All 212 spells: 32 that heroes start with and 180 that boss drafts can deal. The figures are the ones the in-game Codex shows at rank 1.
Banked lightArcane beam · offensive.
In the Codex
- Polarity
- harms what it touches
- Spent as
- a channel of 9.0 s, refilling at 0.25 s per second off it
- Weight
- Medium
- Damage
- 78 (6.5× a basic attack)
- Owned by
- a hero's own starting spell
- How to cast
- Hold Cast and aim to channel the beam. You cannot move while channelled. Release Cast to stop.
- What it does
- Resolves after a delay
Priced groundDecay beam · control.
In the Codex
- Polarity
- harms what it touches
- Spent as
- a channel of 6.0 s, refilling at 0.50 s per second off it
- Weight
- Light
- Damage
- 40 (3.3× a basic attack)
- Owned by
- a hero's own starting spell
- How to cast
- Hold Cast and aim to channel the beam. You cannot move while channelled. Release Cast to stop.
The cordonDecay halt · control.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 2 charges, one back every 16 s
- Weight
- Medium
- Damage per cast
- 29 (2.4× a basic attack)
- Area
- 5.0 m across
- Owned by
- a hero's own starting spell
- How to cast
- Aim and press Cast to launch. Press Cast again to stop it where you want the effect.
- What it does
- Leaves a pool on the ground
The wideningDecay beam · offensive.
In the Codex
- Polarity
- harms what it touches
- Spent as
- a channel of 9.0 s, refilling at 0.25 s per second off it
- Weight
- Medium
- Damage
- 66 (5.5× a basic attack)
- Owned by
- a hero's own starting spell
- How to cast
- Hold Cast and aim to channel the beam. You cannot move while channelled. Release Cast to stop.
SlowmatchFire beam · offensive.
In the Codex
- Polarity
- harms what it touches
- Spent as
- a channel of 6.0 s, refilling at 0.50 s per second off it
- Weight
- Light
- Damage
- 36 (3.0× a basic attack)
- Owned by
- a hero's own starting spell
- How to cast
- Hold Cast and aim to channel the beam. You cannot move while channelled. Release Cast to stop.
- What it does
- Damage over time: damage arrives every 1s, each arrival stamped with its element
StokeholdFire beam · offensive.
In the Codex
- Polarity
- harms what it touches
- Spent as
- a channel of 9.0 s, refilling at 0.25 s per second off it
- Weight
- Medium
- Damage
- 53 (4.4× a basic attack)
- Owned by
- a hero's own starting spell
- How to cast
- Hold Cast and aim to channel the beam. You cannot move while channelled. Release Cast to stop.
Touch paperFire bolt · offensive.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 3 charges, one back every 8 s
- Weight
- Light
- Damage per cast
- 8 (0.6× a basic attack)
- Owned by
- a hero's own starting spell
- How to cast
- Aim, then press Cast. The shot travels until a body stops it.
- What it does
- Damage over time: damage arrives every 1s, each arrival stamped with its element Resolves after a delay
Ahead of itFrost bolt · offensive.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 2 charges, one back every 16 s
- Weight
- Medium
- Damage per cast
- 42 (3.5× a basic attack)
- Owned by
- a hero's own starting spell
- How to cast
- Aim, then press Cast. The shot travels until a body stops it.
- What it does
- Root: walking is removed; everything else still works
The long coldFrost beam · control.
In the Codex
- Polarity
- harms what it touches
- Spent as
- a channel of 6.0 s, refilling at 0.50 s per second off it
- Weight
- Light
- Damage
- 47 (3.9× a basic attack)
- Owned by
- a hero's own starting spell
- How to cast
- Hold Cast and aim to channel the beam. You cannot move while channelled. Release Cast to stop.
- What it does
- Slow: walk speed is reduced; blink and jump are unchanged
Plain sightHoly bolt · offensive.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 2 charges, one back every 16 s
- Weight
- Medium
- Damage per cast
- 29 (2.4× a basic attack)
- Owned by
- a hero's own starting spell
- How to cast
- Aim, then press Cast. The shot travels until a body stops it.
- What it does
- Mark: damage of one named element is amplified; a new mark replaces only your own Empower: outgoing damage is amplified
Prepared groundHoly drop · offensive.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 1 charge, one back every 36 s
- Weight
- Heavy
- Damage per cast
- 130 (10.8× a basic attack)
- Area
- 5.0 m across
- Owned by
- a hero's own starting spell
- How to cast
- Aim and press Cast to launch. Press Cast again to begin its fall. The shadow warns where it will land.
- What it does
- Shield: a pool of absorbed damage, spent before health Leaves a pool on the ground
The standing lightHoly beam · offensive.
In the Codex
- Polarity
- harms what it touches
- Spent as
- a channel of 9.0 s, refilling at 0.25 s per second off it
- Weight
- Medium
- Damage
- 66 (5.5× a basic attack)
- Owned by
- a hero's own starting spell
- How to cast
- Hold Cast and aim to channel the beam. You cannot move while channelled. Release Cast to stop.
Creeping lineNature beam · offensive.
In the Codex
- Polarity
- harms what it touches
- Spent as
- a channel of 6.0 s, refilling at 0.50 s per second off it
- Weight
- Light
- Damage
- 79 (6.6× a basic attack)
- Owned by
- a hero's own starting spell
- How to cast
- Hold Cast and aim to channel the beam. You cannot move while channelled. Release Cast to stop.
FootnoteNo element halt · control.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 3 charges, one back every 8 s
- Weight
- Light
- Area
- 5.0 m across
- Owned by
- a hero's own starting spell
- How to cast
- Aim and press Cast to launch. Press Cast again to stop it where you want the effect.
- What it does
- Mark: damage of one named element is amplified; a new mark replaces only your own
Long mercyNo element beam · healing.
In the Codex
- Polarity
- heals allies; hurts enemies
- Spent as
- a channel of 6.0 s, refilling at 0.50 s per second off it
- Weight
- Light
- Enemy damage
- 20 per second
- Ally healing
- 40 per second
- Owned by
- a hero's own starting spell
- How to cast
- Hold Cast and aim to channel the beam. You cannot move while channelled. Release Cast to stop.
Something came with himNo element summon · summon.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 2 charges, one back every 16 s
- Weight
- Medium
- Damage per cast
- 65 (5.4× a basic attack)
- Owned by
- a hero's own starting spell
- How to cast
- Press Cast to conjure a helper at your caster. It then acts on its own.
- What it does
- Creates a temporary body
The fixtureNo element summon · summon.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 1 charge, one back every 36 s
- Weight
- Heavy
- Damage per cast
- 146 (12.2× a basic attack)
- Owned by
- a hero's own starting spell
- How to cast
- Press Cast to conjure a helper at your caster. It then acts on its own.
- What it does
- Creates a temporary body
The ground answersNo element summon · summon.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 2 charges, one back every 16 s
- Weight
- Medium
- Damage per cast
- 65 (5.4× a basic attack)
- Owned by
- a hero's own starting spell
- How to cast
- Press Cast to conjure a helper at your caster. It then acts on its own.
- What it does
- Creates a temporary body
The measureNo element halt · healing.
In the Codex
- Polarity
- helps what it touches
- Spent as
- 2 charges, one back every 16 s
- Weight
- Medium
- Area
- 5.0 m across
- Owned by
- a hero's own starting spell
- How to cast
- Aim and press Cast to launch. Press Cast again to stop it where you want the effect.
- What it does
- Leaves a pool on the ground
The old nameNo element self · defensive.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 2 charges, one back every 16 s
- Weight
- Medium
- Owned by
- a hero's own starting spell
- How to cast
- Press Cast to apply the effect on or around your caster.
The vowNo element self · control.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 2 charges, one back every 16 s
- Weight
- Medium
- Owned by
- a hero's own starting spell
- How to cast
- Press Cast to apply the effect on or around your caster.
- What it does
- Mark: damage of one named element is amplified; a new mark replaces only your own Resolves after a delay
LoosedPhysical beam · offensive.
In the Codex
- Polarity
- harms what it touches
- Spent as
- a channel of 9.0 s, refilling at 0.25 s per second off it
- Weight
- Medium
- Damage
- 73 (6.0× a basic attack)
- Owned by
- a hero's own starting spell
- How to cast
- Hold Cast and aim to channel the beam. You cannot move while channelled. Release Cast to stop.
The leash lanePhysical beam · offensive.
In the Codex
- Polarity
- harms what it touches
- Spent as
- a channel of 6.0 s, refilling at 0.50 s per second off it
- Weight
- Light
- Damage
- 87 (7.3× a basic attack)
- Owned by
- a hero's own starting spell
- How to cast
- Hold Cast and aim to channel the beam. You cannot move while channelled. Release Cast to stop.
The open shotPhysical bolt · offensive.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 3 charges, one back every 8 s
- Weight
- Light
- Damage per cast
- 13 (1.1× a basic attack)
- Owned by
- a hero's own starting spell
- How to cast
- Aim, then press Cast. The shot travels until a body stops it.
On the beatShadow beam · offensive.
In the Codex
- Polarity
- harms what it touches
- Spent as
- a channel of 6.0 s, refilling at 0.50 s per second off it
- Weight
- Light
- Damage
- 51 (4.3× a basic attack)
- Owned by
- a hero's own starting spell
- How to cast
- Hold Cast and aim to channel the beam. You cannot move while channelled. Release Cast to stop.
