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Emberveth · Wiki

Spells

All 212 spells, with their in-game Codex figures.

All 212 spells: 32 that heroes start with and 180 that boss drafts can deal. The figures are the ones the in-game Codex shows at rank 1.

Banked lightArcane beam · offensive.
Element: ArcaneShape: BeamRole: OffensiveStarting spell

In the Codex

Polarity
harms what it touches
Spent as
a channel of 9.0 s, refilling at 0.25 s per second off it
Weight
Medium
Damage
78 (6.5× a basic attack)
Owned by
a hero's own starting spell
How to cast
Hold Cast and aim to channel the beam. You cannot move while channelled. Release Cast to stop.
What it does
Resolves after a delay
Priced groundDecay beam · control.
Element: DecayShape: BeamRole: ControlStarting spell

In the Codex

Polarity
harms what it touches
Spent as
a channel of 6.0 s, refilling at 0.50 s per second off it
Weight
Light
Damage
40 (3.3× a basic attack)
Owned by
a hero's own starting spell
How to cast
Hold Cast and aim to channel the beam. You cannot move while channelled. Release Cast to stop.
The cordonDecay halt · control.
Element: DecayShape: HaltRole: ControlStarting spell

In the Codex

Polarity
harms what it touches
Spent as
2 charges, one back every 16 s
Weight
Medium
Damage per cast
29 (2.4× a basic attack)
Area
5.0 m across
Owned by
a hero's own starting spell
How to cast
Aim and press Cast to launch. Press Cast again to stop it where you want the effect.
What it does
Leaves a pool on the ground
The wideningDecay beam · offensive.
Element: DecayShape: BeamRole: OffensiveStarting spell

In the Codex

Polarity
harms what it touches
Spent as
a channel of 9.0 s, refilling at 0.25 s per second off it
Weight
Medium
Damage
66 (5.5× a basic attack)
Owned by
a hero's own starting spell
How to cast
Hold Cast and aim to channel the beam. You cannot move while channelled. Release Cast to stop.
SlowmatchFire beam · offensive.
Element: FireShape: BeamRole: OffensiveStarting spell

In the Codex

Polarity
harms what it touches
Spent as
a channel of 6.0 s, refilling at 0.50 s per second off it
Weight
Light
Damage
36 (3.0× a basic attack)
Owned by
a hero's own starting spell
How to cast
Hold Cast and aim to channel the beam. You cannot move while channelled. Release Cast to stop.
What it does
Damage over time: damage arrives every 1s, each arrival stamped with its element
StokeholdFire beam · offensive.
Element: FireShape: BeamRole: OffensiveStarting spell

In the Codex

Polarity
harms what it touches
Spent as
a channel of 9.0 s, refilling at 0.25 s per second off it
Weight
Medium
Damage
53 (4.4× a basic attack)
Owned by
a hero's own starting spell
How to cast
Hold Cast and aim to channel the beam. You cannot move while channelled. Release Cast to stop.
Touch paperFire bolt · offensive.
Element: FireShape: BoltRole: OffensiveStarting spell

In the Codex

Polarity
harms what it touches
Spent as
3 charges, one back every 8 s
Weight
Light
Damage per cast
8 (0.6× a basic attack)
Owned by
a hero's own starting spell
How to cast
Aim, then press Cast. The shot travels until a body stops it.
What it does
Damage over time: damage arrives every 1s, each arrival stamped with its element Resolves after a delay
Ahead of itFrost bolt · offensive.
Element: FrostShape: BoltRole: OffensiveStarting spell

In the Codex

Polarity
harms what it touches
Spent as
2 charges, one back every 16 s
Weight
Medium
Damage per cast
42 (3.5× a basic attack)
Owned by
a hero's own starting spell
How to cast
Aim, then press Cast. The shot travels until a body stops it.
What it does
Root: walking is removed; everything else still works
The long coldFrost beam · control.
Element: FrostShape: BeamRole: ControlStarting spell

In the Codex

Polarity
harms what it touches
Spent as
a channel of 6.0 s, refilling at 0.50 s per second off it
Weight
Light
Damage
47 (3.9× a basic attack)
Owned by
a hero's own starting spell
How to cast
Hold Cast and aim to channel the beam. You cannot move while channelled. Release Cast to stop.
What it does
Slow: walk speed is reduced; blink and jump are unchanged
Plain sightHoly bolt · offensive.
Element: HolyShape: BoltRole: OffensiveStarting spell

In the Codex

Polarity
harms what it touches
Spent as
2 charges, one back every 16 s
Weight
Medium
Damage per cast
29 (2.4× a basic attack)
Owned by
a hero's own starting spell
How to cast
Aim, then press Cast. The shot travels until a body stops it.
What it does
Mark: damage of one named element is amplified; a new mark replaces only your own Empower: outgoing damage is amplified
Prepared groundHoly drop · offensive.
Element: HolyShape: DropRole: OffensiveStarting spell

In the Codex

Polarity
harms what it touches
Spent as
1 charge, one back every 36 s
Weight
Heavy
Damage per cast
130 (10.8× a basic attack)
Area
5.0 m across
Owned by
a hero's own starting spell
How to cast
Aim and press Cast to launch. Press Cast again to begin its fall. The shadow warns where it will land.
What it does
Shield: a pool of absorbed damage, spent before health Leaves a pool on the ground
The standing lightHoly beam · offensive.
Element: HolyShape: BeamRole: OffensiveStarting spell

In the Codex

Polarity
harms what it touches
Spent as
a channel of 9.0 s, refilling at 0.25 s per second off it
Weight
Medium
Damage
66 (5.5× a basic attack)
Owned by
a hero's own starting spell
How to cast
Hold Cast and aim to channel the beam. You cannot move while channelled. Release Cast to stop.
Creeping lineNature beam · offensive.
Element: NatureShape: BeamRole: OffensiveStarting spell

In the Codex

Polarity
harms what it touches
Spent as
a channel of 6.0 s, refilling at 0.50 s per second off it
Weight
Light
Damage
79 (6.6× a basic attack)
Owned by
a hero's own starting spell
How to cast
Hold Cast and aim to channel the beam. You cannot move while channelled. Release Cast to stop.
FootnoteNo element halt · control.
Element: No elementShape: HaltRole: ControlStarting spell

In the Codex

Polarity
harms what it touches
Spent as
3 charges, one back every 8 s
Weight
Light
Area
5.0 m across
Owned by
a hero's own starting spell
How to cast
Aim and press Cast to launch. Press Cast again to stop it where you want the effect.
What it does
Mark: damage of one named element is amplified; a new mark replaces only your own
Long mercyNo element beam · healing.
Element: No elementShape: BeamRole: HealingStarting spell

In the Codex

Polarity
heals allies; hurts enemies
Spent as
a channel of 6.0 s, refilling at 0.50 s per second off it
Weight
Light
Enemy damage
20 per second
Ally healing
40 per second
Owned by
a hero's own starting spell
How to cast
Hold Cast and aim to channel the beam. You cannot move while channelled. Release Cast to stop.
Something came with himNo element summon · summon.
Element: No elementShape: SummonRole: SummonStarting spell

In the Codex

Polarity
harms what it touches
Spent as
2 charges, one back every 16 s
Weight
Medium
Damage per cast
65 (5.4× a basic attack)
Owned by
a hero's own starting spell
How to cast
Press Cast to conjure a helper at your caster. It then acts on its own.
What it does
Creates a temporary body
The fixtureNo element summon · summon.
Element: No elementShape: SummonRole: SummonStarting spell

In the Codex

Polarity
harms what it touches
Spent as
1 charge, one back every 36 s
Weight
Heavy
Damage per cast
146 (12.2× a basic attack)
Owned by
a hero's own starting spell
How to cast
Press Cast to conjure a helper at your caster. It then acts on its own.
What it does
Creates a temporary body
The ground answersNo element summon · summon.
Element: No elementShape: SummonRole: SummonStarting spell

In the Codex

Polarity
harms what it touches
Spent as
2 charges, one back every 16 s
Weight
Medium
Damage per cast
65 (5.4× a basic attack)
Owned by
a hero's own starting spell
How to cast
Press Cast to conjure a helper at your caster. It then acts on its own.
What it does
Creates a temporary body
The measureNo element halt · healing.
Element: No elementShape: HaltRole: HealingStarting spell

In the Codex

Polarity
helps what it touches
Spent as
2 charges, one back every 16 s
Weight
Medium
Area
5.0 m across
Owned by
a hero's own starting spell
How to cast
Aim and press Cast to launch. Press Cast again to stop it where you want the effect.
What it does
Leaves a pool on the ground
The old nameNo element self · defensive.
Element: No elementShape: SelfRole: DefensiveStarting spell

In the Codex

Polarity
harms what it touches
Spent as
2 charges, one back every 16 s
Weight
Medium
Owned by
a hero's own starting spell
How to cast
Press Cast to apply the effect on or around your caster.
The vowNo element self · control.
Element: No elementShape: SelfRole: ControlStarting spell

In the Codex

Polarity
harms what it touches
Spent as
2 charges, one back every 16 s
Weight
Medium
Owned by
a hero's own starting spell
How to cast
Press Cast to apply the effect on or around your caster.
What it does
Mark: damage of one named element is amplified; a new mark replaces only your own Resolves after a delay
LoosedPhysical beam · offensive.
Element: PhysicalShape: BeamRole: OffensiveStarting spell

In the Codex

Polarity
harms what it touches
Spent as
a channel of 9.0 s, refilling at 0.25 s per second off it
Weight
Medium
Damage
73 (6.0× a basic attack)
Owned by
a hero's own starting spell
How to cast
Hold Cast and aim to channel the beam. You cannot move while channelled. Release Cast to stop.
The leash lanePhysical beam · offensive.
Element: PhysicalShape: BeamRole: OffensiveStarting spell

In the Codex

Polarity
harms what it touches
Spent as
a channel of 6.0 s, refilling at 0.50 s per second off it
Weight
Light
Damage
87 (7.3× a basic attack)
Owned by
a hero's own starting spell
How to cast
Hold Cast and aim to channel the beam. You cannot move while channelled. Release Cast to stop.
The open shotPhysical bolt · offensive.
Element: PhysicalShape: BoltRole: OffensiveStarting spell

In the Codex

Polarity
harms what it touches
Spent as
3 charges, one back every 8 s
Weight
Light
Damage per cast
13 (1.1× a basic attack)
Owned by
a hero's own starting spell
How to cast
Aim, then press Cast. The shot travels until a body stops it.
On the beatShadow beam · offensive.
Element: ShadowShape: BeamRole: OffensiveStarting spell

In the Codex

Polarity
harms what it touches
Spent as
a channel of 6.0 s, refilling at 0.50 s per second off it
Weight
Light
Damage
51 (4.3× a basic attack)
Owned by
a hero's own starting spell
How to cast
Hold Cast and aim to channel the beam. You cannot move while channelled. Release Cast to stop.
The courtesyShadow bolt · offensive.
Element: ShadowShape: BoltRole: OffensiveStarting spell

