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Passives

360 verified entries.

Passive upgrades alter the kit without adding an instruction to your script. Each card explains its per-rank effect and maximum rank; spell-specific upgrades link to the spell they improve.

Rune-blade

Honed edgeRune-blade · Edge school
Maximum rank: 10

Edge spells deal 10% more per rank.

Keen eyeRune-blade · Edge school
Maximum rank: 5

Your spells deal 20% more per rank to an unhurt creature.

Swift edgeRune-blade · Edge school
Maximum rank: 2

Edge spells are ready 1 turn sooner per rank (never more than 2 sooner in all, and never less than half the spell's own wait).

Blood runeRune-blade · Edge school
Maximum rank: 5

Heal 10% of the damage your own spells deal, per rank.

FinisherRune-blade · Edge school
Maximum rank: 5

Your spells deal 10% more per rank to a badly hurt (under half HP) creature (such bonuses add up to at most 100%).

Broad bladeRune-blade · Edge school
Maximum rank: 10

Front-sweep spells deal 8% more per rank.

Exact edgeRune-blade · Edge school
Maximum rank: 10

Strike spells deal 8% more per rank.

Limping foeRune-blade · Edge school
Maximum rank: 3

Slowing lasts 2 turns longer per rank.

Deep cutsRune-blade · Edge school
Maximum rank: 3

Burning lasts 1 turn longer per rank.

Clean killRune-blade · Edge school
Maximum rank: 2

A spell that kills gives back up to 1 charge per rank (never more than it cost).

Steady stanceRune-blade · Edge school
Maximum rank: 3

Waiting, or an action that fails, puts up a 3-point shield per rank (at most half your HP).

Lunge masteryRune-blade · Edge school
Maximum rank: 5

Lunge deals 1 more per rank.

Sweep masteryRune-blade · Edge school
Maximum rank: 5

Sweep deals 1 more per rank.

Thrust masteryRune-blade · Edge school
Maximum rank: 5

Thrust deals 1 more per rank.

Whirlwind masteryRune-blade · Edge school
Maximum rank: 5

Whirlwind deals 1 more per rank.

Reaping cut masteryRune-blade · Edge school
Maximum rank: 5

Reaping cut deals 2 more per rank.

Spear form masteryRune-blade · Edge school
Maximum rank: 5

Spear form deals 1 more per rank.

Executioner masteryRune-blade · Edge school
Maximum rank: 5

Executioner deals 1 more per rank.

Bleeding cut masteryRune-blade · Edge school
Maximum rank: 5

Bleeding cut deals 1 more per rank.

Wide arc masteryRune-blade · Edge school
Maximum rank: 5

Wide arc deals 1 more per rank.

Flying blade masteryRune-blade · Edge school
Maximum rank: 5

Flying blade deals 1 more per rank.

Rushing sweep masteryRune-blade · Edge school
Maximum rank: 5

Rushing sweep deals 1 more per rank.

Run-through masteryRune-blade · Edge school
Maximum rank: 5

Run-through deals 1 more per rank.

Cross cut masteryRune-blade · Edge school
Maximum rank: 5

Cross cut deals 1 more per rank.

Quick lungeRune-blade · Edge school
Maximum rank: 1

Lunge is ready 1 turn sooner (never less than half its own wait).

Quick whirlwindRune-blade · Edge school
Maximum rank: 1

Whirlwind is ready 1 turn sooner (never less than half its own wait).

Quick reaping cutRune-blade · Edge school
Maximum rank: 1

Reaping cut is ready 1 turn sooner (never less than half its own wait).

Quick executionerRune-blade · Edge school
Maximum rank: 1

Executioner is ready 1 turn sooner (never less than half its own wait).

Quick rushing sweepRune-blade · Edge school
Maximum rank: 1

Rushing sweep is ready 1 turn sooner (never less than half its own wait).

Far flying bladeRune-blade · Edge school
Maximum rank: 2

Flying blade reaches 1 tile further per rank.

Deep runesRune-blade · Charge school
Maximum rank: 10

+2 maximum charge per rank.

Thirsty bladeRune-blade · Charge school
Maximum rank: 1

+1 charge per creature hit, per rank.

OverchargeRune-blade · Charge school
Maximum rank: 10

Charge spells deal 10% more per rank.

Humming steelRune-blade · Charge school
Maximum rank: 4

+1 charge every 4 turns; each rank adds another.

Full cellsRune-blade · Charge school
Maximum rank: 3

Start every level with 1 more charge per rank.

EarthingRune-blade · Charge school
Maximum rank: 2

Chaining spells jump to 1 more creature per rank.

DazzleRune-blade · Charge school
Maximum rank: 5

Your spells deal 10% more per rank to a slowed creature (such bonuses add up to at most 100%).

Charged cornersRune-blade · Charge school
Maximum rank: 10

Four-line spells deal 8% more per rank.

Pulse reachRune-blade · Charge school
Maximum rank: 10

Burst spells deal 8% more per rank.

Straight currentRune-blade · Charge school
Maximum rank: 10

Bolt spells deal 8% more per rank.

SpilloverRune-blade · Charge school
Maximum rank: 2

A spell that kills gives back up to 1 charge per rank (never more than it cost).

Live wireRune-blade · Charge school
Maximum rank: 4

Your lingering ground hurts 1 more per rank.

Long dazeRune-blade · Charge school
Maximum rank: 1

Stunning lasts 1 turn longer per rank (still never more than 2 turns in a row).

Thunder blade masteryRune-blade · Charge school
Maximum rank: 5

Thunder blade deals 2 more per rank.

Hammer rune masteryRune-blade · Charge school
Maximum rank: 5

Hammer rune deals 1 more per rank.

