Choose a Warden to see their opening spell and play style. The first three are available from the start; Trickster and Engineer unlock through campaign progress.
MageOpens with Arc Bolt.
A ranged opener: Arc Bolt fires automatically at the nearest enemy in range, so movement and position decide what it hits.
Every Warden has the same 120 health and 8.5 move speed; only the opening spell differs. Any Warden can draft any spell or passive after that.

SoldierOpens with Warding Cleave.
A close-range opener that strikes around the Warden. Its short reach makes positioning near enemies central to this class.
Every Warden has the same 120 health and 8.5 move speed; only the opening spell differs. Any Warden can draft any spell or passive after that.

ArcherOpens with Quarry Volley.
A fan of piercing projectiles. Align enemies in a lane to make the most of its line-through hits.
Every Warden has the same 120 health and 8.5 move speed; only the opening spell differs. Any Warden can draft any spell or passive after that.

TricksterOpens with Chain Spark.
A lightning opener that jumps between nearby enemies. Dense packs give it more targets for each cast.
Every Warden has the same 120 health and 8.5 move speed; only the opening spell differs. Any Warden can draft any spell or passive after that.

EngineerOpens with War Sentry.
Starts with a turret that fires at nearby foes. The Warden can move while the deployed sentry holds ground.
Every Warden has the same 120 health and 8.5 move speed; only the opening spell differs. Any Warden can draft any spell or passive after that.
