Spells fire automatically. Open an entry for its attack type, starting values, final rank and related Warden.
Arc BoltA bolt streaks to the nearest foe.
Fires at the nearest enemy within 24; the bolt flies straight and stops at the first foe it hits. Ranks 3, 5 and 7 each add a bolt aimed at the next-nearest enemy. It is the Mage’s starting spell and the only spell with eight ranks.
By rank
Values before passives. Haste can shorten the cooldown to no less than 0.12 s.
| Stat | Rank 1 | Each rank | Final rank |
|---|---|---|---|
| Damage per bolt | 6 | +1.5 | 16.5 |
| Cooldown | 0.8 s | −0.06 s | 0.38 s |
| Bolts per cast | 1 | +1 at ranks 3, 5, 7 | 4 |
| Target range | 24 | — | 24 |
Quarry VolleyA fan of bolts that pierce through the line.
Fires a fan of piercing bolts, 16° apart, toward the nearest enemy within 22, or straight ahead when none is in range. Each rank adds a bolt to the fan. It is the Archer’s starting spell; line up a crowd so each bolt passes through several foes.
By rank
Values before passives. Haste can shorten the cooldown to no less than 0.3 s.
| Stat | Rank 1 | Each rank | Final rank |
|---|---|---|---|
| Damage per bolt | 6 | +1 | 11 |
| Cooldown | 1.5 s | −0.1 s | 1.0 s |
| Bolts per fan | 3 | +1 | 8 |
| Target range | 22 | — | 22 |
Ember SigilA burst of fire scorches foes around you.
A fire burst centered on the Warden that strikes every enemy inside its radius. It has the shortest cooldown of the four novas.
By rank
Values before passives. Haste can shorten the cooldown to no less than 0.6 s.
| Stat | Rank 1 | Each rank | Final rank |
|---|---|---|---|
| Damage | 7 | +2 | 17 |
| Radius | 6.5 | +0.6 | 9.5 |
| Cooldown | 2.6 s | −0.14 s | 1.9 s |
Frost SigilA wide ring of cold bursts around you.
A broad cold ring centered on the Warden. It reaches farther than Ember Sigil but fires less often, and it only deals damage; it does not slow enemies.
By rank
Values before passives. Haste can shorten the cooldown to no less than 0.6 s.
| Stat | Rank 1 | Each rank | Final rank |
|---|---|---|---|
| Damage | 7 | +2 | 17 |
| Radius | 7.8 | +0.6 | 10.8 |
| Cooldown | 3.0 s | −0.14 s | 2.3 s |
Ward OrbsOrbiting wards grind any foe they touch.
Orbs circle the Warden at a fixed distance and damage every enemy they touch, checked every 0.22 seconds. Each rank adds an orb. Haste and Reach do not affect them, and because the orbs strike from their own position they can hit shielded Bulwarks and Corrupted Ents from the side.
By rank
Values before passives.
| Stat | Rank 1 | Each rank | Final rank |
|---|---|---|---|
| Orbs | 2 | +1 | 7 |
| Damage per touch | 5 | +1.5 | 12.5 |
| Orbit radius | 3.4 | — | 3.4 |
Gale AuraA gale whirls at your feet, flaying anything near.
A persistent ring at the Warden’s feet that damages every enemy inside it twice a second. It has no cooldown, so Haste does not affect it; Reach widens it.
By rank
Values before passives.
| Stat | Rank 1 | Each rank | Final rank |
|---|---|---|---|
| Damage per pulse | 1.5 | +1 | 6.5 |
| Pulse interval | 0.5 s | — | 0.5 s |
| Radius | 4.4 | +0.5 | 6.9 |
Chain SparkLightning arcs from foe to nearby foe.
Lightning strikes the nearest enemy within 18, then leaps to the closest foe not yet hit, up to 12.6 away from the last. Ranks 3 and 5 each add a target. It is the Trickster’s starting spell and needs packed enemies to reach its full count.
By rank
Values before passives. Haste can shorten the cooldown to no less than 0.3 s.
| Stat | Rank 1 | Each rank | Final rank |
|---|---|---|---|
| Damage per target | 9 | +1.8 | 18 |
| Targets | 4 | +1 at ranks 3, 5 | 6 |
| Cooldown | 1.1 s | −0.08 s | 0.7 s |
| First reach | 18 | — | 18 |
| Leap reach | 12.6 | — | 12.6 |
Warding CleaveA ring-slash cuts every foe close to you.
A ring slash that hits every enemy within its radius of the Warden. It is the Soldier’s starting spell and needs close positioning.
By rank
Values before passives. Haste can shorten the cooldown to no less than 0.3 s.
| Stat | Rank 1 | Each rank | Final rank |
|---|---|---|---|
| Damage | 3.5 | +2 | 13.5 |
| Radius | 5.2 | +0.4 | 7.2 |
| Cooldown | 1.4 s | −0.07 s | 1.05 s |
War SentryDeploy a turret that fires on nearby foes.
Drops a turret at the Warden’s feet on each cast. The turret shoots the nearest enemy within 15 every 0.24 seconds until its lifetime runs out. Ranks add damage and lifetime but never shorten the 2.8-second deploy cooldown; only Haste does, to no less than 2 seconds. It is the Engineer’s starting spell.
