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Morrowvane · Wiki

Regions

The four regions in walking order: checkpoints, hubs, places and bounty boards.

The province is walked in order, one region after another, and there is no way back. Each region has three checkpoints, the first of them its hub with a bounty board and three counters; its last checkpoint opens the way on once the region's boss has fallen.

The Hollow FieldsRegion 1 of 4 · Hub: Tallow's Cross
Region 1 of 4Hub: Tallow's CrossAbout 15 levels for a full clear

Checkpoints, in walking order

Tallow's Cross
The hub: the clerk's board, the broker, the provisioner and the apothecary.
The Chapel Forecourt
A checkpoint.
The Boundary Stones
The way into the next region, open once this region's boss has fallen.

Places the map names

The Sunken Orchard
pocket
Gallow Barn
pocket
The Shepherd's Cairn Field
pocket
The Orchard Dike
wilderness path
The Cut-Bell Chapel
landmark
The Boundary Stones
landmark
The Tallow Well
landmark
Gallows Hill
landmark

Bounty board: Tallow's Cross

The Ploughman
Bounty
The Tally-Boy's Debt
Bounty
The Cairn Keeper
Bounty
The Bell-Ringer's Understudy
Bounty
The Widow's Geese
Roaming pack
Two Left in the Ledger
Roaming pack
The Hollow Fields
The Hollow Fields: a screenshot from the game, cut to the scene.
The Tithe WoodsRegion 2 of 4 · Hub: The Drowned Elm
Region 2 of 4Hub: The Drowned ElmAbout 13 levels for a full clear

Checkpoints, in walking order

The Drowned Elm
The hub: the clerk's board, the broker, the provisioner and the apothecary.
The Sunken Chapel Yard
A checkpoint.
The Archive Barrow
The way into the next region, open once this region's boss has fallen.

Places the map names

The Drowned Village
pocket
The Ledger Camp
pocket
The Trapper's Bone Line
pocket
The Flooded Lane
wilderness path
The Sunken Chapel Yard
landmark
The Archive Barrow
landmark
The Forest Shrine
landmark
The Causeway Midspan
landmark

Bounty board: The Drowned Elm

The Tithe Collector
Bounty
The Apprentice, Preserved
Bounty
The Bone-Line Bear
Bounty
The Watch-Captain's Second
Bounty
The Drowned Elm's Namesake
Bounty
The Ledger-Camp Casters
Roaming pack
The Tithe Woods
The Tithe Woods: a screenshot from the game, cut to the scene. The capture tool brought a roaming pack to the hero for it.
The Vane TorsRegion 3 of 4 · Hub: Tor Watch
Region 3 of 4Hub: Tor WatchAbout 11 levels for a full clear

Checkpoints, in walking order

Tor Watch
The hub: the clerk's board, the broker, the provisioner and the apothecary.
The Wind-Stair Midpoint
A checkpoint.
The Ruined Bailey
The way into the next region, open once this region's boss has fallen.

3 pockets, 1 wilderness path and 4 landmarks, which the wiki leaves for you to find.

Bounty board: Tor Watch

The Wind-Stair Ambusher
Bounty
The Archivist's Shadow
Bounty
The Captain of the Fallen Watch
Bounty
The Tor Wolves' Alpha
Bounty
The Signal Corps' Keepers
Roaming pack
The Garrison's Deserters
Roaming pack
The Vane Tors
The Vane Tors: a screenshot from the game, cut to the scene. The capture tool brought a roaming pack to the hero for it.
VaneholtRegion 4 of 4 · Hub: The Hall Market
Region 4 of 4Hub: The Hall MarketAbout 8 levels for a full clear

Checkpoints, in walking order

The Hall Market
The hub: the clerk's board, the broker, the provisioner and the apothecary.
The Upper Wards
A checkpoint.
The Manor Approach
A checkpoint.

3 pockets, 1 wilderness path and 4 landmarks, which the wiki leaves for you to find.

Bounty board: The Hall Market

The Steward's Courier
Bounty
The Guildhall Rioters' Captain
Bounty
The Undercroft Thing
Bounty
The Manor Guard, Turned
Bounty
The Chapel's Last Prayer
Bounty
The Vane Watchers
Roaming pack