Every spell has a rank table with its unmodified cost, recovery, damage or power, reach and effect. Follow its hero link to the starting kit, or its passive links to upgrades that affect that spell.
Rune-blade
SlashRune-blade · Basic · strike
Available in this hero’s starting kit.
Hits the tile right ahead for 8.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 0 | — | 8 | 1 | Hits the tile right ahead for 8. |
LungeRune-blade · Edge · strike
Available in this hero’s starting kit.
Rushes up to 2 tiles straight ahead to the first creature and hits it for 8. Ready again every 2 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 1 | 2 | 8 | 2 | Rushes up to 2 tiles straight ahead to the first creature and hits it for 8. Ready again every 2 turns. |
| 2 | 1 | 2 | 10 | 2 | Rushes up to 2 tiles straight ahead to the first creature and hits it for 10. Ready again every 2 turns. |
| 3 | 1 | 2 | 13 | 2 | Rushes up to 2 tiles straight ahead to the first creature and hits it for 13. Ready again every 2 turns. |
| 4 | 1 | 2 | 15 | 2 | Rushes up to 2 tiles straight ahead to the first creature and hits it for 15. Ready again every 2 turns. |
| 5 | 1 | 2 | 18 | 2 | Rushes up to 2 tiles straight ahead to the first creature and hits it for 18. Ready again every 2 turns. |
| 6 | 1 | 2 | 20 | 3 | Rushes up to 3 tiles straight ahead to the first creature and hits it for 20. Ready again every 2 turns. |
| 7 | 1 | 2 | 22 | 3 | Rushes up to 3 tiles straight ahead to the first creature and hits it for 22. Ready again every 2 turns. |
| 8 | 1 | 2 | 25 | 3 | Rushes up to 3 tiles straight ahead to the first creature and hits it for 25. Ready again every 2 turns. |
| 9 | 1 | 2 | 27 | 3 | Rushes up to 3 tiles straight ahead to the first creature and hits it for 27. Ready again every 2 turns. |
| 10 | 1 | 2 | 30 | 3 | Rushes up to 3 tiles straight ahead to the first creature and hits it for 30. Ready again every 2 turns. |
SweepRune-blade · Edge · cleave
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits the three tiles in front of you for 7. Ready again every 2 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 1 | 2 | 7 | 1 | Hits the three tiles in front of you for 7. Ready again every 2 turns. |
| 2 | 1 | 2 | 9 | 1 | Hits the three tiles in front of you for 9. Ready again every 2 turns. |
| 3 | 1 | 2 | 11 | 1 | Hits the three tiles in front of you for 11. Ready again every 2 turns. |
| 4 | 1 | 2 | 13 | 1 | Hits the three tiles in front of you for 13. Ready again every 2 turns. |
| 5 | 1 | 2 | 15 | 1 | Hits the three tiles in front of you for 15. Ready again every 2 turns. |
| 6 | 1 | 2 | 18 | 1 | Hits the three tiles in front of you for 18. Ready again every 2 turns. |
| 7 | 1 | 2 | 20 | 1 | Hits the three tiles in front of you for 20. Ready again every 2 turns. |
| 8 | 1 | 2 | 22 | 1 | Hits the three tiles in front of you for 22. Ready again every 2 turns. |
| 9 | 1 | 2 | 24 | 1 | Hits the three tiles in front of you for 24. Ready again every 2 turns. |
| 10 | 1 | 2 | 26 | 1 | Hits the three tiles in front of you for 26. Ready again every 2 turns. |
ThrustRune-blade · Edge · bolt
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits the first creature up to 2 tiles ahead for 8, and goes on through 1 more. Ready again every 2 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 1 | 2 | 8 | 2 | Hits the first creature up to 2 tiles ahead for 8, and goes on through 1 more. Ready again every 2 turns. |
| 2 | 1 | 2 | 10 | 2 | Hits the first creature up to 2 tiles ahead for 10, and goes on through 1 more. Ready again every 2 turns. |
| 3 | 1 | 2 | 13 | 2 | Hits the first creature up to 2 tiles ahead for 13, and goes on through 1 more. Ready again every 2 turns. |
| 4 | 1 | 2 | 15 | 2 | Hits the first creature up to 2 tiles ahead for 15, and goes on through 1 more. Ready again every 2 turns. |
| 5 | 1 | 2 | 18 | 2 | Hits the first creature up to 2 tiles ahead for 18, and goes on through 1 more. Ready again every 2 turns. |
| 6 | 1 | 2 | 20 | 2 | Hits the first creature up to 2 tiles ahead for 20, and goes on through 1 more. Ready again every 2 turns. |
| 7 | 1 | 2 | 22 | 2 | Hits the first creature up to 2 tiles ahead for 22, and goes on through 1 more. Ready again every 2 turns. |
| 8 | 1 | 2 | 25 | 2 | Hits the first creature up to 2 tiles ahead for 25, and goes on through 1 more. Ready again every 2 turns. |
| 9 | 1 | 2 | 27 | 2 | Hits the first creature up to 2 tiles ahead for 27, and goes on through 1 more. Ready again every 2 turns. |
| 10 | 1 | 2 | 30 | 2 | Hits the first creature up to 2 tiles ahead for 30, and goes on through 1 more. Ready again every 2 turns. |
WhirlwindRune-blade · Edge · ring
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits all eight tiles around you for 7. Ready again every 3 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 2 | 3 | 7 | 1 | Hits all eight tiles around you for 7. Ready again every 3 turns. |
| 2 | 2 | 3 | 9 | 1 | Hits all eight tiles around you for 9. Ready again every 3 turns. |
| 3 | 2 | 3 | 11 | 1 | Hits all eight tiles around you for 11. Ready again every 3 turns. |
| 4 | 2 | 3 | 13 | 1 | Hits all eight tiles around you for 13. Ready again every 3 turns. |
| 5 | 2 | 3 | 15 | 1 | Hits all eight tiles around you for 15. Ready again every 3 turns. |
Reaping cutRune-blade · Edge · strike
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits the tile right ahead for 14. Ready again every 4 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 2 | 4 | 14 | 1 | Hits the tile right ahead for 14. Ready again every 4 turns. |
| 2 | 2 | 4 | 18 | 1 | Hits the tile right ahead for 18. Ready again every 4 turns. |
| 3 | 2 | 4 | 22 | 1 | Hits the tile right ahead for 22. Ready again every 4 turns. |
| 4 | 2 | 4 | 27 | 1 | Hits the tile right ahead for 27. Ready again every 4 turns. |
| 5 | 2 | 4 | 31 | 1 | Hits the tile right ahead for 31. Ready again every 4 turns. |
| 6 | 2 | 4 | 35 | 1 | Hits the tile right ahead for 35. Ready again every 4 turns. |
| 7 | 2 | 4 | 39 | 1 | Hits the tile right ahead for 39. Ready again every 4 turns. |
| 8 | 2 | 4 | 43 | 1 | Hits the tile right ahead for 43. Ready again every 4 turns. |
| 9 | 2 | 4 | 48 | 1 | Hits the tile right ahead for 48. Ready again every 4 turns. |
| 10 | 2 | 4 | 52 | 1 | Hits the tile right ahead for 52. Ready again every 4 turns. |
Spear formRune-blade · Edge · bolt
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits the first creature up to 3 tiles ahead for 7.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 1 | — | 7 | 3 | Hits the first creature up to 3 tiles ahead for 7. |
| 2 | 1 | — | 9 | 3 | Hits the first creature up to 3 tiles ahead for 9. |
| 3 | 1 | — | 11 | 3 | Hits the first creature up to 3 tiles ahead for 11. |
| 4 | 1 | — | 13 | 3 | Hits the first creature up to 3 tiles ahead for 13. |
| 5 | 1 | — | 15 | 3 | Hits the first creature up to 3 tiles ahead for 15. |
| 6 | 1 | — | 18 | 3 | Hits the first creature up to 3 tiles ahead for 18. |
| 7 | 1 | — | 20 | 3 | Hits the first creature up to 3 tiles ahead for 20. |
| 8 | 1 | — | 22 | 4 | Hits the first creature up to 4 tiles ahead for 22. |
| 9 | 1 | — | 24 | 4 | Hits the first creature up to 4 tiles ahead for 24. |
| 10 | 1 | — | 26 | 4 | Hits the first creature up to 4 tiles ahead for 26. |
Leap cutRune-blade · Edge · cleave
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Jump up to 2 tiles straight ahead, over creatures, landing on the farthest safe tile, then: Hits the three tiles in front of you for 6. Ready again every 3 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 2 | 3 | 6 | 2 | Jump up to 2 tiles straight ahead, over creatures, landing on the farthest safe tile, then: Hits the three tiles in front of you for 6. Ready again every 3 turns. |
| 2 | 2 | 3 | 8 | 2 | Jump up to 2 tiles straight ahead, over creatures, landing on the farthest safe tile, then: Hits the three tiles in front of you for 8. Ready again every 3 turns. |
| 3 | 2 | 3 | 10 | 2 | Jump up to 2 tiles straight ahead, over creatures, landing on the farthest safe tile, then: Hits the three tiles in front of you for 10. Ready again every 3 turns. |
| 4 | 2 | 3 | 11 | 2 | Jump up to 2 tiles straight ahead, over creatures, landing on the farthest safe tile, then: Hits the three tiles in front of you for 11. Ready again every 3 turns. |
| 5 | 2 | 3 | 13 | 2 | Jump up to 2 tiles straight ahead, over creatures, landing on the farthest safe tile, then: Hits the three tiles in front of you for 13. Ready again every 3 turns. |
ExecutionerRune-blade · Edge · strike
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits the tile right ahead for 6. +100% against a creature under half its HP. Ready again every 3 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 2 | 3 | 6 | 1 | Hits the tile right ahead for 6. +100% against a creature under half its HP. Ready again every 3 turns. |
| 2 | 2 | 3 | 8 | 1 | Hits the tile right ahead for 8. +100% against a creature under half its HP. Ready again every 3 turns. |
| 3 | 2 | 3 | 10 | 1 | Hits the tile right ahead for 10. +100% against a creature under half its HP. Ready again every 3 turns. |
| 4 | 2 | 3 | 11 | 1 | Hits the tile right ahead for 11. +100% against a creature under half its HP. Ready again every 3 turns. |
| 5 | 2 | 3 | 13 | 1 | Hits the tile right ahead for 13. +100% against a creature under half its HP. Ready again every 3 turns. |
| 6 | 2 | 3 | 15 | 1 | Hits the tile right ahead for 15. +100% against a creature under half its HP. Ready again every 3 turns. |
| 7 | 2 | 3 | 17 | 1 | Hits the tile right ahead for 17. +100% against a creature under half its HP. Ready again every 3 turns. |
| 8 | 2 | 3 | 19 | 1 | Hits the tile right ahead for 19. +100% against a creature under half its HP. Ready again every 3 turns. |
| 9 | 2 | 3 | 20 | 1 | Hits the tile right ahead for 20. +100% against a creature under half its HP. Ready again every 3 turns. |
| 10 | 2 | 3 | 22 | 1 | Hits the tile right ahead for 22. +100% against a creature under half its HP. Ready again every 3 turns. |
Bleeding cutRune-blade · Edge · strike
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits the tile right ahead for 4. Sets it burning: 2 a turn for 3 turns. Ready again every 2 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 0 | 2 | 4 | 1 | Hits the tile right ahead for 4. Sets it burning: 2 a turn for 3 turns. Ready again every 2 turns. |
| 2 | 0 | 2 | 5 | 1 | Hits the tile right ahead for 5. Sets it burning: 2 a turn for 3 turns. Ready again every 2 turns. |
| 3 | 0 | 2 | 6 | 1 | Hits the tile right ahead for 6. Sets it burning: 2 a turn for 3 turns. Ready again every 2 turns. |
| 4 | 0 | 2 | 8 | 1 | Hits the tile right ahead for 8. Sets it burning: 2 a turn for 3 turns. Ready again every 2 turns. |
| 5 | 0 | 2 | 9 | 1 | Hits the tile right ahead for 9. Sets it burning: 2 a turn for 3 turns. Ready again every 2 turns. |
| 6 | 0 | 2 | 10 | 1 | Hits the tile right ahead for 10. Sets it burning: 2 a turn for 3 turns. Ready again every 2 turns. |
| 7 | 0 | 2 | 11 | 1 | Hits the tile right ahead for 11. Sets it burning: 2 a turn for 3 turns. Ready again every 2 turns. |
| 8 | 0 | 2 | 12 | 1 | Hits the tile right ahead for 12. Sets it burning: 2 a turn for 3 turns. Ready again every 2 turns. |
| 9 | 0 | 2 | 14 | 1 | Hits the tile right ahead for 14. Sets it burning: 2 a turn for 3 turns. Ready again every 2 turns. |
| 10 | 0 | 2 | 15 | 1 | Hits the tile right ahead for 15. Sets it burning: 2 a turn for 3 turns. Ready again every 2 turns. |
HamstringRune-blade · Edge · strike
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits the tile right ahead for 5. (A creature is never held still more than 2 turns in a row.) Slows it: it acts every second turn for 4 turns. Ready again every 2 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 1 | 2 | 5 | 1 | Hits the tile right ahead for 5. (A creature is never held still more than 2 turns in a row.) Slows it: it acts every second turn for 4 turns. Ready again every 2 turns. |
| 2 | 1 | 2 | 7 | 1 | Hits the tile right ahead for 7. (A creature is never held still more than 2 turns in a row.) Slows it: it acts every second turn for 4 turns. Ready again every 2 turns. |
| 3 | 1 | 2 | 8 | 1 | Hits the tile right ahead for 8. (A creature is never held still more than 2 turns in a row.) Slows it: it acts every second turn for 4 turns. Ready again every 2 turns. |
| 4 | 1 | 2 | 10 | 1 | Hits the tile right ahead for 10. (A creature is never held still more than 2 turns in a row.) Slows it: it acts every second turn for 4 turns. Ready again every 2 turns. |
| 5 | 1 | 2 | 11 | 1 | Hits the tile right ahead for 11. (A creature is never held still more than 2 turns in a row.) Slows it: it acts every second turn for 4 turns. Ready again every 2 turns. |
| 6 | 1 | 2 | 13 | 1 | Hits the tile right ahead for 13. (A creature is never held still more than 2 turns in a row.) Slows it: it acts every second turn for 4 turns. Ready again every 2 turns. |
| 7 | 1 | 2 | 14 | 1 | Hits the tile right ahead for 14. (A creature is never held still more than 2 turns in a row.) Slows it: it acts every second turn for 4 turns. Ready again every 2 turns. |
| 8 | 1 | 2 | 16 | 1 | Hits the tile right ahead for 16. (A creature is never held still more than 2 turns in a row.) Slows it: it acts every second turn for 4 turns. Ready again every 2 turns. |
| 9 | 1 | 2 | 17 | 1 | Hits the tile right ahead for 17. (A creature is never held still more than 2 turns in a row.) Slows it: it acts every second turn for 4 turns. Ready again every 2 turns. |
| 10 | 1 | 2 | 19 | 1 | Hits the tile right ahead for 19. (A creature is never held still more than 2 turns in a row.) Slows it: it acts every second turn for 4 turns. Ready again every 2 turns. |
Pommel strikeRune-blade · Edge · strike
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits the tile right ahead for 3. (A creature is never held still more than 2 turns in a row.) It loses its next turn. Knocks it 1 tile back. Ready again every 3 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 0 | 3 | 3 | 1 | Hits the tile right ahead for 3. (A creature is never held still more than 2 turns in a row.) It loses its next turn. Knocks it 1 tile back. Ready again every 3 turns. |
| 2 | 0 | 3 | 4 | 1 | Hits the tile right ahead for 4. (A creature is never held still more than 2 turns in a row.) It loses its next turn. Knocks it 1 tile back. Ready again every 3 turns. |
| 3 | 0 | 3 | 5 | 1 | Hits the tile right ahead for 5. (A creature is never held still more than 2 turns in a row.) It loses its next turn. Knocks it 1 tile back. Ready again every 3 turns. |
| 4 | 0 | 3 | 6 | 1 | Hits the tile right ahead for 6. (A creature is never held still more than 2 turns in a row.) It loses its next turn. Knocks it 1 tile back. Ready again every 3 turns. |
| 5 | 0 | 3 | 7 | 1 | Hits the tile right ahead for 7. (A creature is never held still more than 2 turns in a row.) It loses its next turn. Knocks it 1 tile back. Ready again every 3 turns. |
CrescentRune-blade · Edge · nova
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits every creature within 1 steps for 6. Ready again every 2 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 2 | 2 | 6 | 1 | Hits every creature within 1 steps for 6. Ready again every 2 turns. |
| 2 | 2 | 2 | 8 | 1 | Hits every creature within 1 steps for 8. Ready again every 2 turns. |
| 3 | 2 | 2 | 10 | 1 | Hits every creature within 1 steps for 10. Ready again every 2 turns. |
| 4 | 2 | 2 | 11 | 1 | Hits every creature within 1 steps for 11. Ready again every 2 turns. |
| 5 | 2 | 2 | 13 | 1 | Hits every creature within 1 steps for 13. Ready again every 2 turns. |
| 6 | 2 | 2 | 15 | 1 | Hits every creature within 1 steps for 15. Ready again every 2 turns. |
| 7 | 2 | 2 | 17 | 1 | Hits every creature within 1 steps for 17. Ready again every 2 turns. |
| 8 | 2 | 2 | 19 | 1 | Hits every creature within 1 steps for 19. Ready again every 2 turns. |
| 9 | 2 | 2 | 20 | 1 | Hits every creature within 1 steps for 20. Ready again every 2 turns. |
| 10 | 2 | 2 | 22 | 1 | Hits every creature within 1 steps for 22. Ready again every 2 turns. |
Wide arcRune-blade · Edge · cleave
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits the three tiles in front of you for 6. Also hits every creature next to it, for half. Ready again every 3 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 2 | 3 | 6 | 1 | Hits the three tiles in front of you for 6. Also hits every creature next to it, for half. Ready again every 3 turns. |
| 2 | 2 | 3 | 8 | 1 | Hits the three tiles in front of you for 8. Also hits every creature next to it, for half. Ready again every 3 turns. |
| 3 | 2 | 3 | 10 | 1 | Hits the three tiles in front of you for 10. Also hits every creature next to it, for half. Ready again every 3 turns. |
| 4 | 2 | 3 | 11 | 1 | Hits the three tiles in front of you for 11. Also hits every creature next to it, for half. Ready again every 3 turns. |
| 5 | 2 | 3 | 13 | 1 | Hits the three tiles in front of you for 13. Also hits every creature next to it, for half. Ready again every 3 turns. |
| 6 | 2 | 3 | 15 | 1 | Hits the three tiles in front of you for 15. Also hits every creature next to it, for half. Ready again every 3 turns. |
| 7 | 2 | 3 | 17 | 1 | Hits the three tiles in front of you for 17. Also hits every creature next to it, for half. Ready again every 3 turns. |
| 8 | 2 | 3 | 19 | 1 | Hits the three tiles in front of you for 19. Also hits every creature next to it, for half. Ready again every 3 turns. |
| 9 | 2 | 3 | 20 | 1 | Hits the three tiles in front of you for 20. Also hits every creature next to it, for half. Ready again every 3 turns. |
| 10 | 2 | 3 | 22 | 1 | Hits the three tiles in front of you for 22. Also hits every creature next to it, for half. Ready again every 3 turns. |
Flying bladeRune-blade · Edge · bolt
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Flies to the nearest creature within 5 steps, whichever way you face, and hits it for 5. Ready again every 2 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 1 | 2 | 5 | 5 | Flies to the nearest creature within 5 steps, whichever way you face, and hits it for 5. Ready again every 2 turns. |
| 2 | 1 | 2 | 7 | 5 | Flies to the nearest creature within 5 steps, whichever way you face, and hits it for 7. Ready again every 2 turns. |
| 3 | 1 | 2 | 8 | 5 | Flies to the nearest creature within 5 steps, whichever way you face, and hits it for 8. Ready again every 2 turns. |
| 4 | 1 | 2 | 10 | 5 | Flies to the nearest creature within 5 steps, whichever way you face, and hits it for 10. Ready again every 2 turns. |
| 5 | 1 | 2 | 11 | 5 | Flies to the nearest creature within 5 steps, whichever way you face, and hits it for 11. Ready again every 2 turns. |
| 6 | 1 | 2 | 13 | 5 | Flies to the nearest creature within 5 steps, whichever way you face, and hits it for 13. Ready again every 2 turns. |
| 7 | 1 | 2 | 14 | 5 | Flies to the nearest creature within 5 steps, whichever way you face, and hits it for 14. Ready again every 2 turns. |
| 8 | 1 | 2 | 16 | 5 | Flies to the nearest creature within 5 steps, whichever way you face, and hits it for 16. Ready again every 2 turns. |
| 9 | 1 | 2 | 17 | 5 | Flies to the nearest creature within 5 steps, whichever way you face, and hits it for 17. Ready again every 2 turns. |
| 10 | 1 | 2 | 19 | 5 | Flies to the nearest creature within 5 steps, whichever way you face, and hits it for 19. Ready again every 2 turns. |
Rushing sweepRune-blade · Edge · cleave
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Rushes up to 2 tiles straight ahead to the first creature (nothing happens if none is in line), then: Hits the three tiles in front of you for 6. Ready again every 3 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 2 | 3 | 6 | 2 | Rushes up to 2 tiles straight ahead to the first creature (nothing happens if none is in line), then: Hits the three tiles in front of you for 6. Ready again every 3 turns. |
| 2 | 2 | 3 | 8 | 2 | Rushes up to 2 tiles straight ahead to the first creature (nothing happens if none is in line), then: Hits the three tiles in front of you for 8. Ready again every 3 turns. |
| 3 | 2 | 3 | 10 | 2 | Rushes up to 2 tiles straight ahead to the first creature (nothing happens if none is in line), then: Hits the three tiles in front of you for 10. Ready again every 3 turns. |
| 4 | 2 | 3 | 11 | 2 | Rushes up to 2 tiles straight ahead to the first creature (nothing happens if none is in line), then: Hits the three tiles in front of you for 11. Ready again every 3 turns. |
| 5 | 2 | 3 | 13 | 2 | Rushes up to 2 tiles straight ahead to the first creature (nothing happens if none is in line), then: Hits the three tiles in front of you for 13. Ready again every 3 turns. |
| 6 | 2 | 3 | 15 | 2 | Rushes up to 2 tiles straight ahead to the first creature (nothing happens if none is in line), then: Hits the three tiles in front of you for 15. Ready again every 3 turns. |
| 7 | 2 | 3 | 17 | 2 | Rushes up to 2 tiles straight ahead to the first creature (nothing happens if none is in line), then: Hits the three tiles in front of you for 17. Ready again every 3 turns. |
| 8 | 2 | 3 | 19 | 2 | Rushes up to 2 tiles straight ahead to the first creature (nothing happens if none is in line), then: Hits the three tiles in front of you for 19. Ready again every 3 turns. |
| 9 | 2 | 3 | 20 | 2 | Rushes up to 2 tiles straight ahead to the first creature (nothing happens if none is in line), then: Hits the three tiles in front of you for 20. Ready again every 3 turns. |
| 10 | 2 | 3 | 22 | 2 | Rushes up to 2 tiles straight ahead to the first creature (nothing happens if none is in line), then: Hits the three tiles in front of you for 22. Ready again every 3 turns. |
Run-throughRune-blade · Edge · bolt
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Rushes up to 3 tiles straight ahead to the first creature (nothing happens if none is in line), then: Hits the first creature up to 3 tiles ahead for 7, and goes on through 1 more. Ready again every 3 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 2 | 3 | 7 | 3 | Rushes up to 3 tiles straight ahead to the first creature (nothing happens if none is in line), then: Hits the first creature up to 3 tiles ahead for 7, and goes on through 1 more. Ready again every 3 turns. |
| 2 | 2 | 3 | 9 | 3 | Rushes up to 3 tiles straight ahead to the first creature (nothing happens if none is in line), then: Hits the first creature up to 3 tiles ahead for 9, and goes on through 1 more. Ready again every 3 turns. |
| 3 | 2 | 3 | 11 | 3 | Rushes up to 3 tiles straight ahead to the first creature (nothing happens if none is in line), then: Hits the first creature up to 3 tiles ahead for 11, and goes on through 1 more. Ready again every 3 turns. |
| 4 | 2 | 3 | 13 | 3 | Rushes up to 3 tiles straight ahead to the first creature (nothing happens if none is in line), then: Hits the first creature up to 3 tiles ahead for 13, and goes on through 1 more. Ready again every 3 turns. |
| 5 | 2 | 3 | 15 | 3 | Rushes up to 3 tiles straight ahead to the first creature (nothing happens if none is in line), then: Hits the first creature up to 3 tiles ahead for 15, and goes on through 1 more. Ready again every 3 turns. |
NeedlepointRune-blade · Edge · strike
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits the tile 2 ahead for 12. Ready again every 3 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 1 | 3 | 12 | 2 | Hits the tile 2 ahead for 12. Ready again every 3 turns. |
| 2 | 1 | 3 | 16 | 2 | Hits the tile 2 ahead for 16. Ready again every 3 turns. |
| 3 | 1 | 3 | 19 | 2 | Hits the tile 2 ahead for 19. Ready again every 3 turns. |
| 4 | 1 | 3 | 23 | 2 | Hits the tile 2 ahead for 23. Ready again every 3 turns. |
| 5 | 1 | 3 | 26 | 2 | Hits the tile 2 ahead for 26. Ready again every 3 turns. |
| 6 | 1 | 3 | 30 | 2 | Hits the tile 2 ahead for 30. Ready again every 3 turns. |
| 7 | 1 | 3 | 34 | 2 | Hits the tile 2 ahead for 34. Ready again every 3 turns. |
| 8 | 1 | 3 | 37 | 2 | Hits the tile 2 ahead for 37. Ready again every 3 turns. |
| 9 | 1 | 3 | 41 | 2 | Hits the tile 2 ahead for 41. Ready again every 3 turns. |
| 10 | 1 | 3 | 44 | 2 | Hits the tile 2 ahead for 44. Ready again every 3 turns. |
DisarmRune-blade · Edge · strike
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits the tile right ahead for 4. Its attacks do half damage for 2 turns. Ready again every 3 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 1 | 3 | 4 | 1 | Hits the tile right ahead for 4. Its attacks do half damage for 2 turns. Ready again every 3 turns. |
| 2 | 1 | 3 | 5 | 1 | Hits the tile right ahead for 5. Its attacks do half damage for 2 turns. Ready again every 3 turns. |
| 3 | 1 | 3 | 6 | 1 | Hits the tile right ahead for 6. Its attacks do half damage for 2 turns. Ready again every 3 turns. |
| 4 | 1 | 3 | 8 | 1 | Hits the tile right ahead for 8. Its attacks do half damage for 2 turns. Ready again every 3 turns. |
| 5 | 1 | 3 | 9 | 1 | Hits the tile right ahead for 9. Its attacks do half damage for 2 turns. Ready again every 3 turns. |
| 6 | 1 | 3 | 10 | 1 | Hits the tile right ahead for 10. Its attacks do half damage for 2 turns. Ready again every 3 turns. |
| 7 | 1 | 3 | 11 | 1 | Hits the tile right ahead for 11. Its attacks do half damage for 2 turns. Ready again every 3 turns. |
| 8 | 1 | 3 | 12 | 1 | Hits the tile right ahead for 12. Its attacks do half damage for 2 turns. Ready again every 3 turns. |
| 9 | 1 | 3 | 14 | 1 | Hits the tile right ahead for 14. Its attacks do half damage for 2 turns. Ready again every 3 turns. |
| 10 | 1 | 3 | 15 | 1 | Hits the tile right ahead for 15. Its attacks do half damage for 2 turns. Ready again every 3 turns. |
Cross cutRune-blade · Edge · cross
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits along all four lines, 2 tiles each, for 5. Ready again every 3 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 2 | 3 | 5 | 2 | Hits along all four lines, 2 tiles each, for 5. Ready again every 3 turns. |
| 2 | 2 | 3 | 7 | 2 | Hits along all four lines, 2 tiles each, for 7. Ready again every 3 turns. |
| 3 | 2 | 3 | 8 | 2 | Hits along all four lines, 2 tiles each, for 8. Ready again every 3 turns. |
| 4 | 2 | 3 | 10 | 2 | Hits along all four lines, 2 tiles each, for 10. Ready again every 3 turns. |
| 5 | 2 | 3 | 11 | 2 | Hits along all four lines, 2 tiles each, for 11. Ready again every 3 turns. |
| 6 | 2 | 3 | 13 | 2 | Hits along all four lines, 2 tiles each, for 13. Ready again every 3 turns. |
| 7 | 2 | 3 | 14 | 2 | Hits along all four lines, 2 tiles each, for 14. Ready again every 3 turns. |
| 8 | 2 | 3 | 16 | 2 | Hits along all four lines, 2 tiles each, for 16. Ready again every 3 turns. |
| 9 | 2 | 3 | 17 | 2 | Hits along all four lines, 2 tiles each, for 17. Ready again every 3 turns. |
| 10 | 2 | 3 | 19 | 2 | Hits along all four lines, 2 tiles each, for 19. Ready again every 3 turns. |
Blade danceRune-blade · Edge · ring
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits all eight tiles around you for 3. Ready again every 6 turns. The ground keeps hurting any creature standing there for 2 at the end of each turn, 2 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 3 | 6 | 3 | 1 | Hits all eight tiles around you for 3. Ready again every 6 turns. The ground keeps hurting any creature standing there for 2 at the end of each turn, 2 turns. |
| 2 | 3 | 6 | 4 | 1 | Hits all eight tiles around you for 4. Ready again every 6 turns. The ground keeps hurting any creature standing there for 2 at the end of each turn, 2 turns. |
| 3 | 3 | 6 | 5 | 1 | Hits all eight tiles around you for 5. Ready again every 6 turns. The ground keeps hurting any creature standing there for 3 at the end of each turn, 2 turns. |
| 4 | 3 | 6 | 6 | 1 | Hits all eight tiles around you for 6. Ready again every 6 turns. The ground keeps hurting any creature standing there for 3 at the end of each turn, 2 turns. |
| 5 | 3 | 6 | 7 | 1 | Hits all eight tiles around you for 7. Ready again every 6 turns. The ground keeps hurting any creature standing there for 4 at the end of each turn, 2 turns. |
Thunder bladeRune-blade · Charge · strike
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits the tile right ahead for 16. Ready again every 2 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 3 | 2 | 16 | 1 | Hits the tile right ahead for 16. Ready again every 2 turns. |
| 2 | 3 | 2 | 21 | 1 | Hits the tile right ahead for 21. Ready again every 2 turns. |
| 3 | 3 | 2 | 26 | 1 | Hits the tile right ahead for 26. Ready again every 2 turns. |
| 4 | 3 | 2 | 30 | 1 | Hits the tile right ahead for 30. Ready again every 2 turns. |
| 5 | 3 | 2 | 35 | 1 | Hits the tile right ahead for 35. Ready again every 2 turns. |
| 6 | 3 | 2 | 40 | 1 | Hits the tile right ahead for 40. Ready again every 2 turns. |
| 7 | 3 | 2 | 45 | 1 | Hits the tile right ahead for 45. Ready again every 2 turns. |
| 8 | 3 | 2 | 50 | 1 | Hits the tile right ahead for 50. Ready again every 2 turns. |
| 9 | 3 | 2 | 54 | 1 | Hits the tile right ahead for 54. Ready again every 2 turns. |
| 10 | 3 | 2 | 59 | 1 | Hits the tile right ahead for 59. Ready again every 2 turns. |
Hammer runeRune-blade · Charge · strike
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits the tile right ahead for 8. Knocks it 2 tiles back. Ready again every 2 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 2 | 2 | 8 | 1 | Hits the tile right ahead for 8. Knocks it 2 tiles back. Ready again every 2 turns. |
| 2 | 2 | 2 | 10 | 1 | Hits the tile right ahead for 10. Knocks it 2 tiles back. Ready again every 2 turns. |
| 3 | 2 | 2 | 13 | 1 | Hits the tile right ahead for 13. Knocks it 2 tiles back. Ready again every 2 turns. |
| 4 | 2 | 2 | 15 | 1 | Hits the tile right ahead for 15. Knocks it 2 tiles back. Ready again every 2 turns. |
| 5 | 2 | 2 | 18 | 1 | Hits the tile right ahead for 18. Knocks it 2 tiles back. Ready again every 2 turns. |
| 6 | 2 | 2 | 20 | 1 | Hits the tile right ahead for 20. (A creature is never held still more than 2 turns in a row.) It loses its next turn. Knocks it 2 tiles back. Ready again every 2 turns. |
| 7 | 2 | 2 | 22 | 1 | Hits the tile right ahead for 22. (A creature is never held still more than 2 turns in a row.) It loses its next turn. Knocks it 2 tiles back. Ready again every 2 turns. |
| 8 | 2 | 2 | 25 | 1 | Hits the tile right ahead for 25. (A creature is never held still more than 2 turns in a row.) It loses its next turn. Knocks it 2 tiles back. Ready again every 2 turns. |
| 9 | 2 | 2 | 27 | 1 | Hits the tile right ahead for 27. (A creature is never held still more than 2 turns in a row.) It loses its next turn. Knocks it 2 tiles back. Ready again every 2 turns. |
| 10 | 2 | 2 | 30 | 1 | Hits the tile right ahead for 30. (A creature is never held still more than 2 turns in a row.) It loses its next turn. Knocks it 2 tiles back. Ready again every 2 turns. |
Arc runeRune-blade · Charge · strike
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits the tile right ahead for 9. Also hits every creature next to it, for half. Ready again every 2 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 2 | 2 | 9 | 1 | Hits the tile right ahead for 9. Also hits every creature next to it, for half. Ready again every 2 turns. |
| 2 | 2 | 2 | 12 | 1 | Hits the tile right ahead for 12. Also hits every creature next to it, for half. Ready again every 2 turns. |
| 3 | 2 | 2 | 14 | 1 | Hits the tile right ahead for 14. Also hits every creature next to it, for half. Ready again every 2 turns. |
| 4 | 2 | 2 | 17 | 1 | Hits the tile right ahead for 17. Also hits every creature next to it, for half. Ready again every 2 turns. |
| 5 | 2 | 2 | 20 | 1 | Hits the tile right ahead for 20. Also hits every creature next to it, for half. Ready again every 2 turns. |
| 6 | 2 | 2 | 23 | 1 | Hits the tile right ahead for 23. Also hits every creature next to it, for half. Ready again every 2 turns. |
| 7 | 2 | 2 | 25 | 1 | Hits the tile right ahead for 25. Also hits every creature next to it, for half. Ready again every 2 turns. |
| 8 | 2 | 2 | 28 | 1 | Hits the tile right ahead for 28. Also hits every creature next to it, for half. Ready again every 2 turns. |
| 9 | 2 | 2 | 31 | 1 | Hits the tile right ahead for 31. Also hits every creature next to it, for half. Ready again every 2 turns. |
| 10 | 2 | 2 | 33 | 1 | Hits the tile right ahead for 33. Also hits every creature next to it, for half. Ready again every 2 turns. |
Rune throwRune-blade · Charge · bolt
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits the first creature up to 4 tiles ahead for 9. Ready again every 2 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 2 | 2 | 9 | 4 | Hits the first creature up to 4 tiles ahead for 9. Ready again every 2 turns. |
| 2 | 2 | 2 | 12 | 4 | Hits the first creature up to 4 tiles ahead for 12. Ready again every 2 turns. |
| 3 | 2 | 2 | 14 | 4 | Hits the first creature up to 4 tiles ahead for 14. Ready again every 2 turns. |
| 4 | 2 | 2 | 17 | 4 | Hits the first creature up to 4 tiles ahead for 17. Ready again every 2 turns. |
| 5 | 2 | 2 | 20 | 4 | Hits the first creature up to 4 tiles ahead for 20. Ready again every 2 turns. |
| 6 | 2 | 2 | 23 | 4 | Hits the first creature up to 4 tiles ahead for 23. Ready again every 2 turns. |
| 7 | 2 | 2 | 25 | 4 | Hits the first creature up to 4 tiles ahead for 25. Ready again every 2 turns. |
| 8 | 2 | 2 | 28 | 4 | Hits the first creature up to 4 tiles ahead for 28. Ready again every 2 turns. |
| 9 | 2 | 2 | 31 | 4 | Hits the first creature up to 4 tiles ahead for 31. Ready again every 2 turns. |
| 10 | 2 | 2 | 33 | 4 | Hits the first creature up to 4 tiles ahead for 33. Ready again every 2 turns. |
ShockwaveRune-blade · Charge · cross
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits along all four lines, 2 tiles each, for 8. Ready again every 4 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 3 | 4 | 8 | 2 | Hits along all four lines, 2 tiles each, for 8. Ready again every 4 turns. |
| 2 | 3 | 4 | 10 | 2 | Hits along all four lines, 2 tiles each, for 10. Ready again every 4 turns. |
| 3 | 3 | 4 | 13 | 2 | Hits along all four lines, 2 tiles each, for 13. Ready again every 4 turns. |
| 4 | 3 | 4 | 15 | 2 | Hits along all four lines, 2 tiles each, for 15. Ready again every 4 turns. |
| 5 | 3 | 4 | 18 | 2 | Hits along all four lines, 2 tiles each, for 18. Ready again every 4 turns. |
Hook runeRune-blade · Charge · bolt
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits the first creature up to 4 tiles ahead for 4. Drags it up to 3 tiles toward you. Ready again every 3 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 1 | 3 | 4 | 4 | Hits the first creature up to 4 tiles ahead for 4. Drags it up to 3 tiles toward you. Ready again every 3 turns. |
| 2 | 1 | 3 | 5 | 4 | Hits the first creature up to 4 tiles ahead for 5. Drags it up to 3 tiles toward you. Ready again every 3 turns. |
| 3 | 1 | 3 | 6 | 4 | Hits the first creature up to 4 tiles ahead for 6. Drags it up to 3 tiles toward you. Ready again every 3 turns. |
| 4 | 1 | 3 | 8 | 4 | Hits the first creature up to 4 tiles ahead for 8. Drags it up to 3 tiles toward you. Ready again every 3 turns. |
| 5 | 1 | 3 | 9 | 4 | Hits the first creature up to 4 tiles ahead for 9. Drags it up to 3 tiles toward you. Ready again every 3 turns. |
| 6 | 1 | 3 | 10 | 4 | Hits the first creature up to 4 tiles ahead for 10. Drags it up to 3 tiles toward you. Ready again every 3 turns. |
| 7 | 1 | 3 | 11 | 4 | Hits the first creature up to 4 tiles ahead for 11. Drags it up to 3 tiles toward you. Ready again every 3 turns. |
| 8 | 1 | 3 | 12 | 4 | Hits the first creature up to 4 tiles ahead for 12. Drags it up to 3 tiles toward you. Ready again every 3 turns. |
| 9 | 1 | 3 | 14 | 4 | Hits the first creature up to 4 tiles ahead for 14. Drags it up to 3 tiles toward you. Ready again every 3 turns. |
| 10 | 1 | 3 | 15 | 4 | Hits the first creature up to 4 tiles ahead for 15. Drags it up to 3 tiles toward you. Ready again every 3 turns. |
Spark tapRune-blade · Charge · strike
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits the tile right ahead for 5. Then jumps to one more creature within 2 steps, for a little less.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 0 | — | 5 | 1 | Hits the tile right ahead for 5. Then jumps to one more creature within 2 steps, for a little less. |
| 2 | 0 | — | 7 | 1 | Hits the tile right ahead for 7. Then jumps to one more creature within 2 steps, for a little less. |
| 3 | 0 | — | 8 | 1 | Hits the tile right ahead for 8. Then jumps to one more creature within 2 steps, for a little less. |
| 4 | 0 | — | 10 | 1 | Hits the tile right ahead for 10. Then jumps to one more creature within 2 steps, for a little less. |
| 5 | 0 | — | 11 | 1 | Hits the tile right ahead for 11. Then jumps to one more creature within 2 steps, for a little less. |
| 6 | 0 | — | 13 | 1 | Hits the tile right ahead for 13. Then jumps to one more creature within 2 steps, for a little less. |
| 7 | 0 | — | 14 | 1 | Hits the tile right ahead for 14. Then jumps to one more creature within 2 steps, for a little less. |
| 8 | 0 | — | 16 | 1 | Hits the tile right ahead for 16. Then jumps to one more creature within 2 steps, for a little less. |
| 9 | 0 | — | 17 | 1 | Hits the tile right ahead for 17. Then jumps to one more creature within 2 steps, for a little less. |
| 10 | 0 | — | 19 | 1 | Hits the tile right ahead for 19. Then jumps to one more creature within 2 steps, for a little less. |
Rune trapRune-blade · Charge · strike
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits the tile 3 ahead and the four tiles next to it for 14. It lands after the creatures act next turn. Ready again every 4 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 2 | 4 | 14 | 3 | Hits the tile 3 ahead and the four tiles next to it for 14. It lands after the creatures act next turn. Ready again every 4 turns. |
| 2 | 2 | 4 | 18 | 3 | Hits the tile 3 ahead and the four tiles next to it for 18. It lands after the creatures act next turn. Ready again every 4 turns. |
| 3 | 2 | 4 | 22 | 3 | Hits the tile 3 ahead and the four tiles next to it for 22. It lands after the creatures act next turn. Ready again every 4 turns. |
| 4 | 2 | 4 | 27 | 3 | Hits the tile 3 ahead and the four tiles next to it for 27. It lands after the creatures act next turn. Ready again every 4 turns. |
| 5 | 2 | 4 | 31 | 3 | Hits the tile 3 ahead and the four tiles next to it for 31. It lands after the creatures act next turn. Ready again every 4 turns. |
| 6 | 2 | 4 | 35 | 3 | Hits the tile 3 ahead and the four tiles next to it for 35. It lands after the creatures act next turn. Ready again every 4 turns. |
| 7 | 2 | 4 | 39 | 3 | Hits the tile 3 ahead and the four tiles next to it for 39. It lands after the creatures act next turn. Ready again every 4 turns. |
| 8 | 2 | 4 | 43 | 3 | Hits the tile 3 ahead and the four tiles next to it for 43. It lands after the creatures act next turn. Ready again every 4 turns. |
| 9 | 2 | 4 | 48 | 3 | Hits the tile 3 ahead and the four tiles next to it for 48. It lands after the creatures act next turn. Ready again every 4 turns. |
| 10 | 2 | 4 | 52 | 3 | Hits the tile 3 ahead and the four tiles next to it for 52. It lands after the creatures act next turn. Ready again every 4 turns. |
Rune spikeRune-blade · Charge · strike
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Buries a mine on the tile right ahead. When a creature steps on it, or after 20 turns, it goes off for 10 on that tile. Ready again every 4 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 2 | 4 | 10 | 1 | Buries a mine on the tile right ahead. When a creature steps on it, or after 20 turns, it goes off for 10 on that tile. Ready again every 4 turns. |
| 2 | 2 | 4 | 13 | 1 | Buries a mine on the tile right ahead. When a creature steps on it, or after 20 turns, it goes off for 13 on that tile. Ready again every 4 turns. |
| 3 | 2 | 4 | 16 | 1 | Buries a mine on the tile right ahead. When a creature steps on it, or after 20 turns, it goes off for 16 on that tile. Ready again every 4 turns. |
| 4 | 2 | 4 | 19 | 1 | Buries a mine on the tile right ahead. When a creature steps on it, or after 20 turns, it goes off for 19 on that tile. Ready again every 4 turns. |
| 5 | 2 | 4 | 22 | 1 | Buries a mine on the tile right ahead. When a creature steps on it, or after 20 turns, it goes off for 22 on that tile. Ready again every 4 turns. |
| 6 | 2 | 4 | 25 | 1 | Buries a mine on the tile right ahead. When a creature steps on it, or after 20 turns, it goes off for 25 on that tile. Ready again every 4 turns. |
| 7 | 2 | 4 | 28 | 1 | Buries a mine on the tile right ahead. When a creature steps on it, or after 20 turns, it goes off for 28 on that tile. Ready again every 4 turns. |
| 8 | 2 | 4 | 31 | 1 | Buries a mine on the tile right ahead. When a creature steps on it, or after 20 turns, it goes off for 31 on that tile. Ready again every 4 turns. |
| 9 | 2 | 4 | 34 | 1 | Buries a mine on the tile right ahead. When a creature steps on it, or after 20 turns, it goes off for 34 on that tile. Ready again every 4 turns. |
| 10 | 2 | 4 | 37 | 1 | Buries a mine on the tile right ahead. When a creature steps on it, or after 20 turns, it goes off for 37 on that tile. Ready again every 4 turns. |
Overload cutRune-blade · Charge · strike
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits the tile right ahead for 36. Ready again every 5 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 6 | 5 | 36 | 1 | Hits the tile right ahead for 36. Ready again every 5 turns. |
| 2 | 6 | 5 | 47 | 1 | Hits the tile right ahead for 47. Ready again every 5 turns. |
| 3 | 6 | 5 | 58 | 1 | Hits the tile right ahead for 58. Ready again every 5 turns. |
| 4 | 6 | 5 | 68 | 1 | Hits the tile right ahead for 68. Ready again every 5 turns. |
| 5 | 6 | 5 | 79 | 1 | Hits the tile right ahead for 79. Ready again every 5 turns. |
Thunder lungeRune-blade · Charge · strike
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Rushes up to 3 tiles straight ahead to the first creature and hits it for 10. (A creature is never held still more than 2 turns in a row.) It loses its next turn. Ready again every 4 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 3 | 4 | 10 | 3 | Rushes up to 3 tiles straight ahead to the first creature and hits it for 10. (A creature is never held still more than 2 turns in a row.) It loses its next turn. Ready again every 4 turns. |
| 2 | 3 | 4 | 13 | 3 | Rushes up to 3 tiles straight ahead to the first creature and hits it for 13. (A creature is never held still more than 2 turns in a row.) It loses its next turn. Ready again every 4 turns. |