Arc rune masteryRune-blade · Charge school
Maximum rank: 5

Arc rune deals 1 more per rank.

Rune throw masteryRune-blade · Charge school
Maximum rank: 5

Rune throw deals 1 more per rank.

Shockwave masteryRune-blade · Charge school
Maximum rank: 5

Shockwave deals 1 more per rank.

Hook rune masteryRune-blade · Charge school
Maximum rank: 5

Hook rune deals 1 more per rank.

Spark tap masteryRune-blade · Charge school
Maximum rank: 5

Spark tap deals 1 more per rank.

Rune trap masteryRune-blade · Charge school
Maximum rank: 5

Rune trap deals 2 more per rank.

Overload cut masteryRune-blade · Charge school
Maximum rank: 5

Overload cut deals 5 more per rank.

Thunder lunge masteryRune-blade · Charge school
Maximum rank: 5

Thunder lunge deals 2 more per rank.

Chain lash masteryRune-blade · Charge school
Maximum rank: 5

Chain lash deals 1 more per rank.

Ricochet rune masteryRune-blade · Charge school
Maximum rank: 5

Ricochet rune deals 1 more per rank.

Discharge rune masteryRune-blade · Charge school
Maximum rank: 5

Discharge rune deals 1 more per rank.

Quick thunder bladeRune-blade · Charge school
Maximum rank: 1

Thunder blade is ready 1 turn sooner (never less than half its own wait).

Quick shockwaveRune-blade · Charge school
Maximum rank: 1

Shockwave is ready 1 turn sooner (never less than half its own wait).

Quick overload cutRune-blade · Charge school
Maximum rank: 1

Overload cut is ready 1 turn sooner (never less than half its own wait).

Quick rune trapRune-blade · Charge school
Maximum rank: 1

Rune trap is ready 1 turn sooner (never less than half its own wait).

Thick hideRune-blade · Ward school
Maximum rank: 10

+8 maximum HP per rank.

Rune skinRune-blade · Ward school
Maximum rank: 3

Take 10% less damage per rank.

Spiked runesRune-blade · Ward school
Maximum rank: 4

A creature that hits you takes 1 damage per rank.

Stone brandRune-blade · Ward school
Maximum rank: 6

Start every level with a 5-point shield per rank.

BraceRune-blade · Ward school
Maximum rank: 3

Waiting, or an action that fails, puts up a 3-point shield per rank (at most half your HP).

Lasting dullRune-blade · Ward school
Maximum rank: 3

Weakening lasts 1 turn longer per rank.

Long anchorsRune-blade · Ward school
Maximum rank: 3

Snaring lasts 1 turn longer per rank.

Pinned preyRune-blade · Ward school
Maximum rank: 5

Your spells deal 10% more per rank to a snared creature (such bonuses add up to at most 100%).

StoneworkRune-blade · Ward school
Maximum rank: 5

Your helpers are 20% stronger and tougher per rank.

Long watchRune-blade · Ward school
Maximum rank: 2

Your helpers stay 2 turns longer per rank.

Round sealsRune-blade · Ward school
Maximum rank: 10

All-around spells deal 8% more per rank.

Ward mendRune-blade · Ward school
Maximum rank: 4

Heal 1 HP every 4 turns; each rank adds another.

SealerRune-blade · Ward school
Maximum rank: 5

Your spells deal 10% more per rank to a weakened creature (such bonuses add up to at most 100%).

Binding rune masteryRune-blade · Ward school
Maximum rank: 5

Binding rune deals 1 more per rank.

Snare rune masteryRune-blade · Ward school
Maximum rank: 5

Snare rune deals 1 more per rank.

Ward pulse masteryRune-blade · Ward school
Maximum rank: 5

Ward pulse deals 1 more per rank.

Counter brand masteryRune-blade · Ward school
Maximum rank: 5

Counter brand deals 1 more per rank.

Rebuke masteryRune-blade · Ward school
Maximum rank: 5

Rebuke deals 1 more per rank.

Dull bolt masteryRune-blade · Ward school
Maximum rank: 5

Dull bolt deals 1 more per rank.

Drain rune masteryRune-blade · Ward school
Maximum rank: 5

Drain rune deals 1 more per rank.

Shove line masteryRune-blade · Ward school
Maximum rank: 5

Shove line deals 1 more per rank.

Sealing cross masteryRune-blade · Ward school
Maximum rank: 5

Sealing cross deals 1 more per rank.

Lockdown masteryRune-blade · Ward school
Maximum rank: 5

Lockdown deals 1 more per rank.

Ward trap masteryRune-blade · Ward school
Maximum rank: 5

Ward trap deals 1 more per rank.

Rune circle masteryRune-blade · Ward school
Maximum rank: 5

Rune circle deals 1 more per rank.

Quick mending runeRune-blade · Ward school
Maximum rank: 1

Mending rune is ready 1 turn sooner (never less than half its own wait).

Quick bulwarkRune-blade · Ward school
Maximum rank: 1

Bulwark is ready 1 turn sooner (never less than half its own wait).

Quick ward runeRune-blade · Ward school
Maximum rank: 1

Ward rune is ready 1 turn sooner (never less than half its own wait).

Quick lockdownRune-blade · Ward school
Maximum rank: 1

Lockdown is ready 1 turn sooner (never less than half its own wait).

Far dull boltRune-blade · Ward school
Maximum rank: 2

Dull bolt reaches 1 tile further per rank.

Grove-caller

Deep rootsGrove-caller · Bark school
Maximum rank: 10

+6 maximum HP per rank.

