Spoilers ahead. Achievements below reveal build requirements, boss conditions and campaign milestones. Guides contain solutions and may reveal encounters and progression.
Wardenmark · Wiki
Jack of Sigils
Four rank-one spells, real draft choices and earned-achievement proof.
Jack of Sigils Win a mission carrying four or more spells, none raised past its first rank.
Two checks at the win: at least four spells, and every spell still at rank 1. A single upgrade to rank 2 breaks the attempt. Passives are allowed.
Winning route
Start a new expedition as the Warden-Mage and take its first node — 80 seconds, and the only mission that starts with an empty build. Arc Bolt is your first spell. The ground is drawn at random; this run drew Brendvath.
Collect gems when the path opens. On each draft take a new spell, never a card labelled Lv 2. This run added Longshot, Warding Cleave, then Quarry Volley.
Once the fourth spell appears in the lower-right bar, stay alive through Mission Complete. If a later draft offers no new spell, choose a passive rather than upgrading one.
Full run
One continuous mission with the actual draft choices, four rank-1 spell icons at the finish, and the earned achievement in the game ledger. Original game music and effects; no commentary.
Four spell icons, all Lv 1, before the win — the state the writ checks.
Choose NEW Longshot; the Arc Bolt Lv 2 card would break the run.At the next draft, choose another new spell: Warding Cleave here.Mission Complete at level 4.Jack of Sigils unlocked in the same run. Open the image to read the ledger.