| 3 | 3 | 4 | 16 | 3 | Rushes up to 3 tiles straight ahead to the first creature and hits it for 16. (A creature is never held still more than 2 turns in a row.) It loses its next turn. Ready again every 4 turns. |
| 4 | 3 | 4 | 19 | 3 | Rushes up to 3 tiles straight ahead to the first creature and hits it for 19. (A creature is never held still more than 2 turns in a row.) It loses its next turn. Ready again every 4 turns. |
| 5 | 3 | 4 | 22 | 3 | Rushes up to 3 tiles straight ahead to the first creature and hits it for 22. (A creature is never held still more than 2 turns in a row.) It loses its next turn. Ready again every 4 turns. |
Chain lashRune-blade · Charge · bolt
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits the first creature up to 3 tiles ahead for 6. Then jumps to 2 more creatures within 2 steps, for a little less. Ready again every 2 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 2 | 2 | 6 | 3 | Hits the first creature up to 3 tiles ahead for 6. Then jumps to 2 more creatures within 2 steps, for a little less. Ready again every 2 turns. |
| 2 | 2 | 2 | 8 | 3 | Hits the first creature up to 3 tiles ahead for 8. Then jumps to 2 more creatures within 2 steps, for a little less. Ready again every 2 turns. |
| 3 | 2 | 2 | 10 | 3 | Hits the first creature up to 3 tiles ahead for 10. Then jumps to 2 more creatures within 2 steps, for a little less. Ready again every 2 turns. |
| 4 | 2 | 2 | 11 | 3 | Hits the first creature up to 3 tiles ahead for 11. Then jumps to 2 more creatures within 2 steps, for a little less. Ready again every 2 turns. |
| 5 | 2 | 2 | 13 | 3 | Hits the first creature up to 3 tiles ahead for 13. Then jumps to 2 more creatures within 2 steps, for a little less. Ready again every 2 turns. |
| 6 | 2 | 2 | 15 | 3 | Hits the first creature up to 3 tiles ahead for 15. Then jumps to 2 more creatures within 2 steps, for a little less. Ready again every 2 turns. |
| 7 | 2 | 2 | 17 | 3 | Hits the first creature up to 3 tiles ahead for 17. Then jumps to 2 more creatures within 2 steps, for a little less. Ready again every 2 turns. |
| 8 | 2 | 2 | 19 | 3 | Hits the first creature up to 3 tiles ahead for 19. Then jumps to 2 more creatures within 2 steps, for a little less. Ready again every 2 turns. |
| 9 | 2 | 2 | 20 | 3 | Hits the first creature up to 3 tiles ahead for 20. Then jumps to 2 more creatures within 2 steps, for a little less. Ready again every 2 turns. |
| 10 | 2 | 2 | 22 | 3 | Hits the first creature up to 3 tiles ahead for 22. Then jumps to 2 more creatures within 2 steps, for a little less. Ready again every 2 turns. |
Rune leapRune-blade · Charge · ring
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Jump up to 3 tiles straight ahead, over creatures, landing on the farthest safe tile, then: Hits all eight tiles around you for 5. Ready again every 4 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 3 | 4 | 5 | 3 | Jump up to 3 tiles straight ahead, over creatures, landing on the farthest safe tile, then: Hits all eight tiles around you for 5. Ready again every 4 turns. |
| 2 | 3 | 4 | 7 | 3 | Jump up to 3 tiles straight ahead, over creatures, landing on the farthest safe tile, then: Hits all eight tiles around you for 7. Ready again every 4 turns. |
| 3 | 3 | 4 | 8 | 3 | Jump up to 3 tiles straight ahead, over creatures, landing on the farthest safe tile, then: Hits all eight tiles around you for 8. Ready again every 4 turns. |
| 4 | 3 | 4 | 10 | 3 | Jump up to 3 tiles straight ahead, over creatures, landing on the farthest safe tile, then: Hits all eight tiles around you for 10. Ready again every 4 turns. |
| 5 | 3 | 4 | 11 | 3 | Jump up to 3 tiles straight ahead, over creatures, landing on the farthest safe tile, then: Hits all eight tiles around you for 11. Ready again every 4 turns. |
Charged floorRune-blade · Charge · ring
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits all eight tiles around you for 2. Ready again every 5 turns. The ground keeps hurting any creature standing there for 1 at the end of each turn, 2 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 2 | 5 | 2 | 1 | Hits all eight tiles around you for 2. Ready again every 5 turns. The ground keeps hurting any creature standing there for 1 at the end of each turn, 2 turns. |
| 2 | 2 | 5 | 3 | 1 | Hits all eight tiles around you for 3. Ready again every 5 turns. The ground keeps hurting any creature standing there for 2 at the end of each turn, 2 turns. |
| 3 | 2 | 5 | 4 | 1 | Hits all eight tiles around you for 4. Ready again every 5 turns. The ground keeps hurting any creature standing there for 2 at the end of each turn, 2 turns. |
| 4 | 2 | 5 | 5 | 1 | Hits all eight tiles around you for 5. Ready again every 5 turns. The ground keeps hurting any creature standing there for 3 at the end of each turn, 2 turns. |
| 5 | 2 | 5 | 6 | 1 | Hits all eight tiles around you for 6. Ready again every 5 turns. The ground keeps hurting any creature standing there for 3 at the end of each turn, 2 turns. |
| 6 | 2 | 5 | 7 | 1 | Hits all eight tiles around you for 7. Ready again every 5 turns. The ground keeps hurting any creature standing there for 4 at the end of each turn, 2 turns. |
Magnet runeRune-blade · Charge · nova
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits every creature within 2 steps for 2. Drags it up to 1 tile toward you. Ready again every 4 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 2 | 4 | 2 | 2 | Hits every creature within 2 steps for 2. Drags it up to 1 tile toward you. Ready again every 4 turns. |
| 2 | 2 | 4 | 3 | 2 | Hits every creature within 2 steps for 3. Drags it up to 1 tile toward you. Ready again every 4 turns. |
| 3 | 2 | 4 | 4 | 2 | Hits every creature within 2 steps for 4. Drags it up to 1 tile toward you. Ready again every 4 turns. |
Ricochet runeRune-blade · Charge · bolt
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits the first creature up to 4 tiles ahead for 6. Then jumps to one more creature within 2 steps, for a little less. Ready again every 2 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 1 | 2 | 6 | 4 | Hits the first creature up to 4 tiles ahead for 6. Then jumps to one more creature within 2 steps, for a little less. Ready again every 2 turns. |
| 2 | 1 | 2 | 8 | 4 | Hits the first creature up to 4 tiles ahead for 8. Then jumps to one more creature within 2 steps, for a little less. Ready again every 2 turns. |
| 3 | 1 | 2 | 10 | 4 | Hits the first creature up to 4 tiles ahead for 10. Then jumps to one more creature within 2 steps, for a little less. Ready again every 2 turns. |
| 4 | 1 | 2 | 11 | 4 | Hits the first creature up to 4 tiles ahead for 11. Then jumps to one more creature within 2 steps, for a little less. Ready again every 2 turns. |
| 5 | 1 | 2 | 13 | 4 | Hits the first creature up to 4 tiles ahead for 13. Then jumps to one more creature within 2 steps, for a little less. Ready again every 2 turns. |
| 6 | 1 | 2 | 15 | 4 | Hits the first creature up to 4 tiles ahead for 15. Then jumps to one more creature within 2 steps, for a little less. Ready again every 2 turns. |
| 7 | 1 | 2 | 17 | 4 | Hits the first creature up to 4 tiles ahead for 17. Then jumps to one more creature within 2 steps, for a little less. Ready again every 2 turns. |
| 8 | 1 | 2 | 19 | 4 | Hits the first creature up to 4 tiles ahead for 19. Then jumps to one more creature within 2 steps, for a little less. Ready again every 2 turns. |
| 9 | 1 | 2 | 20 | 4 | Hits the first creature up to 4 tiles ahead for 20. Then jumps to one more creature within 2 steps, for a little less. Ready again every 2 turns. |
| 10 | 1 | 2 | 22 | 4 | Hits the first creature up to 4 tiles ahead for 22. Then jumps to one more creature within 2 steps, for a little less. Ready again every 2 turns. |
Discharge runeRune-blade · Charge · nova
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits every creature within 2 steps for 6. +50% against a creature under half its HP. Ready again every 4 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 4 | 4 | 6 | 2 | Hits every creature within 2 steps for 6. +50% against a creature under half its HP. Ready again every 4 turns. |
| 2 | 4 | 4 | 8 | 2 | Hits every creature within 2 steps for 8. +50% against a creature under half its HP. Ready again every 4 turns. |
| 3 | 4 | 4 | 10 | 2 | Hits every creature within 2 steps for 10. +50% against a creature under half its HP. Ready again every 4 turns. |
| 4 | 4 | 4 | 11 | 2 | Hits every creature within 2 steps for 11. +50% against a creature under half its HP. Ready again every 4 turns. |
| 5 | 4 | 4 | 13 | 2 | Hits every creature within 2 steps for 13. +50% against a creature under half its HP. Ready again every 4 turns. |
| 6 | 4 | 4 | 15 | 2 | Hits every creature within 2 steps for 15. +50% against a creature under half its HP. Ready again every 4 turns. |
| 7 | 4 | 4 | 17 | 2 | Hits every creature within 2 steps for 17. +50% against a creature under half its HP. Ready again every 4 turns. |
| 8 | 4 | 4 | 19 | 2 | Hits every creature within 2 steps for 19. +50% against a creature under half its HP. Ready again every 4 turns. |
| 9 | 4 | 4 | 20 | 2 | Hits every creature within 2 steps for 20. +50% against a creature under half its HP. Ready again every 4 turns. |
| 10 | 4 | 4 | 22 | 2 | Hits every creature within 2 steps for 22. +50% against a creature under half its HP. Ready again every 4 turns. |
Rune flareRune-blade · Charge · cross
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits along all four lines, 3 tiles each, for 4. (A creature is never held still more than 2 turns in a row.) Slows it: it acts every second turn for 2 turns. Ready again every 3 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 2 | 3 | 4 | 3 | Hits along all four lines, 3 tiles each, for 4. (A creature is never held still more than 2 turns in a row.) Slows it: it acts every second turn for 2 turns. Ready again every 3 turns. |
| 2 | 2 | 3 | 5 | 3 | Hits along all four lines, 3 tiles each, for 5. (A creature is never held still more than 2 turns in a row.) Slows it: it acts every second turn for 2 turns. Ready again every 3 turns. |
| 3 | 2 | 3 | 6 | 3 | Hits along all four lines, 3 tiles each, for 6. (A creature is never held still more than 2 turns in a row.) Slows it: it acts every second turn for 2 turns. Ready again every 3 turns. |
| 4 | 2 | 3 | 8 | 3 | Hits along all four lines, 3 tiles each, for 8. (A creature is never held still more than 2 turns in a row.) Slows it: it acts every second turn for 2 turns. Ready again every 3 turns. |
| 5 | 2 | 3 | 9 | 3 | Hits along all four lines, 3 tiles each, for 9. (A creature is never held still more than 2 turns in a row.) Slows it: it acts every second turn for 2 turns. Ready again every 3 turns. |
| 6 | 2 | 3 | 10 | 3 | Hits along all four lines, 3 tiles each, for 10. (A creature is never held still more than 2 turns in a row.) Slows it: it acts every second turn for 2 turns. Ready again every 3 turns. |
| 7 | 2 | 3 | 11 | 3 | Hits along all four lines, 3 tiles each, for 11. (A creature is never held still more than 2 turns in a row.) Slows it: it acts every second turn for 2 turns. Ready again every 3 turns. |
| 8 | 2 | 3 | 12 | 3 | Hits along all four lines, 3 tiles each, for 12. (A creature is never held still more than 2 turns in a row.) Slows it: it acts every second turn for 2 turns. Ready again every 3 turns. |
| 9 | 2 | 3 | 14 | 3 | Hits along all four lines, 3 tiles each, for 14. (A creature is never held still more than 2 turns in a row.) Slows it: it acts every second turn for 2 turns. Ready again every 3 turns. |
| 10 | 2 | 3 | 15 | 3 | Hits along all four lines, 3 tiles each, for 15. (A creature is never held still more than 2 turns in a row.) Slows it: it acts every second turn for 2 turns. Ready again every 3 turns. |
Humming stoneRune-blade · Charge · summon
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Calls a humming stone next to you for 5 turns. Zaps the nearest creature within 2 steps, any direction, every turn. It hits for 4. Ready again every 7 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 3 | 7 | 4 | — | Calls a humming stone next to you for 5 turns. Zaps the nearest creature within 2 steps, any direction, every turn. It hits for 4. Ready again every 7 turns. |
| 2 | 3 | 7 | 5 | — | Calls a humming stone next to you for 5 turns. Zaps the nearest creature within 2 steps, any direction, every turn. It hits for 5. Ready again every 7 turns. |
| 3 | 3 | 7 | 6 | — | Calls a humming stone next to you for 5 turns. Zaps the nearest creature within 2 steps, any direction, every turn. It hits for 6. Ready again every 7 turns. |
| 4 | 3 | 7 | 8 | — | Calls a humming stone next to you for 5 turns. Zaps the nearest creature within 2 steps, any direction, every turn. It hits for 8. Ready again every 7 turns. |
| 5 | 3 | 7 | 9 | — | Calls a humming stone next to you for 5 turns. Zaps the nearest creature within 2 steps, any direction, every turn. It hits for 9. Ready again every 7 turns. |
| 6 | 3 | 7 | 10 | — | Calls a humming stone next to you for 5 turns. Zaps the nearest creature within 2 steps, any direction, every turn. It hits for 10. Ready again every 7 turns. |
| 7 | 3 | 7 | 11 | — | Calls a humming stone next to you for 5 turns. Zaps the nearest creature within 2 steps, any direction, every turn. It hits for 11. Ready again every 7 turns. |
| 8 | 3 | 7 | 12 | — | Calls a humming stone next to you for 5 turns. Zaps the nearest creature within 2 steps, any direction, every turn. It hits for 12. Ready again every 7 turns. |
| 9 | 3 | 7 | 14 | — | Calls a humming stone next to you for 5 turns. Zaps the nearest creature within 2 steps, any direction, every turn. It hits for 14. Ready again every 7 turns. |
| 10 | 3 | 7 | 15 | — | Calls a humming stone next to you for 5 turns. Zaps the nearest creature within 2 steps, any direction, every turn. It hits for 15. Ready again every 7 turns. |
Twin hookRune-blade · Charge · bolt
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits the first creature up to 5 tiles ahead for 3. Then jumps to one more creature within 2 steps, for a little less. Drags it up to 2 tiles toward you. Ready again every 3 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 1 | 3 | 3 | 5 | Hits the first creature up to 5 tiles ahead for 3. Then jumps to one more creature within 2 steps, for a little less. Drags it up to 2 tiles toward you. Ready again every 3 turns. |
| 2 | 1 | 3 | 4 | 5 | Hits the first creature up to 5 tiles ahead for 4. Then jumps to one more creature within 2 steps, for a little less. Drags it up to 2 tiles toward you. Ready again every 3 turns. |
| 3 | 1 | 3 | 5 | 5 | Hits the first creature up to 5 tiles ahead for 5. Then jumps to one more creature within 2 steps, for a little less. Drags it up to 2 tiles toward you. Ready again every 3 turns. |
| 4 | 1 | 3 | 6 | 5 | Hits the first creature up to 5 tiles ahead for 6. Then jumps to one more creature within 2 steps, for a little less. Drags it up to 2 tiles toward you. Ready again every 3 turns. |
| 5 | 1 | 3 | 7 | 5 | Hits the first creature up to 5 tiles ahead for 7. Then jumps to one more creature within 2 steps, for a little less. Drags it up to 2 tiles toward you. Ready again every 3 turns. |
| 6 | 1 | 3 | 8 | 5 | Hits the first creature up to 5 tiles ahead for 8. Then jumps to one more creature within 2 steps, for a little less. Drags it up to 2 tiles toward you. Ready again every 3 turns. |
| 7 | 1 | 3 | 9 | 5 | Hits the first creature up to 5 tiles ahead for 9. Then jumps to one more creature within 2 steps, for a little less. Drags it up to 2 tiles toward you. Ready again every 3 turns. |
| 8 | 1 | 3 | 10 | 5 | Hits the first creature up to 5 tiles ahead for 10. Then jumps to one more creature within 2 steps, for a little less. Drags it up to 2 tiles toward you. Ready again every 3 turns. |
| 9 | 1 | 3 | 11 | 5 | Hits the first creature up to 5 tiles ahead for 11. Then jumps to one more creature within 2 steps, for a little less. Drags it up to 2 tiles toward you. Ready again every 3 turns. |
Ward runeRune-blade · Ward · self
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
A shield that absorbs 8 damage. Ready again every 5 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 2 | 5 | 8 | — | A shield that absorbs 8 damage. Ready again every 5 turns. |
| 2 | 2 | 5 | 10 | — | A shield that absorbs 10 damage. Ready again every 5 turns. |
| 3 | 2 | 5 | 13 | — | A shield that absorbs 13 damage. Ready again every 5 turns. |
| 4 | 2 | 5 | 15 | — | A shield that absorbs 15 damage. Ready again every 5 turns. |
| 5 | 2 | 5 | 18 | — | A shield that absorbs 18 damage. Ready again every 5 turns. |
| 6 | 2 | 5 | 20 | — | A shield that absorbs 20 damage. Ready again every 5 turns. |
| 7 | 2 | 5 | 22 | — | A shield that absorbs 22 damage. Ready again every 5 turns. |
| 8 | 2 | 5 | 25 | — | A shield that absorbs 25 damage. Ready again every 5 turns. |
| 9 | 2 | 5 | 27 | — | A shield that absorbs 27 damage. Ready again every 5 turns. |
| 10 | 2 | 5 | 30 | — | A shield that absorbs 30 damage. Ready again every 5 turns. |
Mending runeRune-blade · Ward · self
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Heal 5. Ready again every 5 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 3 | 5 | 5 | — | Heal 5. Ready again every 5 turns. |
| 2 | 3 | 5 | 7 | — | Heal 7. Ready again every 5 turns. |
| 3 | 3 | 5 | 8 | — | Heal 8. Ready again every 5 turns. |
| 4 | 3 | 5 | 10 | — | Heal 10. Ready again every 5 turns. |
| 5 | 3 | 5 | 11 | — | Heal 11. Ready again every 5 turns. |
| 6 | 3 | 5 | 13 | — | Heal 13. Ready again every 5 turns. |
| 7 | 3 | 5 | 14 | — | Heal 14. Ready again every 5 turns. |
| 8 | 3 | 5 | 16 | — | Heal 16. Ready again every 5 turns. |
| 9 | 3 | 5 | 17 | — | Heal 17. Ready again every 5 turns. |
| 10 | 3 | 5 | 19 | — | Heal 19. Ready again every 5 turns. |
Binding runeRune-blade · Ward · strike
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits the tile right ahead for 4. (A creature is never held still more than 2 turns in a row.) It loses its next turn. Ready again every 3 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 1 | 3 | 4 | 1 | Hits the tile right ahead for 4. (A creature is never held still more than 2 turns in a row.) It loses its next turn. Ready again every 3 turns. |
| 2 | 1 | 3 | 5 | 1 | Hits the tile right ahead for 5. (A creature is never held still more than 2 turns in a row.) It loses its next turn. Ready again every 3 turns. |
| 3 | 1 | 3 | 6 | 1 | Hits the tile right ahead for 6. (A creature is never held still more than 2 turns in a row.) It loses its next turn. Ready again every 3 turns. |
| 4 | 1 | 3 | 8 | 1 | Hits the tile right ahead for 8. (A creature is never held still more than 2 turns in a row.) It loses its next turn. Ready again every 3 turns. |
| 5 | 1 | 3 | 9 | 1 | Hits the tile right ahead for 9. (A creature is never held still more than 2 turns in a row.) It loses its next turn. Ready again every 3 turns. |
Snare runeRune-blade · Ward · bolt
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits the first creature up to 3 tiles ahead for 4. It cannot walk for 2 turns. Ready again every 3 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 1 | 3 | 4 | 3 | Hits the first creature up to 3 tiles ahead for 4. It cannot walk for 2 turns. Ready again every 3 turns. |
| 2 | 1 | 3 | 5 | 3 | Hits the first creature up to 3 tiles ahead for 5. It cannot walk for 2 turns. Ready again every 3 turns. |
| 3 | 1 | 3 | 6 | 3 | Hits the first creature up to 3 tiles ahead for 6. It cannot walk for 2 turns. Ready again every 3 turns. |
| 4 | 1 | 3 | 8 | 3 | Hits the first creature up to 3 tiles ahead for 8. It cannot walk for 2 turns. Ready again every 3 turns. |
| 5 | 1 | 3 | 9 | 3 | Hits the first creature up to 3 tiles ahead for 9. It cannot walk for 2 turns. Ready again every 3 turns. |
| 6 | 1 | 3 | 10 | 3 | Hits the first creature up to 3 tiles ahead for 10. It cannot walk for 3 turns. Ready again every 3 turns. |
| 7 | 1 | 3 | 11 | 3 | Hits the first creature up to 3 tiles ahead for 11. It cannot walk for 3 turns. Ready again every 3 turns. |
| 8 | 1 | 3 | 12 | 3 | Hits the first creature up to 3 tiles ahead for 12. It cannot walk for 3 turns. Ready again every 3 turns. |
| 9 | 1 | 3 | 14 | 3 | Hits the first creature up to 3 tiles ahead for 14. It cannot walk for 3 turns. Ready again every 3 turns. |
| 10 | 1 | 3 | 15 | 3 | Hits the first creature up to 3 tiles ahead for 15. It cannot walk for 3 turns. Ready again every 3 turns. |
Ward pulseRune-blade · Ward · ring
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits all eight tiles around you for 5. Knocks it 1 tile away from you. Ready again every 3 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 2 | 3 | 5 | 1 | Hits all eight tiles around you for 5. Knocks it 1 tile away from you. Ready again every 3 turns. |
| 2 | 2 | 3 | 7 | 1 | Hits all eight tiles around you for 7. Knocks it 1 tile away from you. Ready again every 3 turns. |
| 3 | 2 | 3 | 8 | 1 | Hits all eight tiles around you for 8. Knocks it 1 tile away from you. Ready again every 3 turns. |
| 4 | 2 | 3 | 10 | 1 | Hits all eight tiles around you for 10. Knocks it 1 tile away from you. Ready again every 3 turns. |
| 5 | 2 | 3 | 11 | 1 | Hits all eight tiles around you for 11. Knocks it 1 tile away from you. Ready again every 3 turns. |
| 6 | 2 | 3 | 13 | 1 | Hits all eight tiles around you for 13. Knocks it 1 tile away from you. Ready again every 3 turns. |
| 7 | 2 | 3 | 14 | 1 | Hits all eight tiles around you for 14. Knocks it 1 tile away from you. Ready again every 3 turns. |
| 8 | 2 | 3 | 16 | 1 | Hits all eight tiles around you for 16. Knocks it 1 tile away from you. Ready again every 3 turns. |
| 9 | 2 | 3 | 17 | 1 | Hits all eight tiles around you for 17. Knocks it 1 tile away from you. Ready again every 3 turns. |
| 10 | 2 | 3 | 19 | 1 | Hits all eight tiles around you for 19. Knocks it 1 tile away from you. Ready again every 3 turns. |
BulwarkRune-blade · Ward · self
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
A shield that absorbs 12 damage. Ready again every 8 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 4 | 8 | 12 | — | A shield that absorbs 12 damage. Ready again every 8 turns. |
| 2 | 4 | 8 | 16 | — | A shield that absorbs 16 damage. Ready again every 8 turns. |
| 3 | 4 | 8 | 19 | — | A shield that absorbs 19 damage. Ready again every 8 turns. |
| 4 | 4 | 8 | 23 | — | A shield that absorbs 23 damage. Ready again every 8 turns. |
| 5 | 4 | 8 | 26 | — | A shield that absorbs 26 damage. Ready again every 8 turns. |
| 6 | 4 | 8 | 30 | — | A shield that absorbs 30 damage. Ready again every 8 turns. |
| 7 | 4 | 8 | 34 | — | A shield that absorbs 34 damage. Ready again every 8 turns. |
| 8 | 4 | 8 | 37 | — | A shield that absorbs 37 damage. Ready again every 8 turns. |
| 9 | 4 | 8 | 41 | — | A shield that absorbs 41 damage. Ready again every 8 turns. |
| 10 | 4 | 8 | 44 | — | A shield that absorbs 44 damage. Ready again every 8 turns. |
Stone sigilRune-blade · Ward · summon
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Calls a rune stone next to you for 10 turns. A carved stone that stands in the way. Creatures stuck behind it hit it instead. Ready again every 6 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 2 | 6 | — | — | Calls a rune stone next to you for 10 turns. A carved stone that stands in the way. Creatures stuck behind it hit it instead. Ready again every 6 turns. |
| 2 | 2 | 6 | — | — | Calls a rune stone next to you for 10 turns. A carved stone that stands in the way. Creatures stuck behind it hit it instead. Ready again every 6 turns. |
| 3 | 2 | 6 | — | — | Calls a rune stone next to you for 10 turns. A carved stone that stands in the way. Creatures stuck behind it hit it instead. Ready again every 6 turns. |
| 4 | 2 | 6 | — | — | Calls a rune stone next to you for 10 turns. A carved stone that stands in the way. Creatures stuck behind it hit it instead. Ready again every 6 turns. |
| 5 | 2 | 6 | — | — | Calls a rune stone next to you for 10 turns. A carved stone that stands in the way. Creatures stuck behind it hit it instead. Ready again every 6 turns. |
Mend stoneRune-blade · Ward · summon
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Calls a mending stone next to you for 6 turns. Heals you a little every turn, wherever you are. Only one healer at a time. It heals 1 a turn (never more than 2 + a tenth of your HP). Ready again every 8 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 3 | 8 | 1 | — | Calls a mending stone next to you for 6 turns. Heals you a little every turn, wherever you are. Only one healer at a time. It heals 1 a turn (never more than 2 + a tenth of your HP). Ready again every 8 turns. |
| 2 | 3 | 8 | 1 | — | Calls a mending stone next to you for 6 turns. Heals you a little every turn, wherever you are. Only one healer at a time. It heals 1 a turn (never more than 2 + a tenth of your HP). Ready again every 8 turns. |
| 3 | 3 | 8 | 2 | — | Calls a mending stone next to you for 6 turns. Heals you a little every turn, wherever you are. Only one healer at a time. It heals 2 a turn (never more than 2 + a tenth of your HP). Ready again every 8 turns. |
| 4 | 3 | 8 | 2 | — | Calls a mending stone next to you for 6 turns. Heals you a little every turn, wherever you are. Only one healer at a time. It heals 2 a turn (never more than 2 + a tenth of your HP). Ready again every 8 turns. |
| 5 | 3 | 8 | 2 | — | Calls a mending stone next to you for 6 turns. Heals you a little every turn, wherever you are. Only one healer at a time. It heals 2 a turn (never more than 2 + a tenth of your HP). Ready again every 8 turns. |
| 6 | 3 | 8 | 3 | — | Calls a mending stone next to you for 6 turns. Heals you a little every turn, wherever you are. Only one healer at a time. It heals 3 a turn (never more than 2 + a tenth of your HP). Ready again every 8 turns. |
| 7 | 3 | 8 | 3 | — | Calls a mending stone next to you for 6 turns. Heals you a little every turn, wherever you are. Only one healer at a time. It heals 3 a turn (never more than 2 + a tenth of your HP). Ready again every 8 turns. |
| 8 | 3 | 8 | 3 | — | Calls a mending stone next to you for 6 turns. Heals you a little every turn, wherever you are. Only one healer at a time. It heals 3 a turn (never more than 2 + a tenth of your HP). Ready again every 8 turns. |
| 9 | 3 | 8 | 3 | — | Calls a mending stone next to you for 6 turns. Heals you a little every turn, wherever you are. Only one healer at a time. It heals 3 a turn (never more than 2 + a tenth of your HP). Ready again every 8 turns. |
| 10 | 3 | 8 | 4 | — | Calls a mending stone next to you for 6 turns. Heals you a little every turn, wherever you are. Only one healer at a time. It heals 4 a turn (never more than 2 + a tenth of your HP). Ready again every 8 turns. |
Slow mendRune-blade · Ward · self
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Heal 2 at the end of each turn for 4 turns. Ready again every 6 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 2 | 6 | 2 | — | Heal 2 at the end of each turn for 4 turns. Ready again every 6 turns. |
| 2 | 2 | 6 | 3 | — | Heal 3 at the end of each turn for 4 turns. Ready again every 6 turns. |
| 3 | 2 | 6 | 4 | — | Heal 4 at the end of each turn for 4 turns. Ready again every 6 turns. |
| 4 | 2 | 6 | 5 | — | Heal 5 at the end of each turn for 4 turns. Ready again every 6 turns. |
| 5 | 2 | 6 | 6 | — | Heal 6 at the end of each turn for 4 turns. Ready again every 6 turns. |
| 6 | 2 | 6 | 7 | — | Heal 7 at the end of each turn for 4 turns. Ready again every 6 turns. |
Counter brandRune-blade · Ward · strike
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits the tile right ahead for 2. Its attacks do half damage for 3 turns. Ready again every 4 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 1 | 4 | 2 | 1 | Hits the tile right ahead for 2. Its attacks do half damage for 3 turns. Ready again every 4 turns. |
| 2 | 1 | 4 | 3 | 1 | Hits the tile right ahead for 3. Its attacks do half damage for 3 turns. Ready again every 4 turns. |
| 3 | 1 | 4 | 4 | 1 | Hits the tile right ahead for 4. Its attacks do half damage for 3 turns. Ready again every 4 turns. |
| 4 | 1 | 4 | 5 | 1 | Hits the tile right ahead for 5. Its attacks do half damage for 3 turns. Ready again every 4 turns. |
| 5 | 1 | 4 | 6 | 1 | Hits the tile right ahead for 6. Its attacks do half damage for 3 turns. Ready again every 4 turns. |
| 6 | 1 | 4 | 7 | 1 | Hits the tile right ahead for 7. Its attacks do half damage for 3 turns. Ready again every 4 turns. |
Sealing crossRune-blade · Ward · cross
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits along all four lines, 2 tiles each, for 1. It cannot walk for 2 turns. Ready again every 5 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 3 | 5 | 1 | 2 | Hits along all four lines, 2 tiles each, for 1. It cannot walk for 2 turns. Ready again every 5 turns. |
| 2 | 3 | 5 | 2 | 2 | Hits along all four lines, 2 tiles each, for 2. It cannot walk for 2 turns. Ready again every 5 turns. |
RebukeRune-blade · Ward · nova
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits every creature within 1 steps for 4. Knocks it 2 tiles away from you. Ready again every 3 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 2 | 3 | 4 | 1 | Hits every creature within 1 steps for 4. Knocks it 2 tiles away from you. Ready again every 3 turns. |
| 2 | 2 | 3 | 5 | 1 | Hits every creature within 1 steps for 5. Knocks it 2 tiles away from you. Ready again every 3 turns. |
| 3 | 2 | 3 | 6 | 1 | Hits every creature within 1 steps for 6. Knocks it 2 tiles away from you. Ready again every 3 turns. |
| 4 | 2 | 3 | 8 | 1 | Hits every creature within 1 steps for 8. Knocks it 2 tiles away from you. Ready again every 3 turns. |
| 5 | 2 | 3 | 9 | 1 | Hits every creature within 1 steps for 9. Knocks it 2 tiles away from you. Ready again every 3 turns. |
| 6 | 2 | 3 | 10 | 1 | Hits every creature within 1 steps for 10. Knocks it 2 tiles away from you. Ready again every 3 turns. |
| 7 | 2 | 3 | 11 | 1 | Hits every creature within 1 steps for 11. Knocks it 2 tiles away from you. Ready again every 3 turns. |
| 8 | 2 | 3 | 12 | 1 | Hits every creature within 1 steps for 12. Knocks it 2 tiles away from you. Ready again every 3 turns. |
| 9 | 2 | 3 | 14 | 1 | Hits every creature within 1 steps for 14. Knocks it 2 tiles away from you. Ready again every 3 turns. |
| 10 | 2 | 3 | 15 | 1 | Hits every creature within 1 steps for 15. Knocks it 2 tiles away from you. Ready again every 3 turns. |
Shield hopRune-blade · Ward · self
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Jump up to 2 tiles straight ahead, over creatures but never through a wall, landing on the farthest safe tile. A shield that absorbs 4 damage. Ready again every 5 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 2 | 5 | 4 | 2 | Jump up to 2 tiles straight ahead, over creatures but never through a wall, landing on the farthest safe tile. A shield that absorbs 4 damage. Ready again every 5 turns. |
| 2 | 2 | 5 | 5 | 2 | Jump up to 2 tiles straight ahead, over creatures but never through a wall, landing on the farthest safe tile. A shield that absorbs 5 damage. Ready again every 5 turns. |
| 3 | 2 | 5 | 6 | 2 | Jump up to 2 tiles straight ahead, over creatures but never through a wall, landing on the farthest safe tile. A shield that absorbs 6 damage. Ready again every 5 turns. |
| 4 | 2 | 5 | 8 | 2 | Jump up to 2 tiles straight ahead, over creatures but never through a wall, landing on the farthest safe tile. A shield that absorbs 8 damage. Ready again every 5 turns. |
| 5 | 2 | 5 | 9 | 2 | Jump up to 2 tiles straight ahead, over creatures but never through a wall, landing on the farthest safe tile. A shield that absorbs 9 damage. Ready again every 5 turns. |
LockdownRune-blade · Ward · bolt
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits the first creature up to 4 tiles ahead for 1. (A creature is never held still more than 2 turns in a row.) It loses its next turn. It cannot walk for 3 turns. Ready again every 6 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 3 | 6 | 1 | 4 | Hits the first creature up to 4 tiles ahead for 1. (A creature is never held still more than 2 turns in a row.) It loses its next turn. It cannot walk for 3 turns. Ready again every 6 turns. |
| 2 | 3 | 6 | 2 | 4 | Hits the first creature up to 4 tiles ahead for 2. (A creature is never held still more than 2 turns in a row.) It loses its next turn. It cannot walk for 3 turns. Ready again every 6 turns. |
Ward trapRune-blade · Ward · strike
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Buries a mine on the tile right ahead. When a creature steps on it, or after 20 turns, it goes off for 4 on that tile. It cannot walk for 3 turns. Ready again every 4 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 1 | 4 | 4 | 1 | Buries a mine on the tile right ahead. When a creature steps on it, or after 20 turns, it goes off for 4 on that tile. It cannot walk for 3 turns. Ready again every 4 turns. |
| 2 | 1 | 4 | 5 | 1 | Buries a mine on the tile right ahead. When a creature steps on it, or after 20 turns, it goes off for 5 on that tile. It cannot walk for 3 turns. Ready again every 4 turns. |
| 3 | 1 | 4 | 6 | 1 | Buries a mine on the tile right ahead. When a creature steps on it, or after 20 turns, it goes off for 6 on that tile. It cannot walk for 3 turns. Ready again every 4 turns. |
| 4 | 1 | 4 | 8 | 1 | Buries a mine on the tile right ahead. When a creature steps on it, or after 20 turns, it goes off for 8 on that tile. It cannot walk for 3 turns. Ready again every 4 turns. |
| 5 | 1 | 4 | 9 | 1 | Buries a mine on the tile right ahead. When a creature steps on it, or after 20 turns, it goes off for 9 on that tile. It cannot walk for 3 turns. Ready again every 4 turns. |
| 6 | 1 | 4 | 10 | 1 | Buries a mine on the tile right ahead. When a creature steps on it, or after 20 turns, it goes off for 10 on that tile. It cannot walk for 3 turns. Ready again every 4 turns. |
| 7 | 1 | 4 | 11 | 1 | Buries a mine on the tile right ahead. When a creature steps on it, or after 20 turns, it goes off for 11 on that tile. It cannot walk for 3 turns. Ready again every 4 turns. |
| 8 | 1 | 4 | 12 | 1 | Buries a mine on the tile right ahead. When a creature steps on it, or after 20 turns, it goes off for 12 on that tile. It cannot walk for 3 turns. Ready again every 4 turns. |
| 9 | 1 | 4 | 14 | 1 | Buries a mine on the tile right ahead. When a creature steps on it, or after 20 turns, it goes off for 14 on that tile. It cannot walk for 3 turns. Ready again every 4 turns. |
| 10 | 1 | 4 | 15 | 1 | Buries a mine on the tile right ahead. When a creature steps on it, or after 20 turns, it goes off for 15 on that tile. It cannot walk for 3 turns. Ready again every 4 turns. |
Dull boltRune-blade · Ward · bolt
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits the first creature up to 5 tiles ahead for 4. Its attacks do half damage for 1 turn. Ready again every 2 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 1 | 2 | 4 | 5 | Hits the first creature up to 5 tiles ahead for 4. Its attacks do half damage for 1 turn. Ready again every 2 turns. |
| 2 | 1 | 2 | 5 | 5 | Hits the first creature up to 5 tiles ahead for 5. Its attacks do half damage for 1 turn. Ready again every 2 turns. |
| 3 | 1 | 2 | 6 | 5 | Hits the first creature up to 5 tiles ahead for 6. Its attacks do half damage for 1 turn. Ready again every 2 turns. |
| 4 | 1 | 2 | 8 | 5 | Hits the first creature up to 5 tiles ahead for 8. Its attacks do half damage for 1 turn. Ready again every 2 turns. |
| 5 | 1 | 2 | 9 | 5 | Hits the first creature up to 5 tiles ahead for 9. Its attacks do half damage for 1 turn. Ready again every 2 turns. |
| 6 | 1 | 2 | 10 | 5 | Hits the first creature up to 5 tiles ahead for 10. Its attacks do half damage for 1 turn. Ready again every 2 turns. |
| 7 | 1 | 2 | 11 | 5 | Hits the first creature up to 5 tiles ahead for 11. Its attacks do half damage for 1 turn. Ready again every 2 turns. |
| 8 | 1 | 2 | 12 | 5 | Hits the first creature up to 5 tiles ahead for 12. Its attacks do half damage for 1 turn. Ready again every 2 turns. |
| 9 | 1 | 2 | 14 | 5 | Hits the first creature up to 5 tiles ahead for 14. Its attacks do half damage for 1 turn. Ready again every 2 turns. |
| 10 | 1 | 2 | 15 | 5 | Hits the first creature up to 5 tiles ahead for 15. Its attacks do half damage for 1 turn. Ready again every 2 turns. |
Drain runeRune-blade · Ward · strike
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits the tile right ahead for 6. Heals you 75% of the damage. Ready again every 3 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 2 | 3 | 6 | 1 | Hits the tile right ahead for 6. Heals you 75% of the damage. Ready again every 3 turns. |
| 2 | 2 | 3 | 8 | 1 | Hits the tile right ahead for 8. Heals you 75% of the damage. Ready again every 3 turns. |
| 3 | 2 | 3 | 10 | 1 | Hits the tile right ahead for 10. Heals you 75% of the damage. Ready again every 3 turns. |
| 4 | 2 | 3 | 11 | 1 | Hits the tile right ahead for 11. Heals you 75% of the damage. Ready again every 3 turns. |
| 5 | 2 | 3 | 13 | 1 | Hits the tile right ahead for 13. Heals you 75% of the damage. Ready again every 3 turns. |
| 6 | 2 | 3 | 15 | 1 | Hits the tile right ahead for 15. Heals you 75% of the damage. Ready again every 3 turns. |
| 7 | 2 | 3 | 17 | 1 | Hits the tile right ahead for 17. Heals you 75% of the damage. Ready again every 3 turns. |
| 8 | 2 | 3 | 19 | 1 | Hits the tile right ahead for 19. Heals you 75% of the damage. Ready again every 3 turns. |
| 9 | 2 | 3 | 20 | 1 | Hits the tile right ahead for 20. Heals you 75% of the damage. Ready again every 3 turns. |
| 10 | 2 | 3 | 22 | 1 | Hits the tile right ahead for 22. Heals you 75% of the damage. Ready again every 3 turns. |
Shove lineRune-blade · Ward · cleave
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits the three tiles in front of you for 3. It cannot walk for 1 turn. Knocks it 1 tile back. Ready again every 3 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 2 | 3 | 3 | 1 | Hits the three tiles in front of you for 3. It cannot walk for 1 turn. Knocks it 1 tile back. Ready again every 3 turns. |
| 2 | 2 | 3 | 4 | 1 | Hits the three tiles in front of you for 4. It cannot walk for 1 turn. Knocks it 1 tile back. Ready again every 3 turns. |
| 3 | 2 | 3 | 5 | 1 | Hits the three tiles in front of you for 5. It cannot walk for 1 turn. Knocks it 1 tile back. Ready again every 3 turns. |
| 4 | 2 | 3 | 6 | 1 | Hits the three tiles in front of you for 6. It cannot walk for 1 turn. Knocks it 1 tile back. Ready again every 3 turns. |
| 5 | 2 | 3 | 7 | 1 | Hits the three tiles in front of you for 7. It cannot walk for 1 turn. Knocks it 1 tile back. Ready again every 3 turns. |
| 6 | 2 | 3 | 8 | 1 | Hits the three tiles in front of you for 8. It cannot walk for 1 turn. Knocks it 1 tile back. Ready again every 3 turns. |
| 7 | 2 | 3 | 9 | 1 | Hits the three tiles in front of you for 9. It cannot walk for 1 turn. Knocks it 1 tile back. Ready again every 3 turns. |
| 8 | 2 | 3 | 10 | 1 | Hits the three tiles in front of you for 10. It cannot walk for 1 turn. Knocks it 1 tile back. Ready again every 3 turns. |
| 9 | 2 | 3 | 11 | 1 | Hits the three tiles in front of you for 11. It cannot walk for 1 turn. Knocks it 1 tile back. Ready again every 3 turns. |
Rune circleRune-blade · Ward · ring
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits all eight tiles around you for 1. (A creature is never held still more than 2 turns in a row.) Slows it: it acts every second turn for 2 turns. Ready again every 6 turns. The ground keeps hurting any creature standing there for 1 at the end of each turn, 3 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 2 | 6 | 1 | 1 | Hits all eight tiles around you for 1. (A creature is never held still more than 2 turns in a row.) Slows it: it acts every second turn for 2 turns. Ready again every 6 turns. The ground keeps hurting any creature standing there for 1 at the end of each turn, 3 turns. |
| 2 | 2 | 6 | 2 | 1 | Hits all eight tiles around you for 2. (A creature is never held still more than 2 turns in a row.) Slows it: it acts every second turn for 2 turns. Ready again every 6 turns. The ground keeps hurting any creature standing there for 1 at the end of each turn, 3 turns. |
| 3 | 2 | 6 | 3 | 1 | Hits all eight tiles around you for 3. (A creature is never held still more than 2 turns in a row.) Slows it: it acts every second turn for 2 turns. Ready again every 6 turns. The ground keeps hurting any creature standing there for 2 at the end of each turn, 3 turns. |
| 4 | 2 | 6 | 4 | 1 | Hits all eight tiles around you for 4. (A creature is never held still more than 2 turns in a row.) Slows it: it acts every second turn for 2 turns. Ready again every 6 turns. The ground keeps hurting any creature standing there for 2 at the end of each turn, 3 turns. |
Ward burstRune-blade · Ward · ring
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits all eight tiles around you for 6. Knocks it 1 tile away from you. Ready again every 4 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 3 | 4 | 6 | 1 | Hits all eight tiles around you for 6. Knocks it 1 tile away from you. Ready again every 4 turns. |
| 2 | 3 | 4 | 8 | 1 | Hits all eight tiles around you for 8. Knocks it 1 tile away from you. Ready again every 4 turns. |
| 3 | 3 | 4 | 10 | 1 | Hits all eight tiles around you for 10. Knocks it 1 tile away from you. Ready again every 4 turns. |
| 4 | 3 | 4 | 11 | 1 | Hits all eight tiles around you for 11. Knocks it 1 tile away from you. Ready again every 4 turns. |
| 5 | 3 | 4 | 13 | 1 | Hits all eight tiles around you for 13. Knocks it 1 tile away from you. Ready again every 4 turns. |
| 6 | 3 | 4 | 15 | 1 | Hits all eight tiles around you for 15. Knocks it 1 tile away from you. Ready again every 4 turns. |
| 7 | 3 | 4 | 17 | 1 | Hits all eight tiles around you for 17. Knocks it 1 tile away from you. Ready again every 4 turns. |
| 8 | 3 | 4 | 19 | 1 | Hits all eight tiles around you for 19. Knocks it 1 tile away from you. Ready again every 4 turns. |
| 9 | 3 | 4 | 20 | 1 | Hits all eight tiles around you for 20. Knocks it 1 tile away from you. Ready again every 4 turns. |
| 10 | 3 | 4 | 22 | 1 | Hits all eight tiles around you for 22. Knocks it 1 tile away from you. Ready again every 4 turns. |
Grove-caller
Thorn whipGrove-caller · Basic · bolt
Available in this hero’s starting kit.
Hits the first creature up to 2 tiles ahead for 7.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 0 | — | 7 | 2 | Hits the first creature up to 2 tiles ahead for 7. |
Bark skinGrove-caller · Bark · self
Available in this hero’s starting kit.