Sap flowGrove-caller · Bark school
Maximum rank: 4

Heal 1 HP every 4 turns; each rank adds another.

IronbarkGrove-caller · Bark school
Maximum rank: 3

Take 10% less damage per rank.

Moss mantleGrove-caller · Bark school
Maximum rank: 6

Start every level with a 4-point shield per rank.

OvergrowthGrove-caller · Bark school
Maximum rank: 3

Snaring lasts 1 turn longer per rank.

StranglerGrove-caller · Bark school
Maximum rank: 5

Your spells deal 10% more per rank to a snared creature (such bonuses add up to at most 100%).

Rooted stanceGrove-caller · Bark school
Maximum rank: 3

Waiting, or an action that fails, puts up a 3-point shield per rank (at most half your HP).

Bark hungerGrove-caller · Bark school
Maximum rank: 2

A spell that kills gives back up to 1 sap per rank (never more than it cost).

Heavy branchGrove-caller · Bark school
Maximum rank: 3

Slowing lasts 2 turns longer per rank.

Sticky sapGrove-caller · Bark school
Maximum rank: 3

Weakening lasts 1 turn longer per rank.

Root linesGrove-caller · Bark school
Maximum rank: 10

Four-line spells deal 8% more per rank.

Bark circleGrove-caller · Bark school
Maximum rank: 10

All-around spells deal 8% more per rank.

GardenerGrove-caller · Bark school
Maximum rank: 2

Your helpers stay 2 turns longer per rank.

Oak fist masteryGrove-caller · Bark school
Maximum rank: 5

Oak fist deals 2 more per rank.

Sap drain masteryGrove-caller · Bark school
Maximum rank: 5

Sap drain deals 1 more per rank.

Root grasp masteryGrove-caller · Bark school
Maximum rank: 5

Root grasp deals 1 more per rank.

Strangle roots masteryGrove-caller · Bark school
Maximum rank: 5

Strangle roots deals 1 more per rank.

Bark bash masteryGrove-caller · Bark school
Maximum rank: 5

Bark bash deals 1 more per rank.

Harvest masteryGrove-caller · Bark school
Maximum rank: 5

Harvest deals 1 more per rank.

Vine tug masteryGrove-caller · Bark school
Maximum rank: 5

Vine tug deals 1 more per rank.

Acorn bomb masteryGrove-caller · Bark school
Maximum rank: 5

Acorn bomb deals 1 more per rank.

Heart pulse masteryGrove-caller · Bark school
Maximum rank: 5

Heart pulse deals 1 more per rank.

Deep grip masteryGrove-caller · Bark school
Maximum rank: 5

Deep grip deals 1 more per rank.

Fallen log masteryGrove-caller · Bark school
Maximum rank: 5

Fallen log deals 2 more per rank.

Sap pool masteryGrove-caller · Bark school
Maximum rank: 5

Sap pool deals 1 more per rank.

Root cage masteryGrove-caller · Bark school
Maximum rank: 5

Root cage deals 1 more per rank.

Quick regrowthGrove-caller · Bark school
Maximum rank: 1

Regrowth is ready 1 turn sooner (never less than half its own wait).

Quick heartwoodGrove-caller · Bark school
Maximum rank: 1

Heartwood is ready 1 turn sooner (never less than half its own wait).

Quick bark skinGrove-caller · Bark school
Maximum rank: 1

Bark skin is ready 1 turn sooner (never less than half its own wait).

Quick healing sproutGrove-caller · Bark school
Maximum rank: 1

Healing sprout is ready 1 turn sooner (never less than half its own wait).

Briar skinGrove-caller · Thorns school
Maximum rank: 4

A creature that hits you takes 1 damage per rank.

Sharp thornsGrove-caller · Thorns school
Maximum rank: 10

Thorns spells deal 10% more per rank.

Quick growthGrove-caller · Thorns school
Maximum rank: 2

Thorns spells are ready 1 turn sooner per rank (never more than 2 sooner in all, and never less than half the spell's own wait).

Leech thornsGrove-caller · Thorns school
Maximum rank: 5

Heal 10% of the damage your own spells deal, per rank.

BloodthornGrove-caller · Thorns school
Maximum rank: 4

Your lingering ground hurts 1 more per rank.

Lingering venomGrove-caller · Thorns school
Maximum rank: 3

Burning lasts 1 turn longer per rank.

Burr clingGrove-caller · Thorns school
Maximum rank: 5

Your spells deal 10% more per rank to a slowed creature (such bonuses add up to at most 100%).

Prickly finishGrove-caller · Thorns school
Maximum rank: 5

Your spells deal 10% more per rank to a badly hurt (under half HP) creature (such bonuses add up to at most 100%).

Narrow briarsGrove-caller · Thorns school
Maximum rank: 10

Bolt spells deal 8% more per rank.

Seed blanketGrove-caller · Thorns school
Maximum rank: 10

Burst spells deal 8% more per rank.

Thorn fanGrove-caller · Thorns school
Maximum rank: 10

Front-sweep spells deal 8% more per rank.

Burr jumpGrove-caller · Thorns school
Maximum rank: 2

Chaining spells jump to 1 more creature per rank.

Thorn volley masteryGrove-caller · Thorns school
Maximum rank: 5

Thorn volley deals 1 more per rank.

Thorn burst masteryGrove-caller · Thorns school
Maximum rank: 5

Thorn burst deals 1 more per rank.

Needle spray masteryGrove-caller · Thorns school
Maximum rank: 5

Needle spray deals 1 more per rank.

Spike seed masteryGrove-caller · Thorns school
Maximum rank: 5

Spike seed deals 2 more per rank.

