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Spoilers ahead. Each guide names a boss, its attacks and the build that beat it alone on Nightmare. Guides contain solutions and may reveal encounters and progression.

Emberveth · Wiki

The hoar-bear

Scenery 7, alone on Nightmare as the Alchemist.

The hoar-bear
Scenery 7 of 31 · the approach to Ostvalden. Alone · Nightmare · Alchemist.

A long fight, six to ten minutes, and nearly every attack you must answer is a walk-out. Fight from range: the one test run that died was fighting close.

What you hold

Four spells, exactly: your two starting spells plus one pick from each boss draft (scenery 3 and 5). A solo hero drafts once per boss, never after ordinary sceneries.

The build we used: At scenery 3, card one was Anchor, the Alchemist's own; we passed on it and took Sinkhold, also the Alchemist's own, over Where you stood and Digger. At scenery 5, card one was Where you stood; we passed on it and took Downdraft, the Alchemist's own, over Overburden and The Hush. Sinkhold and Downdraft are both Halts that leave a pool. Their Slow does nothing to the bear on Nightmare, where a boss ignores every control status (Mark, Weaken, Slow, Root, Stun), but their damage still counts.

If your hand differs: every draft order cleared at least five of its six runs. Other pairs included Vesper + The Hush, The rim + Second wind, The grain + The long grass, The late reading + Where you stood and Shotrock + Hollowpoint.

Talents

You have 6 points, and they are your choice. The runs put all of them into The Aura (Alchemist talents), bought in this order:

  1. The Colour He Carries ×2: decay spells deal 3% more damage per point.
  2. What the Party Makes Together ×2: hitting a body with a second element deals 3% more combo damage per point.
  3. The Same Air ×1: take 4% less decay damage per point.
  4. It Lasts on Them ×1: shield, ward, empower and haste you apply last 4% longer per point.

Each point went to the deepest open row (rows open at 5, 10 and 15 points, the ultimate at 20), a new talent before a second rank.

The fight

Controls (keyboard / pad): move with WASD / left stick, and aim with the mouse / right stick. Cast is Left mouse / South; hold it to channel. Blink is Shift / East and jump is Space / North. Next spell is E or → / R1 or D-pad right.

  1. Opening. Keep Priced ground's patch under the bear; the runs averaged about 300 holds and 32 Measures per fight. Drop The Measure where you will stand.
  2. Come down (answer: walk out). It rears and lands where it looked. On Nightmare you get 0.95 s instead of 1.3 s. Let go of Cast and walk.
  3. Settle (answer: jump; leaves Slow). A low front. Jump it (Space / North).
  4. Snap close (answer: blink). Fighting alone, expect it about every 20 seconds. Blink (Shift / East).
  5. Swat (answer: kite) and Driven front (answer: strafe) come with no warning. Swat punishes standing close; sidestep Driven front.
  6. The road. While the bear itself stands on the metalled road, it cannot use Settle or Overtopping.
  7. Phase two starts at half health. On Nightmare it also starts the moment you and the bear are both on the road. It adds Overtopping (answer: walk out), a second drop with about 1.5 s of warning.
  8. What the runs met. Every tell recorded catching the hero was a walk-out (Come down or Overtopping); never Settle, Snap close or Crossing.

What goes wrong

Tested

We ran 60 automated runs on the shipped rules: ten draft orders, three play styles (keep range, fight close, dodge first) and two skill levels. 59 cleared and 1 was defeated. The clears took 362 s to 587 s. The build shown above cleared all six of its runs in 523 to 536 s and never fell below 84.8% health. These were automated test runs, not human play.

Screenshots

One complete fight in the current build, played by an automated test player with the game's normal controls: the Alchemist alone on Nightmare, holding the build used above. The fight took 8 min 43 s of game time.

The Alchemist fighting The hoar-bear alone
Early in the fight
The Alchemist fighting The hoar-bear alone
Midway
The Alchemist fighting The hoar-bear alone
Late in the fight
Results screen: Cleared, the approach to Ostvalden · 8:43
The results screen: Cleared, the approach to Ostvalden · 8:43, damage taken 25.
Load screen row: Nightmare · 1 player · scenery 8/31
The campaign this fight saved, on the Load screen: Nightmare · 1 player · scenery 8/31.