Passives are stat upgrades chosen alongside spells during a run. They are not class talents.
Potency+16% spell damage per rank.
Every spell’s damage is multiplied by 1 + 0.16 × rank, reaching +96% at rank 6. A turret keeps the damage it had when it was deployed.
Haste-10% spell cooldowns per rank.
Cast cooldowns multiply by 0.9 per rank, so the reduction compounds to ×0.53 at rank 6. Ward Orbs and Gale Aura have no cooldown and are unaffected, and each firing pattern stops at a floor.
Shortest cooldowns
- Bolt
- 0.12 s
- Spread, chain, cleave
- 0.3 s
- Nova
- 0.6 s
- Sentry
- 2 s between turrets
Reach+12% area & aura size per rank.
Nova, cleave and Gale Aura radii grow 12% per rank, up to +72% at rank 6. Ward Orbs keep their fixed orbit, and bolt, chain and turret ranges are unchanged.
Multishot+1 projectile to bolts, volleys & chains.
Each rank adds one bolt to bolt spells, one bolt to each spread fan and one target to each chain. Novas, cleaves, Gale Aura, Ward Orbs and turrets are unaffected.
Swiftness+8% move speed per rank.
Move speed rises 8% per rank, from 8.5 to 11.9 at rank 5. It changes how quickly the Warden can leave a crowd or collect drops.
Vigor+25 maximum health per rank.
Maximum health rises by 25 per rank, from 120 to 270 at rank 6, and each pick also heals the 25 it adds.
BloodgraspHeal 2 per rank on every kill.
Every kill heals 2 health per rank, 10 at rank 5, whatever made the kill. It is not a health vial, so it is allowed for Iron Constitution.
Lodestone+30% pickup range per rank.
The pickup radius grows from 2.8 by 30% per rank, to 7.0 at rank 5. It pulls in health vials as well as experience gems, which makes Iron Constitution and Nothing to Learn harder.
Fortitude-10% damage taken per rank.
Incoming damage is multiplied by 0.9 per rank, so the reduction compounds to 41% less at rank 5. It applies to every source, including the ward ring.
Greed+15% experience from gems per rank.
Each gem’s value is multiplied by 1 + 0.15 × rank and rounded to a whole number. A 1-experience gem, the common swarm drop, gains nothing at ranks 1–3 and becomes 2 at ranks 4–5; a 2-experience gem becomes 3 at rank 2 and 4 at rank 5.
RegrowthRecover 0.6 health per second per rank.
Heals 0.6 per second per rank continuously, 3 per second at rank 5, and never counts as collecting a health vial.