Briar lash masteryGrove-caller · Thorns school
Maximum rank: 5

Briar lash deals 1 more per rank.

Hawthorn lance masteryGrove-caller · Thorns school
Maximum rank: 5

Hawthorn lance deals 2 more per rank.

Thorn patch masteryGrove-caller · Thorns school
Maximum rank: 5

Thorn patch deals 1 more per rank.

Bur shot masteryGrove-caller · Thorns school
Maximum rank: 5

Bur shot deals 1 more per rank.

Hopping burr masteryGrove-caller · Thorns school
Maximum rank: 5

Hopping burr deals 1 more per rank.

Splinter lance masteryGrove-caller · Thorns school
Maximum rank: 5

Splinter lance deals 1 more per rank.

Barbed vine masteryGrove-caller · Thorns school
Maximum rank: 5

Barbed vine deals 1 more per rank.

Thorn prick masteryGrove-caller · Thorns school
Maximum rank: 5

Thorn prick deals 1 more per rank.

Seed pod masteryGrove-caller · Thorns school
Maximum rank: 5

Seed pod deals 2 more per rank.

Root spikes masteryGrove-caller · Thorns school
Maximum rank: 5

Root spikes deals 1 more per rank.

Quick thorn burstGrove-caller · Thorns school
Maximum rank: 1

Thorn burst is ready 1 turn sooner (never less than half its own wait).

Quick briar lashGrove-caller · Thorns school
Maximum rank: 1

Briar lash is ready 1 turn sooner (never less than half its own wait).

Quick seed podGrove-caller · Thorns school
Maximum rank: 1

Seed pod is ready 1 turn sooner (never less than half its own wait).

Quick splinter lanceGrove-caller · Thorns school
Maximum rank: 1

Splinter lance is ready 1 turn sooner (never less than half its own wait).

Pack bondGrove-caller · Beasts school
Maximum rank: 5

Your helpers are 20% stronger and tougher per rank.

Wild heartGrove-caller · Beasts school
Maximum rank: 10

Beasts spells deal 10% more per rank.

Deep breathGrove-caller · Beasts school
Maximum rank: 10

+2 maximum sap per rank.

Spirit wellGrove-caller · Beasts school
Maximum rank: 4

+1 sap every 4 turns; each rank adds another.

Long callGrove-caller · Beasts school
Maximum rank: 2

Your helpers stay 2 turns longer per rank.

Hunting noseGrove-caller · Beasts school
Maximum rank: 5

Your spells deal 10% more per rank to a badly hurt (under half HP) creature (such bonuses add up to at most 100%).

Quiet woodsGrove-caller · Beasts school
Maximum rank: 3

Weakening lasts 1 turn longer per rank.

Sticky silkGrove-caller · Beasts school
Maximum rank: 3

Snaring lasts 1 turn longer per rank.

Lasting nipGrove-caller · Beasts school
Maximum rank: 3

Burning lasts 1 turn longer per rank.

Leaping clawsGrove-caller · Beasts school
Maximum rank: 10

Strike spells deal 8% more per rank.

Beast feastGrove-caller · Beasts school
Maximum rank: 2

A spell that kills gives back up to 1 sap per rank (never more than it cost).

Hawk strike masteryGrove-caller · Beasts school
Maximum rank: 5

Hawk strike deals 1 more per rank.

Boar charge masteryGrove-caller · Beasts school
Maximum rank: 5

Boar charge deals 1 more per rank.

Bee swarm masteryGrove-caller · Beasts school
Maximum rank: 5

Bee swarm deals 1 more per rank.

Stag rush masteryGrove-caller · Beasts school
Maximum rank: 5

Stag rush deals 1 more per rank.

Crow mob masteryGrove-caller · Beasts school
Maximum rank: 5

Crow mob deals 1 more per rank.

Adder bite masteryGrove-caller · Beasts school
Maximum rank: 5

Adder bite deals 1 more per rank.

Wolf howl masteryGrove-caller · Beasts school
Maximum rank: 5

Wolf howl deals 1 more per rank.

Eagle dive masteryGrove-caller · Beasts school
Maximum rank: 5

Eagle dive deals 2 more per rank.

Web throw masteryGrove-caller · Beasts school
Maximum rank: 5

Web throw deals 1 more per rank.

Mole ambush masteryGrove-caller · Beasts school
Maximum rank: 5

Mole ambush deals 2 more per rank.

Hornet masteryGrove-caller · Beasts school
Maximum rank: 5

Hornet deals 1 more per rank.

Bat supper masteryGrove-caller · Beasts school
Maximum rank: 5

Bat supper deals 1 more per rank.

Quick call the wolfGrove-caller · Beasts school
Maximum rank: 1

Call the wolf is ready 1 turn sooner (never less than half its own wait).

Quick call the bearGrove-caller · Beasts school
Maximum rank: 1

Call the bear is ready 1 turn sooner (never less than half its own wait).

Quick bee swarmGrove-caller · Beasts school
Maximum rank: 1

Bee swarm is ready 1 turn sooner (never less than half its own wait).

Quick call the owlGrove-caller · Beasts school
Maximum rank: 1

Call the owl is ready 1 turn sooner (never less than half its own wait).

Quick stag rushGrove-caller · Beasts school
Maximum rank: 1

Stag rush is ready 1 turn sooner (never less than half its own wait).

Far hawk strikeGrove-caller · Beasts school
Maximum rank: 2

Hawk strike reaches 1 tile further per rank.

Far hornetGrove-caller · Beasts school
Maximum rank: 2

Hornet reaches 1 tile further per rank.

Battle-wizard

KindlingBattle-wizard · Fire school
Maximum rank: 10

Fire spells deal 10% more per rank.

