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Pyrewarden · Wiki

Maps

All 27 maps with their real layouts, routes and starting gold.

Twenty-seven maps. There is no difficulty setting in Pyrewarden — the map is the difficulty setting, and these are the numbers that make one harder than another: board size, how many routes, how long they are, how much gold you open with, and the multipliers the map puts on enemy health, speed and gold.

Element weights decide which schools a map sends at you. A map that leans Pyromancy sends mostly Pyromancy enemies — so the school you most want to build is the one that counters its bias, not the one that matches it. On every tenth wave the bias is dropped and all twelve schools are equally likely.

Previews are the game's own map-select thumbnails: green is a spawn, red the goal, tan the route.

Wanderer's Waypoint20×15, 2 routes, 251 tiles to build on.
Grid: 20×15Buildable tiles: 251Routes: 2Starting gold: 150

2 spawn points and 1 goal, joined by 2 routes of 30 + 25 tiles.

It draws its enemies from all twelve schools equally.

In co-op each extra player adds 90 starting gold.

This is the map marked * STARTER on the select screen.

Wanderer's Waypoint layout: spawn points green, goal red, the enemy route in tan
The map-select preview, rendered by the game. Green is a spawn, red the goal.
The Needle's Eye16×9, 1 route, 6 tiles to build on.
Grid: 16×9Buildable tiles: 6Routes: 1Starting gold: 100

1 spawn point and 1 goal, joined by 1 route of 16 tiles.

It draws its enemies from all twelve schools equally.

In co-op each extra player adds 90 starting gold.

The Needle's Eye layout: spawn points green, goal red, the enemy route in tan
The map-select preview, rendered by the game. Green is a spawn, red the goal.
Gravewind Pass20×10, 1 route, 52 tiles to build on.
Grid: 20×10Buildable tiles: 52Routes: 1Starting gold: 120

1 spawn point and 1 goal, joined by 1 route of 26 tiles.

It draws its enemies from all twelve schools equally.

In co-op each extra player adds 90 starting gold.

Gravewind Pass layout: spawn points green, goal red, the enemy route in tan
The map-select preview, rendered by the game. Green is a spawn, red the goal.
The Warden's Gauntlet30×15, 1 route, 302 tiles to build on.
Grid: 30×15Buildable tiles: 302Routes: 1Starting gold: 180

1 spawn point and 1 goal, joined by 1 route of 148 tiles.

It draws its enemies from all twelve schools equally.

In co-op each extra player adds 90 starting gold.

The Warden's Gauntlet layout: spawn points green, goal red, the enemy route in tan
The map-select preview, rendered by the game. Green is a spawn, red the goal.
Serpent's Coil24×24, 1 route, 265 tiles to build on.
Grid: 24×24Buildable tiles: 265Routes: 1Starting gold: 160

1 spawn point and 1 goal, joined by 1 route of 311 tiles.

It draws its enemies from all twelve schools equally.

In co-op each extra player adds 90 starting gold.

Serpent's Coil layout: spawn points green, goal red, the enemy route in tan
The map-select preview, rendered by the game. Green is a spawn, red the goal.
Stormbend Trail16×16, 1 route, 162 tiles to build on.
Grid: 16×16Buildable tiles: 162Routes: 1Starting gold: 150

1 spawn point and 1 goal, joined by 1 route of 78 tiles.

It draws its enemies from all twelve schools equally.

In co-op each extra player adds 90 starting gold.

Stormbend Trail layout: spawn points green, goal red, the enemy route in tan
The map-select preview, rendered by the game. Green is a spawn, red the goal.
Throat of the Mountain20×8, 1 route, 10 tiles to build on.
Grid: 20×8Buildable tiles: 10Routes: 1Starting gold: 110

1 spawn point and 1 goal, joined by 1 route of 24 tiles.

It draws its enemies from all twelve schools equally.

In co-op each extra player adds 90 starting gold.

Throat of the Mountain layout: spawn points green, goal red, the enemy route in tan
The map-select preview, rendered by the game. Green is a spawn, red the goal.
Corridor of Echoes24×10, 1 route, 10 tiles to build on.
Grid: 24×10Buildable tiles: 10Routes: 1Starting gold: 100

1 spawn point and 1 goal, joined by 1 route of 24 tiles.