A shield that absorbs 6 damage. Ready again every 4 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 2 | 4 | 6 | — | A shield that absorbs 6 damage. Ready again every 4 turns. |
| 2 | 2 | 4 | 8 | — | A shield that absorbs 8 damage. Ready again every 4 turns. |
| 3 | 2 | 4 | 10 | — | A shield that absorbs 10 damage. Ready again every 4 turns. |
| 4 | 2 | 4 | 11 | — | A shield that absorbs 11 damage. Ready again every 4 turns. |
| 5 | 2 | 4 | 13 | — | A shield that absorbs 13 damage. Ready again every 4 turns. |
| 6 | 2 | 4 | 15 | — | A shield that absorbs 15 damage. Ready again every 4 turns. |
| 7 | 2 | 4 | 17 | — | A shield that absorbs 17 damage. Ready again every 4 turns. |
| 8 | 2 | 4 | 19 | — | A shield that absorbs 19 damage. Ready again every 4 turns. |
| 9 | 2 | 4 | 20 | — | A shield that absorbs 20 damage. Ready again every 4 turns. |
| 10 | 2 | 4 | 22 | — | A shield that absorbs 22 damage. Ready again every 4 turns. |
RegrowthGrove-caller · Bark · self
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Heal 5. Ready again every 4 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 3 | 4 | 5 | — | Heal 5. Ready again every 4 turns. |
| 2 | 3 | 4 | 7 | — | Heal 7. Ready again every 4 turns. |
| 3 | 3 | 4 | 8 | — | Heal 8. Ready again every 4 turns. |
| 4 | 3 | 4 | 10 | — | Heal 10. Ready again every 4 turns. |
| 5 | 3 | 4 | 11 | — | Heal 11. Ready again every 4 turns. |
| 6 | 3 | 4 | 13 | — | Heal 13. Ready again every 4 turns. |
| 7 | 3 | 4 | 14 | — | Heal 14. Ready again every 4 turns. |
| 8 | 3 | 4 | 16 | — | Heal 16. Ready again every 4 turns. |
| 9 | 3 | 4 | 17 | — | Heal 17. Ready again every 4 turns. |
| 10 | 3 | 4 | 19 | — | Heal 19. Ready again every 4 turns. |
Oak fistGrove-caller · Bark · strike
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits the tile right ahead for 10.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 2 | — | 10 | 1 | Hits the tile right ahead for 10. |
| 2 | 2 | — | 13 | 1 | Hits the tile right ahead for 13. |
| 3 | 2 | — | 16 | 1 | Hits the tile right ahead for 16. |
| 4 | 2 | — | 19 | 1 | Hits the tile right ahead for 19. |
| 5 | 2 | — | 22 | 1 | Hits the tile right ahead for 22. |
| 6 | 2 | — | 25 | 1 | Hits the tile right ahead for 25. |
| 7 | 2 | — | 28 | 1 | Hits the tile right ahead for 28. |
| 8 | 2 | — | 31 | 1 | Hits the tile right ahead for 31. |
| 9 | 2 | — | 34 | 1 | Hits the tile right ahead for 34. |
| 10 | 2 | — | 37 | 1 | Hits the tile right ahead for 37. |
Sap drainGrove-caller · Bark · strike
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits the tile right ahead for 7. Heals you 50% of the damage. Ready again every 2 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 2 | 2 | 7 | 1 | Hits the tile right ahead for 7. Heals you 50% of the damage. Ready again every 2 turns. |
| 2 | 2 | 2 | 9 | 1 | Hits the tile right ahead for 9. Heals you 50% of the damage. Ready again every 2 turns. |
| 3 | 2 | 2 | 11 | 1 | Hits the tile right ahead for 11. Heals you 50% of the damage. Ready again every 2 turns. |
| 4 | 2 | 2 | 13 | 1 | Hits the tile right ahead for 13. Heals you 50% of the damage. Ready again every 2 turns. |
| 5 | 2 | 2 | 15 | 1 | Hits the tile right ahead for 15. Heals you 50% of the damage. Ready again every 2 turns. |
| 6 | 2 | 2 | 18 | 1 | Hits the tile right ahead for 18. Heals you 50% of the damage. Ready again every 2 turns. |
| 7 | 2 | 2 | 20 | 1 | Hits the tile right ahead for 20. Heals you 50% of the damage. Ready again every 2 turns. |
| 8 | 2 | 2 | 22 | 1 | Hits the tile right ahead for 22. Heals you 50% of the damage. Ready again every 2 turns. |
| 9 | 2 | 2 | 24 | 1 | Hits the tile right ahead for 24. Heals you 50% of the damage. Ready again every 2 turns. |
| 10 | 2 | 2 | 26 | 1 | Hits the tile right ahead for 26. Heals you 50% of the damage. Ready again every 2 turns. |
Root graspGrove-caller · Bark · bolt
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits the first creature up to 4 tiles ahead for 4. It cannot walk for 2 turns. Ready again every 3 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 2 | 3 | 4 | 4 | Hits the first creature up to 4 tiles ahead for 4. It cannot walk for 2 turns. Ready again every 3 turns. |
| 2 | 2 | 3 | 5 | 4 | Hits the first creature up to 4 tiles ahead for 5. It cannot walk for 2 turns. Ready again every 3 turns. |
| 3 | 2 | 3 | 6 | 4 | Hits the first creature up to 4 tiles ahead for 6. It cannot walk for 2 turns. Ready again every 3 turns. |
| 4 | 2 | 3 | 8 | 4 | Hits the first creature up to 4 tiles ahead for 8. It cannot walk for 2 turns. Ready again every 3 turns. |
| 5 | 2 | 3 | 9 | 4 | Hits the first creature up to 4 tiles ahead for 9. It cannot walk for 2 turns. Ready again every 3 turns. |
| 6 | 2 | 3 | 10 | 4 | Hits the first creature up to 4 tiles ahead for 10. It cannot walk for 3 turns. Ready again every 3 turns. |
| 7 | 2 | 3 | 11 | 4 | Hits the first creature up to 4 tiles ahead for 11. It cannot walk for 3 turns. Ready again every 3 turns. |
| 8 | 2 | 3 | 12 | 4 | Hits the first creature up to 4 tiles ahead for 12. It cannot walk for 3 turns. Ready again every 3 turns. |
| 9 | 2 | 3 | 14 | 4 | Hits the first creature up to 4 tiles ahead for 14. It cannot walk for 3 turns. Ready again every 3 turns. |
| 10 | 2 | 3 | 15 | 4 | Hits the first creature up to 4 tiles ahead for 15. It cannot walk for 3 turns. Ready again every 3 turns. |
HeartwoodGrove-caller · Bark · self
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
A shield that absorbs 16 damage. Ready again every 8 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 4 | 8 | 16 | — | A shield that absorbs 16 damage. Ready again every 8 turns. |
| 2 | 4 | 8 | 21 | — | A shield that absorbs 21 damage. Ready again every 8 turns. |
| 3 | 4 | 8 | 26 | — | A shield that absorbs 26 damage. Ready again every 8 turns. |
| 4 | 4 | 8 | 30 | — | A shield that absorbs 30 damage. Ready again every 8 turns. |
| 5 | 4 | 8 | 35 | — | A shield that absorbs 35 damage. Ready again every 8 turns. |
| 6 | 4 | 8 | 40 | — | A shield that absorbs 40 damage. Ready again every 8 turns. |
| 7 | 4 | 8 | 45 | — | A shield that absorbs 45 damage. Ready again every 8 turns. |
| 8 | 4 | 8 | 50 | — | A shield that absorbs 50 damage. Ready again every 8 turns. |
| 9 | 4 | 8 | 54 | — | A shield that absorbs 54 damage. Ready again every 8 turns. |
| 10 | 4 | 8 | 59 | — | A shield that absorbs 59 damage. Ready again every 8 turns. |
Healing sproutGrove-caller · Bark · summon
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Calls a healing sprout next to you for 6 turns. Heals you a little every turn, wherever you are. Only one healer at a time. It heals 1 a turn (never more than 2 + a tenth of your HP). Ready again every 8 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 3 | 8 | 1 | — | Calls a healing sprout next to you for 6 turns. Heals you a little every turn, wherever you are. Only one healer at a time. It heals 1 a turn (never more than 2 + a tenth of your HP). Ready again every 8 turns. |
| 2 | 3 | 8 | 1 | — | Calls a healing sprout next to you for 6 turns. Heals you a little every turn, wherever you are. Only one healer at a time. It heals 1 a turn (never more than 2 + a tenth of your HP). Ready again every 8 turns. |
| 3 | 3 | 8 | 2 | — | Calls a healing sprout next to you for 6 turns. Heals you a little every turn, wherever you are. Only one healer at a time. It heals 2 a turn (never more than 2 + a tenth of your HP). Ready again every 8 turns. |
| 4 | 3 | 8 | 2 | — | Calls a healing sprout next to you for 6 turns. Heals you a little every turn, wherever you are. Only one healer at a time. It heals 2 a turn (never more than 2 + a tenth of your HP). Ready again every 8 turns. |
| 5 | 3 | 8 | 2 | — | Calls a healing sprout next to you for 6 turns. Heals you a little every turn, wherever you are. Only one healer at a time. It heals 2 a turn (never more than 2 + a tenth of your HP). Ready again every 8 turns. |
| 6 | 3 | 8 | 3 | — | Calls a healing sprout next to you for 6 turns. Heals you a little every turn, wherever you are. Only one healer at a time. It heals 3 a turn (never more than 2 + a tenth of your HP). Ready again every 8 turns. |
| 7 | 3 | 8 | 3 | — | Calls a healing sprout next to you for 6 turns. Heals you a little every turn, wherever you are. Only one healer at a time. It heals 3 a turn (never more than 2 + a tenth of your HP). Ready again every 8 turns. |
| 8 | 3 | 8 | 3 | — | Calls a healing sprout next to you for 6 turns. Heals you a little every turn, wherever you are. Only one healer at a time. It heals 3 a turn (never more than 2 + a tenth of your HP). Ready again every 8 turns. |
| 9 | 3 | 8 | 3 | — | Calls a healing sprout next to you for 6 turns. Heals you a little every turn, wherever you are. Only one healer at a time. It heals 3 a turn (never more than 2 + a tenth of your HP). Ready again every 8 turns. |
| 10 | 3 | 8 | 4 | — | Calls a healing sprout next to you for 6 turns. Heals you a little every turn, wherever you are. Only one healer at a time. It heals 4 a turn (never more than 2 + a tenth of your HP). Ready again every 8 turns. |
Strangle rootsGrove-caller · Bark · cross
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits along all four lines, 3 tiles each, for 3. It cannot walk for 2 turns. Ready again every 4 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 3 | 4 | 3 | 3 | Hits along all four lines, 3 tiles each, for 3. It cannot walk for 2 turns. Ready again every 4 turns. |
| 2 | 3 | 4 | 4 | 3 | Hits along all four lines, 3 tiles each, for 4. It cannot walk for 2 turns. Ready again every 4 turns. |
| 3 | 3 | 4 | 5 | 3 | Hits along all four lines, 3 tiles each, for 5. It cannot walk for 2 turns. Ready again every 4 turns. |
| 4 | 3 | 4 | 6 | 3 | Hits along all four lines, 3 tiles each, for 6. It cannot walk for 2 turns. Ready again every 4 turns. |
| 5 | 3 | 4 | 7 | 3 | Hits along all four lines, 3 tiles each, for 7. It cannot walk for 2 turns. Ready again every 4 turns. |
| 6 | 3 | 4 | 8 | 3 | Hits along all four lines, 3 tiles each, for 8. It cannot walk for 2 turns. Ready again every 4 turns. |
| 7 | 3 | 4 | 9 | 3 | Hits along all four lines, 3 tiles each, for 9. It cannot walk for 2 turns. Ready again every 4 turns. |
| 8 | 3 | 4 | 10 | 3 | Hits along all four lines, 3 tiles each, for 10. It cannot walk for 2 turns. Ready again every 4 turns. |
| 9 | 3 | 4 | 11 | 3 | Hits along all four lines, 3 tiles each, for 11. It cannot walk for 2 turns. Ready again every 4 turns. |
Sap poolGrove-caller · Bark · strike
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits the tile 2 ahead and the four tiles next to it for 2. (A creature is never held still more than 2 turns in a row.) Slows it: it acts every second turn for 2 turns. Ready again every 5 turns. The ground keeps hurting any creature standing there for 1 at the end of each turn, 3 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 2 | 5 | 2 | 2 | Hits the tile 2 ahead and the four tiles next to it for 2. (A creature is never held still more than 2 turns in a row.) Slows it: it acts every second turn for 2 turns. Ready again every 5 turns. The ground keeps hurting any creature standing there for 1 at the end of each turn, 3 turns. |
| 2 | 2 | 5 | 3 | 2 | Hits the tile 2 ahead and the four tiles next to it for 3. (A creature is never held still more than 2 turns in a row.) Slows it: it acts every second turn for 2 turns. Ready again every 5 turns. The ground keeps hurting any creature standing there for 2 at the end of each turn, 3 turns. |
| 3 | 2 | 5 | 4 | 2 | Hits the tile 2 ahead and the four tiles next to it for 4. (A creature is never held still more than 2 turns in a row.) Slows it: it acts every second turn for 2 turns. Ready again every 5 turns. The ground keeps hurting any creature standing there for 2 at the end of each turn, 3 turns. |
| 4 | 2 | 5 | 5 | 2 | Hits the tile 2 ahead and the four tiles next to it for 5. (A creature is never held still more than 2 turns in a row.) Slows it: it acts every second turn for 2 turns. Ready again every 5 turns. The ground keeps hurting any creature standing there for 3 at the end of each turn, 3 turns. |
| 5 | 2 | 5 | 6 | 2 | Hits the tile 2 ahead and the four tiles next to it for 6. (A creature is never held still more than 2 turns in a row.) Slows it: it acts every second turn for 2 turns. Ready again every 5 turns. The ground keeps hurting any creature standing there for 3 at the end of each turn, 3 turns. |
| 6 | 2 | 5 | 7 | 2 | Hits the tile 2 ahead and the four tiles next to it for 7. (A creature is never held still more than 2 turns in a row.) Slows it: it acts every second turn for 2 turns. Ready again every 5 turns. The ground keeps hurting any creature standing there for 4 at the end of each turn, 3 turns. |
Root travelGrove-caller · Bark · self
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Jump up to 3 tiles straight ahead, over creatures but never through a wall, landing on the farthest safe tile. A shield that absorbs 3 damage. Ready again every 4 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 2 | 4 | 3 | 3 | Jump up to 3 tiles straight ahead, over creatures but never through a wall, landing on the farthest safe tile. A shield that absorbs 3 damage. Ready again every 4 turns. |
| 2 | 2 | 4 | 4 | 3 | Jump up to 3 tiles straight ahead, over creatures but never through a wall, landing on the farthest safe tile. A shield that absorbs 4 damage. Ready again every 4 turns. |
| 3 | 2 | 4 | 5 | 3 | Jump up to 3 tiles straight ahead, over creatures but never through a wall, landing on the farthest safe tile. A shield that absorbs 5 damage. Ready again every 4 turns. |
| 4 | 2 | 4 | 6 | 3 | Jump up to 3 tiles straight ahead, over creatures but never through a wall, landing on the farthest safe tile. A shield that absorbs 6 damage. Ready again every 4 turns. |
| 5 | 2 | 4 | 7 | 3 | Jump up to 3 tiles straight ahead, over creatures but never through a wall, landing on the farthest safe tile. A shield that absorbs 7 damage. Ready again every 4 turns. |
Bark bashGrove-caller · Bark · strike
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits the tile right ahead for 8. Knocks it 1 tile back. Ready again every 2 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 2 | 2 | 8 | 1 | Hits the tile right ahead for 8. Knocks it 1 tile back. Ready again every 2 turns. |
| 2 | 2 | 2 | 10 | 1 | Hits the tile right ahead for 10. Knocks it 1 tile back. Ready again every 2 turns. |
| 3 | 2 | 2 | 13 | 1 | Hits the tile right ahead for 13. Knocks it 1 tile back. Ready again every 2 turns. |
| 4 | 2 | 2 | 15 | 1 | Hits the tile right ahead for 15. Knocks it 1 tile back. Ready again every 2 turns. |
| 5 | 2 | 2 | 18 | 1 | Hits the tile right ahead for 18. Knocks it 1 tile back. Ready again every 2 turns. |
| 6 | 2 | 2 | 20 | 1 | Hits the tile right ahead for 20. Knocks it 1 tile back. Ready again every 2 turns. |
| 7 | 2 | 2 | 22 | 1 | Hits the tile right ahead for 22. Knocks it 1 tile back. Ready again every 2 turns. |
| 8 | 2 | 2 | 25 | 1 | Hits the tile right ahead for 25. Knocks it 1 tile back. Ready again every 2 turns. |
| 9 | 2 | 2 | 27 | 1 | Hits the tile right ahead for 27. Knocks it 1 tile back. Ready again every 2 turns. |
| 10 | 2 | 2 | 30 | 1 | Hits the tile right ahead for 30. Knocks it 1 tile back. Ready again every 2 turns. |
HarvestGrove-caller · Bark · strike
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits the tile right ahead for 5. +50% against a creature under half its HP. Heals you 100% of the damage. Ready again every 3 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 2 | 3 | 5 | 1 | Hits the tile right ahead for 5. +50% against a creature under half its HP. Heals you 100% of the damage. Ready again every 3 turns. |
| 2 | 2 | 3 | 7 | 1 | Hits the tile right ahead for 7. +50% against a creature under half its HP. Heals you 100% of the damage. Ready again every 3 turns. |
| 3 | 2 | 3 | 8 | 1 | Hits the tile right ahead for 8. +50% against a creature under half its HP. Heals you 100% of the damage. Ready again every 3 turns. |
| 4 | 2 | 3 | 10 | 1 | Hits the tile right ahead for 10. +50% against a creature under half its HP. Heals you 100% of the damage. Ready again every 3 turns. |
| 5 | 2 | 3 | 11 | 1 | Hits the tile right ahead for 11. +50% against a creature under half its HP. Heals you 100% of the damage. Ready again every 3 turns. |
| 6 | 2 | 3 | 13 | 1 | Hits the tile right ahead for 13. +50% against a creature under half its HP. Heals you 100% of the damage. Ready again every 3 turns. |
| 7 | 2 | 3 | 14 | 1 | Hits the tile right ahead for 14. +50% against a creature under half its HP. Heals you 100% of the damage. Ready again every 3 turns. |
| 8 | 2 | 3 | 16 | 1 | Hits the tile right ahead for 16. +50% against a creature under half its HP. Heals you 100% of the damage. Ready again every 3 turns. |
| 9 | 2 | 3 | 17 | 1 | Hits the tile right ahead for 17. +50% against a creature under half its HP. Heals you 100% of the damage. Ready again every 3 turns. |
| 10 | 2 | 3 | 19 | 1 | Hits the tile right ahead for 19. +50% against a creature under half its HP. Heals you 100% of the damage. Ready again every 3 turns. |
Vine tugGrove-caller · Bark · bolt
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits the first creature up to 4 tiles ahead for 2. It cannot walk for 1 turn. Drags it up to 2 tiles toward you. Ready again every 3 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 2 | 3 | 2 | 4 | Hits the first creature up to 4 tiles ahead for 2. It cannot walk for 1 turn. Drags it up to 2 tiles toward you. Ready again every 3 turns. |
| 2 | 2 | 3 | 3 | 4 | Hits the first creature up to 4 tiles ahead for 3. It cannot walk for 1 turn. Drags it up to 2 tiles toward you. Ready again every 3 turns. |
| 3 | 2 | 3 | 4 | 4 | Hits the first creature up to 4 tiles ahead for 4. It cannot walk for 1 turn. Drags it up to 2 tiles toward you. Ready again every 3 turns. |
| 4 | 2 | 3 | 5 | 4 | Hits the first creature up to 4 tiles ahead for 5. It cannot walk for 1 turn. Drags it up to 2 tiles toward you. Ready again every 3 turns. |
| 5 | 2 | 3 | 6 | 4 | Hits the first creature up to 4 tiles ahead for 6. It cannot walk for 1 turn. Drags it up to 2 tiles toward you. Ready again every 3 turns. |
| 6 | 2 | 3 | 7 | 4 | Hits the first creature up to 4 tiles ahead for 7. It cannot walk for 1 turn. Drags it up to 2 tiles toward you. Ready again every 3 turns. |
Moss bedGrove-caller · Bark · self
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Heal 1 at the end of each turn for 6 turns. Ready again every 7 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 2 | 7 | 1 | — | Heal 1 at the end of each turn for 6 turns. Ready again every 7 turns. |
| 2 | 2 | 7 | 2 | — | Heal 2 at the end of each turn for 6 turns. Ready again every 7 turns. |
| 3 | 2 | 7 | 3 | — | Heal 3 at the end of each turn for 6 turns. Ready again every 7 turns. |
| 4 | 2 | 7 | 4 | — | Heal 4 at the end of each turn for 6 turns. Ready again every 7 turns. |
Root cageGrove-caller · Bark · strike
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits the tile right ahead for 1. It cannot walk for 4 turns. Its attacks do half damage for 2 turns. Ready again every 6 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 3 | 6 | 1 | 1 | Hits the tile right ahead for 1. It cannot walk for 4 turns. Its attacks do half damage for 2 turns. Ready again every 6 turns. |
| 2 | 3 | 6 | 2 | 1 | Hits the tile right ahead for 2. It cannot walk for 4 turns. Its attacks do half damage for 2 turns. Ready again every 6 turns. |
Acorn bombGrove-caller · Bark · strike
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits the tile 3 ahead and the four tiles next to it for 6. (A creature is never held still more than 2 turns in a row.) Slows it: it acts every second turn for 2 turns. Ready again every 3 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 2 | 3 | 6 | 3 | Hits the tile 3 ahead and the four tiles next to it for 6. (A creature is never held still more than 2 turns in a row.) Slows it: it acts every second turn for 2 turns. Ready again every 3 turns. |
| 2 | 2 | 3 | 8 | 3 | Hits the tile 3 ahead and the four tiles next to it for 8. (A creature is never held still more than 2 turns in a row.) Slows it: it acts every second turn for 2 turns. Ready again every 3 turns. |
| 3 | 2 | 3 | 10 | 3 | Hits the tile 3 ahead and the four tiles next to it for 10. (A creature is never held still more than 2 turns in a row.) Slows it: it acts every second turn for 2 turns. Ready again every 3 turns. |
| 4 | 2 | 3 | 11 | 3 | Hits the tile 3 ahead and the four tiles next to it for 11. (A creature is never held still more than 2 turns in a row.) Slows it: it acts every second turn for 2 turns. Ready again every 3 turns. |
| 5 | 2 | 3 | 13 | 3 | Hits the tile 3 ahead and the four tiles next to it for 13. (A creature is never held still more than 2 turns in a row.) Slows it: it acts every second turn for 2 turns. Ready again every 3 turns. |
| 6 | 2 | 3 | 15 | 3 | Hits the tile 3 ahead and the four tiles next to it for 15. (A creature is never held still more than 2 turns in a row.) Slows it: it acts every second turn for 2 turns. Ready again every 3 turns. |
| 7 | 2 | 3 | 17 | 3 | Hits the tile 3 ahead and the four tiles next to it for 17. (A creature is never held still more than 2 turns in a row.) Slows it: it acts every second turn for 2 turns. Ready again every 3 turns. |
| 8 | 2 | 3 | 19 | 3 | Hits the tile 3 ahead and the four tiles next to it for 19. (A creature is never held still more than 2 turns in a row.) Slows it: it acts every second turn for 2 turns. Ready again every 3 turns. |
| 9 | 2 | 3 | 20 | 3 | Hits the tile 3 ahead and the four tiles next to it for 20. (A creature is never held still more than 2 turns in a row.) Slows it: it acts every second turn for 2 turns. Ready again every 3 turns. |
| 10 | 2 | 3 | 22 | 3 | Hits the tile 3 ahead and the four tiles next to it for 22. (A creature is never held still more than 2 turns in a row.) Slows it: it acts every second turn for 2 turns. Ready again every 3 turns. |
Heart pulseGrove-caller · Bark · ring
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits all eight tiles around you for 3. Knocks it 1 tile away from you. Heals you 50% of the damage. Ready again every 4 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 3 | 4 | 3 | 1 | Hits all eight tiles around you for 3. Knocks it 1 tile away from you. Heals you 50% of the damage. Ready again every 4 turns. |
| 2 | 3 | 4 | 4 | 1 | Hits all eight tiles around you for 4. Knocks it 1 tile away from you. Heals you 50% of the damage. Ready again every 4 turns. |
| 3 | 3 | 4 | 5 | 1 | Hits all eight tiles around you for 5. Knocks it 1 tile away from you. Heals you 50% of the damage. Ready again every 4 turns. |
| 4 | 3 | 4 | 6 | 1 | Hits all eight tiles around you for 6. Knocks it 1 tile away from you. Heals you 50% of the damage. Ready again every 4 turns. |
| 5 | 3 | 4 | 7 | 1 | Hits all eight tiles around you for 7. Knocks it 1 tile away from you. Heals you 50% of the damage. Ready again every 4 turns. |
| 6 | 3 | 4 | 8 | 1 | Hits all eight tiles around you for 8. Knocks it 1 tile away from you. Heals you 50% of the damage. Ready again every 4 turns. |
| 7 | 3 | 4 | 9 | 1 | Hits all eight tiles around you for 9. Knocks it 1 tile away from you. Heals you 50% of the damage. Ready again every 4 turns. |
| 8 | 3 | 4 | 10 | 1 | Hits all eight tiles around you for 10. Knocks it 1 tile away from you. Heals you 50% of the damage. Ready again every 4 turns. |
| 9 | 3 | 4 | 11 | 1 | Hits all eight tiles around you for 11. Knocks it 1 tile away from you. Heals you 50% of the damage. Ready again every 4 turns. |
Deep gripGrove-caller · Bark · nova
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits every creature within 2 steps for 2. It cannot walk for 2 turns. Ready again every 5 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 4 | 5 | 2 | 2 | Hits every creature within 2 steps for 2. It cannot walk for 2 turns. Ready again every 5 turns. |
| 2 | 4 | 5 | 3 | 2 | Hits every creature within 2 steps for 3. It cannot walk for 2 turns. Ready again every 5 turns. |
| 3 | 4 | 5 | 4 | 2 | Hits every creature within 2 steps for 4. It cannot walk for 2 turns. Ready again every 5 turns. |
Fallen logGrove-caller · Bark · strike
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits the tile 2 ahead for 15. It lands after the creatures act this turn. Ready again every 4 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 3 | 4 | 15 | 2 | Hits the tile 2 ahead for 15. It lands after the creatures act this turn. Ready again every 4 turns. |
| 2 | 3 | 4 | 20 | 2 | Hits the tile 2 ahead for 20. It lands after the creatures act this turn. Ready again every 4 turns. |
| 3 | 3 | 4 | 24 | 2 | Hits the tile 2 ahead for 24. It lands after the creatures act this turn. Ready again every 4 turns. |
| 4 | 3 | 4 | 29 | 2 | Hits the tile 2 ahead for 29. It lands after the creatures act this turn. Ready again every 4 turns. |
| 5 | 3 | 4 | 33 | 2 | Hits the tile 2 ahead for 33. It lands after the creatures act this turn. Ready again every 4 turns. |
| 6 | 3 | 4 | 38 | 2 | Hits the tile 2 ahead for 38. It lands after the creatures act this turn. Ready again every 4 turns. |
| 7 | 3 | 4 | 42 | 2 | Hits the tile 2 ahead for 42. It lands after the creatures act this turn. Ready again every 4 turns. |
| 8 | 3 | 4 | 47 | 2 | Hits the tile 2 ahead for 47. It lands after the creatures act this turn. Ready again every 4 turns. |
| 9 | 3 | 4 | 51 | 2 | Hits the tile 2 ahead for 51. It lands after the creatures act this turn. Ready again every 4 turns. |
| 10 | 3 | 4 | 55 | 2 | Hits the tile 2 ahead for 55. It lands after the creatures act this turn. Ready again every 4 turns. |
Root quakeGrove-caller · Bark · cross
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits along all four lines, 3 tiles each, for 6. It cannot walk for 1 turn. Ready again every 4 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 3 | 4 | 6 | 3 | Hits along all four lines, 3 tiles each, for 6. It cannot walk for 1 turn. Ready again every 4 turns. |
| 2 | 3 | 4 | 8 | 3 | Hits along all four lines, 3 tiles each, for 8. It cannot walk for 1 turn. Ready again every 4 turns. |
| 3 | 3 | 4 | 10 | 3 | Hits along all four lines, 3 tiles each, for 10. It cannot walk for 1 turn. Ready again every 4 turns. |
| 4 | 3 | 4 | 11 | 3 | Hits along all four lines, 3 tiles each, for 11. It cannot walk for 1 turn. Ready again every 4 turns. |
| 5 | 3 | 4 | 13 | 3 | Hits along all four lines, 3 tiles each, for 13. It cannot walk for 1 turn. Ready again every 4 turns. |
| 6 | 3 | 4 | 15 | 3 | Hits along all four lines, 3 tiles each, for 15. It cannot walk for 1 turn. Ready again every 4 turns. |
| 7 | 3 | 4 | 17 | 3 | Hits along all four lines, 3 tiles each, for 17. It cannot walk for 1 turn. Ready again every 4 turns. |
| 8 | 3 | 4 | 19 | 3 | Hits along all four lines, 3 tiles each, for 19. It cannot walk for 1 turn. Ready again every 4 turns. |
| 9 | 3 | 4 | 20 | 3 | Hits along all four lines, 3 tiles each, for 20. It cannot walk for 1 turn. Ready again every 4 turns. |
| 10 | 3 | 4 | 22 | 3 | Hits along all four lines, 3 tiles each, for 22. It cannot walk for 1 turn. Ready again every 4 turns. |
Thorn volleyGrove-caller · Thorns · bolt
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits the first creature up to 5 tiles ahead for 9.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 2 | — | 9 | 5 | Hits the first creature up to 5 tiles ahead for 9. |
| 2 | 2 | — | 12 | 5 | Hits the first creature up to 5 tiles ahead for 12. |
| 3 | 2 | — | 14 | 5 | Hits the first creature up to 5 tiles ahead for 14. |
| 4 | 2 | — | 17 | 5 | Hits the first creature up to 5 tiles ahead for 17. |
| 5 | 2 | — | 20 | 5 | Hits the first creature up to 5 tiles ahead for 20. |
| 6 | 2 | — | 23 | 5 | Hits the first creature up to 5 tiles ahead for 23. |
| 7 | 2 | — | 25 | 5 | Hits the first creature up to 5 tiles ahead for 25. |
| 8 | 2 | — | 28 | 5 | Hits the first creature up to 5 tiles ahead for 28. |
| 9 | 2 | — | 31 | 5 | Hits the first creature up to 5 tiles ahead for 31. |
| 10 | 2 | — | 33 | 5 | Hits the first creature up to 5 tiles ahead for 33. |
Thorn burstGrove-caller · Thorns · ring
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits all eight tiles around you for 6. Sets it burning: 2 a turn for 2 turns. Ready again every 3 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 3 | 3 | 6 | 1 | Hits all eight tiles around you for 6. Sets it burning: 2 a turn for 2 turns. Ready again every 3 turns. |
| 2 | 3 | 3 | 8 | 1 | Hits all eight tiles around you for 8. Sets it burning: 2 a turn for 2 turns. Ready again every 3 turns. |
| 3 | 3 | 3 | 10 | 1 | Hits all eight tiles around you for 10. Sets it burning: 2 a turn for 2 turns. Ready again every 3 turns. |
| 4 | 3 | 3 | 11 | 1 | Hits all eight tiles around you for 11. Sets it burning: 2 a turn for 2 turns. Ready again every 3 turns. |
| 5 | 3 | 3 | 13 | 1 | Hits all eight tiles around you for 13. Sets it burning: 2 a turn for 2 turns. Ready again every 3 turns. |
Needle sprayGrove-caller · Thorns · bolt
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits the first creature up to 5 tiles ahead for 7, and goes on through 1 more. Ready again every 2 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 2 | 2 | 7 | 5 | Hits the first creature up to 5 tiles ahead for 7, and goes on through 1 more. Ready again every 2 turns. |
| 2 | 2 | 2 | 9 | 5 | Hits the first creature up to 5 tiles ahead for 9, and goes on through 1 more. Ready again every 2 turns. |
| 3 | 2 | 2 | 11 | 5 | Hits the first creature up to 5 tiles ahead for 11, and goes on through 1 more. Ready again every 2 turns. |
| 4 | 2 | 2 | 13 | 5 | Hits the first creature up to 5 tiles ahead for 13, and goes on through 1 more. Ready again every 2 turns. |
| 5 | 2 | 2 | 15 | 5 | Hits the first creature up to 5 tiles ahead for 15, and goes on through 1 more. Ready again every 2 turns. |
| 6 | 2 | 2 | 18 | 5 | Hits the first creature up to 5 tiles ahead for 18, and goes on through 1 more. Ready again every 2 turns. |
| 7 | 2 | 2 | 20 | 5 | Hits the first creature up to 5 tiles ahead for 20, and goes on through 1 more. Ready again every 2 turns. |
| 8 | 2 | 2 | 22 | 5 | Hits the first creature up to 5 tiles ahead for 22, and goes on through 1 more. Ready again every 2 turns. |
| 9 | 2 | 2 | 24 | 5 | Hits the first creature up to 5 tiles ahead for 24, and goes on through 1 more. Ready again every 2 turns. |
| 10 | 2 | 2 | 26 | 5 | Hits the first creature up to 5 tiles ahead for 26, and goes on through 1 more. Ready again every 2 turns. |
Spike seedGrove-caller · Thorns · strike
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Buries a mine on the tile right ahead. When a creature steps on it, or after 20 turns, it goes off for 14 on that tile. Ready again every 3 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 2 | 3 | 14 | 1 | Buries a mine on the tile right ahead. When a creature steps on it, or after 20 turns, it goes off for 14 on that tile. Ready again every 3 turns. |
| 2 | 2 | 3 | 18 | 1 | Buries a mine on the tile right ahead. When a creature steps on it, or after 20 turns, it goes off for 18 on that tile. Ready again every 3 turns. |
| 3 | 2 | 3 | 22 | 1 | Buries a mine on the tile right ahead. When a creature steps on it, or after 20 turns, it goes off for 22 on that tile. Ready again every 3 turns. |
| 4 | 2 | 3 | 27 | 1 | Buries a mine on the tile right ahead. When a creature steps on it, or after 20 turns, it goes off for 27 on that tile. Ready again every 3 turns. |
| 5 | 2 | 3 | 31 | 1 | Buries a mine on the tile right ahead. When a creature steps on it, or after 20 turns, it goes off for 31 on that tile. Ready again every 3 turns. |
| 6 | 2 | 3 | 35 | 1 | Buries a mine on the tile right ahead. When a creature steps on it, or after 20 turns, it goes off for 35 on that tile and the four tiles next to it. Ready again every 3 turns. |
| 7 | 2 | 3 | 39 | 1 | Buries a mine on the tile right ahead. When a creature steps on it, or after 20 turns, it goes off for 39 on that tile and the four tiles next to it. Ready again every 3 turns. |
| 8 | 2 | 3 | 43 | 1 | Buries a mine on the tile right ahead. When a creature steps on it, or after 20 turns, it goes off for 43 on that tile and the four tiles next to it. Ready again every 3 turns. |
| 9 | 2 | 3 | 48 | 1 | Buries a mine on the tile right ahead. When a creature steps on it, or after 20 turns, it goes off for 48 on that tile and the four tiles next to it. Ready again every 3 turns. |
| 10 | 2 | 3 | 52 | 1 | Buries a mine on the tile right ahead. When a creature steps on it, or after 20 turns, it goes off for 52 on that tile and the four tiles next to it. Ready again every 3 turns. |
Briar lashGrove-caller · Thorns · cross
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits along all four lines, 2 tiles each, for 6. Ready again every 3 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 3 | 3 | 6 | 2 | Hits along all four lines, 2 tiles each, for 6. Ready again every 3 turns. |
| 2 | 3 | 3 | 8 | 2 | Hits along all four lines, 2 tiles each, for 8. Ready again every 3 turns. |
| 3 | 3 | 3 | 10 | 2 | Hits along all four lines, 2 tiles each, for 10. Ready again every 3 turns. |
| 4 | 3 | 3 | 11 | 2 | Hits along all four lines, 2 tiles each, for 11. Ready again every 3 turns. |
| 5 | 3 | 3 | 13 | 2 | Hits along all four lines, 2 tiles each, for 13. Ready again every 3 turns. |
| 6 | 3 | 3 | 15 | 2 | Hits along all four lines, 2 tiles each, for 15. Ready again every 3 turns. |
| 7 | 3 | 3 | 17 | 2 | Hits along all four lines, 2 tiles each, for 17. Ready again every 3 turns. |
| 8 | 3 | 3 | 19 | 2 | Hits along all four lines, 2 tiles each, for 19. Ready again every 3 turns. |
| 9 | 3 | 3 | 20 | 2 | Hits along all four lines, 2 tiles each, for 20. Ready again every 3 turns. |
| 10 | 3 | 3 | 22 | 2 | Hits along all four lines, 2 tiles each, for 22. Ready again every 3 turns. |
Hawthorn lanceGrove-caller · Thorns · bolt
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits the first creature up to 3 tiles ahead for 10. Ready again every 2 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 3 | 2 | 10 | 3 | Hits the first creature up to 3 tiles ahead for 10. Ready again every 2 turns. |
| 2 | 3 | 2 | 13 | 3 | Hits the first creature up to 3 tiles ahead for 13. Ready again every 2 turns. |
| 3 | 3 | 2 | 16 | 3 | Hits the first creature up to 3 tiles ahead for 16. Ready again every 2 turns. |
| 4 | 3 | 2 | 19 | 3 | Hits the first creature up to 3 tiles ahead for 19. Ready again every 2 turns. |
| 5 | 3 | 2 | 22 | 3 | Hits the first creature up to 3 tiles ahead for 22, and goes on through 1 more. Ready again every 2 turns. |
| 6 | 3 | 2 | 25 | 3 | Hits the first creature up to 3 tiles ahead for 25, and goes on through 1 more. Ready again every 2 turns. |
| 7 | 3 | 2 | 28 | 3 | Hits the first creature up to 3 tiles ahead for 28, and goes on through 1 more. Ready again every 2 turns. |
| 8 | 3 | 2 | 31 | 3 | Hits the first creature up to 3 tiles ahead for 31, and goes on through 1 more. Ready again every 2 turns. |
| 9 | 3 | 2 | 34 | 3 | Hits the first creature up to 3 tiles ahead for 34, and goes on through 1 more. Ready again every 2 turns. |
| 10 | 3 | 2 | 37 | 3 | Hits the first creature up to 3 tiles ahead for 37, and goes on through 1 more. Ready again every 2 turns. |
Thorn patchGrove-caller · Thorns · strike
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits the tile 2 ahead and the four tiles next to it for 3. Ready again every 4 turns. The ground keeps hurting any creature standing there for 2 at the end of each turn, 3 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 2 | 4 | 3 | 2 | Hits the tile 2 ahead and the four tiles next to it for 3. Ready again every 4 turns. The ground keeps hurting any creature standing there for 2 at the end of each turn, 3 turns. |
| 2 | 2 | 4 | 4 | 2 | Hits the tile 2 ahead and the four tiles next to it for 4. Ready again every 4 turns. The ground keeps hurting any creature standing there for 2 at the end of each turn, 3 turns. |
| 3 | 2 | 4 | 5 | 2 | Hits the tile 2 ahead and the four tiles next to it for 5. Ready again every 4 turns. The ground keeps hurting any creature standing there for 3 at the end of each turn, 3 turns. |
| 4 | 2 | 4 | 6 | 2 | Hits the tile 2 ahead and the four tiles next to it for 6. Ready again every 4 turns. The ground keeps hurting any creature standing there for 3 at the end of each turn, 3 turns. |
| 5 | 2 | 4 | 7 | 2 | Hits the tile 2 ahead and the four tiles next to it for 7. Ready again every 4 turns. The ground keeps hurting any creature standing there for 4 at the end of each turn, 3 turns. |
| 6 | 2 | 4 | 8 | 2 | Hits the tile 2 ahead and the four tiles next to it for 8. Ready again every 4 turns. The ground keeps hurting any creature standing there for 4 at the end of each turn, 3 turns. |
| 7 | 2 | 4 | 9 | 2 | Hits the tile 2 ahead and the four tiles next to it for 9. Ready again every 4 turns. The ground keeps hurting any creature standing there for 5 at the end of each turn, 3 turns. |
| 8 | 2 | 4 | 10 | 2 | Hits the tile 2 ahead and the four tiles next to it for 10. Ready again every 4 turns. The ground keeps hurting any creature standing there for 5 at the end of each turn, 3 turns. |
| 9 | 2 | 4 | 11 | 2 | Hits the tile 2 ahead and the four tiles next to it for 11. Ready again every 4 turns. The ground keeps hurting any creature standing there for 6 at the end of each turn, 3 turns. |
Bur shotGrove-caller · Thorns · bolt
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits the first creature up to 4 tiles ahead for 3. (A creature is never held still more than 2 turns in a row.) Slows it: it acts every second turn for 4 turns. Ready again every 2 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 2 | 2 | 3 | 4 | Hits the first creature up to 4 tiles ahead for 3. (A creature is never held still more than 2 turns in a row.) Slows it: it acts every second turn for 4 turns. Ready again every 2 turns. |
| 2 | 2 | 2 | 4 | 4 | Hits the first creature up to 4 tiles ahead for 4. (A creature is never held still more than 2 turns in a row.) Slows it: it acts every second turn for 4 turns. Ready again every 2 turns. |
| 3 | 2 | 2 | 5 | 4 | Hits the first creature up to 4 tiles ahead for 5. (A creature is never held still more than 2 turns in a row.) Slows it: it acts every second turn for 4 turns. Ready again every 2 turns. |
| 4 | 2 | 2 | 6 | 4 | Hits the first creature up to 4 tiles ahead for 6. (A creature is never held still more than 2 turns in a row.) Slows it: it acts every second turn for 4 turns. Ready again every 2 turns. |
| 5 | 2 | 2 | 7 | 4 | Hits the first creature up to 4 tiles ahead for 7. (A creature is never held still more than 2 turns in a row.) Slows it: it acts every second turn for 4 turns. Ready again every 2 turns. |
| 6 | 2 | 2 | 8 | 4 | Hits the first creature up to 4 tiles ahead for 8. (A creature is never held still more than 2 turns in a row.) Slows it: it acts every second turn for 4 turns. Ready again every 2 turns. |
| 7 | 2 | 2 | 9 | 4 | Hits the first creature up to 4 tiles ahead for 9. (A creature is never held still more than 2 turns in a row.) Slows it: it acts every second turn for 4 turns. Ready again every 2 turns. |
| 8 | 2 | 2 | 10 | 4 | Hits the first creature up to 4 tiles ahead for 10. (A creature is never held still more than 2 turns in a row.) Slows it: it acts every second turn for 4 turns. Ready again every 2 turns. |
| 9 | 2 | 2 | 11 | 4 | Hits the first creature up to 4 tiles ahead for 11. (A creature is never held still more than 2 turns in a row.) Slows it: it acts every second turn for 4 turns. Ready again every 2 turns. |
Hopping burrGrove-caller · Thorns · bolt
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits the first creature up to 4 tiles ahead for 5. Then jumps to 2 more creatures within 2 steps, for a little less. Ready again every 3 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 3 | 3 | 5 | 4 | Hits the first creature up to 4 tiles ahead for 5. Then jumps to 2 more creatures within 2 steps, for a little less. Ready again every 3 turns. |
| 2 | 3 | 3 | 7 | 4 | Hits the first creature up to 4 tiles ahead for 7. Then jumps to 2 more creatures within 2 steps, for a little less. Ready again every 3 turns. |
| 3 | 3 | 3 | 8 | 4 | Hits the first creature up to 4 tiles ahead for 8. Then jumps to 2 more creatures within 2 steps, for a little less. Ready again every 3 turns. |
| 4 | 3 | 3 | 10 | 4 | Hits the first creature up to 4 tiles ahead for 10. Then jumps to 2 more creatures within 2 steps, for a little less. Ready again every 3 turns. |
| 5 | 3 | 3 | 11 | 4 | Hits the first creature up to 4 tiles ahead for 11. Then jumps to 2 more creatures within 2 steps, for a little less. Ready again every 3 turns. |
| 6 | 3 | 3 | 13 | 4 | Hits the first creature up to 4 tiles ahead for 13. Then jumps to 2 more creatures within 2 steps, for a little less. Ready again every 3 turns. |
| 7 | 3 | 3 | 14 | 4 | Hits the first creature up to 4 tiles ahead for 14. Then jumps to 2 more creatures within 2 steps, for a little less. Ready again every 3 turns. |
| 8 | 3 | 3 | 16 | 4 | Hits the first creature up to 4 tiles ahead for 16. Then jumps to 2 more creatures within 2 steps, for a little less. Ready again every 3 turns. |
| 9 | 3 | 3 | 17 | 4 | Hits the first creature up to 4 tiles ahead for 17. Then jumps to 2 more creatures within 2 steps, for a little less. Ready again every 3 turns. |
| 10 | 3 | 3 | 19 | 4 | Hits the first creature up to 4 tiles ahead for 19. Then jumps to 2 more creatures within 2 steps, for a little less. Ready again every 3 turns. |
Venom thornGrove-caller · Thorns · bolt
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits the first creature up to 5 tiles ahead for 2. Sets it burning: 2 a turn for 4 turns. Ready again every 3 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 2 | 3 | 2 | 5 | Hits the first creature up to 5 tiles ahead for 2. Sets it burning: 2 a turn for 4 turns. Ready again every 3 turns. |
| 2 | 2 | 3 | 3 | 5 | Hits the first creature up to 5 tiles ahead for 3. Sets it burning: 2 a turn for 4 turns. Ready again every 3 turns. |
| 3 | 2 | 3 | 4 | 5 | Hits the first creature up to 5 tiles ahead for 4. Sets it burning: 2 a turn for 4 turns. Ready again every 3 turns. |
| 4 | 2 | 3 | 5 | 5 | Hits the first creature up to 5 tiles ahead for 5. Sets it burning: 2 a turn for 4 turns. Ready again every 3 turns. |
| 5 | 2 | 3 | 6 | 5 | Hits the first creature up to 5 tiles ahead for 6. Sets it burning: 2 a turn for 4 turns. Ready again every 3 turns. |
| 6 | 2 | 3 | 7 | 5 | Hits the first creature up to 5 tiles ahead for 7. Sets it burning: 2 a turn for 4 turns. Ready again every 3 turns. |
Seed podGrove-caller · Thorns · nova
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits every creature within 2 steps for 10. It lands after the creatures act next turn. Ready again every 6 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 4 | 6 | 10 | 2 | Hits every creature within 2 steps for 10. It lands after the creatures act next turn. Ready again every 6 turns. |
| 2 | 4 | 6 | 13 | 2 | Hits every creature within 2 steps for 13. It lands after the creatures act next turn. Ready again every 6 turns. |
| 3 | 4 | 6 | 16 | 2 | Hits every creature within 2 steps for 16. It lands after the creatures act next turn. Ready again every 6 turns. |
| 4 | 4 | 6 | 19 | 2 | Hits every creature within 2 steps for 19. It lands after the creatures act next turn. Ready again every 6 turns. |
| 5 | 4 | 6 | 22 | 2 | Hits every creature within 2 steps for 22. It lands after the creatures act next turn. Ready again every 6 turns. |
Splinter lanceGrove-caller · Thorns · bolt
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits the first creature up to 6 tiles ahead for 6, and goes on through 2 more. Ready again every 3 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 3 | 3 | 6 | 6 | Hits the first creature up to 6 tiles ahead for 6, and goes on through 2 more. Ready again every 3 turns. |
| 2 | 3 | 3 | 8 | 6 | Hits the first creature up to 6 tiles ahead for 8, and goes on through 2 more. Ready again every 3 turns. |