Pyre heartBattle-wizard · Fire school
Maximum rank: 10

+2 maximum mana per rank.

Fire focusBattle-wizard · Fire school
Maximum rank: 2

Fire spells are ready 1 turn sooner per rank (never more than 2 sooner in all, and never less than half the spell's own wait).

Ash skinBattle-wizard · Fire school
Maximum rank: 4

A creature that hits you takes 1 damage per rank.

Long embersBattle-wizard · Fire school
Maximum rank: 3

Burning lasts 1 turn longer per rank.

Hot finishBattle-wizard · Fire school
Maximum rank: 5

Your spells deal 10% more per rank to a burning creature (such bonuses add up to at most 100%).

Hearth sweepBattle-wizard · Fire school
Maximum rank: 10

Front-sweep spells deal 8% more per rank.

Circle of fireBattle-wizard · Fire school
Maximum rank: 10

All-around spells deal 8% more per rank.

SmoulderBattle-wizard · Fire school
Maximum rank: 4

Your lingering ground hurts 1 more per rank.

FuelBattle-wizard · Fire school
Maximum rank: 2

A spell that kills gives back up to 1 mana per rank (never more than it cost).

Hearth stanceBattle-wizard · Fire school
Maximum rank: 3

Waiting, or an action that fails, puts up a 3-point shield per rank (at most half your HP).

Last flamesBattle-wizard · Fire school
Maximum rank: 5

Your spells deal 10% more per rank to a badly hurt (under half HP) creature (such bonuses add up to at most 100%).

Firebolt masteryBattle-wizard · Fire school
Maximum rank: 5

Firebolt deals 2 more per rank.

Ember masteryBattle-wizard · Fire school
Maximum rank: 5

Ember deals 1 more per rank.

Flame wall masteryBattle-wizard · Fire school
Maximum rank: 5

Flame wall deals 1 more per rank.

Cinder shot masteryBattle-wizard · Fire school
Maximum rank: 5

Cinder shot deals 1 more per rank.

Meteor call masteryBattle-wizard · Fire school
Maximum rank: 5

Meteor call deals 4 more per rank.

Coal lance masteryBattle-wizard · Fire school
Maximum rank: 5

Coal lance deals 1 more per rank.

Heat seeker masteryBattle-wizard · Fire school
Maximum rank: 5

Heat seeker deals 1 more per rank.

Leaping flame masteryBattle-wizard · Fire school
Maximum rank: 5

Leaping flame deals 1 more per rank.

Combust masteryBattle-wizard · Fire school
Maximum rank: 5

Combust deals 1 more per rank.

Fire hook masteryBattle-wizard · Fire school
Maximum rank: 5

Fire hook deals 1 more per rank.

Spit flame masteryBattle-wizard · Fire school
Maximum rank: 5

Spit flame deals 1 more per rank.

Flame step masteryBattle-wizard · Fire school
Maximum rank: 5

Flame step deals 1 more per rank.

Quick fireboltBattle-wizard · Fire school
Maximum rank: 1

Firebolt is ready 1 turn sooner (never less than half its own wait).

Quick meteor callBattle-wizard · Fire school
Maximum rank: 1

Meteor call is ready 1 turn sooner (never less than half its own wait).

Quick fire novaBattle-wizard · Fire school
Maximum rank: 1

Fire nova is ready 1 turn sooner (never less than half its own wait).

Quick flame wallBattle-wizard · Fire school
Maximum rank: 1

Flame wall is ready 1 turn sooner (never less than half its own wait).

Quick heat seekerBattle-wizard · Fire school
Maximum rank: 1

Heat seeker is ready 1 turn sooner (never less than half its own wait).

Far fireboltBattle-wizard · Fire school
Maximum rank: 2

Firebolt reaches 1 tile further per rank.

Deep coldBattle-wizard · Frost school
Maximum rank: 10

Frost spells deal 10% more per rank.

Frost armourBattle-wizard · Frost school
Maximum rank: 3

Take 10% less damage per rank.

Winter mindBattle-wizard · Frost school
Maximum rank: 10

+6 maximum HP per rank.

Glacial calmBattle-wizard · Frost school
Maximum rank: 4

Heal 1 HP every 4 turns; each rank adds another.

Long winterBattle-wizard · Frost school
Maximum rank: 3

Slowing lasts 2 turns longer per rank.

Deep freezeBattle-wizard · Frost school
Maximum rank: 1

Freezing lasts 1 turn longer per rank (still never more than 2 turns in a row).

Ice hunterBattle-wizard · Frost school
Maximum rank: 5

Your spells deal 10% more per rank to a frozen creature (such bonuses add up to at most 100%).

Snow blanketBattle-wizard · Frost school
Maximum rank: 10

Burst spells deal 8% more per rank.

Pinpoint winterBattle-wizard · Frost school
Maximum rank: 10

Strike spells deal 8% more per rank.

Frugal frostBattle-wizard · Frost school
Maximum rank: 2

A spell that kills gives back up to 1 mana per rank (never more than it cost).

Clean woundBattle-wizard · Frost school
Maximum rank: 5

Your spells deal 10% more per rank to a slowed creature (such bonuses add up to at most 100%).

Softening chillBattle-wizard · Frost school
Maximum rank: 3

Weakening lasts 1 turn longer per rank.

Frost shard masteryBattle-wizard · Frost school
Maximum rank: 5

Frost shard deals 1 more per rank.

Ice lance masteryBattle-wizard · Frost school
Maximum rank: 5

Ice lance deals 1 more per rank.

Cold snap masteryBattle-wizard · Frost school
Maximum rank: 5

Cold snap deals 1 more per rank.