The courtesyShadow bolt · offensive.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 2 charges, one back every 16 s
- Weight
- Medium
- Damage per cast
- 37 (3.1× a basic attack)
- Owned by
- a hero's own starting spell
- How to cast
- Aim, then press Cast. The shot travels until a body stops it.
- What it does
- Mark: damage of one named element is amplified; a new mark replaces only your own Resolves after a delay
The plain readingShadow beam · offensive.
In the Codex
- Polarity
- harms what it touches
- Spent as
- a channel of 9.0 s, refilling at 0.25 s per second off it
- Weight
- Medium
- Damage
- 66 (5.5× a basic attack)
- Owned by
- a hero's own starting spell
- How to cast
- Hold Cast and aim to channel the beam. You cannot move while channelled. Release Cast to stop.
Slow groundStone beam · control.
In the Codex
- Polarity
- harms what it touches
- Spent as
- a channel of 9.0 s, refilling at 0.25 s per second off it
- Weight
- Medium
- Damage
- 120 (10.0× a basic attack)
- Moves
- 1.5 m
- Owned by
- a hero's own starting spell
- How to cast
- Hold Cast and aim to channel the beam. You cannot move while channelled. Release Cast to stop.
- What it does
- Moves the body it hits
Called inStorm drop · offensive.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 1 charge, one back every 36 s
- Weight
- Heavy
- Damage per cast
- 190 (15.8× a basic attack)
- Area
- 5.0 m across
- Owned by
- a hero's own starting spell
- How to cast
- Aim and press Cast to launch. Press Cast again to begin its fall. The shadow warns where it will land.
- What it does
- Stun: every action is removed
Errand lineStorm beam · offensive.
In the Codex
- Polarity
- harms what it touches
- Spent as
- a channel of 6.0 s, refilling at 0.50 s per second off it
- Weight
- Light
- Damage
- 47 (3.9× a basic attack)
- Chains
- 2 more bodies
- Owned by
- a hero's own starting spell
- How to cast
- Hold Cast and aim to channel the beam. You cannot move while channelled. Release Cast to stop.
- What it does
- Arcs from the first body to another
The levyVoid halt · offensive.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 2 charges, one back every 16 s
- Weight
- Medium
- Damage per cast
- 104 (8.6× a basic attack)
- Area
- 5.0 m across
- Owned by
- a hero's own starting spell
- How to cast
- Aim and press Cast to launch. Press Cast again to stop it where you want the effect.
The thin placeVoid beam · offensive.
In the Codex
- Polarity
- harms what it touches
- Spent as
- a channel of 6.0 s, refilling at 0.50 s per second off it
- Weight
- Light
- Damage
- 63 (5.3× a basic attack)
- Owned by
- a hero's own starting spell
- How to cast
- Hold Cast and aim to channel the beam. You cannot move while channelled. Release Cast to stop.
Even handArcane beam · offensive.
In the Codex
- Polarity
- harms what it touches
- Spent as
- a channel of 6.0 s, refilling at 0.50 s per second off it
- Weight
- Light
- Damage
- 40 (3.3× a basic attack)
- How to cast
- Hold Cast and aim to channel the beam. You cannot move while channelled. Release Cast to stop.
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the output per second held.
House coloursArcane drop · offensive.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 1 charge, one back every 36 s
- Weight
- Heavy
- Damage per cast
- 130 (10.8× a basic attack)
- Area
- 5.0 m across
- Shots
- 3 per press
- How to cast
- Aim and press Cast to launch. Press Cast again to begin its fall. The shadow warns where it will land.
- What it does
- Mark: damage of one named element is amplified; a new mark replaces only your own Splits into more shots
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the spread of the three impacts.
Note in the marginArcane bolt · offensive.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 3 charges, one back every 8 s
- Weight
- Light
- Damage per cast
- 11 (0.9× a basic attack)
- How to cast
- Aim, then press Cast. The shot travels until a body stops it.
- What it does
- Mark: damage of one named element is amplified; a new mark replaces only your own
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the size of the amplification the mark grants.
Passed alongArcane halt · control.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 2 charges, one back every 16 s
- Weight
- Medium
- Damage per cast
- 25 (2.1× a basic attack)
- Area
- 5.0 m across
- Chains
- 2 more bodies
- How to cast
- Aim and press Cast to launch. Press Cast again to stop it where you want the effect.
- What it does
- Mark: damage of one named element is amplified; a new mark replaces only your own Arcs from the first body to another
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the number of hops.
Set downArcane drop · offensive.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 2 charges, one back every 16 s
- Weight
- Medium
- Damage per cast
- 36 (3.0× a basic attack)
- Area
- 5.0 m across
- How to cast
- Aim and press Cast to launch. Press Cast again to begin its fall. The shadow warns where it will land.
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the radius of the landing.
Signed and countersignedArcane bolt · offensive.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 2 charges, one back every 16 s
- Weight
- Medium
- Damage per cast
- 29 (2.4× a basic attack)
- How to cast
- Aim, then press Cast. The shot travels until a body stops it.
- What it does
- Mark: damage of one named element is amplified; a new mark replaces only your own Resolves after a delay
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how soon the countersignature arrives.
The late readingArcane beam · offensive.
In the Codex
- Polarity
- harms what it touches
- Spent as
- a channel of 9.0 s, refilling at 0.25 s per second off it
- Weight
- Medium
- Damage
- 60 (5.0× a basic attack)
- How to cast
- Hold Cast and aim to channel the beam. You cannot move while channelled. Release Cast to stop.
- What it does
- Resolves after a delay
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the rate at which it banks.
The understudyArcane halt · control.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 2 charges, one back every 16 s
- Weight
- Medium
- Damage per cast
- 25 (2.1× a basic attack)
- Area
- 5.0 m across
- How to cast
- Aim and press Cast to launch. Press Cast again to stop it where you want the effect.
- What it does
- Creates a temporary body Resolves after a delay
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the figure's lifetime.
Told onceArcane bolt · offensive.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 1 charge, one back every 36 s
- Weight
- Heavy
- Damage per cast
- 162 (13.5× a basic attack)
- How to cast
- Aim, then press Cast. The shot travels until a body stops it.
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the number itself.
Twice toldArcane bolt · offensive.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 3 charges, one back every 8 s
- Weight
- Light
- Damage per cast
- 11 (0.9× a basic attack)
- Shots
- 3 per press
- How to cast
- Aim, then press Cast. The shot travels until a body stops it.
- What it does
- Splits into more shots
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the count of instances.
AttritionDecay bolt · offensive.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 1 charge, one back every 36 s
- Weight
- Heavy
- Damage per cast
- 162 (13.5× a basic attack)
- How to cast
- Aim, then press Cast. The shot travels until a body stops it.
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how soon the charge is ready again.
CarrionDecay halt · control.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 2 charges, one back every 16 s
- Weight
- Medium
- Damage per cast
- 29 (2.4× a basic attack)
- Area
- 5.0 m across
- How to cast
- Aim and press Cast to launch. Press Cast again to stop it where you want the effect.
- What it does
- Creates a temporary body
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how long the lure keeps standing.
OverburdenDecay drop · offensive.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 2 charges, one back every 16 s
- Weight
- Medium
- Damage per cast
- 36 (3.0× a basic attack)
- Area
- 5.0 m across
- How to cast
- Aim and press Cast to launch. Press Cast again to begin its fall. The shadow warns where it will land.
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how long DEC-148's falling shadow lingers before impact.
RustDecay bolt · control.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 3 charges, one back every 8 s
- Weight
- Light
- Damage per cast
- 10 (0.8× a basic attack)
- How to cast
- Aim, then press Cast. The shot travels until a body stops it.
- What it does
- Weaken: outgoing damage is reduced Damage over time: damage arrives every 1s, each arrival stamped with its element
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the magnitude of the reduction.
SepsisDecay bolt · offensive.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 3 charges, one back every 8 s
- Weight
- Light
- Damage per cast
- 10 (0.8× a basic attack)
- How to cast
- Aim, then press Cast. The shot travels until a body stops it.
- What it does
- Damage over time: damage arrives every 1s, each arrival stamped with its element Resolves after a delay
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how soon the rot starts after the hit.
The bruiseDecay bolt · offensive.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 2 charges, one back every 16 s
- Weight
- Medium
- Damage per cast
- 29 (2.4× a basic attack)
- How to cast
- Aim, then press Cast. The shot travels until a body stops it.
- What it does
- Vulnerability: incoming damage is amplified Weaken: outgoing damage is reduced
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the duration both halves run for.
The doseDecay halt · offensive.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 3 charges, one back every 8 s
- Weight
- Light
- Damage per cast
- 11 (0.9× a basic attack)
- Area
- 5.0 m across
- How to cast
- Aim and press Cast to launch. Press Cast again to stop it where you want the effect.
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how far it can be placed before it must stop.
The sinkDecay halt · offensive.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 2 charges, one back every 16 s
- Weight
- Medium
- Damage per cast
- 25 (2.1× a basic attack)
- Area
- 5.0 m across
- How to cast
- Aim and press Cast to launch. Press Cast again to stop it where you want the effect.
- What it does
- Damage over time: damage arrives every 1s, each arrival stamped with its element Leaves a pool on the ground
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how long the patch stays sour.
The standing priceDecay beam · offensive.
In the Codex
- Polarity
- harms what it touches
- Spent as
- a channel of 6.0 s, refilling at 0.50 s per second off it
- Weight
- Light
- Damage
- 40 (3.3× a basic attack)
- How to cast
- Hold Cast and aim to channel the beam. You cannot move while channelled. Release Cast to stop.