| 3 | 3 | 3 | 10 | 6 | Hits the first creature up to 6 tiles ahead for 10, and goes on through 2 more. Ready again every 3 turns. |
| 4 | 3 | 3 | 11 | 6 | Hits the first creature up to 6 tiles ahead for 11, and goes on through 2 more. Ready again every 3 turns. |
| 5 | 3 | 3 | 13 | 6 | Hits the first creature up to 6 tiles ahead for 13, and goes on through 2 more. Ready again every 3 turns. |
| 6 | 3 | 3 | 15 | 6 | Hits the first creature up to 6 tiles ahead for 15, and goes on through 2 more. Ready again every 3 turns. |
| 7 | 3 | 3 | 17 | 6 | Hits the first creature up to 6 tiles ahead for 17, and goes on through 2 more. Ready again every 3 turns. |
| 8 | 3 | 3 | 19 | 6 | Hits the first creature up to 6 tiles ahead for 19, and goes on through 2 more. Ready again every 3 turns. |
| 9 | 3 | 3 | 20 | 6 | Hits the first creature up to 6 tiles ahead for 20, and goes on through 2 more. Ready again every 3 turns. |
| 10 | 3 | 3 | 22 | 6 | Hits the first creature up to 6 tiles ahead for 22, and goes on through 2 more. Ready again every 3 turns. |
Barbed vineGrove-caller · Thorns · bolt
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits the first creature up to 3 tiles ahead for 4. Drags it up to 2 tiles toward you. Ready again every 3 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 2 | 3 | 4 | 3 | Hits the first creature up to 3 tiles ahead for 4. Drags it up to 2 tiles toward you. Ready again every 3 turns. |
| 2 | 2 | 3 | 5 | 3 | Hits the first creature up to 3 tiles ahead for 5. Drags it up to 2 tiles toward you. Ready again every 3 turns. |
| 3 | 2 | 3 | 6 | 3 | Hits the first creature up to 3 tiles ahead for 6. Drags it up to 2 tiles toward you. Ready again every 3 turns. |
| 4 | 2 | 3 | 8 | 3 | Hits the first creature up to 3 tiles ahead for 8. Drags it up to 2 tiles toward you. Ready again every 3 turns. |
| 5 | 2 | 3 | 9 | 3 | Hits the first creature up to 3 tiles ahead for 9. Drags it up to 2 tiles toward you. Ready again every 3 turns. |
| 6 | 2 | 3 | 10 | 3 | Hits the first creature up to 3 tiles ahead for 10. Drags it up to 2 tiles toward you. Ready again every 3 turns. |
| 7 | 2 | 3 | 11 | 3 | Hits the first creature up to 3 tiles ahead for 11. Drags it up to 2 tiles toward you. Ready again every 3 turns. |
| 8 | 2 | 3 | 12 | 3 | Hits the first creature up to 3 tiles ahead for 12. Drags it up to 2 tiles toward you. Ready again every 3 turns. |
| 9 | 2 | 3 | 14 | 3 | Hits the first creature up to 3 tiles ahead for 14. Drags it up to 2 tiles toward you. Ready again every 3 turns. |
| 10 | 2 | 3 | 15 | 3 | Hits the first creature up to 3 tiles ahead for 15. Drags it up to 2 tiles toward you. Ready again every 3 turns. |
Briar ringGrove-caller · Thorns · ring
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits all eight tiles around you for 2. Ready again every 6 turns. The ground keeps hurting any creature standing there for 1 at the end of each turn, 3 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 3 | 6 | 2 | 1 | Hits all eight tiles around you for 2. Ready again every 6 turns. The ground keeps hurting any creature standing there for 1 at the end of each turn, 3 turns. |
| 2 | 3 | 6 | 3 | 1 | Hits all eight tiles around you for 3. Ready again every 6 turns. The ground keeps hurting any creature standing there for 2 at the end of each turn, 3 turns. |
| 3 | 3 | 6 | 4 | 1 | Hits all eight tiles around you for 4. Ready again every 6 turns. The ground keeps hurting any creature standing there for 2 at the end of each turn, 3 turns. |
| 4 | 3 | 6 | 5 | 1 | Hits all eight tiles around you for 5. Ready again every 6 turns. The ground keeps hurting any creature standing there for 3 at the end of each turn, 3 turns. |
| 5 | 3 | 6 | 6 | 1 | Hits all eight tiles around you for 6. Ready again every 6 turns. The ground keeps hurting any creature standing there for 3 at the end of each turn, 3 turns. |
| 6 | 3 | 6 | 7 | 1 | Hits all eight tiles around you for 7. Ready again every 6 turns. The ground keeps hurting any creature standing there for 4 at the end of each turn, 3 turns. |
Bramble leapGrove-caller · Thorns · cleave
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Jump up to 2 tiles straight ahead, over creatures, landing on the farthest safe tile, then: Hits the three tiles in front of you for 5. Ready again every 4 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 3 | 4 | 5 | 2 | Jump up to 2 tiles straight ahead, over creatures, landing on the farthest safe tile, then: Hits the three tiles in front of you for 5. Ready again every 4 turns. |
| 2 | 3 | 4 | 7 | 2 | Jump up to 2 tiles straight ahead, over creatures, landing on the farthest safe tile, then: Hits the three tiles in front of you for 7. Ready again every 4 turns. |
| 3 | 3 | 4 | 8 | 2 | Jump up to 2 tiles straight ahead, over creatures, landing on the farthest safe tile, then: Hits the three tiles in front of you for 8. Ready again every 4 turns. |
| 4 | 3 | 4 | 10 | 2 | Jump up to 2 tiles straight ahead, over creatures, landing on the farthest safe tile, then: Hits the three tiles in front of you for 10. Ready again every 4 turns. |
| 5 | 3 | 4 | 11 | 2 | Jump up to 2 tiles straight ahead, over creatures, landing on the farthest safe tile, then: Hits the three tiles in front of you for 11. Ready again every 4 turns. |
Thorn prickGrove-caller · Thorns · strike
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits the tile right ahead for 6. +100% against a creature under half its HP.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 2 | — | 6 | 1 | Hits the tile right ahead for 6. +100% against a creature under half its HP. |
| 2 | 2 | — | 8 | 1 | Hits the tile right ahead for 8. +100% against a creature under half its HP. |
| 3 | 2 | — | 10 | 1 | Hits the tile right ahead for 10. +100% against a creature under half its HP. |
| 4 | 2 | — | 11 | 1 | Hits the tile right ahead for 11. +100% against a creature under half its HP. |
| 5 | 2 | — | 13 | 1 | Hits the tile right ahead for 13. +100% against a creature under half its HP. |
| 6 | 2 | — | 15 | 1 | Hits the tile right ahead for 15. +100% against a creature under half its HP. |
| 7 | 2 | — | 17 | 1 | Hits the tile right ahead for 17. +100% against a creature under half its HP. |
| 8 | 2 | — | 19 | 1 | Hits the tile right ahead for 19. +100% against a creature under half its HP. |
| 9 | 2 | — | 20 | 1 | Hits the tile right ahead for 20. +100% against a creature under half its HP. |
| 10 | 2 | — | 22 | 1 | Hits the tile right ahead for 22. +100% against a creature under half its HP. |
Nettle stingGrove-caller · Thorns · bolt
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits the first creature up to 4 tiles ahead for 3. Its attacks do half damage for 2 turns. Ready again every 3 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 1 | 3 | 3 | 4 | Hits the first creature up to 4 tiles ahead for 3. Its attacks do half damage for 2 turns. Ready again every 3 turns. |
| 2 | 1 | 3 | 4 | 4 | Hits the first creature up to 4 tiles ahead for 4. Its attacks do half damage for 2 turns. Ready again every 3 turns. |
| 3 | 1 | 3 | 5 | 4 | Hits the first creature up to 4 tiles ahead for 5. Its attacks do half damage for 2 turns. Ready again every 3 turns. |
| 4 | 1 | 3 | 6 | 4 | Hits the first creature up to 4 tiles ahead for 6. Its attacks do half damage for 2 turns. Ready again every 3 turns. |
| 5 | 1 | 3 | 7 | 4 | Hits the first creature up to 4 tiles ahead for 7. Its attacks do half damage for 2 turns. Ready again every 3 turns. |
| 6 | 1 | 3 | 8 | 4 | Hits the first creature up to 4 tiles ahead for 8. Its attacks do half damage for 2 turns. Ready again every 3 turns. |
| 7 | 1 | 3 | 9 | 4 | Hits the first creature up to 4 tiles ahead for 9. Its attacks do half damage for 2 turns. Ready again every 3 turns. |
| 8 | 1 | 3 | 10 | 4 | Hits the first creature up to 4 tiles ahead for 10. Its attacks do half damage for 2 turns. Ready again every 3 turns. |
| 9 | 1 | 3 | 11 | 4 | Hits the first creature up to 4 tiles ahead for 11. Its attacks do half damage for 2 turns. Ready again every 3 turns. |
Root spikesGrove-caller · Thorns · cross
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits along all four lines, 3 tiles each, for 5. It lands after the creatures act this turn. Ready again every 4 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 4 | 4 | 5 | 3 | Hits along all four lines, 3 tiles each, for 5. It lands after the creatures act this turn. Ready again every 4 turns. |
| 2 | 4 | 4 | 7 | 3 | Hits along all four lines, 3 tiles each, for 7. It lands after the creatures act this turn. Ready again every 4 turns. |
| 3 | 4 | 4 | 8 | 3 | Hits along all four lines, 3 tiles each, for 8. It lands after the creatures act this turn. Ready again every 4 turns. |
| 4 | 4 | 4 | 10 | 3 | Hits along all four lines, 3 tiles each, for 10. It lands after the creatures act this turn. Ready again every 4 turns. |
| 5 | 4 | 4 | 11 | 3 | Hits along all four lines, 3 tiles each, for 11. It lands after the creatures act this turn. Ready again every 4 turns. |
Seed scatterGrove-caller · Thorns · cleave
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Buries a mine 1 tile ahead. When a creature steps on it, or after 20 turns, it goes off: Hits the three tiles in front of you for 8. Ready again every 5 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 3 | 5 | 8 | 1 | Buries a mine 1 tile ahead. When a creature steps on it, or after 20 turns, it goes off: Hits the three tiles in front of you for 8. Ready again every 5 turns. |
| 2 | 3 | 5 | 10 | 1 | Buries a mine 1 tile ahead. When a creature steps on it, or after 20 turns, it goes off: Hits the three tiles in front of you for 10. Ready again every 5 turns. |
| 3 | 3 | 5 | 13 | 1 | Buries a mine 1 tile ahead. When a creature steps on it, or after 20 turns, it goes off: Hits the three tiles in front of you for 13. Ready again every 5 turns. |
| 4 | 3 | 5 | 15 | 1 | Buries a mine 1 tile ahead. When a creature steps on it, or after 20 turns, it goes off: Hits the three tiles in front of you for 15. Ready again every 5 turns. |
| 5 | 3 | 5 | 18 | 1 | Buries a mine 1 tile ahead. When a creature steps on it, or after 20 turns, it goes off: Hits the three tiles in front of you for 18. Ready again every 5 turns. |
Briar snapGrove-caller · Thorns · strike
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits the tile right ahead for 9. It cannot walk for 1 turn. Ready again every 2 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 2 | 2 | 9 | 1 | Hits the tile right ahead for 9. It cannot walk for 1 turn. Ready again every 2 turns. |
| 2 | 2 | 2 | 12 | 1 | Hits the tile right ahead for 12. It cannot walk for 1 turn. Ready again every 2 turns. |
| 3 | 2 | 2 | 14 | 1 | Hits the tile right ahead for 14. It cannot walk for 1 turn. Ready again every 2 turns. |
| 4 | 2 | 2 | 17 | 1 | Hits the tile right ahead for 17. It cannot walk for 1 turn. Ready again every 2 turns. |
| 5 | 2 | 2 | 20 | 1 | Hits the tile right ahead for 20. It cannot walk for 1 turn. Ready again every 2 turns. |
| 6 | 2 | 2 | 23 | 1 | Hits the tile right ahead for 23. It cannot walk for 1 turn. Ready again every 2 turns. |
| 7 | 2 | 2 | 25 | 1 | Hits the tile right ahead for 25. It cannot walk for 1 turn. Ready again every 2 turns. |
| 8 | 2 | 2 | 28 | 1 | Hits the tile right ahead for 28. It cannot walk for 1 turn. Ready again every 2 turns. |
| 9 | 2 | 2 | 31 | 1 | Hits the tile right ahead for 31. It cannot walk for 1 turn. Ready again every 2 turns. |
| 10 | 2 | 2 | 33 | 1 | Hits the tile right ahead for 33. It cannot walk for 1 turn. Ready again every 2 turns. |
Call the wolfGrove-caller · Beasts · summon
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Calls a spirit wolf next to you for 12 turns. Runs toward the nearest creature and bites it when next to it. It hits for 4. It acts every second turn. Ready again every 8 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 4 | 8 | 4 | — | Calls a spirit wolf next to you for 12 turns. Runs toward the nearest creature and bites it when next to it. It hits for 4. It acts every second turn. Ready again every 8 turns. |
| 2 | 4 | 8 | 5 | — | Calls a spirit wolf next to you for 12 turns. Runs toward the nearest creature and bites it when next to it. It hits for 5. It acts every second turn. Ready again every 8 turns. |
| 3 | 4 | 8 | 6 | — | Calls a spirit wolf next to you for 12 turns. Runs toward the nearest creature and bites it when next to it. It hits for 6. It acts every second turn. Ready again every 8 turns. |
| 4 | 4 | 8 | 8 | — | Calls a spirit wolf next to you for 12 turns. Runs toward the nearest creature and bites it when next to it. It hits for 8. It acts every second turn. Ready again every 8 turns. |
| 5 | 4 | 8 | 9 | — | Calls a spirit wolf next to you for 12 turns. Runs toward the nearest creature and bites it when next to it. It hits for 9. It acts every second turn. Ready again every 8 turns. |
| 6 | 4 | 8 | 10 | — | Calls a spirit wolf next to you for 12 turns. Runs toward the nearest creature and bites it when next to it. It hits for 10. It acts every second turn. Ready again every 8 turns. |
| 7 | 4 | 8 | 11 | — | Calls a spirit wolf next to you for 12 turns. Runs toward the nearest creature and bites it when next to it. It hits for 11. It acts every second turn. Ready again every 8 turns. |
| 8 | 4 | 8 | 12 | — | Calls a spirit wolf next to you for 12 turns. Runs toward the nearest creature and bites it when next to it. It hits for 12. It acts every second turn. Ready again every 8 turns. |
| 9 | 4 | 8 | 14 | — | Calls a spirit wolf next to you for 12 turns. Runs toward the nearest creature and bites it when next to it. It hits for 14. It acts every second turn. Ready again every 8 turns. |
| 10 | 4 | 8 | 15 | — | Calls a spirit wolf next to you for 12 turns. Runs toward the nearest creature and bites it when next to it. It hits for 15. It acts every second turn. Ready again every 8 turns. |
Bramble wallGrove-caller · Beasts · summon
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Calls a bramble next to you for 16 turns. A thorny thicket: stands in the way and scratches every creature around it every second turn. It hits for 3. It acts every second turn. Ready again every 6 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 3 | 6 | 3 | — | Calls a bramble next to you for 16 turns. A thorny thicket: stands in the way and scratches every creature around it every second turn. It hits for 3. It acts every second turn. Ready again every 6 turns. |
| 2 | 3 | 6 | 4 | — | Calls a bramble next to you for 16 turns. A thorny thicket: stands in the way and scratches every creature around it every second turn. It hits for 4. It acts every second turn. Ready again every 6 turns. |
| 3 | 3 | 6 | 5 | — | Calls a bramble next to you for 16 turns. A thorny thicket: stands in the way and scratches every creature around it every second turn. It hits for 5. It acts every second turn. Ready again every 6 turns. |
| 4 | 3 | 6 | 6 | — | Calls a bramble next to you for 16 turns. A thorny thicket: stands in the way and scratches every creature around it every second turn. It hits for 6. It acts every second turn. Ready again every 6 turns. |
| 5 | 3 | 6 | 7 | — | Calls a bramble next to you for 16 turns. A thorny thicket: stands in the way and scratches every creature around it every second turn. It hits for 7. It acts every second turn. Ready again every 6 turns. |
| 6 | 3 | 6 | 8 | — | Calls a bramble next to you for 16 turns. A thorny thicket: stands in the way and scratches every creature around it every second turn. It hits for 8. It acts every second turn. Ready again every 6 turns. |
| 7 | 3 | 6 | 8 | — | Calls a bramble next to you for 16 turns. A thorny thicket: stands in the way and scratches every creature around it every second turn. It hits for 8. It acts every second turn. Ready again every 6 turns. |
| 8 | 3 | 6 | 9 | — | Calls a bramble next to you for 16 turns. A thorny thicket: stands in the way and scratches every creature around it every second turn. It hits for 9. It acts every second turn. Ready again every 6 turns. |
| 9 | 3 | 6 | 10 | — | Calls a bramble next to you for 16 turns. A thorny thicket: stands in the way and scratches every creature around it every second turn. It hits for 10. It acts every second turn. Ready again every 6 turns. |
| 10 | 3 | 6 | 11 | — | Calls a bramble next to you for 16 turns. A thorny thicket: stands in the way and scratches every creature around it every second turn. It hits for 11. It acts every second turn. Ready again every 6 turns. |
Hawk strikeGrove-caller · Beasts · bolt
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits the first creature up to 6 tiles ahead for 9. Ready again every 2 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 3 | 2 | 9 | 6 | Hits the first creature up to 6 tiles ahead for 9. Ready again every 2 turns. |
| 2 | 3 | 2 | 12 | 6 | Hits the first creature up to 6 tiles ahead for 12. Ready again every 2 turns. |
| 3 | 3 | 2 | 14 | 6 | Hits the first creature up to 6 tiles ahead for 14. Ready again every 2 turns. |
| 4 | 3 | 2 | 17 | 6 | Hits the first creature up to 6 tiles ahead for 17. Ready again every 2 turns. |
| 5 | 3 | 2 | 20 | 6 | Hits the first creature up to 6 tiles ahead for 20. Ready again every 2 turns. |
| 6 | 3 | 2 | 23 | 6 | Hits the first creature up to 6 tiles ahead for 23. Ready again every 2 turns. |
| 7 | 3 | 2 | 25 | 6 | Hits the first creature up to 6 tiles ahead for 25. Ready again every 2 turns. |
| 8 | 3 | 2 | 28 | 6 | Hits the first creature up to 6 tiles ahead for 28. Ready again every 2 turns. |
| 9 | 3 | 2 | 31 | 6 | Hits the first creature up to 6 tiles ahead for 31. Ready again every 2 turns. |
| 10 | 3 | 2 | 33 | 6 | Hits the first creature up to 6 tiles ahead for 33. Ready again every 2 turns. |
Boar chargeGrove-caller · Beasts · bolt
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits the first creature up to 4 tiles ahead for 8. Knocks it 2 tiles back. Ready again every 3 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 3 | 3 | 8 | 4 | Hits the first creature up to 4 tiles ahead for 8. Knocks it 2 tiles back. Ready again every 3 turns. |
| 2 | 3 | 3 | 10 | 4 | Hits the first creature up to 4 tiles ahead for 10. Knocks it 2 tiles back. Ready again every 3 turns. |
| 3 | 3 | 3 | 13 | 4 | Hits the first creature up to 4 tiles ahead for 13. Knocks it 2 tiles back. Ready again every 3 turns. |
| 4 | 3 | 3 | 15 | 4 | Hits the first creature up to 4 tiles ahead for 15. Knocks it 2 tiles back. Ready again every 3 turns. |
| 5 | 3 | 3 | 18 | 4 | Hits the first creature up to 4 tiles ahead for 18. Knocks it 2 tiles back. Ready again every 3 turns. |
| 6 | 3 | 3 | 20 | 4 | Hits the first creature up to 4 tiles ahead for 20. Knocks it 2 tiles back. Ready again every 3 turns. |
| 7 | 3 | 3 | 22 | 4 | Hits the first creature up to 4 tiles ahead for 22. Knocks it 2 tiles back. Ready again every 3 turns. |
| 8 | 3 | 3 | 25 | 4 | Hits the first creature up to 4 tiles ahead for 25. Knocks it 2 tiles back. Ready again every 3 turns. |
| 9 | 3 | 3 | 27 | 4 | Hits the first creature up to 4 tiles ahead for 27. Knocks it 2 tiles back. Ready again every 3 turns. |
| 10 | 3 | 3 | 30 | 4 | Hits the first creature up to 4 tiles ahead for 30. Knocks it 2 tiles back. Ready again every 3 turns. |
Call the bearGrove-caller · Beasts · summon
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Calls a cave bear next to you for 10 turns. Lumbers toward the nearest creature and mauls it when next to it. It hits for 6. It acts every second turn. Ready again every 12 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 6 | 12 | 6 | — | Calls a cave bear next to you for 10 turns. Lumbers toward the nearest creature and mauls it when next to it. It hits for 6. It acts every second turn. Ready again every 12 turns. |
| 2 | 6 | 12 | 8 | — | Calls a cave bear next to you for 10 turns. Lumbers toward the nearest creature and mauls it when next to it. It hits for 8. It acts every second turn. Ready again every 12 turns. |
| 3 | 6 | 12 | 10 | — | Calls a cave bear next to you for 10 turns. Lumbers toward the nearest creature and mauls it when next to it. It hits for 10. It acts every second turn. Ready again every 12 turns. |
| 4 | 6 | 12 | 11 | — | Calls a cave bear next to you for 10 turns. Lumbers toward the nearest creature and mauls it when next to it. It hits for 11. It acts every second turn. Ready again every 12 turns. |
| 5 | 6 | 12 | 13 | — | Calls a cave bear next to you for 10 turns. Lumbers toward the nearest creature and mauls it when next to it. It hits for 13. It acts every second turn. Ready again every 12 turns. |
Bee swarmGrove-caller · Beasts · nova
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits every creature within 2 steps for 5. Ready again every 4 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 4 | 4 | 5 | 2 | Hits every creature within 2 steps for 5. Ready again every 4 turns. |
| 2 | 4 | 4 | 7 | 2 | Hits every creature within 2 steps for 7. Ready again every 4 turns. |
| 3 | 4 | 4 | 8 | 2 | Hits every creature within 2 steps for 8. Ready again every 4 turns. |
| 4 | 4 | 4 | 10 | 2 | Hits every creature within 2 steps for 10. Ready again every 4 turns. |
| 5 | 4 | 4 | 11 | 2 | Hits every creature within 2 steps for 11. Ready again every 4 turns. |
Call the owlGrove-caller · Beasts · summon
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Calls a grey owl next to you for 8 turns. Swoops on the nearest creature within 3 steps, any direction, every turn. It hits for 3. Ready again every 7 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 3 | 7 | 3 | — | Calls a grey owl next to you for 8 turns. Swoops on the nearest creature within 3 steps, any direction, every turn. It hits for 3. Ready again every 7 turns. |
| 2 | 3 | 7 | 4 | — | Calls a grey owl next to you for 8 turns. Swoops on the nearest creature within 3 steps, any direction, every turn. It hits for 4. Ready again every 7 turns. |
| 3 | 3 | 7 | 5 | — | Calls a grey owl next to you for 8 turns. Swoops on the nearest creature within 3 steps, any direction, every turn. It hits for 5. Ready again every 7 turns. |
| 4 | 3 | 7 | 6 | — | Calls a grey owl next to you for 8 turns. Swoops on the nearest creature within 3 steps, any direction, every turn. It hits for 6. Ready again every 7 turns. |
| 5 | 3 | 7 | 7 | — | Calls a grey owl next to you for 8 turns. Swoops on the nearest creature within 3 steps, any direction, every turn. It hits for 7. Ready again every 7 turns. |
| 6 | 3 | 7 | 8 | — | Calls a grey owl next to you for 8 turns. Swoops on the nearest creature within 3 steps, any direction, every turn. It hits for 8. Ready again every 7 turns. |
| 7 | 3 | 7 | 8 | — | Calls a grey owl next to you for 8 turns. Swoops on the nearest creature within 3 steps, any direction, every turn. It hits for 8. Ready again every 7 turns. |
| 8 | 3 | 7 | 9 | — | Calls a grey owl next to you for 8 turns. Swoops on the nearest creature within 3 steps, any direction, every turn. It hits for 9. Ready again every 7 turns. |
| 9 | 3 | 7 | 10 | — | Calls a grey owl next to you for 8 turns. Swoops on the nearest creature within 3 steps, any direction, every turn. It hits for 10. Ready again every 7 turns. |
| 10 | 3 | 7 | 11 | — | Calls a grey owl next to you for 8 turns. Swoops on the nearest creature within 3 steps, any direction, every turn. It hits for 11. Ready again every 7 turns. |
Call the badgerGrove-caller · Beasts · summon
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Calls a badger next to you for 6 turns. Runs toward the nearest creature and bites it when next to it. It hits for 6. It acts every second turn. Ready again every 6 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 3 | 6 | 6 | — | Calls a badger next to you for 6 turns. Runs toward the nearest creature and bites it when next to it. It hits for 6. It acts every second turn. Ready again every 6 turns. |
| 2 | 3 | 6 | 8 | — | Calls a badger next to you for 6 turns. Runs toward the nearest creature and bites it when next to it. It hits for 8. It acts every second turn. Ready again every 6 turns. |
| 3 | 3 | 6 | 10 | — | Calls a badger next to you for 6 turns. Runs toward the nearest creature and bites it when next to it. It hits for 10. It acts every second turn. Ready again every 6 turns. |
| 4 | 3 | 6 | 11 | — | Calls a badger next to you for 6 turns. Runs toward the nearest creature and bites it when next to it. It hits for 11. It acts every second turn. Ready again every 6 turns. |
| 5 | 3 | 6 | 13 | — | Calls a badger next to you for 6 turns. Runs toward the nearest creature and bites it when next to it. It hits for 13. It acts every second turn. Ready again every 6 turns. |
| 6 | 3 | 6 | 15 | — | Calls a badger next to you for 6 turns. Runs toward the nearest creature and bites it when next to it. It hits for 15. It acts every second turn. Ready again every 6 turns. |
| 7 | 3 | 6 | 17 | — | Calls a badger next to you for 6 turns. Runs toward the nearest creature and bites it when next to it. It hits for 17. It acts every second turn. Ready again every 6 turns. |
| 8 | 3 | 6 | 19 | — | Calls a badger next to you for 6 turns. Runs toward the nearest creature and bites it when next to it. It hits for 19. It acts every second turn. Ready again every 6 turns. |
| 9 | 3 | 6 | 20 | — | Calls a badger next to you for 6 turns. Runs toward the nearest creature and bites it when next to it. It hits for 20. It acts every second turn. Ready again every 6 turns. |
| 10 | 3 | 6 | 22 | — | Calls a badger next to you for 6 turns. Runs toward the nearest creature and bites it when next to it. It hits for 22. It acts every second turn. Ready again every 6 turns. |
Puff toadGrove-caller · Beasts · summon
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Calls a puff toad next to you for 10 turns. Hops toward the nearest creature every second turn; next to one, it pops at once on the eight tiles around it. It hits for 10. Ready again every 6 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 3 | 6 | 10 | — | Calls a puff toad next to you for 10 turns. Hops toward the nearest creature every second turn; next to one, it pops at once on the eight tiles around it. It hits for 10. Ready again every 6 turns. |
| 2 | 3 | 6 | 13 | — | Calls a puff toad next to you for 10 turns. Hops toward the nearest creature every second turn; next to one, it pops at once on the eight tiles around it. It hits for 13. Ready again every 6 turns. |
| 3 | 3 | 6 | 16 | — | Calls a puff toad next to you for 10 turns. Hops toward the nearest creature every second turn; next to one, it pops at once on the eight tiles around it. It hits for 16. Ready again every 6 turns. |
| 4 | 3 | 6 | 19 | — | Calls a puff toad next to you for 10 turns. Hops toward the nearest creature every second turn; next to one, it pops at once on the eight tiles around it. It hits for 19. Ready again every 6 turns. |
| 5 | 3 | 6 | 22 | — | Calls a puff toad next to you for 10 turns. Hops toward the nearest creature every second turn; next to one, it pops at once on the eight tiles around it. It hits for 22. Ready again every 6 turns. |
| 6 | 3 | 6 | 25 | — | Calls a puff toad next to you for 10 turns. Hops toward the nearest creature every second turn; next to one, it pops at once on the eight tiles around it. It hits for 25. Ready again every 6 turns. |
| 7 | 3 | 6 | 28 | — | Calls a puff toad next to you for 10 turns. Hops toward the nearest creature every second turn; next to one, it pops at once on the eight tiles around it. It hits for 28. Ready again every 6 turns. |
| 8 | 3 | 6 | 31 | — | Calls a puff toad next to you for 10 turns. Hops toward the nearest creature every second turn; next to one, it pops at once on the eight tiles around it. It hits for 31. Ready again every 6 turns. |
| 9 | 3 | 6 | 34 | — | Calls a puff toad next to you for 10 turns. Hops toward the nearest creature every second turn; next to one, it pops at once on the eight tiles around it. It hits for 34. Ready again every 6 turns. |
| 10 | 3 | 6 | 37 | — | Calls a puff toad next to you for 10 turns. Hops toward the nearest creature every second turn; next to one, it pops at once on the eight tiles around it. It hits for 37. Ready again every 6 turns. |
Old tortoiseGrove-caller · Beasts · summon
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Calls a old tortoise next to you for 16 turns. A shell that will not move. Creatures stuck behind it bite it instead. Ready again every 6 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 2 | 6 | — | — | Calls a old tortoise next to you for 16 turns. A shell that will not move. Creatures stuck behind it bite it instead. Ready again every 6 turns. |
| 2 | 2 | 6 | — | — | Calls a old tortoise next to you for 16 turns. A shell that will not move. Creatures stuck behind it bite it instead. Ready again every 6 turns. |
| 3 | 2 | 6 | — | — | Calls a old tortoise next to you for 16 turns. A shell that will not move. Creatures stuck behind it bite it instead. Ready again every 6 turns. |
| 4 | 2 | 6 | — | — | Calls a old tortoise next to you for 16 turns. A shell that will not move. Creatures stuck behind it bite it instead. Ready again every 6 turns. |
| 5 | 2 | 6 | — | — | Calls a old tortoise next to you for 16 turns. A shell that will not move. Creatures stuck behind it bite it instead. Ready again every 6 turns. |
Stag rushGrove-caller · Beasts · strike
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Rushes up to 3 tiles straight ahead to the first creature and hits it for 8. Knocks it 2 tiles back. Ready again every 4 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 3 | 4 | 8 | 3 | Rushes up to 3 tiles straight ahead to the first creature and hits it for 8. Knocks it 2 tiles back. Ready again every 4 turns. |
| 2 | 3 | 4 | 10 | 3 | Rushes up to 3 tiles straight ahead to the first creature and hits it for 10. Knocks it 2 tiles back. Ready again every 4 turns. |
| 3 | 3 | 4 | 13 | 3 | Rushes up to 3 tiles straight ahead to the first creature and hits it for 13. Knocks it 2 tiles back. Ready again every 4 turns. |
| 4 | 3 | 4 | 15 | 3 | Rushes up to 3 tiles straight ahead to the first creature and hits it for 15. Knocks it 2 tiles back. Ready again every 4 turns. |
| 5 | 3 | 4 | 18 | 3 | Rushes up to 3 tiles straight ahead to the first creature and hits it for 18. Knocks it 2 tiles back. Ready again every 4 turns. |
| 6 | 3 | 4 | 20 | 3 | Rushes up to 3 tiles straight ahead to the first creature and hits it for 20. Knocks it 2 tiles back. Ready again every 4 turns. |
| 7 | 3 | 4 | 22 | 3 | Rushes up to 3 tiles straight ahead to the first creature and hits it for 22. Knocks it 2 tiles back. Ready again every 4 turns. |
| 8 | 3 | 4 | 25 | 3 | Rushes up to 3 tiles straight ahead to the first creature and hits it for 25. Knocks it 2 tiles back. Ready again every 4 turns. |
| 9 | 3 | 4 | 27 | 3 | Rushes up to 3 tiles straight ahead to the first creature and hits it for 27. Knocks it 2 tiles back. Ready again every 4 turns. |
| 10 | 3 | 4 | 30 | 3 | Rushes up to 3 tiles straight ahead to the first creature and hits it for 30. Knocks it 2 tiles back. Ready again every 4 turns. |
Crow mobGrove-caller · Beasts · cross
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits along all four lines, 3 tiles each, for 3. Its attacks do half damage for 1 turn. Ready again every 4 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 3 | 4 | 3 | 3 | Hits along all four lines, 3 tiles each, for 3. Its attacks do half damage for 1 turn. Ready again every 4 turns. |
| 2 | 3 | 4 | 4 | 3 | Hits along all four lines, 3 tiles each, for 4. Its attacks do half damage for 1 turn. Ready again every 4 turns. |
| 3 | 3 | 4 | 5 | 3 | Hits along all four lines, 3 tiles each, for 5. Its attacks do half damage for 1 turn. Ready again every 4 turns. |
| 4 | 3 | 4 | 6 | 3 | Hits along all four lines, 3 tiles each, for 6. Its attacks do half damage for 1 turn. Ready again every 4 turns. |
| 5 | 3 | 4 | 7 | 3 | Hits along all four lines, 3 tiles each, for 7. Its attacks do half damage for 1 turn. Ready again every 4 turns. |
| 6 | 3 | 4 | 8 | 3 | Hits along all four lines, 3 tiles each, for 8. Its attacks do half damage for 1 turn. Ready again every 4 turns. |
| 7 | 3 | 4 | 9 | 3 | Hits along all four lines, 3 tiles each, for 9. Its attacks do half damage for 1 turn. Ready again every 4 turns. |
| 8 | 3 | 4 | 10 | 3 | Hits along all four lines, 3 tiles each, for 10. Its attacks do half damage for 1 turn. Ready again every 4 turns. |
| 9 | 3 | 4 | 11 | 3 | Hits along all four lines, 3 tiles each, for 11. Its attacks do half damage for 1 turn. Ready again every 4 turns. |
Adder biteGrove-caller · Beasts · strike
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits the tile right ahead for 3. Sets it burning: 2 a turn for 3 turns. Ready again every 2 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 1 | 2 | 3 | 1 | Hits the tile right ahead for 3. Sets it burning: 2 a turn for 3 turns. Ready again every 2 turns. |
| 2 | 1 | 2 | 4 | 1 | Hits the tile right ahead for 4. Sets it burning: 2 a turn for 3 turns. Ready again every 2 turns. |
| 3 | 1 | 2 | 5 | 1 | Hits the tile right ahead for 5. Sets it burning: 2 a turn for 3 turns. Ready again every 2 turns. |
| 4 | 1 | 2 | 6 | 1 | Hits the tile right ahead for 6. Sets it burning: 2 a turn for 3 turns. Ready again every 2 turns. |
| 5 | 1 | 2 | 7 | 1 | Hits the tile right ahead for 7. Sets it burning: 2 a turn for 3 turns. Ready again every 2 turns. |
| 6 | 1 | 2 | 8 | 1 | Hits the tile right ahead for 8. Sets it burning: 2 a turn for 3 turns. Ready again every 2 turns. |
| 7 | 1 | 2 | 9 | 1 | Hits the tile right ahead for 9. Sets it burning: 2 a turn for 3 turns. Ready again every 2 turns. |
| 8 | 1 | 2 | 10 | 1 | Hits the tile right ahead for 10. Sets it burning: 2 a turn for 3 turns. Ready again every 2 turns. |
| 9 | 1 | 2 | 11 | 1 | Hits the tile right ahead for 11. Sets it burning: 2 a turn for 3 turns. Ready again every 2 turns. |
Wolf howlGrove-caller · Beasts · nova
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits every creature within 2 steps for 1. Its attacks do half damage for 2 turns. Ready again every 5 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 3 | 5 | 1 | 2 | Hits every creature within 2 steps for 1. Its attacks do half damage for 2 turns. Ready again every 5 turns. |
| 2 | 3 | 5 | 2 | 2 | Hits every creature within 2 steps for 2. Its attacks do half damage for 2 turns. Ready again every 5 turns. |
Fox stepGrove-caller · Beasts · self
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Jump up to 3 tiles straight ahead, over creatures but never through a wall, landing on the farthest safe tile. A shield that absorbs 3 damage. Ready again every 4 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 2 | 4 | 3 | 3 | Jump up to 3 tiles straight ahead, over creatures but never through a wall, landing on the farthest safe tile. A shield that absorbs 3 damage. Ready again every 4 turns. |
| 2 | 2 | 4 | 4 | 3 | Jump up to 3 tiles straight ahead, over creatures but never through a wall, landing on the farthest safe tile. A shield that absorbs 4 damage. Ready again every 4 turns. |
| 3 | 2 | 4 | 5 | 3 | Jump up to 3 tiles straight ahead, over creatures but never through a wall, landing on the farthest safe tile. A shield that absorbs 5 damage. Ready again every 4 turns. |
| 4 | 2 | 4 | 6 | 3 | Jump up to 3 tiles straight ahead, over creatures but never through a wall, landing on the farthest safe tile. A shield that absorbs 6 damage. Ready again every 4 turns. |
| 5 | 2 | 4 | 7 | 3 | Jump up to 3 tiles straight ahead, over creatures but never through a wall, landing on the farthest safe tile. A shield that absorbs 7 damage. Ready again every 4 turns. |
Eagle diveGrove-caller · Beasts · strike
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits the tile 5 ahead for 16. It lands after the creatures act next turn. Ready again every 5 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 4 | 5 | 16 | 5 | Hits the tile 5 ahead for 16. It lands after the creatures act next turn. Ready again every 5 turns. |
| 2 | 4 | 5 | 21 | 5 | Hits the tile 5 ahead for 21. It lands after the creatures act next turn. Ready again every 5 turns. |
| 3 | 4 | 5 | 26 | 5 | Hits the tile 5 ahead for 26. It lands after the creatures act next turn. Ready again every 5 turns. |
| 4 | 4 | 5 | 30 | 5 | Hits the tile 5 ahead for 30. It lands after the creatures act next turn. Ready again every 5 turns. |
| 5 | 4 | 5 | 35 | 5 | Hits the tile 5 ahead for 35. It lands after the creatures act next turn. Ready again every 5 turns. |
| 6 | 4 | 5 | 40 | 5 | Hits the tile 5 ahead for 40. It lands after the creatures act next turn. Ready again every 5 turns. |
| 7 | 4 | 5 | 45 | 5 | Hits the tile 5 ahead for 45. It lands after the creatures act next turn. Ready again every 5 turns. |
| 8 | 4 | 5 | 50 | 5 | Hits the tile 5 ahead for 50. It lands after the creatures act next turn. Ready again every 5 turns. |
| 9 | 4 | 5 | 54 | 5 | Hits the tile 5 ahead for 54. It lands after the creatures act next turn. Ready again every 5 turns. |
| 10 | 4 | 5 | 59 | 5 | Hits the tile 5 ahead for 59. It lands after the creatures act next turn. Ready again every 5 turns. |
Web throwGrove-caller · Beasts · strike
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits the tile 3 ahead and the four tiles next to it for 1. It cannot walk for 2 turns. Ready again every 4 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 2 | 4 | 1 | 3 | Hits the tile 3 ahead and the four tiles next to it for 1. It cannot walk for 2 turns. Ready again every 4 turns. |
| 2 | 2 | 4 | 2 | 3 | Hits the tile 3 ahead and the four tiles next to it for 2. It cannot walk for 2 turns. Ready again every 4 turns. |
| 3 | 2 | 4 | 3 | 3 | Hits the tile 3 ahead and the four tiles next to it for 3. It cannot walk for 2 turns. Ready again every 4 turns. |
| 4 | 2 | 4 | 4 | 3 | Hits the tile 3 ahead and the four tiles next to it for 4. It cannot walk for 2 turns. Ready again every 4 turns. |
Mole ambushGrove-caller · Beasts · strike
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Buries a mine on the tile right ahead. When a creature steps on it, or after 20 turns, it goes off for 12 on that tile. Ready again every 4 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 2 | 4 | 12 | 1 | Buries a mine on the tile right ahead. When a creature steps on it, or after 20 turns, it goes off for 12 on that tile. Ready again every 4 turns. |
| 2 | 2 | 4 | 16 | 1 | Buries a mine on the tile right ahead. When a creature steps on it, or after 20 turns, it goes off for 16 on that tile. Ready again every 4 turns. |
| 3 | 2 | 4 | 19 | 1 | Buries a mine on the tile right ahead. When a creature steps on it, or after 20 turns, it goes off for 19 on that tile. Ready again every 4 turns. |
| 4 | 2 | 4 | 23 | 1 | Buries a mine on the tile right ahead. When a creature steps on it, or after 20 turns, it goes off for 23 on that tile. Ready again every 4 turns. |
| 5 | 2 | 4 | 26 | 1 | Buries a mine on the tile right ahead. When a creature steps on it, or after 20 turns, it goes off for 26 on that tile. Ready again every 4 turns. |
| 6 | 2 | 4 | 30 | 1 | Buries a mine on the tile right ahead. When a creature steps on it, or after 20 turns, it goes off for 30 on that tile. Ready again every 4 turns. |
| 7 | 2 | 4 | 34 | 1 | Buries a mine on the tile right ahead. When a creature steps on it, or after 20 turns, it goes off for 34 on that tile. Ready again every 4 turns. |
| 8 | 2 | 4 | 37 | 1 | Buries a mine on the tile right ahead. When a creature steps on it, or after 20 turns, it goes off for 37 on that tile. Ready again every 4 turns. |
| 9 | 2 | 4 | 41 | 1 | Buries a mine on the tile right ahead. When a creature steps on it, or after 20 turns, it goes off for 41 on that tile. Ready again every 4 turns. |
| 10 | 2 | 4 | 44 | 1 | Buries a mine on the tile right ahead. When a creature steps on it, or after 20 turns, it goes off for 44 on that tile. Ready again every 4 turns. |
HornetGrove-caller · Beasts · bolt
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Flies to the nearest creature within 4 steps, whichever way you face, and hits it for 4. Then jumps to one more creature within 2 steps, for a little less. Ready again every 2 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 2 | 2 | 4 | 4 | Flies to the nearest creature within 4 steps, whichever way you face, and hits it for 4. Then jumps to one more creature within 2 steps, for a little less. Ready again every 2 turns. |
| 2 | 2 | 2 | 5 | 4 | Flies to the nearest creature within 4 steps, whichever way you face, and hits it for 5. Then jumps to one more creature within 2 steps, for a little less. Ready again every 2 turns. |
| 3 | 2 | 2 | 6 | 4 | Flies to the nearest creature within 4 steps, whichever way you face, and hits it for 6. Then jumps to one more creature within 2 steps, for a little less. Ready again every 2 turns. |
| 4 | 2 | 2 | 8 | 4 | Flies to the nearest creature within 4 steps, whichever way you face, and hits it for 8. Then jumps to one more creature within 2 steps, for a little less. Ready again every 2 turns. |
| 5 | 2 | 2 | 9 | 4 | Flies to the nearest creature within 4 steps, whichever way you face, and hits it for 9. Then jumps to one more creature within 2 steps, for a little less. Ready again every 2 turns. |
| 6 | 2 | 2 | 10 | 4 | Flies to the nearest creature within 4 steps, whichever way you face, and hits it for 10. Then jumps to one more creature within 2 steps, for a little less. Ready again every 2 turns. |
| 7 | 2 | 2 | 11 | 4 | Flies to the nearest creature within 4 steps, whichever way you face, and hits it for 11. Then jumps to one more creature within 2 steps, for a little less. Ready again every 2 turns. |
| 8 | 2 | 2 | 12 | 4 | Flies to the nearest creature within 4 steps, whichever way you face, and hits it for 12. Then jumps to one more creature within 2 steps, for a little less. Ready again every 2 turns. |
| 9 | 2 | 2 | 14 | 4 | Flies to the nearest creature within 4 steps, whichever way you face, and hits it for 14. Then jumps to one more creature within 2 steps, for a little less. Ready again every 2 turns. |
| 10 | 2 | 2 | 15 | 4 | Flies to the nearest creature within 4 steps, whichever way you face, and hits it for 15. Then jumps to one more creature within 2 steps, for a little less. Ready again every 2 turns. |
Bat supperGrove-caller · Beasts · bolt
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits the first creature up to 3 tiles ahead for 5. Heals you 75% of the damage. Ready again every 4 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 3 | 4 | 5 | 3 | Hits the first creature up to 3 tiles ahead for 5. Heals you 75% of the damage. Ready again every 4 turns. |
| 2 | 3 | 4 | 7 | 3 | Hits the first creature up to 3 tiles ahead for 7. Heals you 75% of the damage. Ready again every 4 turns. |
| 3 | 3 | 4 | 8 | 3 | Hits the first creature up to 3 tiles ahead for 8. Heals you 75% of the damage. Ready again every 4 turns. |
| 4 | 3 | 4 | 10 | 3 | Hits the first creature up to 3 tiles ahead for 10. Heals you 75% of the damage. Ready again every 4 turns. |
| 5 | 3 | 4 | 11 | 3 | Hits the first creature up to 3 tiles ahead for 11. Heals you 75% of the damage. Ready again every 4 turns. |
| 6 | 3 | 4 | 13 | 3 | Hits the first creature up to 3 tiles ahead for 13. Heals you 75% of the damage. Ready again every 4 turns. |
| 7 | 3 | 4 | 14 | 3 | Hits the first creature up to 3 tiles ahead for 14. Heals you 75% of the damage. Ready again every 4 turns. |
| 8 | 3 | 4 | 16 | 3 | Hits the first creature up to 3 tiles ahead for 16. Heals you 75% of the damage. Ready again every 4 turns. |
| 9 | 3 | 4 | 17 | 3 | Hits the first creature up to 3 tiles ahead for 17. Heals you 75% of the damage. Ready again every 4 turns. |
| 10 | 3 | 4 | 19 | 3 | Hits the first creature up to 3 tiles ahead for 19. Heals you 75% of the damage. Ready again every 4 turns. |
Battle-wizard
SparkBattle-wizard · Basic · bolt
Available in this hero’s starting kit.
Hits the first creature up to 3 tiles ahead for 5.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 0 | — | 5 | 3 | Hits the first creature up to 3 tiles ahead for 5. |
FireboltBattle-wizard · Fire · bolt
Available in this hero’s starting kit.