Shatter strike masteryBattle-wizard · Frost school
Maximum rank: 5

Shatter strike deals 1 more per rank.

Chill bolt masteryBattle-wizard · Frost school
Maximum rank: 5

Chill bolt deals 1 more per rank.

Icicle drop masteryBattle-wizard · Frost school
Maximum rank: 5

Icicle drop deals 2 more per rank.

Hail masteryBattle-wizard · Frost school
Maximum rank: 5

Hail deals 1 more per rank.

Frost chain masteryBattle-wizard · Frost school
Maximum rank: 5

Frost chain deals 1 more per rank.

Glacier shove masteryBattle-wizard · Frost school
Maximum rank: 5

Glacier shove deals 1 more per rank.

Frost needle masteryBattle-wizard · Frost school
Maximum rank: 5

Frost needle deals 1 more per rank.

Avalanche masteryBattle-wizard · Frost school
Maximum rank: 5

Avalanche deals 1 more per rank.

Snow fan masteryBattle-wizard · Frost school
Maximum rank: 5

Snow fan deals 1 more per rank.

Quick frost shardBattle-wizard · Frost school
Maximum rank: 1

Frost shard is ready 1 turn sooner (never less than half its own wait).

Quick ice lanceBattle-wizard · Frost school
Maximum rank: 1

Ice lance is ready 1 turn sooner (never less than half its own wait).

Quick frost ringBattle-wizard · Frost school
Maximum rank: 1

Frost ring is ready 1 turn sooner (never less than half its own wait).

Quick cold snapBattle-wizard · Frost school
Maximum rank: 1

Cold snap is ready 1 turn sooner (never less than half its own wait).

Quick icicle dropBattle-wizard · Frost school
Maximum rank: 1

Icicle drop is ready 1 turn sooner (never less than half its own wait).

Far ice lanceBattle-wizard · Frost school
Maximum rank: 2

Ice lance reaches 1 tile further per rank.

ConduitBattle-wizard · Storm school
Maximum rank: 4

+1 mana every 4 turns; each rank adds another.

Storm surgeBattle-wizard · Storm school
Maximum rank: 10

Storm spells deal 10% more per rank.

QuicksilverBattle-wizard · Storm school
Maximum rank: 2

Storm spells are ready 1 turn sooner per rank (never more than 2 sooner in all, and never less than half the spell's own wait).

Static skinBattle-wizard · Storm school
Maximum rank: 5

Your spells deal 20% more per rank to an unhurt creature.

GroundedBattle-wizard · Storm school
Maximum rank: 2

Chaining spells jump to 1 more creature per rank.

Long dazeBattle-wizard · Storm school
Maximum rank: 1

Stunning lasts 1 turn longer per rank (still never more than 2 turns in a row).

Storm hunterBattle-wizard · Storm school
Maximum rank: 5

Your spells deal 10% more per rank to a badly hurt (under half HP) creature (such bonuses add up to at most 100%).

Wet and coldBattle-wizard · Storm school
Maximum rank: 5

Your spells deal 10% more per rank to a frozen creature (such bonuses add up to at most 100%).

Rolling airBattle-wizard · Storm school
Maximum rank: 10

Four-line spells deal 8% more per rank.

Eye of the stormBattle-wizard · Storm school
Maximum rank: 10

Bolt spells deal 8% more per rank.

Storm cloudBattle-wizard · Storm school
Maximum rank: 4

Your lingering ground hurts 1 more per rank.

Net weaverBattle-wizard · Storm school
Maximum rank: 3

Snaring lasts 1 turn longer per rank.

Stunning shock masteryBattle-wizard · Storm school
Maximum rank: 5

Stunning shock deals 1 more per rank.

Lightning masteryBattle-wizard · Storm school
Maximum rank: 5

Lightning deals 2 more per rank.

Chain spark masteryBattle-wizard · Storm school
Maximum rank: 5

Chain spark deals 1 more per rank.

Gust masteryBattle-wizard · Storm school
Maximum rank: 5

Gust deals 1 more per rank.

Thunderclap masteryBattle-wizard · Storm school
Maximum rank: 5

Thunderclap deals 1 more per rank.

Forked bolt masteryBattle-wizard · Storm school
Maximum rank: 5

Forked bolt deals 1 more per rank.

Downburst masteryBattle-wizard · Storm school
Maximum rank: 5

Downburst deals 1 more per rank.

Gale bolt masteryBattle-wizard · Storm school
Maximum rank: 5

Gale bolt deals 1 more per rank.

Discharge masteryBattle-wizard · Storm school
Maximum rank: 5

Discharge deals 1 more per rank.

Arc lash masteryBattle-wizard · Storm school
Maximum rank: 5

Arc lash deals 1 more per rank.

Shock step masteryBattle-wizard · Storm school
Maximum rank: 5

Shock step deals 1 more per rank.

Thunder hook masteryBattle-wizard · Storm school
Maximum rank: 5

Thunder hook deals 1 more per rank.

Quick lightningBattle-wizard · Storm school
Maximum rank: 1

Lightning is ready 1 turn sooner (never less than half its own wait).

Quick thunderclapBattle-wizard · Storm school
Maximum rank: 1

Thunderclap is ready 1 turn sooner (never less than half its own wait).

Quick chain sparkBattle-wizard · Storm school
Maximum rank: 1

Chain spark is ready 1 turn sooner (never less than half its own wait).

Quick stunning shockBattle-wizard · Storm school
Maximum rank: 1

Stunning shock is ready 1 turn sooner (never less than half its own wait).

