Passives are stat upgrades chosen alongside spells during a run. They are not class talents.
Potency+16% spell damage per rank.
+16% spell damage per rank.
Spell damage rises by 16% per rank. It affects the damage output of the active spells in your loadout.
Haste-10% spell cooldowns per rank.
-10% spell cooldowns per rank.
Spell cooldowns multiply by 0.9 for each rank. The reduction compounds rather than subtracting a fixed number of seconds.
Reach+12% area & aura size per rank.
+12% area & aura size per rank.
Area and aura size rise by 12% per rank. It applies to effects with a radius; the Warden can cover more ground without standing as close.
Multishot+1 projectile to bolts, volleys & chains.
+1 projectile to bolts, volleys & chains.
Adds one projectile per rank to bolts, volleys and chains. It does not turn nova, aura, orbit or sentry spells into extra casts.
Swiftness+8% move speed per rank.
+8% move speed per rank.
Movement speed rises by 8% per rank. It changes how quickly the Warden can leave a crowd or collect drops.
Vigor+25 maximum health per rank.
+25 maximum health per rank.
Maximum health rises by 25 per rank. It increases the size of the health pool during a mission.
BloodgraspHeal 2 per rank on every kill.
Heal 2 per rank on every kill.
Every kill heals 2 health per rank. The healing occurs on kills, so it is most useful while the Warden is actively clearing enemies.
Lodestone+30% pickup range per rank.
+30% pickup range per rank.
Pickup radius rises by 30% per rank. Experience gems can be gathered from farther away.
Fortitude-10% damage taken per rank.
-10% damage taken per rank.
Incoming damage is multiplied by 0.9 for each rank. The reduction compounds across ranks.
Greed+15% experience from gems per rank.
+15% experience from gems per rank.
Experience gained from gems rises by 15% per rank. It speeds up level gains when gems are collected.
RegrowthRecover 0.6 health per second per rank.
Recover 0.6 health per second per rank.
Restores 0.6 health per second per rank, even between kills.