Spells fire automatically. Open an entry for its attack type, starting values, final rank and related Warden.
Arc BoltA bolt streaks to the nearest foe.
A bolt streaks to the nearest foe.
A single bolt seeks the nearest foe. This is the Mage’s starting spell.
Quarry VolleyA fan of bolts that pierce through the line.
A fan of bolts that pierce through the line.
Fires a fan of piercing bolts. Line up a crowd so each projectile can travel through multiple targets.
Ember SigilA burst of fire scorches foes around you.
A burst of fire scorches foes around you.
A fire burst centered on the Warden. Its coverage depends on staying close enough to the swarm.
Frost SigilA wide ring of cold bursts around you.
A wide ring of cold bursts around you.
A broad cold ring centered on the Warden. It reaches farther than Ember Sigil, but fires less often.
Ward OrbsOrbiting wards grind any foe they touch.
Orbiting wards grind any foe they touch.
Orbiting wards damage enemies they touch. Movement carries the orbs through a pack.
Gale AuraA gale whirls at your feet, flaying anything near.
A gale whirls at your feet, flaying anything near.
A persistent close-range aura at the Warden’s feet. Its damage is applied around the moving hero.
Chain SparkLightning arcs from foe to nearby foe.
Lightning arcs from foe to nearby foe.
Lightning can jump from one foe to another. It benefits from enemies standing close enough for the chain to continue.
Warding CleaveA ring-slash cuts every foe close to you.
A ring-slash cuts every foe close to you.
A ring slash hits nearby enemies. It is the Soldier’s starting spell and needs close positioning.
War SentryDeploy a turret that fires on nearby foes.
Deploy a turret that fires on nearby foes.
A deployed turret fires at nearby enemies while it lasts. It is the Engineer’s starting spell.
Raze SigilA searing blast scorches everything around you.
A searing blast scorches everything around you.
A wide fire blast centered on the Warden. Its reach is larger than Ember Sigil and its cooldown longer.
TidelineA frigid tide floods outward, crashing over the swarm.
A frigid tide floods outward, crashing over the swarm.
A broad cold wave expands around the Warden. This is the widest base nova in the roster.
UndertowA fan of surging water tears through the line.
A fan of surging water tears through the line.
A fan of water projectiles travels through the enemy line. Position the Warden to put several foes inside the spread.
LongshotA far-reaching bolt picks off a distant foe.
A far-reaching bolt picks off a distant foe.
A long-range single-target bolt. Its base reach is the longest among the bolt spells.
Anchor ThrowA heavy anchor hurls out, crushing what it hits.
A heavy anchor hurls out, crushing what it hits.
A heavy, high-damage bolt with shorter reach than Longshot. The Warden must let enemies come closer.
War ShoveA brutal ring-slam batters foes close by and hurls them back.
A brutal ring-slam batters foes close by and hurls them back.
A close-range ring slam that pushes enemies back. Its 3.2-unit shove is the distinction from Warding Cleave.
Line BreakerLightning leaps far along the enemy line.
Lightning leaps far along the enemy line.
Lightning can travel through five linked targets at base rank, one more jump than Chain Spark.
Sentry WardDeploy a warding turret — its chilling bolts slow every foe they strike.
Deploy a warding turret — its chilling bolts slow every foe they strike.
A deployed ward whose bolts slow struck foes by 35% for 1.3 seconds. Its utility is control as well as damage.