It draws its enemies from all twelve schools equally.

In co-op each extra player adds 90 starting gold.

Corridor of Echoes layout: spawn points green, goal red, the enemy route in tan
The map-select preview, rendered by the game. Green is a spawn, red the goal.
Dragon's Spine20×10, 1 route, 52 tiles to build on.
Grid: 20×10Buildable tiles: 52Routes: 1Starting gold: 140

1 spawn point and 1 goal, joined by 1 route of 26 tiles.

It leans toward Pyromancy (×4 weight), Geomancy (×2 weight), against ×1 for the rest. Schools that deal 1.3× to those and are not weak against any of them: Cryomancy and Geomancy. Aeromancy and Beastmastery also counter one of them but deal only 0.7× to another.

In co-op each extra player adds 90 starting gold.

Dragon's Spine layout: spawn points green, goal red, the enemy route in tan
The map-select preview, rendered by the game. Green is a spawn, red the goal.
Hoarfrost March16×13, 1 route, 79 tiles to build on.
Grid: 16×13Buildable tiles: 79Routes: 1Starting gold: 150

1 spawn point and 1 goal, joined by 1 route of 43 tiles.

It leans toward Cryomancy (×4 weight), Aeromancy (×2 weight), against ×1 for the rest. Schools that deal 1.3× to those and are not weak against any of them: Chronomancy and Voltomancy.

In co-op each extra player adds 90 starting gold.

Hoarfrost March layout: spawn points green, goal red, the enemy route in tan
The map-select preview, rendered by the game. Green is a spawn, red the goal.
Labyrinth of Mages14×10, 1 route, 64 tiles to build on.
Grid: 14×10Buildable tiles: 64Routes: 1Starting gold: 130

1 spawn point and 1 goal, joined by 1 route of 32 tiles.

It leans toward Arcanum (×4 weight), Chronomancy (×2 weight), against ×1 for the rest. Schools that deal 1.3× to those and are not weak against any of them: Beastmastery, Druidism and Radiance. Umbramancy also counters one of them but deals only 0.7× to another.

In co-op each extra player adds 90 starting gold.

Labyrinth of Mages layout: spawn points green, goal red, the enemy route in tan
The map-select preview, rendered by the game. Green is a spawn, red the goal.
Mire of Venom22×11, 1 route, 58 tiles to build on.
Grid: 22×11Buildable tiles: 58Routes: 1Starting gold: 140

1 spawn point and 1 goal, joined by 1 route of 29 tiles.

It leans toward Toxicology (×4 weight), Druidism (×2 weight), against ×1 for the rest. Schools that deal 1.3× to those and are not weak against any of them: Arcanum, Pyromancy and Toxicology.

In co-op each extra player adds 90 starting gold.

Mire of Venom layout: spawn points green, goal red, the enemy route in tan
The map-select preview, rendered by the game. Green is a spawn, red the goal.
Blackgloom Alley10×9, 1 route, 11 tiles to build on.
Grid: 10×9Buildable tiles: 11Routes: 1Starting gold: 110

1 spawn point and 1 goal, joined by 1 route of 21 tiles.

It leans toward Umbramancy (×4 weight), Radiance (×2 weight), against ×1 for the rest. Schools that deal 1.3× to those and are not weak against any of them: Arcanum, Radiance and Umbramancy. Chronomancy and Toxicology also counter one of them but deal only 0.7× to another.

In co-op each extra player adds 90 starting gold.

Blackgloom Alley layout: spawn points green, goal red, the enemy route in tan
The map-select preview, rendered by the game. Green is a spawn, red the goal.
The Feral Rush20×9, 1 route, 40 tiles to build on.
Grid: 20×9Buildable tiles: 40Routes: 1Starting gold: 150

1 spawn point and 1 goal, joined by 1 route of 20 tiles.

It leans toward Beastmastery (×4 weight), Druidism (×2 weight), against ×1 for the rest. Schools that deal 1.3× to those and are not weak against any of them: Aeromancy, Pyromancy and Toxicology.

In co-op each extra player adds 90 starting gold.