In the Codex

Polarity
harms what it touches
Spent as
2 charges, one back every 16 s
Weight
Medium
Damage per cast
37 (3.1× a basic attack)
Owned by
a hero's own starting spell
How to cast
Aim, then press Cast. The shot travels until a body stops it.
What it does
Mark: damage of one named element is amplified; a new mark replaces only your own Resolves after a delay
The plain readingShadow beam · offensive.
Element: ShadowShape: BeamRole: OffensiveStarting spell

In the Codex

Polarity
harms what it touches
Spent as
a channel of 9.0 s, refilling at 0.25 s per second off it
Weight
Medium
Damage
66 (5.5× a basic attack)
Owned by
a hero's own starting spell
How to cast
Hold Cast and aim to channel the beam. You cannot move while channelled. Release Cast to stop.
Slow groundStone beam · control.
Element: StoneShape: BeamRole: ControlStarting spell

In the Codex

Polarity
harms what it touches
Spent as
a channel of 9.0 s, refilling at 0.25 s per second off it
Weight
Medium
Damage
120 (10.0× a basic attack)
Moves
1.5 m
Owned by
a hero's own starting spell
How to cast
Hold Cast and aim to channel the beam. You cannot move while channelled. Release Cast to stop.
What it does
Moves the body it hits
Called inStorm drop · offensive.
Element: StormShape: DropRole: OffensiveStarting spell

In the Codex

Polarity
harms what it touches
Spent as
1 charge, one back every 36 s
Weight
Heavy
Damage per cast
190 (15.8× a basic attack)
Area
5.0 m across
Owned by
a hero's own starting spell
How to cast
Aim and press Cast to launch. Press Cast again to begin its fall. The shadow warns where it will land.
What it does
Stun: every action is removed
Errand lineStorm beam · offensive.
Element: StormShape: BeamRole: OffensiveStarting spell

In the Codex

Polarity
harms what it touches
Spent as
a channel of 6.0 s, refilling at 0.50 s per second off it
Weight
Light
Damage
47 (3.9× a basic attack)
Chains
2 more bodies
Owned by
a hero's own starting spell
How to cast
Hold Cast and aim to channel the beam. You cannot move while channelled. Release Cast to stop.
What it does
Arcs from the first body to another
The levyVoid halt · offensive.
Element: VoidShape: HaltRole: OffensiveStarting spell

In the Codex

Polarity
harms what it touches
Spent as
2 charges, one back every 16 s
Weight
Medium
Damage per cast
104 (8.6× a basic attack)
Area
5.0 m across
Owned by
a hero's own starting spell
How to cast
Aim and press Cast to launch. Press Cast again to stop it where you want the effect.
The thin placeVoid beam · offensive.
Element: VoidShape: BeamRole: OffensiveStarting spell

In the Codex

Polarity
harms what it touches
Spent as
a channel of 6.0 s, refilling at 0.50 s per second off it
Weight
Light
Damage
63 (5.3× a basic attack)
Owned by
a hero's own starting spell
How to cast
Hold Cast and aim to channel the beam. You cannot move while channelled. Release Cast to stop.
Even handArcane beam · offensive.
Element: ArcaneShape: BeamRole: OffensiveDraftable

In the Codex

Polarity
harms what it touches
Spent as
a channel of 6.0 s, refilling at 0.50 s per second off it
Weight
Light
Damage
40 (3.3× a basic attack)
How to cast
Hold Cast and aim to channel the beam. You cannot move while channelled. Release Cast to stop.

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the output per second held.

House coloursArcane drop · offensive.
Element: ArcaneShape: DropRole: OffensiveDraftable

In the Codex

Polarity
harms what it touches
Spent as
1 charge, one back every 36 s
Weight
Heavy
Damage per cast
130 (10.8× a basic attack)
Area
5.0 m across
Shots
3 per press
How to cast
Aim and press Cast to launch. Press Cast again to begin its fall. The shadow warns where it will land.
What it does
Mark: damage of one named element is amplified; a new mark replaces only your own Splits into more shots

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the spread of the three impacts.

Note in the marginArcane bolt · offensive.
Element: ArcaneShape: BoltRole: OffensiveDraftable

In the Codex

Polarity
harms what it touches
Spent as
3 charges, one back every 8 s
Weight
Light
Damage per cast
11 (0.9× a basic attack)
How to cast
Aim, then press Cast. The shot travels until a body stops it.
What it does
Mark: damage of one named element is amplified; a new mark replaces only your own

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the size of the amplification the mark grants.

Passed alongArcane halt · control.
Element: ArcaneShape: HaltRole: ControlDraftable

In the Codex

Polarity
harms what it touches
Spent as
2 charges, one back every 16 s
Weight
Medium
Damage per cast
25 (2.1× a basic attack)
Area
5.0 m across
Chains
2 more bodies
How to cast
Aim and press Cast to launch. Press Cast again to stop it where you want the effect.
What it does
Mark: damage of one named element is amplified; a new mark replaces only your own Arcs from the first body to another

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the number of hops.

Set downArcane drop · offensive.
Element: ArcaneShape: DropRole: OffensiveDraftable

In the Codex

Polarity
harms what it touches
Spent as
2 charges, one back every 16 s
Weight
Medium
Damage per cast
36 (3.0× a basic attack)
Area
5.0 m across
How to cast
Aim and press Cast to launch. Press Cast again to begin its fall. The shadow warns where it will land.

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the radius of the landing.

Signed and countersignedArcane bolt · offensive.
Element: ArcaneShape: BoltRole: OffensiveDraftable

In the Codex

Polarity
harms what it touches
Spent as
2 charges, one back every 16 s
Weight
Medium
Damage per cast
29 (2.4× a basic attack)
How to cast
Aim, then press Cast. The shot travels until a body stops it.
What it does
Mark: damage of one named element is amplified; a new mark replaces only your own Resolves after a delay

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how soon the countersignature arrives.

The late readingArcane beam · offensive.
Element: ArcaneShape: BeamRole: OffensiveDraftable

In the Codex

Polarity
harms what it touches
Spent as
a channel of 9.0 s, refilling at 0.25 s per second off it
Weight
Medium
Damage
60 (5.0× a basic attack)
How to cast
Hold Cast and aim to channel the beam. You cannot move while channelled. Release Cast to stop.
What it does
Resolves after a delay

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the rate at which it banks.

The understudyArcane halt · control.
Element: ArcaneShape: HaltRole: ControlDraftable

In the Codex

Polarity
harms what it touches
Spent as
2 charges, one back every 16 s
Weight
Medium
Damage per cast
25 (2.1× a basic attack)
Area
5.0 m across
How to cast
Aim and press Cast to launch. Press Cast again to stop it where you want the effect.
What it does
Creates a temporary body Resolves after a delay

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the figure's lifetime.

Told onceArcane bolt · offensive.
Element: ArcaneShape: BoltRole: OffensiveDraftable

In the Codex

Polarity
harms what it touches
Spent as
1 charge, one back every 36 s
Weight
Heavy
Damage per cast
162 (13.5× a basic attack)
How to cast
Aim, then press Cast. The shot travels until a body stops it.

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the number itself.

Twice toldArcane bolt · offensive.
Element: ArcaneShape: BoltRole: OffensiveDraftable

In the Codex

Polarity
harms what it touches
Spent as
3 charges, one back every 8 s
Weight
Light
Damage per cast
11 (0.9× a basic attack)
Shots
3 per press
How to cast
Aim, then press Cast. The shot travels until a body stops it.
What it does
Splits into more shots

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the count of instances.

AttritionDecay bolt · offensive.
Element: DecayShape: BoltRole: OffensiveDraftable

In the Codex

Polarity
harms what it touches
Spent as
1 charge, one back every 36 s
Weight
Heavy
Damage per cast
162 (13.5× a basic attack)
How to cast
Aim, then press Cast. The shot travels until a body stops it.

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how soon the charge is ready again.

CarrionDecay halt · control.
Element: DecayShape: HaltRole: ControlDraftable

In the Codex

Polarity
harms what it touches
Spent as
2 charges, one back every 16 s
Weight
Medium
Damage per cast
29 (2.4× a basic attack)
Area
5.0 m across
How to cast
Aim and press Cast to launch. Press Cast again to stop it where you want the effect.
What it does
Creates a temporary body

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how long the lure keeps standing.

OverburdenDecay drop · offensive.
Element: DecayShape: DropRole: OffensiveDraftable

In the Codex

Polarity
harms what it touches
Spent as
2 charges, one back every 16 s
Weight
Medium
Damage per cast
36 (3.0× a basic attack)
Area
5.0 m across
How to cast
Aim and press Cast to launch. Press Cast again to begin its fall. The shadow warns where it will land.

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how long DEC-148's falling shadow lingers before impact.

RustDecay bolt · control.
Element: DecayShape: BoltRole: ControlDraftable

In the Codex

Polarity
harms what it touches
Spent as
3 charges, one back every 8 s
Weight
Light
Damage per cast
10 (0.8× a basic attack)
How to cast
Aim, then press Cast. The shot travels until a body stops it.
What it does
Weaken: outgoing damage is reduced Damage over time: damage arrives every 1s, each arrival stamped with its element

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the magnitude of the reduction.

SepsisDecay bolt · offensive.
Element: DecayShape: BoltRole: OffensiveDraftable

In the Codex

Polarity
harms what it touches
Spent as
3 charges, one back every 8 s
Weight
Light
Damage per cast
10 (0.8× a basic attack)
How to cast
Aim, then press Cast. The shot travels until a body stops it.
What it does
Damage over time: damage arrives every 1s, each arrival stamped with its element Resolves after a delay

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how soon the rot starts after the hit.

The bruiseDecay bolt · offensive.
Element: DecayShape: BoltRole: OffensiveDraftable

In the Codex

Polarity
harms what it touches
Spent as
2 charges, one back every 16 s
Weight
Medium
Damage per cast
29 (2.4× a basic attack)
How to cast
Aim, then press Cast. The shot travels until a body stops it.
What it does
Vulnerability: incoming damage is amplified Weaken: outgoing damage is reduced

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the duration both halves run for.

The doseDecay halt · offensive.
Element: DecayShape: HaltRole: OffensiveDraftable

In the Codex

Polarity
harms what it touches
Spent as
3 charges, one back every 8 s
Weight
Light
Damage per cast
11 (0.9× a basic attack)
Area
5.0 m across
How to cast
Aim and press Cast to launch. Press Cast again to stop it where you want the effect.

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how far it can be placed before it must stop.

The sinkDecay halt · offensive.
Element: DecayShape: HaltRole: OffensiveDraftable

In the Codex

Polarity
harms what it touches
Spent as
2 charges, one back every 16 s
Weight
Medium
Damage per cast
25 (2.1× a basic attack)
Area
5.0 m across
How to cast
Aim and press Cast to launch. Press Cast again to stop it where you want the effect.
What it does
Damage over time: damage arrives every 1s, each arrival stamped with its element Leaves a pool on the ground

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how long the patch stays sour.

The standing priceDecay beam · offensive.
Element: DecayShape: BeamRole: OffensiveDraftable

In the Codex

Polarity
harms what it touches
Spent as
a channel of 6.0 s, refilling at 0.50 s per second off it
Weight
Light
Damage
40 (3.3× a basic attack)
How to cast
Hold Cast and aim to channel the beam. You cannot move while channelled. Release Cast to stop.

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the lag.

