Helpers act after your hero and before the creatures. Each entry links to the spell that creates it. The icon is that spell’s in-game icon.
Bolt turretFires along the way it faces at the first creature up to 4 tiles, every turn.
Requires its summoning spell in the current room’s historical kit. Helpers are created by a cast; choosing a codex entry does not equip or unlock one. Acts after the hero and before the creatures. Damage or healing comes from the rank of the spell that created it; passive upgrades can alter its strength or lifetime.
Recasting the same summoning spell replaces its previous helper. A new healing helper replaces any other healing helper. Only three helpers can coexist; summoning another removes the oldest. Placement tries the tile ahead, then the sides, then behind; the cast fails if no tile is available.
Siege cannonFires along the way it faces at the first creature up to 7 tiles, every second turn.
Requires its summoning spell in the current room’s historical kit. Helpers are created by a cast; choosing a codex entry does not equip or unlock one. Acts after the hero and before the creatures. Damage or healing comes from the rank of the spell that created it; passive upgrades can alter its strength or lifetime.
Recasting the same summoning spell replaces its previous helper. A new healing helper replaces any other healing helper. Only three helpers can coexist; summoning another removes the oldest. Placement tries the tile ahead, then the sides, then behind; the cast fails if no tile is available.
Flame turretBurns every creature on the eight tiles around it, every turn.
Requires its summoning spell in the current room’s historical kit. Helpers are created by a cast; choosing a codex entry does not equip or unlock one. Acts after the hero and before the creatures. Damage or healing comes from the rank of the spell that created it; passive upgrades can alter its strength or lifetime.
Recasting the same summoning spell replaces its previous helper. A new healing helper replaces any other healing helper. Only three helpers can coexist; summoning another removes the oldest. Placement tries the tile ahead, then the sides, then behind; the cast fails if no tile is available.
BarricadeStands in the way. Creatures stuck behind it hit it instead.
Requires its summoning spell in the current room’s historical kit. Helpers are created by a cast; choosing a codex entry does not equip or unlock one. Acts after the hero and before the creatures. Damage or healing comes from the rank of the spell that created it; passive upgrades can alter its strength or lifetime.
Recasting the same summoning spell replaces its previous helper. A new healing helper replaces any other healing helper. Only three helpers can coexist; summoning another removes the oldest. Placement tries the tile ahead, then the sides, then behind; the cast fails if no tile is available.
Clockwork beetleScuttles toward the nearest creature every second turn; next to one, it bursts at once on the eight tiles around it.
Requires its summoning spell in the current room’s historical kit. Helpers are created by a cast; choosing a codex entry does not equip or unlock one. Acts after the hero and before the creatures. Damage or healing comes from the rank of the spell that created it; passive upgrades can alter its strength or lifetime.
Recasting the same summoning spell replaces its previous helper. A new healing helper replaces any other healing helper. Only three helpers can coexist; summoning another removes the oldest. Placement tries the tile ahead, then the sides, then behind; the cast fails if no tile is available.
Clockwork spiderWalks toward the nearest creature and bites it when next to it.
Requires its summoning spell in the current room’s historical kit. Helpers are created by a cast; choosing a codex entry does not equip or unlock one. Acts after the hero and before the creatures. Damage or healing comes from the rank of the spell that created it; passive upgrades can alter its strength or lifetime.
Recasting the same summoning spell replaces its previous helper. A new healing helper replaces any other healing helper. Only three helpers can coexist; summoning another removes the oldest. Placement tries the tile ahead, then the sides, then behind; the cast fails if no tile is available.
Spirit wolfRuns toward the nearest creature and bites it when next to it.
Requires its summoning spell in the current room’s historical kit. Helpers are created by a cast; choosing a codex entry does not equip or unlock one. Acts after the hero and before the creatures. Damage or healing comes from the rank of the spell that created it; passive upgrades can alter its strength or lifetime.
Recasting the same summoning spell replaces its previous helper. A new healing helper replaces any other healing helper. Only three helpers can coexist; summoning another removes the oldest. Placement tries the tile ahead, then the sides, then behind; the cast fails if no tile is available.
Cave bearLumbers toward the nearest creature and mauls it when next to it.