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the lag.
The swatheDecay beam · offensive.
In the Codex
- Polarity
- harms what it touches
- Spent as
- a channel of 9.0 s, refilling at 0.25 s per second off it
- Weight
- Medium
- Damage
- 66 (5.5× a basic attack)
- How to cast
- Hold Cast and aim to channel the beam. You cannot move while channelled. Release Cast to stop.
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how quickly it widens.
AshenlineFire halt · control.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 2 charges, one back every 16 s
- Weight
- Medium
- Damage per cast
- 25 (2.1× a basic attack)
- Area
- 5.0 m across
- How to cast
- Aim and press Cast to launch. Press Cast again to stop it where you want the effect.
- What it does
- Damage over time: damage arrives every 1s, each arrival stamped with its element Leaves a pool on the ground
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the length of the line.
BlisteringFire halt · offensive.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 2 charges, one back every 16 s
- Weight
- Medium
- Damage per cast
- 25 (2.1× a basic attack)
- Area
- 5.0 m across
- How to cast
- Aim and press Cast to launch. Press Cast again to stop it where you want the effect.
- What it does
- Damage over time: damage arrives every 1s, each arrival stamped with its element Vulnerability: incoming damage is amplified
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the vulnerability magnitude.
CinderburstFire bolt · offensive.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 2 charges, one back every 16 s
- Weight
- Medium
- Damage per cast
- 29 (2.4× a basic attack)
- Shots
- 3 per press
- How to cast
- Aim, then press Cast. The shot travels until a body stops it.
- What it does
- Damage over time: damage arrives every 1s, each arrival stamped with its element Splits into more shots
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the number of cinders.
CoalbreathFire beam · offensive.
In the Codex
- Polarity
- harms what it touches
- Spent as
- a channel of 9.0 s, refilling at 0.25 s per second off it
- Weight
- Medium
- Damage
- 60 (5.0× a basic attack)
- How to cast
- Hold Cast and aim to channel the beam. You cannot move while channelled. Release Cast to stop.
- What it does
- Damage over time: damage arrives every 1s, each arrival stamped with its element
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the tick value of the burn it keeps topped up.
EmberfallFire drop · offensive.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 1 charge, one back every 36 s
- Weight
- Heavy
- Damage per cast
- 130 (10.8× a basic attack)
- Area
- 5.0 m across
- How to cast
- Aim and press Cast to launch. Press Cast again to begin its fall. The shadow warns where it will land.
- What it does
- Damage over time: damage arrives every 1s, each arrival stamped with its element Leaves a pool on the ground
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the radius of the ground it leaves.
EmberlashFire bolt · offensive.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 3 charges, one back every 8 s
- Weight
- Light
- Damage per cast
- 11 (0.9× a basic attack)
- How to cast
- Aim, then press Cast. The shot travels until a body stops it.
- What it does
- Damage over time: damage arrives every 1s, each arrival stamped with its element
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the tick value of the burn.
FlashpointFire halt · control.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 3 charges, one back every 8 s
- Weight
- Light
- Damage per cast
- 10 (0.8× a basic attack)
- Area
- 5.0 m across
- How to cast
- Aim and press Cast to launch. Press Cast again to stop it where you want the effect.
- What it does
- Stun: every action is removed
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the radius of the flash.
HammerbrandFire bolt · offensive.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 1 charge, one back every 36 s
- Weight
- Heavy
- Damage per cast
- 162 (13.5× a basic attack)
- How to cast
- Aim, then press Cast. The shot travels until a body stops it.
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the impact number,.
KilnlightFire beam · offensive.
In the Codex
- Polarity
- harms what it touches
- Spent as
- a channel of 6.0 s, refilling at 0.50 s per second off it
- Weight
- Light
- Damage
- 40 (3.3× a basic attack)
- How to cast
- Hold Cast and aim to channel the beam. You cannot move while channelled. Release Cast to stop.
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises damage per second held,.
SunderflameFire drop · offensive.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 2 charges, one back every 16 s
- Weight
- Medium
- Damage per cast
- 36 (3.0× a basic attack)
- Area
- 5.0 m across
- How to cast
- Aim and press Cast to launch. Press Cast again to begin its fall. The shadow warns where it will land.
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the radius of the arrival,.
AfterfrostFrost halt · offensive.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 2 charges, one back every 16 s
- Weight
- Medium
- Damage per cast
- 25 (2.1× a basic attack)
- Area
- 5.0 m across
- How to cast
- Aim and press Cast to launch. Press Cast again to stop it where you want the effect.
- What it does
- Weaken: outgoing damage is reduced Resolves after a delay
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how soon the cold settles.
CalvingFrost drop · offensive.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 1 charge, one back every 36 s
- Weight
- Heavy
- Damage per cast
- 146 (12.2× a basic attack)
- Area
- 5.0 m across
- How to cast
- Aim and press Cast to launch. Press Cast again to begin its fall. The shadow warns where it will land.
- What it does
- Root: walking is removed; everything else still works
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the radius of the arrival.
CreepingfloeFrost halt · control.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 3 charges, one back every 8 s
- Weight
- Light
- Damage per cast
- 8 (0.7× a basic attack)
- Area
- 5.0 m across
- How to cast
- Aim and press Cast to launch. Press Cast again to stop it where you want the effect.
- What it does
- Slow: walk speed is reduced; blink and jump are unchanged Leaves a pool on the ground
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how far the ice creeps outward from where it was placed.
GlacierlanceFrost beam · offensive.
In the Codex
- Polarity
- harms what it touches
- Spent as
- a channel of 14.0 s, refilling at 0.08 s per second off it
- Weight
- Heavy
- Damage
- 178 (14.9× a basic attack)
- How to cast
- Hold Cast and aim to channel the beam. You cannot move while channelled. Release Cast to stop.
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the pool.
HoarshardFrost bolt · offensive.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 3 charges, one back every 8 s
- Weight
- Light
- Damage per cast
- 11 (0.9× a basic attack)
- How to cast
- Aim, then press Cast. The shot travels until a body stops it.
- What it does
- Slow: walk speed is reduced; blink and jump are unchanged
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the depth of the slow.
NeedleglassFrost bolt · offensive.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 2 charges, one back every 16 s
- Weight
- Medium
- Damage per cast
- 36 (3.0× a basic attack)
- How to cast
- Aim, then press Cast. The shot travels until a body stops it.
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the impact number,.
RimeholdFrost halt · control.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 2 charges, one back every 16 s
- Weight
- Medium
- Damage per cast
- 29 (2.4× a basic attack)
- Area
- 5.0 m across
- How to cast
- Aim and press Cast to launch. Press Cast again to stop it where you want the effect.
- What it does
- Root: walking is removed; everything else still works
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the size of the placed area.
ShatterpointFrost bolt · offensive.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 1 charge, one back every 36 s
- Weight
- Heavy
- Damage per cast
- 130 (10.8× a basic attack)
- Shots
- 3 per press
- How to cast
- Aim, then press Cast. The shot travels until a body stops it.
- What it does
- Vulnerability: incoming damage is amplified Splits into more shots
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the number of shards.
StillairFrost self · offensive.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 2 charges, one back every 16 s
- Weight
- Medium
- Damage per cast
- 36 (3.0× a basic attack)
- How to cast
- Press Cast to apply the effect on or around your caster.
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the radius of the ring,.
WinterdragFrost beam · offensive.
In the Codex
- Polarity
- harms what it touches
- Spent as
- a channel of 6.0 s, refilling at 0.50 s per second off it
- Weight
- Light
- Damage
- 36 (3.0× a basic attack)
- How to cast
- Hold Cast and aim to channel the beam. You cannot move while channelled. Release Cast to stop.
- What it does
- Slow: walk speed is reduced; blink and jump are unchanged
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the depth of the slow while held.
AureoleHoly bolt · offensive.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 2 charges, one back every 16 s
- Weight
- Medium
- Damage per cast
- 29 (2.4× a basic attack)
- Chains
- 2 more bodies
- How to cast
- Aim, then press Cast. The shot travels until a body stops it.
- What it does
- Empower: outgoing damage is amplified Arcs from the first body to another
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the number of arcs.
CandleshotHoly bolt · offensive.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 3 charges, one back every 8 s
- Weight
- Light
- Damage per cast
- 12 (1.0× a basic attack)
- How to cast
- Aim, then press Cast. The shot travels until a body stops it.
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the impact number,.
ConsecrationHoly halt · control.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 2 charges, one back every 16 s
- Weight
- Medium
- Damage per cast
- 25 (2.1× a basic attack)
- Area
- 5.0 m across
- How to cast
- Aim and press Cast to launch. Press Cast again to stop it where you want the effect.
- What it does
- Mark: damage of one named element is amplified; a new mark replaces only your own Leaves a pool on the ground
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the size of the consecrated ground.
HallowfootHoly halt · control.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 3 charges, one back every 8 s
- Weight
- Light
- Damage per cast
- 10 (0.8× a basic attack)
- Area
- 5.0 m across
- How to cast
- Aim and press Cast to launch. Press Cast again to stop it where you want the effect.
- What it does
- Root: walking is removed; everything else still works
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the radius of the placed ground.
JudgementfallHoly drop · offensive.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 2 charges, one back every 16 s
- Weight
- Medium
- Damage per cast
- 29 (2.4× a basic attack)
- Area
- 5.0 m across
- Moves
- 1.5 m
- How to cast
- Aim and press Cast to launch. Press Cast again to begin its fall. The shadow warns where it will land.
