The province is walked in order, one region after another, and there is no way back. Each region has three checkpoints, the first of them its hub with a bounty board and three counters; its last checkpoint opens the way on once the region's boss has fallen.
The Hollow FieldsRegion 1 of 4 · Hub: Tallow's Cross
Region 1 of 4Hub: Tallow's CrossAbout 15 levels for a full clear
Checkpoints, in walking order
- Tallow's Cross
- The hub: the clerk's board, the broker, the provisioner and the apothecary.
- The Chapel Forecourt
- A checkpoint.
- The Boundary Stones
- The way into the next region, open once this region's boss has fallen.
Places the map names
- The Sunken Orchard
- Gallow Barn
- The Shepherd's Cairn Field
- The Orchard Dike
- wilderness path
- The Cut-Bell Chapel
- landmark
- The Boundary Stones
- landmark
- The Tallow Well
- landmark
- Gallows Hill
- landmark
Bounty board: Tallow's Cross
- The Ploughman
- Bounty
- The Tally-Boy's Debt
- Bounty
- The Cairn Keeper
- Bounty
- The Bell-Ringer's Understudy
- Bounty
- The Widow's Geese
- Roaming pack
- Two Left in the Ledger
- Roaming pack

The Tithe WoodsRegion 2 of 4 · Hub: The Drowned Elm
Region 2 of 4Hub: The Drowned ElmAbout 13 levels for a full clear
Checkpoints, in walking order
- The Drowned Elm
- The hub: the clerk's board, the broker, the provisioner and the apothecary.
- The Sunken Chapel Yard
- A checkpoint.
- The Archive Barrow
- The way into the next region, open once this region's boss has fallen.
Places the map names
- The Drowned Village
- The Ledger Camp
- The Trapper's Bone Line
- The Flooded Lane
- wilderness path
- The Sunken Chapel Yard
- landmark
- The Archive Barrow
- landmark
- The Forest Shrine
- landmark
- The Causeway Midspan
- landmark
Bounty board: The Drowned Elm
- The Tithe Collector
- Bounty
- The Apprentice, Preserved
- Bounty
- The Bone-Line Bear
- Bounty
- The Watch-Captain's Second
- Bounty
- The Drowned Elm's Namesake
- Bounty
- The Ledger-Camp Casters
- Roaming pack

The Vane TorsRegion 3 of 4 · Hub: Tor Watch
Region 3 of 4Hub: Tor WatchAbout 11 levels for a full clear
Checkpoints, in walking order
- Tor Watch
- The hub: the clerk's board, the broker, the provisioner and the apothecary.
- The Wind-Stair Midpoint
- A checkpoint.
- The Ruined Bailey
- The way into the next region, open once this region's boss has fallen.
3 pockets, 1 wilderness path and 4 landmarks, which the wiki leaves for you to find.
Bounty board: Tor Watch
- The Wind-Stair Ambusher
- Bounty
- The Archivist's Shadow
- Bounty
- The Captain of the Fallen Watch
- Bounty
- The Tor Wolves' Alpha
- Bounty
- The Signal Corps' Keepers
- Roaming pack
- The Garrison's Deserters
- Roaming pack

VaneholtRegion 4 of 4 · Hub: The Hall Market
Region 4 of 4Hub: The Hall MarketAbout 8 levels for a full clear
Checkpoints, in walking order
- The Hall Market
- The hub: the clerk's board, the broker, the provisioner and the apothecary.
- The Upper Wards
- A checkpoint.
- The Manor Approach
- A checkpoint.
3 pockets, 1 wilderness path and 4 landmarks, which the wiki leaves for you to find.
Bounty board: The Hall Market
- The Steward's Courier
- Bounty
- The Guildhall Rioters' Captain
- Bounty
- The Undercroft Thing
- Bounty
- The Manor Guard, Turned
- Bounty
- The Chapel's Last Prayer
- Bounty
- The Vane Watchers
- Roaming pack