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Spoilers ahead. Each boss guide names every ability of that boss and when it arrives. Guides contain solutions and may reveal encounters and progression.

Trials of Bremarus · Wiki

Achievements

Every achievement of the first three trials, each with a video of a fight that earned it.

Achievements of the first three trials. Every achievement here has a guide with a video of a fight that earned it, played by the game's test player. Where a boss guide's own fight already earns one, its guide points to that video. After a win the game pops up a card for each achievement the fight earned or moved on. A challenge holds for the whole party: in a group every hero must keep its condition.

AchievementConditionGuide and video
Unscatheda boss defeated with no hero taking damage; one tick per boss, of 30The Houndmaster, card at 1:50
Unaideda boss defeated with Warnings on the floor off all fight; one tick per boss, of 30Unaided
Stand Your Groundthe Proving Warden, without anyone using blink or immunityStand Your Ground
Quick Provingthe Proving Warden within 3:30 of the pullQuick Proving
Open Skythe Siege-Mistress, without anyone ever under a shelterOpen Sky
Return to Senderthe Siege-Mistress, after leading a Homing Missile into herThe Siege-Mistress, from 1:39, card at 1:51
Put Downthe Houndmaster, with no hound alive when he diesPut Down
Good Dogthe Houndmaster, without a single hound dyingThe Houndmaster, card at 1:54
Class Laddersevery boss defeated with one class; one tick per boss, of 30below

Unscathed

The Unscathed achievement emblem: an unscratched shield with sparks glancing off it

Unscathed
Defeat a boss without any hero taking damage.

One tick for each boss beaten without a single point of damage to anyone. The Houndmaster guide's video earns it: the Hunter is never hit, and the Unscathed card is the first to pop up after VICTORY, at 1:50. The Quick Proving video earns it on the Proving Warden too. Every boss guide lists each ability's answer; regeneration does not undo a hit, so a single fire tick loses it.

Unaided

One tick for each boss beaten with Warnings on the floor off for the whole fight. Guide and video: Unaided.

Stand Your Ground and Quick Proving

The Proving Warden's two challenges. Without blink or immunity the roll is the only answer to his Debris Wall: Stand Your Ground. Within three and a half minutes of the pull: Quick Proving.

Open Sky and Return to Sender

The Return to Sender achievement emblem: the Siege-Mistress struck by her own burning bolt

Return to Sender
Lead a Homing Missile into the Siege-Mistress so it bursts on her, and defeat her.

The Siege-Mistress guide's video earns Return to Sender: three of her missiles burst on her, the last one from 1:39 ("Watch the next bolt"), and its card pops up at 1:51. The Open Sky video earns it as well. Open Sky, never standing under a shelter, has its own guide: Open Sky.

Put Down and Good Dog

The Good Dog achievement emblem: a hand on a sitting hound's head

Good Dog
Defeat the Houndmaster without a single hound dying.

The Houndmaster's two challenges pull against each other. Good Dog is very hard: his own Chain Lash and Chain Spiral hurt the hounds too, and no hound may die at all. The Houndmaster guide's video earns it, keeping every hound stunned with the whistle posts; its card pops up at 1:54. Put Down, every hound dead when he falls, has its own guide: Put Down.

Class Ladders

One ladder for each of the sixteen classes, <Class> Ladder: defeat every boss with that class, one tick per boss, of 30. Any win moves the ladder of the class you played, so the three boss guides show the way: the Proving Warden, the Siege-Mistress and the Houndmaster. Every video on this page ends with its hero's ladder card.