- What it does
- Slow: walk speed is reduced; blink and jump are unchanged Moves the body it hits
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how far the light throws bodies outward.
SearinglightHoly beam · offensive.
In the Codex
- Polarity
- harms what it touches
- Spent as
- a channel of 9.0 s, refilling at 0.25 s per second off it
- Weight
- Medium
- Damage
- 66 (5.5× a basic attack)
- How to cast
- Hold Cast and aim to channel the beam. You cannot move while channelled. Release Cast to stop.
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how much of the pool it may spend before forfeiting.
SunwellHoly self · offensive.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 1 charge, one back every 36 s
- Weight
- Heavy
- Damage per cast
- 146 (12.2× a basic attack)
- How to cast
- Press Cast to apply the effect on or around your caster.
- What it does
- Empower: outgoing damage is amplified
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the radius of the ring.
VesperHoly bolt · offensive.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 1 charge, one back every 36 s
- Weight
- Heavy
- Damage per cast
- 130 (10.8× a basic attack)
- How to cast
- Aim, then press Cast. The shot travels until a body stops it.
- What it does
- Empower: outgoing damage is amplified Shield: a pool of absorbed damage, spent before health
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the size of the absorption each ally leaves with.
VigilHoly beam · offensive.
In the Codex
- Polarity
- harms what it touches
- Spent as
- a channel of 6.0 s, refilling at 0.50 s per second off it
- Weight
- Light
- Damage
- 36 (3.0× a basic attack)
- How to cast
- Hold Cast and aim to channel the beam. You cannot move while channelled. Release Cast to stop.
- What it does
- Shield: a pool of absorbed damage, spent before health
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the rate at which absorption accrues while it lands.
WayshrineHoly halt · offensive.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 2 charges, one back every 16 s
- Weight
- Medium
- Damage per cast
- 29 (2.4× a basic attack)
- Area
- 5.0 m across
- How to cast
- Aim and press Cast to launch. Press Cast again to stop it where you want the effect.
- What it does
- Empower: outgoing damage is amplified
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how long the light waits to be collected.
BindweedNature bolt · control.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 3 charges, one back every 8 s
- Weight
- Light
- Damage per cast
- 11 (0.9× a basic attack)
- How to cast
- Aim, then press Cast. The shot travels until a body stops it.
- What it does
- Root: walking is removed; everything else still works
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the length of the hold.
Creeping greenNature halt · offensive.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 3 charges, one back every 8 s
- Weight
- Light
- Damage per cast
- 10 (0.8× a basic attack)
- Area
- 5.0 m across
- How to cast
- Aim and press Cast to launch. Press Cast again to stop it where you want the effect.
- What it does
- Leaves a pool on the ground
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how far the edge gets before it stops growing.
Second seasonNature drop · offensive.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 1 charge, one back every 36 s
- Weight
- Heavy
- Damage per cast
- 130 (10.8× a basic attack)
- Area
- 5.0 m across
- Shots
- 3 per press
- How to cast
- Aim and press Cast to launch. Press Cast again to begin its fall. The shadow warns where it will land.
- What it does
- Splits into more shots Creates a temporary body
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how many pods the burst throws.
SplinterNature beam · offensive.
In the Codex
- Polarity
- harms what it touches
- Spent as
- a channel of 6.0 s, refilling at 0.50 s per second off it
- Weight
- Light
- Damage
- 36 (3.0× a basic attack)
- How to cast
- Hold Cast and aim to channel the beam. You cannot move while channelled. Release Cast to stop.
- What it does
- Damage over time: damage arrives every 1s, each arrival stamped with its element
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how long the thorns keep ticking after the beam has moved on.
Standing timberNature beam · offensive.
In the Codex
- Polarity
- harms what it touches
- Spent as
- a channel of 14.0 s, refilling at 0.08 s per second off it
- Weight
- Heavy
- Damage
- 178 (14.9× a basic attack)
- How to cast
- Hold Cast and aim to channel the beam. You cannot move while channelled. Release Cast to stop.
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the pool.
The long grassNature drop · control.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 2 charges, one back every 16 s
- Weight
- Medium
- Damage per cast
- 29 (2.4× a basic attack)
- Area
- 5.0 m across
- How to cast
- Aim and press Cast to launch. Press Cast again to begin its fall. The shadow warns where it will land.
- What it does
- Root: walking is removed; everything else still works Leaves a pool on the ground
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how long the grass stands.
The quickNature halt · offensive.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 2 charges, one back every 16 s
- Weight
- Medium
- Damage per cast
- 29 (2.4× a basic attack)
- Area
- 5.0 m across
- How to cast
- Aim and press Cast to launch. Press Cast again to stop it where you want the effect.
- What it does
- Haste: movement is faster
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how long the quickening lasts.
ThicketNature bolt · offensive.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 2 charges, one back every 16 s
- Weight
- Medium
- Damage per cast
- 29 (2.4× a basic attack)
- Shots
- 3 per press
- How to cast
- Aim, then press Cast. The shot travels until a body stops it.
- What it does
- Damage over time: damage arrives every 1s, each arrival stamped with its element Splits into more shots
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how far the two shoots run from the impact.
UnderfootNature beam · offensive.
In the Codex
- Polarity
- harms what it touches
- Spent as
- a channel of 9.0 s, refilling at 0.25 s per second off it
- Weight
- Medium
- Damage
- 66 (5.5× a basic attack)
- How to cast
- Hold Cast and aim to channel the beam. You cannot move while channelled. Release Cast to stop.
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how fast the growing line advances to its full reach (DEC-359).
WindfallNature bolt · offensive.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 2 charges, one back every 16 s
- Weight
- Medium
- Damage per cast
- 36 (3.0× a basic attack)
- How to cast
- Aim, then press Cast. The shot travels until a body stops it.
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how quickly its charges return.
AfterglowNo element self · healing.
In the Codex
- Polarity
- helps what it touches
- Spent as
- 2 charges, one back every 16 s
- Weight
- Medium
- How to cast
- Press Cast to apply the effect on or around your caster.
- What it does
- Shield: a pool of absorbed damage, spent before health
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the absorption.
AnchorNo element self · control.
In the Codex
- Polarity
- helps what it touches
- Spent as
- 3 charges, one back every 8 s
- Weight
- Light
- How to cast
- Press Cast to apply the effect on or around your caster.
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how low the clamp goes.
At your shoulderNo element summon · summon.
In the Codex
- Polarity
- helps what it touches
- Spent as
- 2 charges, one back every 16 s
- Weight
- Medium
- How to cast
- Press Cast to conjure a helper at your caster. It then acts on its own.
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how much of the caster's silhouette it stands in front of.
BleederNo element summon · summon.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 2 charges, one back every 16 s
- Weight
- Medium
- Damage per cast
- 32 (2.7× a basic attack)
- How to cast
- Press Cast to conjure a helper at your caster. It then acts on its own.
- What it does
- Damage over time: damage arrives every 1s, each arrival stamped with its element
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how often it opens a wound.
BluntedNo element self · defensive.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 2 charges, one back every 16 s
- Weight
- Medium
- Damage per cast
- 32 (2.7× a basic attack)
- How to cast
- Press Cast to apply the effect on or around your caster.
- What it does
- Weaken: outgoing damage is reduced
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the magnitude of the weaken.
BreakwaterNo element halt · defensive.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 1 charge, one back every 36 s
- Weight
- Heavy
- Area
- 5.0 m across
- How to cast
- Aim and press Cast to launch. Press Cast again to stop it where you want the effect.
- What it does
- Creates a temporary body
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the slab's health.
Brief oneNo element summon · summon.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 3 charges, one back every 8 s
- Weight
- Light
- Damage per cast
- 12 (1.0× a basic attack)
- How to cast
- Press Cast to conjure a helper at your caster. It then acts on its own.
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how much of its clock it spends in reach of something.
CarrierNo element summon · summon.
In the Codex
- Polarity
- helps what it touches
- Spent as
- 2 charges, one back every 16 s
- Weight
- Medium
- How to cast
- Press Cast to conjure a helper at your caster. It then acts on its own.
- What it does
- Empower: outgoing damage is amplified
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how quickly it reaches whoever it is walking to.
Caught breathNo element self · defensive.
In the Codex
- Polarity
- helps what it touches
- Spent as
- 2 charges, one back every 16 s
- Weight
- Medium
- How to cast
- Press Cast to apply the effect on or around your caster.
- What it does
- Haste: movement is faster Empower: outgoing damage is amplified
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how far the pulse reaches.
Close quartersNo element self · healing.
In the Codex
- Polarity
- helps what it touches
- Spent as
- 3 charges, one back every 8 s
- Weight
- Light
- How to cast
- Press Cast to apply the effect on or around your caster.
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises radius.
DeadfallNo element drop · defensive.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 2 charges, one back every 16 s
- Weight
- Medium
- Damage per cast
- 32 (2.7× a basic attack)
- Area
- 5.0 m across
- How to cast
- Aim and press Cast to launch. Press Cast again to begin its fall. The shadow warns where it will land.
- What it does
- Root: walking is removed; everything else still works
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises duration.
DiggerNo element summon · summon.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 2 charges, one back every 16 s
- Weight
- Medium
- Damage per cast
- 36 (3.0× a basic attack)
- How to cast
- Press Cast to conjure a helper at your caster. It then acts on its own.
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how far under the floor it can travel before it must surface.
Draw breathNo element beam · healing.
