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Velstraven · Wiki

The whispering stacks

Carry a sealed ledger to the exit stand past a stone listener that walks toward every sound.

A major room of chapter 2. When you walk in, the room card reads: The sealed ledger must reach the exit stand; a listener patrols the stacks.

Narrated walkthrough

The whispering stacks from its entranceNarrated video coming soon
The whispering stacks: how to solve it

Getting there

Chapter 2, first upper floor, through the Teaching court's north arch. A dead end. It plays no part in the enclosure gate, but it is one of chapter 2's required puzzles.

What is wrong

"The sealed ledger must reach the exit stand; a listener patrols the stacks." The listener starts its patrol beside the ledger's rolling shelf at the back of the room. It turns its dish toward any sound and walks there. A loose metal panel above the shelf rattles when the carrier is lifted.

What you can work

Whistle
A silent whistle on its support at the far end of the aisle, well away from the ledger shelf.
Resonator
A loose bronze bowl near the far aisle; struck, it rings where it stands.
Panel
A loose metal panel above the ledger shelf that rattles when the carrier is lifted.
Hatch
A hinged hatch into the passage behind the masonry; packed grit clogs its hinge.
Wall
Bare masonry under the service ledge, two metres up.
Ledger
The sealed ledger carrier on its rolling shelf.
Keeper
The empty keeper stand beside the exit.

Solution

A nudge

Place sound grows a reed in the whistle and keeps it sounding. The listener walks toward sound, and this one keeps calling it to the far aisle, away from the ledger.

The full solution
  1. Aim at the Whistle in the far aisle and cast Place sound (Wind + Growth + Water).
    Place sound grows a reed in the whistle and keeps it sounding. The listener walks toward sound, and this one keeps calling it to the far aisle, away from the ledger.
    What you see: "The supported whistle sounds from the far aisle." Whistle card: "It is sounding at the far aisle, and the listener's dish turns toward it."
  2. Cast Tether (Will + Growth + Growth) on the Panel above the ledger shelf.
    Lifting the carrier rattles the panel, a sound louder than the whistle that would call the listener straight back. A tension line holds the panel still.
    What you see: "A tension line restrains the specific rattling service panel."
  3. Wait until the listener reaches the far aisle (about eight seconds), then walk to the shelf and Handle the Ledger.
    It starts right beside the ledger shelf. Carrying the ledger within about two metres of it gets you noticed.
    What you see: "You lift the sealed ledger carrier from its rolling shelf." The place plate shows "Carrying · Ledger".
  4. Walk, without hurrying, to the Keeper stand by the exit and Handle it.
    The whistle drowns out an ordinary walk. Hurrying is louder than the whistle and brings the listener to you.
    What you see: "The ledger carrier rests on the exit keeper stand." Then "The whispering stacks settled."

Other ways that work

Watch for

If it goes wrong

Achievements here

Spells used

Place sound, Tether, Cleanse surface, Climbing growth, Directed impulse.