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Velstraven · Wiki

Resonance laboratory

Tune three water goblets to their reference reeds, ring each one, then pull the comparison lever.

A small room of chapter 3. When you walk in, the room card reads: The goblets ring out of tune with the reference reeds.

Narrated walkthrough

Resonance laboratory from its entranceNarrated video coming soon
Resonance laboratory: how to solve it

Getting there

Chapter 3, second upper floor. The west doorway of the Workshop and observatory hub, which you reach from the warmth-seeking vine once chapter 2 is done.

What is wrong

"The goblets ring out of tune with the reference reeds." Each goblet has a gauge beside it: a dark reed that moves with the water level, and a fixed reference reed with an open loop at its tip.

What you can work

Left goblet
Holds 0.5 L; its note needs 1.5 L. Too little water, so its dark reed rides above the reference.
Middle goblet
Holds 1.5 L; its note needs 0.5 L. Too much water.
Right goblet
Empty; its note needs 1.0 L.
Pitcher
Holds 2 L. Handle it to pick it up; while you hold it, Handle on a goblet pours 0.25 L in.
Basin
Catches what the goblets spill or drain. Handle refills the pitcher from it; Turn (X) empties it through its outlet.
Compare
The comparison lever. It checks all three goblets, and each must have been rung since its water last changed.
Reading lamp
Optional light to read the room by: Handle toggles it, Heat lights it, Supply liquid douses it, Place light roots a lasting flame blossom in its cup. It works none of the room's fittings.
Reading shutter
Optional: Handle or Orient opens a high window for daylight from a second angle. It works none of the room's fittings.

Solution

A nudge

Every pour or draw in this room moves exactly 0.25 L, so the job is counting: +1.0 L left, -1.0 L middle, +1.0 L right.

The full solution
  1. Bind Supply liquid (Water, Water, Water) and Draw off liquid (Wind, Water, Water) to two slots.
    Every pour or draw in this room moves exactly 0.25 L, so the job is counting: +1.0 L left, -1.0 L middle, +1.0 L right.
    What you see: The slot cards show both spells.
  2. Aim at the Left goblet and cast Supply liquid four times.
    Four doses of 0.25 L take it from 0.5 L to its 1.5 L mark.
    What you see: "The stream raises the goblet's water level; its dark reed moves." The dark reed settles over the reference reed.
  3. Aim at the Middle goblet and cast Draw off liquid four times.
    Each cast lifts 0.25 L out into the basin, taking it from 1.5 L down to 0.5 L.
    What you see: "Lifted water leaves the goblet for the basin; its dark reed moves."
  4. Aim at the Right goblet and cast Supply liquid four times.
    The empty goblet needs 1.0 L for its note.
    What you see: Its dark reed comes down onto the reference reed.
  5. With empty hands, Handle (E) each goblet once: left, middle, right.
    A tap rings the goblet. The lever only trusts a goblet that has rung since its water last changed, so ring them after the last pour, not before.
    What you see: "The tapped goblet rings." The pitch drops as the water rises.
  6. Handle the Compare lever.
    All three water levels are within 0.1 L of their marks and all three have rung.
    What you see: "The comparison matches the reference reeds." and "Resonance laboratory settled."

Other ways that work

Watch for

If it goes wrong

Achievements here

Spells used

Supply liquid, Draw off liquid.