In the Codex
- Polarity
- helps what it touches
- Spent as
- a channel of 9.0 s, refilling at 0.25 s per second off it
- Weight
- Medium
- How to cast
- Hold Cast and aim to channel the beam. You cannot move while channelled. Release Cast to stop.
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how quickly the rate ramps.
Even keelNo element self · defensive.
In the Codex
- Polarity
- helps what it touches
- Spent as
- 3 charges, one back every 8 s
- Weight
- Light
- How to cast
- Press Cast to apply the effect on or around your caster.
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the size of the cut.
Even the scoreNo element bolt · defensive.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 2 charges, one back every 16 s
- Weight
- Medium
- Damage per cast
- 32 (2.7× a basic attack)
- How to cast
- Aim, then press Cast. The shot travels until a body stops it.
- What it does
- Vulnerability: incoming damage is amplified
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the magnitude of the vulnerability.
Fallback pointNo element halt · defensive.
In the Codex
- Polarity
- helps what it touches
- Spent as
- 2 charges, one back every 16 s
- Weight
- Medium
- Area
- 5.0 m across
- How to cast
- Aim and press Cast to launch. Press Cast again to stop it where you want the effect.
- What it does
- Shield: a pool of absorbed damage, spent before health
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the number of shields the circle holds.
Field dressingNo element bolt · healing.
In the Codex
- Polarity
- helps what it touches
- Spent as
- 1 charge, one back every 36 s
- Weight
- Heavy
- How to cast
- Aim, then press Cast. The shot travels until a body stops it.
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises health restored.
First to arriveNo element summon · summon.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 3 charges, one back every 8 s
- Weight
- Light
- Damage per cast
- 12 (1.0× a basic attack)
- How to cast
- Press Cast to conjure a helper at your caster. It then acts on its own.
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how long it survives being the nearest target.
Friendly termsNo element self · defensive.
In the Codex
- Polarity
- helps what it touches
- Spent as
- 3 charges, one back every 8 s
- Weight
- Light
- How to cast
- Press Cast to apply the effect on or around your caster.
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the size of the cut.
Hand offNo element bolt · defensive.
In the Codex
- Polarity
- helps what it touches
- Spent as
- 3 charges, one back every 8 s
- Weight
- Light
- How to cast
- Aim, then press Cast. The shot travels until a body stops it.
- What it does
- Shield: a pool of absorbed damage, spent before health
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises absorption.
HedgeNo element summon · summon.
In the Codex
- Polarity
- helps what it touches
- Spent as
- 1 charge, one back every 36 s
- Weight
- Heavy
- How to cast
- Press Cast to conjure a helper at your caster. It then acts on its own.
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how far up the room it walks before its clock ends.
Hold the lineNo element beam · defensive.
In the Codex
- Polarity
- helps what it touches
- Spent as
- a channel of 9.0 s, refilling at 0.25 s per second off it
- Weight
- Medium
- How to cast
- Hold Cast and aim to channel the beam. You cannot move while channelled. Release Cast to stop.
- What it does
- Shield: a pool of absorbed damage, spent before health
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the rate at which absorption accrues while held.
Late mercyNo element bolt · healing.
In the Codex
- Polarity
- helps what it touches
- Spent as
- 2 charges, one back every 16 s
- Weight
- Medium
- How to cast
- Aim, then press Cast. The shot travels until a body stops it.
- What it does
- Resolves after a delay
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how steeply the payout rises with the health he lost.
Line in the sandNo element halt · defensive.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 2 charges, one back every 16 s
- Weight
- Medium
- Damage per cast
- 25 (2.1× a basic attack)
- Area
- 5.0 m across
- How to cast
- Aim and press Cast to launch. Press Cast again to stop it where you want the effect.
- What it does
- Slow: walk speed is reduced; blink and jump are unchanged Leaves a pool on the ground
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how long the strip lasts.
Long oneNo element summon · summon.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 1 charge, one back every 36 s
- Weight
- Heavy
- Damage per cast
- 162 (13.5× a basic attack)
- How to cast
- Press Cast to conjure a helper at your caster. It then acts on its own.
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how much of the caster's attention it needs.
Loud oneNo element summon · summon.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 2 charges, one back every 16 s
- Weight
- Medium
- Damage per cast
- 32 (2.7× a basic attack)
- How to cast
- Press Cast to conjure a helper at your caster. It then acts on its own.
- What it does
- Leaves a pool on the ground
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how long the dust stands after the body is gone.
Low tideNo element halt · healing.
In the Codex
- Polarity
- helps what it touches
- Spent as
- 2 charges, one back every 16 s
- Weight
- Medium
- Area
- 5.0 m across
- How to cast
- Aim and press Cast to launch. Press Cast again to stop it where you want the effect.
- What it does
- Leaves a pool on the ground
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how steeply the rate rises as the pool empties of people.
MendNo element bolt · healing.
In the Codex
- Polarity
- helps what it touches
- Spent as
- 3 charges, one back every 8 s
- Weight
- Light
- How to cast
- Aim, then press Cast. The shot travels until a body stops it.
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises health restored.
MirrorNo element summon · summon.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 1 charge, one back every 36 s
- Weight
- Heavy
- Damage per cast
- 162 (13.5× a basic attack)
- How to cast
- Press Cast to conjure a helper at your caster. It then acts on its own.
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the fraction of the original the repeat lands for.
Overhead coverNo element drop · defensive.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 2 charges, one back every 16 s
- Weight
- Medium
- Area
- 5.0 m across
- How to cast
- Aim and press Cast to launch. Press Cast again to begin its fall. The shadow warns where it will land.
- What it does
- Leaves a pool on the ground
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how long the canopy stands.
PainterNo element summon · summon.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 3 charges, one back every 8 s
- Weight
- Light
- Damage per cast
- 11 (0.9× a basic attack)
- How to cast
- Press Cast to conjure a helper at your caster. It then acts on its own.
- What it does
- Mark: damage of one named element is amplified; a new mark replaces only your own
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how many bodies it can mark before its clock ends.
QuickeningNo element summon · summon.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 1 charge, one back every 36 s
- Weight
- Heavy
- Damage per cast
- 146 (12.2× a basic attack)
- How to cast
- Press Cast to conjure a helper at your caster. It then acts on its own.
- What it does
- Creates a temporary body
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how early in its clock the second body arrives.
RainfallNo element drop · healing.
In the Codex
- Polarity
- helps what it touches
- Spent as
- 2 charges, one back every 16 s
- Weight
- Medium
- Area
- 5.0 m across
- How to cast
- Aim and press Cast to launch. Press Cast again to begin its fall. The shadow warns where it will land.
- What it does
- Shield: a pool of absorbed damage, spent before health
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the radius of the fall.
RationNo element halt · healing.
In the Codex
- Polarity
- helps what it touches
- Spent as
- 1 charge, one back every 36 s
- Weight
- Heavy
- Area
- 5.0 m across
- How to cast
- Aim and press Cast to launch. Press Cast again to stop it where you want the effect.
- What it does
- Leaves a pool on the ground
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the quantity the pool holds.
Rear guardNo element self · defensive.
In the Codex
- Polarity
- helps what it touches
- Spent as
- 1 charge, one back every 36 s
- Weight
- Heavy
- How to cast
- Press Cast to apply the effect on or around your caster.
- What it does
- Shield: a pool of absorbed damage, spent before health
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises absorption per ally.
ReflexNo element self · defensive.
In the Codex
- Polarity
- helps what it touches
- Spent as
- 3 charges, one back every 8 s
- Weight
- Light
- How to cast
- Press Cast to apply the effect on or around your caster.
- What it does
- Shield: a pool of absorbed damage, spent before health
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the width of the window.
RelayNo element summon · summon.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 2 charges, one back every 16 s
- Weight
- Medium
- Damage per cast
- 32 (2.7× a basic attack)
- Chains
- 2 more bodies
- How to cast
- Press Cast to conjure a helper at your caster. It then acts on its own.
- What it does
- Arcs from the first body to another
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how many hops one strike makes.
SapfallNo element drop · control.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 2 charges, one back every 16 s
- Weight
- Medium
- Damage per cast
- 32 (2.7× a basic attack)
- Area
- 5.0 m across
- How to cast
- Aim and press Cast to launch. Press Cast again to begin its fall. The shadow warns where it will land.
- What it does
- Weaken: outgoing damage is reduced
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how many bodies one fall can settle on.
Say the wordNo element beam · defensive.
In the Codex
- Polarity
- helps what it touches
- Spent as
- a channel of 9.0 s, refilling at 0.25 s per second off it
- Weight
- Medium
- How to cast
- Hold Cast and aim to channel the beam. You cannot move while channelled. Release Cast to stop.
- What it does
- Empower: outgoing damage is amplified
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how long the empower outlives the release.
ScreamerNo element summon · summon.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 1 charge, one back every 36 s
- Weight
- Heavy
- Damage per cast
- 146 (12.2× a basic attack)
- How to cast
- Press Cast to conjure a helper at your caster. It then acts on its own.
- What it does
- Stun: every action is removed
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how wide the shout reaches.
Sea legsNo element drop · defensive.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 1 charge, one back every 36 s
- Weight
- Heavy
- Damage per cast
- 146 (12.2× a basic attack)
- Area
- 5.0 m across
- How to cast
- Aim and press Cast to launch. Press Cast again to begin its fall. The shadow warns where it will land.
- What it does
- Slow: walk speed is reduced; blink and jump are unchanged
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises radius.
