
Stalwart
Reach wave 40 in any mode.
No restriction on this one — build whatever you like. It is the writ that asks whether your defence can simply keep up, and by wave 40 the enemy health curve has been compounding for fifteen waves past its second ramp.
What you are actually racing
Enemy health multiplies by 1.09 every wave, and after wave 25 a second ramp of 1.16 per wave stacks on top of that. Gold per kill only rises by 1.06. The gap between the two is the whole difficulty of the game, and it is why a defence that looked comfortable at wave 25 collapses in the middle thirties.
What keeps pace is a full board early — many towers, each adding its own damage and its own adjacency bonuses — and upgrades once the board is built. The run below had all 292 of its towers standing by wave 35.
The run, in order
The recorded run
The built-in AI plays a fresh-profile game on Wayfarer’s Crossroads through normal mouse and keyboard input, without restrictions. Your enemy draw will differ.
- Result: no lives lost; all 292 towers built by wave 35. Wave 40 cleared at 12:55 game time with 876 kills and 6,835 combos.
- Film: complete menu-to-ledger run. Gameplay plays at 4× with a visible badge; menus and ledger stay at normal speed. Original game music and effects.


What breaks it
- Spending deep on a few towers before the board is built. The cost curve punishes it.
- Building one school. The counter web means roughly a sixth of what arrives will be resistant to you, and a single school gives up combos entirely — see One True Path for how far that actually gets you.
- Reaching wave 20 with no Radiance anywhere.