Quick forked boltBattle-wizard · Storm school
Maximum rank: 1

Forked bolt is ready 1 turn sooner (never less than half its own wait).

Far lightningBattle-wizard · Storm school
Maximum rank: 2

Lightning reaches 1 tile further per rank.

Engineer

CalibrationEngineer · Turrets school
Maximum rank: 5

Your helpers are 20% stronger and tougher per rank.

Bigger boilerEngineer · Turrets school
Maximum rank: 10

+2 maximum steam per rank.

Quick buildEngineer · Turrets school
Maximum rank: 2

Turrets spells are ready 1 turn sooner per rank (never more than 2 sooner in all, and never less than half the spell's own wait).

Steady handEngineer · Turrets school
Maximum rank: 5

Your spells deal 20% more per rank to an unhurt creature.

OvertimeEngineer · Turrets school
Maximum rank: 2

Your helpers stay 2 turns longer per rank.

Workshop sweepEngineer · Turrets school
Maximum rank: 10

Front-sweep spells deal 8% more per rank.

Tight clampsEngineer · Turrets school
Maximum rank: 3

Snaring lasts 1 turn longer per rank.

Scrap circleEngineer · Turrets school
Maximum rank: 10

All-around spells deal 8% more per rank.

SpotterEngineer · Turrets school
Maximum rank: 5

Your spells deal 10% more per rank to a snared creature (such bonuses add up to at most 100%).

SalvageEngineer · Turrets school
Maximum rank: 2

A spell that kills gives back up to 1 steam per rank (never more than it cost).

SandbagsEngineer · Turrets school
Maximum rank: 3

Waiting, or an action that fails, puts up a 3-point shield per rank (at most half your HP).

Long barrelEngineer · Turrets school
Maximum rank: 10

Bolt spells deal 8% more per rank.

Nail gun masteryEngineer · Turrets school
Maximum rank: 5

Nail gun deals 1 more per rank.

Rivet storm masteryEngineer · Turrets school
Maximum rank: 5

Rivet storm deals 1 more per rank.

Mortar masteryEngineer · Turrets school
Maximum rank: 5

Mortar deals 2 more per rank.

Harpoon gun masteryEngineer · Turrets school
Maximum rank: 5

Harpoon gun deals 1 more per rank.

Rail shot masteryEngineer · Turrets school
Maximum rank: 5

Rail shot deals 2 more per rank.

Steam vent masteryEngineer · Turrets school
Maximum rank: 5

Steam vent deals 1 more per rank.

Scatter gun masteryEngineer · Turrets school
Maximum rank: 5

Scatter gun deals 1 more per rank.

Welding shot masteryEngineer · Turrets school
Maximum rank: 5

Welding shot deals 1 more per rank.

Clamp shot masteryEngineer · Turrets school
Maximum rank: 5

Clamp shot deals 1 more per rank.

Caltrops masteryEngineer · Turrets school
Maximum rank: 5

Caltrops deals 1 more per rank.

Quick bolt turretEngineer · Turrets school
Maximum rank: 1

Bolt turret is ready 1 turn sooner (never less than half its own wait).

Quick siege cannonEngineer · Turrets school
Maximum rank: 1

Siege cannon is ready 1 turn sooner (never less than half its own wait).

Quick flame turretEngineer · Turrets school
Maximum rank: 1

Flame turret is ready 1 turn sooner (never less than half its own wait).

Quick tesla postEngineer · Turrets school
Maximum rank: 1

Tesla post is ready 1 turn sooner (never less than half its own wait).

Quick repair droneEngineer · Turrets school
Maximum rank: 1

Repair drone is ready 1 turn sooner (never less than half its own wait).

Far nail gunEngineer · Turrets school
Maximum rank: 2

Nail gun reaches 1 tile further per rank.

Far harpoon gunEngineer · Turrets school
Maximum rank: 2

Harpoon gun reaches 1 tile further per rank.

Far rivet stormEngineer · Turrets school
Maximum rank: 2

Rivet storm reaches 1 tile further per rank.

Black powderEngineer · Explosives school
Maximum rank: 10

Explosives spells deal 10% more per rank.

Short fuseEngineer · Explosives school
Maximum rank: 2

Explosives spells are ready 1 turn sooner per rank (never more than 2 sooner in all, and never less than half the spell's own wait).

Pressure valveEngineer · Explosives school
Maximum rank: 4

+1 steam every 4 turns; each rank adds another.

Blast plateEngineer · Explosives school
Maximum rank: 3

Take 10% less damage per rank.

Lingering oilEngineer · Explosives school
Maximum rank: 3

Burning lasts 1 turn longer per rank.

Thick smokeEngineer · Explosives school
Maximum rank: 3

Weakening lasts 1 turn longer per rank.

Hot powderEngineer · Explosives school
Maximum rank: 5

Your spells deal 10% more per rank to a burning creature (such bonuses add up to at most 100%).

Round chargesEngineer · Explosives school
Maximum rank: 10

Burst spells deal 8% more per rank.

Pinpoint blastEngineer · Explosives school
Maximum rank: 10

Strike spells deal 8% more per rank.

ScavengerEngineer · Explosives school
Maximum rank: 2

A spell that kills gives back up to 1 steam per rank (never more than it cost).

Oil fireEngineer · Explosives school
Maximum rank: 4

Your lingering ground hurts 1 more per rank.

Strong glueEngineer · Explosives school
Maximum rank: 3

Snaring lasts 1 turn longer per rank.

Dazing blastEngineer · Explosives school
Maximum rank: 1

Stunning lasts 1 turn longer per rank (still never more than 2 turns in a row).

Fuse bomb masteryEngineer · Explosives school
Maximum rank: 5

Fuse bomb deals 2 more per rank.

