Enter all twelve side pockets: three in each region.
The route to keep
What goes wrong
- Landmarks and wilderness crossings are separate categories and do not fill a pocket slot.
- Keep the three-per-region checklist; a main quest completion does not establish that the side pockets were visited.
Where to walk
These are schematic maps, with north above the main road and the starting hub at the left. Numbered marks are the destinations, not the turns of a guaranteed clear path. Use the game’s Map to choose your way around terrain and enemies.
The Hollow Fields
- The Shepherd's Cairn Field — north of the road
- The Sunken Orchard — south of the road
- Gallow Barn — north of the road
The Tithe Woods
- The Drowned Village — south of the road
- The Ledger Camp — north of the road
- The Trapper's Bone Line — south of the road
The Vane Tors
- Pocket — north of the road
- Pocket — south of the road
- Pocket — south of the road
Vaneholt
- Pocket — south of the road
- Pocket — north of the road
- Pocket — south of the road
