Achievements of the first three trials. Every achievement here has a guide with a video of a fight that earned it, played by the game's test player. Where a boss guide's own fight already earns one, its guide points to that video. After a win the game pops up a card for each achievement the fight earned or moved on. A challenge holds for the whole party: in a group every hero must keep its condition.
| Achievement | Condition | Guide and video |
|---|---|---|
| Unscathed | a boss defeated with no hero taking damage; one tick per boss, of 30 | The Houndmaster, card at 1:50 |
| Unaided | a boss defeated with Warnings on the floor off all fight; one tick per boss, of 30 | Unaided |
| Stand Your Ground | the Proving Warden, without anyone using blink or immunity | Stand Your Ground |
| Quick Proving | the Proving Warden within 3:30 of the pull | Quick Proving |
| Open Sky | the Siege-Mistress, without anyone ever under a shelter | Open Sky |
| Return to Sender | the Siege-Mistress, after leading a Homing Missile into her | The Siege-Mistress, from 1:39, card at 1:51 |
| Put Down | the Houndmaster, with no hound alive when he dies | Put Down |
| Good Dog | the Houndmaster, without a single hound dying | The Houndmaster, card at 1:54 |
| Class Ladders | every boss defeated with one class; one tick per boss, of 30 | below |
Unscathed

Unscathed
Defeat a boss without any hero taking damage.
One tick for each boss beaten without a single point of damage to anyone. The Houndmaster guide's video earns it: the Hunter is never hit, and the Unscathed card is the first to pop up after VICTORY, at 1:50. The Quick Proving video earns it on the Proving Warden too. Every boss guide lists each ability's answer; regeneration does not undo a hit, so a single fire tick loses it.
Unaided
One tick for each boss beaten with Warnings on the floor off for the whole fight. Guide and video: Unaided.
Stand Your Ground and Quick Proving
The Proving Warden's two challenges. Without blink or immunity the roll is the only answer to his Debris Wall: Stand Your Ground. Within three and a half minutes of the pull: Quick Proving.
Open Sky and Return to Sender

Return to Sender
Lead a Homing Missile into the Siege-Mistress so it bursts on her, and defeat her.
The Siege-Mistress guide's video earns Return to Sender: three of her missiles burst on her, the last one from 1:39 ("Watch the next bolt"), and its card pops up at 1:51. The Open Sky video earns it as well. Open Sky, never standing under a shelter, has its own guide: Open Sky.
Put Down and Good Dog

Good Dog
Defeat the Houndmaster without a single hound dying.
The Houndmaster's two challenges pull against each other. Good Dog is very hard: his own Chain Lash and Chain Spiral hurt the hounds too, and no hound may die at all. The Houndmaster guide's video earns it, keeping every hound stunned with the whistle posts; its card pops up at 1:54. Put Down, every hound dead when he falls, has its own guide: Put Down.
Class Ladders
One ladder for each of the sixteen classes, <Class> Ladder: defeat every boss with that class, one tick per boss, of 30. Any win moves the ladder of the class you played, so the three boss guides show the way: the Proving Warden, the Siege-Mistress and the Houndmaster. Every video on this page ends with its hero's ladder card.