A small room of chapter 3. When you walk in, the room card reads: Chalk clouds the observing lens; the reference instrument cannot be seen.
Narrated walkthrough
Narrated video coming soonGetting there
Chapter 3, third upper floor. Through the east doorway of the stalled orrery. Its north door leads to the optional shy specimen.
What is wrong
"Chalk clouds the observing lens; the reference instrument cannot be seen." The glass beneath is sound. Only its edge can be reached by hand.
What you can work
- Lens
- The clouded observing lens. Soluble chalk washes off into the wash trough below it.
- Drain
- Empties the wash trough into the lower wash line.
- Observation
- The eyepiece in front of the lens. It works once enough chalk is gone.
- Reading lamp
- Optional light to read the room by: Handle toggles it, Heat lights it, Supply liquid douses it, Place light roots a lasting flame blossom in its cup. It works none of the room's fittings.
- Reading shutter
- Optional: Handle or Orient opens a high window for daylight from a second angle. It works none of the room's fittings.
Solution
A nudge
Cleanse runs a litre of warm wash over the glass. The chalk is soluble, so most of it rinses down into the trough, enough to see through.
The full solution
Other ways that work
- Supply liquid (Water, Water, Water) on the Lens twice. Each stream is half a litre and washes off about half as much chalk as Cleanse.
- By hand, no spells: Handle the Lens three times. Each wipe clears a little of the reachable edge ("A reachable edge wipes clear; the recessed face remains coated.") until it reads "The reachable glass is already clear." That is just enough. Then Handle the Observation.
Watch for
- Runoff collects in the trough, which holds 6 L. If it is ever full, washing stops with "The wash trough is full; runoff has nowhere to collect." Handle the Drain to empty it.
- Heat only dries the chalk harder, and Obscuring veil or Place light change nothing on the glass.
If it goes wrong
- Nothing can go wrong here; keep washing until the eyepiece shows the instrument.
- Hold R for one second ("Keep holding to restart from the room's autosave"), or use the pause door "Restart from autosave", to put the room back as it was when you walked in: "Automatic room-entry save restored." Rooms you settled earlier stay settled.
Achievements here
- Polished Lens: Solve the Lens-cleaning room.