Requires its summoning spell in the current room’s historical kit. Helpers are created by a cast; choosing a codex entry does not equip or unlock one. Acts after the hero and before the creatures. Damage or healing comes from the rank of the spell that created it; passive upgrades can alter its strength or lifetime.
Recasting the same summoning spell replaces its previous helper. A new healing helper replaces any other healing helper. Only three helpers can coexist; summoning another removes the oldest. Placement tries the tile ahead, then the sides, then behind; the cast fails if no tile is available.
Ball lightningZaps the nearest creature within 2 steps, any direction, every turn.
Requires its summoning spell in the current room’s historical kit. Helpers are created by a cast; choosing a codex entry does not equip or unlock one. Acts after the hero and before the creatures. Damage or healing comes from the rank of the spell that created it; passive upgrades can alter its strength or lifetime.
Recasting the same summoning spell replaces its previous helper. A new healing helper replaces any other healing helper. Only three helpers can coexist; summoning another removes the oldest. Placement tries the tile ahead, then the sides, then behind; the cast fails if no tile is available.
Rune stoneA carved stone that stands in the way. Creatures stuck behind it hit it instead.
Requires its summoning spell in the current room’s historical kit. Helpers are created by a cast; choosing a codex entry does not equip or unlock one. Acts after the hero and before the creatures. Damage or healing comes from the rank of the spell that created it; passive upgrades can alter its strength or lifetime.
Recasting the same summoning spell replaces its previous helper. A new healing helper replaces any other healing helper. Only three helpers can coexist; summoning another removes the oldest. Placement tries the tile ahead, then the sides, then behind; the cast fails if no tile is available.
Mending stoneHeals you a little every turn, wherever you are. Only one healer at a time.
Requires its summoning spell in the current room’s historical kit. Helpers are created by a cast; choosing a codex entry does not equip or unlock one. Acts after the hero and before the creatures. Damage or healing comes from the rank of the spell that created it; passive upgrades can alter its strength or lifetime.
Recasting the same summoning spell replaces its previous helper. A new healing helper replaces any other healing helper. Only three helpers can coexist; summoning another removes the oldest. Placement tries the tile ahead, then the sides, then behind; the cast fails if no tile is available.
Humming stoneZaps the nearest creature within 2 steps, any direction, every turn.
Requires its summoning spell in the current room’s historical kit. Helpers are created by a cast; choosing a codex entry does not equip or unlock one. Acts after the hero and before the creatures. Damage or healing comes from the rank of the spell that created it; passive upgrades can alter its strength or lifetime.
Recasting the same summoning spell replaces its previous helper. A new healing helper replaces any other healing helper. Only three helpers can coexist; summoning another removes the oldest. Placement tries the tile ahead, then the sides, then behind; the cast fails if no tile is available.
Healing sproutHeals you a little every turn, wherever you are. Only one healer at a time.
Requires its summoning spell in the current room’s historical kit. Helpers are created by a cast; choosing a codex entry does not equip or unlock one. Acts after the hero and before the creatures. Damage or healing comes from the rank of the spell that created it; passive upgrades can alter its strength or lifetime.
Recasting the same summoning spell replaces its previous helper. A new healing helper replaces any other healing helper. Only three helpers can coexist; summoning another removes the oldest. Placement tries the tile ahead, then the sides, then behind; the cast fails if no tile is available.
Grey owlSwoops on the nearest creature within 3 steps, any direction, every turn.
Requires its summoning spell in the current room’s historical kit. Helpers are created by a cast; choosing a codex entry does not equip or unlock one. Acts after the hero and before the creatures. Damage or healing comes from the rank of the spell that created it; passive upgrades can alter its strength or lifetime.
Recasting the same summoning spell replaces its previous helper. A new healing helper replaces any other healing helper. Only three helpers can coexist; summoning another removes the oldest. Placement tries the tile ahead, then the sides, then behind; the cast fails if no tile is available.
BadgerRuns toward the nearest creature and bites it when next to it.
Requires its summoning spell in the current room’s historical kit. Helpers are created by a cast; choosing a codex entry does not equip or unlock one. Acts after the hero and before the creatures. Damage or healing comes from the rank of the spell that created it; passive upgrades can alter its strength or lifetime.
