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Wardenmark · Wiki

Gameplay

What to do once the mission begins.

Once on the Expedition map, select the current glowing ground to enter a mission. Each mission opens on Hold the Line: press Begin (Enter / South button) and play starts after a 3·2·1 countdown.

Mage on Frostvault Deep with the Stage 1 countdown and health bar visible

Move through the swarm

Steer the Warden. Spells fire automatically. Keep space from enemies, gather experience gems, and take health pickups when needed.

Read the HUD: top left shows your level, foes felled, ground and stage; the top timer counts down the mission. Your health is the red bar below; equipped spells and ranks sit at bottom right. The strip along the top fills with XP.

  1. Outlast the countdown at the top of the screen: 80 seconds on the first ground, rising to 112 on the fifth.
  2. At each level-up, pick one of four cards: a new spell, a new passive, or one more rank for a spell or passive you already own.
  3. After each ordinary ground, press Muster onward to return to the map. The sixth ground holds the warlord and lasts 130 seconds; it cannot be won while the warlord stands. Defeat it to clear the stage and unlock the next one.
  4. If your Warden falls, the whole expedition is lost. Again reopens the stage picker; unlocked stages stay unlocked.
Level-up offer cards in the game
A level-up pauses the action until you pick a card.

Your build carries between grounds in the same expedition. See Spells and Passives.

Controls

Use these inputs to move and navigate menus.

Move

WASD or ↑←↓→

Or hold the left mouse button to walk toward the pointer.

✣ Left stick or D-pad

Choose

Enter / Space or mouse click

South face button

Pause / back

Esc

East face button

On a level-up card, choose an offer to continue. Esc during a mission opens the pause menu: Resume, Options, Abandon Run (forfeits the expedition) or Quit Game. By default a mission also pauses when the game window loses focus; change this under Options → Game → When alt-tabbed.