Hits the first creature up to 5 tiles ahead for 10. Ready again every 2 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 3 | 2 | 10 | 5 | Hits the first creature up to 5 tiles ahead for 10. Ready again every 2 turns. |
| 2 | 3 | 2 | 13 | 5 | Hits the first creature up to 5 tiles ahead for 13. Ready again every 2 turns. |
| 3 | 3 | 2 | 16 | 5 | Hits the first creature up to 5 tiles ahead for 16. Ready again every 2 turns. |
| 4 | 3 | 2 | 19 | 5 | Hits the first creature up to 5 tiles ahead for 19, and goes on through 1 more. Ready again every 2 turns. |
| 5 | 3 | 2 | 22 | 5 | Hits the first creature up to 5 tiles ahead for 22, and goes on through 1 more. Ready again every 2 turns. |
| 6 | 3 | 2 | 25 | 5 | Hits the first creature up to 5 tiles ahead for 25, and goes on through 1 more. Ready again every 2 turns. |
| 7 | 3 | 2 | 28 | 5 | Hits the first creature up to 5 tiles ahead for 28, and goes on through 1 more. Sets it burning: 3 a turn for 2 turns. Ready again every 2 turns. |
| 8 | 3 | 2 | 31 | 5 | Hits the first creature up to 5 tiles ahead for 31, and goes on through 1 more. Sets it burning: 3 a turn for 2 turns. Ready again every 2 turns. |
| 9 | 3 | 2 | 34 | 5 | Hits the first creature up to 5 tiles ahead for 34, and goes on through 1 more. Sets it burning: 3 a turn for 2 turns. Ready again every 2 turns. |
| 10 | 3 | 2 | 37 | 5 | Hits the first creature up to 5 tiles ahead for 37, and goes on through 1 more. Sets it burning: 3 a turn for 2 turns. Ready again every 2 turns. |
EmberBattle-wizard · Fire · strike
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits the tile right ahead for 8.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 2 | — | 8 | 1 | Hits the tile right ahead for 8. |
| 2 | 2 | — | 10 | 1 | Hits the tile right ahead for 10. |
| 3 | 2 | — | 13 | 1 | Hits the tile right ahead for 13. |
| 4 | 2 | — | 15 | 1 | Hits the tile right ahead for 15. |
| 5 | 2 | — | 18 | 1 | Hits the tile right ahead for 18. Sets it burning: 2 a turn for 2 turns. |
| 6 | 2 | — | 20 | 1 | Hits the tile right ahead for 20. Sets it burning: 2 a turn for 2 turns. |
| 7 | 2 | — | 22 | 1 | Hits the tile right ahead for 22. Sets it burning: 2 a turn for 2 turns. |
| 8 | 2 | — | 25 | 1 | Hits the tile right ahead for 25. Sets it burning: 2 a turn for 2 turns. |
| 9 | 2 | — | 27 | 1 | Hits the tile right ahead for 27. Sets it burning: 2 a turn for 2 turns. |
| 10 | 2 | — | 30 | 1 | Hits the tile right ahead for 30. Sets it burning: 2 a turn for 2 turns. |
Flame wallBattle-wizard · Fire · cleave
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits the three tiles in front of you for 9. Ready again every 3 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 4 | 3 | 9 | 1 | Hits the three tiles in front of you for 9. Ready again every 3 turns. |
| 2 | 4 | 3 | 12 | 1 | Hits the three tiles in front of you for 12. Ready again every 3 turns. |
| 3 | 4 | 3 | 14 | 1 | Hits the three tiles in front of you for 14. Ready again every 3 turns. |
| 4 | 4 | 3 | 17 | 1 | Hits the three tiles in front of you for 17. Ready again every 3 turns. |
| 5 | 4 | 3 | 20 | 1 | Hits the three tiles in front of you for 20. Ready again every 3 turns. |
| 6 | 4 | 3 | 23 | 1 | Hits the three tiles in front of you for 23. Ready again every 3 turns. |
| 7 | 4 | 3 | 25 | 1 | Hits the three tiles in front of you for 25. Ready again every 3 turns. |
| 8 | 4 | 3 | 28 | 1 | Hits the three tiles in front of you for 28. Ready again every 3 turns. |
| 9 | 4 | 3 | 31 | 1 | Hits the three tiles in front of you for 31. Ready again every 3 turns. |
| 10 | 4 | 3 | 33 | 1 | Hits the three tiles in front of you for 33. Ready again every 3 turns. |
Fire novaBattle-wizard · Fire · ring
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits all eight tiles around you for 8. Ready again every 4 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 5 | 4 | 8 | 1 | Hits all eight tiles around you for 8. Ready again every 4 turns. |
| 2 | 5 | 4 | 10 | 1 | Hits all eight tiles around you for 10. Ready again every 4 turns. |
| 3 | 5 | 4 | 13 | 1 | Hits all eight tiles around you for 13. Ready again every 4 turns. |
| 4 | 5 | 4 | 15 | 1 | Hits all eight tiles around you for 15. Ready again every 4 turns. |
| 5 | 5 | 4 | 18 | 1 | Hits all eight tiles around you for 18. Ready again every 4 turns. |
Cinder shotBattle-wizard · Fire · bolt
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits the first creature up to 4 tiles ahead for 6.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 2 | — | 6 | 4 | Hits the first creature up to 4 tiles ahead for 6. |
| 2 | 2 | — | 8 | 4 | Hits the first creature up to 4 tiles ahead for 8. |
| 3 | 2 | — | 10 | 4 | Hits the first creature up to 4 tiles ahead for 10. |
| 4 | 2 | — | 11 | 4 | Hits the first creature up to 4 tiles ahead for 11. |
| 5 | 2 | — | 13 | 4 | Hits the first creature up to 4 tiles ahead for 13. |
| 6 | 2 | — | 15 | 4 | Hits the first creature up to 4 tiles ahead for 15. Sets it burning: 2 a turn for 2 turns. |
| 7 | 2 | — | 17 | 4 | Hits the first creature up to 4 tiles ahead for 17. Sets it burning: 2 a turn for 2 turns. |
| 8 | 2 | — | 19 | 4 | Hits the first creature up to 4 tiles ahead for 19. Sets it burning: 2 a turn for 2 turns. |
| 9 | 2 | — | 20 | 4 | Hits the first creature up to 4 tiles ahead for 20. Sets it burning: 2 a turn for 2 turns. |
| 10 | 2 | — | 22 | 5 | Hits the first creature up to 5 tiles ahead for 22. Sets it burning: 2 a turn for 2 turns. |
Meteor callBattle-wizard · Fire · strike
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits the tile 3 ahead for 24. It lands after the creatures act next turn. Ready again every 6 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 6 | 6 | 24 | 3 | Hits the tile 3 ahead for 24. It lands after the creatures act next turn. Ready again every 6 turns. |
| 2 | 6 | 6 | 31 | 3 | Hits the tile 3 ahead for 31. It lands after the creatures act next turn. Ready again every 6 turns. |
| 3 | 6 | 6 | 38 | 3 | Hits the tile 3 ahead for 38. It lands after the creatures act next turn. Ready again every 6 turns. |
| 4 | 6 | 6 | 46 | 3 | Hits the tile 3 ahead for 46. It lands after the creatures act next turn. Ready again every 6 turns. |
| 5 | 6 | 6 | 53 | 3 | Hits the tile 3 ahead for 53. It lands after the creatures act next turn. Ready again every 6 turns. |
Ember wardBattle-wizard · Fire · self
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
A shield that absorbs 6 damage. Ready again every 5 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 3 | 5 | 6 | — | A shield that absorbs 6 damage. Ready again every 5 turns. |
| 2 | 3 | 5 | 8 | — | A shield that absorbs 8 damage. Ready again every 5 turns. |
| 3 | 3 | 5 | 10 | — | A shield that absorbs 10 damage. Ready again every 5 turns. |
| 4 | 3 | 5 | 11 | — | A shield that absorbs 11 damage. Ready again every 5 turns. |
| 5 | 3 | 5 | 13 | — | A shield that absorbs 13 damage. Ready again every 5 turns. |
Coal lanceBattle-wizard · Fire · bolt
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits the first creature up to 3 tiles ahead for 7, and goes on through 2 more. Ready again every 2 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 2 | 2 | 7 | 3 | Hits the first creature up to 3 tiles ahead for 7, and goes on through 2 more. Ready again every 2 turns. |
| 2 | 2 | 2 | 9 | 3 | Hits the first creature up to 3 tiles ahead for 9, and goes on through 2 more. Ready again every 2 turns. |
| 3 | 2 | 2 | 11 | 3 | Hits the first creature up to 3 tiles ahead for 11, and goes on through 2 more. Ready again every 2 turns. |
| 4 | 2 | 2 | 13 | 3 | Hits the first creature up to 3 tiles ahead for 13, and goes on through 2 more. Ready again every 2 turns. |
| 5 | 2 | 2 | 15 | 3 | Hits the first creature up to 3 tiles ahead for 15, and goes on through 2 more. Ready again every 2 turns. |
| 6 | 2 | 2 | 18 | 3 | Hits the first creature up to 3 tiles ahead for 18, and goes on through 2 more. Ready again every 2 turns. |
| 7 | 2 | 2 | 20 | 3 | Hits the first creature up to 3 tiles ahead for 20, and goes on through 2 more. Ready again every 2 turns. |
| 8 | 2 | 2 | 22 | 3 | Hits the first creature up to 3 tiles ahead for 22, and goes on through 2 more. Ready again every 2 turns. |
| 9 | 2 | 2 | 24 | 3 | Hits the first creature up to 3 tiles ahead for 24, and goes on through 2 more. Ready again every 2 turns. |
| 10 | 2 | 2 | 26 | 3 | Hits the first creature up to 3 tiles ahead for 26, and goes on through 2 more. Ready again every 2 turns. |
Furnace fanBattle-wizard · Fire · cleave
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits the three tiles in front of you for 4. Sets it burning: 2 a turn for 3 turns. Ready again every 4 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 3 | 4 | 4 | 1 | Hits the three tiles in front of you for 4. Sets it burning: 2 a turn for 3 turns. Ready again every 4 turns. |
| 2 | 3 | 4 | 5 | 1 | Hits the three tiles in front of you for 5. Sets it burning: 2 a turn for 3 turns. Ready again every 4 turns. |
| 3 | 3 | 4 | 6 | 1 | Hits the three tiles in front of you for 6. Sets it burning: 2 a turn for 3 turns. Ready again every 4 turns. |
| 4 | 3 | 4 | 8 | 1 | Hits the three tiles in front of you for 8. Sets it burning: 2 a turn for 3 turns. Ready again every 4 turns. |
| 5 | 3 | 4 | 9 | 1 | Hits the three tiles in front of you for 9. Sets it burning: 2 a turn for 3 turns. Ready again every 4 turns. |
Fuse emberBattle-wizard · Fire · strike
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits the tile 3 ahead for 3. It lands after the creatures act 2 turns from now. Sets it burning: 3 a turn for 3 turns. Ready again every 3 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 2 | 3 | 3 | 3 | Hits the tile 3 ahead for 3. It lands after the creatures act 2 turns from now. Sets it burning: 3 a turn for 3 turns. Ready again every 3 turns. |
| 2 | 2 | 3 | 4 | 3 | Hits the tile 3 ahead for 4. It lands after the creatures act 2 turns from now. Sets it burning: 3 a turn for 3 turns. Ready again every 3 turns. |
| 3 | 2 | 3 | 5 | 3 | Hits the tile 3 ahead for 5. It lands after the creatures act 2 turns from now. Sets it burning: 3 a turn for 3 turns. Ready again every 3 turns. |
| 4 | 2 | 3 | 6 | 3 | Hits the tile 3 ahead for 6. It lands after the creatures act 2 turns from now. Sets it burning: 3 a turn for 3 turns. Ready again every 3 turns. |
| 5 | 2 | 3 | 7 | 3 | Hits the tile 3 ahead for 7. It lands after the creatures act 2 turns from now. Sets it burning: 3 a turn for 3 turns. Ready again every 3 turns. |
| 6 | 2 | 3 | 8 | 3 | Hits the tile 3 ahead for 8. It lands after the creatures act 2 turns from now. Sets it burning: 3 a turn for 3 turns. Ready again every 3 turns. |
| 7 | 2 | 3 | 9 | 3 | Hits the tile 3 ahead for 9. It lands after the creatures act 2 turns from now. Sets it burning: 3 a turn for 3 turns. Ready again every 3 turns. |
| 8 | 2 | 3 | 10 | 3 | Hits the tile 3 ahead for 10. It lands after the creatures act 2 turns from now. Sets it burning: 3 a turn for 3 turns. Ready again every 3 turns. |
| 9 | 2 | 3 | 11 | 3 | Hits the tile 3 ahead for 11. It lands after the creatures act 2 turns from now. Sets it burning: 3 a turn for 3 turns. Ready again every 3 turns. |
Scorch pathBattle-wizard · Fire · cleave
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits the three tiles in front of you for 5. Ready again every 4 turns. The ground keeps hurting any creature standing there for 3 at the end of each turn, 3 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 3 | 4 | 5 | 1 | Hits the three tiles in front of you for 5. Ready again every 4 turns. The ground keeps hurting any creature standing there for 3 at the end of each turn, 3 turns. |
| 2 | 3 | 4 | 7 | 1 | Hits the three tiles in front of you for 7. Ready again every 4 turns. The ground keeps hurting any creature standing there for 4 at the end of each turn, 3 turns. |
| 3 | 3 | 4 | 8 | 1 | Hits the three tiles in front of you for 8. Ready again every 4 turns. The ground keeps hurting any creature standing there for 4 at the end of each turn, 3 turns. |
| 4 | 3 | 4 | 10 | 1 | Hits the three tiles in front of you for 10. Ready again every 4 turns. The ground keeps hurting any creature standing there for 5 at the end of each turn, 3 turns. |
| 5 | 3 | 4 | 11 | 1 | Hits the three tiles in front of you for 11. Ready again every 4 turns. The ground keeps hurting any creature standing there for 6 at the end of each turn, 3 turns. |
| 6 | 3 | 4 | 13 | 1 | Hits the three tiles in front of you for 13. Ready again every 4 turns. The ground keeps hurting any creature standing there for 7 at the end of each turn, 3 turns. |
| 7 | 3 | 4 | 14 | 1 | Hits the three tiles in front of you for 14. Ready again every 4 turns. The ground keeps hurting any creature standing there for 7 at the end of each turn, 3 turns. |
| 8 | 3 | 4 | 16 | 1 | Hits the three tiles in front of you for 16. Ready again every 4 turns. The ground keeps hurting any creature standing there for 8 at the end of each turn, 3 turns. |
| 9 | 3 | 4 | 17 | 1 | Hits the three tiles in front of you for 17. Ready again every 4 turns. The ground keeps hurting any creature standing there for 9 at the end of each turn, 3 turns. |
| 10 | 3 | 4 | 19 | 1 | Hits the three tiles in front of you for 19. Ready again every 4 turns. The ground keeps hurting any creature standing there for 10 at the end of each turn, 3 turns. |
Fire moatBattle-wizard · Fire · ring
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits all eight tiles around you for 4. Ready again every 6 turns. The ground keeps hurting any creature standing there for 2 at the end of each turn, 3 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 4 | 6 | 4 | 1 | Hits all eight tiles around you for 4. Ready again every 6 turns. The ground keeps hurting any creature standing there for 2 at the end of each turn, 3 turns. |
| 2 | 4 | 6 | 5 | 1 | Hits all eight tiles around you for 5. Ready again every 6 turns. The ground keeps hurting any creature standing there for 3 at the end of each turn, 3 turns. |
| 3 | 4 | 6 | 6 | 1 | Hits all eight tiles around you for 6. Ready again every 6 turns. The ground keeps hurting any creature standing there for 3 at the end of each turn, 3 turns. |
| 4 | 4 | 6 | 8 | 1 | Hits all eight tiles around you for 8. Ready again every 6 turns. The ground keeps hurting any creature standing there for 4 at the end of each turn, 3 turns. |
| 5 | 4 | 6 | 9 | 1 | Hits all eight tiles around you for 9. Ready again every 6 turns. The ground keeps hurting any creature standing there for 5 at the end of each turn, 3 turns. |
Heat seekerBattle-wizard · Fire · bolt
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Flies to the nearest creature within 5 steps, whichever way you face, and hits it for 5. +100% against a burning creature. Ready again every 3 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 3 | 3 | 5 | 5 | Flies to the nearest creature within 5 steps, whichever way you face, and hits it for 5. +100% against a burning creature. Ready again every 3 turns. |
| 2 | 3 | 3 | 7 | 5 | Flies to the nearest creature within 5 steps, whichever way you face, and hits it for 7. +100% against a burning creature. Ready again every 3 turns. |
| 3 | 3 | 3 | 8 | 5 | Flies to the nearest creature within 5 steps, whichever way you face, and hits it for 8. +100% against a burning creature. Ready again every 3 turns. |
| 4 | 3 | 3 | 10 | 5 | Flies to the nearest creature within 5 steps, whichever way you face, and hits it for 10. +100% against a burning creature. Ready again every 3 turns. |
| 5 | 3 | 3 | 11 | 5 | Flies to the nearest creature within 5 steps, whichever way you face, and hits it for 11. +100% against a burning creature. Ready again every 3 turns. |
| 6 | 3 | 3 | 13 | 5 | Flies to the nearest creature within 5 steps, whichever way you face, and hits it for 13. +100% against a burning creature. Ready again every 3 turns. |
| 7 | 3 | 3 | 14 | 5 | Flies to the nearest creature within 5 steps, whichever way you face, and hits it for 14. +100% against a burning creature. Ready again every 3 turns. |
| 8 | 3 | 3 | 16 | 5 | Flies to the nearest creature within 5 steps, whichever way you face, and hits it for 16. +100% against a burning creature. Ready again every 3 turns. |
| 9 | 3 | 3 | 17 | 5 | Flies to the nearest creature within 5 steps, whichever way you face, and hits it for 17. +100% against a burning creature. Ready again every 3 turns. |
| 10 | 3 | 3 | 19 | 5 | Flies to the nearest creature within 5 steps, whichever way you face, and hits it for 19. +100% against a burning creature. Ready again every 3 turns. |
Leaping flameBattle-wizard · Fire · bolt
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits the first creature up to 4 tiles ahead for 6. Then jumps to 2 more creatures within 2 steps, for a little less. Sets it burning: 2 a turn for 2 turns. Ready again every 3 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 3 | 3 | 6 | 4 | Hits the first creature up to 4 tiles ahead for 6. Then jumps to 2 more creatures within 2 steps, for a little less. Sets it burning: 2 a turn for 2 turns. Ready again every 3 turns. |
| 2 | 3 | 3 | 8 | 4 | Hits the first creature up to 4 tiles ahead for 8. Then jumps to 2 more creatures within 2 steps, for a little less. Sets it burning: 2 a turn for 2 turns. Ready again every 3 turns. |
| 3 | 3 | 3 | 10 | 4 | Hits the first creature up to 4 tiles ahead for 10. Then jumps to 2 more creatures within 2 steps, for a little less. Sets it burning: 2 a turn for 2 turns. Ready again every 3 turns. |
| 4 | 3 | 3 | 11 | 4 | Hits the first creature up to 4 tiles ahead for 11. Then jumps to 2 more creatures within 2 steps, for a little less. Sets it burning: 2 a turn for 2 turns. Ready again every 3 turns. |
| 5 | 3 | 3 | 13 | 4 | Hits the first creature up to 4 tiles ahead for 13. Then jumps to 2 more creatures within 2 steps, for a little less. Sets it burning: 2 a turn for 2 turns. Ready again every 3 turns. |
| 6 | 3 | 3 | 15 | 4 | Hits the first creature up to 4 tiles ahead for 15. Then jumps to 2 more creatures within 2 steps, for a little less. Sets it burning: 2 a turn for 2 turns. Ready again every 3 turns. |
| 7 | 3 | 3 | 17 | 4 | Hits the first creature up to 4 tiles ahead for 17. Then jumps to 2 more creatures within 2 steps, for a little less. Sets it burning: 2 a turn for 2 turns. Ready again every 3 turns. |
| 8 | 3 | 3 | 19 | 4 | Hits the first creature up to 4 tiles ahead for 19. Then jumps to 2 more creatures within 2 steps, for a little less. Sets it burning: 2 a turn for 2 turns. Ready again every 3 turns. |
| 9 | 3 | 3 | 20 | 4 | Hits the first creature up to 4 tiles ahead for 20. Then jumps to 2 more creatures within 2 steps, for a little less. Sets it burning: 2 a turn for 2 turns. Ready again every 3 turns. |
| 10 | 3 | 3 | 22 | 4 | Hits the first creature up to 4 tiles ahead for 22. Then jumps to 2 more creatures within 2 steps, for a little less. Sets it burning: 2 a turn for 2 turns. Ready again every 3 turns. |
Flame stepBattle-wizard · Fire · strike
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Jump up to 3 tiles straight ahead, over creatures, landing on the farthest safe tile, then: Hits the tile right ahead for 6. Ready again every 4 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 3 | 4 | 6 | 3 | Jump up to 3 tiles straight ahead, over creatures, landing on the farthest safe tile, then: Hits the tile right ahead for 6. Ready again every 4 turns. |
| 2 | 3 | 4 | 8 | 3 | Jump up to 3 tiles straight ahead, over creatures, landing on the farthest safe tile, then: Hits the tile right ahead for 8. Ready again every 4 turns. |
| 3 | 3 | 4 | 10 | 3 | Jump up to 3 tiles straight ahead, over creatures, landing on the farthest safe tile, then: Hits the tile right ahead for 10. Ready again every 4 turns. |
| 4 | 3 | 4 | 11 | 3 | Jump up to 3 tiles straight ahead, over creatures, landing on the farthest safe tile, then: Hits the tile right ahead for 11. Ready again every 4 turns. |
| 5 | 3 | 4 | 13 | 3 | Jump up to 3 tiles straight ahead, over creatures, landing on the farthest safe tile, then: Hits the tile right ahead for 13. Ready again every 4 turns. |
Spit flameBattle-wizard · Fire · strike
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits the tile 2 ahead for 7.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 2 | — | 7 | 2 | Hits the tile 2 ahead for 7. |
| 2 | 2 | — | 9 | 2 | Hits the tile 2 ahead for 9. |
| 3 | 2 | — | 11 | 2 | Hits the tile 2 ahead for 11. |
| 4 | 2 | — | 13 | 2 | Hits the tile 2 ahead for 13. |
| 5 | 2 | — | 15 | 2 | Hits the tile 2 ahead for 15. |
| 6 | 2 | — | 18 | 2 | Hits the tile 2 ahead for 18. |
| 7 | 2 | — | 20 | 2 | Hits the tile 2 ahead for 20. |
| 8 | 2 | — | 22 | 2 | Hits the tile 2 ahead for 22. |
| 9 | 2 | — | 24 | 2 | Hits the tile 2 ahead for 24. |
| 10 | 2 | — | 26 | 2 | Hits the tile 2 ahead for 26. |
CombustBattle-wizard · Fire · strike
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits the tile 4 ahead and the four tiles next to it for 4. +100% against a burning creature. Ready again every 4 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 3 | 4 | 4 | 4 | Hits the tile 4 ahead and the four tiles next to it for 4. +100% against a burning creature. Ready again every 4 turns. |
| 2 | 3 | 4 | 5 | 4 | Hits the tile 4 ahead and the four tiles next to it for 5. +100% against a burning creature. Ready again every 4 turns. |
| 3 | 3 | 4 | 6 | 4 | Hits the tile 4 ahead and the four tiles next to it for 6. +100% against a burning creature. Ready again every 4 turns. |
| 4 | 3 | 4 | 8 | 4 | Hits the tile 4 ahead and the four tiles next to it for 8. +100% against a burning creature. Ready again every 4 turns. |
| 5 | 3 | 4 | 9 | 4 | Hits the tile 4 ahead and the four tiles next to it for 9. +100% against a burning creature. Ready again every 4 turns. |
| 6 | 3 | 4 | 10 | 4 | Hits the tile 4 ahead and the four tiles next to it for 10. +100% against a burning creature. Ready again every 4 turns. |
| 7 | 3 | 4 | 11 | 4 | Hits the tile 4 ahead and the four tiles next to it for 11. +100% against a burning creature. Ready again every 4 turns. |
| 8 | 3 | 4 | 12 | 4 | Hits the tile 4 ahead and the four tiles next to it for 12. +100% against a burning creature. Ready again every 4 turns. |
| 9 | 3 | 4 | 14 | 4 | Hits the tile 4 ahead and the four tiles next to it for 14. +100% against a burning creature. Ready again every 4 turns. |
| 10 | 3 | 4 | 15 | 4 | Hits the tile 4 ahead and the four tiles next to it for 15. +100% against a burning creature. Ready again every 4 turns. |
Smoke ringBattle-wizard · Fire · ring
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits all eight tiles around you for 2. Its attacks do half damage for 2 turns. Ready again every 5 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 3 | 5 | 2 | 1 | Hits all eight tiles around you for 2. Its attacks do half damage for 2 turns. Ready again every 5 turns. |
| 2 | 3 | 5 | 3 | 1 | Hits all eight tiles around you for 3. Its attacks do half damage for 2 turns. Ready again every 5 turns. |
| 3 | 3 | 5 | 4 | 1 | Hits all eight tiles around you for 4. Its attacks do half damage for 2 turns. Ready again every 5 turns. |
Fire hookBattle-wizard · Fire · bolt
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits the first creature up to 4 tiles ahead for 4. Sets it burning: 2 a turn for 2 turns. Drags it up to 2 tiles toward you. Ready again every 3 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 2 | 3 | 4 | 4 | Hits the first creature up to 4 tiles ahead for 4. Sets it burning: 2 a turn for 2 turns. Drags it up to 2 tiles toward you. Ready again every 3 turns. |
| 2 | 2 | 3 | 5 | 4 | Hits the first creature up to 4 tiles ahead for 5. Sets it burning: 2 a turn for 2 turns. Drags it up to 2 tiles toward you. Ready again every 3 turns. |
| 3 | 2 | 3 | 6 | 4 | Hits the first creature up to 4 tiles ahead for 6. Sets it burning: 2 a turn for 2 turns. Drags it up to 2 tiles toward you. Ready again every 3 turns. |
| 4 | 2 | 3 | 8 | 4 | Hits the first creature up to 4 tiles ahead for 8. Sets it burning: 2 a turn for 2 turns. Drags it up to 2 tiles toward you. Ready again every 3 turns. |
| 5 | 2 | 3 | 9 | 4 | Hits the first creature up to 4 tiles ahead for 9. Sets it burning: 2 a turn for 2 turns. Drags it up to 2 tiles toward you. Ready again every 3 turns. |
| 6 | 2 | 3 | 10 | 4 | Hits the first creature up to 4 tiles ahead for 10. Sets it burning: 2 a turn for 2 turns. Drags it up to 2 tiles toward you. Ready again every 3 turns. |
| 7 | 2 | 3 | 11 | 4 | Hits the first creature up to 4 tiles ahead for 11. Sets it burning: 2 a turn for 2 turns. Drags it up to 2 tiles toward you. Ready again every 3 turns. |
| 8 | 2 | 3 | 12 | 4 | Hits the first creature up to 4 tiles ahead for 12. Sets it burning: 2 a turn for 2 turns. Drags it up to 2 tiles toward you. Ready again every 3 turns. |
| 9 | 2 | 3 | 14 | 4 | Hits the first creature up to 4 tiles ahead for 14. Sets it burning: 2 a turn for 2 turns. Drags it up to 2 tiles toward you. Ready again every 3 turns. |
| 10 | 2 | 3 | 15 | 4 | Hits the first creature up to 4 tiles ahead for 15. Sets it burning: 2 a turn for 2 turns. Drags it up to 2 tiles toward you. Ready again every 3 turns. |
Hearth glowBattle-wizard · Fire · self
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Heal 1 at the end of each turn for 5 turns. Ready again every 6 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 3 | 6 | 1 | — | Heal 1 at the end of each turn for 5 turns. Ready again every 6 turns. |
| 2 | 3 | 6 | 2 | — | Heal 2 at the end of each turn for 5 turns. Ready again every 6 turns. |
| 3 | 3 | 6 | 3 | — | Heal 3 at the end of each turn for 5 turns. Ready again every 6 turns. |
| 4 | 3 | 6 | 4 | — | Heal 4 at the end of each turn for 5 turns. Ready again every 6 turns. |
Frost shardBattle-wizard · Frost · bolt
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits the first creature up to 4 tiles ahead for 7. Freezes it for 1 turn. (A creature is never held still more than 2 turns in a row.) Ready again every 3 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 3 | 3 | 7 | 4 | Hits the first creature up to 4 tiles ahead for 7. Freezes it for 1 turn. (A creature is never held still more than 2 turns in a row.) Ready again every 3 turns. |
| 2 | 3 | 3 | 9 | 4 | Hits the first creature up to 4 tiles ahead for 9. Freezes it for 1 turn. (A creature is never held still more than 2 turns in a row.) Ready again every 3 turns. |
| 3 | 3 | 3 | 11 | 4 | Hits the first creature up to 4 tiles ahead for 11. Freezes it for 1 turn. (A creature is never held still more than 2 turns in a row.) Ready again every 3 turns. |
| 4 | 3 | 3 | 13 | 4 | Hits the first creature up to 4 tiles ahead for 13. Freezes it for 1 turn. (A creature is never held still more than 2 turns in a row.) Ready again every 3 turns. |
| 5 | 3 | 3 | 15 | 4 | Hits the first creature up to 4 tiles ahead for 15. Freezes it for 1 turn. (A creature is never held still more than 2 turns in a row.) Ready again every 3 turns. |
| 6 | 3 | 3 | 18 | 4 | Hits the first creature up to 4 tiles ahead for 18. Freezes it for 1 turn. (A creature is never held still more than 2 turns in a row.) Ready again every 3 turns. |
| 7 | 3 | 3 | 20 | 4 | Hits the first creature up to 4 tiles ahead for 20. Freezes it for 1 turn. (A creature is never held still more than 2 turns in a row.) Ready again every 3 turns. |
| 8 | 3 | 3 | 22 | 4 | Hits the first creature up to 4 tiles ahead for 22. Freezes it for 1 turn. (A creature is never held still more than 2 turns in a row.) Ready again every 3 turns. |
| 9 | 3 | 3 | 24 | 4 | Hits the first creature up to 4 tiles ahead for 24. Freezes it for 1 turn. (A creature is never held still more than 2 turns in a row.) Ready again every 3 turns. |
| 10 | 3 | 3 | 26 | 4 | Hits the first creature up to 4 tiles ahead for 26. Freezes it for 1 turn. (A creature is never held still more than 2 turns in a row.) Ready again every 3 turns. |
Ice lanceBattle-wizard · Frost · bolt
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits the first creature up to 6 tiles ahead for 9, and goes on through 2 more. Ready again every 3 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 3 | 3 | 9 | 6 | Hits the first creature up to 6 tiles ahead for 9, and goes on through 2 more. Ready again every 3 turns. |
| 2 | 3 | 3 | 12 | 6 | Hits the first creature up to 6 tiles ahead for 12, and goes on through 2 more. Ready again every 3 turns. |
| 3 | 3 | 3 | 14 | 6 | Hits the first creature up to 6 tiles ahead for 14, and goes on through 2 more. Ready again every 3 turns. |
| 4 | 3 | 3 | 17 | 6 | Hits the first creature up to 6 tiles ahead for 17, and goes on through 2 more. Ready again every 3 turns. |
| 5 | 3 | 3 | 20 | 6 | Hits the first creature up to 6 tiles ahead for 20, and goes on through 2 more. Ready again every 3 turns. |
| 6 | 3 | 3 | 23 | 6 | Hits the first creature up to 6 tiles ahead for 23, and goes on through 2 more. Ready again every 3 turns. |
| 7 | 3 | 3 | 25 | 6 | Hits the first creature up to 6 tiles ahead for 25, and goes on through 2 more. Ready again every 3 turns. |
| 8 | 3 | 3 | 28 | 6 | Hits the first creature up to 6 tiles ahead for 28, and goes on through 2 more. Ready again every 3 turns. |
| 9 | 3 | 3 | 31 | 6 | Hits the first creature up to 6 tiles ahead for 31, and goes on through 2 more. Ready again every 3 turns. |
| 10 | 3 | 3 | 33 | 6 | Hits the first creature up to 6 tiles ahead for 33, and goes on through 2 more. Ready again every 3 turns. |
Frost ringBattle-wizard · Frost · ring
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits all eight tiles around you for 5. Freezes it for 1 turn. (A creature is never held still more than 2 turns in a row.) Ready again every 4 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 4 | 4 | 5 | 1 | Hits all eight tiles around you for 5. Freezes it for 1 turn. (A creature is never held still more than 2 turns in a row.) Ready again every 4 turns. |
| 2 | 4 | 4 | 7 | 1 | Hits all eight tiles around you for 7. Freezes it for 1 turn. (A creature is never held still more than 2 turns in a row.) Ready again every 4 turns. |
| 3 | 4 | 4 | 8 | 1 | Hits all eight tiles around you for 8. Freezes it for 1 turn. (A creature is never held still more than 2 turns in a row.) Ready again every 4 turns. |
| 4 | 4 | 4 | 10 | 1 | Hits all eight tiles around you for 10. Freezes it for 1 turn. (A creature is never held still more than 2 turns in a row.) Ready again every 4 turns. |
| 5 | 4 | 4 | 11 | 1 | Hits all eight tiles around you for 11. Freezes it for 1 turn. (A creature is never held still more than 2 turns in a row.) Ready again every 4 turns. |
Cold snapBattle-wizard · Frost · cross
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits along all four lines, 3 tiles each, for 7. Ready again every 3 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 3 | 3 | 7 | 3 | Hits along all four lines, 3 tiles each, for 7. Ready again every 3 turns. |
| 2 | 3 | 3 | 9 | 3 | Hits along all four lines, 3 tiles each, for 9. Ready again every 3 turns. |
| 3 | 3 | 3 | 11 | 3 | Hits along all four lines, 3 tiles each, for 11. Ready again every 3 turns. |
| 4 | 3 | 3 | 13 | 3 | Hits along all four lines, 3 tiles each, for 13. Ready again every 3 turns. |
| 5 | 3 | 3 | 15 | 3 | Hits along all four lines, 3 tiles each, for 15. Ready again every 3 turns. |
| 6 | 3 | 3 | 18 | 3 | Hits along all four lines, 3 tiles each, for 18. Ready again every 3 turns. |
| 7 | 3 | 3 | 20 | 3 | Hits along all four lines, 3 tiles each, for 20. Ready again every 3 turns. |
| 8 | 3 | 3 | 22 | 3 | Hits along all four lines, 3 tiles each, for 22. Ready again every 3 turns. |
| 9 | 3 | 3 | 24 | 3 | Hits along all four lines, 3 tiles each, for 24. Ready again every 3 turns. |
| 10 | 3 | 3 | 26 | 3 | Hits along all four lines, 3 tiles each, for 26. Ready again every 3 turns. |
Shatter strikeBattle-wizard · Frost · strike
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits the tile right ahead for 6. A frozen creature takes 200% and thaws.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 2 | — | 6 | 1 | Hits the tile right ahead for 6. A frozen creature takes 200% and thaws. |
| 2 | 2 | — | 8 | 1 | Hits the tile right ahead for 8. A frozen creature takes 200% and thaws. |
| 3 | 2 | — | 10 | 1 | Hits the tile right ahead for 10. A frozen creature takes 200% and thaws. |
| 4 | 2 | — | 11 | 1 | Hits the tile right ahead for 11. A frozen creature takes 250% and thaws. |
| 5 | 2 | — | 13 | 1 | Hits the tile right ahead for 13. A frozen creature takes 250% and thaws. |
| 6 | 2 | — | 15 | 1 | Hits the tile right ahead for 15. A frozen creature takes 250% and thaws. |
| 7 | 2 | — | 17 | 1 | Hits the tile right ahead for 17. A frozen creature takes 300% and thaws. |
| 8 | 2 | — | 19 | 1 | Hits the tile right ahead for 19. A frozen creature takes 300% and thaws. |
| 9 | 2 | — | 20 | 1 | Hits the tile right ahead for 20. A frozen creature takes 300% and thaws. |
| 10 | 2 | — | 22 | 1 | Hits the tile right ahead for 22. A frozen creature takes 350% and thaws. |
Chill boltBattle-wizard · Frost · bolt
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits the first creature up to 5 tiles ahead for 6. (A creature is never held still more than 2 turns in a row.) Slows it: it acts every second turn for 4 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 2 | — | 6 | 5 | Hits the first creature up to 5 tiles ahead for 6. (A creature is never held still more than 2 turns in a row.) Slows it: it acts every second turn for 4 turns. |
| 2 | 2 | — | 8 | 5 | Hits the first creature up to 5 tiles ahead for 8. (A creature is never held still more than 2 turns in a row.) Slows it: it acts every second turn for 4 turns. |
| 3 | 2 | — | 10 | 5 | Hits the first creature up to 5 tiles ahead for 10. (A creature is never held still more than 2 turns in a row.) Slows it: it acts every second turn for 4 turns. |
| 4 | 2 | — | 11 | 5 | Hits the first creature up to 5 tiles ahead for 11. (A creature is never held still more than 2 turns in a row.) Slows it: it acts every second turn for 4 turns. |
| 5 | 2 | — | 13 | 5 | Hits the first creature up to 5 tiles ahead for 13. (A creature is never held still more than 2 turns in a row.) Slows it: it acts every second turn for 6 turns. |
| 6 | 2 | — | 15 | 5 | Hits the first creature up to 5 tiles ahead for 15. (A creature is never held still more than 2 turns in a row.) Slows it: it acts every second turn for 6 turns. |
| 7 | 2 | — | 17 | 5 | Hits the first creature up to 5 tiles ahead for 17. (A creature is never held still more than 2 turns in a row.) Slows it: it acts every second turn for 6 turns. |
| 8 | 2 | — | 19 | 5 | Hits the first creature up to 5 tiles ahead for 19. (A creature is never held still more than 2 turns in a row.) Slows it: it acts every second turn for 6 turns. |
| 9 | 2 | — | 20 | 5 | Hits the first creature up to 5 tiles ahead for 20. (A creature is never held still more than 2 turns in a row.) Slows it: it acts every second turn for 6 turns. |
| 10 | 2 | — | 22 | 5 | Hits the first creature up to 5 tiles ahead for 22. (A creature is never held still more than 2 turns in a row.) Slows it: it acts every second turn for 6 turns. |
Cold comfortBattle-wizard · Frost · self
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Heal 4. Ready again every 5 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 3 | 5 | 4 | — | Heal 4. Ready again every 5 turns. |
| 2 | 3 | 5 | 5 | — | Heal 5. Ready again every 5 turns. |
| 3 | 3 | 5 | 6 | — | Heal 6. Ready again every 5 turns. |
| 4 | 3 | 5 | 8 | — | Heal 8. Ready again every 5 turns. |
| 5 | 3 | 5 | 9 | — | Heal 9. Ready again every 5 turns. |
| 6 | 3 | 5 | 10 | — | Heal 10. Ready again every 5 turns. |
| 7 | 3 | 5 | 11 | — | Heal 11. Ready again every 5 turns. |
| 8 | 3 | 5 | 12 | — | Heal 12. Ready again every 5 turns. |
| 9 | 3 | 5 | 14 | — | Heal 14. Ready again every 5 turns. |
| 10 | 3 | 5 | 15 | — | Heal 15. Ready again every 5 turns. |
Icicle dropBattle-wizard · Frost · strike
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits the tile 3 ahead for 12. It lands after the creatures act this turn. A frozen creature takes 150% and thaws. Ready again every 4 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 3 | 4 | 12 | 3 | Hits the tile 3 ahead for 12. It lands after the creatures act this turn. A frozen creature takes 150% and thaws. Ready again every 4 turns. |
| 2 | 3 | 4 | 16 | 3 | Hits the tile 3 ahead for 16. It lands after the creatures act this turn. A frozen creature takes 150% and thaws. Ready again every 4 turns. |
| 3 | 3 | 4 | 19 | 3 | Hits the tile 3 ahead for 19. It lands after the creatures act this turn. A frozen creature takes 150% and thaws. Ready again every 4 turns. |
| 4 | 3 | 4 | 23 | 3 | Hits the tile 3 ahead for 23. It lands after the creatures act this turn. A frozen creature takes 150% and thaws. Ready again every 4 turns. |
| 5 | 3 | 4 | 26 | 3 | Hits the tile 3 ahead for 26. It lands after the creatures act this turn. A frozen creature takes 150% and thaws. Ready again every 4 turns. |
| 6 | 3 | 4 | 30 | 3 | Hits the tile 3 ahead for 30. It lands after the creatures act this turn. A frozen creature takes 150% and thaws. Ready again every 4 turns. |
| 7 | 3 | 4 | 34 | 3 | Hits the tile 3 ahead for 34. It lands after the creatures act this turn. A frozen creature takes 150% and thaws. Ready again every 4 turns. |
| 8 | 3 | 4 | 37 | 3 | Hits the tile 3 ahead for 37. It lands after the creatures act this turn. A frozen creature takes 150% and thaws. Ready again every 4 turns. |
| 9 | 3 | 4 | 41 | 3 | Hits the tile 3 ahead for 41. It lands after the creatures act this turn. A frozen creature takes 150% and thaws. Ready again every 4 turns. |
| 10 | 3 | 4 | 44 | 3 | Hits the tile 3 ahead for 44. It lands after the creatures act this turn. A frozen creature takes 150% and thaws. Ready again every 4 turns. |
Sleet patchBattle-wizard · Frost · strike
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits the tile 2 ahead and the four tiles next to it for 2. (A creature is never held still more than 2 turns in a row.) Slows it: it acts every second turn for 2 turns. Ready again every 5 turns. The ground keeps hurting any creature standing there for 1 at the end of each turn, 3 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 3 | 5 | 2 | 2 | Hits the tile 2 ahead and the four tiles next to it for 2. (A creature is never held still more than 2 turns in a row.) Slows it: it acts every second turn for 2 turns. Ready again every 5 turns. The ground keeps hurting any creature standing there for 1 at the end of each turn, 3 turns. |
| 2 | 3 | 5 | 3 | 2 | Hits the tile 2 ahead and the four tiles next to it for 3. (A creature is never held still more than 2 turns in a row.) Slows it: it acts every second turn for 2 turns. Ready again every 5 turns. The ground keeps hurting any creature standing there for 2 at the end of each turn, 3 turns. |
| 3 | 3 | 5 | 4 | 2 | Hits the tile 2 ahead and the four tiles next to it for 4. (A creature is never held still more than 2 turns in a row.) Slows it: it acts every second turn for 2 turns. Ready again every 5 turns. The ground keeps hurting any creature standing there for 2 at the end of each turn, 3 turns. |
| 4 | 3 | 5 | 5 | 2 | Hits the tile 2 ahead and the four tiles next to it for 5. (A creature is never held still more than 2 turns in a row.) Slows it: it acts every second turn for 2 turns. Ready again every 5 turns. The ground keeps hurting any creature standing there for 3 at the end of each turn, 3 turns. |
| 5 | 3 | 5 | 6 | 2 | Hits the tile 2 ahead and the four tiles next to it for 6. (A creature is never held still more than 2 turns in a row.) Slows it: it acts every second turn for 2 turns. Ready again every 5 turns. The ground keeps hurting any creature standing there for 3 at the end of each turn, 3 turns. |
| 6 | 3 | 5 | 7 | 2 | Hits the tile 2 ahead and the four tiles next to it for 7. (A creature is never held still more than 2 turns in a row.) Slows it: it acts every second turn for 2 turns. Ready again every 5 turns. The ground keeps hurting any creature standing there for 4 at the end of each turn, 3 turns. |
HailBattle-wizard · Frost · nova
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits every creature within 3 steps for 3. +100% against a frozen creature. Ready again every 4 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 4 | 4 | 3 | 3 | Hits every creature within 3 steps for 3. +100% against a frozen creature. Ready again every 4 turns. |
| 2 | 4 | 4 | 4 | 3 | Hits every creature within 3 steps for 4. +100% against a frozen creature. Ready again every 4 turns. |
| 3 | 4 | 4 | 5 | 3 | Hits every creature within 3 steps for 5. +100% against a frozen creature. Ready again every 4 turns. |
| 4 | 4 | 4 | 6 | 3 | Hits every creature within 3 steps for 6. +100% against a frozen creature. Ready again every 4 turns. |
| 5 | 4 | 4 | 7 | 3 | Hits every creature within 3 steps for 7. +100% against a frozen creature. Ready again every 4 turns. |
| 6 | 4 | 4 | 8 | 3 | Hits every creature within 3 steps for 8. +100% against a frozen creature. Ready again every 4 turns. |
| 7 | 4 | 4 | 9 | 3 | Hits every creature within 3 steps for 9. +100% against a frozen creature. Ready again every 4 turns. |
| 8 | 4 | 4 | 10 | 3 | Hits every creature within 3 steps for 10. +100% against a frozen creature. Ready again every 4 turns. |
| 9 | 4 | 4 | 11 | 3 | Hits every creature within 3 steps for 11. +100% against a frozen creature. Ready again every 4 turns. |
Frost chainBattle-wizard · Frost · bolt
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits the first creature up to 4 tiles ahead for 5. Then jumps to 2 more creatures within 2 steps, for a little less. Freezes it for 1 turn. (A creature is never held still more than 2 turns in a row.) Ready again every 4 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 3 | 4 | 5 | 4 | Hits the first creature up to 4 tiles ahead for 5. Then jumps to 2 more creatures within 2 steps, for a little less. Freezes it for 1 turn. (A creature is never held still more than 2 turns in a row.) Ready again every 4 turns. |
| 2 | 3 | 4 | 7 | 4 | Hits the first creature up to 4 tiles ahead for 7. Then jumps to 2 more creatures within 2 steps, for a little less. Freezes it for 1 turn. (A creature is never held still more than 2 turns in a row.) Ready again every 4 turns. |
| 3 | 3 | 4 | 8 | 4 | Hits the first creature up to 4 tiles ahead for 8. Then jumps to 2 more creatures within 2 steps, for a little less. Freezes it for 1 turn. (A creature is never held still more than 2 turns in a row.) Ready again every 4 turns. |
| 4 | 3 | 4 | 10 | 4 | Hits the first creature up to 4 tiles ahead for 10. Then jumps to 2 more creatures within 2 steps, for a little less. Freezes it for 1 turn. (A creature is never held still more than 2 turns in a row.) Ready again every 4 turns. |
| 5 | 3 | 4 | 11 | 4 | Hits the first creature up to 4 tiles ahead for 11. Then jumps to 2 more creatures within 2 steps, for a little less. Freezes it for 1 turn. (A creature is never held still more than 2 turns in a row.) Ready again every 4 turns. |
Ice stepBattle-wizard · Frost · self
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Jump up to 2 tiles straight ahead, over creatures but never through a wall, landing on the farthest safe tile. A shield that absorbs 3 damage. Ready again every 4 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 2 | 4 | 3 | 2 | Jump up to 2 tiles straight ahead, over creatures but never through a wall, landing on the farthest safe tile. A shield that absorbs 3 damage. Ready again every 4 turns. |
| 2 | 2 | 4 | 4 | 2 | Jump up to 2 tiles straight ahead, over creatures but never through a wall, landing on the farthest safe tile. A shield that absorbs 4 damage. Ready again every 4 turns. |