The swatheDecay beam · offensive.
Element: DecayShape: BeamRole: OffensiveDraftable

In the Codex

Polarity
harms what it touches
Spent as
a channel of 9.0 s, refilling at 0.25 s per second off it
Weight
Medium
Damage
66 (5.5× a basic attack)
How to cast
Hold Cast and aim to channel the beam. You cannot move while channelled. Release Cast to stop.

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how quickly it widens.

AshenlineFire halt · control.
Element: FireShape: HaltRole: ControlDraftable

In the Codex

Polarity
harms what it touches
Spent as
2 charges, one back every 16 s
Weight
Medium
Damage per cast
25 (2.1× a basic attack)
Area
5.0 m across
How to cast
Aim and press Cast to launch. Press Cast again to stop it where you want the effect.
What it does
Damage over time: damage arrives every 1s, each arrival stamped with its element Leaves a pool on the ground

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the length of the line.

BlisteringFire halt · offensive.
Element: FireShape: HaltRole: OffensiveDraftable

In the Codex

Polarity
harms what it touches
Spent as
2 charges, one back every 16 s
Weight
Medium
Damage per cast
25 (2.1× a basic attack)
Area
5.0 m across
How to cast
Aim and press Cast to launch. Press Cast again to stop it where you want the effect.
What it does
Damage over time: damage arrives every 1s, each arrival stamped with its element Vulnerability: incoming damage is amplified

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the vulnerability magnitude.

CinderburstFire bolt · offensive.
Element: FireShape: BoltRole: OffensiveDraftable

In the Codex

Polarity
harms what it touches
Spent as
2 charges, one back every 16 s
Weight
Medium
Damage per cast
29 (2.4× a basic attack)
Shots
3 per press
How to cast
Aim, then press Cast. The shot travels until a body stops it.
What it does
Damage over time: damage arrives every 1s, each arrival stamped with its element Splits into more shots

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the number of cinders.

CoalbreathFire beam · offensive.
Element: FireShape: BeamRole: OffensiveDraftable

In the Codex

Polarity
harms what it touches
Spent as
a channel of 9.0 s, refilling at 0.25 s per second off it
Weight
Medium
Damage
60 (5.0× a basic attack)
How to cast
Hold Cast and aim to channel the beam. You cannot move while channelled. Release Cast to stop.
What it does
Damage over time: damage arrives every 1s, each arrival stamped with its element

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the tick value of the burn it keeps topped up.

EmberfallFire drop · offensive.
Element: FireShape: DropRole: OffensiveDraftable

In the Codex

Polarity
harms what it touches
Spent as
1 charge, one back every 36 s
Weight
Heavy
Damage per cast
130 (10.8× a basic attack)
Area
5.0 m across
How to cast
Aim and press Cast to launch. Press Cast again to begin its fall. The shadow warns where it will land.
What it does
Damage over time: damage arrives every 1s, each arrival stamped with its element Leaves a pool on the ground

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the radius of the ground it leaves.

EmberlashFire bolt · offensive.
Element: FireShape: BoltRole: OffensiveDraftable

In the Codex

Polarity
harms what it touches
Spent as
3 charges, one back every 8 s
Weight
Light
Damage per cast
11 (0.9× a basic attack)
How to cast
Aim, then press Cast. The shot travels until a body stops it.
What it does
Damage over time: damage arrives every 1s, each arrival stamped with its element

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the tick value of the burn.

FlashpointFire halt · control.
Element: FireShape: HaltRole: ControlDraftable

In the Codex

Polarity
harms what it touches
Spent as
3 charges, one back every 8 s
Weight
Light
Damage per cast
10 (0.8× a basic attack)
Area
5.0 m across
How to cast
Aim and press Cast to launch. Press Cast again to stop it where you want the effect.
What it does
Stun: every action is removed

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the radius of the flash.

HammerbrandFire bolt · offensive.
Element: FireShape: BoltRole: OffensiveDraftable

In the Codex

Polarity
harms what it touches
Spent as
1 charge, one back every 36 s
Weight
Heavy
Damage per cast
162 (13.5× a basic attack)
How to cast
Aim, then press Cast. The shot travels until a body stops it.

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the impact number,.

KilnlightFire beam · offensive.
Element: FireShape: BeamRole: OffensiveDraftable

In the Codex

Polarity
harms what it touches
Spent as
a channel of 6.0 s, refilling at 0.50 s per second off it
Weight
Light
Damage
40 (3.3× a basic attack)
How to cast
Hold Cast and aim to channel the beam. You cannot move while channelled. Release Cast to stop.

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises damage per second held,.

SunderflameFire drop · offensive.
Element: FireShape: DropRole: OffensiveDraftable

In the Codex

Polarity
harms what it touches
Spent as
2 charges, one back every 16 s
Weight
Medium
Damage per cast
36 (3.0× a basic attack)
Area
5.0 m across
How to cast
Aim and press Cast to launch. Press Cast again to begin its fall. The shadow warns where it will land.

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the radius of the arrival,.

AfterfrostFrost halt · offensive.
Element: FrostShape: HaltRole: OffensiveDraftable

In the Codex

Polarity
harms what it touches
Spent as
2 charges, one back every 16 s
Weight
Medium
Damage per cast
25 (2.1× a basic attack)
Area
5.0 m across
How to cast
Aim and press Cast to launch. Press Cast again to stop it where you want the effect.
What it does
Weaken: outgoing damage is reduced Resolves after a delay

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how soon the cold settles.

CalvingFrost drop · offensive.
Element: FrostShape: DropRole: OffensiveDraftable

In the Codex

Polarity
harms what it touches
Spent as
1 charge, one back every 36 s
Weight
Heavy
Damage per cast
146 (12.2× a basic attack)
Area
5.0 m across
How to cast
Aim and press Cast to launch. Press Cast again to begin its fall. The shadow warns where it will land.
What it does
Root: walking is removed; everything else still works

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the radius of the arrival.

CreepingfloeFrost halt · control.
Element: FrostShape: HaltRole: ControlDraftable

In the Codex

Polarity
harms what it touches
Spent as
3 charges, one back every 8 s
Weight
Light
Damage per cast
8 (0.7× a basic attack)
Area
5.0 m across
How to cast
Aim and press Cast to launch. Press Cast again to stop it where you want the effect.
What it does
Slow: walk speed is reduced; blink and jump are unchanged Leaves a pool on the ground

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how far the ice creeps outward from where it was placed.

GlacierlanceFrost beam · offensive.
Element: FrostShape: BeamRole: OffensiveDraftable

In the Codex

Polarity
harms what it touches
Spent as
a channel of 14.0 s, refilling at 0.08 s per second off it
Weight
Heavy
Damage
178 (14.9× a basic attack)
How to cast
Hold Cast and aim to channel the beam. You cannot move while channelled. Release Cast to stop.

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the pool.

HoarshardFrost bolt · offensive.
Element: FrostShape: BoltRole: OffensiveDraftable

In the Codex

Polarity
harms what it touches
Spent as
3 charges, one back every 8 s
Weight
Light
Damage per cast
11 (0.9× a basic attack)
How to cast
Aim, then press Cast. The shot travels until a body stops it.
What it does
Slow: walk speed is reduced; blink and jump are unchanged

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the depth of the slow.

NeedleglassFrost bolt · offensive.
Element: FrostShape: BoltRole: OffensiveDraftable

In the Codex

Polarity
harms what it touches
Spent as
2 charges, one back every 16 s
Weight
Medium
Damage per cast
36 (3.0× a basic attack)
How to cast
Aim, then press Cast. The shot travels until a body stops it.

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the impact number,.

RimeholdFrost halt · control.
Element: FrostShape: HaltRole: ControlDraftable

In the Codex

Polarity
harms what it touches
Spent as
2 charges, one back every 16 s
Weight
Medium
Damage per cast
29 (2.4× a basic attack)
Area
5.0 m across
How to cast
Aim and press Cast to launch. Press Cast again to stop it where you want the effect.
What it does
Root: walking is removed; everything else still works

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the size of the placed area.

ShatterpointFrost bolt · offensive.
Element: FrostShape: BoltRole: OffensiveDraftable

In the Codex

Polarity
harms what it touches
Spent as
1 charge, one back every 36 s
Weight
Heavy
Damage per cast
130 (10.8× a basic attack)
Shots
3 per press
How to cast
Aim, then press Cast. The shot travels until a body stops it.
What it does
Vulnerability: incoming damage is amplified Splits into more shots

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the number of shards.

StillairFrost self · offensive.
Element: FrostShape: SelfRole: OffensiveDraftable

In the Codex

Polarity
harms what it touches
Spent as
2 charges, one back every 16 s
Weight
Medium
Damage per cast
36 (3.0× a basic attack)
How to cast
Press Cast to apply the effect on or around your caster.

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the radius of the ring,.

WinterdragFrost beam · offensive.
Element: FrostShape: BeamRole: OffensiveDraftable

In the Codex

Polarity
harms what it touches
Spent as
a channel of 6.0 s, refilling at 0.50 s per second off it
Weight
Light
Damage
36 (3.0× a basic attack)
How to cast
Hold Cast and aim to channel the beam. You cannot move while channelled. Release Cast to stop.
What it does
Slow: walk speed is reduced; blink and jump are unchanged

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the depth of the slow while held.

AureoleHoly bolt · offensive.
Element: HolyShape: BoltRole: OffensiveDraftable

In the Codex

Polarity
harms what it touches
Spent as
2 charges, one back every 16 s
Weight
Medium
Damage per cast
29 (2.4× a basic attack)
Chains
2 more bodies
How to cast
Aim, then press Cast. The shot travels until a body stops it.
What it does
Empower: outgoing damage is amplified Arcs from the first body to another

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the number of arcs.

CandleshotHoly bolt · offensive.
Element: HolyShape: BoltRole: OffensiveDraftable

In the Codex

Polarity
harms what it touches
Spent as
3 charges, one back every 8 s
Weight
Light
Damage per cast
12 (1.0× a basic attack)
How to cast
Aim, then press Cast. The shot travels until a body stops it.

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the impact number,.

ConsecrationHoly halt · control.
Element: HolyShape: HaltRole: ControlDraftable

In the Codex

Polarity
harms what it touches
Spent as
2 charges, one back every 16 s
Weight
Medium
Damage per cast
25 (2.1× a basic attack)
Area
5.0 m across
How to cast
Aim and press Cast to launch. Press Cast again to stop it where you want the effect.
What it does
Mark: damage of one named element is amplified; a new mark replaces only your own Leaves a pool on the ground

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the size of the consecrated ground.

HallowfootHoly halt · control.
Element: HolyShape: HaltRole: ControlDraftable

In the Codex

Polarity
harms what it touches
Spent as
3 charges, one back every 8 s
Weight
Light
Damage per cast
10 (0.8× a basic attack)
Area
5.0 m across
How to cast
Aim and press Cast to launch. Press Cast again to stop it where you want the effect.
What it does
Root: walking is removed; everything else still works

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the radius of the placed ground.

JudgementfallHoly drop · offensive.
Element: HolyShape: DropRole: OffensiveDraftable

In the Codex

Polarity
harms what it touches
Spent as
2 charges, one back every 16 s
Weight
Medium
Damage per cast
29 (2.4× a basic attack)
Area
5.0 m across
Moves
1.5 m
How to cast
Aim and press Cast to launch. Press Cast again to begin its fall. The shadow warns where it will land.
What it does
Slow: walk speed is reduced; blink and jump are unchanged Moves the body it hits

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how far the light throws bodies outward.

