For Battle-wizard in Wailing hall (The Drowned crypt, room 104). This guide earns Wordless Fire. The Steam and mobile builds track achievements; the web build does not.
Not filmed yet. This route was checked by replaying it through the game’s own achievement judge, which awarded the achievement, but no video of it exists. The turn list below is read from that replay.
The rule
In Wailing hall (room 104) the original banshee dies from a field tick that includes Scorch path, on a turn the hero is silenced, and the hero casts nothing from the last silencing wail through that turn.
Before you begin
The verified run used the Battle-wizard kit after 103 draft picks, one for each earlier room, in the order below. Every pick is one the game offered at that point. A different draft gives a different kit, and the script may then need changes.
Show the 103 draft picks
- Meteor call (spell)
- Winter mind (passive upgrade)
- Meteor call (spell)
- Winter mind (passive upgrade)
- Meteor call (spell)
- Winter mind (passive upgrade)
- Combust (spell)
- Winter mind (passive upgrade)
- Combust (spell)
- Winter mind (passive upgrade)
- Meteor call (spell)
- Winter mind (passive upgrade)
- Meteor call (spell)
- Winter mind (passive upgrade)
- Hearth glow (spell)
- Winter mind (passive upgrade)
- Hearth glow (spell)
- Winter mind (passive upgrade)
- Combust (spell)
- Winter mind (passive upgrade)
- Scorch path (spell)
- Glacial calm (passive upgrade)
- Combust (spell)
- Glacial calm (passive upgrade)
- Combust (spell)
- Glacial calm (passive upgrade)
- Hearth glow (spell)
- Glacial calm (passive upgrade)
- Combust (spell)
- Quick meteor call (passive upgrade)
- Hearth glow (spell)
- Hearth sweep (passive upgrade)
- Combust (spell)
- Eye of the storm (passive upgrade)
- Combust (spell)
- Eye of the storm (passive upgrade)
- Ember (spell)
- Eye of the storm (passive upgrade)
- Combust (spell)
- Eye of the storm (passive upgrade)
- Scorch path (spell)
- Eye of the storm (passive upgrade)
- Ember (spell)
- Eye of the storm (passive upgrade)
- Scorch path (spell)
- Eye of the storm (passive upgrade)
- Combust (spell)
- Eye of the storm (passive upgrade)
- Scorch path (spell)
- Eye of the storm (passive upgrade)
- Smoke ring (spell)
- Eye of the storm (passive upgrade)
- Fire moat (spell)
- Hearth sweep (passive upgrade)
- Leaping flame (spell)
- Hearth sweep (passive upgrade)
- Scorch path (spell)
- Hearth sweep (passive upgrade)
- Fire moat (spell)
- Conduit (passive upgrade)
- Fuse ember (spell)
- Conduit (passive upgrade)
- Smoke ring (spell)
- Conduit (passive upgrade)
- Smoke ring (spell)
- Conduit (passive upgrade)
- Flame wall (spell)
- Hearth sweep (passive upgrade)
- Flame wall (spell)
- Hearth sweep (passive upgrade)
- Scorch path (spell)
- Hearth sweep (passive upgrade)
- Flame wall (spell)
- Hearth sweep (passive upgrade)
- Flame wall (spell)
- Hearth sweep (passive upgrade)
- Fuse ember (spell)
- Hearth sweep (passive upgrade)
- Ember (spell)
- Last flames (passive upgrade)
- Fuse ember (spell)
- Last flames (passive upgrade)
- Flame wall (spell)
- Last flames (passive upgrade)
- Ember (spell)
- Last flames (passive upgrade)
- Fire moat (spell)
- Last flames (passive upgrade)
- Cinder shot (spell)
- Combust mastery (passive upgrade)
- Flame wall (spell)
- Combust mastery (passive upgrade)
- Flame wall (spell)
- Combust mastery (passive upgrade)
- Cinder shot (spell)
- Combust mastery (passive upgrade)
- Flame step (spell)
- Combust mastery (passive upgrade)
- Leaping flame (spell)
- Hearth stance (passive upgrade)
- Flame wall (spell)
- Hearth stance (passive upgrade)
- Cinder shot (spell)
The script
step up
step up
step right
step right
step right
step right
wait
face right
cast scorch path
wait
step right
step down
face up
cast flame wall
face right
cast scorch path
Enter it exactly as shown, keeping the indentation, and press Play. The verified run took 13 turns, 16 executed instructions and 16 rows and finished with 90 HP.
Turn by turn
- Turns 1 to 2: Step up (2 times).
- Turn 3: Step right. You lose 2 HP to the Banshee; The Banshee silences you for 2 turns.
- Turn 4: Step right.
- Turn 5: Step right. You lose 4 HP to the Grey wolf.
- Turn 6: Step right. You lose 2 HP to the Banshee; The Banshee silences you for 2 turns.
- Turn 7: Wait.
- Turn 8: Cast Scorch path. Scorch path hits the Banshee for 23; Fire field (Scorch path) hits the Banshee for 7; You lose 2 HP to the Grey wolf.
- Turn 9: Wait. Fire field (Scorch path) hits the Banshee for 5 and it dies; The Banshee silences you for 2 turns.
- Turn 10: Step right. Fire field (Scorch path) hits the Grey wolf for 7.
- Turn 11: Step down.
- Turn 12: Cast Flame wall. Flame wall hits the Grey wolf for 33 and it dies.
- Turn 13: Cast Scorch path. Scorch path hits the Barrow rat for 23; Fire field (Scorch path) hits the Barrow rat for 2 and it dies.
What to watch
- The Banshee silences the hero for 2 turns each time she wails (turns 3, 6 and 9 in the verified run). The rule counts from the last wail before she dies: that is turn 9, the turn she dies, and the hero casts nothing on it (it Waits). The Scorch path cast on turn 8 comes before that wail.
- The fire Scorch path leaves on the ground kills the Banshee on turn 9. The run finishes with 90 HP.
If it does not unlock
The achievement is checked on a replay of a won run. Win the room with a script that follows the rule above; a run that does not meet every clause wins the room and earns nothing.