| 3 | 2 | 4 | 5 | 2 | Jump up to 2 tiles straight ahead, over creatures but never through a wall, landing on the farthest safe tile. A shield that absorbs 5 damage. Ready again every 4 turns. |
| 4 | 2 | 4 | 6 | 2 | Jump up to 2 tiles straight ahead, over creatures but never through a wall, landing on the farthest safe tile. A shield that absorbs 6 damage. Ready again every 4 turns. |
| 5 | 2 | 4 | 7 | 2 | Jump up to 2 tiles straight ahead, over creatures but never through a wall, landing on the farthest safe tile. A shield that absorbs 7 damage. Ready again every 4 turns. |
Numbing boltBattle-wizard · Frost · bolt
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits the first creature up to 5 tiles ahead for 2. Its attacks do half damage for 2 turns. Ready again every 4 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 2 | 4 | 2 | 5 | Hits the first creature up to 5 tiles ahead for 2. Its attacks do half damage for 2 turns. Ready again every 4 turns. |
| 2 | 2 | 4 | 3 | 5 | Hits the first creature up to 5 tiles ahead for 3. Its attacks do half damage for 2 turns. Ready again every 4 turns. |
| 3 | 2 | 4 | 4 | 5 | Hits the first creature up to 5 tiles ahead for 4. Its attacks do half damage for 2 turns. Ready again every 4 turns. |
| 4 | 2 | 4 | 5 | 5 | Hits the first creature up to 5 tiles ahead for 5. Its attacks do half damage for 2 turns. Ready again every 4 turns. |
| 5 | 2 | 4 | 6 | 5 | Hits the first creature up to 5 tiles ahead for 6. Its attacks do half damage for 2 turns. Ready again every 4 turns. |
| 6 | 2 | 4 | 7 | 5 | Hits the first creature up to 5 tiles ahead for 7. Its attacks do half damage for 2 turns. Ready again every 4 turns. |
Glacier shoveBattle-wizard · Frost · cleave
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits the three tiles in front of you for 6. Knocks it 1 tile back. A frozen creature takes 150% and thaws. Ready again every 3 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 3 | 3 | 6 | 1 | Hits the three tiles in front of you for 6. Knocks it 1 tile back. A frozen creature takes 150% and thaws. Ready again every 3 turns. |
| 2 | 3 | 3 | 8 | 1 | Hits the three tiles in front of you for 8. Knocks it 1 tile back. A frozen creature takes 150% and thaws. Ready again every 3 turns. |
| 3 | 3 | 3 | 10 | 1 | Hits the three tiles in front of you for 10. Knocks it 1 tile back. A frozen creature takes 150% and thaws. Ready again every 3 turns. |
| 4 | 3 | 3 | 11 | 1 | Hits the three tiles in front of you for 11. Knocks it 1 tile back. A frozen creature takes 150% and thaws. Ready again every 3 turns. |
| 5 | 3 | 3 | 13 | 1 | Hits the three tiles in front of you for 13. Knocks it 1 tile back. A frozen creature takes 150% and thaws. Ready again every 3 turns. |
| 6 | 3 | 3 | 15 | 1 | Hits the three tiles in front of you for 15. Knocks it 1 tile back. A frozen creature takes 150% and thaws. Ready again every 3 turns. |
| 7 | 3 | 3 | 17 | 1 | Hits the three tiles in front of you for 17. Knocks it 1 tile back. A frozen creature takes 150% and thaws. Ready again every 3 turns. |
| 8 | 3 | 3 | 19 | 1 | Hits the three tiles in front of you for 19. Knocks it 1 tile back. A frozen creature takes 150% and thaws. Ready again every 3 turns. |
| 9 | 3 | 3 | 20 | 1 | Hits the three tiles in front of you for 20. Knocks it 1 tile back. A frozen creature takes 150% and thaws. Ready again every 3 turns. |
| 10 | 3 | 3 | 22 | 1 | Hits the three tiles in front of you for 22. Knocks it 1 tile back. A frozen creature takes 150% and thaws. Ready again every 3 turns. |
Frost needleBattle-wizard · Frost · bolt
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits the first creature up to 6 tiles ahead for 5. +100% against a frozen creature.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 2 | — | 5 | 6 | Hits the first creature up to 6 tiles ahead for 5. +100% against a frozen creature. |
| 2 | 2 | — | 7 | 6 | Hits the first creature up to 6 tiles ahead for 7. +100% against a frozen creature. |
| 3 | 2 | — | 8 | 6 | Hits the first creature up to 6 tiles ahead for 8. +100% against a frozen creature. |
| 4 | 2 | — | 10 | 6 | Hits the first creature up to 6 tiles ahead for 10. +100% against a frozen creature. |
| 5 | 2 | — | 11 | 6 | Hits the first creature up to 6 tiles ahead for 11. +100% against a frozen creature. |
| 6 | 2 | — | 13 | 6 | Hits the first creature up to 6 tiles ahead for 13. +100% against a frozen creature. |
| 7 | 2 | — | 14 | 6 | Hits the first creature up to 6 tiles ahead for 14. +100% against a frozen creature. |
| 8 | 2 | — | 16 | 6 | Hits the first creature up to 6 tiles ahead for 16. +100% against a frozen creature. |
| 9 | 2 | — | 17 | 6 | Hits the first creature up to 6 tiles ahead for 17. +100% against a frozen creature. |
| 10 | 2 | — | 19 | 6 | Hits the first creature up to 6 tiles ahead for 19. +100% against a frozen creature. |
Winter's titheBattle-wizard · Frost · strike
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits the tile right ahead for 6. +50% against a frozen creature. Heals you 50% of the damage. Ready again every 3 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 2 | 3 | 6 | 1 | Hits the tile right ahead for 6. +50% against a frozen creature. Heals you 50% of the damage. Ready again every 3 turns. |
| 2 | 2 | 3 | 8 | 1 | Hits the tile right ahead for 8. +50% against a frozen creature. Heals you 50% of the damage. Ready again every 3 turns. |
| 3 | 2 | 3 | 10 | 1 | Hits the tile right ahead for 10. +50% against a frozen creature. Heals you 50% of the damage. Ready again every 3 turns. |
| 4 | 2 | 3 | 11 | 1 | Hits the tile right ahead for 11. +50% against a frozen creature. Heals you 50% of the damage. Ready again every 3 turns. |
| 5 | 2 | 3 | 13 | 1 | Hits the tile right ahead for 13. +50% against a frozen creature. Heals you 50% of the damage. Ready again every 3 turns. |
| 6 | 2 | 3 | 15 | 1 | Hits the tile right ahead for 15. +50% against a frozen creature. Heals you 50% of the damage. Ready again every 3 turns. |
| 7 | 2 | 3 | 17 | 1 | Hits the tile right ahead for 17. +50% against a frozen creature. Heals you 50% of the damage. Ready again every 3 turns. |
| 8 | 2 | 3 | 19 | 1 | Hits the tile right ahead for 19. +50% against a frozen creature. Heals you 50% of the damage. Ready again every 3 turns. |
| 9 | 2 | 3 | 20 | 1 | Hits the tile right ahead for 20. +50% against a frozen creature. Heals you 50% of the damage. Ready again every 3 turns. |
| 10 | 2 | 3 | 22 | 1 | Hits the tile right ahead for 22. +50% against a frozen creature. Heals you 50% of the damage. Ready again every 3 turns. |
Thin iceBattle-wizard · Frost · strike
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Buries a mine on the tile right ahead. When a creature steps on it, or after 20 turns, it goes off for 4 on that tile. Freezes it for 2 turns. (A creature is never held still more than 2 turns in a row.) Ready again every 4 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 2 | 4 | 4 | 1 | Buries a mine on the tile right ahead. When a creature steps on it, or after 20 turns, it goes off for 4 on that tile. Freezes it for 2 turns. (A creature is never held still more than 2 turns in a row.) Ready again every 4 turns. |
| 2 | 2 | 4 | 5 | 1 | Buries a mine on the tile right ahead. When a creature steps on it, or after 20 turns, it goes off for 5 on that tile. Freezes it for 2 turns. (A creature is never held still more than 2 turns in a row.) Ready again every 4 turns. |
| 3 | 2 | 4 | 6 | 1 | Buries a mine on the tile right ahead. When a creature steps on it, or after 20 turns, it goes off for 6 on that tile. Freezes it for 2 turns. (A creature is never held still more than 2 turns in a row.) Ready again every 4 turns. |
| 4 | 2 | 4 | 8 | 1 | Buries a mine on the tile right ahead. When a creature steps on it, or after 20 turns, it goes off for 8 on that tile. Freezes it for 2 turns. (A creature is never held still more than 2 turns in a row.) Ready again every 4 turns. |
| 5 | 2 | 4 | 9 | 1 | Buries a mine on the tile right ahead. When a creature steps on it, or after 20 turns, it goes off for 9 on that tile. Freezes it for 2 turns. (A creature is never held still more than 2 turns in a row.) Ready again every 4 turns. |
| 6 | 2 | 4 | 10 | 1 | Buries a mine on the tile right ahead. When a creature steps on it, or after 20 turns, it goes off for 10 on that tile. Freezes it for 2 turns. (A creature is never held still more than 2 turns in a row.) Ready again every 4 turns. |
| 7 | 2 | 4 | 11 | 1 | Buries a mine on the tile right ahead. When a creature steps on it, or after 20 turns, it goes off for 11 on that tile. Freezes it for 2 turns. (A creature is never held still more than 2 turns in a row.) Ready again every 4 turns. |
| 8 | 2 | 4 | 12 | 1 | Buries a mine on the tile right ahead. When a creature steps on it, or after 20 turns, it goes off for 12 on that tile. Freezes it for 2 turns. (A creature is never held still more than 2 turns in a row.) Ready again every 4 turns. |
| 9 | 2 | 4 | 14 | 1 | Buries a mine on the tile right ahead. When a creature steps on it, or after 20 turns, it goes off for 14 on that tile. Freezes it for 2 turns. (A creature is never held still more than 2 turns in a row.) Ready again every 4 turns. |
| 10 | 2 | 4 | 15 | 1 | Buries a mine on the tile right ahead. When a creature steps on it, or after 20 turns, it goes off for 15 on that tile. Freezes it for 2 turns. (A creature is never held still more than 2 turns in a row.) Ready again every 4 turns. |
Cold frontBattle-wizard · Frost · cross
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits along all four lines, 4 tiles each, for 3. (A creature is never held still more than 2 turns in a row.) Slows it: it acts every second turn for 4 turns. Ready again every 5 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 4 | 5 | 3 | 4 | Hits along all four lines, 4 tiles each, for 3. (A creature is never held still more than 2 turns in a row.) Slows it: it acts every second turn for 4 turns. Ready again every 5 turns. |
| 2 | 4 | 5 | 4 | 4 | Hits along all four lines, 4 tiles each, for 4. (A creature is never held still more than 2 turns in a row.) Slows it: it acts every second turn for 4 turns. Ready again every 5 turns. |
| 3 | 4 | 5 | 5 | 4 | Hits along all four lines, 4 tiles each, for 5. (A creature is never held still more than 2 turns in a row.) Slows it: it acts every second turn for 4 turns. Ready again every 5 turns. |
| 4 | 4 | 5 | 6 | 4 | Hits along all four lines, 4 tiles each, for 6. (A creature is never held still more than 2 turns in a row.) Slows it: it acts every second turn for 4 turns. Ready again every 5 turns. |
| 5 | 4 | 5 | 7 | 4 | Hits along all four lines, 4 tiles each, for 7. (A creature is never held still more than 2 turns in a row.) Slows it: it acts every second turn for 4 turns. Ready again every 5 turns. |
AvalancheBattle-wizard · Frost · cleave
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits the three tiles in front of you for 8. Knocks it 2 tiles back. +100% against a frozen creature. Ready again every 5 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 5 | 5 | 8 | 1 | Hits the three tiles in front of you for 8. Knocks it 2 tiles back. +100% against a frozen creature. Ready again every 5 turns. |
| 2 | 5 | 5 | 10 | 1 | Hits the three tiles in front of you for 10. Knocks it 2 tiles back. +100% against a frozen creature. Ready again every 5 turns. |
| 3 | 5 | 5 | 13 | 1 | Hits the three tiles in front of you for 13. Knocks it 2 tiles back. +100% against a frozen creature. Ready again every 5 turns. |
| 4 | 5 | 5 | 15 | 1 | Hits the three tiles in front of you for 15. Knocks it 2 tiles back. +100% against a frozen creature. Ready again every 5 turns. |
| 5 | 5 | 5 | 18 | 1 | Hits the three tiles in front of you for 18. Knocks it 2 tiles back. +100% against a frozen creature. Ready again every 5 turns. |
Snow fanBattle-wizard · Frost · cleave
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits the three tiles in front of you for 5. (A creature is never held still more than 2 turns in a row.) Slows it: it acts every second turn for 4 turns. Ready again every 3 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 3 | 3 | 5 | 1 | Hits the three tiles in front of you for 5. (A creature is never held still more than 2 turns in a row.) Slows it: it acts every second turn for 4 turns. Ready again every 3 turns. |
| 2 | 3 | 3 | 7 | 1 | Hits the three tiles in front of you for 7. (A creature is never held still more than 2 turns in a row.) Slows it: it acts every second turn for 4 turns. Ready again every 3 turns. |
| 3 | 3 | 3 | 8 | 1 | Hits the three tiles in front of you for 8. (A creature is never held still more than 2 turns in a row.) Slows it: it acts every second turn for 4 turns. Ready again every 3 turns. |
| 4 | 3 | 3 | 10 | 1 | Hits the three tiles in front of you for 10. (A creature is never held still more than 2 turns in a row.) Slows it: it acts every second turn for 4 turns. Ready again every 3 turns. |
| 5 | 3 | 3 | 11 | 1 | Hits the three tiles in front of you for 11. (A creature is never held still more than 2 turns in a row.) Slows it: it acts every second turn for 4 turns. Ready again every 3 turns. |
| 6 | 3 | 3 | 13 | 1 | Hits the three tiles in front of you for 13. (A creature is never held still more than 2 turns in a row.) Slows it: it acts every second turn for 4 turns. Ready again every 3 turns. |
| 7 | 3 | 3 | 14 | 1 | Hits the three tiles in front of you for 14. (A creature is never held still more than 2 turns in a row.) Slows it: it acts every second turn for 4 turns. Ready again every 3 turns. |
| 8 | 3 | 3 | 16 | 1 | Hits the three tiles in front of you for 16. (A creature is never held still more than 2 turns in a row.) Slows it: it acts every second turn for 4 turns. Ready again every 3 turns. |
| 9 | 3 | 3 | 17 | 1 | Hits the three tiles in front of you for 17. (A creature is never held still more than 2 turns in a row.) Slows it: it acts every second turn for 4 turns. Ready again every 3 turns. |
| 10 | 3 | 3 | 19 | 1 | Hits the three tiles in front of you for 19. (A creature is never held still more than 2 turns in a row.) Slows it: it acts every second turn for 4 turns. Ready again every 3 turns. |
Stunning shockBattle-wizard · Storm · bolt
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits the first creature up to 4 tiles ahead for 5. (A creature is never held still more than 2 turns in a row.) It loses its next turn. Ready again every 4 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 3 | 4 | 5 | 4 | Hits the first creature up to 4 tiles ahead for 5. (A creature is never held still more than 2 turns in a row.) It loses its next turn. Ready again every 4 turns. |
| 2 | 3 | 4 | 7 | 4 | Hits the first creature up to 4 tiles ahead for 7. (A creature is never held still more than 2 turns in a row.) It loses its next turn. Ready again every 4 turns. |
| 3 | 3 | 4 | 8 | 4 | Hits the first creature up to 4 tiles ahead for 8. (A creature is never held still more than 2 turns in a row.) It loses its next turn. Ready again every 4 turns. |
| 4 | 3 | 4 | 10 | 4 | Hits the first creature up to 4 tiles ahead for 10. (A creature is never held still more than 2 turns in a row.) It loses its next turn. Ready again every 4 turns. |
| 5 | 3 | 4 | 11 | 4 | Hits the first creature up to 4 tiles ahead for 11. (A creature is never held still more than 2 turns in a row.) It loses its next 2 turns. Ready again every 4 turns. |
LightningBattle-wizard · Storm · bolt
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits the first creature up to 6 tiles ahead for 12. Ready again every 3 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 4 | 3 | 12 | 6 | Hits the first creature up to 6 tiles ahead for 12. Ready again every 3 turns. |
| 2 | 4 | 3 | 16 | 6 | Hits the first creature up to 6 tiles ahead for 16. Ready again every 3 turns. |
| 3 | 4 | 3 | 19 | 6 | Hits the first creature up to 6 tiles ahead for 19. Ready again every 3 turns. |
| 4 | 4 | 3 | 23 | 6 | Hits the first creature up to 6 tiles ahead for 23. Ready again every 3 turns. |
| 5 | 4 | 3 | 26 | 6 | Hits the first creature up to 6 tiles ahead for 26. Ready again every 3 turns. |
| 6 | 4 | 3 | 30 | 6 | Hits the first creature up to 6 tiles ahead for 30. Ready again every 3 turns. |
| 7 | 4 | 3 | 34 | 6 | Hits the first creature up to 6 tiles ahead for 34. Ready again every 3 turns. |
| 8 | 4 | 3 | 37 | 6 | Hits the first creature up to 6 tiles ahead for 37. Ready again every 3 turns. |
| 9 | 4 | 3 | 41 | 6 | Hits the first creature up to 6 tiles ahead for 41. Ready again every 3 turns. |
| 10 | 4 | 3 | 44 | 6 | Hits the first creature up to 6 tiles ahead for 44. Ready again every 3 turns. |
Chain sparkBattle-wizard · Storm · bolt
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits the first creature up to 4 tiles ahead for 9. Also hits every creature next to it, for half. Ready again every 2 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 3 | 2 | 9 | 4 | Hits the first creature up to 4 tiles ahead for 9. Also hits every creature next to it, for half. Ready again every 2 turns. |
| 2 | 3 | 2 | 12 | 4 | Hits the first creature up to 4 tiles ahead for 12. Also hits every creature next to it, for half. Ready again every 2 turns. |
| 3 | 3 | 2 | 14 | 4 | Hits the first creature up to 4 tiles ahead for 14. Also hits every creature next to it, for half. Ready again every 2 turns. |
| 4 | 3 | 2 | 17 | 4 | Hits the first creature up to 4 tiles ahead for 17. Also hits every creature next to it, for half. Ready again every 2 turns. |
| 5 | 3 | 2 | 20 | 4 | Hits the first creature up to 4 tiles ahead for 20. Also hits every creature next to it, for half. Ready again every 2 turns. |
| 6 | 3 | 2 | 23 | 4 | Hits the first creature up to 4 tiles ahead for 23. Also hits every creature next to it, for half. Ready again every 2 turns. |
| 7 | 3 | 2 | 25 | 4 | Hits the first creature up to 4 tiles ahead for 25. Also hits every creature next to it, for half. Ready again every 2 turns. |
| 8 | 3 | 2 | 28 | 4 | Hits the first creature up to 4 tiles ahead for 28. Also hits every creature next to it, for half. Ready again every 2 turns. |
| 9 | 3 | 2 | 31 | 4 | Hits the first creature up to 4 tiles ahead for 31. Also hits every creature next to it, for half. Ready again every 2 turns. |
| 10 | 3 | 2 | 33 | 4 | Hits the first creature up to 4 tiles ahead for 33. Also hits every creature next to it, for half. Ready again every 2 turns. |
GustBattle-wizard · Storm · cleave
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits the three tiles in front of you for 4. Knocks it 1 tile back.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 2 | — | 4 | 1 | Hits the three tiles in front of you for 4. Knocks it 1 tile back. |
| 2 | 2 | — | 5 | 1 | Hits the three tiles in front of you for 5. Knocks it 1 tile back. |
| 3 | 2 | — | 6 | 1 | Hits the three tiles in front of you for 6. Knocks it 1 tile back. |
| 4 | 2 | — | 8 | 1 | Hits the three tiles in front of you for 8. Knocks it 1 tile back. |
| 5 | 2 | — | 9 | 1 | Hits the three tiles in front of you for 9. Knocks it 1 tile back. |
| 6 | 2 | — | 10 | 1 | Hits the three tiles in front of you for 10. Knocks it 1 tile back. |
| 7 | 2 | — | 11 | 1 | Hits the three tiles in front of you for 11. Knocks it 1 tile back. |
| 8 | 2 | — | 12 | 1 | Hits the three tiles in front of you for 12. Knocks it 1 tile back. |
| 9 | 2 | — | 14 | 1 | Hits the three tiles in front of you for 14. Knocks it 1 tile back. |
| 10 | 2 | — | 15 | 1 | Hits the three tiles in front of you for 15. Knocks it 1 tile back. |
ThunderclapBattle-wizard · Storm · nova
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits every creature within 2 steps for 6. Ready again every 5 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 5 | 5 | 6 | 2 | Hits every creature within 2 steps for 6. Ready again every 5 turns. |
| 2 | 5 | 5 | 8 | 2 | Hits every creature within 2 steps for 8. Ready again every 5 turns. |
| 3 | 5 | 5 | 10 | 2 | Hits every creature within 2 steps for 10. Ready again every 5 turns. |
| 4 | 5 | 5 | 11 | 2 | Hits every creature within 2 steps for 11. Ready again every 5 turns. |
| 5 | 5 | 5 | 13 | 2 | Hits every creature within 2 steps for 13. Ready again every 5 turns. |
Ball lightningBattle-wizard · Storm · summon
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Calls a ball lightning next to you for 6 turns. Zaps the nearest creature within 2 steps, any direction, every turn. It hits for 4. Ready again every 7 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 4 | 7 | 4 | — | Calls a ball lightning next to you for 6 turns. Zaps the nearest creature within 2 steps, any direction, every turn. It hits for 4. Ready again every 7 turns. |
| 2 | 4 | 7 | 5 | — | Calls a ball lightning next to you for 6 turns. Zaps the nearest creature within 2 steps, any direction, every turn. It hits for 5. Ready again every 7 turns. |
| 3 | 4 | 7 | 6 | — | Calls a ball lightning next to you for 6 turns. Zaps the nearest creature within 2 steps, any direction, every turn. It hits for 6. Ready again every 7 turns. |
| 4 | 4 | 7 | 8 | — | Calls a ball lightning next to you for 6 turns. Zaps the nearest creature within 2 steps, any direction, every turn. It hits for 8. Ready again every 7 turns. |
| 5 | 4 | 7 | 9 | — | Calls a ball lightning next to you for 6 turns. Zaps the nearest creature within 2 steps, any direction, every turn. It hits for 9. Ready again every 7 turns. |
| 6 | 4 | 7 | 10 | — | Calls a ball lightning next to you for 6 turns. Zaps the nearest creature within 2 steps, any direction, every turn. It hits for 10. Ready again every 7 turns. |
| 7 | 4 | 7 | 11 | — | Calls a ball lightning next to you for 6 turns. Zaps the nearest creature within 2 steps, any direction, every turn. It hits for 11. Ready again every 7 turns. |
| 8 | 4 | 7 | 12 | — | Calls a ball lightning next to you for 6 turns. Zaps the nearest creature within 2 steps, any direction, every turn. It hits for 12. Ready again every 7 turns. |
| 9 | 4 | 7 | 14 | — | Calls a ball lightning next to you for 6 turns. Zaps the nearest creature within 2 steps, any direction, every turn. It hits for 14. Ready again every 7 turns. |
| 10 | 4 | 7 | 15 | — | Calls a ball lightning next to you for 6 turns. Zaps the nearest creature within 2 steps, any direction, every turn. It hits for 15. Ready again every 7 turns. |
Forked boltBattle-wizard · Storm · bolt
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits the first creature up to 5 tiles ahead for 7. Then jumps to 3 more creatures within 2 steps, for a little less. Ready again every 3 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 4 | 3 | 7 | 5 | Hits the first creature up to 5 tiles ahead for 7. Then jumps to 3 more creatures within 2 steps, for a little less. Ready again every 3 turns. |
| 2 | 4 | 3 | 9 | 5 | Hits the first creature up to 5 tiles ahead for 9. Then jumps to 3 more creatures within 2 steps, for a little less. Ready again every 3 turns. |
| 3 | 4 | 3 | 11 | 5 | Hits the first creature up to 5 tiles ahead for 11. Then jumps to 3 more creatures within 2 steps, for a little less. Ready again every 3 turns. |
| 4 | 4 | 3 | 13 | 5 | Hits the first creature up to 5 tiles ahead for 13. Then jumps to 3 more creatures within 2 steps, for a little less. Ready again every 3 turns. |
| 5 | 4 | 3 | 15 | 5 | Hits the first creature up to 5 tiles ahead for 15. Then jumps to 3 more creatures within 2 steps, for a little less. Ready again every 3 turns. |
Wind leapBattle-wizard · Storm · self
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Jump up to 3 tiles straight ahead, over creatures but never through a wall, landing on the farthest safe tile. A shield that absorbs 3 damage. Ready again every 4 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 2 | 4 | 3 | 3 | Jump up to 3 tiles straight ahead, over creatures but never through a wall, landing on the farthest safe tile. A shield that absorbs 3 damage. Ready again every 4 turns. |
| 2 | 2 | 4 | 4 | 3 | Jump up to 3 tiles straight ahead, over creatures but never through a wall, landing on the farthest safe tile. A shield that absorbs 4 damage. Ready again every 4 turns. |
| 3 | 2 | 4 | 5 | 3 | Jump up to 3 tiles straight ahead, over creatures but never through a wall, landing on the farthest safe tile. A shield that absorbs 5 damage. Ready again every 4 turns. |
| 4 | 2 | 4 | 6 | 3 | Jump up to 3 tiles straight ahead, over creatures but never through a wall, landing on the farthest safe tile. A shield that absorbs 6 damage. Ready again every 4 turns. |
| 5 | 2 | 4 | 7 | 3 | Jump up to 3 tiles straight ahead, over creatures but never through a wall, landing on the farthest safe tile. A shield that absorbs 7 damage. Ready again every 4 turns. |
DownburstBattle-wizard · Storm · strike
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits the tile 3 ahead and the four tiles next to it for 8. Knocks it 1 tile back. Ready again every 3 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 3 | 3 | 8 | 3 | Hits the tile 3 ahead and the four tiles next to it for 8. Knocks it 1 tile back. Ready again every 3 turns. |
| 2 | 3 | 3 | 10 | 3 | Hits the tile 3 ahead and the four tiles next to it for 10. Knocks it 1 tile back. Ready again every 3 turns. |
| 3 | 3 | 3 | 13 | 3 | Hits the tile 3 ahead and the four tiles next to it for 13. Knocks it 1 tile back. Ready again every 3 turns. |
| 4 | 3 | 3 | 15 | 3 | Hits the tile 3 ahead and the four tiles next to it for 15. Knocks it 1 tile back. Ready again every 3 turns. |
| 5 | 3 | 3 | 18 | 3 | Hits the tile 3 ahead and the four tiles next to it for 18. Knocks it 1 tile back. Ready again every 3 turns. |
| 6 | 3 | 3 | 20 | 3 | Hits the tile 3 ahead and the four tiles next to it for 20. Knocks it 1 tile back. Ready again every 3 turns. |
| 7 | 3 | 3 | 22 | 3 | Hits the tile 3 ahead and the four tiles next to it for 22. Knocks it 1 tile back. Ready again every 3 turns. |
| 8 | 3 | 3 | 25 | 3 | Hits the tile 3 ahead and the four tiles next to it for 25. Knocks it 1 tile back. Ready again every 3 turns. |
| 9 | 3 | 3 | 27 | 3 | Hits the tile 3 ahead and the four tiles next to it for 27. Knocks it 1 tile back. Ready again every 3 turns. |
| 10 | 3 | 3 | 30 | 3 | Hits the tile 3 ahead and the four tiles next to it for 30. Knocks it 1 tile back. Ready again every 3 turns. |
Crackle mineBattle-wizard · Storm · strike
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Buries a mine on the tile right ahead. When a creature steps on it, or after 20 turns, it goes off for 10 on that tile. (A creature is never held still more than 2 turns in a row.) It loses its next turn. Ready again every 4 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 2 | 4 | 10 | 1 | Buries a mine on the tile right ahead. When a creature steps on it, or after 20 turns, it goes off for 10 on that tile. (A creature is never held still more than 2 turns in a row.) It loses its next turn. Ready again every 4 turns. |
| 2 | 2 | 4 | 13 | 1 | Buries a mine on the tile right ahead. When a creature steps on it, or after 20 turns, it goes off for 13 on that tile. (A creature is never held still more than 2 turns in a row.) It loses its next turn. Ready again every 4 turns. |
| 3 | 2 | 4 | 16 | 1 | Buries a mine on the tile right ahead. When a creature steps on it, or after 20 turns, it goes off for 16 on that tile. (A creature is never held still more than 2 turns in a row.) It loses its next turn. Ready again every 4 turns. |
| 4 | 2 | 4 | 19 | 1 | Buries a mine on the tile right ahead. When a creature steps on it, or after 20 turns, it goes off for 19 on that tile. (A creature is never held still more than 2 turns in a row.) It loses its next turn. Ready again every 4 turns. |
| 5 | 2 | 4 | 22 | 1 | Buries a mine on the tile right ahead. When a creature steps on it, or after 20 turns, it goes off for 22 on that tile. (A creature is never held still more than 2 turns in a row.) It loses its next turn. Ready again every 4 turns. |
| 6 | 2 | 4 | 25 | 1 | Buries a mine on the tile right ahead. When a creature steps on it, or after 20 turns, it goes off for 25 on that tile. (A creature is never held still more than 2 turns in a row.) It loses its next turn. Ready again every 4 turns. |
| 7 | 2 | 4 | 28 | 1 | Buries a mine on the tile right ahead. When a creature steps on it, or after 20 turns, it goes off for 28 on that tile. (A creature is never held still more than 2 turns in a row.) It loses its next turn. Ready again every 4 turns. |
| 8 | 2 | 4 | 31 | 1 | Buries a mine on the tile right ahead. When a creature steps on it, or after 20 turns, it goes off for 31 on that tile. (A creature is never held still more than 2 turns in a row.) It loses its next turn. Ready again every 4 turns. |
| 9 | 2 | 4 | 34 | 1 | Buries a mine on the tile right ahead. When a creature steps on it, or after 20 turns, it goes off for 34 on that tile. (A creature is never held still more than 2 turns in a row.) It loses its next turn. Ready again every 4 turns. |
| 10 | 2 | 4 | 37 | 1 | Buries a mine on the tile right ahead. When a creature steps on it, or after 20 turns, it goes off for 37 on that tile. (A creature is never held still more than 2 turns in a row.) It loses its next turn. Ready again every 4 turns. |
Storm cellBattle-wizard · Storm · strike
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits the tile 3 ahead for 4. Ready again every 6 turns. The ground keeps hurting any creature standing there for 2 at the end of each turn, 3 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 4 | 6 | 4 | 3 | Hits the tile 3 ahead for 4. Ready again every 6 turns. The ground keeps hurting any creature standing there for 2 at the end of each turn, 3 turns. |
| 2 | 4 | 6 | 5 | 3 | Hits the tile 3 ahead for 5. Ready again every 6 turns. The ground keeps hurting any creature standing there for 3 at the end of each turn, 3 turns. |
| 3 | 4 | 6 | 6 | 3 | Hits the tile 3 ahead for 6. Ready again every 6 turns. The ground keeps hurting any creature standing there for 3 at the end of each turn, 3 turns. |
| 4 | 4 | 6 | 8 | 3 | Hits the tile 3 ahead for 8. Ready again every 6 turns. The ground keeps hurting any creature standing there for 4 at the end of each turn, 3 turns. |
| 5 | 4 | 6 | 9 | 3 | Hits the tile 3 ahead for 9. Ready again every 6 turns. The ground keeps hurting any creature standing there for 5 at the end of each turn, 3 turns. |
| 6 | 4 | 6 | 10 | 3 | Hits the tile 3 ahead for 10. Ready again every 6 turns. The ground keeps hurting any creature standing there for 5 at the end of each turn, 3 turns. |
| 7 | 4 | 6 | 11 | 3 | Hits the tile 3 ahead for 11. Ready again every 6 turns. The ground keeps hurting any creature standing there for 6 at the end of each turn, 3 turns. |
| 8 | 4 | 6 | 12 | 3 | Hits the tile 3 ahead for 12. Ready again every 6 turns. The ground keeps hurting any creature standing there for 6 at the end of each turn, 3 turns. |
| 9 | 4 | 6 | 14 | 3 | Hits the tile 3 ahead for 14. Ready again every 6 turns. The ground keeps hurting any creature standing there for 7 at the end of each turn, 3 turns. |
| 10 | 4 | 6 | 15 | 3 | Hits the tile 3 ahead for 15. Ready again every 6 turns. The ground keeps hurting any creature standing there for 8 at the end of each turn, 3 turns. |
Rolling thunderBattle-wizard · Storm · cross
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits along all four lines, 3 tiles each, for 6. It lands after the creatures act this turn. Ready again every 5 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 5 | 5 | 6 | 3 | Hits along all four lines, 3 tiles each, for 6. It lands after the creatures act this turn. Ready again every 5 turns. |
| 2 | 5 | 5 | 8 | 3 | Hits along all four lines, 3 tiles each, for 8. It lands after the creatures act this turn. Ready again every 5 turns. |
| 3 | 5 | 5 | 10 | 3 | Hits along all four lines, 3 tiles each, for 10. It lands after the creatures act this turn. Ready again every 5 turns. |
| 4 | 5 | 5 | 11 | 3 | Hits along all four lines, 3 tiles each, for 11. It lands after the creatures act this turn. Ready again every 5 turns. |
| 5 | 5 | 5 | 13 | 3 | Hits along all four lines, 3 tiles each, for 13. It lands after the creatures act this turn. Ready again every 5 turns. |
Shock stepBattle-wizard · Storm · strike
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Rushes up to 3 tiles straight ahead to the first creature and hits it for 6. (A creature is never held still more than 2 turns in a row.) It loses its next turn. Ready again every 4 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 3 | 4 | 6 | 3 | Rushes up to 3 tiles straight ahead to the first creature and hits it for 6. (A creature is never held still more than 2 turns in a row.) It loses its next turn. Ready again every 4 turns. |
| 2 | 3 | 4 | 8 | 3 | Rushes up to 3 tiles straight ahead to the first creature and hits it for 8. (A creature is never held still more than 2 turns in a row.) It loses its next turn. Ready again every 4 turns. |
| 3 | 3 | 4 | 10 | 3 | Rushes up to 3 tiles straight ahead to the first creature and hits it for 10. (A creature is never held still more than 2 turns in a row.) It loses its next turn. Ready again every 4 turns. |
| 4 | 3 | 4 | 11 | 3 | Rushes up to 3 tiles straight ahead to the first creature and hits it for 11. (A creature is never held still more than 2 turns in a row.) It loses its next turn. Ready again every 4 turns. |
| 5 | 3 | 4 | 13 | 3 | Rushes up to 3 tiles straight ahead to the first creature and hits it for 13. (A creature is never held still more than 2 turns in a row.) It loses its next turn. Ready again every 4 turns. |
Gale boltBattle-wizard · Storm · bolt
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits the first creature up to 6 tiles ahead for 5. Knocks it 2 tiles back. Ready again every 2 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 2 | 2 | 5 | 6 | Hits the first creature up to 6 tiles ahead for 5. Knocks it 2 tiles back. Ready again every 2 turns. |
| 2 | 2 | 2 | 7 | 6 | Hits the first creature up to 6 tiles ahead for 7. Knocks it 2 tiles back. Ready again every 2 turns. |
| 3 | 2 | 2 | 8 | 6 | Hits the first creature up to 6 tiles ahead for 8. Knocks it 2 tiles back. Ready again every 2 turns. |
| 4 | 2 | 2 | 10 | 6 | Hits the first creature up to 6 tiles ahead for 10. Knocks it 2 tiles back. Ready again every 2 turns. |
| 5 | 2 | 2 | 11 | 6 | Hits the first creature up to 6 tiles ahead for 11. Knocks it 2 tiles back. Ready again every 2 turns. |
| 6 | 2 | 2 | 13 | 6 | Hits the first creature up to 6 tiles ahead for 13. Knocks it 2 tiles back. Ready again every 2 turns. |
| 7 | 2 | 2 | 14 | 6 | Hits the first creature up to 6 tiles ahead for 14. Knocks it 2 tiles back. Ready again every 2 turns. |
| 8 | 2 | 2 | 16 | 6 | Hits the first creature up to 6 tiles ahead for 16. Knocks it 2 tiles back. Ready again every 2 turns. |
| 9 | 2 | 2 | 17 | 6 | Hits the first creature up to 6 tiles ahead for 17. Knocks it 2 tiles back. Ready again every 2 turns. |
| 10 | 2 | 2 | 19 | 6 | Hits the first creature up to 6 tiles ahead for 19. Knocks it 2 tiles back. Ready again every 2 turns. |
DischargeBattle-wizard · Storm · ring
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits all eight tiles around you for 4. +100% against a creature under half its HP. Ready again every 3 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 3 | 3 | 4 | 1 | Hits all eight tiles around you for 4. +100% against a creature under half its HP. Ready again every 3 turns. |
| 2 | 3 | 3 | 5 | 1 | Hits all eight tiles around you for 5. +100% against a creature under half its HP. Ready again every 3 turns. |
| 3 | 3 | 3 | 6 | 1 | Hits all eight tiles around you for 6. +100% against a creature under half its HP. Ready again every 3 turns. |
| 4 | 3 | 3 | 8 | 1 | Hits all eight tiles around you for 8. +100% against a creature under half its HP. Ready again every 3 turns. |
| 5 | 3 | 3 | 9 | 1 | Hits all eight tiles around you for 9. +100% against a creature under half its HP. Ready again every 3 turns. |
| 6 | 3 | 3 | 10 | 1 | Hits all eight tiles around you for 10. +100% against a creature under half its HP. Ready again every 3 turns. |
| 7 | 3 | 3 | 11 | 1 | Hits all eight tiles around you for 11. +100% against a creature under half its HP. Ready again every 3 turns. |
| 8 | 3 | 3 | 12 | 1 | Hits all eight tiles around you for 12. +100% against a creature under half its HP. Ready again every 3 turns. |
| 9 | 3 | 3 | 14 | 1 | Hits all eight tiles around you for 14. +100% against a creature under half its HP. Ready again every 3 turns. |
| 10 | 3 | 3 | 15 | 1 | Hits all eight tiles around you for 15. +100% against a creature under half its HP. Ready again every 3 turns. |
Arc lashBattle-wizard · Storm · strike
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits the tile 2 ahead for 7. Then jumps to one more creature within 2 steps, for a little less.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 2 | — | 7 | 2 | Hits the tile 2 ahead for 7. Then jumps to one more creature within 2 steps, for a little less. |
| 2 | 2 | — | 9 | 2 | Hits the tile 2 ahead for 9. Then jumps to one more creature within 2 steps, for a little less. |
| 3 | 2 | — | 11 | 2 | Hits the tile 2 ahead for 11. Then jumps to one more creature within 2 steps, for a little less. |
| 4 | 2 | — | 13 | 2 | Hits the tile 2 ahead for 13. Then jumps to one more creature within 2 steps, for a little less. |
| 5 | 2 | — | 15 | 2 | Hits the tile 2 ahead for 15. Then jumps to one more creature within 2 steps, for a little less. |
| 6 | 2 | — | 18 | 2 | Hits the tile 2 ahead for 18. Then jumps to one more creature within 2 steps, for a little less. |
| 7 | 2 | — | 20 | 2 | Hits the tile 2 ahead for 20. Then jumps to one more creature within 2 steps, for a little less. |
| 8 | 2 | — | 22 | 2 | Hits the tile 2 ahead for 22. Then jumps to one more creature within 2 steps, for a little less. |
| 9 | 2 | — | 24 | 2 | Hits the tile 2 ahead for 24. Then jumps to one more creature within 2 steps, for a little less. |
| 10 | 2 | — | 26 | 2 | Hits the tile 2 ahead for 26. Then jumps to one more creature within 2 steps, for a little less. |
Static netBattle-wizard · Storm · cross
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits along all four lines, 2 tiles each, for 2. It cannot walk for 2 turns. Ready again every 4 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 3 | 4 | 2 | 2 | Hits along all four lines, 2 tiles each, for 2. It cannot walk for 2 turns. Ready again every 4 turns. |
| 2 | 3 | 4 | 3 | 2 | Hits along all four lines, 2 tiles each, for 3. It cannot walk for 2 turns. Ready again every 4 turns. |
| 3 | 3 | 4 | 4 | 2 | Hits along all four lines, 2 tiles each, for 4. It cannot walk for 2 turns. Ready again every 4 turns. |
| 4 | 3 | 4 | 5 | 2 | Hits along all four lines, 2 tiles each, for 5. It cannot walk for 2 turns. Ready again every 4 turns. |
| 5 | 3 | 4 | 6 | 2 | Hits along all four lines, 2 tiles each, for 6. It cannot walk for 2 turns. Ready again every 4 turns. |
| 6 | 3 | 4 | 7 | 2 | Hits along all four lines, 2 tiles each, for 7. It cannot walk for 2 turns. Ready again every 4 turns. |
Thunder hookBattle-wizard · Storm · bolt
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits the first creature up to 5 tiles ahead for 4. (A creature is never held still more than 2 turns in a row.) It loses its next turn. Drags it up to 3 tiles toward you. Ready again every 4 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 3 | 4 | 4 | 5 | Hits the first creature up to 5 tiles ahead for 4. (A creature is never held still more than 2 turns in a row.) It loses its next turn. Drags it up to 3 tiles toward you. Ready again every 4 turns. |
| 2 | 3 | 4 | 5 | 5 | Hits the first creature up to 5 tiles ahead for 5. (A creature is never held still more than 2 turns in a row.) It loses its next turn. Drags it up to 3 tiles toward you. Ready again every 4 turns. |
| 3 | 3 | 4 | 6 | 5 | Hits the first creature up to 5 tiles ahead for 6. (A creature is never held still more than 2 turns in a row.) It loses its next turn. Drags it up to 3 tiles toward you. Ready again every 4 turns. |
| 4 | 3 | 4 | 8 | 5 | Hits the first creature up to 5 tiles ahead for 8. (A creature is never held still more than 2 turns in a row.) It loses its next turn. Drags it up to 3 tiles toward you. Ready again every 4 turns. |
| 5 | 3 | 4 | 9 | 5 | Hits the first creature up to 5 tiles ahead for 9. (A creature is never held still more than 2 turns in a row.) It loses its next turn. Drags it up to 3 tiles toward you. Ready again every 4 turns. |
Quiet airBattle-wizard · Storm · bolt
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits the first creature up to 6 tiles ahead for 3. Its attacks do half damage for 3 turns. Ready again every 4 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 3 | 4 | 3 | 6 | Hits the first creature up to 6 tiles ahead for 3. Its attacks do half damage for 3 turns. Ready again every 4 turns. |
| 2 | 3 | 4 | 4 | 6 | Hits the first creature up to 6 tiles ahead for 4. Its attacks do half damage for 3 turns. Ready again every 4 turns. |
| 3 | 3 | 4 | 5 | 6 | Hits the first creature up to 6 tiles ahead for 5. Its attacks do half damage for 3 turns. Ready again every 4 turns. |
| 4 | 3 | 4 | 6 | 6 | Hits the first creature up to 6 tiles ahead for 6. Its attacks do half damage for 3 turns. Ready again every 4 turns. |
| 5 | 3 | 4 | 7 | 6 | Hits the first creature up to 6 tiles ahead for 7. Its attacks do half damage for 3 turns. Ready again every 4 turns. |
Storm frontBattle-wizard · Storm · cleave
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits the three tiles in front of you for 7. Then jumps to one more creature within 2 steps, for a little less. Ready again every 3 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 3 | 3 | 7 | 1 | Hits the three tiles in front of you for 7. Then jumps to one more creature within 2 steps, for a little less. Ready again every 3 turns. |
| 2 | 3 | 3 | 9 | 1 | Hits the three tiles in front of you for 9. Then jumps to one more creature within 2 steps, for a little less. Ready again every 3 turns. |
| 3 | 3 | 3 | 11 | 1 | Hits the three tiles in front of you for 11. Then jumps to one more creature within 2 steps, for a little less. Ready again every 3 turns. |
| 4 | 3 | 3 | 13 | 1 | Hits the three tiles in front of you for 13. Then jumps to one more creature within 2 steps, for a little less. Ready again every 3 turns. |
| 5 | 3 | 3 | 15 | 1 | Hits the three tiles in front of you for 15. Then jumps to one more creature within 2 steps, for a little less. Ready again every 3 turns. |
| 6 | 3 | 3 | 18 | 1 | Hits the three tiles in front of you for 18. Then jumps to one more creature within 2 steps, for a little less. Ready again every 3 turns. |
| 7 | 3 | 3 | 20 | 1 | Hits the three tiles in front of you for 20. Then jumps to one more creature within 2 steps, for a little less. Ready again every 3 turns. |
| 8 | 3 | 3 | 22 | 1 | Hits the three tiles in front of you for 22. Then jumps to one more creature within 2 steps, for a little less. Ready again every 3 turns. |
| 9 | 3 | 3 | 24 | 1 | Hits the three tiles in front of you for 24. Then jumps to one more creature within 2 steps, for a little less. Ready again every 3 turns. |
| 10 | 3 | 3 | 26 | 1 | Hits the three tiles in front of you for 26. Then jumps to one more creature within 2 steps, for a little less. Ready again every 3 turns. |
Engineer
Rivet gunEngineer · Basic · bolt
Available in this hero’s starting kit.
Hits the first creature up to 3 tiles ahead for 7.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 0 | — | 7 | 3 | Hits the first creature up to 3 tiles ahead for 7. |
Bolt turretEngineer · Turrets · summon
Available in this hero’s starting kit.
