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Trials of Bremarus · Wiki

Stolen Glances

The Lantern-Keeper with two casts landed in every Gazing Light.

The Stolen Glances achievement emblem: a hero shielding his eyes while fire and frost strike her

Stolen Glances
Defeat the Lantern-Keeper landing hits from two different casts on her during every Gazing Light, each of you, with nobody turned to stone.

An achievement of the Lantern-Keeper. It asks for the opposite of the safe answer to her gaze: instead of looking away for the whole shine, look back at her for a moment, every time.

Stolen Glances: two casts in every Gazing Light

The hero in the video is a class no other guide uses; the test player tried six such classes with the Stolen Glances rule, and three of them earned it.

The video is a male Pyromancer. She gazed five times; in each he turned away, glanced back once, released two spells together and turned away again before the bar under his health filled. He won at 2:15, was never hit and never crossed a wall, so the cards show Unscathed, Mind the Gap, Stolen Glances and the Pyromancer Ladder. The white shine hides most of each glance; the fourth gaze, in the dark after Lights Out, shows it best at 1:45.

The rule: two different casts in every gaze

  1. Every gaze counts. From 75% she gazes every 25 seconds; a single gaze without two casts landing loses it, and so does anyone turned to stone in any gaze.
  2. Two different casts. A cast is one press of a spell. Two Fire Bolts are two casts; one Rain of Arrows is one cast however many arrows hit, and a spell that hits several times counts once.
  3. Any cast whose hit lands during the shine counts, whenever it was pressed: a skeleton already up, a pet, a turret or a burn set before the gaze all count as the casts that made them. The gaze she dies in counts with what landed before.
  4. Each hero in a group needs two of his own.

How to earn it

  1. As the shine starts, turn your heading away, as in the boss guide: the bar under your health fills only while you face her (within 60° either side), and at a total of one second you are turned to stone.
  2. Wait a moment, then flick back to her, press two facing spells close together, hold the look until they release (about a quarter of a second), and turn away again. A quick mouse flick leaves most of the bar unused.
  3. Spells that need no facing make it easier: a pet, a totem or a burn already on her lands without a glance.
  4. Her other lights are frozen during the gaze, so standing still while you glance is safe.
The Pyromancer glancing back at the Lantern-Keeper with his staff raised as the gaze begins in the dark chapel
A stolen glance: back to her, two spells, away again.
The Stolen Glances card above the VICTORY banner in the dark Lantern Chapel
The proof: the card after the win.

Mind the Gap, the Lantern-Keeper's other challenge, is earned in the boss guide's video. All achievements: Achievements.