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Wardenmark · Wiki

Talents

Permanent upgrades for a run.

Talents are passive upgrades chosen during a run. Open an entry for its full effect and rank limit.

Potency+16% spell damage per rank.
6 ranks

+16% spell damage per rank.

Spell damage rises by 16% per rank. It affects the damage output of the active spells in your loadout.

Haste-10% spell cooldowns per rank.
6 ranks

-10% spell cooldowns per rank.

Spell cooldowns multiply by 0.9 for each rank. The reduction compounds rather than subtracting a fixed number of seconds.

Reach+12% area & aura size per rank.
6 ranks

+12% area & aura size per rank.

Area and aura size rise by 12% per rank. It applies to effects with a radius; the Warden can cover more ground without standing as close.

Multishot+1 projectile to bolts, volleys & chains.
3 ranks

+1 projectile to bolts, volleys & chains.

Adds one projectile per rank to bolts, volleys and chains. It does not turn nova, aura, orbit or sentry spells into extra casts.

Swiftness+8% move speed per rank.
5 ranks

+8% move speed per rank.

Movement speed rises by 8% per rank. It changes how quickly the Warden can leave a crowd or collect drops.

Vigor+25 maximum health per rank.
6 ranks

+25 maximum health per rank.

Maximum health rises by 25 per rank. It increases the size of the health pool during a mission.

BloodgraspHeal 2 per rank on every kill.
5 ranks

Heal 2 per rank on every kill.

Every kill heals 2 health per rank. The healing occurs on kills, so it is most useful while the Warden is actively clearing enemies.

Lodestone+30% pickup range per rank.
5 ranks

+30% pickup range per rank.

Pickup radius rises by 30% per rank. Experience gems can be gathered from farther away.

Fortitude-10% damage taken per rank.
5 ranks

-10% damage taken per rank.

Incoming damage is multiplied by 0.9 for each rank. The reduction compounds across ranks.

Greed+15% experience from gems per rank.
5 ranks

+15% experience from gems per rank.

Experience gained from gems rises by 15% per rank. It speeds up level gains when gems are collected.

RegrowthRecover 0.6 health per second per rank.
5 ranks

Recover 0.6 health per second per rank.

Restores 0.6 health per second per rank, even between kills.