Calls a bolt turret next to you for 8 turns. Fires along the way it faces at the first creature up to 4 tiles, every turn. It hits for 3. Ready again every 6 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 4 | 6 | 3 | — | Calls a bolt turret next to you for 8 turns. Fires along the way it faces at the first creature up to 4 tiles, every turn. It hits for 3. Ready again every 6 turns. |
| 2 | 4 | 6 | 4 | — | Calls a bolt turret next to you for 8 turns. Fires along the way it faces at the first creature up to 4 tiles, every turn. It hits for 4. Ready again every 6 turns. |
| 3 | 4 | 6 | 5 | — | Calls a bolt turret next to you for 8 turns. Fires along the way it faces at the first creature up to 4 tiles, every turn. It hits for 5. Ready again every 6 turns. |
| 4 | 4 | 6 | 6 | — | Calls a bolt turret next to you for 8 turns. Fires along the way it faces at the first creature up to 4 tiles, every turn. It hits for 6. Ready again every 6 turns. |
| 5 | 4 | 6 | 7 | — | Calls a bolt turret next to you for 8 turns. Fires along the way it faces at the first creature up to 4 tiles, every turn. It hits for 7. Ready again every 6 turns. |
| 6 | 4 | 6 | 8 | — | Calls a bolt turret next to you for 8 turns. Fires along the way it faces at the first creature up to 4 tiles, every turn. It hits for 8. Ready again every 6 turns. |
| 7 | 4 | 6 | 8 | — | Calls a bolt turret next to you for 8 turns. Fires along the way it faces at the first creature up to 4 tiles, every turn. It hits for 8. Ready again every 6 turns. |
| 8 | 4 | 6 | 9 | — | Calls a bolt turret next to you for 8 turns. Fires along the way it faces at the first creature up to 4 tiles, every turn. It hits for 9. Ready again every 6 turns. |
| 9 | 4 | 6 | 10 | — | Calls a bolt turret next to you for 8 turns. Fires along the way it faces at the first creature up to 4 tiles, every turn. It hits for 10. Ready again every 6 turns. |
| 10 | 4 | 6 | 11 | — | Calls a bolt turret next to you for 8 turns. Fires along the way it faces at the first creature up to 4 tiles, every turn. It hits for 11. Ready again every 6 turns. |
Flame turretEngineer · Turrets · summon
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Calls a flame turret next to you for 10 turns. Burns every creature on the eight tiles around it, every turn. It hits for 3. Ready again every 7 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 4 | 7 | 3 | — | Calls a flame turret next to you for 10 turns. Burns every creature on the eight tiles around it, every turn. It hits for 3. Ready again every 7 turns. |
| 2 | 4 | 7 | 4 | — | Calls a flame turret next to you for 10 turns. Burns every creature on the eight tiles around it, every turn. It hits for 4. Ready again every 7 turns. |
| 3 | 4 | 7 | 5 | — | Calls a flame turret next to you for 10 turns. Burns every creature on the eight tiles around it, every turn. It hits for 5. Ready again every 7 turns. |
| 4 | 4 | 7 | 6 | — | Calls a flame turret next to you for 10 turns. Burns every creature on the eight tiles around it, every turn. It hits for 6. Ready again every 7 turns. |
| 5 | 4 | 7 | 7 | — | Calls a flame turret next to you for 10 turns. Burns every creature on the eight tiles around it, every turn. It hits for 7. Ready again every 7 turns. |
| 6 | 4 | 7 | 8 | — | Calls a flame turret next to you for 10 turns. Burns every creature on the eight tiles around it, every turn. It hits for 8. Ready again every 7 turns. |
| 7 | 4 | 7 | 8 | — | Calls a flame turret next to you for 10 turns. Burns every creature on the eight tiles around it, every turn. It hits for 8. Ready again every 7 turns. |
| 8 | 4 | 7 | 9 | — | Calls a flame turret next to you for 10 turns. Burns every creature on the eight tiles around it, every turn. It hits for 9. Ready again every 7 turns. |
| 9 | 4 | 7 | 10 | — | Calls a flame turret next to you for 10 turns. Burns every creature on the eight tiles around it, every turn. It hits for 10. Ready again every 7 turns. |
| 10 | 4 | 7 | 11 | — | Calls a flame turret next to you for 10 turns. Burns every creature on the eight tiles around it, every turn. It hits for 11. Ready again every 7 turns. |
Siege cannonEngineer · Turrets · summon
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Calls a siege cannon next to you for 14 turns. Fires along the way it faces at the first creature up to 7 tiles, every second turn. It hits for 9. It acts every second turn. Ready again every 10 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 6 | 10 | 9 | — | Calls a siege cannon next to you for 14 turns. Fires along the way it faces at the first creature up to 7 tiles, every second turn. It hits for 9. It acts every second turn. Ready again every 10 turns. |
| 2 | 6 | 10 | 12 | — | Calls a siege cannon next to you for 14 turns. Fires along the way it faces at the first creature up to 7 tiles, every second turn. It hits for 12. It acts every second turn. Ready again every 10 turns. |
| 3 | 6 | 10 | 14 | — | Calls a siege cannon next to you for 14 turns. Fires along the way it faces at the first creature up to 7 tiles, every second turn. It hits for 14. It acts every second turn. Ready again every 10 turns. |
| 4 | 6 | 10 | 17 | — | Calls a siege cannon next to you for 14 turns. Fires along the way it faces at the first creature up to 7 tiles, every second turn. It hits for 17. It acts every second turn. Ready again every 10 turns. |
| 5 | 6 | 10 | 20 | — | Calls a siege cannon next to you for 14 turns. Fires along the way it faces at the first creature up to 7 tiles, every second turn. It hits for 20. It acts every second turn. Ready again every 10 turns. |
BarricadeEngineer · Turrets · summon
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Calls a barricade next to you for 20 turns. Stands in the way. Creatures stuck behind it hit it instead. Ready again every 5 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 2 | 5 | — | — | Calls a barricade next to you for 20 turns. Stands in the way. Creatures stuck behind it hit it instead. Ready again every 5 turns. |
| 2 | 2 | 5 | — | — | Calls a barricade next to you for 20 turns. Stands in the way. Creatures stuck behind it hit it instead. Ready again every 5 turns. |
| 3 | 2 | 5 | — | — | Calls a barricade next to you for 20 turns. Stands in the way. Creatures stuck behind it hit it instead. Ready again every 5 turns. |
| 4 | 2 | 5 | — | — | Calls a barricade next to you for 20 turns. Stands in the way. Creatures stuck behind it hit it instead. Ready again every 5 turns. |
| 5 | 2 | 5 | — | — | Calls a barricade next to you for 20 turns. Stands in the way. Creatures stuck behind it hit it instead. Ready again every 5 turns. |
Nail gunEngineer · Turrets · bolt
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits the first creature up to 4 tiles ahead for 7.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 2 | — | 7 | 4 | Hits the first creature up to 4 tiles ahead for 7. |
| 2 | 2 | — | 9 | 4 | Hits the first creature up to 4 tiles ahead for 9. |
| 3 | 2 | — | 11 | 4 | Hits the first creature up to 4 tiles ahead for 11. |
| 4 | 2 | — | 13 | 4 | Hits the first creature up to 4 tiles ahead for 13. |
| 5 | 2 | — | 15 | 4 | Hits the first creature up to 4 tiles ahead for 15. |
| 6 | 2 | — | 18 | 4 | Hits the first creature up to 4 tiles ahead for 18. |
| 7 | 2 | — | 20 | 4 | Hits the first creature up to 4 tiles ahead for 20. |
| 8 | 2 | — | 22 | 4 | Hits the first creature up to 4 tiles ahead for 22. |
| 9 | 2 | — | 24 | 4 | Hits the first creature up to 4 tiles ahead for 24. |
| 10 | 2 | — | 26 | 4 | Hits the first creature up to 4 tiles ahead for 26. |
Patch kitEngineer · Turrets · self
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Heal 4. Ready again every 4 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 2 | 4 | 4 | — | Heal 4. Ready again every 4 turns. |
| 2 | 2 | 4 | 5 | — | Heal 5. Ready again every 4 turns. |
| 3 | 2 | 4 | 6 | — | Heal 6. Ready again every 4 turns. |
| 4 | 2 | 4 | 8 | — | Heal 8. Ready again every 4 turns. |
| 5 | 2 | 4 | 9 | — | Heal 9. Ready again every 4 turns. |
| 6 | 2 | 4 | 10 | — | Heal 10. Ready again every 4 turns. |
| 7 | 2 | 4 | 11 | — | Heal 11. Ready again every 4 turns. |
| 8 | 2 | 4 | 12 | — | Heal 12. Ready again every 4 turns. |
| 9 | 2 | 4 | 14 | — | Heal 14. Ready again every 4 turns. |
| 10 | 2 | 4 | 15 | — | Heal 15. Ready again every 4 turns. |
Tesla postEngineer · Turrets · summon
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Calls a tesla post next to you for 8 turns. Zaps the nearest creature within 2 steps, any direction, every turn. It hits for 3. Ready again every 7 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 4 | 7 | 3 | — | Calls a tesla post next to you for 8 turns. Zaps the nearest creature within 2 steps, any direction, every turn. It hits for 3. Ready again every 7 turns. |
| 2 | 4 | 7 | 4 | — | Calls a tesla post next to you for 8 turns. Zaps the nearest creature within 2 steps, any direction, every turn. It hits for 4. Ready again every 7 turns. |
| 3 | 4 | 7 | 5 | — | Calls a tesla post next to you for 8 turns. Zaps the nearest creature within 2 steps, any direction, every turn. It hits for 5. Ready again every 7 turns. |
| 4 | 4 | 7 | 6 | — | Calls a tesla post next to you for 8 turns. Zaps the nearest creature within 2 steps, any direction, every turn. It hits for 6. Ready again every 7 turns. |
| 5 | 4 | 7 | 7 | — | Calls a tesla post next to you for 8 turns. Zaps the nearest creature within 2 steps, any direction, every turn. It hits for 7. Ready again every 7 turns. |
| 6 | 4 | 7 | 8 | — | Calls a tesla post next to you for 8 turns. Zaps the nearest creature within 2 steps, any direction, every turn. It hits for 8. Ready again every 7 turns. |
| 7 | 4 | 7 | 8 | — | Calls a tesla post next to you for 8 turns. Zaps the nearest creature within 2 steps, any direction, every turn. It hits for 8. Ready again every 7 turns. |
| 8 | 4 | 7 | 9 | — | Calls a tesla post next to you for 8 turns. Zaps the nearest creature within 2 steps, any direction, every turn. It hits for 9. Ready again every 7 turns. |
| 9 | 4 | 7 | 10 | — | Calls a tesla post next to you for 8 turns. Zaps the nearest creature within 2 steps, any direction, every turn. It hits for 10. Ready again every 7 turns. |
| 10 | 4 | 7 | 11 | — | Calls a tesla post next to you for 8 turns. Zaps the nearest creature within 2 steps, any direction, every turn. It hits for 11. Ready again every 7 turns. |
Repair droneEngineer · Turrets · summon
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Calls a repair drone next to you for 6 turns. Patches you up a little every turn, wherever you are. Only one healer at a time. It heals 1 a turn (never more than 2 + a tenth of your HP). Ready again every 8 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 3 | 8 | 1 | — | Calls a repair drone next to you for 6 turns. Patches you up a little every turn, wherever you are. Only one healer at a time. It heals 1 a turn (never more than 2 + a tenth of your HP). Ready again every 8 turns. |
| 2 | 3 | 8 | 1 | — | Calls a repair drone next to you for 6 turns. Patches you up a little every turn, wherever you are. Only one healer at a time. It heals 1 a turn (never more than 2 + a tenth of your HP). Ready again every 8 turns. |
| 3 | 3 | 8 | 2 | — | Calls a repair drone next to you for 6 turns. Patches you up a little every turn, wherever you are. Only one healer at a time. It heals 2 a turn (never more than 2 + a tenth of your HP). Ready again every 8 turns. |
| 4 | 3 | 8 | 2 | — | Calls a repair drone next to you for 6 turns. Patches you up a little every turn, wherever you are. Only one healer at a time. It heals 2 a turn (never more than 2 + a tenth of your HP). Ready again every 8 turns. |
| 5 | 3 | 8 | 2 | — | Calls a repair drone next to you for 6 turns. Patches you up a little every turn, wherever you are. Only one healer at a time. It heals 2 a turn (never more than 2 + a tenth of your HP). Ready again every 8 turns. |
| 6 | 3 | 8 | 3 | — | Calls a repair drone next to you for 6 turns. Patches you up a little every turn, wherever you are. Only one healer at a time. It heals 3 a turn (never more than 2 + a tenth of your HP). Ready again every 8 turns. |
| 7 | 3 | 8 | 3 | — | Calls a repair drone next to you for 6 turns. Patches you up a little every turn, wherever you are. Only one healer at a time. It heals 3 a turn (never more than 2 + a tenth of your HP). Ready again every 8 turns. |
| 8 | 3 | 8 | 3 | — | Calls a repair drone next to you for 6 turns. Patches you up a little every turn, wherever you are. Only one healer at a time. It heals 3 a turn (never more than 2 + a tenth of your HP). Ready again every 8 turns. |
| 9 | 3 | 8 | 3 | — | Calls a repair drone next to you for 6 turns. Patches you up a little every turn, wherever you are. Only one healer at a time. It heals 3 a turn (never more than 2 + a tenth of your HP). Ready again every 8 turns. |
| 10 | 3 | 8 | 4 | — | Calls a repair drone next to you for 6 turns. Patches you up a little every turn, wherever you are. Only one healer at a time. It heals 4 a turn (never more than 2 + a tenth of your HP). Ready again every 8 turns. |
Pop-up turretEngineer · Turrets · summon
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Calls a pop-up turret next to you for 4 turns. Fires along the way it faces at the first creature up to 3 tiles, every turn. It hits for 3. Ready again every 4 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 2 | 4 | 3 | — | Calls a pop-up turret next to you for 4 turns. Fires along the way it faces at the first creature up to 3 tiles, every turn. It hits for 3. Ready again every 4 turns. |
| 2 | 2 | 4 | 4 | — | Calls a pop-up turret next to you for 4 turns. Fires along the way it faces at the first creature up to 3 tiles, every turn. It hits for 4. Ready again every 4 turns. |
| 3 | 2 | 4 | 5 | — | Calls a pop-up turret next to you for 4 turns. Fires along the way it faces at the first creature up to 3 tiles, every turn. It hits for 5. Ready again every 4 turns. |
| 4 | 2 | 4 | 6 | — | Calls a pop-up turret next to you for 4 turns. Fires along the way it faces at the first creature up to 3 tiles, every turn. It hits for 6. Ready again every 4 turns. |
| 5 | 2 | 4 | 7 | — | Calls a pop-up turret next to you for 4 turns. Fires along the way it faces at the first creature up to 3 tiles, every turn. It hits for 7. Ready again every 4 turns. |
| 6 | 2 | 4 | 8 | — | Calls a pop-up turret next to you for 4 turns. Fires along the way it faces at the first creature up to 3 tiles, every turn. It hits for 8. Ready again every 4 turns. |
| 7 | 2 | 4 | 8 | — | Calls a pop-up turret next to you for 4 turns. Fires along the way it faces at the first creature up to 3 tiles, every turn. It hits for 8. Ready again every 4 turns. |
| 8 | 2 | 4 | 9 | — | Calls a pop-up turret next to you for 4 turns. Fires along the way it faces at the first creature up to 3 tiles, every turn. It hits for 9. Ready again every 4 turns. |
| 9 | 2 | 4 | 10 | — | Calls a pop-up turret next to you for 4 turns. Fires along the way it faces at the first creature up to 3 tiles, every turn. It hits for 10. Ready again every 4 turns. |
| 10 | 2 | 4 | 11 | — | Calls a pop-up turret next to you for 4 turns. Fires along the way it faces at the first creature up to 3 tiles, every turn. It hits for 11. Ready again every 4 turns. |
MortarEngineer · Turrets · strike
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits the tile 5 ahead and the four tiles next to it for 10. It lands after the creatures act next turn. Ready again every 5 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 4 | 5 | 10 | 5 | Hits the tile 5 ahead and the four tiles next to it for 10. It lands after the creatures act next turn. Ready again every 5 turns. |
| 2 | 4 | 5 | 13 | 5 | Hits the tile 5 ahead and the four tiles next to it for 13. It lands after the creatures act next turn. Ready again every 5 turns. |
| 3 | 4 | 5 | 16 | 5 | Hits the tile 5 ahead and the four tiles next to it for 16. It lands after the creatures act next turn. Ready again every 5 turns. |
| 4 | 4 | 5 | 19 | 5 | Hits the tile 5 ahead and the four tiles next to it for 19. It lands after the creatures act next turn. Ready again every 5 turns. |
| 5 | 4 | 5 | 22 | 5 | Hits the tile 5 ahead and the four tiles next to it for 22. It lands after the creatures act next turn. Ready again every 5 turns. |
| 6 | 4 | 5 | 25 | 5 | Hits the tile 5 ahead and the four tiles next to it for 25. It lands after the creatures act next turn. Ready again every 5 turns. |
| 7 | 4 | 5 | 28 | 5 | Hits the tile 5 ahead and the four tiles next to it for 28. It lands after the creatures act next turn. Ready again every 5 turns. |
| 8 | 4 | 5 | 31 | 5 | Hits the tile 5 ahead and the four tiles next to it for 31. It lands after the creatures act next turn. Ready again every 5 turns. |
| 9 | 4 | 5 | 34 | 5 | Hits the tile 5 ahead and the four tiles next to it for 34. It lands after the creatures act next turn. Ready again every 5 turns. |
| 10 | 4 | 5 | 37 | 5 | Hits the tile 5 ahead and the four tiles next to it for 37. It lands after the creatures act next turn. Ready again every 5 turns. |
Rivet stormEngineer · Turrets · bolt
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits the first creature up to 4 tiles ahead for 6.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 2 | — | 6 | 4 | Hits the first creature up to 4 tiles ahead for 6. |
| 2 | 2 | — | 8 | 4 | Hits the first creature up to 4 tiles ahead for 8. |
| 3 | 2 | — | 10 | 4 | Hits the first creature up to 4 tiles ahead for 10. |
| 4 | 2 | — | 11 | 4 | Hits the first creature up to 4 tiles ahead for 11. |
| 5 | 2 | — | 13 | 4 | Hits the first creature up to 4 tiles ahead for 13. |
| 6 | 2 | — | 15 | 4 | Hits the first creature up to 4 tiles ahead for 15. |
| 7 | 2 | — | 17 | 4 | Hits the first creature up to 4 tiles ahead for 17. |
| 8 | 2 | — | 19 | 4 | Hits the first creature up to 4 tiles ahead for 19. |
| 9 | 2 | — | 20 | 4 | Hits the first creature up to 4 tiles ahead for 20. |
| 10 | 2 | — | 22 | 4 | Hits the first creature up to 4 tiles ahead for 22. |
CaltropsEngineer · Turrets · cleave
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits the three tiles in front of you for 2. (A creature is never held still more than 2 turns in a row.) Slows it: it acts every second turn for 2 turns. Ready again every 4 turns. The ground keeps hurting any creature standing there for 1 at the end of each turn, 3 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 2 | 4 | 2 | 1 | Hits the three tiles in front of you for 2. (A creature is never held still more than 2 turns in a row.) Slows it: it acts every second turn for 2 turns. Ready again every 4 turns. The ground keeps hurting any creature standing there for 1 at the end of each turn, 3 turns. |
| 2 | 2 | 4 | 3 | 1 | Hits the three tiles in front of you for 3. (A creature is never held still more than 2 turns in a row.) Slows it: it acts every second turn for 2 turns. Ready again every 4 turns. The ground keeps hurting any creature standing there for 2 at the end of each turn, 3 turns. |
| 3 | 2 | 4 | 4 | 1 | Hits the three tiles in front of you for 4. (A creature is never held still more than 2 turns in a row.) Slows it: it acts every second turn for 2 turns. Ready again every 4 turns. The ground keeps hurting any creature standing there for 2 at the end of each turn, 3 turns. |
| 4 | 2 | 4 | 5 | 1 | Hits the three tiles in front of you for 5. (A creature is never held still more than 2 turns in a row.) Slows it: it acts every second turn for 2 turns. Ready again every 4 turns. The ground keeps hurting any creature standing there for 3 at the end of each turn, 3 turns. |
| 5 | 2 | 4 | 6 | 1 | Hits the three tiles in front of you for 6. (A creature is never held still more than 2 turns in a row.) Slows it: it acts every second turn for 2 turns. Ready again every 4 turns. The ground keeps hurting any creature standing there for 3 at the end of each turn, 3 turns. |
| 6 | 2 | 4 | 7 | 1 | Hits the three tiles in front of you for 7. (A creature is never held still more than 2 turns in a row.) Slows it: it acts every second turn for 2 turns. Ready again every 4 turns. The ground keeps hurting any creature standing there for 4 at the end of each turn, 3 turns. |
Harpoon gunEngineer · Turrets · bolt
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits the first creature up to 6 tiles ahead for 6, and goes on through 1 more. Drags it up to 1 tile toward you. Ready again every 3 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 3 | 3 | 6 | 6 | Hits the first creature up to 6 tiles ahead for 6, and goes on through 1 more. Drags it up to 1 tile toward you. Ready again every 3 turns. |
| 2 | 3 | 3 | 8 | 6 | Hits the first creature up to 6 tiles ahead for 8, and goes on through 1 more. Drags it up to 1 tile toward you. Ready again every 3 turns. |
| 3 | 3 | 3 | 10 | 6 | Hits the first creature up to 6 tiles ahead for 10, and goes on through 1 more. Drags it up to 1 tile toward you. Ready again every 3 turns. |
| 4 | 3 | 3 | 11 | 6 | Hits the first creature up to 6 tiles ahead for 11, and goes on through 1 more. Drags it up to 1 tile toward you. Ready again every 3 turns. |
| 5 | 3 | 3 | 13 | 6 | Hits the first creature up to 6 tiles ahead for 13, and goes on through 1 more. Drags it up to 1 tile toward you. Ready again every 3 turns. |
| 6 | 3 | 3 | 15 | 6 | Hits the first creature up to 6 tiles ahead for 15, and goes on through 1 more. Drags it up to 1 tile toward you. Ready again every 3 turns. |
| 7 | 3 | 3 | 17 | 6 | Hits the first creature up to 6 tiles ahead for 17, and goes on through 1 more. Drags it up to 1 tile toward you. Ready again every 3 turns. |
| 8 | 3 | 3 | 19 | 6 | Hits the first creature up to 6 tiles ahead for 19, and goes on through 1 more. Drags it up to 1 tile toward you. Ready again every 3 turns. |
| 9 | 3 | 3 | 20 | 6 | Hits the first creature up to 6 tiles ahead for 20, and goes on through 1 more. Drags it up to 1 tile toward you. Ready again every 3 turns. |
| 10 | 3 | 3 | 22 | 6 | Hits the first creature up to 6 tiles ahead for 22, and goes on through 1 more. Drags it up to 1 tile toward you. Ready again every 3 turns. |
SearchlightEngineer · Turrets · cross
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits along all four lines, 4 tiles each, for 1. Its attacks do half damage for 1 turn. Ready again every 4 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 2 | 4 | 1 | 4 | Hits along all four lines, 4 tiles each, for 1. Its attacks do half damage for 1 turn. Ready again every 4 turns. |
| 2 | 2 | 4 | 2 | 4 | Hits along all four lines, 4 tiles each, for 2. Its attacks do half damage for 1 turn. Ready again every 4 turns. |
Rail shotEngineer · Turrets · bolt
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits the first creature up to 8 tiles ahead for 10, and goes on through 3 more. Ready again every 5 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 5 | 5 | 10 | 8 | Hits the first creature up to 8 tiles ahead for 10, and goes on through 3 more. Ready again every 5 turns. |
| 2 | 5 | 5 | 13 | 8 | Hits the first creature up to 8 tiles ahead for 13, and goes on through 3 more. Ready again every 5 turns. |
| 3 | 5 | 5 | 16 | 8 | Hits the first creature up to 8 tiles ahead for 16, and goes on through 3 more. Ready again every 5 turns. |
| 4 | 5 | 5 | 19 | 8 | Hits the first creature up to 8 tiles ahead for 19, and goes on through 3 more. Ready again every 5 turns. |
| 5 | 5 | 5 | 22 | 8 | Hits the first creature up to 8 tiles ahead for 22, and goes on through 3 more. Ready again every 5 turns. |
Steam ventEngineer · Turrets · ring
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits all eight tiles around you for 3. Knocks it 1 tile away from you. Ready again every 3 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 2 | 3 | 3 | 1 | Hits all eight tiles around you for 3. Knocks it 1 tile away from you. Ready again every 3 turns. |
| 2 | 2 | 3 | 4 | 1 | Hits all eight tiles around you for 4. Knocks it 1 tile away from you. Ready again every 3 turns. |
| 3 | 2 | 3 | 5 | 1 | Hits all eight tiles around you for 5. Knocks it 1 tile away from you. Ready again every 3 turns. |
| 4 | 2 | 3 | 6 | 1 | Hits all eight tiles around you for 6. Knocks it 1 tile away from you. Ready again every 3 turns. |
| 5 | 2 | 3 | 7 | 1 | Hits all eight tiles around you for 7. Knocks it 1 tile away from you. Ready again every 3 turns. |
| 6 | 2 | 3 | 8 | 1 | Hits all eight tiles around you for 8. Knocks it 1 tile away from you. Ready again every 3 turns. |
| 7 | 2 | 3 | 9 | 1 | Hits all eight tiles around you for 9. Knocks it 1 tile away from you. Ready again every 3 turns. |
| 8 | 2 | 3 | 10 | 1 | Hits all eight tiles around you for 10. Knocks it 1 tile away from you. Ready again every 3 turns. |
| 9 | 2 | 3 | 11 | 1 | Hits all eight tiles around you for 11. Knocks it 1 tile away from you. Ready again every 3 turns. |
Scatter gunEngineer · Turrets · cleave
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits the three tiles in front of you for 5.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 2 | — | 5 | 1 | Hits the three tiles in front of you for 5. |
| 2 | 2 | — | 7 | 1 | Hits the three tiles in front of you for 7. |
| 3 | 2 | — | 8 | 1 | Hits the three tiles in front of you for 8. |
| 4 | 2 | — | 10 | 1 | Hits the three tiles in front of you for 10. |
| 5 | 2 | — | 11 | 1 | Hits the three tiles in front of you for 11. |
| 6 | 2 | — | 13 | 1 | Hits the three tiles in front of you for 13. |
| 7 | 2 | — | 14 | 1 | Hits the three tiles in front of you for 14. |
| 8 | 2 | — | 16 | 1 | Hits the three tiles in front of you for 16. |
| 9 | 2 | — | 17 | 1 | Hits the three tiles in front of you for 17. |
| 10 | 2 | — | 19 | 1 | Hits the three tiles in front of you for 19. |
Welding shotEngineer · Turrets · bolt
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits the first creature up to 3 tiles ahead for 5. Sets it burning: 2 a turn for 2 turns. Ready again every 3 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 2 | 3 | 5 | 3 | Hits the first creature up to 3 tiles ahead for 5. Sets it burning: 2 a turn for 2 turns. Ready again every 3 turns. |
| 2 | 2 | 3 | 7 | 3 | Hits the first creature up to 3 tiles ahead for 7. Sets it burning: 2 a turn for 2 turns. Ready again every 3 turns. |
| 3 | 2 | 3 | 8 | 3 | Hits the first creature up to 3 tiles ahead for 8. Sets it burning: 2 a turn for 2 turns. Ready again every 3 turns. |
| 4 | 2 | 3 | 10 | 3 | Hits the first creature up to 3 tiles ahead for 10. Sets it burning: 2 a turn for 2 turns. Ready again every 3 turns. |
| 5 | 2 | 3 | 11 | 3 | Hits the first creature up to 3 tiles ahead for 11. Sets it burning: 2 a turn for 2 turns. Ready again every 3 turns. |
| 6 | 2 | 3 | 13 | 3 | Hits the first creature up to 3 tiles ahead for 13. Sets it burning: 2 a turn for 2 turns. Ready again every 3 turns. |
| 7 | 2 | 3 | 14 | 3 | Hits the first creature up to 3 tiles ahead for 14. Sets it burning: 2 a turn for 2 turns. Ready again every 3 turns. |
| 8 | 2 | 3 | 16 | 3 | Hits the first creature up to 3 tiles ahead for 16. Sets it burning: 2 a turn for 2 turns. Ready again every 3 turns. |
| 9 | 2 | 3 | 17 | 3 | Hits the first creature up to 3 tiles ahead for 17. Sets it burning: 2 a turn for 2 turns. Ready again every 3 turns. |
| 10 | 2 | 3 | 19 | 3 | Hits the first creature up to 3 tiles ahead for 19. Sets it burning: 2 a turn for 2 turns. Ready again every 3 turns. |
Clamp shotEngineer · Turrets · bolt
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits the first creature up to 4 tiles ahead for 3. It cannot walk for 3 turns. Ready again every 4 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 2 | 4 | 3 | 4 | Hits the first creature up to 4 tiles ahead for 3. It cannot walk for 3 turns. Ready again every 4 turns. |
| 2 | 2 | 4 | 4 | 4 | Hits the first creature up to 4 tiles ahead for 4. It cannot walk for 3 turns. Ready again every 4 turns. |
| 3 | 2 | 4 | 5 | 4 | Hits the first creature up to 4 tiles ahead for 5. It cannot walk for 3 turns. Ready again every 4 turns. |
| 4 | 2 | 4 | 6 | 4 | Hits the first creature up to 4 tiles ahead for 6. It cannot walk for 3 turns. Ready again every 4 turns. |
| 5 | 2 | 4 | 7 | 4 | Hits the first creature up to 4 tiles ahead for 7. It cannot walk for 3 turns. Ready again every 4 turns. |
Repair mistEngineer · Turrets · self
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Heal 1 at the end of each turn for 4 turns. Ready again every 7 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 3 | 7 | 1 | — | Heal 1 at the end of each turn for 4 turns. Ready again every 7 turns. |
| 2 | 3 | 7 | 2 | — | Heal 2 at the end of each turn for 4 turns. Ready again every 7 turns. |
| 3 | 3 | 7 | 3 | — | Heal 3 at the end of each turn for 4 turns. Ready again every 7 turns. |
| 4 | 3 | 7 | 4 | — | Heal 4 at the end of each turn for 4 turns. Ready again every 7 turns. |
Fuse bombEngineer · Explosives · strike
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits the tile 3 ahead and the four tiles next to it for 12. It lands after the creatures act next turn. Ready again every 3 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 3 | 3 | 12 | 3 | Hits the tile 3 ahead and the four tiles next to it for 12. It lands after the creatures act next turn. Ready again every 3 turns. |
| 2 | 3 | 3 | 16 | 3 | Hits the tile 3 ahead and the four tiles next to it for 16. It lands after the creatures act next turn. Ready again every 3 turns. |
| 3 | 3 | 3 | 19 | 3 | Hits the tile 3 ahead and the four tiles next to it for 19. It lands after the creatures act next turn. Ready again every 3 turns. |
| 4 | 3 | 3 | 23 | 3 | Hits the tile 3 ahead and the four tiles next to it for 23. It lands after the creatures act next turn. Ready again every 3 turns. |
| 5 | 3 | 3 | 26 | 3 | Hits the tile 3 ahead and the four tiles next to it for 26. It lands after the creatures act next turn. Ready again every 3 turns. |
| 6 | 3 | 3 | 30 | 3 | Hits the tile 3 ahead and the four tiles next to it for 30. It lands after the creatures act next turn. Ready again every 3 turns. |
| 7 | 3 | 3 | 34 | 3 | Hits the tile 3 ahead and the four tiles next to it for 34. It lands after the creatures act next turn. Ready again every 3 turns. |
| 8 | 3 | 3 | 37 | 3 | Hits the tile 3 ahead and the four tiles next to it for 37. It lands after the creatures act next turn. Ready again every 3 turns. |
| 9 | 3 | 3 | 41 | 3 | Hits the tile 3 ahead and the four tiles next to it for 41. It lands after the creatures act next turn. Ready again every 3 turns. |
| 10 | 3 | 3 | 44 | 3 | Hits the tile 3 ahead and the four tiles next to it for 44. It lands after the creatures act next turn. Ready again every 3 turns. |
GrenadeEngineer · Explosives · strike
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits the tile 3 ahead and the four tiles next to it for 7. Ready again every 2 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 3 | 2 | 7 | 3 | Hits the tile 3 ahead and the four tiles next to it for 7. Ready again every 2 turns. |
| 2 | 3 | 2 | 9 | 3 | Hits the tile 3 ahead and the four tiles next to it for 9. Ready again every 2 turns. |
| 3 | 3 | 2 | 11 | 3 | Hits the tile 3 ahead and the four tiles next to it for 11. Ready again every 2 turns. |
| 4 | 3 | 2 | 13 | 3 | Hits the tile 3 ahead and the four tiles next to it for 13. Ready again every 2 turns. |
| 5 | 3 | 2 | 15 | 3 | Hits the tile 3 ahead and the four tiles next to it for 15. Ready again every 2 turns. |
| 6 | 3 | 2 | 18 | 3 | Hits the tile 3 ahead and the four tiles next to it for 18. Ready again every 2 turns. |
| 7 | 3 | 2 | 20 | 3 | Hits the tile 3 ahead and the four tiles next to it for 20. Ready again every 2 turns. |
| 8 | 3 | 2 | 22 | 3 | Hits the tile 3 ahead and the four tiles next to it for 22. Ready again every 2 turns. |
| 9 | 3 | 2 | 24 | 3 | Hits the tile 3 ahead and the four tiles next to it for 24. Ready again every 2 turns. |
| 10 | 3 | 2 | 26 | 3 | Hits the tile 3 ahead and the four tiles next to it for 26. Ready again every 2 turns. |
Land mineEngineer · Explosives · strike
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Buries a mine on the tile right ahead. When a creature steps on it, or after 20 turns, it goes off for 16 on that tile. Ready again every 3 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 2 | 3 | 16 | 1 | Buries a mine on the tile right ahead. When a creature steps on it, or after 20 turns, it goes off for 16 on that tile. Ready again every 3 turns. |
| 2 | 2 | 3 | 21 | 1 | Buries a mine on the tile right ahead. When a creature steps on it, or after 20 turns, it goes off for 21 on that tile. Ready again every 3 turns. |
| 3 | 2 | 3 | 26 | 1 | Buries a mine on the tile right ahead. When a creature steps on it, or after 20 turns, it goes off for 26 on that tile. Ready again every 3 turns. |
| 4 | 2 | 3 | 30 | 1 | Buries a mine on the tile right ahead. When a creature steps on it, or after 20 turns, it goes off for 30 on that tile. Ready again every 3 turns. |
| 5 | 2 | 3 | 35 | 1 | Buries a mine on the tile right ahead. When a creature steps on it, or after 20 turns, it goes off for 35 on that tile. Ready again every 3 turns. |
| 6 | 2 | 3 | 40 | 1 | Buries a mine on the tile right ahead. When a creature steps on it, or after 20 turns, it goes off for 40 on that tile and the four tiles next to it. Ready again every 3 turns. |
| 7 | 2 | 3 | 45 | 1 | Buries a mine on the tile right ahead. When a creature steps on it, or after 20 turns, it goes off for 45 on that tile and the four tiles next to it. Ready again every 3 turns. |
| 8 | 2 | 3 | 50 | 1 | Buries a mine on the tile right ahead. When a creature steps on it, or after 20 turns, it goes off for 50 on that tile and the four tiles next to it. Ready again every 3 turns. |
| 9 | 2 | 3 | 54 | 1 | Buries a mine on the tile right ahead. When a creature steps on it, or after 20 turns, it goes off for 54 on that tile and the four tiles next to it. Ready again every 3 turns. |
| 10 | 2 | 3 | 59 | 1 | Buries a mine on the tile right ahead. When a creature steps on it, or after 20 turns, it goes off for 59 on that tile and the four tiles next to it. Ready again every 3 turns. |
Flash bangEngineer · Explosives · strike
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits the tile 2 ahead and the four tiles next to it for 2. (A creature is never held still more than 2 turns in a row.) It loses its next turn. Ready again every 4 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 3 | 4 | 2 | 2 | Hits the tile 2 ahead and the four tiles next to it for 2. (A creature is never held still more than 2 turns in a row.) It loses its next turn. Ready again every 4 turns. |
| 2 | 3 | 4 | 3 | 2 | Hits the tile 2 ahead and the four tiles next to it for 3. (A creature is never held still more than 2 turns in a row.) It loses its next turn. Ready again every 4 turns. |
| 3 | 3 | 4 | 4 | 2 | Hits the tile 2 ahead and the four tiles next to it for 4. (A creature is never held still more than 2 turns in a row.) It loses its next turn. Ready again every 4 turns. |
Fire potEngineer · Explosives · strike
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits the tile 3 ahead and the four tiles next to it for 4. Sets it burning: 3 a turn for 3 turns. Ready again every 4 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 4 | 4 | 4 | 3 | Hits the tile 3 ahead and the four tiles next to it for 4. Sets it burning: 3 a turn for 3 turns. Ready again every 4 turns. |
| 2 | 4 | 4 | 5 | 3 | Hits the tile 3 ahead and the four tiles next to it for 5. Sets it burning: 3 a turn for 3 turns. Ready again every 4 turns. |
| 3 | 4 | 4 | 6 | 3 | Hits the tile 3 ahead and the four tiles next to it for 6. Sets it burning: 3 a turn for 3 turns. Ready again every 4 turns. |
| 4 | 4 | 4 | 8 | 3 | Hits the tile 3 ahead and the four tiles next to it for 8. Sets it burning: 3 a turn for 3 turns. Ready again every 4 turns. |
| 5 | 4 | 4 | 9 | 3 | Hits the tile 3 ahead and the four tiles next to it for 9. Sets it burning: 3 a turn for 3 turns. Ready again every 4 turns. |
| 6 | 4 | 4 | 10 | 3 | Hits the tile 3 ahead and the four tiles next to it for 10. Sets it burning: 3 a turn for 3 turns. Ready again every 4 turns. |
| 7 | 4 | 4 | 11 | 3 | Hits the tile 3 ahead and the four tiles next to it for 11. Sets it burning: 3 a turn for 3 turns. Ready again every 4 turns. |
| 8 | 4 | 4 | 12 | 3 | Hits the tile 3 ahead and the four tiles next to it for 12. Sets it burning: 3 a turn for 3 turns. Ready again every 4 turns. |
| 9 | 4 | 4 | 14 | 3 | Hits the tile 3 ahead and the four tiles next to it for 14. Sets it burning: 3 a turn for 3 turns. Ready again every 4 turns. |
| 10 | 4 | 4 | 15 | 3 | Hits the tile 3 ahead and the four tiles next to it for 15. Sets it burning: 3 a turn for 3 turns. Ready again every 4 turns. |
ShrapnelEngineer · Explosives · cleave
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits the three tiles in front of you for 8. Ready again every 2 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 2 | 2 | 8 | 1 | Hits the three tiles in front of you for 8. Ready again every 2 turns. |
| 2 | 2 | 2 | 10 | 1 | Hits the three tiles in front of you for 10. Ready again every 2 turns. |
| 3 | 2 | 2 | 13 | 1 | Hits the three tiles in front of you for 13. Ready again every 2 turns. |
| 4 | 2 | 2 | 15 | 1 | Hits the three tiles in front of you for 15. Ready again every 2 turns. |
| 5 | 2 | 2 | 18 | 1 | Hits the three tiles in front of you for 18. Ready again every 2 turns. |
| 6 | 2 | 2 | 20 | 1 | Hits the three tiles in front of you for 20. Ready again every 2 turns. |
| 7 | 2 | 2 | 22 | 1 | Hits the three tiles in front of you for 22. Ready again every 2 turns. |
| 8 | 2 | 2 | 25 | 1 | Hits the three tiles in front of you for 25. Ready again every 2 turns. |
| 9 | 2 | 2 | 27 | 1 | Hits the three tiles in front of you for 27. Ready again every 2 turns. |
| 10 | 2 | 2 | 30 | 1 | Hits the three tiles in front of you for 30. Ready again every 2 turns. |
Cluster bombEngineer · Explosives · strike
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits the tile 3 ahead and every tile within 2 steps of it for 6. Ready again every 4 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 4 | 4 | 6 | 3 | Hits the tile 3 ahead and every tile within 2 steps of it for 6. Ready again every 4 turns. |
| 2 | 4 | 4 | 8 | 3 | Hits the tile 3 ahead and every tile within 2 steps of it for 8. Ready again every 4 turns. |
| 3 | 4 | 4 | 10 | 3 | Hits the tile 3 ahead and every tile within 2 steps of it for 10. Ready again every 4 turns. |
| 4 | 4 | 4 | 11 | 3 | Hits the tile 3 ahead and every tile within 2 steps of it for 11. Ready again every 4 turns. |
| 5 | 4 | 4 | 13 | 3 | Hits the tile 3 ahead and every tile within 2 steps of it for 13. Ready again every 4 turns. |
Chain chargeEngineer · Explosives · strike
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits the tile 3 ahead for 8. Then jumps to 2 more creatures within 2 steps, for a little less. Ready again every 3 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 3 | 3 | 8 | 3 | Hits the tile 3 ahead for 8. Then jumps to 2 more creatures within 2 steps, for a little less. Ready again every 3 turns. |
| 2 | 3 | 3 | 10 | 3 | Hits the tile 3 ahead for 10. Then jumps to 2 more creatures within 2 steps, for a little less. Ready again every 3 turns. |
| 3 | 3 | 3 | 13 | 3 | Hits the tile 3 ahead for 13. Then jumps to 2 more creatures within 2 steps, for a little less. Ready again every 3 turns. |
| 4 | 3 | 3 | 15 | 3 | Hits the tile 3 ahead for 15. Then jumps to 2 more creatures within 2 steps, for a little less. Ready again every 3 turns. |
| 5 | 3 | 3 | 18 | 3 | Hits the tile 3 ahead for 18. Then jumps to 2 more creatures within 2 steps, for a little less. Ready again every 3 turns. |
| 6 | 3 | 3 | 20 | 3 | Hits the tile 3 ahead for 20. Then jumps to 2 more creatures within 2 steps, for a little less. Ready again every 3 turns. |
| 7 | 3 | 3 | 22 | 3 | Hits the tile 3 ahead for 22. Then jumps to 2 more creatures within 2 steps, for a little less. Ready again every 3 turns. |
| 8 | 3 | 3 | 25 | 3 | Hits the tile 3 ahead for 25. Then jumps to 2 more creatures within 2 steps, for a little less. Ready again every 3 turns. |
| 9 | 3 | 3 | 27 | 3 | Hits the tile 3 ahead for 27. Then jumps to 2 more creatures within 2 steps, for a little less. Ready again every 3 turns. |
| 10 | 3 | 3 | 30 | 3 | Hits the tile 3 ahead for 30. Then jumps to 2 more creatures within 2 steps, for a little less. Ready again every 3 turns. |
Smoke bombEngineer · Explosives · strike
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits the tile 2 ahead and the four tiles next to it for 1. Its attacks do half damage for 2 turns. Ready again every 4 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 2 | 4 | 1 | 2 | Hits the tile 2 ahead and the four tiles next to it for 1. Its attacks do half damage for 2 turns. Ready again every 4 turns. |
| 2 | 2 | 4 | 2 | 2 | Hits the tile 2 ahead and the four tiles next to it for 2. Its attacks do half damage for 2 turns. Ready again every 4 turns. |
| 3 | 2 | 4 | 3 | 2 | Hits the tile 2 ahead and the four tiles next to it for 3. Its attacks do half damage for 2 turns. Ready again every 4 turns. |
| 4 | 2 | 4 | 4 | 2 | Hits the tile 2 ahead and the four tiles next to it for 4. Its attacks do half damage for 2 turns. Ready again every 4 turns. |
Oil slickEngineer · Explosives · cleave
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits the three tiles in front of you for 3. Ready again every 5 turns. The ground keeps hurting any creature standing there for 2 at the end of each turn, 3 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 3 | 5 | 3 | 1 | Hits the three tiles in front of you for 3. Ready again every 5 turns. The ground keeps hurting any creature standing there for 2 at the end of each turn, 3 turns. |
| 2 | 3 | 5 | 4 | 1 | Hits the three tiles in front of you for 4. Ready again every 5 turns. The ground keeps hurting any creature standing there for 2 at the end of each turn, 3 turns. |
| 3 | 3 | 5 | 5 | 1 | Hits the three tiles in front of you for 5. Ready again every 5 turns. The ground keeps hurting any creature standing there for 3 at the end of each turn, 3 turns. |
| 4 | 3 | 5 | 6 | 1 | Hits the three tiles in front of you for 6. Ready again every 5 turns. The ground keeps hurting any creature standing there for 3 at the end of each turn, 3 turns. |
| 5 | 3 | 5 | 7 | 1 | Hits the three tiles in front of you for 7. Ready again every 5 turns. The ground keeps hurting any creature standing there for 4 at the end of each turn, 3 turns. |
| 6 | 3 | 5 | 8 | 1 | Hits the three tiles in front of you for 8. Ready again every 5 turns. The ground keeps hurting any creature standing there for 4 at the end of each turn, 3 turns. |
| 7 | 3 | 5 | 9 | 1 | Hits the three tiles in front of you for 9. Ready again every 5 turns. The ground keeps hurting any creature standing there for 5 at the end of each turn, 3 turns. |
| 8 | 3 | 5 | 10 | 1 | Hits the three tiles in front of you for 10. Ready again every 5 turns. The ground keeps hurting any creature standing there for 5 at the end of each turn, 3 turns. |
| 9 | 3 | 5 | 11 | 1 | Hits the three tiles in front of you for 11. Ready again every 5 turns. The ground keeps hurting any creature standing there for 6 at the end of each turn, 3 turns. |
ConcussionEngineer · Explosives · nova
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits every creature within 1 steps for 3. Knocks it 2 tiles away from you. Ready again every 3 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 2 | 3 | 3 | 1 | Hits every creature within 1 steps for 3. Knocks it 2 tiles away from you. Ready again every 3 turns. |
| 2 | 2 | 3 | 4 | 1 | Hits every creature within 1 steps for 4. Knocks it 2 tiles away from you. Ready again every 3 turns. |
| 3 | 2 | 3 | 5 | 1 | Hits every creature within 1 steps for 5. Knocks it 2 tiles away from you. Ready again every 3 turns. |
| 4 | 2 | 3 | 6 | 1 | Hits every creature within 1 steps for 6. Knocks it 2 tiles away from you. Ready again every 3 turns. |
| 5 | 2 | 3 | 7 | 1 | Hits every creature within 1 steps for 7. Knocks it 2 tiles away from you. Ready again every 3 turns. |
| 6 | 2 | 3 | 8 | 1 | Hits every creature within 1 steps for 8. Knocks it 2 tiles away from you. Ready again every 3 turns. |
| 7 | 2 | 3 | 9 | 1 | Hits every creature within 1 steps for 9. Knocks it 2 tiles away from you. Ready again every 3 turns. |
| 8 | 2 | 3 | 10 | 1 | Hits every creature within 1 steps for 10. Knocks it 2 tiles away from you. Ready again every 3 turns. |
| 9 | 2 | 3 | 11 | 1 | Hits every creature within 1 steps for 11. Knocks it 2 tiles away from you. Ready again every 3 turns. |
TripwireEngineer · Explosives · strike