Second handNo element bolt · healing.
In the Codex
- Polarity
- helps what it touches
- Spent as
- 2 charges, one back every 16 s
- Weight
- Medium
- Shots
- 3 per press
- How to cast
- Aim, then press Cast. The shot travels until a body stops it.
- What it does
- Splits into more shots
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how far apart the halves may land.
Second skinNo element self · defensive.
In the Codex
- Polarity
- helps what it touches
- Spent as
- 3 charges, one back every 8 s
- Weight
- Light
- How to cast
- Press Cast to apply the effect on or around your caster.
- What it does
- Shield: a pool of absorbed damage, spent before health
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises absorption.
Second thoughtNo element bolt · control.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 3 charges, one back every 8 s
- Weight
- Light
- Damage per cast
- 12 (1.0× a basic attack)
- How to cast
- Aim, then press Cast. The shot travels until a body stops it.
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how far back the next ability goes.
Second windNo element self · control.
In the Codex
- Polarity
- helps what it touches
- Spent as
- 2 charges, one back every 16 s
- Weight
- Medium
- How to cast
- Press Cast to apply the effect on or around your caster.
- What it does
- Haste: movement is faster
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how much damage it will tolerate before it ends.
Set fastNo element self · defensive.
In the Codex
- Polarity
- helps what it touches
- Spent as
- 2 charges, one back every 16 s
- Weight
- Medium
- How to cast
- Press Cast to apply the effect on or around your caster.
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises duration.
Set the paceNo element beam · defensive.
In the Codex
- Polarity
- helps what it touches
- Spent as
- a channel of 6.0 s, refilling at 0.50 s per second off it
- Weight
- Light
- How to cast
- Hold Cast and aim to channel the beam. You cannot move while channelled. Release Cast to stop.
- What it does
- Haste: movement is faster
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the magnitude of the haste.
SinkholdNo element halt · control.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 2 charges, one back every 16 s
- Weight
- Medium
- Damage per cast
- 25 (2.1× a basic attack)
- Area
- 5.0 m across
- How to cast
- Aim and press Cast to launch. Press Cast again to stop it where you want the effect.
- What it does
- Slow: walk speed is reduced; blink and jump are unchanged Leaves a pool on the ground
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how much of the floor it covers.
Split the differenceNo element self · defensive.
In the Codex
- Polarity
- helps what it touches
- Spent as
- 2 charges, one back every 16 s
- Weight
- Medium
- How to cast
- Press Cast to apply the effect on or around your caster.
- What it does
- Shield: a pool of absorbed damage, spent before health
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the size of the pool before it is divided.
Standing orderNo element halt · healing.
In the Codex
- Polarity
- helps what it touches
- Spent as
- 3 charges, one back every 8 s
- Weight
- Light
- Area
- 5.0 m across
- How to cast
- Aim and press Cast to launch. Press Cast again to stop it where you want the effect.
- What it does
- Shield: a pool of absorbed damage, spent before health Leaves a pool on the ground
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the absorption left at the end.
Standing watchNo element self · defensive.
In the Codex
- Polarity
- helps what it touches
- Spent as
- 2 charges, one back every 16 s
- Weight
- Medium
- How to cast
- Press Cast to apply the effect on or around your caster.
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises radius.
Steady handsNo element self · defensive.
In the Codex
- Polarity
- helps what it touches
- Spent as
- 2 charges, one back every 16 s
- Weight
- Medium
- How to cast
- Press Cast to apply the effect on or around your caster.
- What it does
- Empower: outgoing damage is amplified
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises radius.
TetherNo element beam · control.
In the Codex
- Polarity
- harms what it touches
- Spent as
- a channel of 9.0 s, refilling at 0.25 s per second off it
- Weight
- Medium
- Damage
- 66 (5.5× a basic attack)
- How to cast
- Hold Cast and aim to channel the beam. You cannot move while channelled. Release Cast to stop.
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the length of the leash.
The catchNo element halt · control.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 2 charges, one back every 16 s
- Weight
- Medium
- Damage per cast
- 32 (2.7× a basic attack)
- Area
- 5.0 m across
- How to cast
- Aim and press Cast to launch. Press Cast again to stop it where you want the effect.
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how many projectiles it will hold before it is full.
The hushNo element halt · control.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 1 charge, one back every 36 s
- Weight
- Heavy
- Damage per cast
- 146 (12.2× a basic attack)
- Area
- 5.0 m across
- How to cast
- Aim and press Cast to launch. Press Cast again to stop it where you want the effect.
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how long the air stays dead.
The weightNo element drop · control.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 1 charge, one back every 36 s
- Weight
- Heavy
- Damage per cast
- 146 (12.2× a basic attack)
- Area
- 5.0 m across
- How to cast
- Aim and press Cast to launch. Press Cast again to begin its fall. The shadow warns where it will land.
- What it does
- Vulnerability: incoming damage is amplified
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how long the field stands.
ThornskinNo element self · defensive.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 2 charges, one back every 16 s
- Weight
- Medium
- Damage per cast
- 32 (2.7× a basic attack)
- How to cast
- Press Cast to apply the effect on or around your caster.
- What it does
- Damage over time: damage arrives every 1s, each arrival stamped with its element
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the fraction of the incoming hit that is written back.
Two of themNo element summon · summon.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 2 charges, one back every 16 s
- Weight
- Medium
- Damage per cast
- 32 (2.7× a basic attack)
- Shots
- 3 per press
- How to cast
- Press Cast to conjure a helper at your caster. It then acts on its own.
- What it does
- Splits into more shots
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how far apart the two arrive.
Under fireNo element beam · healing.
In the Codex
- Polarity
- helps what it touches
- Spent as
- a channel of 9.0 s, refilling at 0.25 s per second off it
- Weight
- Medium
- How to cast
- Hold Cast and aim to channel the beam. You cannot move while channelled. Release Cast to stop.
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how steeply the rate rises with the damage he is taking.
UndertowNo element beam · control.
In the Codex
- Polarity
- harms what it touches
- Spent as
- a channel of 9.0 s, refilling at 0.25 s per second off it
- Weight
- Medium
- Damage
- 60 (5.0× a basic attack)
- Pulls
- 1.5 m
- How to cast
- Hold Cast and aim to channel the beam. You cannot move while channelled. Release Cast to stop.
- What it does
- Moves the body it hits
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how hard it pulls against a body's own motion.
VigilNo element beam · defensive.
In the Codex
- Polarity
- helps what it touches
- Spent as
- a channel of 14.0 s, refilling at 0.08 s per second off it
- Weight
- Heavy
- How to cast
- Hold Cast and aim to channel the beam. You cannot move while channelled. Release Cast to stop.
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the size of the cut.
WellspringNo element halt · healing.
In the Codex
- Polarity
- helps what it touches
- Spent as
- 2 charges, one back every 16 s
- Weight
- Medium
- Area
- 5.0 m across
- How to cast
- Aim and press Cast to launch. Press Cast again to stop it where you want the effect.
- What it does
- Leaves a pool on the ground
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises radius.
Where you stoodNo element self · control.
In the Codex
- Polarity
- helps what it touches
- Spent as
- 3 charges, one back every 8 s
- Weight
- Light
- How to cast
- Press Cast to apply the effect on or around your caster.
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how far back the memory reaches.
WindbreakNo element beam · defensive.
In the Codex
- Polarity
- harms what it touches
- Spent as
- a channel of 9.0 s, refilling at 0.25 s per second off it
- Weight
- Medium
- How to cast
- Hold Cast and aim to channel the beam. You cannot move while channelled. Release Cast to stop.
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the length of the line.
WindfallNo element drop · defensive.
In the Codex
- Polarity
- helps what it touches
- Spent as
- 3 charges, one back every 8 s
- Weight
- Light
- Area
- 5.0 m across
- How to cast
- Aim and press Cast to launch. Press Cast again to begin its fall. The shadow warns where it will land.
- What it does
- Haste: movement is faster
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises duration.
AlongsidePhysical beam · offensive.
In the Codex
- Polarity
- harms what it touches
- Spent as
- a channel of 6.0 s, refilling at 0.50 s per second off it
- Weight
- Light
- Damage
- 44 (3.6× a basic attack)
- How to cast
- Hold Cast and aim to channel the beam. You cannot move while channelled. Release Cast to stop.
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the output per second held.
CaltropsPhysical halt · control.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 3 charges, one back every 8 s
- Weight
- Light
- Damage per cast
- 9 (0.8× a basic attack)
- Area
- 5.0 m across
- How to cast
- Aim and press Cast to launch. Press Cast again to stop it where you want the effect.
- What it does
- Slow: walk speed is reduced; blink and jump are unchanged Leaves a pool on the ground
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how long the scatter lasts.
Close quartersPhysical bolt · offensive.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 1 charge, one back every 36 s
- Weight
- Heavy
- Damage per cast
- 178 (14.8× a basic attack)
- How to cast
- Aim, then press Cast. The shot travels until a body stops it.
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how far out the bonus still applies.
Comes backPhysical bolt · offensive.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 2 charges, one back every 16 s
- Weight
- Medium
- Damage per cast
- 36 (3.0× a basic attack)
- How to cast
- Aim, then press Cast. The shot travels until a body stops it.
- What it does
- Resolves after a delay
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how far out it travels before it turns.
LoosedPhysical beam · offensive.
In the Codex
- Polarity
- harms what it touches
- Spent as
- a channel of 9.0 s, refilling at 0.25 s per second off it
- Weight
- Medium
- Damage
- 73 (6.0× a basic attack)
- How to cast
- Hold Cast and aim to channel the beam. You cannot move while channelled. Release Cast to stop.
