Long Dry Summer — the Halvorn runs low, wells fail, crops wither. Food grows scarce and the sick crowd the apothecaries as the city bakes.
Never in year oneAt most two per life

No stock is lost. The drought lasts 45 days.

No catastrophe strikes in your first year, and no life sees more than two. After the first year the chance is 1 in 2,500 each day. While one is active, a Crisis Appeal lets you give relief (250 Bits, +18 standing) or profiteer (+300 Bits, −18 standing, +8 heat). A true ally cuts the stock you lose by 25%, guild membership by 15%, together at most 50%.