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Buries a mine on the tile 2 ahead. When a creature steps on it, or after 20 turns, it goes off for 4 on that tile. It cannot walk for 2 turns. Ready again every 4 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 1 | 4 | 4 | 2 | Buries a mine on the tile 2 ahead. When a creature steps on it, or after 20 turns, it goes off for 4 on that tile. It cannot walk for 2 turns. Ready again every 4 turns. |
| 2 | 1 | 4 | 5 | 2 | Buries a mine on the tile 2 ahead. When a creature steps on it, or after 20 turns, it goes off for 5 on that tile. It cannot walk for 2 turns. Ready again every 4 turns. |
| 3 | 1 | 4 | 6 | 2 | Buries a mine on the tile 2 ahead. When a creature steps on it, or after 20 turns, it goes off for 6 on that tile. It cannot walk for 2 turns. Ready again every 4 turns. |
| 4 | 1 | 4 | 8 | 2 | Buries a mine on the tile 2 ahead. When a creature steps on it, or after 20 turns, it goes off for 8 on that tile. It cannot walk for 2 turns. Ready again every 4 turns. |
| 5 | 1 | 4 | 9 | 2 | Buries a mine on the tile 2 ahead. When a creature steps on it, or after 20 turns, it goes off for 9 on that tile. It cannot walk for 2 turns. Ready again every 4 turns. |
| 6 | 1 | 4 | 10 | 2 | Buries a mine on the tile 2 ahead. When a creature steps on it, or after 20 turns, it goes off for 10 on that tile. It cannot walk for 2 turns. Ready again every 4 turns. |
| 7 | 1 | 4 | 11 | 2 | Buries a mine on the tile 2 ahead. When a creature steps on it, or after 20 turns, it goes off for 11 on that tile. It cannot walk for 2 turns. Ready again every 4 turns. |
| 8 | 1 | 4 | 12 | 2 | Buries a mine on the tile 2 ahead. When a creature steps on it, or after 20 turns, it goes off for 12 on that tile. It cannot walk for 2 turns. Ready again every 4 turns. |
| 9 | 1 | 4 | 14 | 2 | Buries a mine on the tile 2 ahead. When a creature steps on it, or after 20 turns, it goes off for 14 on that tile. It cannot walk for 2 turns. Ready again every 4 turns. |
| 10 | 1 | 4 | 15 | 2 | Buries a mine on the tile 2 ahead. When a creature steps on it, or after 20 turns, it goes off for 15 on that tile. It cannot walk for 2 turns. Ready again every 4 turns. |
Shaped chargeEngineer · Explosives · bolt
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits the first creature up to 5 tiles ahead for 10, and goes on through 2 more. Ready again every 4 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 3 | 4 | 10 | 5 | Hits the first creature up to 5 tiles ahead for 10, and goes on through 2 more. Ready again every 4 turns. |
| 2 | 3 | 4 | 13 | 5 | Hits the first creature up to 5 tiles ahead for 13, and goes on through 2 more. Ready again every 4 turns. |
| 3 | 3 | 4 | 16 | 5 | Hits the first creature up to 5 tiles ahead for 16, and goes on through 2 more. Ready again every 4 turns. |
| 4 | 3 | 4 | 19 | 5 | Hits the first creature up to 5 tiles ahead for 19, and goes on through 2 more. Ready again every 4 turns. |
| 5 | 3 | 4 | 22 | 5 | Hits the first creature up to 5 tiles ahead for 22, and goes on through 2 more. Ready again every 4 turns. |
| 6 | 3 | 4 | 25 | 5 | Hits the first creature up to 5 tiles ahead for 25, and goes on through 2 more. Ready again every 4 turns. |
| 7 | 3 | 4 | 28 | 5 | Hits the first creature up to 5 tiles ahead for 28, and goes on through 2 more. Ready again every 4 turns. |
| 8 | 3 | 4 | 31 | 5 | Hits the first creature up to 5 tiles ahead for 31, and goes on through 2 more. Ready again every 4 turns. |
| 9 | 3 | 4 | 34 | 5 | Hits the first creature up to 5 tiles ahead for 34, and goes on through 2 more. Ready again every 4 turns. |
| 10 | 3 | 4 | 37 | 5 | Hits the first creature up to 5 tiles ahead for 37, and goes on through 2 more. Ready again every 4 turns. |
Impact grenadeEngineer · Explosives · strike
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits the tile 3 ahead and the four tiles next to it for 6. Knocks it 1 tile back. Ready again every 3 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 3 | 3 | 6 | 3 | Hits the tile 3 ahead and the four tiles next to it for 6. Knocks it 1 tile back. Ready again every 3 turns. |
| 2 | 3 | 3 | 8 | 3 | Hits the tile 3 ahead and the four tiles next to it for 8. Knocks it 1 tile back. Ready again every 3 turns. |
| 3 | 3 | 3 | 10 | 3 | Hits the tile 3 ahead and the four tiles next to it for 10. Knocks it 1 tile back. Ready again every 3 turns. |
| 4 | 3 | 3 | 11 | 3 | Hits the tile 3 ahead and the four tiles next to it for 11. Knocks it 1 tile back. Ready again every 3 turns. |
| 5 | 3 | 3 | 13 | 3 | Hits the tile 3 ahead and the four tiles next to it for 13. Knocks it 1 tile back. Ready again every 3 turns. |
| 6 | 3 | 3 | 15 | 3 | Hits the tile 3 ahead and the four tiles next to it for 15. Knocks it 1 tile back. Ready again every 3 turns. |
| 7 | 3 | 3 | 17 | 3 | Hits the tile 3 ahead and the four tiles next to it for 17. Knocks it 1 tile back. Ready again every 3 turns. |
| 8 | 3 | 3 | 19 | 3 | Hits the tile 3 ahead and the four tiles next to it for 19. Knocks it 1 tile back. Ready again every 3 turns. |
| 9 | 3 | 3 | 20 | 3 | Hits the tile 3 ahead and the four tiles next to it for 20. Knocks it 1 tile back. Ready again every 3 turns. |
| 10 | 3 | 3 | 22 | 3 | Hits the tile 3 ahead and the four tiles next to it for 22. Knocks it 1 tile back. Ready again every 3 turns. |
Timed chargeEngineer · Explosives · strike
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits the tile right ahead and every tile within 2 steps of it for 20. It lands after the creatures act 3 turns from now. Ready again every 7 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 5 | 7 | 20 | 1 | Hits the tile right ahead and every tile within 2 steps of it for 20. It lands after the creatures act 3 turns from now. Ready again every 7 turns. |
| 2 | 5 | 7 | 26 | 1 | Hits the tile right ahead and every tile within 2 steps of it for 26. It lands after the creatures act 3 turns from now. Ready again every 7 turns. |
| 3 | 5 | 7 | 32 | 1 | Hits the tile right ahead and every tile within 2 steps of it for 32. It lands after the creatures act 3 turns from now. Ready again every 7 turns. |
| 4 | 5 | 7 | 38 | 1 | Hits the tile right ahead and every tile within 2 steps of it for 38. It lands after the creatures act 3 turns from now. Ready again every 7 turns. |
| 5 | 5 | 7 | 44 | 1 | Hits the tile right ahead and every tile within 2 steps of it for 44. It lands after the creatures act 3 turns from now. Ready again every 7 turns. |
Bouncing mineEngineer · Explosives · strike
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Buries a mine on the tile right ahead. When a creature steps on it, or after 20 turns, it goes off for 10 on that tile and every tile within 2 steps of it. Ready again every 4 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 3 | 4 | 10 | 1 | Buries a mine on the tile right ahead. When a creature steps on it, or after 20 turns, it goes off for 10 on that tile and every tile within 2 steps of it. Ready again every 4 turns. |
| 2 | 3 | 4 | 13 | 1 | Buries a mine on the tile right ahead. When a creature steps on it, or after 20 turns, it goes off for 13 on that tile and every tile within 2 steps of it. Ready again every 4 turns. |
| 3 | 3 | 4 | 16 | 1 | Buries a mine on the tile right ahead. When a creature steps on it, or after 20 turns, it goes off for 16 on that tile and every tile within 2 steps of it. Ready again every 4 turns. |
| 4 | 3 | 4 | 19 | 1 | Buries a mine on the tile right ahead. When a creature steps on it, or after 20 turns, it goes off for 19 on that tile and every tile within 2 steps of it. Ready again every 4 turns. |
| 5 | 3 | 4 | 22 | 1 | Buries a mine on the tile right ahead. When a creature steps on it, or after 20 turns, it goes off for 22 on that tile and every tile within 2 steps of it. Ready again every 4 turns. |
| 6 | 3 | 4 | 25 | 1 | Buries a mine on the tile right ahead. When a creature steps on it, or after 20 turns, it goes off for 25 on that tile and every tile within 2 steps of it. Ready again every 4 turns. |
| 7 | 3 | 4 | 28 | 1 | Buries a mine on the tile right ahead. When a creature steps on it, or after 20 turns, it goes off for 28 on that tile and every tile within 2 steps of it. Ready again every 4 turns. |
| 8 | 3 | 4 | 31 | 1 | Buries a mine on the tile right ahead. When a creature steps on it, or after 20 turns, it goes off for 31 on that tile and every tile within 2 steps of it. Ready again every 4 turns. |
| 9 | 3 | 4 | 34 | 1 | Buries a mine on the tile right ahead. When a creature steps on it, or after 20 turns, it goes off for 34 on that tile and every tile within 2 steps of it. Ready again every 4 turns. |
| 10 | 3 | 4 | 37 | 1 | Buries a mine on the tile right ahead. When a creature steps on it, or after 20 turns, it goes off for 37 on that tile and every tile within 2 steps of it. Ready again every 4 turns. |
Air burstEngineer · Explosives · nova
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits every creature within 2 steps for 6. It lands after the creatures act this turn. Ready again every 5 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 5 | 5 | 6 | 2 | Hits every creature within 2 steps for 6. It lands after the creatures act this turn. Ready again every 5 turns. |
| 2 | 5 | 5 | 8 | 2 | Hits every creature within 2 steps for 8. It lands after the creatures act this turn. Ready again every 5 turns. |
| 3 | 5 | 5 | 10 | 2 | Hits every creature within 2 steps for 10. It lands after the creatures act this turn. Ready again every 5 turns. |
| 4 | 5 | 5 | 11 | 2 | Hits every creature within 2 steps for 11. It lands after the creatures act this turn. Ready again every 5 turns. |
| 5 | 5 | 5 | 13 | 2 | Hits every creature within 2 steps for 13. It lands after the creatures act this turn. Ready again every 5 turns. |
PopperEngineer · Explosives · strike
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits the tile 2 ahead for 7.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 2 | — | 7 | 2 | Hits the tile 2 ahead for 7. |
| 2 | 2 | — | 9 | 2 | Hits the tile 2 ahead for 9. |
| 3 | 2 | — | 11 | 2 | Hits the tile 2 ahead for 11. |
| 4 | 2 | — | 13 | 2 | Hits the tile 2 ahead for 13. |
| 5 | 2 | — | 15 | 2 | Hits the tile 2 ahead for 15. |
| 6 | 2 | — | 18 | 2 | Hits the tile 2 ahead for 18. |
| 7 | 2 | — | 20 | 2 | Hits the tile 2 ahead for 20. |
| 8 | 2 | — | 22 | 2 | Hits the tile 2 ahead for 22. |
| 9 | 2 | — | 24 | 2 | Hits the tile 2 ahead for 24. |
| 10 | 2 | — | 26 | 2 | Hits the tile 2 ahead for 26. |
Wreck chargeEngineer · Explosives · strike
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits the tile right ahead for 8. +100% against a creature under half its HP. Ready again every 3 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 3 | 3 | 8 | 1 | Hits the tile right ahead for 8. +100% against a creature under half its HP. Ready again every 3 turns. |
| 2 | 3 | 3 | 10 | 1 | Hits the tile right ahead for 10. +100% against a creature under half its HP. Ready again every 3 turns. |
| 3 | 3 | 3 | 13 | 1 | Hits the tile right ahead for 13. +100% against a creature under half its HP. Ready again every 3 turns. |
| 4 | 3 | 3 | 15 | 1 | Hits the tile right ahead for 15. +100% against a creature under half its HP. Ready again every 3 turns. |
| 5 | 3 | 3 | 18 | 1 | Hits the tile right ahead for 18. +100% against a creature under half its HP. Ready again every 3 turns. |
| 6 | 3 | 3 | 20 | 1 | Hits the tile right ahead for 20. +100% against a creature under half its HP. Ready again every 3 turns. |
| 7 | 3 | 3 | 22 | 1 | Hits the tile right ahead for 22. +100% against a creature under half its HP. Ready again every 3 turns. |
| 8 | 3 | 3 | 25 | 1 | Hits the tile right ahead for 25. +100% against a creature under half its HP. Ready again every 3 turns. |
| 9 | 3 | 3 | 27 | 1 | Hits the tile right ahead for 27. +100% against a creature under half its HP. Ready again every 3 turns. |
| 10 | 3 | 3 | 30 | 1 | Hits the tile right ahead for 30. +100% against a creature under half its HP. Ready again every 3 turns. |
Rocket bootsEngineer · Explosives · ring
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Jump up to 3 tiles straight ahead, over creatures, landing on the farthest safe tile, then: Hits all eight tiles around you for 5. Ready again every 4 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 3 | 4 | 5 | 3 | Jump up to 3 tiles straight ahead, over creatures, landing on the farthest safe tile, then: Hits all eight tiles around you for 5. Ready again every 4 turns. |
| 2 | 3 | 4 | 7 | 3 | Jump up to 3 tiles straight ahead, over creatures, landing on the farthest safe tile, then: Hits all eight tiles around you for 7. Ready again every 4 turns. |
| 3 | 3 | 4 | 8 | 3 | Jump up to 3 tiles straight ahead, over creatures, landing on the farthest safe tile, then: Hits all eight tiles around you for 8. Ready again every 4 turns. |
| 4 | 3 | 4 | 10 | 3 | Jump up to 3 tiles straight ahead, over creatures, landing on the farthest safe tile, then: Hits all eight tiles around you for 10. Ready again every 4 turns. |
| 5 | 3 | 4 | 11 | 3 | Jump up to 3 tiles straight ahead, over creatures, landing on the farthest safe tile, then: Hits all eight tiles around you for 11. Ready again every 4 turns. |
Clockwork beetleEngineer · Clockwork · summon
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Calls a clockwork beetle next to you for 12 turns. Scuttles toward the nearest creature every second turn; next to one, it bursts at once on the eight tiles around it. It hits for 10. Ready again every 5 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 3 | 5 | 10 | — | Calls a clockwork beetle next to you for 12 turns. Scuttles toward the nearest creature every second turn; next to one, it bursts at once on the eight tiles around it. It hits for 10. Ready again every 5 turns. |
| 2 | 3 | 5 | 13 | — | Calls a clockwork beetle next to you for 12 turns. Scuttles toward the nearest creature every second turn; next to one, it bursts at once on the eight tiles around it. It hits for 13. Ready again every 5 turns. |
| 3 | 3 | 5 | 16 | — | Calls a clockwork beetle next to you for 12 turns. Scuttles toward the nearest creature every second turn; next to one, it bursts at once on the eight tiles around it. It hits for 16. Ready again every 5 turns. |
| 4 | 3 | 5 | 19 | — | Calls a clockwork beetle next to you for 12 turns. Scuttles toward the nearest creature every second turn; next to one, it bursts at once on the eight tiles around it. It hits for 19. Ready again every 5 turns. |
| 5 | 3 | 5 | 22 | — | Calls a clockwork beetle next to you for 12 turns. Scuttles toward the nearest creature every second turn; next to one, it bursts at once on the eight tiles around it. It hits for 22. Ready again every 5 turns. |
| 6 | 3 | 5 | 25 | — | Calls a clockwork beetle next to you for 12 turns. Scuttles toward the nearest creature every second turn; next to one, it bursts at once on the eight tiles around it. It hits for 25. Ready again every 5 turns. |
| 7 | 3 | 5 | 28 | — | Calls a clockwork beetle next to you for 12 turns. Scuttles toward the nearest creature every second turn; next to one, it bursts at once on the eight tiles around it. It hits for 28. Ready again every 5 turns. |
| 8 | 3 | 5 | 31 | — | Calls a clockwork beetle next to you for 12 turns. Scuttles toward the nearest creature every second turn; next to one, it bursts at once on the eight tiles around it. It hits for 31. Ready again every 5 turns. |
| 9 | 3 | 5 | 34 | — | Calls a clockwork beetle next to you for 12 turns. Scuttles toward the nearest creature every second turn; next to one, it bursts at once on the eight tiles around it. It hits for 34. Ready again every 5 turns. |
| 10 | 3 | 5 | 37 | — | Calls a clockwork beetle next to you for 12 turns. Scuttles toward the nearest creature every second turn; next to one, it bursts at once on the eight tiles around it. It hits for 37. Ready again every 5 turns. |
Clockwork spiderEngineer · Clockwork · summon
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Calls a clockwork spider next to you for 12 turns. Walks toward the nearest creature and bites it when next to it. It hits for 3. It acts every second turn. Ready again every 8 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 4 | 8 | 3 | — | Calls a clockwork spider next to you for 12 turns. Walks toward the nearest creature and bites it when next to it. It hits for 3. It acts every second turn. Ready again every 8 turns. |
| 2 | 4 | 8 | 4 | — | Calls a clockwork spider next to you for 12 turns. Walks toward the nearest creature and bites it when next to it. It hits for 4. It acts every second turn. Ready again every 8 turns. |
| 3 | 4 | 8 | 5 | — | Calls a clockwork spider next to you for 12 turns. Walks toward the nearest creature and bites it when next to it. It hits for 5. It acts every second turn. Ready again every 8 turns. |
| 4 | 4 | 8 | 6 | — | Calls a clockwork spider next to you for 12 turns. Walks toward the nearest creature and bites it when next to it. It hits for 6. It acts every second turn. Ready again every 8 turns. |
| 5 | 4 | 8 | 7 | — | Calls a clockwork spider next to you for 12 turns. Walks toward the nearest creature and bites it when next to it. It hits for 7. It acts every second turn. Ready again every 8 turns. |
| 6 | 4 | 8 | 8 | — | Calls a clockwork spider next to you for 12 turns. Walks toward the nearest creature and bites it when next to it. It hits for 8. It acts every second turn. Ready again every 8 turns. |
| 7 | 4 | 8 | 8 | — | Calls a clockwork spider next to you for 12 turns. Walks toward the nearest creature and bites it when next to it. It hits for 8. It acts every second turn. Ready again every 8 turns. |
| 8 | 4 | 8 | 9 | — | Calls a clockwork spider next to you for 12 turns. Walks toward the nearest creature and bites it when next to it. It hits for 9. It acts every second turn. Ready again every 8 turns. |
| 9 | 4 | 8 | 10 | — | Calls a clockwork spider next to you for 12 turns. Walks toward the nearest creature and bites it when next to it. It hits for 10. It acts every second turn. Ready again every 8 turns. |
| 10 | 4 | 8 | 11 | — | Calls a clockwork spider next to you for 12 turns. Walks toward the nearest creature and bites it when next to it. It hits for 11. It acts every second turn. Ready again every 8 turns. |
Grapple hookEngineer · Clockwork · bolt
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits the first creature up to 5 tiles ahead for 3. Drags it up to 4 tiles toward you. Ready again every 3 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 1 | 3 | 3 | 5 | Hits the first creature up to 5 tiles ahead for 3. Drags it up to 4 tiles toward you. Ready again every 3 turns. |
| 2 | 1 | 3 | 4 | 5 | Hits the first creature up to 5 tiles ahead for 4. Drags it up to 4 tiles toward you. Ready again every 3 turns. |
| 3 | 1 | 3 | 5 | 5 | Hits the first creature up to 5 tiles ahead for 5. Drags it up to 4 tiles toward you. Ready again every 3 turns. |
| 4 | 1 | 3 | 6 | 5 | Hits the first creature up to 5 tiles ahead for 6. Drags it up to 4 tiles toward you. Ready again every 3 turns. |
| 5 | 1 | 3 | 7 | 5 | Hits the first creature up to 5 tiles ahead for 7. Drags it up to 4 tiles toward you. Ready again every 3 turns. |
| 6 | 1 | 3 | 8 | 5 | Hits the first creature up to 5 tiles ahead for 8. Drags it up to 4 tiles toward you. Ready again every 3 turns. |
| 7 | 1 | 3 | 9 | 5 | Hits the first creature up to 5 tiles ahead for 9. Drags it up to 4 tiles toward you. Ready again every 3 turns. |
| 8 | 1 | 3 | 10 | 5 | Hits the first creature up to 5 tiles ahead for 10. Drags it up to 4 tiles toward you. Ready again every 3 turns. |
| 9 | 1 | 3 | 11 | 5 | Hits the first creature up to 5 tiles ahead for 11. Drags it up to 4 tiles toward you. Ready again every 3 turns. |
Shock gloveEngineer · Clockwork · strike
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits the tile right ahead for 7. (A creature is never held still more than 2 turns in a row.) It loses its next turn. Ready again every 3 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 2 | 3 | 7 | 1 | Hits the tile right ahead for 7. (A creature is never held still more than 2 turns in a row.) It loses its next turn. Ready again every 3 turns. |
| 2 | 2 | 3 | 9 | 1 | Hits the tile right ahead for 9. (A creature is never held still more than 2 turns in a row.) It loses its next turn. Ready again every 3 turns. |
| 3 | 2 | 3 | 11 | 1 | Hits the tile right ahead for 11. (A creature is never held still more than 2 turns in a row.) It loses its next turn. Ready again every 3 turns. |
| 4 | 2 | 3 | 13 | 1 | Hits the tile right ahead for 13. (A creature is never held still more than 2 turns in a row.) It loses its next turn. Ready again every 3 turns. |
| 5 | 2 | 3 | 15 | 1 | Hits the tile right ahead for 15. (A creature is never held still more than 2 turns in a row.) It loses its next turn. Ready again every 3 turns. |
| 6 | 2 | 3 | 18 | 1 | Hits the tile right ahead for 18. (A creature is never held still more than 2 turns in a row.) It loses its next turn. Ready again every 3 turns. |
| 7 | 2 | 3 | 20 | 1 | Hits the tile right ahead for 20. (A creature is never held still more than 2 turns in a row.) It loses its next turn. Ready again every 3 turns. |
| 8 | 2 | 3 | 22 | 1 | Hits the tile right ahead for 22. (A creature is never held still more than 2 turns in a row.) It loses its next turn. Ready again every 3 turns. |
| 9 | 2 | 3 | 24 | 1 | Hits the tile right ahead for 24. (A creature is never held still more than 2 turns in a row.) It loses its next turn. Ready again every 3 turns. |
| 10 | 2 | 3 | 26 | 1 | Hits the tile right ahead for 26. (A creature is never held still more than 2 turns in a row.) It loses its next turn. Ready again every 3 turns. |
Air blastEngineer · Clockwork · cleave
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits the three tiles in front of you for 3. Knocks it 2 tiles back. Ready again every 2 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 2 | 2 | 3 | 1 | Hits the three tiles in front of you for 3. Knocks it 2 tiles back. Ready again every 2 turns. |
| 2 | 2 | 2 | 4 | 1 | Hits the three tiles in front of you for 4. Knocks it 2 tiles back. Ready again every 2 turns. |
| 3 | 2 | 2 | 5 | 1 | Hits the three tiles in front of you for 5. Knocks it 2 tiles back. Ready again every 2 turns. |
| 4 | 2 | 2 | 6 | 1 | Hits the three tiles in front of you for 6. Knocks it 2 tiles back. Ready again every 2 turns. |
| 5 | 2 | 2 | 7 | 1 | Hits the three tiles in front of you for 7. Knocks it 2 tiles back. Ready again every 2 turns. |
| 6 | 2 | 2 | 8 | 1 | Hits the three tiles in front of you for 8. Knocks it 2 tiles back. Ready again every 2 turns. |
| 7 | 2 | 2 | 9 | 1 | Hits the three tiles in front of you for 9. Knocks it 2 tiles back. Ready again every 2 turns. |
| 8 | 2 | 2 | 10 | 1 | Hits the three tiles in front of you for 10. Knocks it 2 tiles back. Ready again every 2 turns. |
| 9 | 2 | 2 | 11 | 1 | Hits the three tiles in front of you for 11. Knocks it 2 tiles back. Ready again every 2 turns. |
Gyro shieldEngineer · Clockwork · self
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
A shield that absorbs 7 damage. Ready again every 5 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 3 | 5 | 7 | — | A shield that absorbs 7 damage. Ready again every 5 turns. |
| 2 | 3 | 5 | 9 | — | A shield that absorbs 9 damage. Ready again every 5 turns. |
| 3 | 3 | 5 | 11 | — | A shield that absorbs 11 damage. Ready again every 5 turns. |
| 4 | 3 | 5 | 13 | — | A shield that absorbs 13 damage. Ready again every 5 turns. |
| 5 | 3 | 5 | 15 | — | A shield that absorbs 15 damage. Ready again every 5 turns. |
| 6 | 3 | 5 | 18 | — | A shield that absorbs 18 damage. Ready again every 5 turns. |
| 7 | 3 | 5 | 20 | — | A shield that absorbs 20 damage. Ready again every 5 turns. |
| 8 | 3 | 5 | 22 | — | A shield that absorbs 22 damage. Ready again every 5 turns. |
| 9 | 3 | 5 | 24 | — | A shield that absorbs 24 damage. Ready again every 5 turns. |
| 10 | 3 | 5 | 26 | — | A shield that absorbs 26 damage. Ready again every 5 turns. |
Brass guardEngineer · Clockwork · summon
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Calls a brass guard next to you for 8 turns. A tin knight: walks to the nearest creature and strikes it when next to it. It hits for 5. It acts every second turn. Ready again every 8 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 4 | 8 | 5 | — | Calls a brass guard next to you for 8 turns. A tin knight: walks to the nearest creature and strikes it when next to it. It hits for 5. It acts every second turn. Ready again every 8 turns. |
| 2 | 4 | 8 | 7 | — | Calls a brass guard next to you for 8 turns. A tin knight: walks to the nearest creature and strikes it when next to it. It hits for 7. It acts every second turn. Ready again every 8 turns. |
| 3 | 4 | 8 | 8 | — | Calls a brass guard next to you for 8 turns. A tin knight: walks to the nearest creature and strikes it when next to it. It hits for 8. It acts every second turn. Ready again every 8 turns. |
| 4 | 4 | 8 | 10 | — | Calls a brass guard next to you for 8 turns. A tin knight: walks to the nearest creature and strikes it when next to it. It hits for 10. It acts every second turn. Ready again every 8 turns. |
| 5 | 4 | 8 | 11 | — | Calls a brass guard next to you for 8 turns. A tin knight: walks to the nearest creature and strikes it when next to it. It hits for 11. It acts every second turn. Ready again every 8 turns. |
Oil canEngineer · Clockwork · self
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Heal 1 at the end of each turn for 6 turns. Ready again every 6 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 2 | 6 | 1 | — | Heal 1 at the end of each turn for 6 turns. Ready again every 6 turns. |
| 2 | 2 | 6 | 2 | — | Heal 2 at the end of each turn for 6 turns. Ready again every 6 turns. |
| 3 | 2 | 6 | 3 | — | Heal 3 at the end of each turn for 6 turns. Ready again every 6 turns. |
| 4 | 2 | 6 | 4 | — | Heal 4 at the end of each turn for 6 turns. Ready again every 6 turns. |
Spring heelsEngineer · Clockwork · self
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Jump up to 3 tiles straight ahead, over creatures but never through a wall, landing on the farthest safe tile. A shield that absorbs 3 damage. Ready again every 4 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 2 | 4 | 3 | 3 | Jump up to 3 tiles straight ahead, over creatures but never through a wall, landing on the farthest safe tile. A shield that absorbs 3 damage. Ready again every 4 turns. |
| 2 | 2 | 4 | 4 | 3 | Jump up to 3 tiles straight ahead, over creatures but never through a wall, landing on the farthest safe tile. A shield that absorbs 4 damage. Ready again every 4 turns. |
| 3 | 2 | 4 | 5 | 3 | Jump up to 3 tiles straight ahead, over creatures but never through a wall, landing on the farthest safe tile. A shield that absorbs 5 damage. Ready again every 4 turns. |
| 4 | 2 | 4 | 6 | 3 | Jump up to 3 tiles straight ahead, over creatures but never through a wall, landing on the farthest safe tile. A shield that absorbs 6 damage. Ready again every 4 turns. |
| 5 | 2 | 4 | 7 | 3 | Jump up to 3 tiles straight ahead, over creatures but never through a wall, landing on the farthest safe tile. A shield that absorbs 7 damage. Ready again every 4 turns. |
Magnet coilEngineer · Clockwork · nova
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits every creature within 2 steps for 2. Drags it up to 1 tile toward you. Ready again every 4 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 3 | 4 | 2 | 2 | Hits every creature within 2 steps for 2. Drags it up to 1 tile toward you. Ready again every 4 turns. |
| 2 | 3 | 4 | 3 | 2 | Hits every creature within 2 steps for 3. Drags it up to 1 tile toward you. Ready again every 4 turns. |
| 3 | 3 | 4 | 4 | 2 | Hits every creature within 2 steps for 4. Drags it up to 1 tile toward you. Ready again every 4 turns. |
Bear trapEngineer · Clockwork · strike
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Buries a mine on the tile right ahead. When a creature steps on it, or after 20 turns, it goes off for 6 on that tile. It cannot walk for 3 turns. Ready again every 4 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 2 | 4 | 6 | 1 | Buries a mine on the tile right ahead. When a creature steps on it, or after 20 turns, it goes off for 6 on that tile. It cannot walk for 3 turns. Ready again every 4 turns. |
| 2 | 2 | 4 | 8 | 1 | Buries a mine on the tile right ahead. When a creature steps on it, or after 20 turns, it goes off for 8 on that tile. It cannot walk for 3 turns. Ready again every 4 turns. |
| 3 | 2 | 4 | 10 | 1 | Buries a mine on the tile right ahead. When a creature steps on it, or after 20 turns, it goes off for 10 on that tile. It cannot walk for 3 turns. Ready again every 4 turns. |
| 4 | 2 | 4 | 11 | 1 | Buries a mine on the tile right ahead. When a creature steps on it, or after 20 turns, it goes off for 11 on that tile. It cannot walk for 3 turns. Ready again every 4 turns. |
| 5 | 2 | 4 | 13 | 1 | Buries a mine on the tile right ahead. When a creature steps on it, or after 20 turns, it goes off for 13 on that tile. It cannot walk for 3 turns. Ready again every 4 turns. |
| 6 | 2 | 4 | 15 | 1 | Buries a mine on the tile right ahead. When a creature steps on it, or after 20 turns, it goes off for 15 on that tile. It cannot walk for 3 turns. Ready again every 4 turns. |
| 7 | 2 | 4 | 17 | 1 | Buries a mine on the tile right ahead. When a creature steps on it, or after 20 turns, it goes off for 17 on that tile. It cannot walk for 3 turns. Ready again every 4 turns. |
| 8 | 2 | 4 | 19 | 1 | Buries a mine on the tile right ahead. When a creature steps on it, or after 20 turns, it goes off for 19 on that tile. It cannot walk for 3 turns. Ready again every 4 turns. |
| 9 | 2 | 4 | 20 | 1 | Buries a mine on the tile right ahead. When a creature steps on it, or after 20 turns, it goes off for 20 on that tile. It cannot walk for 3 turns. Ready again every 4 turns. |
| 10 | 2 | 4 | 22 | 1 | Buries a mine on the tile right ahead. When a creature steps on it, or after 20 turns, it goes off for 22 on that tile. It cannot walk for 3 turns. Ready again every 4 turns. |
PendulumEngineer · Clockwork · cleave
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits the three tiles in front of you for 10. It lands after the creatures act this turn. Ready again every 3 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 3 | 3 | 10 | 1 | Hits the three tiles in front of you for 10. It lands after the creatures act this turn. Ready again every 3 turns. |
| 2 | 3 | 3 | 13 | 1 | Hits the three tiles in front of you for 13. It lands after the creatures act this turn. Ready again every 3 turns. |
| 3 | 3 | 3 | 16 | 1 | Hits the three tiles in front of you for 16. It lands after the creatures act this turn. Ready again every 3 turns. |
| 4 | 3 | 3 | 19 | 1 | Hits the three tiles in front of you for 19. It lands after the creatures act this turn. Ready again every 3 turns. |
| 5 | 3 | 3 | 22 | 1 | Hits the three tiles in front of you for 22. It lands after the creatures act this turn. Ready again every 3 turns. |
| 6 | 3 | 3 | 25 | 1 | Hits the three tiles in front of you for 25. It lands after the creatures act this turn. Ready again every 3 turns. |
| 7 | 3 | 3 | 28 | 1 | Hits the three tiles in front of you for 28. It lands after the creatures act this turn. Ready again every 3 turns. |
| 8 | 3 | 3 | 31 | 1 | Hits the three tiles in front of you for 31. It lands after the creatures act this turn. Ready again every 3 turns. |
| 9 | 3 | 3 | 34 | 1 | Hits the three tiles in front of you for 34. It lands after the creatures act this turn. Ready again every 3 turns. |
| 10 | 3 | 3 | 37 | 1 | Hits the three tiles in front of you for 37. It lands after the creatures act this turn. Ready again every 3 turns. |
SpannerEngineer · Clockwork · bolt
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits the first creature up to 5 tiles ahead for 6.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 2 | — | 6 | 5 | Hits the first creature up to 5 tiles ahead for 6. |
| 2 | 2 | — | 8 | 5 | Hits the first creature up to 5 tiles ahead for 8. |
| 3 | 2 | — | 10 | 5 | Hits the first creature up to 5 tiles ahead for 10. |
| 4 | 2 | — | 11 | 5 | Hits the first creature up to 5 tiles ahead for 11. |
| 5 | 2 | — | 13 | 5 | Hits the first creature up to 5 tiles ahead for 13. |
| 6 | 2 | — | 15 | 5 | Hits the first creature up to 5 tiles ahead for 15. |
| 7 | 2 | — | 17 | 5 | Hits the first creature up to 5 tiles ahead for 17. |
| 8 | 2 | — | 19 | 5 | Hits the first creature up to 5 tiles ahead for 19. |
| 9 | 2 | — | 20 | 5 | Hits the first creature up to 5 tiles ahead for 20. |
| 10 | 2 | — | 22 | 5 | Hits the first creature up to 5 tiles ahead for 22. |
Arc cableEngineer · Clockwork · bolt
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits the first creature up to 5 tiles ahead for 4. Then jumps to 2 more creatures within 2 steps, for a little less. Ready again every 3 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 2 | 3 | 4 | 5 | Hits the first creature up to 5 tiles ahead for 4. Then jumps to 2 more creatures within 2 steps, for a little less. Ready again every 3 turns. |
| 2 | 2 | 3 | 5 | 5 | Hits the first creature up to 5 tiles ahead for 5. Then jumps to 2 more creatures within 2 steps, for a little less. Ready again every 3 turns. |
| 3 | 2 | 3 | 6 | 5 | Hits the first creature up to 5 tiles ahead for 6. Then jumps to 2 more creatures within 2 steps, for a little less. Ready again every 3 turns. |
| 4 | 2 | 3 | 8 | 5 | Hits the first creature up to 5 tiles ahead for 8. Then jumps to 2 more creatures within 2 steps, for a little less. Ready again every 3 turns. |
| 5 | 2 | 3 | 9 | 5 | Hits the first creature up to 5 tiles ahead for 9. Then jumps to 2 more creatures within 2 steps, for a little less. Ready again every 3 turns. |
| 6 | 2 | 3 | 10 | 5 | Hits the first creature up to 5 tiles ahead for 10. Then jumps to 2 more creatures within 2 steps, for a little less. Ready again every 3 turns. |
| 7 | 2 | 3 | 11 | 5 | Hits the first creature up to 5 tiles ahead for 11. Then jumps to 2 more creatures within 2 steps, for a little less. Ready again every 3 turns. |
| 8 | 2 | 3 | 12 | 5 | Hits the first creature up to 5 tiles ahead for 12. Then jumps to 2 more creatures within 2 steps, for a little less. Ready again every 3 turns. |
| 9 | 2 | 3 | 14 | 5 | Hits the first creature up to 5 tiles ahead for 14. Then jumps to 2 more creatures within 2 steps, for a little less. Ready again every 3 turns. |
| 10 | 2 | 3 | 15 | 5 | Hits the first creature up to 5 tiles ahead for 15. Then jumps to 2 more creatures within 2 steps, for a little less. Ready again every 3 turns. |
Gear jamEngineer · Clockwork · strike
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits the tile right ahead for 5. Its attacks do half damage for 2 turns. Ready again every 2 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 2 | 2 | 5 | 1 | Hits the tile right ahead for 5. Its attacks do half damage for 2 turns. Ready again every 2 turns. |
| 2 | 2 | 2 | 7 | 1 | Hits the tile right ahead for 7. Its attacks do half damage for 2 turns. Ready again every 2 turns. |
| 3 | 2 | 2 | 8 | 1 | Hits the tile right ahead for 8. Its attacks do half damage for 2 turns. Ready again every 2 turns. |
| 4 | 2 | 2 | 10 | 1 | Hits the tile right ahead for 10. Its attacks do half damage for 2 turns. Ready again every 2 turns. |
| 5 | 2 | 2 | 11 | 1 | Hits the tile right ahead for 11. Its attacks do half damage for 2 turns. Ready again every 2 turns. |
| 6 | 2 | 2 | 13 | 1 | Hits the tile right ahead for 13. Its attacks do half damage for 2 turns. Ready again every 2 turns. |
| 7 | 2 | 2 | 14 | 1 | Hits the tile right ahead for 14. Its attacks do half damage for 2 turns. Ready again every 2 turns. |
| 8 | 2 | 2 | 16 | 1 | Hits the tile right ahead for 16. Its attacks do half damage for 2 turns. Ready again every 2 turns. |
| 9 | 2 | 2 | 17 | 1 | Hits the tile right ahead for 17. Its attacks do half damage for 2 turns. Ready again every 2 turns. |
| 10 | 2 | 2 | 19 | 1 | Hits the tile right ahead for 19. Its attacks do half damage for 2 turns. Ready again every 2 turns. |
Piston punchEngineer · Clockwork · strike
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits the tile right ahead for 8. Knocks it 3 tiles back. Ready again every 2 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 2 | 2 | 8 | 1 | Hits the tile right ahead for 8. Knocks it 3 tiles back. Ready again every 2 turns. |
| 2 | 2 | 2 | 10 | 1 | Hits the tile right ahead for 10. Knocks it 3 tiles back. Ready again every 2 turns. |
| 3 | 2 | 2 | 13 | 1 | Hits the tile right ahead for 13. Knocks it 3 tiles back. Ready again every 2 turns. |
| 4 | 2 | 2 | 15 | 1 | Hits the tile right ahead for 15. Knocks it 3 tiles back. Ready again every 2 turns. |
| 5 | 2 | 2 | 18 | 1 | Hits the tile right ahead for 18. Knocks it 3 tiles back. Ready again every 2 turns. |
| 6 | 2 | 2 | 20 | 1 | Hits the tile right ahead for 20. Knocks it 3 tiles back. Ready again every 2 turns. |
| 7 | 2 | 2 | 22 | 1 | Hits the tile right ahead for 22. Knocks it 3 tiles back. Ready again every 2 turns. |
| 8 | 2 | 2 | 25 | 1 | Hits the tile right ahead for 25. Knocks it 3 tiles back. Ready again every 2 turns. |
| 9 | 2 | 2 | 27 | 1 | Hits the tile right ahead for 27. Knocks it 3 tiles back. Ready again every 2 turns. |
| 10 | 2 | 2 | 30 | 1 | Hits the tile right ahead for 30. Knocks it 3 tiles back. Ready again every 2 turns. |
Sticky gearsEngineer · Clockwork · ring
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits all eight tiles around you for 1. (A creature is never held still more than 2 turns in a row.) Slows it: it acts every second turn for 4 turns. Ready again every 5 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 3 | 5 | 1 | 1 | Hits all eight tiles around you for 1. (A creature is never held still more than 2 turns in a row.) Slows it: it acts every second turn for 4 turns. Ready again every 5 turns. |
| 2 | 3 | 5 | 2 | 1 | Hits all eight tiles around you for 2. (A creature is never held still more than 2 turns in a row.) Slows it: it acts every second turn for 4 turns. Ready again every 5 turns. |
| 3 | 3 | 5 | 3 | 1 | Hits all eight tiles around you for 3. (A creature is never held still more than 2 turns in a row.) Slows it: it acts every second turn for 4 turns. Ready again every 5 turns. |
| 4 | 3 | 5 | 4 | 1 | Hits all eight tiles around you for 4. (A creature is never held still more than 2 turns in a row.) Slows it: it acts every second turn for 4 turns. Ready again every 5 turns. |
Drill rushEngineer · Clockwork · strike
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Rushes up to 2 tiles straight ahead to the first creature and hits it for 10. Ready again every 4 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 3 | 4 | 10 | 2 | Rushes up to 2 tiles straight ahead to the first creature and hits it for 10. Ready again every 4 turns. |
| 2 | 3 | 4 | 13 | 2 | Rushes up to 2 tiles straight ahead to the first creature and hits it for 13. Ready again every 4 turns. |
| 3 | 3 | 4 | 16 | 2 | Rushes up to 2 tiles straight ahead to the first creature and hits it for 16. Ready again every 4 turns. |
| 4 | 3 | 4 | 19 | 2 | Rushes up to 2 tiles straight ahead to the first creature and hits it for 19. Ready again every 4 turns. |
| 5 | 3 | 4 | 22 | 2 | Rushes up to 2 tiles straight ahead to the first creature and hits it for 22. Ready again every 4 turns. |
| 6 | 3 | 4 | 25 | 2 | Rushes up to 2 tiles straight ahead to the first creature and hits it for 25. Ready again every 4 turns. |
| 7 | 3 | 4 | 28 | 2 | Rushes up to 2 tiles straight ahead to the first creature and hits it for 28. Ready again every 4 turns. |
| 8 | 3 | 4 | 31 | 2 | Rushes up to 2 tiles straight ahead to the first creature and hits it for 31. Ready again every 4 turns. |
| 9 | 3 | 4 | 34 | 2 | Rushes up to 2 tiles straight ahead to the first creature and hits it for 34. Ready again every 4 turns. |
| 10 | 3 | 4 | 37 | 2 | Rushes up to 2 tiles straight ahead to the first creature and hits it for 37. Ready again every 4 turns. |
Clock needleEngineer · Clockwork · bolt
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Flies to the nearest creature within 4 steps, whichever way you face, and hits it for 4. (A creature is never held still more than 2 turns in a row.) Slows it: it acts every second turn for 6 turns. Ready again every 3 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 2 | 3 | 4 | 4 | Flies to the nearest creature within 4 steps, whichever way you face, and hits it for 4. (A creature is never held still more than 2 turns in a row.) Slows it: it acts every second turn for 6 turns. Ready again every 3 turns. |
| 2 | 2 | 3 | 5 | 4 | Flies to the nearest creature within 4 steps, whichever way you face, and hits it for 5. (A creature is never held still more than 2 turns in a row.) Slows it: it acts every second turn for 6 turns. Ready again every 3 turns. |
| 3 | 2 | 3 | 6 | 4 | Flies to the nearest creature within 4 steps, whichever way you face, and hits it for 6. (A creature is never held still more than 2 turns in a row.) Slows it: it acts every second turn for 6 turns. Ready again every 3 turns. |
| 4 | 2 | 3 | 8 | 4 | Flies to the nearest creature within 4 steps, whichever way you face, and hits it for 8. (A creature is never held still more than 2 turns in a row.) Slows it: it acts every second turn for 6 turns. Ready again every 3 turns. |
| 5 | 2 | 3 | 9 | 4 | Flies to the nearest creature within 4 steps, whichever way you face, and hits it for 9. (A creature is never held still more than 2 turns in a row.) Slows it: it acts every second turn for 6 turns. Ready again every 3 turns. |
| 6 | 2 | 3 | 10 | 4 | Flies to the nearest creature within 4 steps, whichever way you face, and hits it for 10. (A creature is never held still more than 2 turns in a row.) Slows it: it acts every second turn for 6 turns. Ready again every 3 turns. |
| 7 | 2 | 3 | 11 | 4 | Flies to the nearest creature within 4 steps, whichever way you face, and hits it for 11. (A creature is never held still more than 2 turns in a row.) Slows it: it acts every second turn for 6 turns. Ready again every 3 turns. |
| 8 | 2 | 3 | 12 | 4 | Flies to the nearest creature within 4 steps, whichever way you face, and hits it for 12. (A creature is never held still more than 2 turns in a row.) Slows it: it acts every second turn for 6 turns. Ready again every 3 turns. |
| 9 | 2 | 3 | 14 | 4 | Flies to the nearest creature within 4 steps, whichever way you face, and hits it for 14. (A creature is never held still more than 2 turns in a row.) Slows it: it acts every second turn for 6 turns. Ready again every 3 turns. |
| 10 | 2 | 3 | 15 | 4 | Flies to the nearest creature within 4 steps, whichever way you face, and hits it for 15. (A creature is never held still more than 2 turns in a row.) Slows it: it acts every second turn for 6 turns. Ready again every 3 turns. |
Gear sweepEngineer · Clockwork · cleave
Learn this spell from a draft offer. It is usable only in rooms whose historical kit includes it; different draft choices give different kits.
Hits the three tiles in front of you for 7. Knocks it 1 tile back. Ready again every 3 turns.
Rank progression
Unmodified spell: no passive upgrades. Your kit can change damage, reach and recovery.
| Rank | Resource cost | Ready every (turns) | Damage / power | Reach (tiles) | Effect |
|---|---|---|---|---|---|
| 1 | 2 | 3 | 7 | 1 | Hits the three tiles in front of you for 7. Knocks it 1 tile back. Ready again every 3 turns. |
| 2 | 2 | 3 | 9 | 1 | Hits the three tiles in front of you for 9. Knocks it 1 tile back. Ready again every 3 turns. |
| 3 | 2 | 3 | 11 | 1 | Hits the three tiles in front of you for 11. Knocks it 1 tile back. Ready again every 3 turns. |
| 4 | 2 | 3 | 13 | 1 | Hits the three tiles in front of you for 13. Knocks it 1 tile back. Ready again every 3 turns. |
| 5 | 2 | 3 | 15 | 1 | Hits the three tiles in front of you for 15. Knocks it 1 tile back. Ready again every 3 turns. |
| 6 | 2 | 3 | 18 | 1 | Hits the three tiles in front of you for 18. Knocks it 1 tile back. Ready again every 3 turns. |
| 7 | 2 | 3 | 20 | 1 | Hits the three tiles in front of you for 20. Knocks it 1 tile back. Ready again every 3 turns. |
| 8 | 2 | 3 | 22 | 1 | Hits the three tiles in front of you for 22. Knocks it 1 tile back. Ready again every 3 turns. |
| 9 | 2 | 3 | 24 | 1 | Hits the three tiles in front of you for 24. Knocks it 1 tile back. Ready again every 3 turns. |
| 10 | 2 | 3 | 26 | 1 | Hits the three tiles in front of you for 26. Knocks it 1 tile back. Ready again every 3 turns. |