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Spoilers ahead. Achievements below reveal build requirements, boss conditions and campaign milestones. Guides contain solutions and may reveal encounters and progression.

Wardenmark · Wiki

Jack of Sigils

Four rank-one spells, real draft choices and earned-achievement proof.

Jack of Sigils achievement emblem

Jack of Sigils
Win a mission carrying four or more spells, none raised past its first rank.

Two checks at the win: at least four spells, and every spell still at rank 1. A single upgrade to rank 2 breaks the attempt. Passives are allowed.

Winning route

  1. Start a new expedition as the Warden-Mage and take its first node — 80 seconds, and the only mission that starts with an empty build. Arc Bolt is your first spell. The ground is drawn at random; this run drew Brendvath.
  2. Collect gems when the path opens. On each draft take a new spell, never a card labelled Lv 2. This run added Longshot, Warding Cleave, then Quarry Volley.
  3. Once the fourth spell appears in the lower-right bar, stay alive through Mission Complete. If a later draft offers no new spell, choose a passive rather than upgrading one.

Full run

One continuous mission with the actual draft choices, four rank-1 spell icons at the finish, and the earned achievement in the game ledger. Original game music and effects; no commentary.

Four spell icons, all Lv 1, before the win — the state the writ checks.
Longshot marked NEW above an Arc Bolt level 2 choice
Choose NEW Longshot; the Arc Bolt Lv 2 card would break the run.
Second draft showing Warding Cleave and other new spell choices
At the next draft, choose another new spell: Warding Cleave here.
Mission Complete at level 4 with 75 foes felled
Mission Complete at level 4.
Game achievement ledger showing Jack of Sigils earned
Jack of Sigils unlocked in the same run. Open the image to read the ledger.