The Feral Rush layout: spawn points green, goal red, the enemy route in tan
The map-select preview, rendered by the game. Green is a spawn, red the goal.
Thunderspine Ridge12×10, 1 route, 95 tiles to build on.
Grid: 12×10Buildable tiles: 95Routes: 1Starting gold: 150

1 spawn point and 1 goal, joined by 1 route of 25 tiles.

It leans toward Voltomancy (×4 weight), Aeromancy (×2 weight), against ×1 for the rest. Schools that deal 1.3× to those and are not weak against any of them: Cryomancy and Voltomancy. Geomancy also counters one of them but deals only 0.7× to another.

In co-op each extra player adds 90 starting gold.

Thunderspine Ridge layout: spawn points green, goal red, the enemy route in tan
The map-select preview, rendered by the game. Green is a spawn, red the goal.
Frostspire Peaks22×14, 2 routes, 255 tiles to build on.
Grid: 22×14Buildable tiles: 255Routes: 2Starting gold: 150

2 spawn points and 2 goals, joined by 2 routes of 28 + 25 tiles.

It leans toward Cryomancy (×3.5 weight), Aeromancy (×2.5 weight), against ×1 for the rest. Schools that deal 1.3× to those and are not weak against any of them: Chronomancy and Voltomancy.

In co-op each extra player adds 90 starting gold.

Frostspire Peaks layout: spawn points green, goal red, the enemy route in tan
The map-select preview, rendered by the game. Green is a spawn, red the goal.
Twinfang Rivers18×11, 2 routes, 158 tiles to build on.
Grid: 18×11Buildable tiles: 158Routes: 2Starting gold: 180

2 spawn points and 2 goals, joined by 2 routes of 20 + 20 tiles.

It draws its enemies from all twelve schools equally.

In co-op each extra player adds 90 starting gold.

Twinfang Rivers layout: spawn points green, goal red, the enemy route in tan
The map-select preview, rendered by the game. Green is a spawn, red the goal.
Hallowed Divide20×13, 2 routes, 220 tiles to build on.
Grid: 20×13Buildable tiles: 220Routes: 2Starting gold: 170

2 spawn points and 2 goals, joined by 2 routes of 20 + 20 tiles.

It leans toward Radiance (×4 weight), Umbramancy (×2 weight), against ×1 for the rest. Schools that deal 1.3× to those and are not weak against any of them: Arcanum, Radiance and Umbramancy. Chronomancy and Toxicology also counter one of them but deal only 0.7× to another.

In co-op each extra player adds 90 starting gold.

Hallowed Divide layout: spawn points green, goal red, the enemy route in tan
The map-select preview, rendered by the game. Green is a spawn, red the goal.
Scorched Caldera24×16, 3 routes, 300 tiles to build on.
Grid: 24×16Buildable tiles: 300Routes: 3Starting gold: 250

3 spawn points and 3 goals, joined by 3 routes of 29 + 30 + 25 tiles.

It leans toward Pyromancy (×4 weight), Geomancy (×2 weight), against ×1 for the rest. Schools that deal 1.3× to those and are not weak against any of them: Cryomancy and Geomancy. Aeromancy and Beastmastery also counter one of them but deal only 0.7× to another.

In co-op each extra player adds 90 starting gold.

Scorched Caldera layout: spawn points green, goal red, the enemy route in tan
The map-select preview, rendered by the game. Green is a spawn, red the goal.
Wayfarer's Crossroads24×24, 5 routes, 504 tiles to build on.
Grid: 24×24Buildable tiles: 504Routes: 5Starting gold: 300

5 spawn points and 1 goal, joined by 5 routes of 13 + 12 + 13 + 12 + 25 tiles.

It draws its enemies from all twelve schools equally.

In co-op each extra player adds 90 starting gold.

Wayfarer's Crossroads layout: spawn points green, goal red, the enemy route in tan
The map-select preview, rendered by the game. Green is a spawn, red the goal.
Warden's Fortress26×14, 3 routes, 40 tiles to build on.
Grid: 26×14Buildable tiles: 40Routes: 3Starting gold: 200

3 spawn points and 3 goals, joined by 3 routes of 26 + 26 + 26 tiles.