By rank
Values before passives.
| Stat | Rank 1 | Each rank | Final rank |
|---|---|---|---|
| Damage per shot | 10 | +1 | 15 |
| Turret lifetime | 8 s | +0.6 s | 11 s |
| Deploy cooldown | 2.8 s | — | 2.8 s |
| Shot interval | 0.24 s | — | 0.24 s |
| Range | 15 | — | 15 |
Raze SigilA searing blast scorches everything around you.
A wide fire blast centered on the Warden. It hits hardest of the four novas and reaches farther than Ember Sigil, at a longer cooldown.
By rank
Values before passives. Haste can shorten the cooldown to no less than 0.6 s.
| Stat | Rank 1 | Each rank | Final rank |
|---|---|---|---|
| Damage | 9 | +2 | 19 |
| Radius | 8.0 | +0.6 | 11.0 |
| Cooldown | 3.1 s | −0.14 s | 2.4 s |
TidelineA frigid tide floods outward, crashing over the swarm.
A broad wave that expands around the Warden. It has the widest radius of any nova and the longest cooldown.
By rank
Values before passives. Haste can shorten the cooldown to no less than 0.6 s.
| Stat | Rank 1 | Each rank | Final rank |
|---|---|---|---|
| Damage | 8 | +2 | 18 |
| Radius | 8.6 | +0.6 | 11.6 |
| Cooldown | 3.2 s | −0.14 s | 2.5 s |
UndertowA fan of surging water tears through the line.
A fan of piercing water bolts, 16° apart, toward the nearest enemy within 20, or straight ahead when none is in range. It matches Quarry Volley’s damage with a slightly shorter range and a longer cooldown.
By rank
Values before passives. Haste can shorten the cooldown to no less than 0.3 s.
| Stat | Rank 1 | Each rank | Final rank |
|---|---|---|---|
| Damage per bolt | 6 | +1 | 11 |
| Cooldown | 1.6 s | −0.1 s | 1.1 s |
| Bolts per fan | 3 | +1 | 8 |
| Target range | 20 | — | 20 |
LongshotA far-reaching bolt picks off a distant foe.
A single-target bolt with the longest reach of any spell. Ranks 3 and 5 each add a bolt aimed at the next-nearest enemy.
By rank
Values before passives. Haste can shorten the cooldown to no less than 0.12 s.
| Stat | Rank 1 | Each rank | Final rank |
|---|---|---|---|
| Damage per bolt | 22 | +1.5 | 29.5 |
| Cooldown | 0.9 s | −0.06 s | 0.6 s |
| Bolts per cast | 1 | +1 at ranks 3, 5 | 3 |
| Target range | 34 | — | 34 |
Anchor ThrowA heavy anchor hurls out, crushing what it hits.
The hardest-hitting bolt in the game, with a short 16 reach, so enemies must come close. Ranks 3 and 5 each add a bolt.
By rank
Values before passives. Haste can shorten the cooldown to no less than 0.12 s.
| Stat | Rank 1 | Each rank | Final rank |
|---|---|---|---|
| Damage per bolt | 27 | +1.5 | 34.5 |
| Cooldown | 0.95 s | −0.06 s | 0.65 s |
| Bolts per cast | 1 | +1 at ranks 3, 5 | 3 |
| Target range | 16 | — | 16 |
War ShoveA brutal ring-slam batters foes close by and hurls them back.
A ring slam like Warding Cleave, slightly weaker, that knocks every struck enemy outward. Warlords are too heavy to move.
By rank
Values before passives. Haste can shorten the cooldown to no less than 0.3 s.
| Stat | Rank 1 | Each rank | Final rank |
|---|---|---|---|
| Damage | 3.2 | +2 | 13.2 |
| Radius | 5.2 | +0.4 | 7.2 |
| Cooldown | 1.4 s | −0.07 s | 1.05 s |
| Knockback | 3.2 | +0.35 | 4.95 |
Line BreakerLightning leaps far along the enemy line.
Lightning that strikes five targets at base rank, one more than Chain Spark, with a longer first reach of 20 and leaps of up to 14. Ranks 3 and 5 each add a target.
By rank
Values before passives. Haste can shorten the cooldown to no less than 0.3 s.
| Stat | Rank 1 | Each rank | Final rank |
|---|---|---|---|
| Damage per target | 13 | +1 | 18 |
| Targets | 5 | +1 at ranks 3, 5 | 7 |
| Cooldown | 1.2 s | −0.08 s | 0.8 s |
| First reach | 20 | — | 20 |
| Leap reach | 14 | — | 14 |
Sentry WardDeploy a warding turret — its chilling bolts slow every foe they strike.
A turret like War Sentry with slightly weaker shots that slow each struck enemy by 35% for 1.3 seconds, warlords included. Its deploy cooldown is 3.0 seconds; ranks never shorten it, and only Haste does, to no less than 2 seconds.
By rank
Values before passives.
| Stat | Rank 1 | Each rank | Final rank |
|---|---|---|---|
| Damage per shot | 8.5 | +1 | 13.5 |
| Turret lifetime | 8 s | +0.6 s | 11 s |
| Deploy cooldown | 3.0 s | — | 3.0 s |
| Shot interval | 0.24 s | — | 0.24 s |
| Range | 16 | — | 16 |
| Slow | 35% for 1.3 s | — | 35% for 1.3 s |