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the rate of the drumbeat.
Open woundPhysical bolt · offensive.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 3 charges, one back every 8 s
- Weight
- Light
- Damage per cast
- 12 (1.0× a basic attack)
- How to cast
- Aim, then press Cast. The shot travels until a body stops it.
- What it does
- Damage over time: damage arrives every 1s, each arrival stamped with its element
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the share of the payload carried by the bleed rather than the impact.
PinnedPhysical bolt · offensive.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 2 charges, one back every 16 s
- Weight
- Medium
- Damage per cast
- 36 (3.0× a basic attack)
- How to cast
- Aim, then press Cast. The shot travels until a body stops it.
- What it does
- Root: walking is removed; everything else still works
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the hold's length.
SnarePhysical halt · control.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 3 charges, one back every 8 s
- Weight
- Light
- Damage per cast
- 11 (0.9× a basic attack)
- Area
- 5.0 m across
- How to cast
- Aim and press Cast to launch. Press Cast again to stop it where you want the effect.
- What it does
- Root: walking is removed; everything else still works
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how many bodies one net will hold before it is spent.
The anvilPhysical drop · offensive.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 1 charge, one back every 36 s
- Weight
- Heavy
- Damage per cast
- 160 (13.4× a basic attack)
- Area
- 5.0 m across
- How to cast
- Aim and press Cast to launch. Press Cast again to begin its fall. The shadow warns where it will land.
- What it does
- Stun: every action is removed
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the radius of the landing.
Grace notePure drop · control.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 2 charges, one back every 16 s
- Weight
- Medium
- Damage per cast
- 32 (2.7× a basic attack)
- Area
- 5.0 m across
- Moves
- 1.5 m
- How to cast
- Aim and press Cast to launch. Press Cast again to begin its fall. The shadow warns where it will land.
- What it does
- Moves the body it hits
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the distance bodies are moved.
No argumentPure halt · offensive.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 2 charges, one back every 16 s
- Weight
- Medium
- Damage per cast
- 29 (2.4× a basic attack)
- Area
- 5.0 m across
- How to cast
- Aim and press Cast to launch. Press Cast again to stop it where you want the effect.
- What it does
- Vulnerability: incoming damage is amplified
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the field's duration.
Nothing reduces itPure beam · offensive.
In the Codex
- Polarity
- harms what it touches
- Spent as
- a channel of 9.0 s, refilling at 0.25 s per second off it
- Weight
- Medium
- Damage
- 60 (5.0× a basic attack)
- How to cast
- Hold Cast and aim to channel the beam. You cannot move while channelled. Release Cast to stop.
- What it does
- Damage over time: damage arrives every 1s, each arrival stamped with its element
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how much of the payload is carried by the wound rather than the contact.
The levellingPure drop · offensive.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 1 charge, one back every 36 s
- Weight
- Heavy
- Damage per cast
- 146 (12.2× a basic attack)
- Area
- 5.0 m across
- How to cast
- Aim and press Cast to launch. Press Cast again to begin its fall. The shadow warns where it will land.
- What it does
- Resolves after a delay
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the radius of the landing.
UnanswerablePure bolt · offensive.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 1 charge, one back every 36 s
- Weight
- Heavy
- Damage per cast
- 162 (13.5× a basic attack)
- How to cast
- Aim, then press Cast. The shot travels until a body stops it.
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the number itself.
CitationShadow beam · offensive.
In the Codex
- Polarity
- harms what it touches
- Spent as
- a channel of 9.0 s, refilling at 0.25 s per second off it
- Weight
- Medium
- Damage
- 66 (5.5× a basic attack)
- How to cast
- Hold Cast and aim to channel the beam. You cannot move while channelled. Release Cast to stop.
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the pool.
GloomlanceShadow beam · offensive.
In the Codex
- Polarity
- harms what it touches
- Spent as
- a channel of 14.0 s, refilling at 0.08 s per second off it
- Weight
- Heavy
- Damage
- 162 (13.5× a basic attack)
- How to cast
- Hold Cast and aim to channel the beam. You cannot move while channelled. Release Cast to stop.
- What it does
- Vulnerability: incoming damage is amplified
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the vulnerability's magnitude while the beam is on the body.
HollowpointShadow bolt · offensive.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 2 charges, one back every 16 s
- Weight
- Medium
- Damage per cast
- 32 (2.7× a basic attack)
- How to cast
- Aim, then press Cast. The shot travels until a body stops it.
- What it does
- Vulnerability: incoming damage is amplified
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the vulnerability's magnitude.
LastlightShadow drop · offensive.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 1 charge, one back every 36 s
- Weight
- Heavy
- Damage per cast
- 130 (10.8× a basic attack)
- Area
- 5.0 m across
- How to cast
- Aim and press Cast to launch. Press Cast again to begin its fall. The shadow warns where it will land.
- What it does
- Weaken: outgoing damage is reduced Slow: walk speed is reduced; blink and jump are unchanged
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the weaken's magnitude.
QuietrotShadow bolt · offensive.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 1 charge, one back every 36 s
- Weight
- Heavy
- Damage per cast
- 146 (12.2× a basic attack)
- How to cast
- Aim, then press Cast. The shot travels until a body stops it.
- What it does
- Damage over time: damage arrives every 1s, each arrival stamped with its element
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the tick value.
SmotherShadow bolt · control.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 2 charges, one back every 16 s
- Weight
- Medium
- Damage per cast
- 32 (2.7× a basic attack)
- How to cast
- Aim, then press Cast. The shot travels until a body stops it.
- What it does
- Slow: walk speed is reduced; blink and jump are unchanged
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the depth of the slow.
SpilloverShadow drop · offensive.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 2 charges, one back every 16 s
- Weight
- Medium
- Damage per cast
- 29 (2.4× a basic attack)
- Area
- 5.0 m across
- Chains
- 2 more bodies
- How to cast
- Aim and press Cast to launch. Press Cast again to begin its fall. The shadow warns where it will land.
- What it does
- Damage over time: damage arrives every 1s, each arrival stamped with its element Arcs from the first body to another
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the number of arcs.
TattersShadow bolt · offensive.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 3 charges, one back every 8 s
- Weight
- Light
- Damage per cast
- 10 (0.8× a basic attack)
- Shots
- 3 per press
- How to cast
- Aim, then press Cast. The shot travels until a body stops it.
- What it does
- Weaken: outgoing damage is reduced Splits into more shots
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the number of motes.
TitheShadow beam · offensive.
In the Codex
- Polarity
- harms what it touches
- Spent as
- a channel of 6.0 s, refilling at 0.50 s per second off it
- Weight
- Light
- Damage
- 40 (3.3× a basic attack)
- How to cast
- Hold Cast and aim to channel the beam. You cannot move while channelled. Release Cast to stop.
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how much each instalment is worth.
UmbralmireShadow halt · control.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 3 charges, one back every 8 s
- Weight
- Light
- Damage per cast
- 8 (0.7× a basic attack)
- Area
- 5.0 m across
- How to cast
- Aim and press Cast to launch. Press Cast again to stop it where you want the effect.
- What it does
- Weaken: outgoing damage is reduced Leaves a pool on the ground
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how far the mire creeps outward from where it was placed.
BallastStone drop · control.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 3 charges, one back every 8 s
- Weight
- Light
- Damage per cast
- 10 (0.8× a basic attack)
- Area
- 5.0 m across
- How to cast
- Aim and press Cast to launch. Press Cast again to begin its fall. The shadow warns where it will land.
- What it does
- Slow: walk speed is reduced; blink and jump are unchanged Leaves a pool on the ground
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how long the field stays heavy.
CairnStone drop · offensive.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 1 charge, one back every 36 s
- Weight
- Heavy
- Damage per cast
- 162 (13.5× a basic attack)
- Area
- 5.0 m across
- How to cast
- Aim and press Cast to launch. Press Cast again to begin its fall. The shadow warns where it will land.
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the footprint's width.
OverhangStone drop · offensive.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 2 charges, one back every 16 s
- Weight
- Medium
- Damage per cast
- 32 (2.7× a basic attack)
- Area
- 5.0 m across
- Moves
- 1.5 m
- How to cast
- Aim and press Cast to launch. Press Cast again to begin its fall. The shadow warns where it will land.
- What it does
- Moves the body it hits
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how far the shove throws.
Sheer weightStone self · offensive.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 2 charges, one back every 16 s
- Weight
- Medium
- Damage per cast
- 29 (2.4× a basic attack)
- Moves
- 1.5 m
- How to cast
- Press Cast to apply the effect on or around your caster.
- What it does
- Slow: walk speed is reduced; blink and jump are unchanged Moves the body it hits
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how far out the shove reaches.
ShotrockStone bolt · offensive.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 2 charges, one back every 16 s
- Weight
- Medium
- Damage per cast
- 36 (3.0× a basic attack)
- How to cast
- Aim, then press Cast. The shot travels until a body stops it.
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how quickly its charges return.
The grainStone halt · offensive.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 3 charges, one back every 8 s
- Weight
- Light
- Damage per cast
- 10 (0.8× a basic attack)
- Area
- 5.0 m across
- How to cast
- Aim and press Cast to launch. Press Cast again to stop it where you want the effect.
- What it does
- Mark: damage of one named element is amplified; a new mark replaces only your own
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how long the party has to answer the mark.