SearinglightHoly beam · offensive.
Element: HolyShape: BeamRole: OffensiveDraftable

In the Codex

Polarity
harms what it touches
Spent as
a channel of 9.0 s, refilling at 0.25 s per second off it
Weight
Medium
Damage
66 (5.5× a basic attack)
How to cast
Hold Cast and aim to channel the beam. You cannot move while channelled. Release Cast to stop.

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how much of the pool it may spend before forfeiting.

SunwellHoly self · offensive.
Element: HolyShape: SelfRole: OffensiveDraftable

In the Codex

Polarity
harms what it touches
Spent as
1 charge, one back every 36 s
Weight
Heavy
Damage per cast
146 (12.2× a basic attack)
How to cast
Press Cast to apply the effect on or around your caster.
What it does
Empower: outgoing damage is amplified

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the radius of the ring.

VesperHoly bolt · offensive.
Element: HolyShape: BoltRole: OffensiveDraftable

In the Codex

Polarity
harms what it touches
Spent as
1 charge, one back every 36 s
Weight
Heavy
Damage per cast
130 (10.8× a basic attack)
How to cast
Aim, then press Cast. The shot travels until a body stops it.
What it does
Empower: outgoing damage is amplified Shield: a pool of absorbed damage, spent before health

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the size of the absorption each ally leaves with.

VigilHoly beam · offensive.
Element: HolyShape: BeamRole: OffensiveDraftable

In the Codex

Polarity
harms what it touches
Spent as
a channel of 6.0 s, refilling at 0.50 s per second off it
Weight
Light
Damage
36 (3.0× a basic attack)
How to cast
Hold Cast and aim to channel the beam. You cannot move while channelled. Release Cast to stop.
What it does
Shield: a pool of absorbed damage, spent before health

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the rate at which absorption accrues while it lands.

WayshrineHoly halt · offensive.
Element: HolyShape: HaltRole: OffensiveDraftable

In the Codex

Polarity
harms what it touches
Spent as
2 charges, one back every 16 s
Weight
Medium
Damage per cast
29 (2.4× a basic attack)
Area
5.0 m across
How to cast
Aim and press Cast to launch. Press Cast again to stop it where you want the effect.
What it does
Empower: outgoing damage is amplified

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how long the light waits to be collected.

BindweedNature bolt · control.
Element: NatureShape: BoltRole: ControlDraftable

In the Codex

Polarity
harms what it touches
Spent as
3 charges, one back every 8 s
Weight
Light
Damage per cast
11 (0.9× a basic attack)
How to cast
Aim, then press Cast. The shot travels until a body stops it.
What it does
Root: walking is removed; everything else still works

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the length of the hold.

Creeping greenNature halt · offensive.
Element: NatureShape: HaltRole: OffensiveDraftable

In the Codex

Polarity
harms what it touches
Spent as
3 charges, one back every 8 s
Weight
Light
Damage per cast
10 (0.8× a basic attack)
Area
5.0 m across
How to cast
Aim and press Cast to launch. Press Cast again to stop it where you want the effect.
What it does
Leaves a pool on the ground

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how far the edge gets before it stops growing.

Second seasonNature drop · offensive.
Element: NatureShape: DropRole: OffensiveDraftable

In the Codex

Polarity
harms what it touches
Spent as
1 charge, one back every 36 s
Weight
Heavy
Damage per cast
130 (10.8× a basic attack)
Area
5.0 m across
Shots
3 per press
How to cast
Aim and press Cast to launch. Press Cast again to begin its fall. The shadow warns where it will land.
What it does
Splits into more shots Creates a temporary body

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how many pods the burst throws.

SplinterNature beam · offensive.
Element: NatureShape: BeamRole: OffensiveDraftable

In the Codex

Polarity
harms what it touches
Spent as
a channel of 6.0 s, refilling at 0.50 s per second off it
Weight
Light
Damage
36 (3.0× a basic attack)
How to cast
Hold Cast and aim to channel the beam. You cannot move while channelled. Release Cast to stop.
What it does
Damage over time: damage arrives every 1s, each arrival stamped with its element

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how long the thorns keep ticking after the beam has moved on.

Standing timberNature beam · offensive.
Element: NatureShape: BeamRole: OffensiveDraftable

In the Codex

Polarity
harms what it touches
Spent as
a channel of 14.0 s, refilling at 0.08 s per second off it
Weight
Heavy
Damage
178 (14.9× a basic attack)
How to cast
Hold Cast and aim to channel the beam. You cannot move while channelled. Release Cast to stop.

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the pool.

The long grassNature drop · control.
Element: NatureShape: DropRole: ControlDraftable

In the Codex

Polarity
harms what it touches
Spent as
2 charges, one back every 16 s
Weight
Medium
Damage per cast
29 (2.4× a basic attack)
Area
5.0 m across
How to cast
Aim and press Cast to launch. Press Cast again to begin its fall. The shadow warns where it will land.
What it does
Root: walking is removed; everything else still works Leaves a pool on the ground

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how long the grass stands.

The quickNature halt · offensive.
Element: NatureShape: HaltRole: OffensiveDraftable

In the Codex

Polarity
harms what it touches
Spent as
2 charges, one back every 16 s
Weight
Medium
Damage per cast
29 (2.4× a basic attack)
Area
5.0 m across
How to cast
Aim and press Cast to launch. Press Cast again to stop it where you want the effect.
What it does
Haste: movement is faster

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how long the quickening lasts.

ThicketNature bolt · offensive.
Element: NatureShape: BoltRole: OffensiveDraftable

In the Codex

Polarity
harms what it touches
Spent as
2 charges, one back every 16 s
Weight
Medium
Damage per cast
29 (2.4× a basic attack)
Shots
3 per press
How to cast
Aim, then press Cast. The shot travels until a body stops it.
What it does
Damage over time: damage arrives every 1s, each arrival stamped with its element Splits into more shots

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how far the two shoots run from the impact.

UnderfootNature beam · offensive.
Element: NatureShape: BeamRole: OffensiveDraftable

In the Codex

Polarity
harms what it touches
Spent as
a channel of 9.0 s, refilling at 0.25 s per second off it
Weight
Medium
Damage
66 (5.5× a basic attack)
How to cast
Hold Cast and aim to channel the beam. You cannot move while channelled. Release Cast to stop.

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how fast the growing line advances to its full reach (DEC-359).

WindfallNature bolt · offensive.
Element: NatureShape: BoltRole: OffensiveDraftable

In the Codex

Polarity
harms what it touches
Spent as
2 charges, one back every 16 s
Weight
Medium
Damage per cast
36 (3.0× a basic attack)
How to cast
Aim, then press Cast. The shot travels until a body stops it.

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how quickly its charges return.

AfterglowNo element self · healing.
Element: No elementShape: SelfRole: HealingDraftable

In the Codex

Polarity
helps what it touches
Spent as
2 charges, one back every 16 s
Weight
Medium
How to cast
Press Cast to apply the effect on or around your caster.
What it does
Shield: a pool of absorbed damage, spent before health

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the absorption.

AnchorNo element self · control.
Element: No elementShape: SelfRole: ControlDraftable

In the Codex

Polarity
helps what it touches
Spent as
3 charges, one back every 8 s
Weight
Light
How to cast
Press Cast to apply the effect on or around your caster.

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how low the clamp goes.

At your shoulderNo element summon · summon.
Element: No elementShape: SummonRole: SummonDraftable

In the Codex

Polarity
helps what it touches
Spent as
2 charges, one back every 16 s
Weight
Medium
How to cast
Press Cast to conjure a helper at your caster. It then acts on its own.

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how much of the caster's silhouette it stands in front of.

BleederNo element summon · summon.
Element: No elementShape: SummonRole: SummonDraftable

In the Codex

Polarity
harms what it touches
Spent as
2 charges, one back every 16 s
Weight
Medium
Damage per cast
32 (2.7× a basic attack)
How to cast
Press Cast to conjure a helper at your caster. It then acts on its own.
What it does
Damage over time: damage arrives every 1s, each arrival stamped with its element

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how often it opens a wound.

BluntedNo element self · defensive.
Element: No elementShape: SelfRole: DefensiveDraftable

In the Codex

Polarity
harms what it touches
Spent as
2 charges, one back every 16 s
Weight
Medium
Damage per cast
32 (2.7× a basic attack)
How to cast
Press Cast to apply the effect on or around your caster.
What it does
Weaken: outgoing damage is reduced

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the magnitude of the weaken.

BreakwaterNo element halt · defensive.
Element: No elementShape: HaltRole: DefensiveDraftable

In the Codex

Polarity
harms what it touches
Spent as
1 charge, one back every 36 s
Weight
Heavy
Area
5.0 m across
How to cast
Aim and press Cast to launch. Press Cast again to stop it where you want the effect.
What it does
Creates a temporary body

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the slab's health.

Brief oneNo element summon · summon.
Element: No elementShape: SummonRole: SummonDraftable

In the Codex

Polarity
harms what it touches
Spent as
3 charges, one back every 8 s
Weight
Light
Damage per cast
12 (1.0× a basic attack)
How to cast
Press Cast to conjure a helper at your caster. It then acts on its own.

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how much of its clock it spends in reach of something.

CarrierNo element summon · summon.
Element: No elementShape: SummonRole: SummonDraftable

In the Codex

Polarity
helps what it touches
Spent as
2 charges, one back every 16 s
Weight
Medium
How to cast
Press Cast to conjure a helper at your caster. It then acts on its own.
What it does
Empower: outgoing damage is amplified

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how quickly it reaches whoever it is walking to.

Caught breathNo element self · defensive.
Element: No elementShape: SelfRole: DefensiveDraftable

In the Codex

Polarity
helps what it touches
Spent as
2 charges, one back every 16 s
Weight
Medium
How to cast
Press Cast to apply the effect on or around your caster.
What it does
Haste: movement is faster Empower: outgoing damage is amplified

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how far the pulse reaches.

Close quartersNo element self · healing.
Element: No elementShape: SelfRole: HealingDraftable

In the Codex

Polarity
helps what it touches
Spent as
3 charges, one back every 8 s
Weight
Light
How to cast
Press Cast to apply the effect on or around your caster.

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises radius.

DeadfallNo element drop · defensive.
Element: No elementShape: DropRole: DefensiveDraftable

In the Codex

Polarity
harms what it touches
Spent as
2 charges, one back every 16 s
Weight
Medium
Damage per cast
32 (2.7× a basic attack)
Area
5.0 m across
How to cast
Aim and press Cast to launch. Press Cast again to begin its fall. The shadow warns where it will land.
What it does
Root: walking is removed; everything else still works

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises duration.

DiggerNo element summon · summon.
Element: No elementShape: SummonRole: SummonDraftable

In the Codex

Polarity
harms what it touches
Spent as
2 charges, one back every 16 s
Weight
Medium
Damage per cast
36 (3.0× a basic attack)
How to cast
Press Cast to conjure a helper at your caster. It then acts on its own.