Recasting the same summoning spell replaces its previous helper. A new healing helper replaces any other healing helper. Only three helpers can coexist; summoning another removes the oldest. Placement tries the tile ahead, then the sides, then behind; the cast fails if no tile is available.
Puff toadHops toward the nearest creature every second turn; next to one, it pops at once on the eight tiles around it.
Requires its summoning spell in the current room’s historical kit. Helpers are created by a cast; choosing a codex entry does not equip or unlock one. Acts after the hero and before the creatures. Damage or healing comes from the rank of the spell that created it; passive upgrades can alter its strength or lifetime.
Recasting the same summoning spell replaces its previous helper. A new healing helper replaces any other healing helper. Only three helpers can coexist; summoning another removes the oldest. Placement tries the tile ahead, then the sides, then behind; the cast fails if no tile is available.
Old tortoiseA shell that will not move. Creatures stuck behind it bite it instead.
Requires its summoning spell in the current room’s historical kit. Helpers are created by a cast; choosing a codex entry does not equip or unlock one. Acts after the hero and before the creatures. Damage or healing comes from the rank of the spell that created it; passive upgrades can alter its strength or lifetime.
Recasting the same summoning spell replaces its previous helper. A new healing helper replaces any other healing helper. Only three helpers can coexist; summoning another removes the oldest. Placement tries the tile ahead, then the sides, then behind; the cast fails if no tile is available.
Tesla postZaps the nearest creature within 2 steps, any direction, every turn.
Requires its summoning spell in the current room’s historical kit. Helpers are created by a cast; choosing a codex entry does not equip or unlock one. Acts after the hero and before the creatures. Damage or healing comes from the rank of the spell that created it; passive upgrades can alter its strength or lifetime.
Recasting the same summoning spell replaces its previous helper. A new healing helper replaces any other healing helper. Only three helpers can coexist; summoning another removes the oldest. Placement tries the tile ahead, then the sides, then behind; the cast fails if no tile is available.
Repair dronePatches you up a little every turn, wherever you are. Only one healer at a time.
Requires its summoning spell in the current room’s historical kit. Helpers are created by a cast; choosing a codex entry does not equip or unlock one. Acts after the hero and before the creatures. Damage or healing comes from the rank of the spell that created it; passive upgrades can alter its strength or lifetime.
Recasting the same summoning spell replaces its previous helper. A new healing helper replaces any other healing helper. Only three helpers can coexist; summoning another removes the oldest. Placement tries the tile ahead, then the sides, then behind; the cast fails if no tile is available.
Pop-up turretFires along the way it faces at the first creature up to 3 tiles, every turn.
Requires its summoning spell in the current room’s historical kit. Helpers are created by a cast; choosing a codex entry does not equip or unlock one. Acts after the hero and before the creatures. Damage or healing comes from the rank of the spell that created it; passive upgrades can alter its strength or lifetime.
Recasting the same summoning spell replaces its previous helper. A new healing helper replaces any other healing helper. Only three helpers can coexist; summoning another removes the oldest. Placement tries the tile ahead, then the sides, then behind; the cast fails if no tile is available.
Brass guardA tin knight: walks to the nearest creature and strikes it when next to it.
Requires its summoning spell in the current room’s historical kit. Helpers are created by a cast; choosing a codex entry does not equip or unlock one. Acts after the hero and before the creatures. Damage or healing comes from the rank of the spell that created it; passive upgrades can alter its strength or lifetime.
Recasting the same summoning spell replaces its previous helper. A new healing helper replaces any other healing helper. Only three helpers can coexist; summoning another removes the oldest. Placement tries the tile ahead, then the sides, then behind; the cast fails if no tile is available.
BrambleA thorny thicket: stands in the way and scratches every creature around it every second turn.
Requires its summoning spell in the current room’s historical kit. Helpers are created by a cast; choosing a codex entry does not equip or unlock one. Acts after the hero and before the creatures. Damage or healing comes from the rank of the spell that created it; passive upgrades can alter its strength or lifetime.
Recasting the same summoning spell replaces its previous helper. A new healing helper replaces any other healing helper. Only three helpers can coexist; summoning another removes the oldest. Placement tries the tile ahead, then the sides, then behind; the cast fails if no tile is available.