Grenade masteryEngineer · Explosives school
Maximum rank: 5

Grenade deals 1 more per rank.

Land mine masteryEngineer · Explosives school
Maximum rank: 5

Land mine deals 2 more per rank.

Fire pot masteryEngineer · Explosives school
Maximum rank: 5

Fire pot deals 1 more per rank.

Shrapnel masteryEngineer · Explosives school
Maximum rank: 5

Shrapnel deals 1 more per rank.

Cluster bomb masteryEngineer · Explosives school
Maximum rank: 5

Cluster bomb deals 1 more per rank.

Chain charge masteryEngineer · Explosives school
Maximum rank: 5

Chain charge deals 1 more per rank.

Shaped charge masteryEngineer · Explosives school
Maximum rank: 5

Shaped charge deals 2 more per rank.

Impact grenade masteryEngineer · Explosives school
Maximum rank: 5

Impact grenade deals 1 more per rank.

Timed charge masteryEngineer · Explosives school
Maximum rank: 5

Timed charge deals 3 more per rank.

Bouncing mine masteryEngineer · Explosives school
Maximum rank: 5

Bouncing mine deals 2 more per rank.

Popper masteryEngineer · Explosives school
Maximum rank: 5

Popper deals 1 more per rank.

Wreck charge masteryEngineer · Explosives school
Maximum rank: 5

Wreck charge deals 1 more per rank.

Quick fuse bombEngineer · Explosives school
Maximum rank: 1

Fuse bomb is ready 1 turn sooner (never less than half its own wait).

Quick grenadeEngineer · Explosives school
Maximum rank: 1

Grenade is ready 1 turn sooner (never less than half its own wait).

Quick timed chargeEngineer · Explosives school
Maximum rank: 1

Timed charge is ready 1 turn sooner (never less than half its own wait).

Quick cluster bombEngineer · Explosives school
Maximum rank: 1

Cluster bomb is ready 1 turn sooner (never less than half its own wait).

Iron platingEngineer · Clockwork school
Maximum rank: 10

+6 maximum HP per rank.

MainspringEngineer · Clockwork school
Maximum rank: 4

Heal 1 HP every 4 turns; each rank adds another.

Gyro plateEngineer · Clockwork school
Maximum rank: 6

Start every level with a 4-point shield per rank.

Barbed gearsEngineer · Clockwork school
Maximum rank: 4

A creature that hits you takes 1 damage per rank.

Sluggish gearsEngineer · Clockwork school
Maximum rank: 3

Slowing lasts 2 turns longer per rank.

Loose teethEngineer · Clockwork school
Maximum rank: 3

Weakening lasts 1 turn longer per rank.

Worn bearingsEngineer · Clockwork school
Maximum rank: 5

Your spells deal 10% more per rank to a badly hurt (under half HP) creature (such bonuses add up to at most 100%).

Turning teethEngineer · Clockwork school
Maximum rank: 10

All-around spells deal 8% more per rank.

Copper currentEngineer · Clockwork school
Maximum rank: 2

Chaining spells jump to 1 more creature per rank.

Tight windingEngineer · Clockwork school
Maximum rank: 2

Your helpers stay 2 turns longer per rank.

Spring punchEngineer · Clockwork school
Maximum rank: 10

Strike spells deal 8% more per rank.

Grapple hook masteryEngineer · Clockwork school
Maximum rank: 5

Grapple hook deals 1 more per rank.

Shock glove masteryEngineer · Clockwork school
Maximum rank: 5

Shock glove deals 1 more per rank.

Air blast masteryEngineer · Clockwork school
Maximum rank: 5

Air blast deals 1 more per rank.

Magnet coil masteryEngineer · Clockwork school
Maximum rank: 5

Magnet coil deals 1 more per rank.

Pendulum masteryEngineer · Clockwork school
Maximum rank: 5

Pendulum deals 2 more per rank.

Spanner masteryEngineer · Clockwork school
Maximum rank: 5

Spanner deals 1 more per rank.

Arc cable masteryEngineer · Clockwork school
Maximum rank: 5

Arc cable deals 1 more per rank.

Gear jam masteryEngineer · Clockwork school
Maximum rank: 5

Gear jam deals 1 more per rank.

Piston punch masteryEngineer · Clockwork school
Maximum rank: 5

Piston punch deals 1 more per rank.

Drill rush masteryEngineer · Clockwork school
Maximum rank: 5

Drill rush deals 2 more per rank.

Clock needle masteryEngineer · Clockwork school
Maximum rank: 5

Clock needle deals 1 more per rank.

Bear trap masteryEngineer · Clockwork school
Maximum rank: 5

Bear trap deals 1 more per rank.

Sticky gears masteryEngineer · Clockwork school
Maximum rank: 5

Sticky gears deals 1 more per rank.

Quick shock gloveEngineer · Clockwork school
Maximum rank: 1

Shock glove is ready 1 turn sooner (never less than half its own wait).

Quick clockwork beetleEngineer · Clockwork school
Maximum rank: 1

Clockwork beetle is ready 1 turn sooner (never less than half its own wait).

Quick clockwork spiderEngineer · Clockwork school
Maximum rank: 1

Clockwork spider is ready 1 turn sooner (never less than half its own wait).

Quick brass guardEngineer · Clockwork school
Maximum rank: 1

Brass guard is ready 1 turn sooner (never less than half its own wait).

Far spannerEngineer · Clockwork school
Maximum rank: 2

Spanner reaches 1 tile further per rank.

Far arc cableEngineer · Clockwork school
Maximum rank: 2

Arc cable reaches 1 tile further per rank.