Each guide beats one boss alone on Nightmare, the hardest difficulty, with a different hero each time. Every guide states exactly how many spells you hold when you get there, the draft rule and talents that were tested, each attack with its answer, and screenshots of one complete fight in the game. The full boss list is in the Codex.
How these were tested
- Version 0.20.286. Bosses, spells and talents may change in later builds; a guide is checked against the build named here.
- Sixty fights per guide on the shipped rules: ten random draft orders, three play styles (keep range, fight close, dodge first) and two skill levels. The build was assembled the way a solo player gets it: one talent point per scenery cleared, bought on the real talent screen, and one draft after each earlier boss.
- The test player is automated but uses only the game's normal moves. It reacts about a fifth to a quarter of a second after a warning appears and does not notice every warning. It is not a person; treat the results as evidence the route works, not as a promise.
- Alone only. Bosses scale with the number of players, and a revive needs an ally, so a solo build and its timings do not carry over to co-op.
- No checkpoints. Going down alone ends the fight; retrying restarts that boss from full health, with your build unchanged.
Alone on Nightmare: one boss, one hero
The hoar-mammothScenery 3 · the northern spur toward Sortheld harbour.Solo guide: Lightbringer →
The fell-daeodonScenery 5 · the Calvendris Heart's northern edge.Solo guide: Geomancer →
The hoar-bearScenery 7 · the approach to Ostvalden.Solo guide: Alchemist →
The toll-master of the thyrn-mouthScenery 9 · Thyrnvold, the Thyrn-Mouth narrows.Solo guide: Tempest →
The reading at brenvaskScenery 11 · Brenvask, the Skara-narrows relay.Solo guide: Sage →
The storm-prophet of halvnastScenery 13 · Halvnast, the mid-reach promontory shrine.Solo guide: Occultist →
The answer at skeldnarScenery 15 · Skeldnar, the Skeld Throat anchorage.Solo guide: Pyromancer →
The seat's oathwardScenery 17 · Holdskarr, the Skarr-Seat.Solo guide: Druid →
The warping-masterScenery 19 · Votskarr, the Voth confluence.Solo guide: Beastmaster →
The pit-keeperScenery 21 · Tornskarr, the Bend-Cliff.Solo guide: Cryomancer →
The settlingScenery 23 · Halvnar, the Outer Hold.Solo guide: Engineer →
The lantern-nesterScenery 25 · Grevnfast, the Skara-mouth outer headland.Solo guide: Hunter →
The mound-headScenery 27 · the Mokrar clan-territory, inner forest.Solo guide: Plaguebringer →
The slag-founderScenery 29 · Vorthskarr's slag-ground and walls.Solo guide: Inquisitor →
The instrumentScenery 31 · the great central hearth.Solo guide: Arcanist →