It draws its enemies from all twelve schools equally.

In co-op each extra player adds 90 starting gold.

Warden's Fortress layout: spawn points green, goal red, the enemy route in tan
The map-select preview, rendered by the game. Green is a spawn, red the goal.
Emberfall Quarry22×12, 1 route, 58 tiles to build on.
Grid: 22×12Buildable tiles: 58Routes: 1Starting gold: 150

1 spawn point and 1 goal, joined by 1 route of 29 tiles.

It leans toward Pyromancy (×3.6 weight), Geomancy (×2.4 weight), against ×1 for the rest. Schools that deal 1.3× to those and are not weak against any of them: Cryomancy and Geomancy. Aeromancy and Beastmastery also counter one of them but deal only 0.7× to another.

In co-op each extra player adds 90 starting gold.

Emberfall Quarry layout: spawn points green, goal red, the enemy route in tan
The map-select preview, rendered by the game. Green is a spawn, red the goal.
Moonwell Glade20×14, 2 routes, 247 tiles to build on.
Grid: 20×14Buildable tiles: 247Routes: 2Starting gold: 160

2 spawn points and 1 goal, joined by 2 routes of 23 + 23 tiles.

It leans toward Druidism (×3.2 weight), Radiance (×2.4 weight), against ×1 for the rest. Schools that deal 1.3× to those and are not weak against any of them: Pyromancy, Toxicology and Umbramancy.

In co-op each extra player adds 90 starting gold.

Moonwell Glade layout: spawn points green, goal red, the enemy route in tan
The map-select preview, rendered by the game. Green is a spawn, red the goal.
Harbinger's Coil20×16, 1 route, 192 tiles to build on.
Grid: 20×16Buildable tiles: 192Routes: 1Starting gold: 170

1 spawn point and 1 goal, joined by 1 route of 60 tiles.

It leans toward Umbramancy (×4 weight), Chronomancy (×2 weight), against ×1 for the rest. Schools that deal 1.3× to those and are not weak against any of them: Arcanum, Chronomancy, Druidism and Radiance.

In co-op each extra player adds 90 starting gold.

Harbinger's Coil layout: spawn points green, goal red, the enemy route in tan
The map-select preview, rendered by the game. Green is a spawn, red the goal.
Whisperwood Pass18×12, 1 route, 86 tiles to build on.
Grid: 18×12Buildable tiles: 86Routes: 1Starting gold: 160

1 spawn point and 1 goal, joined by 1 route of 43 tiles.

It leans toward Druidism (×3.5 weight), Toxicology (×2.5 weight), against ×1 for the rest. Schools that deal 1.3× to those and are not weak against any of them: Arcanum, Pyromancy and Toxicology.

In co-op each extra player adds 90 starting gold.

Whisperwood Pass layout: spawn points green, goal red, the enemy route in tan
The map-select preview, rendered by the game. Green is a spawn, red the goal.
Skyfall Bastion22×13, 2 routes, 232 tiles to build on.
Grid: 22×13Buildable tiles: 232Routes: 2Starting gold: 170

2 spawn points and 2 goals, joined by 2 routes of 29 + 29 tiles.

It leans toward Radiance (×3 weight), Aeromancy (×2.5 weight), against ×1 for the rest. Schools that deal 1.3× to those and are not weak against any of them: Toxicology, Umbramancy and Voltomancy.

In co-op each extra player adds 90 starting gold.

Skyfall Bastion layout: spawn points green, goal red, the enemy route in tan
The map-select preview, rendered by the game. Green is a spawn, red the goal.
Coral Causeway24×14, 1 route, 106 tiles to build on.
Grid: 24×14Buildable tiles: 106Routes: 1Starting gold: 170

1 spawn point and 1 goal, joined by 1 route of 53 tiles.

It leans toward Cryomancy (×3.2 weight), Aeromancy (×2.4 weight), against ×1 for the rest. Schools that deal 1.3× to those and are not weak against any of them: Chronomancy and Voltomancy.

In co-op each extra player adds 90 starting gold.

Coral Causeway layout: spawn points green, goal red, the enemy route in tan
The map-select preview, rendered by the game. Green is a spawn, red the goal.