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how far under the floor it can travel before it must surface.

Draw breathNo element beam · healing.
Element: No elementShape: BeamRole: HealingDraftable

In the Codex

Polarity
helps what it touches
Spent as
a channel of 9.0 s, refilling at 0.25 s per second off it
Weight
Medium
How to cast
Hold Cast and aim to channel the beam. You cannot move while channelled. Release Cast to stop.

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how quickly the rate ramps.

Even keelNo element self · defensive.
Element: No elementShape: SelfRole: DefensiveDraftable

In the Codex

Polarity
helps what it touches
Spent as
3 charges, one back every 8 s
Weight
Light
How to cast
Press Cast to apply the effect on or around your caster.

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the size of the cut.

Even the scoreNo element bolt · defensive.
Element: No elementShape: BoltRole: DefensiveDraftable

In the Codex

Polarity
harms what it touches
Spent as
2 charges, one back every 16 s
Weight
Medium
Damage per cast
32 (2.7× a basic attack)
How to cast
Aim, then press Cast. The shot travels until a body stops it.
What it does
Vulnerability: incoming damage is amplified

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the magnitude of the vulnerability.

Fallback pointNo element halt · defensive.
Element: No elementShape: HaltRole: DefensiveDraftable

In the Codex

Polarity
helps what it touches
Spent as
2 charges, one back every 16 s
Weight
Medium
Area
5.0 m across
How to cast
Aim and press Cast to launch. Press Cast again to stop it where you want the effect.
What it does
Shield: a pool of absorbed damage, spent before health

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the number of shields the circle holds.

Field dressingNo element bolt · healing.
Element: No elementShape: BoltRole: HealingDraftable

In the Codex

Polarity
helps what it touches
Spent as
1 charge, one back every 36 s
Weight
Heavy
How to cast
Aim, then press Cast. The shot travels until a body stops it.

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises health restored.

First to arriveNo element summon · summon.
Element: No elementShape: SummonRole: SummonDraftable

In the Codex

Polarity
harms what it touches
Spent as
3 charges, one back every 8 s
Weight
Light
Damage per cast
12 (1.0× a basic attack)
How to cast
Press Cast to conjure a helper at your caster. It then acts on its own.

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how long it survives being the nearest target.

Friendly termsNo element self · defensive.
Element: No elementShape: SelfRole: DefensiveDraftable

In the Codex

Polarity
helps what it touches
Spent as
3 charges, one back every 8 s
Weight
Light
How to cast
Press Cast to apply the effect on or around your caster.

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the size of the cut.

Hand offNo element bolt · defensive.
Element: No elementShape: BoltRole: DefensiveDraftable

In the Codex

Polarity
helps what it touches
Spent as
3 charges, one back every 8 s
Weight
Light
How to cast
Aim, then press Cast. The shot travels until a body stops it.
What it does
Shield: a pool of absorbed damage, spent before health

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises absorption.

HedgeNo element summon · summon.
Element: No elementShape: SummonRole: SummonDraftable

In the Codex

Polarity
helps what it touches
Spent as
1 charge, one back every 36 s
Weight
Heavy
How to cast
Press Cast to conjure a helper at your caster. It then acts on its own.

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how far up the room it walks before its clock ends.

Hold the lineNo element beam · defensive.
Element: No elementShape: BeamRole: DefensiveDraftable

In the Codex

Polarity
helps what it touches
Spent as
a channel of 9.0 s, refilling at 0.25 s per second off it
Weight
Medium
How to cast
Hold Cast and aim to channel the beam. You cannot move while channelled. Release Cast to stop.
What it does
Shield: a pool of absorbed damage, spent before health

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the rate at which absorption accrues while held.

Late mercyNo element bolt · healing.
Element: No elementShape: BoltRole: HealingDraftable

In the Codex

Polarity
helps what it touches
Spent as
2 charges, one back every 16 s
Weight
Medium
How to cast
Aim, then press Cast. The shot travels until a body stops it.
What it does
Resolves after a delay

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how steeply the payout rises with the health he lost.

Line in the sandNo element halt · defensive.
Element: No elementShape: HaltRole: DefensiveDraftable

In the Codex

Polarity
harms what it touches
Spent as
2 charges, one back every 16 s
Weight
Medium
Damage per cast
25 (2.1× a basic attack)
Area
5.0 m across
How to cast
Aim and press Cast to launch. Press Cast again to stop it where you want the effect.
What it does
Slow: walk speed is reduced; blink and jump are unchanged Leaves a pool on the ground

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how long the strip lasts.

Long oneNo element summon · summon.
Element: No elementShape: SummonRole: SummonDraftable

In the Codex

Polarity
harms what it touches
Spent as
1 charge, one back every 36 s
Weight
Heavy
Damage per cast
162 (13.5× a basic attack)
How to cast
Press Cast to conjure a helper at your caster. It then acts on its own.

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how much of the caster's attention it needs.

Loud oneNo element summon · summon.
Element: No elementShape: SummonRole: SummonDraftable

In the Codex

Polarity
harms what it touches
Spent as
2 charges, one back every 16 s
Weight
Medium
Damage per cast
32 (2.7× a basic attack)
How to cast
Press Cast to conjure a helper at your caster. It then acts on its own.
What it does
Leaves a pool on the ground

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how long the dust stands after the body is gone.

Low tideNo element halt · healing.
Element: No elementShape: HaltRole: HealingDraftable

In the Codex

Polarity
helps what it touches
Spent as
2 charges, one back every 16 s
Weight
Medium
Area
5.0 m across
How to cast
Aim and press Cast to launch. Press Cast again to stop it where you want the effect.
What it does
Leaves a pool on the ground

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how steeply the rate rises as the pool empties of people.

MendNo element bolt · healing.
Element: No elementShape: BoltRole: HealingDraftable

In the Codex

Polarity
helps what it touches
Spent as
3 charges, one back every 8 s
Weight
Light
How to cast
Aim, then press Cast. The shot travels until a body stops it.

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises health restored.

MirrorNo element summon · summon.
Element: No elementShape: SummonRole: SummonDraftable

In the Codex

Polarity
harms what it touches
Spent as
1 charge, one back every 36 s
Weight
Heavy
Damage per cast
162 (13.5× a basic attack)
How to cast
Press Cast to conjure a helper at your caster. It then acts on its own.

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the fraction of the original the repeat lands for.

Overhead coverNo element drop · defensive.
Element: No elementShape: DropRole: DefensiveDraftable

In the Codex

Polarity
harms what it touches
Spent as
2 charges, one back every 16 s
Weight
Medium
Area
5.0 m across
How to cast
Aim and press Cast to launch. Press Cast again to begin its fall. The shadow warns where it will land.
What it does
Leaves a pool on the ground

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how long the canopy stands.

PainterNo element summon · summon.
Element: No elementShape: SummonRole: SummonDraftable

In the Codex

Polarity
harms what it touches
Spent as
3 charges, one back every 8 s
Weight
Light
Damage per cast
11 (0.9× a basic attack)
How to cast
Press Cast to conjure a helper at your caster. It then acts on its own.
What it does
Mark: damage of one named element is amplified; a new mark replaces only your own

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how many bodies it can mark before its clock ends.

QuickeningNo element summon · summon.
Element: No elementShape: SummonRole: SummonDraftable

In the Codex

Polarity
harms what it touches
Spent as
1 charge, one back every 36 s
Weight
Heavy
Damage per cast
146 (12.2× a basic attack)
How to cast
Press Cast to conjure a helper at your caster. It then acts on its own.
What it does
Creates a temporary body

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how early in its clock the second body arrives.

RainfallNo element drop · healing.
Element: No elementShape: DropRole: HealingDraftable

In the Codex

Polarity
helps what it touches
Spent as
2 charges, one back every 16 s
Weight
Medium
Area
5.0 m across
How to cast
Aim and press Cast to launch. Press Cast again to begin its fall. The shadow warns where it will land.
What it does
Shield: a pool of absorbed damage, spent before health

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the radius of the fall.

RationNo element halt · healing.
Element: No elementShape: HaltRole: HealingDraftable

In the Codex

Polarity
helps what it touches
Spent as
1 charge, one back every 36 s
Weight
Heavy
Area
5.0 m across
How to cast
Aim and press Cast to launch. Press Cast again to stop it where you want the effect.
What it does
Leaves a pool on the ground

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the quantity the pool holds.

Rear guardNo element self · defensive.
Element: No elementShape: SelfRole: DefensiveDraftable

In the Codex

Polarity
helps what it touches
Spent as
1 charge, one back every 36 s
Weight
Heavy
How to cast
Press Cast to apply the effect on or around your caster.
What it does
Shield: a pool of absorbed damage, spent before health

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises absorption per ally.

ReflexNo element self · defensive.
Element: No elementShape: SelfRole: DefensiveDraftable

In the Codex

Polarity
helps what it touches
Spent as
3 charges, one back every 8 s
Weight
Light
How to cast
Press Cast to apply the effect on or around your caster.
What it does
Shield: a pool of absorbed damage, spent before health

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the width of the window.

RelayNo element summon · summon.
Element: No elementShape: SummonRole: SummonDraftable

In the Codex

Polarity
harms what it touches
Spent as
2 charges, one back every 16 s
Weight
Medium
Damage per cast
32 (2.7× a basic attack)
Chains
2 more bodies
How to cast
Press Cast to conjure a helper at your caster. It then acts on its own.
What it does
Arcs from the first body to another

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how many hops one strike makes.

SapfallNo element drop · control.
Element: No elementShape: DropRole: ControlDraftable

In the Codex

Polarity
harms what it touches
Spent as
2 charges, one back every 16 s
Weight
Medium
Damage per cast
32 (2.7× a basic attack)
Area
5.0 m across
How to cast
Aim and press Cast to launch. Press Cast again to begin its fall. The shadow warns where it will land.
What it does
Weaken: outgoing damage is reduced

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how many bodies one fall can settle on.

Say the wordNo element beam · defensive.
Element: No elementShape: BeamRole: DefensiveDraftable

In the Codex

Polarity
helps what it touches
Spent as
a channel of 9.0 s, refilling at 0.25 s per second off it
Weight
Medium
How to cast
Hold Cast and aim to channel the beam. You cannot move while channelled. Release Cast to stop.
What it does
Empower: outgoing damage is amplified

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how long the empower outlives the release.

ScreamerNo element summon · summon.
Element: No elementShape: SummonRole: SummonDraftable

In the Codex

Polarity
harms what it touches
Spent as
1 charge, one back every 36 s
Weight
Heavy
Damage per cast
146 (12.2× a basic attack)
How to cast
Press Cast to conjure a helper at your caster. It then acts on its own.
What it does
Stun: every action is removed

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how wide the shout reaches.

Sea legsNo element drop · defensive.
Element: No elementShape: DropRole: DefensiveDraftable

In the Codex

Polarity
harms what it touches
Spent as
1 charge, one back every 36 s
Weight
Heavy
Damage per cast
146 (12.2× a basic attack)
Area
5.0 m across
How to cast
Aim and press Cast to launch. Press Cast again to begin its fall. The shadow warns where it will land.
What it does
Slow: walk speed is reduced; blink and jump are unchanged

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises radius.

