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Spoilers ahead. Room guides solve each room completely, achievement guides lay out whole-journey routes, and the room list names every space of the journey. Guides contain solutions and may reveal encounters and progression.

Velstraven · Wiki

Unheard

Carry the ledger out of the whispering stacks without the stone listener ever catching you.

Unheard, a deliberate attempt. The game describes it as: Solve the whispering stacks without the stone listener ever catching you.

Narrated guide

UnheardNarrated video coming soon
Unheard: how to earn it

What the game counts

The whispering stacks must settle with no failure recorded in that room on this journey. The listener catches you when its count reaches three seconds. The count rises while it is within 2 m of you, you are not in the baffled service passage behind an opened hatch, and you are either moving faster than a slow creep (about 1.2 m/s; ordinary walking is 4 m/s) or carrying the ledger. It drains one and a half times as fast once you get clear. Once the ledger rests on the Keeper stand the room cannot fail. A failure is recorded at once and survives a restart from the autosave; only loading a manual save made before it removes it.

Before you start

The route

  1. Step in and stop. Aim at the Whistle in the far aisle and cast Place sound.
    The whistle sounds until you dismiss it and keeps calling the listener to the far aisle. At walking pace you are quieter than it, so it does not turn toward you.
    What you see: "The supported whistle sounds from the far aisle."
  2. Cast Tether on the Panel above the ledger shelf.
    Lifting the ledger rattles that panel, the loudest sound in the room, and the listener would leave the whistle to investigate the shelf for six seconds. The line holds the panel still.
    What you see: "A tension line restrains the specific rattling service panel."
  3. Wait about eight seconds until the listener has reached the far aisle and its dish faces the whistle.
    It moves slowly; crossing the whole length of the stacks takes it about eight seconds.
    What you see: The Whistle's card: "It is sounding at the far aisle, and the listener's dish turns toward it."
  4. Walk to the shelf and Handle the Ledger. Do not hurry, jump or cast Hasten.
    Hurrying or jumping is louder than the whistle and draws the listener to you, wherever you are.
    What you see: "You lift the sealed ledger carrier from its rolling shelf."
  5. Walk to the Keeper stand by the exit, keeping the stacks between you and the listener, and Handle it.
    Carrying the ledger, you are heard within 2 m however slowly you move. Elsewhere you are safe.
    What you see: "The ledger carrier rests on the exit keeper stand." Then "The whispering stacks settled."

Watch for

What breaks it

Rooms involved

The whispering stacks.

Spells

Place sound, Tether, Cleanse surface.