The grindingStone beam · offensive.
In the Codex
- Polarity
- harms what it touches
- Spent as
- a channel of 6.0 s, refilling at 0.50 s per second off it
- Weight
- Light
- Damage
- 40 (3.3× a basic attack)
- How to cast
- Hold Cast and aim to channel the beam. You cannot move while channelled. Release Cast to stop.
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the pool.
The hammerStone bolt · offensive.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 1 charge, one back every 36 s
- Weight
- Heavy
- Damage per cast
- 130 (10.8× a basic attack)
- Moves
- 1.5 m
- How to cast
- Aim, then press Cast. The shot travels until a body stops it.
- What it does
- Weaken: outgoing damage is reduced Moves the body it hits
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how far the body is thrown.
The long pushStone beam · offensive.
In the Codex
- Polarity
- harms what it touches
- Spent as
- a channel of 9.0 s, refilling at 0.25 s per second off it
- Weight
- Medium
- Damage
- 60 (5.0× a basic attack)
- Moves
- 1.5 m
- How to cast
- Hold Cast and aim to channel the beam. You cannot move while channelled. Release Cast to stop.
- What it does
- Moves the body it hits
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how far the held body travels for a given hold.
The undertowStone halt · control.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 2 charges, one back every 16 s
- Weight
- Medium
- Damage per cast
- 25 (2.1× a basic attack)
- Area
- 5.0 m across
- Pulls
- 1.5 m
- How to cast
- Aim and press Cast to launch. Press Cast again to stop it where you want the effect.
- What it does
- Damage over time: damage arrives every 1s, each arrival stamped with its element Moves the body it hits
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how long the ground keeps sliding.
DowndraftStorm halt · control.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 3 charges, one back every 8 s
- Weight
- Light
- Damage per cast
- 8 (0.7× a basic attack)
- Area
- 5.0 m across
- How to cast
- Aim and press Cast to launch. Press Cast again to stop it where you want the effect.
- What it does
- Slow: walk speed is reduced; blink and jump are unchanged Leaves a pool on the ground
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how fast the gust widens.
Dry airStorm halt · offensive.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 1 charge, one back every 36 s
- Weight
- Heavy
- Damage per cast
- 146 (12.2× a basic attack)
- Area
- 5.0 m across
- How to cast
- Aim and press Cast to launch. Press Cast again to stop it where you want the effect.
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how soon the charge is ready again.
FlashStorm bolt · offensive.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 3 charges, one back every 8 s
- Weight
- Light
- Damage per cast
- 12 (1.0× a basic attack)
- How to cast
- Aim, then press Cast. The shot travels until a body stops it.
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how quickly its charges return.
ForkStorm bolt · offensive.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 3 charges, one back every 8 s
- Weight
- Light
- Damage per cast
- 10 (0.8× a basic attack)
- Chains
- 2 more bodies
- How to cast
- Aim, then press Cast. The shot travels until a body stops it.
- What it does
- Damage over time: damage arrives every 1s, each arrival stamped with its element Arcs from the first body to another
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how many bodies the arc reaches.
HandshakeStorm bolt · offensive.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 2 charges, one back every 16 s
- Weight
- Medium
- Damage per cast
- 29 (2.4× a basic attack)
- Chains
- 2 more bodies
- How to cast
- Aim, then press Cast. The shot travels until a body stops it.
- What it does
- Vulnerability: incoming damage is amplified Arcs from the first body to another
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the magnitude of the vulnerability.
OverheadStorm halt · offensive.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 2 charges, one back every 16 s
- Weight
- Medium
- Damage per cast
- 25 (2.1× a basic attack)
- Area
- 5.0 m across
- Shots
- 3 per press
- Chains
- 2 more bodies
- How to cast
- Aim and press Cast to launch. Press Cast again to stop it where you want the effect.
- What it does
- Arcs from the first body to another Splits into more shots
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how many bodies one discharge reaches before it dies out.
The handoverStorm beam · offensive.
In the Codex
- Polarity
- harms what it touches
- Spent as
- a channel of 6.0 s, refilling at 0.50 s per second off it
- Weight
- Light
- Damage
- 36 (3.0× a basic attack)
- Chains
- 2 more bodies
- How to cast
- Hold Cast and aim to channel the beam. You cannot move while channelled. Release Cast to stop.
- What it does
- Arcs from the first body to another
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how quickly the arc moves on to the next body.
The joltStorm bolt · control.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 2 charges, one back every 16 s
- Weight
- Medium
- Damage per cast
- 29 (2.4× a basic attack)
- How to cast
- Aim, then press Cast. The shot travels until a body stops it.
- What it does
- Stun: every action is removed Damage over time: damage arrives every 1s, each arrival stamped with its element
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the length of the stun.
The one wireStorm beam · offensive.
In the Codex
- Polarity
- harms what it touches
- Spent as
- a channel of 9.0 s, refilling at 0.25 s per second off it
- Weight
- Medium
- Damage
- 60 (5.0× a basic attack)
- How to cast
- Hold Cast and aim to channel the beam. You cannot move while channelled. Release Cast to stop.
- What it does
- Vulnerability: incoming damage is amplified
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the magnitude of the vulnerability.
The rimStorm drop · offensive.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 2 charges, one back every 16 s
- Weight
- Medium
- Damage per cast
- 29 (2.4× a basic attack)
- Area
- 5.0 m across
- Chains
- 2 more bodies
- How to cast
- Aim and press Cast to launch. Press Cast again to begin its fall. The shadow warns where it will land.
- What it does
- Stun: every action is removed Arcs from the first body to another
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how far out the rim reaches.
A hole in itVoid bolt · offensive.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 1 charge, one back every 36 s
- Weight
- Heavy
- Damage per cast
- 162 (13.5× a basic attack)
- How to cast
- Aim, then press Cast. The shot travels until a body stops it.
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the number itself.
Draw downVoid beam · offensive.
In the Codex
- Polarity
- harms what it touches
- Spent as
- a channel of 9.0 s, refilling at 0.25 s per second off it
- Weight
- Medium
- Damage
- 54 (4.5× a basic attack)
- Pulls
- 1.5 m
- How to cast
- Hold Cast and aim to channel the beam. You cannot move while channelled. Release Cast to stop.
- What it does
- Vulnerability: incoming damage is amplified Moves the body it hits
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the rate of the draw.
Hollow outVoid bolt · offensive.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 2 charges, one back every 16 s
- Weight
- Medium
- Damage per cast
- 32 (2.7× a basic attack)
- How to cast
- Aim, then press Cast. The shot travels until a body stops it.
- What it does
- Weaken: outgoing damage is reduced
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the size of the reduction.
Left overVoid beam · offensive.
In the Codex
- Polarity
- harms what it touches
- Spent as
- a channel of 9.0 s, refilling at 0.25 s per second off it
- Weight
- Medium
- Damage
- 54 (4.5× a basic attack)
- How to cast
- Hold Cast and aim to channel the beam. You cannot move while channelled. Release Cast to stop.
- What it does
- Mark: damage of one named element is amplified; a new mark replaces only your own Creates a temporary body
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how far the mote will travel to find its next body.
Negative spaceVoid drop · offensive.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 1 charge, one back every 36 s
- Weight
- Heavy
- Damage per cast
- 130 (10.8× a basic attack)
- Area
- 5.0 m across
- Pulls
- 1.5 m
- How to cast
- Aim and press Cast to launch. Press Cast again to begin its fall. The shadow warns where it will land.
- What it does
- Vulnerability: incoming damage is amplified Moves the body it hits
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the reach of the collapse.
RemainderVoid halt · control.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 3 charges, one back every 8 s
- Weight
- Light
- Damage per cast
- 8 (0.7× a basic attack)
- Area
- 5.0 m across
- How to cast
- Aim and press Cast to launch. Press Cast again to stop it where you want the effect.
- What it does
- Weaken: outgoing damage is reduced Leaves a pool on the ground
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how long the patch lasts.
Short measureVoid bolt · offensive.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 3 charges, one back every 8 s
- Weight
- Light
- Damage per cast
- 11 (0.9× a basic attack)
- Pulls
- 1.5 m
- How to cast
- Aim, then press Cast. The shot travels until a body stops it.
- What it does
- Moves the body it hits
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how far the one step reaches.
SinkholeVoid halt · control.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 2 charges, one back every 16 s
- Weight
- Medium
- Damage per cast
- 25 (2.1× a basic attack)
- Area
- 5.0 m across
- Pulls
- 1.5 m
- How to cast
- Aim and press Cast to launch. Press Cast again to stop it where you want the effect.
- What it does
- Weaken: outgoing damage is reduced Moves the body it hits
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the distance each body is drawn.
Sympathetic vacancyVoid halt · control.
In the Codex
- Polarity
- harms what it touches
- Spent as
- 2 charges, one back every 16 s
- Weight
- Medium
- Damage per cast
- 25 (2.1× a basic attack)
- Area
- 5.0 m across
- Chains
- 2 more bodies
- How to cast
- Aim and press Cast to launch. Press Cast again to stop it where you want the effect.
- What it does
- Slow: walk speed is reduced; blink and jump are unchanged Arcs from the first body to another
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the number of hops.
The standing hollowVoid self · offensive.
In the Codex
- Polarity
- harms what it touches
- Spent as
- a channel of 6.0 s, refilling at 0.50 s per second off it
- Weight
- Light
- Damage
- 36 (3.0× a basic attack)
- How to cast
- Press Cast to apply the effect on or around your caster.
A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the radius.