Second handNo element bolt · healing.
Element: No elementShape: BoltRole: HealingDraftable

In the Codex

Polarity
helps what it touches
Spent as
2 charges, one back every 16 s
Weight
Medium
Shots
3 per press
How to cast
Aim, then press Cast. The shot travels until a body stops it.
What it does
Splits into more shots

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how far apart the halves may land.

Second skinNo element self · defensive.
Element: No elementShape: SelfRole: DefensiveDraftable

In the Codex

Polarity
helps what it touches
Spent as
3 charges, one back every 8 s
Weight
Light
How to cast
Press Cast to apply the effect on or around your caster.
What it does
Shield: a pool of absorbed damage, spent before health

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises absorption.

Second thoughtNo element bolt · control.
Element: No elementShape: BoltRole: ControlDraftable

In the Codex

Polarity
harms what it touches
Spent as
3 charges, one back every 8 s
Weight
Light
Damage per cast
12 (1.0× a basic attack)
How to cast
Aim, then press Cast. The shot travels until a body stops it.

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how far back the next ability goes.

Second windNo element self · control.
Element: No elementShape: SelfRole: ControlDraftable

In the Codex

Polarity
helps what it touches
Spent as
2 charges, one back every 16 s
Weight
Medium
How to cast
Press Cast to apply the effect on or around your caster.
What it does
Haste: movement is faster

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how much damage it will tolerate before it ends.

Set fastNo element self · defensive.
Element: No elementShape: SelfRole: DefensiveDraftable

In the Codex

Polarity
helps what it touches
Spent as
2 charges, one back every 16 s
Weight
Medium
How to cast
Press Cast to apply the effect on or around your caster.

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises duration.

Set the paceNo element beam · defensive.
Element: No elementShape: BeamRole: DefensiveDraftable

In the Codex

Polarity
helps what it touches
Spent as
a channel of 6.0 s, refilling at 0.50 s per second off it
Weight
Light
How to cast
Hold Cast and aim to channel the beam. You cannot move while channelled. Release Cast to stop.
What it does
Haste: movement is faster

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the magnitude of the haste.

Share the loadNo element self · healing.
Element: No elementShape: SelfRole: HealingDraftable

In the Codex

Polarity
helps what it touches
Spent as
2 charges, one back every 16 s
Weight
Medium
How to cast
Press Cast to apply the effect on or around your caster.

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the conversion rate.

SinkholdNo element halt · control.
Element: No elementShape: HaltRole: ControlDraftable

In the Codex

Polarity
harms what it touches
Spent as
2 charges, one back every 16 s
Weight
Medium
Damage per cast
25 (2.1× a basic attack)
Area
5.0 m across
How to cast
Aim and press Cast to launch. Press Cast again to stop it where you want the effect.
What it does
Slow: walk speed is reduced; blink and jump are unchanged Leaves a pool on the ground

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how much of the floor it covers.

Split the differenceNo element self · defensive.
Element: No elementShape: SelfRole: DefensiveDraftable

In the Codex

Polarity
helps what it touches
Spent as
2 charges, one back every 16 s
Weight
Medium
How to cast
Press Cast to apply the effect on or around your caster.
What it does
Shield: a pool of absorbed damage, spent before health

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the size of the pool before it is divided.

Standing orderNo element halt · healing.
Element: No elementShape: HaltRole: HealingDraftable

In the Codex

Polarity
helps what it touches
Spent as
3 charges, one back every 8 s
Weight
Light
Area
5.0 m across
How to cast
Aim and press Cast to launch. Press Cast again to stop it where you want the effect.
What it does
Shield: a pool of absorbed damage, spent before health Leaves a pool on the ground

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the absorption left at the end.

Standing watchNo element self · defensive.
Element: No elementShape: SelfRole: DefensiveDraftable

In the Codex

Polarity
helps what it touches
Spent as
2 charges, one back every 16 s
Weight
Medium
How to cast
Press Cast to apply the effect on or around your caster.

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises radius.

Steady handsNo element self · defensive.
Element: No elementShape: SelfRole: DefensiveDraftable

In the Codex

Polarity
helps what it touches
Spent as
2 charges, one back every 16 s
Weight
Medium
How to cast
Press Cast to apply the effect on or around your caster.
What it does
Empower: outgoing damage is amplified

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises radius.

TetherNo element beam · control.
Element: No elementShape: BeamRole: ControlDraftable

In the Codex

Polarity
harms what it touches
Spent as
a channel of 9.0 s, refilling at 0.25 s per second off it
Weight
Medium
Damage
66 (5.5× a basic attack)
How to cast
Hold Cast and aim to channel the beam. You cannot move while channelled. Release Cast to stop.

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the length of the leash.

The catchNo element halt · control.
Element: No elementShape: HaltRole: ControlDraftable

In the Codex

Polarity
harms what it touches
Spent as
2 charges, one back every 16 s
Weight
Medium
Damage per cast
32 (2.7× a basic attack)
Area
5.0 m across
How to cast
Aim and press Cast to launch. Press Cast again to stop it where you want the effect.

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how many projectiles it will hold before it is full.

The hushNo element halt · control.
Element: No elementShape: HaltRole: ControlDraftable

In the Codex

Polarity
harms what it touches
Spent as
1 charge, one back every 36 s
Weight
Heavy
Damage per cast
146 (12.2× a basic attack)
Area
5.0 m across
How to cast
Aim and press Cast to launch. Press Cast again to stop it where you want the effect.

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how long the air stays dead.

The weightNo element drop · control.
Element: No elementShape: DropRole: ControlDraftable

In the Codex

Polarity
harms what it touches
Spent as
1 charge, one back every 36 s
Weight
Heavy
Damage per cast
146 (12.2× a basic attack)
Area
5.0 m across
How to cast
Aim and press Cast to launch. Press Cast again to begin its fall. The shadow warns where it will land.
What it does
Vulnerability: incoming damage is amplified

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how long the field stands.

ThornskinNo element self · defensive.
Element: No elementShape: SelfRole: DefensiveDraftable

In the Codex

Polarity
harms what it touches
Spent as
2 charges, one back every 16 s
Weight
Medium
Damage per cast
32 (2.7× a basic attack)
How to cast
Press Cast to apply the effect on or around your caster.
What it does
Damage over time: damage arrives every 1s, each arrival stamped with its element

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the fraction of the incoming hit that is written back.

Two of themNo element summon · summon.
Element: No elementShape: SummonRole: SummonDraftable

In the Codex

Polarity
harms what it touches
Spent as
2 charges, one back every 16 s
Weight
Medium
Damage per cast
32 (2.7× a basic attack)
Shots
3 per press
How to cast
Press Cast to conjure a helper at your caster. It then acts on its own.
What it does
Splits into more shots

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how far apart the two arrive.

Under fireNo element beam · healing.
Element: No elementShape: BeamRole: HealingDraftable

In the Codex

Polarity
helps what it touches
Spent as
a channel of 9.0 s, refilling at 0.25 s per second off it
Weight
Medium
How to cast
Hold Cast and aim to channel the beam. You cannot move while channelled. Release Cast to stop.

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how steeply the rate rises with the damage he is taking.

UndertowNo element beam · control.
Element: No elementShape: BeamRole: ControlDraftable

In the Codex

Polarity
harms what it touches
Spent as
a channel of 9.0 s, refilling at 0.25 s per second off it
Weight
Medium
Damage
60 (5.0× a basic attack)
Pulls
1.5 m
How to cast
Hold Cast and aim to channel the beam. You cannot move while channelled. Release Cast to stop.
What it does
Moves the body it hits

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how hard it pulls against a body's own motion.

VigilNo element beam · defensive.
Element: No elementShape: BeamRole: DefensiveDraftable

In the Codex

Polarity
helps what it touches
Spent as
a channel of 14.0 s, refilling at 0.08 s per second off it
Weight
Heavy
How to cast
Hold Cast and aim to channel the beam. You cannot move while channelled. Release Cast to stop.

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the size of the cut.

WellspringNo element halt · healing.
Element: No elementShape: HaltRole: HealingDraftable

In the Codex

Polarity
helps what it touches
Spent as
2 charges, one back every 16 s
Weight
Medium
Area
5.0 m across
How to cast
Aim and press Cast to launch. Press Cast again to stop it where you want the effect.
What it does
Leaves a pool on the ground

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises radius.

Where you stoodNo element self · control.
Element: No elementShape: SelfRole: ControlDraftable

In the Codex

Polarity
helps what it touches
Spent as
3 charges, one back every 8 s
Weight
Light
How to cast
Press Cast to apply the effect on or around your caster.

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how far back the memory reaches.

WindbreakNo element beam · defensive.
Element: No elementShape: BeamRole: DefensiveDraftable

In the Codex

Polarity
harms what it touches
Spent as
a channel of 9.0 s, refilling at 0.25 s per second off it
Weight
Medium
How to cast
Hold Cast and aim to channel the beam. You cannot move while channelled. Release Cast to stop.

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the length of the line.

WindfallNo element drop · defensive.
Element: No elementShape: DropRole: DefensiveDraftable

In the Codex

Polarity
helps what it touches
Spent as
3 charges, one back every 8 s
Weight
Light
Area
5.0 m across
How to cast
Aim and press Cast to launch. Press Cast again to begin its fall. The shadow warns where it will land.
What it does
Haste: movement is faster

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises duration.

AlongsidePhysical beam · offensive.
Element: PhysicalShape: BeamRole: OffensiveDraftable

In the Codex

Polarity
harms what it touches
Spent as
a channel of 6.0 s, refilling at 0.50 s per second off it
Weight
Light
Damage
44 (3.6× a basic attack)
How to cast
Hold Cast and aim to channel the beam. You cannot move while channelled. Release Cast to stop.

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the output per second held.

CaltropsPhysical halt · control.
Element: PhysicalShape: HaltRole: ControlDraftable

In the Codex

Polarity
harms what it touches
Spent as
3 charges, one back every 8 s
Weight
Light
Damage per cast
9 (0.8× a basic attack)
Area
5.0 m across
How to cast
Aim and press Cast to launch. Press Cast again to stop it where you want the effect.
What it does
Slow: walk speed is reduced; blink and jump are unchanged Leaves a pool on the ground

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how long the scatter lasts.

Close quartersPhysical bolt · offensive.
Element: PhysicalShape: BoltRole: OffensiveDraftable

In the Codex

Polarity
harms what it touches
Spent as
1 charge, one back every 36 s
Weight
Heavy
Damage per cast
178 (14.8× a basic attack)
How to cast
Aim, then press Cast. The shot travels until a body stops it.

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how far out the bonus still applies.

Comes backPhysical bolt · offensive.
Element: PhysicalShape: BoltRole: OffensiveDraftable

In the Codex

Polarity
harms what it touches
Spent as
2 charges, one back every 16 s
Weight
Medium
Damage per cast
36 (3.0× a basic attack)
How to cast
Aim, then press Cast. The shot travels until a body stops it.
What it does
Resolves after a delay

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how far out it travels before it turns.

LoosedPhysical beam · offensive.
Element: PhysicalShape: BeamRole: OffensiveDraftable

In the Codex

Polarity
harms what it touches
Spent as
a channel of 9.0 s, refilling at 0.25 s per second off it
Weight
Medium
Damage
73 (6.0× a basic attack)
How to cast
Hold Cast and aim to channel the beam. You cannot move while channelled. Release Cast to stop.

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the rate of the drumbeat.

Open woundPhysical bolt · offensive.
Element: PhysicalShape: BoltRole: OffensiveDraftable

In the Codex

Polarity
harms what it touches
Spent as
3 charges, one back every 8 s
Weight
Light
Damage per cast
12 (1.0× a basic attack)
How to cast
Aim, then press Cast. The shot travels until a body stops it.
What it does
Damage over time: damage arrives every 1s, each arrival stamped with its element

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the share of the payload carried by the bleed rather than the impact.

PinnedPhysical bolt · offensive.
Element: PhysicalShape: BoltRole: OffensiveDraftable

In the Codex

Polarity
harms what it touches
Spent as
2 charges, one back every 16 s
Weight
Medium
Damage per cast
36 (3.0× a basic attack)
How to cast
Aim, then press Cast. The shot travels until a body stops it.
What it does
Root: walking is removed; everything else still works

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the hold's length.

SnarePhysical halt · control.
Element: PhysicalShape: HaltRole: ControlDraftable

In the Codex

Polarity
harms what it touches
Spent as
3 charges, one back every 8 s
Weight
Light
Damage per cast
11 (0.9× a basic attack)
Area
5.0 m across
How to cast
Aim and press Cast to launch. Press Cast again to stop it where you want the effect.
What it does
Root: walking is removed; everything else still works

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how many bodies one net will hold before it is spent.

The anvilPhysical drop · offensive.
Element: PhysicalShape: DropRole: OffensiveDraftable

In the Codex

Polarity
harms what it touches
Spent as
1 charge, one back every 36 s
Weight
Heavy
Damage per cast
160 (13.4× a basic attack)
Area
5.0 m across
How to cast
Aim and press Cast to launch. Press Cast again to begin its fall. The shadow warns where it will land.
What it does
Stun: every action is removed

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the radius of the landing.

Grace notePure drop · control.
Element: PureShape: DropRole: ControlDraftable

In the Codex

Polarity
harms what it touches
Spent as
2 charges, one back every 16 s
Weight
Medium
Damage per cast
32 (2.7× a basic attack)
Area
5.0 m across
Moves
1.5 m
How to cast
Aim and press Cast to launch. Press Cast again to begin its fall. The shadow warns where it will land.
What it does
Moves the body it hits

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the distance bodies are moved.

No argumentPure halt · offensive.
Element: PureShape: HaltRole: OffensiveDraftable

In the Codex

Polarity
harms what it touches
Spent as
2 charges, one back every 16 s
Weight
Medium
Damage per cast
29 (2.4× a basic attack)
Area
5.0 m across
How to cast
Aim and press Cast to launch. Press Cast again to stop it where you want the effect.
What it does
Vulnerability: incoming damage is amplified

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the field's duration.

Nothing reduces itPure beam · offensive.
Element: PureShape: BeamRole: OffensiveDraftable

In the Codex

Polarity
harms what it touches
Spent as
a channel of 9.0 s, refilling at 0.25 s per second off it
Weight
Medium
Damage
60 (5.0× a basic attack)
How to cast
Hold Cast and aim to channel the beam. You cannot move while channelled. Release Cast to stop.
What it does
Damage over time: damage arrives every 1s, each arrival stamped with its element

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how much of the payload is carried by the wound rather than the contact.

The levellingPure drop · offensive.
Element: PureShape: DropRole: OffensiveDraftable

In the Codex

Polarity
harms what it touches
Spent as
1 charge, one back every 36 s
Weight
Heavy
Damage per cast
146 (12.2× a basic attack)
Area
5.0 m across
How to cast
Aim and press Cast to launch. Press Cast again to begin its fall. The shadow warns where it will land.
What it does
Resolves after a delay

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the radius of the landing.

UnanswerablePure bolt · offensive.
Element: PureShape: BoltRole: OffensiveDraftable

In the Codex

Polarity
harms what it touches
Spent as
1 charge, one back every 36 s
Weight
Heavy
Damage per cast
162 (13.5× a basic attack)
How to cast
Aim, then press Cast. The shot travels until a body stops it.

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the number itself.

CitationShadow beam · offensive.
Element: ShadowShape: BeamRole: OffensiveDraftable

In the Codex

Polarity
harms what it touches
Spent as
a channel of 9.0 s, refilling at 0.25 s per second off it
Weight
Medium
Damage
66 (5.5× a basic attack)
How to cast
Hold Cast and aim to channel the beam. You cannot move while channelled. Release Cast to stop.

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the pool.

GloomlanceShadow beam · offensive.
Element: ShadowShape: BeamRole: OffensiveDraftable

In the Codex

Polarity
harms what it touches
Spent as
a channel of 14.0 s, refilling at 0.08 s per second off it
Weight
Heavy
Damage
162 (13.5× a basic attack)
How to cast
Hold Cast and aim to channel the beam. You cannot move while channelled. Release Cast to stop.
What it does
Vulnerability: incoming damage is amplified

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the vulnerability's magnitude while the beam is on the body.

HollowpointShadow bolt · offensive.
Element: ShadowShape: BoltRole: OffensiveDraftable

In the Codex

Polarity
harms what it touches
Spent as
2 charges, one back every 16 s
Weight
Medium
Damage per cast
32 (2.7× a basic attack)
How to cast
Aim, then press Cast. The shot travels until a body stops it.
What it does
Vulnerability: incoming damage is amplified

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the vulnerability's magnitude.

LastlightShadow drop · offensive.
Element: ShadowShape: DropRole: OffensiveDraftable

In the Codex

Polarity
harms what it touches
Spent as
1 charge, one back every 36 s
Weight
Heavy
Damage per cast
130 (10.8× a basic attack)
Area
5.0 m across
How to cast
Aim and press Cast to launch. Press Cast again to begin its fall. The shadow warns where it will land.
What it does
Weaken: outgoing damage is reduced Slow: walk speed is reduced; blink and jump are unchanged

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the weaken's magnitude.

QuietrotShadow bolt · offensive.
Element: ShadowShape: BoltRole: OffensiveDraftable

In the Codex

Polarity
harms what it touches
Spent as
1 charge, one back every 36 s
Weight
Heavy
Damage per cast
146 (12.2× a basic attack)
How to cast
Aim, then press Cast. The shot travels until a body stops it.
What it does
Damage over time: damage arrives every 1s, each arrival stamped with its element

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the tick value.

SmotherShadow bolt · control.
Element: ShadowShape: BoltRole: ControlDraftable

In the Codex

Polarity
harms what it touches
Spent as
2 charges, one back every 16 s
Weight
Medium
Damage per cast
32 (2.7× a basic attack)
How to cast
Aim, then press Cast. The shot travels until a body stops it.
What it does
Slow: walk speed is reduced; blink and jump are unchanged

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the depth of the slow.

SpilloverShadow drop · offensive.
Element: ShadowShape: DropRole: OffensiveDraftable

In the Codex

Polarity
harms what it touches
Spent as
2 charges, one back every 16 s
Weight
Medium
Damage per cast
29 (2.4× a basic attack)
Area
5.0 m across
Chains
2 more bodies
How to cast
Aim and press Cast to launch. Press Cast again to begin its fall. The shadow warns where it will land.
What it does
Damage over time: damage arrives every 1s, each arrival stamped with its element Arcs from the first body to another

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the number of arcs.

TattersShadow bolt · offensive.
Element: ShadowShape: BoltRole: OffensiveDraftable

In the Codex

Polarity
harms what it touches
Spent as
3 charges, one back every 8 s
Weight
Light
Damage per cast
10 (0.8× a basic attack)
Shots
3 per press
How to cast
Aim, then press Cast. The shot travels until a body stops it.
What it does
Weaken: outgoing damage is reduced Splits into more shots

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the number of motes.

TitheShadow beam · offensive.
Element: ShadowShape: BeamRole: OffensiveDraftable

In the Codex

Polarity
harms what it touches
Spent as
a channel of 6.0 s, refilling at 0.50 s per second off it
Weight
Light
Damage
40 (3.3× a basic attack)
How to cast
Hold Cast and aim to channel the beam. You cannot move while channelled. Release Cast to stop.

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how much each instalment is worth.

UmbralmireShadow halt · control.
Element: ShadowShape: HaltRole: ControlDraftable

In the Codex

Polarity
harms what it touches
Spent as
3 charges, one back every 8 s
Weight
Light
Damage per cast
8 (0.7× a basic attack)
Area
5.0 m across
How to cast
Aim and press Cast to launch. Press Cast again to stop it where you want the effect.
What it does
Weaken: outgoing damage is reduced Leaves a pool on the ground

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how far the mire creeps outward from where it was placed.

BallastStone drop · control.
Element: StoneShape: DropRole: ControlDraftable

In the Codex

Polarity
harms what it touches
Spent as
3 charges, one back every 8 s
Weight
Light
Damage per cast
10 (0.8× a basic attack)
Area
5.0 m across
How to cast
Aim and press Cast to launch. Press Cast again to begin its fall. The shadow warns where it will land.
What it does
Slow: walk speed is reduced; blink and jump are unchanged Leaves a pool on the ground

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how long the field stays heavy.

CairnStone drop · offensive.
Element: StoneShape: DropRole: OffensiveDraftable

In the Codex

Polarity
harms what it touches
Spent as
1 charge, one back every 36 s
Weight
Heavy
Damage per cast
162 (13.5× a basic attack)
Area
5.0 m across
How to cast
Aim and press Cast to launch. Press Cast again to begin its fall. The shadow warns where it will land.

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the footprint's width.

OverhangStone drop · offensive.
Element: StoneShape: DropRole: OffensiveDraftable

In the Codex

Polarity
harms what it touches
Spent as
2 charges, one back every 16 s
Weight
Medium
Damage per cast
32 (2.7× a basic attack)
Area
5.0 m across
Moves
1.5 m
How to cast
Aim and press Cast to launch. Press Cast again to begin its fall. The shadow warns where it will land.
What it does
Moves the body it hits

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how far the shove throws.

Sheer weightStone self · offensive.
Element: StoneShape: SelfRole: OffensiveDraftable

In the Codex

Polarity
harms what it touches
Spent as
2 charges, one back every 16 s
Weight
Medium
Damage per cast
29 (2.4× a basic attack)
Moves
1.5 m
How to cast
Press Cast to apply the effect on or around your caster.
What it does
Slow: walk speed is reduced; blink and jump are unchanged Moves the body it hits

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how far out the shove reaches.

ShotrockStone bolt · offensive.
Element: StoneShape: BoltRole: OffensiveDraftable

In the Codex

Polarity
harms what it touches
Spent as
2 charges, one back every 16 s
Weight
Medium
Damage per cast
36 (3.0× a basic attack)
How to cast
Aim, then press Cast. The shot travels until a body stops it.

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how quickly its charges return.

The grainStone halt · offensive.
Element: StoneShape: HaltRole: OffensiveDraftable

In the Codex

Polarity
harms what it touches
Spent as
3 charges, one back every 8 s
Weight
Light
Damage per cast
10 (0.8× a basic attack)
Area
5.0 m across
How to cast
Aim and press Cast to launch. Press Cast again to stop it where you want the effect.
What it does
Mark: damage of one named element is amplified; a new mark replaces only your own

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how long the party has to answer the mark.

The grindingStone beam · offensive.
Element: StoneShape: BeamRole: OffensiveDraftable

In the Codex

Polarity
harms what it touches
Spent as
a channel of 6.0 s, refilling at 0.50 s per second off it
Weight
Light
Damage
40 (3.3× a basic attack)
How to cast
Hold Cast and aim to channel the beam. You cannot move while channelled. Release Cast to stop.

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the pool.

The hammerStone bolt · offensive.
Element: StoneShape: BoltRole: OffensiveDraftable

In the Codex

Polarity
harms what it touches
Spent as
1 charge, one back every 36 s
Weight
Heavy
Damage per cast
130 (10.8× a basic attack)
Moves
1.5 m
How to cast
Aim, then press Cast. The shot travels until a body stops it.
What it does
Weaken: outgoing damage is reduced Moves the body it hits

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how far the body is thrown.

The long pushStone beam · offensive.
Element: StoneShape: BeamRole: OffensiveDraftable

In the Codex

Polarity
harms what it touches
Spent as
a channel of 9.0 s, refilling at 0.25 s per second off it
Weight
Medium
Damage
60 (5.0× a basic attack)
Moves
1.5 m
How to cast
Hold Cast and aim to channel the beam. You cannot move while channelled. Release Cast to stop.
What it does
Moves the body it hits

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how far the held body travels for a given hold.

The undertowStone halt · control.
Element: StoneShape: HaltRole: ControlDraftable

In the Codex

Polarity
harms what it touches
Spent as
2 charges, one back every 16 s
Weight
Medium
Damage per cast
25 (2.1× a basic attack)
Area
5.0 m across
Pulls
1.5 m
How to cast
Aim and press Cast to launch. Press Cast again to stop it where you want the effect.
What it does
Damage over time: damage arrives every 1s, each arrival stamped with its element Moves the body it hits

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how long the ground keeps sliding.

DowndraftStorm halt · control.
Element: StormShape: HaltRole: ControlDraftable

In the Codex

Polarity
harms what it touches
Spent as
3 charges, one back every 8 s
Weight
Light
Damage per cast
8 (0.7× a basic attack)
Area
5.0 m across
How to cast
Aim and press Cast to launch. Press Cast again to stop it where you want the effect.
What it does
Slow: walk speed is reduced; blink and jump are unchanged Leaves a pool on the ground

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how fast the gust widens.

Dry airStorm halt · offensive.
Element: StormShape: HaltRole: OffensiveDraftable

In the Codex

Polarity
harms what it touches
Spent as
1 charge, one back every 36 s
Weight
Heavy
Damage per cast
146 (12.2× a basic attack)
Area
5.0 m across
How to cast
Aim and press Cast to launch. Press Cast again to stop it where you want the effect.

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how soon the charge is ready again.

FlashStorm bolt · offensive.
Element: StormShape: BoltRole: OffensiveDraftable

In the Codex

Polarity
harms what it touches
Spent as
3 charges, one back every 8 s
Weight
Light
Damage per cast
12 (1.0× a basic attack)
How to cast
Aim, then press Cast. The shot travels until a body stops it.

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how quickly its charges return.

ForkStorm bolt · offensive.
Element: StormShape: BoltRole: OffensiveDraftable

In the Codex

Polarity
harms what it touches
Spent as
3 charges, one back every 8 s
Weight
Light
Damage per cast
10 (0.8× a basic attack)
Chains
2 more bodies
How to cast
Aim, then press Cast. The shot travels until a body stops it.
What it does
Damage over time: damage arrives every 1s, each arrival stamped with its element Arcs from the first body to another

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how many bodies the arc reaches.

HandshakeStorm bolt · offensive.
Element: StormShape: BoltRole: OffensiveDraftable

In the Codex

Polarity
harms what it touches
Spent as
2 charges, one back every 16 s
Weight
Medium
Damage per cast
29 (2.4× a basic attack)
Chains
2 more bodies
How to cast
Aim, then press Cast. The shot travels until a body stops it.
What it does
Vulnerability: incoming damage is amplified Arcs from the first body to another

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the magnitude of the vulnerability.

OverheadStorm halt · offensive.
Element: StormShape: HaltRole: OffensiveDraftable

In the Codex

Polarity
harms what it touches
Spent as
2 charges, one back every 16 s
Weight
Medium
Damage per cast
25 (2.1× a basic attack)
Area
5.0 m across
Shots
3 per press
Chains
2 more bodies
How to cast
Aim and press Cast to launch. Press Cast again to stop it where you want the effect.
What it does
Arcs from the first body to another Splits into more shots

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how many bodies one discharge reaches before it dies out.

The handoverStorm beam · offensive.
Element: StormShape: BeamRole: OffensiveDraftable

In the Codex

Polarity
harms what it touches
Spent as
a channel of 6.0 s, refilling at 0.50 s per second off it
Weight
Light
Damage
36 (3.0× a basic attack)
Chains
2 more bodies
How to cast
Hold Cast and aim to channel the beam. You cannot move while channelled. Release Cast to stop.
What it does
Arcs from the first body to another

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how quickly the arc moves on to the next body.

The joltStorm bolt · control.
Element: StormShape: BoltRole: ControlDraftable

In the Codex

Polarity
harms what it touches
Spent as
2 charges, one back every 16 s
Weight
Medium
Damage per cast
29 (2.4× a basic attack)
How to cast
Aim, then press Cast. The shot travels until a body stops it.
What it does
Stun: every action is removed Damage over time: damage arrives every 1s, each arrival stamped with its element

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the length of the stun.

The one wireStorm beam · offensive.
Element: StormShape: BeamRole: OffensiveDraftable

In the Codex

Polarity
harms what it touches
Spent as
a channel of 9.0 s, refilling at 0.25 s per second off it
Weight
Medium
Damage
60 (5.0× a basic attack)
How to cast
Hold Cast and aim to channel the beam. You cannot move while channelled. Release Cast to stop.
What it does
Vulnerability: incoming damage is amplified

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the magnitude of the vulnerability.

The rimStorm drop · offensive.
Element: StormShape: DropRole: OffensiveDraftable

In the Codex

Polarity
harms what it touches
Spent as
2 charges, one back every 16 s
Weight
Medium
Damage per cast
29 (2.4× a basic attack)
Area
5.0 m across
Chains
2 more bodies
How to cast
Aim and press Cast to launch. Press Cast again to begin its fall. The shadow warns where it will land.
What it does
Stun: every action is removed Arcs from the first body to another

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how far out the rim reaches.

A hole in itVoid bolt · offensive.
Element: VoidShape: BoltRole: OffensiveDraftable

In the Codex

Polarity
harms what it touches
Spent as
1 charge, one back every 36 s
Weight
Heavy
Damage per cast
162 (13.5× a basic attack)
How to cast
Aim, then press Cast. The shot travels until a body stops it.

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the number itself.

Draw downVoid beam · offensive.
Element: VoidShape: BeamRole: OffensiveDraftable

In the Codex

Polarity
harms what it touches
Spent as
a channel of 9.0 s, refilling at 0.25 s per second off it
Weight
Medium
Damage
54 (4.5× a basic attack)
Pulls
1.5 m
How to cast
Hold Cast and aim to channel the beam. You cannot move while channelled. Release Cast to stop.
What it does
Vulnerability: incoming damage is amplified Moves the body it hits

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the rate of the draw.

Hollow outVoid bolt · offensive.
Element: VoidShape: BoltRole: OffensiveDraftable

In the Codex

Polarity
harms what it touches
Spent as
2 charges, one back every 16 s
Weight
Medium
Damage per cast
32 (2.7× a basic attack)
How to cast
Aim, then press Cast. The shot travels until a body stops it.
What it does
Weaken: outgoing damage is reduced

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the size of the reduction.

Left overVoid beam · offensive.
Element: VoidShape: BeamRole: OffensiveDraftable

In the Codex

Polarity
harms what it touches
Spent as
a channel of 9.0 s, refilling at 0.25 s per second off it
Weight
Medium
Damage
54 (4.5× a basic attack)
How to cast
Hold Cast and aim to channel the beam. You cannot move while channelled. Release Cast to stop.
What it does
Mark: damage of one named element is amplified; a new mark replaces only your own Creates a temporary body

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how far the mote will travel to find its next body.

Negative spaceVoid drop · offensive.
Element: VoidShape: DropRole: OffensiveDraftable

In the Codex

Polarity
harms what it touches
Spent as
1 charge, one back every 36 s
Weight
Heavy
Damage per cast
130 (10.8× a basic attack)
Area
5.0 m across
Pulls
1.5 m
How to cast
Aim and press Cast to launch. Press Cast again to begin its fall. The shadow warns where it will land.
What it does
Vulnerability: incoming damage is amplified Moves the body it hits

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the reach of the collapse.

RemainderVoid halt · control.
Element: VoidShape: HaltRole: ControlDraftable

In the Codex

Polarity
harms what it touches
Spent as
3 charges, one back every 8 s
Weight
Light
Damage per cast
8 (0.7× a basic attack)
Area
5.0 m across
How to cast
Aim and press Cast to launch. Press Cast again to stop it where you want the effect.
What it does
Weaken: outgoing damage is reduced Leaves a pool on the ground

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how long the patch lasts.

Short measureVoid bolt · offensive.
Element: VoidShape: BoltRole: OffensiveDraftable

In the Codex

Polarity
harms what it touches
Spent as
3 charges, one back every 8 s
Weight
Light
Damage per cast
11 (0.9× a basic attack)
Pulls
1.5 m
How to cast
Aim, then press Cast. The shot travels until a body stops it.
What it does
Moves the body it hits

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises how far the one step reaches.

SinkholeVoid halt · control.
Element: VoidShape: HaltRole: ControlDraftable

In the Codex

Polarity
harms what it touches
Spent as
2 charges, one back every 16 s
Weight
Medium
Damage per cast
25 (2.1× a basic attack)
Area
5.0 m across
Pulls
1.5 m
How to cast
Aim and press Cast to launch. Press Cast again to stop it where you want the effect.
What it does
Weaken: outgoing damage is reduced Moves the body it hits

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the distance each body is drawn.

Sympathetic vacancyVoid halt · control.
Element: VoidShape: HaltRole: ControlDraftable

In the Codex

Polarity
harms what it touches
Spent as
2 charges, one back every 16 s
Weight
Medium
Damage per cast
25 (2.1× a basic attack)
Area
5.0 m across
Chains
2 more bodies
How to cast
Aim and press Cast to launch. Press Cast again to stop it where you want the effect.
What it does
Slow: walk speed is reduced; blink and jump are unchanged Arcs from the first body to another

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the number of hops.

The standing hollowVoid self · offensive.
Element: VoidShape: SelfRole: OffensiveDraftable

In the Codex

Polarity
harms what it touches
Spent as
a channel of 6.0 s, refilling at 0.50 s per second off it
Weight
Light
Damage
36 (3.0× a basic attack)
How to cast
Press Cast to apply the effect on or around your caster.

A draft that offers this spell again ranks it up instead of adding a copy; each rank raises the radius.